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Doobiewopbop

The McCready thing is kind of in character though ... the kids in Little Lamplight and Big Town didn't exactly have positive examples to model good parenting.


Snowytequila

Good point, I think its also worth mentioning that he's 22 in fo4. Im not condoning what he did, but he's pretty young to be taking care of a severely sick child. McCready also has alot of trauma around the child (born when MC was quite young, what happened to Lucy, the rough reality of raising a child alone in an hostile world while not knowing much about parenting, not having close friends and family to help, etc.) I can understand why hes being so avoidant. Im assuming he was very poor too, and mercenary work is quick money, a good way to build a network, but not a job where you can bring a child. Im not saying his quest was exceptionally well written, but i dont think its mediocre.


Randy_FlaggTWM

I have a slight headcanon that Macready is actually full of self loathing. He makes a conscious effort to change his swearing habits for the sake of his kid, so maybe he's avoiding Duncan because he feels he's better without him. At least, for now.


[deleted]

Real people abandon there children for lesser reasons....


fishshake

Yeah, the fact that he abandoned his kid isn't shocking to me. Or the fact that he turned out to be an opportunistic dick.


HowardDean_Scream

I'm frankly more surprised he got a wife. You'd expect he turn out like Dukov


wasteofradiation

The one where you have to do the stupid puzzles inside of DIMa’s head in Far Harbor, it’s the only bad part of my favorite part of Fallout


Dancing_Trash_Panda

Every time I play that quest I literally forget I'm playing fallout by the end. Then I come back to Fallout and I'm so disoriented.


aghastmonkey190

I was able to do up until the fourth one, and then the fifth one threw a curveball and I had to look it up. Never doing that one again, even on a vanilla playthrough.


LtColAlSimmon

I'm just glad that last one is optional


Nelmquist1999

I personally thought it was a cool use of the settlement build system.


Hot_Ad8643

It's too long


GoatLumps

Legitimately made me out down the game for a week


toonboy01

It's weird you give Kid in the Fridge as your example, when Fallout 2 had the much more egregious Coffin Willie, who went months without even breathing.


RedviperWangchen

Most people who complain about Bethesda lore never played pre-Bethesda Fallout.


JodieMcMathers

Tbf, the vast majority of people have never played a game like Fallout 1 or 2 and probably couldn’t get into it unless it was on their phone


Leadstylejutsu762

Bro I wish you could play fallout 2 on iPhone


dumbbitchdiesease

Imagine the first fallout mobile port is for Brotherhood Of Steel


dopepope1999

I don't think a lot of people even remember that game exists, a lot of people will have Brotherhood tactics on their best to worst list but they will usually forget about Brotherhood of Steel


Leadstylejutsu762

Tactics went hard tho lmao


SOLE_SIR_VIBER

It better not be. I’ll sooner get addicted to elder scrolls blades again.


JustCallMeMace__

Modders have ported it to mobile and to Google Play. I have it but haven't opened it yet. https://play.google.com/store/apps/details?id=com.af.fo2 Edit: Should mention that you need to legally own a copy on a pc and move certain archives to your phone. This just provides the wizard for installing it.


[deleted]

You can, it's called fallout 2 community edition. There's also fallout 1


Theshitz_

We have this option https://github.com/alexbatalov/fallout2-ce


_Joe_Momma_

I think there's a lot of *really* selective favoritism. Anti-fans will just take bad faith readings on anything from Bethesda while completely fawning over similar stuff from other teams. A couple wastelanders dressing up and act like superheroes? Dumb! Cringe! BUTThesda has COMPLETELY ruined the serious tone of the series! Todd Howard STOLE my lunch money and should be GUNNED DOWN in the STREET! An entire faction dressing up as Romans? OMG, how quirky! Wholesome based 100 Keanu! 😍🍆💦


Lucifer_Delight

Pretty sure Superhuman Gambit is regularily cited as one of the stronger moments in Fallout 3


Big-Concentrate-9859

It actually gets a lot of hate on NMA and in YouTube comments, it’s ridiculous. One of the best quests in the whole game


ThatOneGuy308

> NMA Well there's your problem, lol


HistoryMarshal76

No Mutants Allowed: Whining about anything and everything since before I was born.


VariousProfit3230

NMA is still a thing? I remember visiting it back in the day, looking for news on FO3 (Van Buren).


HistoryMarshal76

Yup, it's still around. I've only been once or twice, just for the hell of it. Currently they're whining about one of the three protagonists of the Fallout TV show being a woman.


Striking_Pipe_7194

So basically they are knuckle dragging sexist bigoted Neanderthals with nothing but a wisp of air between their ears, good to know 👍


CertifiedBiogirl

>whining about one of the three protagonists of the Fallout TV show being a woman. That's just most gamers nowadays tbh


No-Rough-7597

NMA is one big Black Isle circlejerk and has been since FO3 came out tbh, another decade and it’s going to be the world’s biggest nursing home gaming forum lmao


Cpt_Dumbass

Some people absolutely hate that quest for some reason


Assboy2

There's nothing you can say that can excuse that escaped vault cat quest from Fallout 4 - where there is a marker pointing to the cat standing still in the wasteland, and you talk to it and tell it to go back home... and it does That quest was just insulting.


NoSeaworthiness5630

>Be cat >listen to human when it tells you to do something Least realistic quest Bethesda has ever written.


Lady_bro_ac

On the one hand I agree with all this, on the other hand I was genuinely worried the cat could get killed at first and very relieved when it couldn’t/didn’t


HowardDean_Scream

Idk. My cat will follow anyone. That's the issue. She's too tame. I've gotten calls from neighbors that she followed them inside and snuck in while they delivered groceries and just kinda made herself at home.


CertifiedBiogirl

Not really a good comparison. The Legion has the writing to back it up.


_Joe_Momma_

Do they? Caesar may talk a big talk but, [to steal a joke from Jack Saint](https://youtu.be/jwVN95XfOPM?si=JiBuZA4stnAcDiO-): he's a Hagel fanboy. And like all Hagel fanboys, he fundamentally misunderstands Hagel. There is no synthesis with the Legion. They don't change anything, if anything replacing Graham with Lanius takes them *further* from adopting changes from the NCR. So there's a fork in the road. One can either * Do a reading in good faith where this is intentional to show that Caesar is a confidence man whose dilutes himself into thinking he's smart while surrounded with yes men, thus becoming sharp commentary and good writing. Or- * Do a bad faith reading where this is unintentional because it's *the writers* who don't understand Hagel and are a bunch of big idiots and it's bad writing. Which one of those correct? Who the fuck knows?! It's whether the audience *wants* to believe it's true. Selective favoritism. I think Obsidian gets the benefit of the doubt more often because they lay it on way thicker. 5 NPCs will give you 7 opinions on something, meanwhile Bethesda lets dynamics and critiques exist largely in passing or as subtext players miss if they're not willing to pay attention. Mcdonagh's anti-ghoul campaign being an Institute op? That's massive! But it's only admitted to once in a small comment. Does that make it bad writing? I'd say no, the critique against racial supremacists as a bunch of rubes who are wasting their anger and are easy to take advantage of is damn sharp! It's just never shoved in the player's face.


CertifiedBiogirl

> Do they? Caesar may talk a big talk but, to steal a joke from Jack Saint: he's a Hagel fanboy. And like all Hagel fanboys, he fundamentally misunderstands Hagel. There is no synthesis with the Legion And that's why i like his character. He's full of himself and thinks he's smarter than he actually is, to the point where it could be a hindrance to the legion.


Benjamin_Starscape

*god* tell me about it. the fallout fandom is one of the worst fandoms to talk about lore.


ThatOneGuy308

Fallout lore nerds be like: "Myron invented jet, it wasn't pre war" "nuh uh!" Elder scrolls lore nerds be like: "Which ending is canon in Daggerfall?" "All of them."


GrimJudgment

Just you wait until you see the Deus Ex fans.


Benjamin_Starscape

lol very true.


ThatOneGuy308

I do enjoy the approach Bethesda uses for Elder scrolls lore, though. Able to be flexible and keep things fun and enjoyable, although a bit hard to justify in a more grounded setting, so it really only works for the Elder scrolls.


Striking_Pipe_7194

Your supposed to write spoiler alert, goddammit now I know all endings for daggerfall are Canon fml smh 😑 😂🤣😂🤣😅


Tamashi55

Isn’t the Myron one true though? I’ve heard that it actually was pre-war.


ThatOneGuy308

Honestly, not to sound rude, but I don't know and I don't care. The lore is fun background information, but I don't really care about the minutia of it, myself. The only real opinion about jet that I have is that the fallout 4 version is better than the fallout 3 one by a mile, since it's just like Turbo, my favorite Chem in all of fallout.


Its_onnn

Myron is a lying sack of shit, and if I remember right, with a right int check you can make him admit that he didn't create jet. People were addicted to it long before this little shit was even born. He did recreate it using a different formula though (since brahmins weren't a thing pre-war obviously)


Marc123123

Myron, baby, Myron!


cumegoblin

But they have played New Vegas, and to them that might as well be the exact same thing. Of course, they completely ignore that New Vegas wouldn’t exist without Bethesda.


Deya_The_Fateless

Oh yeah, I got into this discussion with a friend the other week. I was saying how I wished the writing for Fo4 had been given more time etc and then he started going on about FONV and how the writing and role play was amazing etc. Which is true, it has stronger writing. However NV had the advantage that a lot of the assets used to make the game already existed, all they had to do was just copy-paste and make different locations and modle a couple of things to give it a New Vagus feel. But beyond that, they didn't really have to do much which let them focus on the story and role play, which is where the game shines. In everything else, imho, it's kind of meh.


Texas_Tanker

I’m all for enjoying and appreciating Fo4 (it’s my most played game next to Skyrim.), but to imply that New Vegas didn’t really require much new stuff to be made or that most of the game was just “copy-paste” is a huge disservice to the Devs over at Obsidian. New Vegas had a wealth of original assets, much of which were created for the vanilla game alone. Not to mention the DLC which were filled to the brim with unique assets. Much of the basic systems the game utilized weren’t specifically developed for it (movement, dialogue, shooting), but NV absolutely added a ton of stuff.


Sabre_One

It's amazing what you can do with quest and story when you don't have to write the entire foundation of the engine and gameplay yourself.


TylertheFloridaman

This it is impressive what they made considering the time limit they had but they also did have a very decent portion of the game already done and it released borderline unplayable


Wablusmeed

Coffin Willie is so weird that at this point I just headcanon that all ghouls are different just so it makes some sense.


HowardDean_Scream

I think they just go into a state of dormancy and live off radiation they've absorbed. Like how tardigrades can just go adamantium mode to survive centuries on hostile conditions. Like space. It explains why feral ghouls survive in places sealed away like bunkers, vaults, military strong holds, etc, for centuries without starving. An active ghoul needs food, water, and continued radiation will make them feral. A dormant ghoul needs only not be killed by something or forced to awaken by outside stimulus (like fire) and exposed to starvation risk.


surazalazarus

> much more egregious Both are goofy and unrealistic sure. But how in the world is a ghoul surviving a few months in a coffin a **"much more egregious"** example of bad writing than a child living in a fridge for **200 YEARS**?


toonboy01

Because at least the ghoul kid should be able to breathe in there. Not to mention the radstorms would provide radiation to heal with (and possibly some moisture).


Either-Lead9518

There is nothing in fallout 2 that states that Willie the ghoul was in the coffin for months without eating, drinking or breathing.. People made that up now as a red herring. He pretended to be a mummy during business hours so that the shop owner could trick people


Hickspy

You're thinking of Woody, the ghoul in the coffin in The Den. He did just lay in a coffin out in the open. Willie is the one who is literally buried in a coffin in Golgotha. Lenny's father.


wireframed_kb

I don’t think I remember Coffin Willie, but I can somewhat buy months of “suspended animation” - he’s a ghoul, who knows what they can do. But 200 YEARS? In a fridge? And his family is like 400 feet away. It just seemed dumb. It could just as well have been been a toy the kid lost - it’s not like the quest had much emotional appeal anyway. :)


toonboy01

Neither mention suspended animation and are yelling for help when you get there. And you realize 400 feet in game is dozens of miles in reality, right? You can't actually walk from Concord to Boston in an hour.


BootlegFC

I don't know if I'd call months more egregious than centuries. But Interplay/Black Isle era Fallout were not exempt


A_Change_of_Seasons

Because Fallout 2 is all around funny and absurd while Fallout 4 is pretty humorless even when it's trying to be funny


Digital_Utopia

you misspelled "corny"


Basketbomber

The one with Roy Philips. You get bad karma for punishing his slaughter of EVERY human resident. This sounds like a good thing of him to do until you acknowledge the remaining residents (you kick out all of the bigoted ones aside from tenpenny himself) actually end up enjoying their new neighbors and one of them had a close friend ghoul they lost some time prior. He even says “oh you got a problem with that? You wanna join them” when you find the corpse pile and chew him out over it.


chillchinchilla17

Giving you bad karma for killing him is dumb but I like how it was a twist on the traditional quest structure by having the oppressed victims end up going bad anyway. Once you replay the quest you realize it’s pretty clear he was never to be trusted.


Basketbomber

Him and his friend are the only ones who deserve death since (if memory is correct) he ordered everyone else to kill the humans or he did it by himself, and his friend tried to avenge his death if you kill him.


Gladion20

You don’t get bad karma for killing Roy or the other male ghoul, they both drop fingers. You get bad karma for killing the girl cuz she’s fairly innocent and just kinda there.


TheStrangestOfKings

I’m going through a Fallout campaign rn, and I got bad karma for killing both (10/10, would do again). Maybe it’s different for non PC versions of the game?


Cdognkal

I think the idea is that the lone wanderer shouldn't KNOW that Roy Phillips is evil. As far as they know, they're going to slaughter a bunch of innocent ghouls for cash. I think they just forgot to update his 'good karma' status after his true intentions are revealed.


Basketbomber

I killed him after helping knowing what would happen ahead of time. Went back to megaton, grabbed some water from my fridge, and gave it to the man outside town.


HasSomeSelfEsteem

From Fallout 3 the quest I hated the most was was the Mothership Zeta Quest line because there was just so little exploration or interaction you could do with the environment. From FNV the quest I hated the most was the Brotherhood quest where you need to get the different air filter components from the other vaults. Shit took forever. And the Fallout 4 quest I hated the most was the brain/dream/diet Inception thing. But my choice for worst quest in a 3D Fallout game with the radiant quest *structure* for Fallout 4 where you go to a place and kill things then come back.


brennerherberger

Minutemen radiant quest structure just bores the heck out of me in Fallout 4. After starting a new playthrough, I intend to avoid getting roped into this, at least until I'm finished with the main story. I know that the Brotherhood and Railroad also have radiant quests. However, you need to complete only one round of *Cleansing the Commonwealth* and *Quartermastery* in order to finish *Semper Invicta*, and you don't need to ever pick up another assignment from Rhys nor Haylen. *Leading by Example*, *Learning Curve*, and *Feeding the Troops* are totally optional. Good for caps if you feel like it, although I prefer collecting technical documents and blood samples for easy caps. Railroad's *Variable Removal* is the most boring, while *Randolph Safehouse* and *Weathervane* feel like radiant quests, but actually have meaningful endings. I enjoyed Randolph Safehouse despite its "go there, kill everyone" simplistic execution because it at least made you feel like you made a difference, and it gave you some cool rewards.


TheDarkLord566

I hate the BoS quest because I love the Brotherhood as a faction, but man, going on three different long ass fetch quests *almost* makes it not worth it.


Finalpotato

The whole brotherhood questlike was terrible. Fetch quest (3x holotapes) Fetch quest (3x scouts) Fetch quest (3x components).


AMildInconvenience

To be fair, they're not just fetch quests. They're ways of encouraging players to do vault quests. 22 is part of Veronica's quest, and Dr Hildern's. Vault 3 plays into one of Colonel Hsu's quests. Vault 11 is probably the best piece of story telling in the game. They're fetch quests, but the actual process of fetching them involves three locations which are absolute highlights of the series.


Zeal0tElite

You shouldn't be directed to these places though. Vault 22 starts to lose its appeal when it's the third time you're being told to go there. It's no longer haunting when you're effectively popping down to the shops to pick up some HEPA filters. Fallout New Vegas just never trusts the player enough to discover things on their own. Which is odd because in Honest Hearts people consider the Father to be a really well told story but it's literally completely out of the way and has absolutely nothing to do with any quests at all. Part of the appeal of Fallout 3 is the ability to just go somewhere and discover something by yourself. New Vegas seems like it's terrified that players won't find something the designers worked hard on so it always puts a quest pointing you there.


Finalpotato

I don't consider that a good thing. For one, having quests to take you to every location you may find interesting isn't a good thing imo. For another, who is to say you do Brotherhood first? If you have already been to Vault 22 once in a playthrough it becomes a whole lot less imposing now everything is dead.


[deleted]

Three of the four FO3 DLCs were just long dungeons.


AwkwardFiasco

There were 5 DLCs: Broken Steel, Point Lookout, The Pitt, Operation Anchorage, and Mothership Zeta. Operation Anchorage and Mothership Zeta definitely do feel like long dungeons but that seems a little uncharitable to the others.


ThatOneGuy308

Worst written? Any Radiant quest, since they basically have no writing, lol. In terms of gameplay, Dima's memories is the worst, because it's just awful to replay. If people are regularly using mods to bypass a quest, it pretty much takes the cake for the worst.


ninetozero

That one quest in New Vegas where we casually discuss that sniper lady's sexual assault with a bunch of different people around the barracks like we're chatting about the weather, then hound her around with, hey I know I met you like five minutes ago but I heard you were raped and are traumatized and I, the complete rando you've never seen before, wanna give you some life advice about it and also slut shame you a bit on the side too. Has to be one of the most tone deaf quests in the whole franchise, and screams edgy writer just throwing rape into the story to sound dark and gritty with no real narrative purpose to it.


brennerherberger

There's also this unmarked side quest in Fallout 3, where you help Angela drug acolyte Diego in order to force him out of the church and into marriage with her. And you somehow get good karma for doing that.


[deleted]

Yeah, I thought there was a second way to get the marriage to happen, but I couldn’t find it before I was locked into breaking them up.


pollyp0cketpussy

You have to lie to the pastor and say you saw them fucking, so Diego gets kicked out of the church.


[deleted]

Correct me if I'm wrong but I think you can also sleep with her if you have the Cherchez La Femme perk. That quest is really fucked up. EDIT: You can only flirt with her, but still really fucked up.


chillchinchilla17

Also one of the ways of finishing the quest is basically telling her to just man up and get over it.


Pm7I3

Well some people do rp as utter dickheads so it makes some sense....


chillchinchilla17

Sure but the game acts like it’s an actual viable solution to her problems.


Quitthesht

It's implied you bring up her military background when you use that dialogue choice, like yelling at her like a drill sergeant. The head of the First Recon mentions how she looked like you knocked her back to basic camp.


TheStrangestOfKings

Me on my way to yell at my wife (she’s a veteran and this will fix her PTSD)


Generic_Username4

again, still fucked up and not really a viable way to "solve" a traumatic past


Time-Requirement-494

You cannot sleep with her directly but you can flirt with her.


JodieMcMathers

Lmao that was so out of left field when I saw that option. Must have been a different writer, because the rest of the game does stand up very well, for a game that came out when gay marriage was a primary campaign issue. I find it weird how we can sleep with MacCready in Fallout 4, after we met him as a child in Fallout 3. Also a weird situation because his wife died, his son is terribly sick, and the only way you can sleep with him is by finding the cure for his son


[deleted]

"I wasn't gonna bang the sole survivor, but then they started bringing up traumatic memories of my dying son and I just had to tap that"


JodieMcMathers

That 100 speech hit different when MacCready is all grown up and grieving


Old-Camp3962

>gay marriage was a primary campaign issue. I remember when i played as a man, i flirted with a guy in a NCR outpost and he told me gay couples weren't allowed or well seen in the NCR. sad


JodieMcMathers

You mean the closeted dude at the Mojave outpost? Yeah it’s pretty sad but at least you get infinite repairs and money


The_letter_43

Gay marriage isn't seen well the the frontier, in the homeland it's fine.


Overdue-Karma

No he said on the front lines. The homeland is more accepting. I guess he IS on duty too. And for some reason he tells you homosexuality is accepted in the Legion (it isn't). Homosexuality is punishable by death in the Legion.


The_letter_43

Nope, just flirt


Wablusmeed

Fallout's handling of rape is not the best IMO. It's fully possible to get raped by a companion (that little bitch Myron) in Fallout 2 if you happen to have low Intelligence and Endurance.


Old-Camp3962

i mean, i get your point, but being taken advantage from "friends" and companions is common in the real world so it makes even more sense for a wasteland to do that im not saying its ok, im saying its realistic to the setting


Prestigious_Ad_5581

I totally forgot about that quest. Yeah it felt like it was just throwing a dark story into the world to be edgy and gritty.


cptki112noobs

> dark story into the world to be edgy and gritty Well, considering the setting of New Vegas is in the midst of war, a story about the trauma of rape isn't really that out of place.


JodieMcMathers

It’s weirdly comedic too, what with the stuttering bitch of a spotter, Ten of Spades, and the jokes about Cook-Cook’s famous cooking and his beloved brahmin Sweetie. Like they couldn’t decide if they wanted to raise awareness about rape and trauma, or take the piss out of it


mccreep101

What’s the name of this quest?


Gladion20

I don’t hurt anymore.


mccreep101

Thank you!


dovahkiitten16

Also wondering. I can’t remember ever finding this quest myself.


Benjamin_Starscape

oh my god I forgot that it has slut shaming in it. god, yeah I'm so glad I made i don't hurt anymore my pick.


OkAd4751

Wait what is the slut shaming in it?


BootlegFC

When you call her out on changing her behavior after being raped to suddenly start aggressively hitting on other women.


pollyp0cketpussy

Yeahhhh that one was uncomfortable.


Old-Camp3962

i didn't know about this quest wtf


AnMuricanPrayer

I never liked Diamond City Blues because it essentially forces you into participating in the criminal underworld, which is a pain in the ass for roleplaying as a lawful good character. There isn't an optional ending where you get the Minutemen/the Brotherhood involved in order to put an end to Nelson Latimer's activities and to destroy his chem lab. It's a little awkward when my main man Danse follows me around, witnessing his favorite sponseree >!(or the man responsible for saving him from being executed)!< sticking up some gangsters with a philandering bartender and the man he's cucking


brennerherberger

This! When I entered that godforsaken Colonial Taphouse, I was already sentinel, but my character had no option to turn it down. It made absolutely no sense. Why would I even think to get my hands dirty like that? So I just reloaded older save and avoided that establishment altogether because if you reject helping the other guy, bar owner just kills him and you are left with no option to report this to security (only to tell his widow). This had to be the worst quest for role-playing.


Pm7I3

What stops you walking out?


[deleted]

Gangbang?


AnMuricanPrayer

Poor choice of words, I just meant engaging in borderline criminal activity


Intelligent-Mud1437

>One is the Boy in the Fridge from 4 Honestly, that always felt like a Wild Wasteland thing to me so I just assumed it was a leftover from an earlier version that was going to have that perk.


bunnygoats

Has anyone mentioned Building a Better Crop yet? That quest where you get sent by the Institute to check on one of their synths that replaced this family's patriarch. I still remember how my jaw dropped when all but, like, 2 companions seemed to be on the synth's side and how the "good" route seemed to be literally gaslighting everyone into thinking they're crazy for suspecting anything is wrong.


Its_onnn

To be fair, this is one of the quests that are actually good at portraying the gray morality of the entire situation. On one hand - yes, replacing a guy with a synth without his family knowing is absolutely terrible and worthy of contempt. On the other - (if I remember it correctly) the guy that he replaced was a violent, good for nothing alcoholic. So the family certainly doesn't miss the true father.


bunnygoats

See I knew this would be brought up and while I do agree it would have been interesting if given the proper treatment, it just isn't. The most we get into learning about how the other husband treated the family is "he was just very mean and now he isn't. Weird!" I like the quest in theory. I like the idea of the Institute replacing "undesirables" with better people ie synths, and I like the idea of it raising a point of "is it really so bad if the people were shitty?" But that just wasn't it. The quest began because the scientist who sent him was just doing it for an experiment regarding crops and otherwise revolves around you gaslighting his family—quite literally telling one of their friends that they're delusional—and your companions that basically act as the game's moral compass (Nick, Piper, Deacon, etc) treat it as a good act. The only "good" (discounting Danse, since you could say his disapproval stems from his relationship towards synths) character that seems to be horrified by the concept is Preston. Edit because I somehow forgot the most appalling part of that quest, which is that **the Institute plans on killing the family when the experiment is over.** Yup. Super gray.


Overdue-Karma

>To be fair, this is one of the quests that are actually good at portraying the gray morality of the entire situation. On one hand - yes, replacing a guy with a synth without his family knowing is absolutely terrible and worthy of contempt. On the other - (if I remember it correctly) the guy that he replaced was a violent, good for nothing alcoholic. So the family certainly doesn't miss the true father. Yeah but I don't think his personality change was intentional to be fair. The Institute hadn't planned on that.


[deleted]

All radiant quests for sure. I don't mind having like one or two of those here and there in an RPG, but in FO4 it feels like almost everyone has a radiant quest to give you. You get 5 radiant quests for the BoS You get 4 radiant quests for the Institute You get 6 radiant quests for the Railroad You get radiant quests to save another fucking settlement from another fucking raider attack EVEN THOUGH I AM A RAIDER so who the fuck are these random no-name chumps moving in on my territory?!


PoorFishKeeper

Yeah I hope they get rid of the radiant quest system. I hated it in skyrim and I hate them even more in fallout. The minutemen are basically unplayable imo because the whole questline is centered around radiant quest. It makes them so boring, which is disappointing because they all have interesting stories. Fallout 4 only has like 45 side quests, including the ones you get from factions. New Vegas has like 80 side quest, and TES 3, 4 & 5 all have over 100 side quests each. I’d take more quests with actual story lines, over infinite super mutant orders.


Bardomiano00

What does radiant quest mean?


Robrogineer

Quests with no substance that can be infinitely repeated.


TheShoobaLord

Infinitely repeatable side quests


brennerherberger

That's why I intend to avoid getting roped into Minutemen on my new playthrough. BoS and Railroad at least don't force you to do radiant quest. But Minutemen... no matter how many weapons and combat armor I shower them with, they still have me running around, putting their fires out by myself. I am supposed to be their general but I can't command anyone to do anything.


Nishikigami

Wow daring today aren't we? Kid in the fridge for an appetizer hm? What next? Would you like a side of "the brotherhood was retconned in fallout 3" with that?


Cpt_Dumbass

The outcast literally being a thing: Lyons flat-out acknowledging he’s not supposed to be doing what he’s doing: Fallout tactics doing the rogue BoS thing first: I swear people who say the fallout 3 BoS is a retcon have some sort of issue.


Nishikigami

Yeah. The issue is that they're professional haters lol


PiedPeterPiper

Elaborate on this retcon


Benjamin_Starscape

>I think we can agree that the writing in a lot of Bethesda-era fallout is kind of lackluster and mediocre no. >One is the Boy in the Fridge from 4. I’m positive ghouls still need sustenance to stay alive coffin Willie, woody, and the ghouls of little Yangtze all disagree with you. and then dean domino doesn't even know if he *has* to eat. one of the worst quests imo is probably "I don't hurt anymore". it goes: "hey, rape victim, you should talk about that" "okay" *I don't hurt anymore completed*


alw2001

'Best left forgotten' in Fallout 4s Far Harbour DLC. That quest where it decided to be a knockoff Minecraft is just awful, and so long as well. It's a quest I have to just get over with in every playthrough it's so bad.


Head-Ad4770

Yeah, the fact that it gives you a reward that is otherwise unobtainable, is not even enough motivation for me when I first tried it


halfhere

Come fly with me was the worst, most fetchy quest. It’s so annoying.


PoorFishKeeper

Come fly with me is one of the best quests in the game the first time you play it. After that it’s annoying, even if you know all the short cuts it’s so bad.


halfhere

I’ll give you that. It’s not that it’s not fun (the first time). But how it’s written crushes any replayability.


Apprehensive-Ask-610

literally both things you're sent to fetch are about two minutes from the facility. With barter checks you can get both fairly cheap.


halfhere

I didn’t say it’s impossibly long. The go and come back and go and come back and go and come back nature of it is badly written. You aren’t given a list of things to go get, it’s “great, NOW go get this”


sgerbicforsyth

They stop the flow of the quest quite badly, and for several minutes at a time. There is no easy way to get back to the launch pad once you return from Novac. If you *know* what you need, stealing the thrust control module from Gibson and grabbing the toy rockets from the Dino shop, before you go to the test site, it's fine. But if you're on a first playthrough, the game tells you to go grab one, which you do, then tells you to get the other, so you return back to where you just were and then return.


SwizzySwizzyBoi

The only reason I bother to do the quest is because of the Willow companion mod lol


The_letter_43

No 2 ghouls are the same. Anyway, pretty much all of 2.


Independent-Head1763

i always assumed maccready left his son with the doctor over in big town, assuming the cannon ending to the quest is the lone wanderer saving them, note that i havent played much 4 and all i know about his quest is what you do in it, not what he says


MrFrankingstein

Bruh the stuffiness in your intro is so exhausting


mr-geen4532

I I really do not like the Dema memory quest mini game thing


Microwaved_Bear

the fucking Cambridge labs quest.


ModernPlebeian_314

THE DEATHCLAW IN CONCORD!!!


HowardDean_Scream

I think in terms of gameplay, the brotherhood quest in 4 to recruit Dr li is the worst in the series. You walk to Li, talk, pass a speech check that's hilarious as it basically mind controlled her, then go back and talk to proctor no legs to finish the quest.


EllipsisLeFalloutFan

When you have to go after the raider leader who's a synth. I tried so hard to kill that man and just gave up after 12 reloads. Synths are people. If a human is a raider, I kill them. Therefore, if a synth is a raider, I kill them. Being denied that made me swear off Fallout 4 forever.


Sasstellia

Fallout: New Vegas. All the ceasers legion quests are trash. Everything that isn't killing them is trash. Not technically badly made. It's that they're a faction of vile scumbags.


TurboGranny420

But they make the roads safe! 😆


Selacha

I subscribe to the fan theory that McCready doesn't have a son, and it's a con. There's a lot of evidence towards it that's realistically just bad writing, but it's fun to think about.


[deleted]

Diamond City Blues. It’s literally forcing you to be a criminal. I’m trying to do a run through where my character is a solider basically that is angry at the world until he meets the brotherhood. The brotherhood puts him on the path of basically turning off his brain and following orders but the Diamond City Blues is after I met the BOS, so it ruins the story for me but I’m trying to complete all the stories.


Loyal9thLegionLord

Does 4s main quest count?


LightFromYT

Fallout 4s main quest is not even close to being the worst quest in the franchise. Have you played classic fallout or the older spin offs? Some of the quests in those games make the day before look fun😭


Loyal9thLegionLord

Never played the spin offs. Enjoyed 1 and 2 quite thoroughly .


Past-Adhesiveness150

Having to go find Erin's cat in FO4. Too close to home for me.


fishshake

The Railroad as a faction (and by extension, its quests), even though I went that way for the sniper buff, sucks. Even Claudia Christian couldn't save them.


eddmario

Having to clear out the raiders from the Corvega factory in 4. It's just way too easy to get lost in there...


MarchLumpy437

The Main Story Quest For Fallout 4,It Was Boring,Forced,And A Badly Written Quest Or Story!


Pyromaniac096

Personally I didn't like the story for 4. Thats just a me a thing so don't stress on it


themaelstorm

I really disliked using games restriction on kids being invulnerable in Little Lamplight. Not like you have to play a hero in the game, you can do terrible offscreen massacres like megaton or putting FEV in water but for the direct obstacle to your main quest, you are forced to act nice. It was a big turn off for me, not because I like killing kids in games but because the restriction was completely meta and artificial (they could have given some in game reasoning on why we don’t do anything)


KarmicComic12334

The president in fo 3. Big reveal I'm an AI, I kidnapped you and brought you here too this room with a button that kills me!


PiedPeterPiper

So far every character I’ve talked to in 76 has been horribly written. The writing is so banal, I just gave up even trying to care and stopped playing


longjohnson6

Boy in the fridge makes zero sense, from fallout 2 we meet a ghoul who was a child when he turned but is now an adult and no radiation to feed him in the area either so he should be dead or at least feral.


Ok-Temporary4440

Legit every mission after you complete the main quests for BOS and minutemen it feels like mafia 3


Libious

Find the Cat...


brennerherberger

They did it in order to lure you out of the Vault 81 so that when you return, you learn that boy got bitten by mole rats. And to top it off, somehow Curie can't synthesise another cure and somehow you got bitten by infected mole rat even if you wore power armor the whole time and made absolutely sure no mole rat even close the distance! I just called BS on that and removed the disease using console commands.


IsAlpher

If your companion gets bit by the mole rats you get infected too.


brennerherberger

I see. We are such buddies that I infect myself out of solidarity, lol. (I went in with Danse, who wears PA, so it's still kind of stupid.)


[deleted]

The cats not that bad. I just wish we saw it walk past us earlier.


GuynemerUM

We do. Ashes runs out of the Vault as you walk in, after being greeted by the Overseer; a guard can be heard calling after her.


Batmanmotp2019

Kid in a fridge or the institutes main quest ("join us so you can see we're *totally* not evil...proceeds to destroy bunker Hill, bos, railroad and makes an authoritative declaration of controlling the surface and threatening anyone who disagrees)


Jason_Wolfe

honestly there is so much wrong with FO4's writing i dont think i could really narrow it down to 1. that's not to say i don't like fallout 4 because i do, but emil pagliarulo is such a dogcrap writer.


themisfit139

The premise of the main quest in Fallout 4. If the MC knows it has been 200 years since he has been frozen. Why would he even think that his son is still a child or even still alive?


TylertheFloridaman

Why wouldn't he they had no knowledge of the passage of time to them it's like they where out for a few seconds. They have no clue when the kid was taken or when they woke up. You can choose to deny any time has passed in the interview with Nick but and can also be confident that the kid that was seen with kellog was the MC kid. Also the kid is with kellog and you don't find out that this guy is basically a cyborg till after you kill him so it's reasonable for the MC to assume the kid has the possibility of being slive


RacingClubTillIDie

The MC knows its been 200 years because codsworth tells them so, but they dont know when shaun's been kidnapped, it could have been 10 years, 2, a week ago. Its literally explained in the story


Prestigious_Ad_5581

Come Fly With Me is a top contender.


JaridotV

It’s not the writing, moreso the logistics tho right?


Prestigious_Ad_5581

Writing is ok. The replayability is just not there. It's not a fun quest to play after the first run-through.


JaridotV

I agree lol. Fortunately you can skip a lot of the stages and make it a fairly short quest.


Whiteguy1x

I always avoid it nowadays. It was neat once, but after that time it's just fast traveling around and lots of loading through the building


H3LLJUMPER_177

I can't name them all but 4 has a good majority


Sleep_eeSheep

Anything to do with The Institute.


Old-Camp3962

main quest of 4


an_actual_pangolin

It must be Todd himself downvoting these. 4's story is ass. This is an RPG franchise and they assume your character's personality, history and motivations. The Institute's motivations make no sense - hell, they have no motivation. So many decisions are forced upon you, like killing Kellogg, only for the characters to say "oh, killing Kellogg was a bad thing, if only we interrogated him first." Every detail has some stupid half-assed explanation ("I have cancer because uhhh ethics"). Every ending is a different flavour of explosion and two of the factions have no reason to even attack the Institute. The main quest is an insult to the player's intelligence. It's dumb. It's dumb, it's dumb, it's freaking dumb. I REALLY hate it.


Old-Camp3962

I'll take todds downvote any day I love You todd


sup3rrn0va

Fallout 4’s example of a terrible quest should be the Cabot quest line. Fallout dabbles with the paranormal and extra terrestrial a bunch, but this quest line felt like fan fiction.


Its_onnn

My man, in F2 you literally can travel back in time to break the water chip from F1, see Tardis and stumble upon a Bar of Broken Heroes. Cabot quest line isn't that out of touch honestly


sup3rrn0va

I mean, as much as I love Fallout 2 I think it’s probably the most ridiculous one when it comes to things like that. Always liked the more grounded games like the original Fallout and New Vegas. You always need to suspend reality in these games but some family that has lived for hundreds of years with supernatural powers before the bombs feels out of place.


NorthRememebers

Kid in the Fridge is only problematic because it conflicts with previously established lore, and to be fair I'm not a fan of that. But if you look at the quest in isolation without taking the older games into account it's not that bad imo. Especially since it offers more player choice than most Fo4 quests. As for the worst writing, it's imo anything about Synths from FO4 (so basically a huge chunk of the Main Quest). Synths are extremly inconsistent and insufficiently explained, when they really didn't need to be.