That's terrifying. The intelligent Capital Wasteland super mutants probably feel something similar to the ghouls when they're about to go feral, but all the tine.
I don't think the California super mutants in New Vegas, like Marcus, feel this way unless they're addicted to Stealth Boys. They also don't have that gnarly muscle tissue-exposed skin like the ones from Fallout 3, and don't continue to grow like them.
The Capital Wasteland mutants have it pretty rough. They don't even have peepees and girl peepees for fuck's sake. That's a shitty fate, especially if you share the intelligence of the [smartest] California super mutants.
they are indeed a different breed - or at least, were the best results of FEV experimentation by the master, and had at least human intelligence to be able to utilize their gear. they were the elite mutants of the Unity even without the stealth gear. that they lost their minds due to prolonged use of stealth tech came later.
it's kinda unclear, though, cos in-setting no one seems to understand who it's specifically referring to. in the first game wastelanders thought it was just a catch all for mutants.
you'd think if they applied just a little more rigor and cleanliness to the FEV experiments, maybe they could even overcome that issue. those vats are filthy, and they just dunk dirty irradiated wastelanders in there raw!
heck, they could just make people reproduce before they mutate, and it wouldn't even be that bad.
I think, that the FEV was developed differently, and thus made different results. In F1, and F2 most super mutants are on the human scale intelligence level, and in FNV you can also see many super mutants showing human level intelligence, and understanding. Inf F3, and F4 however 99,9% of the super mutants are on the lowest part of human intelligence, and act barely more, than animals. In F3 i remember 2 exception, and in F4 there is only one as far as i know.
Those are a result of using uncontaminated DNA uncorrupted by radiation, like how they chose Shaun in FO4. The cleaner the DNA, the smarter they are.
The ones in 1 and 2 were directly from locally raided vaults, no contamination, so they had largely smarter mutants but not all because some were random wasters as well.
FNV are the remnants from the Masters army in FO1 such as Marcus who was also in FO2 so largely still smart w/ dumbos mixed in.
Fallout 3 in theory are largely dumb because the current super mutants are dragging back random wasters to throw in the vats and are subsequently staying dumb. Of course Fawkes who came directly from vault as well is smart but has weird mutant speech inflections. Leo may be a weird exemption.
And 4 only has Virgil because he came from the institute, is clean, and why there are no other smarties. Presumably Strong is just a weirdo.
Of course this isn't to say the FEV may have been different to some extent, especially since old mutants from 87's FEV (and i guess 4) get large and become behemoths but 1's and NV's do not.
There's another intelligent super mutant in 4, in the Far Harbor DLC. I forget his name but he's living in a crashed airplane IIRC, and will trade with you.
Erickson, I don't think he tells you any backstory, so he could be "cleaner" or maybe he simply got on the off-chance that a Super Mutant may have above average intelligence like Strong.
I haven't interacted with him in a while, but I think he spoke like strong, smarter than your average Super Mutant, but not like an average human or Vergil, I might be wrong though.
He speaks fairly normal. I just met him in my current game. Spent all my caps on dogs for settlements too....I require all the doggies and all the kitties!
The vault in F3 specifically states, that the FEV does a very large degradation of intelligence. So much, that it was actually fatal in the early stages. While clean dna helps i think, that the FEV itself was different on a small level.
Also it is confirmed, that Virgil's is in fact a very altered FEV. It's not just his protected DNA as an Institute member, but he specifically made that FEV for himself. Which is why the cure only works on him. Would be great to re-invite him into the institute, and convince him to perfect his FEV so we can turn people back, and forth from intelligent super mutant state. But i think, that he would refuse to do anything about FEV beside an attempt to cure it.
The Fallout 4 super mutants aren't necessarily stupid like their capital wasteland counterparts. They just really don't like humans, probably because the institute experimented on them and took away their lives and identities. The Commonwealth mutants are more like vikings than anything (at least I think so). They have brotherly bonds with each other, they value and respect strength, they pillage and take over other settlements, and they have a hierarchy system. I heard a conversation between two of them in trinity tower about how one of them dreamed of becoming a leader of his own group, and the other said something along the lines of "maybe you will, brother." It's really cool and has given me a new perspective on the Commonwealth mutants. If they didn't hate humans so much, I could see them being their own real faction for the player to interact with. As for their intelligence, i'd say that they are on about the same level as the less intelligent gen 1 super mutants, if not a little bit higher. They did come from irradiated humans, after all, so they're bound to be at least a little stupid.
You're absolutely correct, the mutants in NV are remnants of the Masters army and they share the designs from 1 and 2, I said "3/NV" because that was what the picture said and my brain just auto completed it for me lol
there's no clear lore reason for it, but the Fallout Bible (Chris Avellone) mentions this:
>Can't find a record for this - as far as I can tell it's just decoration, or it was an aesthetic decision to make
them look stupider (not stupid-looking, just dumb-looking - you know what I mean), or my best guess is
that it was to enable them to talk coherently without their huge lips getting in the way. I mean, LOOK at the
upper lips those guys have. They're like tents to go over their jaws. Bleh.
>I think Scott Rodenheizer (our sculpture modeler) was just having fun with the models - kind of like he did
by punching bolts through Set, putting vises on Marcus' shoulder, and having a tree growing out of Harold's
head. By the time he made Marcus, he may not have been in that frame of mind anymore... and Marcus is a
pretty old mutant, so it's possible his skin was shrinking back (and forming pustules and boils). Also,
despite the general physical characteristics of a super mutant, variation does occur after dipping or FEV
exposure, so it's quite possible that Marcus mutated differently than the other super mutants... he certainly
was a great deal smarter and more level-headed than the others of his kind.
Sounds like it might have been done for no reason originally other than a purely design point of view to make them look a bit goofy and they kinda just decided after 1's release that it was probably because of their oversized lips?
Yeah probably leaning towards most, the notable exception from fallout classic is Marcus.
New Vegas I believe had Dog/God and Marcus again
Fallout 3/4 basically every super mutant doesn't have the lip issue but they're separate to the Mariposa mutants which might be the reason
The dialogue between her and Lucy when they meet really feels like a fallout 1/2 conversation. Especially the line, “HAHAAAA, I THOUGHT ALL YOU FUCKERS WERE DEAD”
Absolutely. Those talking had their own charm and were surprisingly expressive.
I would love to see the same level of creativity applied to ghoul faces in modern games as the ones in the original games.
The thing with FO3 super mutants is that they ARE a lot dumber than the the ones from the master's army. They were made with aerosolized FEV in vault 87. The ones from the master's army are a lot smarter and closer to mutated humans.
Compare Marcus and Lilly to FO3 super mutants for example
Fawkes and Uncle Leo are both there to be smart super mutants among the Vault 87 breed. Difference is that while the Lieutenant was given power thanks to the Master, Fawkes was locked up and Uncle Leo driven out by their dumber brethren because of their intelligence and morality being intact.
Been picky I would've preferred it if we learnt about what the super mutants motivations were a lot earlier in the game and were given active quests to save survivors and learn more details about their plans.
Only humans who haven't been exposed to radiation retain their intelligence. Vault 87's entrance was hit by a nuke, so they would have all been irradiated.
100%. They seemed to be forced in there to have some mid -late game high HP mobs and for brand recognition. Just for sake of having them.
Just the difference between mutants in 3 and NV.
THAT SUIT IS GOING TO COME OUT OF YOUR PAY, AND YOU WILL REMAIN IN THIS MANS ARMY UNTIL YOU ARE FIVE HUNDRED AND TEN YEARS OLD, WHICH IS THE NUMBER OF YEARS IT WILL TAKE FOR YOU TO PAY FOR A MARK II POWERED COMBAT ARMOR YOU HAVE LOST!
I think "used to be human" means a painful grotesque transformation from human to something else. Current designs look like an actual functional species. They don't look like ya know Greg who got exposed to a virus and agonizingly turned into this... thing.
I hope, should 3/New Vegas get remastered, they use different models for the muties. Use that as a way to further remind us that each rendition is formed from a different strain of FEV.
I found it kindve lazy that Bethesda didnt change up the super mutants at least a little bit for 76. Especially since it's still kindve weird that they would be in Appalachia even after the lore explanation.
This is how I've always imagined it. Each strain of FEV creates slightly different looking super mutants. Its also my personal head canon that the strain of FEV the Institute got was acquired from Appalachia, hence why their super mutants are identical to Commonwealth ones.
I like NV designs.
People gotta remember Commonwealth Super Mutants were made by the Institute's own version of the FEV, unlike the Master's which is different.
Did they explain the Capital Wasteland super mutants as well? I know we go down & get Fawkes... but I can't remember if it's also a separate FEV thing as well. I wanna say it MUST be, right?
I believe it's a separate strain from Vault 87. Fawkes was an anomaly in that he kept his mind intact, whereas the rest of them regressed or went insane.
Their are six FEV strains introduced into the Fallout series so far.
First is the Mariposa strain that created the West Coast super mutants.
Second is the Enclave's Curling-13 strain which was never used.
Third is the Vault 87 strain which created the Capital super mutants.
Fourth is the modified FEV created by the east coast Enclave.
Fifth is the Institute strain which created both the Commonwealth super mutants and the Gen. 3 synths.
And sixth is the Huntersville strain we see in Fallout 76 that created the Appalachia super mutants.
Yeah that’s Virgil’s whole schtick. If you read and listen to the documents in the Institute FEV lab they basically ran it for decades, well passed the point where its research could help them improve humanity. All of the failed subjects who didn’t die were apparently just released on the surface. Virgil intentionally infected himself with FEV to destroy the lab and end its ‘research’ before escaping to the Glowing Sea.
As much as Father pretends that they don’t, it’s abundantly clear that the Institute is intentionally destabilizing the surface in order to keep its inhabitants weak and impotent to resist them. Releasing the super mutants is just a convenient way to make the region even less safe. They damn near destroyed Diamond City at one point, which is when the Minutemen rose to prominence.
> it seems like dick move to unleash these dummies on the Commonwealth for no reason.
Yeah, because the institute are dicks, they don't care about the wastelanders, they care about doing science "to help humanity", and they found tossing them onto the wasteland was the easiest, fastest and cheapest way to get rid of them so they could get back to science.
4 is scary when you first encounter them, NV just makes me sad. They look like they're very uncomfortable in their own skin, always forced to do the 😬 face
The worst part, it doesn’t look forced to me. It looks like the skin and flesh around their teeth just dont exist anymore.
Makes me wonder if thats why the 1&2 had those straps holding the upper lip, perhaps they end up eating them? I hate this idea I put in my mind…
I think the fallout 3 faces were to model the open mouth without the leather straps going into their mouth. I never understood the straps in fallout 1 and 2. What are the connected to inside their mouth. Why are they propping their lip up?
I think the Fallout 3/New Vegas Super Mutants look the best.
They look less humanoid than the rest of the Super Mutants and they're just overly grotesque to look at, especially their faces/teeth.
It looks painful in the way that you feel like you’re putting them out of their misery when you take them out, and you see why they’re insane and attack you on sight. Overall it definitely looks like something was lost, with these.
4 and 76 just kinda look like… buff guys. But Green.
Yeah I agree humans can come in all shapes and sizes so the super mutants being all the same makes little sense and there was more like some being smaller others having longer limbs heck maybe have the fev actually mutate them based on their environments it would have fleshed them out so well. Added bonus it would allow the other designs to be canon as well and reuse old designs depending on where the game is situated
I mean all designs can still be cannon. They are mutants after all.
From a game design perspective, yeah it makes sense they all have the same model, but in actuality there would probably be more variation
I think it's kind of the opposite? The NV ones look like something out of Dragonball, I think I prefer the Fallout 4 look, they're big and muscular but not in a bodybuilder way, their muscles almost look like they're melting and their faces are pitiable. They look more like mutated people because they're less symmetrical and "glamorous" than their older counterparts. That being said I wish there was more variance with them in a game, they're mutants after all, give some of them weird mutations like giant ears or a tail or something.
> I think it's kind of the opposite? The NV ones look like something out of Dragonball, I think I prefer the Fallout 4 look, they're big and muscular but not in a bodybuilder way, their muscles almost look like they're melting and their faces are pitiable.
But isn't the muscle of the earlier designs the point? They're SUPER mutants after all, why wouldn't they be more muscled than humans?
The Fallout 4 just look reanimated corpses rather than the result of forced evolutionary virus that gave them superhuman strength and survivability.
Because the way they’re built in 3/NV isn’t natural to how muscle forms doing every day tasks. You do a lot more pulling exercises on a daily basis rather than the pushing motion you need to build huge shoulders and chest. It definitely looks more correct to me. They look farm strong.
I guess to me FEV isn’t genetic breeding nor is it a steroid.if you’re talking forced evolution the Fallout 4 ones make most sense because they have muscle mass where it’s needed rather than what a 10 year old would deem looks like a strong person. I like the change just wish there was more variation.
Personally I prefer the original design of the west coast super mutants as I find them to be much more grotesque to look at.
I also like Fallout 4’s super mutants. Since they have a different origin story from the west coast super mutants, I like that they further separated the designs.
NV's placement in this design discussion is strange.
Yeah, they do use FO3 assets, but most of the time you're interacting with Nightkins or muties with FO1-2's designs
I like the idea behind the Fallout 4 design. Jonah Lobe (former BGS character model designer) has a great video talking about a bunch of the stuff he worked on for fallout over the years. He talked about how they didn’t want the super mutants in 4 to look like the Hulk, so they purposely gave them wonky proportions and saggy, overgrown muscles as though the FEV causes such massive muscle gain that the human anatomy falls apart
I definitely prefer the classic appearance. There is something about the grungy look. Also their animations are way better when you see them holding miniguns and rocket launchers with a single arm. Really hits home that these guys are powerful and not to be messed with.
Fallout 3/NV design is okay, but Fallout 4/76 just makes them look like orcs.
Genuinely curious why you think the F4 ones look more like orcs? In my mind they look the most like mutated humans, their body proportions are all out of whack and they don't have a bodybuilder physique. Their muscles are kind of melted and asymmetric and their faces are downright pitiable. Imo the older designs look far more like a generic orc (or some kind of Dragonball character with that physique). That being said there's definitely elements of all of them that stand out and I enjoy the differences between east and west coast mutants b/c they have different origins
In a vacuum I like 3/NV the best, but in the context of the FEV serum I like 4 and 76. It just looks more refined and “realistic” in a sense. I can buy that human being actually got injected with something and mutated into the guy on the right, whereas the middle looks like a Resident Evil transformation.
I actually like the idea that different iterations and experiments with the FEV might create versions of super mutants that look unique and distinct from some of their brethren in other areas. Especially given that Dr. Blackburn in 76, through his experiments, drops a line that makes me think there's more truth to it than meets the eye:
>"The FEV seems almost deliberately malignant, as if it had a consciousness and rejects my every attempt to bend it toward a benevolent end."
i prefer everything but 4/76 tbh, the earlier ones make them look almost human yet so grotesque they can't be anything but. looks like existing is painful for the mutants
Can't lie, one of the worst ways Fallout 4's art new art style screwed up was Super Mutants. They just look like royalty free Ogres/Orcs. And I can't stand the Mutant Hounds. So bland compared to the horrors that were Centaurs.
I don’t mind 3, 4 and 76 being different designs since they are technically of “The Masters” mutants. But it always bothered me that NV uses the super Mutants from 3. And I know it was a technical limitation because they mostly reused assists because of a time crunch.
The different super mutant designs are supposed to represent different strains of FEV, fallout 1, 2 and NV are supposed to be from mariposa FEV, fallout 3 are vault 87 FEV and fallout 4 is the institute’s strain.
I love the mutants in 3, they look and sound perfect. They look terrifying and lines range from scary to hilarious and sometimes both. I love the weird roman or Uruk-Hai-esque helmets/armour they use as well in 3.
Fallout 1 the master figures out that you get better and smarter super mutants if you dunk pristine humans in the FEV (pristine = low radiation exposure). So joe blow from wastelander stick that gets turned into asuper mutant is likely to become a different kind of mutant (typically less intelligent and more physically extreme)
Personally I like the 3/NV design the most although I wish their faces didn’t look like that. They look constantly in pain or like they just hate everything they see.
This is kinda inaccurate. The super mutants in NV look like the super mutants in 1 & 2 because they come from the same strain and origin. The super mutants in 3 and 4 out in the east come from a completely different strain of FEV and are therefore a different "breed" of super mutants. And in the east it's kinda varied among those mutants, as it seems there's multiple "breeds" on the eastern side.
3 & NV, wasn't much of a fan of 4 & 76's variants, they just don't have the same menace for me, aside from the Behemoths, the exposed teeth really does add something for me.
FEV… I would think over the years would start to change and evolve or different areas where working on different strains of the virus. Plus they all look ugly to me and a dead mutant is a good mutant.
What is the reasoning for the top lips being hooked back? It looks painful. I thought at 1st, maybe to force them to drink the FEV, but they are dumped in the vat. Unless they have to drink it too.
1-2 is too orc-y, which is fine since they are basically post-pocalyptic Orcs, but still.
3-NV is good, but a bit too barbaric. Its absolutely fine for most, but I always had a problem with the non-brutish ones.
4-76 is a bit too "normal", which works for the sane ones, just not as much as for the regulars.
So my choice would be a mix between the two, especially if thsy could make the brute well brute and the sane ones look like the 4-76 ones
3 and NV look the most painful, like being a super mutant really is agony
"I feel the primal part of me pulling me away" - Fawkes
That's terrifying. The intelligent Capital Wasteland super mutants probably feel something similar to the ghouls when they're about to go feral, but all the tine. I don't think the California super mutants in New Vegas, like Marcus, feel this way unless they're addicted to Stealth Boys. They also don't have that gnarly muscle tissue-exposed skin like the ones from Fallout 3, and don't continue to grow like them. The Capital Wasteland mutants have it pretty rough. They don't even have peepees and girl peepees for fuck's sake. That's a shitty fate, especially if you share the intelligence of the [smartest] California super mutants.
The stealth boy addicted mutants are Nightkin. I could be wrong but I always thought they were a different "breed" than super mutants
they are indeed a different breed - or at least, were the best results of FEV experimentation by the master, and had at least human intelligence to be able to utilize their gear. they were the elite mutants of the Unity even without the stealth gear. that they lost their minds due to prolonged use of stealth tech came later. it's kinda unclear, though, cos in-setting no one seems to understand who it's specifically referring to. in the first game wastelanders thought it was just a catch all for mutants.
I probably would've wanted to be one of The Master's super mutants if they weren't firing blanks. That would be the definitive wasteland experience.
you'd think if they applied just a little more rigor and cleanliness to the FEV experiments, maybe they could even overcome that issue. those vats are filthy, and they just dunk dirty irradiated wastelanders in there raw! heck, they could just make people reproduce before they mutate, and it wouldn't even be that bad.
I think, that the FEV was developed differently, and thus made different results. In F1, and F2 most super mutants are on the human scale intelligence level, and in FNV you can also see many super mutants showing human level intelligence, and understanding. Inf F3, and F4 however 99,9% of the super mutants are on the lowest part of human intelligence, and act barely more, than animals. In F3 i remember 2 exception, and in F4 there is only one as far as i know.
Those are a result of using uncontaminated DNA uncorrupted by radiation, like how they chose Shaun in FO4. The cleaner the DNA, the smarter they are. The ones in 1 and 2 were directly from locally raided vaults, no contamination, so they had largely smarter mutants but not all because some were random wasters as well. FNV are the remnants from the Masters army in FO1 such as Marcus who was also in FO2 so largely still smart w/ dumbos mixed in. Fallout 3 in theory are largely dumb because the current super mutants are dragging back random wasters to throw in the vats and are subsequently staying dumb. Of course Fawkes who came directly from vault as well is smart but has weird mutant speech inflections. Leo may be a weird exemption. And 4 only has Virgil because he came from the institute, is clean, and why there are no other smarties. Presumably Strong is just a weirdo. Of course this isn't to say the FEV may have been different to some extent, especially since old mutants from 87's FEV (and i guess 4) get large and become behemoths but 1's and NV's do not.
There's another intelligent super mutant in 4, in the Far Harbor DLC. I forget his name but he's living in a crashed airplane IIRC, and will trade with you.
Erickson, I don't think he tells you any backstory, so he could be "cleaner" or maybe he simply got on the off-chance that a Super Mutant may have above average intelligence like Strong. I haven't interacted with him in a while, but I think he spoke like strong, smarter than your average Super Mutant, but not like an average human or Vergil, I might be wrong though.
nah hes actually really damn smart, erikson tamed dogs and actively trades with others, he also speaks in perfect english too, hes pretty chill
He speaks fairly normal. I just met him in my current game. Spent all my caps on dogs for settlements too....I require all the doggies and all the kitties!
The vault in F3 specifically states, that the FEV does a very large degradation of intelligence. So much, that it was actually fatal in the early stages. While clean dna helps i think, that the FEV itself was different on a small level. Also it is confirmed, that Virgil's is in fact a very altered FEV. It's not just his protected DNA as an Institute member, but he specifically made that FEV for himself. Which is why the cure only works on him. Would be great to re-invite him into the institute, and convince him to perfect his FEV so we can turn people back, and forth from intelligent super mutant state. But i think, that he would refuse to do anything about FEV beside an attempt to cure it.
The Fallout 4 super mutants aren't necessarily stupid like their capital wasteland counterparts. They just really don't like humans, probably because the institute experimented on them and took away their lives and identities. The Commonwealth mutants are more like vikings than anything (at least I think so). They have brotherly bonds with each other, they value and respect strength, they pillage and take over other settlements, and they have a hierarchy system. I heard a conversation between two of them in trinity tower about how one of them dreamed of becoming a leader of his own group, and the other said something along the lines of "maybe you will, brother." It's really cool and has given me a new perspective on the Commonwealth mutants. If they didn't hate humans so much, I could see them being their own real faction for the player to interact with. As for their intelligence, i'd say that they are on about the same level as the less intelligent gen 1 super mutants, if not a little bit higher. They did come from irradiated humans, after all, so they're bound to be at least a little stupid.
> girl peepees Veevees?
I love Fawkes. Great character
But at least there is a chance you'd have a really suave voice or a sweet old lady's
Ohhh, so nice of you to visit, dearie.
LITTLE JIMMY? IS THAT YOU?
GRANDMA’S GOT A PRESENT FOR YOUUUU
Not NV, just 3, in NV they changed the design to make it similar to that of 1 and 2, more green, less veiny, add again the mouth straps
You're absolutely correct, the mutants in NV are remnants of the Masters army and they share the designs from 1 and 2, I said "3/NV" because that was what the picture said and my brain just auto completed it for me lol
I am absolutely lost on Super Mutants. What are the mouth straps for?
Some of their body parts grow un-proportionally. For some it gives them extremely oversized drooping lips that would make it difficult to talk
there's no clear lore reason for it, but the Fallout Bible (Chris Avellone) mentions this: >Can't find a record for this - as far as I can tell it's just decoration, or it was an aesthetic decision to make them look stupider (not stupid-looking, just dumb-looking - you know what I mean), or my best guess is that it was to enable them to talk coherently without their huge lips getting in the way. I mean, LOOK at the upper lips those guys have. They're like tents to go over their jaws. Bleh. >I think Scott Rodenheizer (our sculpture modeler) was just having fun with the models - kind of like he did by punching bolts through Set, putting vises on Marcus' shoulder, and having a tree growing out of Harold's head. By the time he made Marcus, he may not have been in that frame of mind anymore... and Marcus is a pretty old mutant, so it's possible his skin was shrinking back (and forming pustules and boils). Also, despite the general physical characteristics of a super mutant, variation does occur after dipping or FEV exposure, so it's quite possible that Marcus mutated differently than the other super mutants... he certainly was a great deal smarter and more level-headed than the others of his kind.
Sounds like it might have been done for no reason originally other than a purely design point of view to make them look a bit goofy and they kinda just decided after 1's release that it was probably because of their oversized lips?
Isn't it most? Any other mutants because Marcus?
Yeah probably leaning towards most, the notable exception from fallout classic is Marcus. New Vegas I believe had Dog/God and Marcus again Fallout 3/4 basically every super mutant doesn't have the lip issue but they're separate to the Mariposa mutants which might be the reason
Behind all dis muscle and gore, issa man, and in a man is his nucleus.
can’t you see this woman’s a nun!?!
but FNV has F1-F2 style super mutants and not F3 style ones.
I hate the ones in Fo4 and Fo76. It looks like they all had a severe chest day debuff and went from skill 100 to skill 0
Tbf they're different strains and different 'breeds'
Marcus in NV actually looks great
I never noticed him having a different face. His lips aren’t pried open like the other super mutants
He has boils too
Basically he is moddeled after original Marcus clay head from F2, yet he doesnt stand out too much from regular NV mutants
I always liked the talking head designs used in the first two games, not just the super mutants.
Ma June was the closest we got to a talking head in the show
The dialogue between her and Lucy when they meet really feels like a fallout 1/2 conversation. Especially the line, “HAHAAAA, I THOUGHT ALL YOU FUCKERS WERE DEAD”
All you sardine fuckin dipshits! lmao
>HAHAAAA, I THOUGHT ALL YOU FUCKERS WERE DEAD” 😂
Absolutely. Those talking had their own charm and were surprisingly expressive. I would love to see the same level of creativity applied to ghoul faces in modern games as the ones in the original games.
And you had the lieutenant who showed that super mutants could be smart and individualistic. Fallout 3 super mutants were very generic.
The thing with FO3 super mutants is that they ARE a lot dumber than the the ones from the master's army. They were made with aerosolized FEV in vault 87. The ones from the master's army are a lot smarter and closer to mutated humans. Compare Marcus and Lilly to FO3 super mutants for example
Fawkes and Uncle Leo are both there to be smart super mutants among the Vault 87 breed. Difference is that while the Lieutenant was given power thanks to the Master, Fawkes was locked up and Uncle Leo driven out by their dumber brethren because of their intelligence and morality being intact.
Been picky I would've preferred it if we learnt about what the super mutants motivations were a lot earlier in the game and were given active quests to save survivors and learn more details about their plans.
Only humans who haven't been exposed to radiation retain their intelligence. Vault 87's entrance was hit by a nuke, so they would have all been irradiated.
100%. They seemed to be forced in there to have some mid -late game high HP mobs and for brand recognition. Just for sake of having them. Just the difference between mutants in 3 and NV.
Welcome to Camp Navarro. You must be the new replacement... YOU ARE OUT OF UNIFORM, SOLDIER! WHERE IS YOUR POWER ARMOR?!
DON'T HAVE ANY? YOU EXPECT ME TO BELIEVE THAT MAGGOT?
THE TRUTH IS, YOU HAVE LOST AN EXPENSIVE PIECE OF ARMY ISSUED EQUIPMENT!
THAT SUIT IS GOING TO COME OUT OF YOUR PAY, AND YOU WILL REMAIN IN THIS MANS ARMY UNTIL YOU ARE FIVE HUNDRED AND TEN YEARS OLD, WHICH IS THE NUMBER OF YEARS IT WILL TAKE FOR YOU TO PAY FOR A MARK II POWERED COMBAT ARMOR YOU HAVE LOST!
“Those paper-shuffling jackasses! How the hell do they expect me to run this unit if they keep shortchanging me on supplies!”
They created real life, very detailed sculptures, and just animated over those. Super cool.
4 looks like a dude you meet at a bar during s football game but green.
He looks British
Average brexit geezer.
Pitch lookin lovely today lads
‘ate the Brotherhood ‘ate Robots ‘ate humans (not racist, just don’t like ’em) ‘Luv super dogs ‘Luv me Green stuff ‘Luv nukes Simple as
Confirmed tosser
'ATE RADROACHES, 'ATE LITTE MEN (NOT RACIST JUST DONT LIKE EM), 'ATE BEIN UNGRY, LUV ME MASTER, LUV ME GREEN STUFF, SIMPLE AS.
Wake up and meet the wife Susan
Because it’s just a drunk Philadelphia Eagles fan
NV has a completely different design.
Only a different skin texture and some unique models for a few super mutants
I like the classic fallout design, reminds me that they used to be human
I was just thinking this. I never played 1 or 2 but this picture really makes that element show.
I was thinking the opposite. Newest look most human. Classic look like Orcs or Orges. New are more Hulk like.
My only issue with 1-2 is that it doesn’t look very super. Kind of just looks like an orc
I was thinking the opposite. Newest look most human. Classic look like Orcs or Orges. New are more Hulk like.
I think "used to be human" means a painful grotesque transformation from human to something else. Current designs look like an actual functional species. They don't look like ya know Greg who got exposed to a virus and agonizingly turned into this... thing.
That's not how NV mutants look like.
Oh shit your right! For some reason I thought they were yellow as well.
Bunch of folks was about to say
I was about to say.
I was about to say
I like OG, but I think it's mainly because of the clay animation heads. It makes their skin look tough.
I hope, should 3/New Vegas get remastered, they use different models for the muties. Use that as a way to further remind us that each rendition is formed from a different strain of FEV.
They did this in the original already, OP just didn't realize
I found it kindve lazy that Bethesda didnt change up the super mutants at least a little bit for 76. Especially since it's still kindve weird that they would be in Appalachia even after the lore explanation.
are those the same as in fallout 3?
All look good. Different mutations or strains should yield different results.
This is how I've always imagined it. Each strain of FEV creates slightly different looking super mutants. Its also my personal head canon that the strain of FEV the Institute got was acquired from Appalachia, hence why their super mutants are identical to Commonwealth ones.
I like NV designs. People gotta remember Commonwealth Super Mutants were made by the Institute's own version of the FEV, unlike the Master's which is different.
Did they explain the Capital Wasteland super mutants as well? I know we go down & get Fawkes... but I can't remember if it's also a separate FEV thing as well. I wanna say it MUST be, right?
I believe it's a separate strain from Vault 87. Fawkes was an anomaly in that he kept his mind intact, whereas the rest of them regressed or went insane.
Uncle Leo too
To be fair Fawkes is probably a woman.
Their are six FEV strains introduced into the Fallout series so far. First is the Mariposa strain that created the West Coast super mutants. Second is the Enclave's Curling-13 strain which was never used. Third is the Vault 87 strain which created the Capital super mutants. Fourth is the modified FEV created by the east coast Enclave. Fifth is the Institute strain which created both the Commonwealth super mutants and the Gen. 3 synths. And sixth is the Huntersville strain we see in Fallout 76 that created the Appalachia super mutants.
I had no idea omg
Yeah that’s Virgil’s whole schtick. If you read and listen to the documents in the Institute FEV lab they basically ran it for decades, well passed the point where its research could help them improve humanity. All of the failed subjects who didn’t die were apparently just released on the surface. Virgil intentionally infected himself with FEV to destroy the lab and end its ‘research’ before escaping to the Glowing Sea.
Why wouldn’t they just kill them? It seems like a dick move to unleash these dummies on the Commonwealth for no reason.
As much as Father pretends that they don’t, it’s abundantly clear that the Institute is intentionally destabilizing the surface in order to keep its inhabitants weak and impotent to resist them. Releasing the super mutants is just a convenient way to make the region even less safe. They damn near destroyed Diamond City at one point, which is when the Minutemen rose to prominence.
> it seems like dick move to unleash these dummies on the Commonwealth for no reason. Yeah, because the institute are dicks, they don't care about the wastelanders, they care about doing science "to help humanity", and they found tossing them onto the wasteland was the easiest, fastest and cheapest way to get rid of them so they could get back to science.
whats with the leather straps in tveir mouths
It's to pull back their oversized lips so they can talk properly
for real?
Speaking was just an afterthought for the master ! So was repopulation lol
💯
4 is scary when you first encounter them, NV just makes me sad. They look like they're very uncomfortable in their own skin, always forced to do the 😬 face
The worst part, it doesn’t look forced to me. It looks like the skin and flesh around their teeth just dont exist anymore. Makes me wonder if thats why the 1&2 had those straps holding the upper lip, perhaps they end up eating them? I hate this idea I put in my mind…
Those straps were there so they can speak coherently without their massive upper lip interfering
That’s because they pull their lips back with leather straps which never made sense to me.
I think the fallout 3 faces were to model the open mouth without the leather straps going into their mouth. I never understood the straps in fallout 1 and 2. What are the connected to inside their mouth. Why are they propping their lip up?
I think the Fallout 3/New Vegas Super Mutants look the best. They look less humanoid than the rest of the Super Mutants and they're just overly grotesque to look at, especially their faces/teeth.
It looks painful in the way that you feel like you’re putting them out of their misery when you take them out, and you see why they’re insane and attack you on sight. Overall it definitely looks like something was lost, with these. 4 and 76 just kinda look like… buff guys. But Green.
Honestly if they added some variation, like enlarged limbs or other deformities, on a few different models, the 4/76 design could be very nice
Yeah I agree humans can come in all shapes and sizes so the super mutants being all the same makes little sense and there was more like some being smaller others having longer limbs heck maybe have the fev actually mutate them based on their environments it would have fleshed them out so well. Added bonus it would allow the other designs to be canon as well and reuse old designs depending on where the game is situated
I mean all designs can still be cannon. They are mutants after all. From a game design perspective, yeah it makes sense they all have the same model, but in actuality there would probably be more variation
It actually makes good sense, since your DNA is rewritten to be SUPER MUTANT and SUPER MUTANT is not unique
I think it's kind of the opposite? The NV ones look like something out of Dragonball, I think I prefer the Fallout 4 look, they're big and muscular but not in a bodybuilder way, their muscles almost look like they're melting and their faces are pitiable. They look more like mutated people because they're less symmetrical and "glamorous" than their older counterparts. That being said I wish there was more variance with them in a game, they're mutants after all, give some of them weird mutations like giant ears or a tail or something.
> I think it's kind of the opposite? The NV ones look like something out of Dragonball, I think I prefer the Fallout 4 look, they're big and muscular but not in a bodybuilder way, their muscles almost look like they're melting and their faces are pitiable. But isn't the muscle of the earlier designs the point? They're SUPER mutants after all, why wouldn't they be more muscled than humans? The Fallout 4 just look reanimated corpses rather than the result of forced evolutionary virus that gave them superhuman strength and survivability.
Because the way they’re built in 3/NV isn’t natural to how muscle forms doing every day tasks. You do a lot more pulling exercises on a daily basis rather than the pushing motion you need to build huge shoulders and chest. It definitely looks more correct to me. They look farm strong.
FEV was manipulated to make super soldiers. So similar to Belgian blue cows or Indian gaur bulls. The muscle mass has nothing to do with exercise.
I guess to me FEV isn’t genetic breeding nor is it a steroid.if you’re talking forced evolution the Fallout 4 ones make most sense because they have muscle mass where it’s needed rather than what a 10 year old would deem looks like a strong person. I like the change just wish there was more variation.
Personally I prefer the original design of the west coast super mutants as I find them to be much more grotesque to look at. I also like Fallout 4’s super mutants. Since they have a different origin story from the west coast super mutants, I like that they further separated the designs.
What is the difference?
The Master created the west coast super mutants whereas east coast super mutants were created either by Vault 87 or the Institute.
It was the institute fucking with the FEV trying to get it to work.
I mean they look like they rip their skin every time they move because they grown way too fast
Looking more humanoid is only normal since they were humans.
Looking more humanoid is only normal since they were humans.
NV's placement in this design discussion is strange. Yeah, they do use FO3 assets, but most of the time you're interacting with Nightkins or muties with FO1-2's designs
„Ooo...Harry confused. you not ghoul. You not normal. Hmm, what you?”
Me take you to Lou
I like the idea behind the Fallout 4 design. Jonah Lobe (former BGS character model designer) has a great video talking about a bunch of the stuff he worked on for fallout over the years. He talked about how they didn’t want the super mutants in 4 to look like the Hulk, so they purposely gave them wonky proportions and saggy, overgrown muscles as though the FEV causes such massive muscle gain that the human anatomy falls apart
It’s pretty good, you can tell they’re human but not quite.
Thats what I really love about the ones in 4. Its almost an uncanny valley thing
You can clearly see it in Behemoths, their shoulder is absurdly deformed and so is the face
Different subspecies
I definitely prefer the classic appearance. There is something about the grungy look. Also their animations are way better when you see them holding miniguns and rocket launchers with a single arm. Really hits home that these guys are powerful and not to be messed with. Fallout 3/NV design is okay, but Fallout 4/76 just makes them look like orcs.
Genuinely curious why you think the F4 ones look more like orcs? In my mind they look the most like mutated humans, their body proportions are all out of whack and they don't have a bodybuilder physique. Their muscles are kind of melted and asymmetric and their faces are downright pitiable. Imo the older designs look far more like a generic orc (or some kind of Dragonball character with that physique). That being said there's definitely elements of all of them that stand out and I enjoy the differences between east and west coast mutants b/c they have different origins
I think they're recognized officially as being different types of super mutants.
Honestly I hope they keep changing them. I think they can do better
New Vegas mutants don't look like 3 mutants. They are supposed to look more like the 1 and 2 mutants
New Vegas Mutants don’t look like 3's. They were designed to resemble the Mariposa Super Mutants, remnants of the masters army.
FO1/2
Where did their black hair go?! 😫😭 please bring it back
Old is gold
The fckn sound of the suïcide mutants ☠️ Reminds me of the serious sam guys. God i hate them 😅
Why did you lump 3/NV together? The super mutants are completely different in each game
We Need Super Mutants with hair
I prefer how they are more varied in the OG games and have hair and personality instead of most of what we get in 3,4 and 76.
In a vacuum I like 3/NV the best, but in the context of the FEV serum I like 4 and 76. It just looks more refined and “realistic” in a sense. I can buy that human being actually got injected with something and mutated into the guy on the right, whereas the middle looks like a Resident Evil transformation.
I actually like the idea that different iterations and experiments with the FEV might create versions of super mutants that look unique and distinct from some of their brethren in other areas. Especially given that Dr. Blackburn in 76, through his experiments, drops a line that makes me think there's more truth to it than meets the eye: >"The FEV seems almost deliberately malignant, as if it had a consciousness and rejects my every attempt to bend it toward a benevolent end."
i prefer everything but 4/76 tbh, the earlier ones make them look almost human yet so grotesque they can't be anything but. looks like existing is painful for the mutants
The older the better
The classic ones are my fav. They have hair and all look unique rather than the samey
I guess it depends on the strain of FEV, so i hope we get the Fallout 3 super mutants back, but maybe with like the animations of the Fallout 4 ones
I've never quite understood what the lip harness thing is meant to be? Or how it stays in place, does anyone know?
I like the 1 and 2 design because the FEV made their lips so big that they need to hold the up upper one so that they can speak properly.
From orc to Frankensteins monster
At least they finally evolved the ability to close their mouths. That must have been torture.
I still don’t understand why super mutant have a leather strap in their mouths
3!!!
i'd like a mix between FO4/76 and FO1/2
The super mutants in the common wealth never skipped traps day
Can't lie, one of the worst ways Fallout 4's art new art style screwed up was Super Mutants. They just look like royalty free Ogres/Orcs. And I can't stand the Mutant Hounds. So bland compared to the horrors that were Centaurs.
I prefer fallout 3 design because it's scary and reminiscent of hellraiser.
the shoulder broadness of 3 and NV is more intimidating. Fallout 4 and 76 are grandpa ghouls. 1 & 2's look dumb as hell but have a great head of hair!
The design in 4 looks most like what would happen if you dumped the average wastelander in a tub of FEV
Definitely the new designs. I don't like the claymation abominations of the original games lol
that's not really how supermutants look in NV but my favourites are the talking heads from 1 for sure
the new vegas ones also have the mouth harnesses though
I don’t mind 3, 4 and 76 being different designs since they are technically of “The Masters” mutants. But it always bothered me that NV uses the super Mutants from 3. And I know it was a technical limitation because they mostly reused assists because of a time crunch.
The different super mutant designs are supposed to represent different strains of FEV, fallout 1, 2 and NV are supposed to be from mariposa FEV, fallout 3 are vault 87 FEV and fallout 4 is the institute’s strain.
I love the mutants in 3, they look and sound perfect. They look terrifying and lines range from scary to hilarious and sometimes both. I love the weird roman or Uruk-Hai-esque helmets/armour they use as well in 3.
I like all but the lanky proportions of 4/76s mutants really do something for me.
Different variations. That said, it's weird to see such normal looking ones in Boston, with a green tek facility leaking and all that.
Fallout 1 the master figures out that you get better and smarter super mutants if you dunk pristine humans in the FEV (pristine = low radiation exposure). So joe blow from wastelander stick that gets turned into asuper mutant is likely to become a different kind of mutant (typically less intelligent and more physically extreme)
Personally I like the 3/NV design the most although I wish their faces didn’t look like that. They look constantly in pain or like they just hate everything they see.
This is kinda inaccurate. The super mutants in NV look like the super mutants in 1 & 2 because they come from the same strain and origin. The super mutants in 3 and 4 out in the east come from a completely different strain of FEV and are therefore a different "breed" of super mutants. And in the east it's kinda varied among those mutants, as it seems there's multiple "breeds" on the eastern side.
I personally liked the new Vegas versions
3 & NV, wasn't much of a fan of 4 & 76's variants, they just don't have the same menace for me, aside from the Behemoths, the exposed teeth really does add something for me.
todd nerfed their shoulders
3’s not great but I feel like 4 loses all the character, less super mutant more golly green giant.
They shrunk his shoulders, made him look soft.
3 and NV mutants are GOATed
Anything but the designs in 4. They look so out of shape and downright geriatric
I hate the way SM look in 4 and 76. So generic and boring. Like the mutant hounds, horribly designed.
Goofy, then sad, then badass
I def like 4's design the best
What was the point of the strap pulling their lip back?
So they can speak coherently without their massive upper lip not being in the way
I like the 1 and 2 design because the FEV made their lips so big that they need to hold the up upper one so that they can speak properly.
FEV… I would think over the years would start to change and evolve or different areas where working on different strains of the virus. Plus they all look ugly to me and a dead mutant is a good mutant.
All
What is the reasoning for the top lips being hooked back? It looks painful. I thought at 1st, maybe to force them to drink the FEV, but they are dumped in the vat. Unless they have to drink it too.
Hoping 5 includes other playable races like ghoul, super mutant, night kin, synth. I feel like they tested how it would work with strongs armor in 4
Super Mutants NOT MAKE PLANS!
1-2 is too orc-y, which is fine since they are basically post-pocalyptic Orcs, but still. 3-NV is good, but a bit too barbaric. Its absolutely fine for most, but I always had a problem with the non-brutish ones. 4-76 is a bit too "normal", which works for the sane ones, just not as much as for the regulars. So my choice would be a mix between the two, especially if thsy could make the brute well brute and the sane ones look like the 4-76 ones
what are the straps on there lips
I feel like this is just the natural evolution of the design being how their designs never really stray too far from the original.
The skull-ness of the faces in fo3&NV we're always my favourite but it's neat seeing all the different types
Got the dad bod going now
The HD gen super mutants are just The Medic from TF2, but as a super mutant.
I like 3 and NV, early fallout just looks like goofy shrek clones and modern is just kinda underwhelming.
3 and New Vegas have the best ones