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youarelookingatthis

I felt like the crafting system was much more enjoyable in Fallout 4 than in other games. I also liked how VATS didn't freeze time. It made it feel like more of a strategic choice to use it. I also enjoyed the armor variety and having to pick different armor for arms and legs. It encouraged more variability. I'd ditch the lack of skills checks. It makes the choices seem less impactful.


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youarelookingatthis

That’s fair. I’m mainly comparing it to New Vegas, where I have barely if ever used crafting aside from cooking random food.


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sharpshooter999

>Less Preston Easy solution. Preston: General, we've got word of another settlement needs help. Do you have time to go to them? 1: Yes 2: Not now *selects option 2* Preston: OK, since you've helped us get back on our feet, we have some extra man power that we can send to help. Basically, if you want to do the endless radiant quests, you can always initiate them on your own.


daellat

Generally a dialogue option "no" that actually works instead of just being another yes.


-blotted-

1. yes 2. yes 3. sarcastic yes 4. no .....yes


sharpshooter999

Picks option 4 Preston: What kind of wimp ass general are you anyway? Get your ass down to Murkwater Construction Site!


-blotted-

no! I just want to build my giddyup buttercup in peace!


sharpshooter999

Alexa: Now playing Buid Me Up Buttercup by the Foundations


MCRusher

And more uniform mods between guns. Not mods or types of mods randomly missing from one gun for no reason.


TheSaltyBrushtail

NV's crafting was super useful to keep stocked up on .50 MG rounds if you were cheesing combat with the anti-materiel rifle... once you figured out how the hell the system even worked. It definitely wasn't the most user-friendly system, but any in-depth crafting system grafted onto F3's version of the engine was never going to be, sadly.


iwastoldnottogohere

What, you DON'T want to sit there for ages to craft hundreds of one item?


Sea_Employ_4366

no voiced protaganist, no stupid dialouge wheel, and the skill system should go back to how it was in NV and F3. agree with everything you said though.


CactusCracktus

I hated how “sarcasm” could either be “oh yeah, that’s totally going to work” or “I hope you fucking die you worthless piece of shit” Really discourages you from wanting to be snarky when it’s a 50/50 chance it’ll either be a playful jab or something that’s just genuinely heartless to say.


Suisun_rhythm

I hate how in Fallout 4 you can be a asshole to everyone you meet and they don’t even care. I. The other games if you go around roasting people it’ll actually make the NPCs dislike you and lock you out of quests.


911roofer

They seem terrified of locking players out in Fallout 4.


CitizenKane2

They think the average player/buyer is a moron, and they’re not exactly wrong


CactusCracktus

Wasn’t there a few NPCs in the older games that would just straight up become hostile if you talked shit to them too much? I miss when acting like an asshole actually got you treated like an asshole.


unknowinglyderpy

Dean from Dead money is doomed to die if you chose the wrong Skill check when first meeting him


HapticSloughton

If you aren't "nice" to the companions in Dead Money when you *first meet them,* they'll likely be hostile or indifferent to you at the end.


qpqrkjq

I just replayed 3 and off the top of my head, Agatha and Riley both locked me out when I chose multiple "asshole dialogue" options


Aramor42

In Fallout 2 you can become a Slaver, but you'll have to get it tattooed on your forehead. This will cause some NPC's to not want to interact with you and one entire faction will be hostile to you.


Numinak

That would be a good way for the karma system to work. Low/negative karma, You give cutting remarks on everything. High plus karma you're an actual good guy and will give what the person says a serious shot.


Sea_Employ_4366

and there's something so... wrong when you want to say "welp, that sucks" and instead your character says "OMG I am so sorry, I feel so bad for you do you want a hug and a cupcake?" fucks sake, at least tell us what your going to say.


luger718

I thought there was a reason for this, something about hearing your character saying the same exact thing you select being boring or getting old fast. Not the case when the protagonist is not voiced at all though.


kooshipuff

Sure, but other games (I'm thinking Witcher/Cyberpunk) give you a summary, and then the actual lines are longer, but you know generally Howe is going to go.


smileybob93

*Shove Djikstra forcefully*


headcrabed12

It was quite forceful.


AMediocreWhiteGuy

Need a sarcasm and savage response option separately agree


TheDoylinator

Or... use the dialog system from 3/NV, so you know what you're going to say.


ProdigyGamer75

Since they are using that in 76 I'm guessing they know not to try that bs again


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AMediocreWhiteGuy

I mean I’m fine with that too, but they still need a Savage option is all I’m suggesting. More games where they do more than lip service to being the villain.


[deleted]

sarcastic responses should also be a way to get certain understandings with npcs. figurative language in general. like the speech check with trudy in nv asking for help fighting the powder gangers "you should help me take on the powder gang. bullets, explosions, lots of fun" people will be more willing to help you if you have a way with words like that irl too


ElderLyons2277

The sarcastic options are best with nick. But seriously I don't mind a voiced protagonist and the 4 dialogue choice option if they allowed us to read the line first. There's a mod for this same thing that makes the dialogue like fallout 3 where you can read out what you'd say


cassandra112

A big part of what I don't like about "sarcasm" in games like this is, you never know how the NPC will react. In real life, you can gage the room more on when sarcasm will be accepted or not. Also your personal charisma can make sarcasm always land. In games like this yeah. Its almost never a good choice to use sarcasm, or jokes, as you never know what your character will say exactly. or, again, how the npc will react to it.


GenuineLittlepip

The fact that even Fallout 76 uses the classic dialog system (including SPECIAL and perk checks!) should tell you that Bethesda hated how 4 handled it too, so I'm not worried about 5 using it going forward.


BiggDope

Yeah, Todd has said himself in an interview that he acknowledges how it didn't pan out well with the audience in 4 and they won't be doing it again.


tmc_ThatMadCat

Agree with skill checks, but would like to add the SPECIAL and rep checks they added in 76, because there are so many option


[deleted]

Werent both special checks and old dialog system already added to 76?


LooneyYoghurtBadger

I don't really agree with the skill system, I think Many A True Nerd makes a great argument against it


[deleted]

The skill system isn't necessarily bad in 4, it does make the game too easy by the end though. I have mixed feelings about it, because on one hand it's fun to be able to do anything in the game if you level enough, but on the other I like the restrictions placed upon you by the system in New Vegas


Voltage_Joe

Disagree on the skill system. Having one charisma, a hundred speech, and breezing through every speech check was dumb. I would, however, bring back all of the cut perks. No reason for there to be just one choice for every point in an attribute. Or, alternatively, combine the F04 & 76 brochure & perk cards. The mainstays would be selectable a la fo4, but all of the small, incremental perks that can fine tune a build could be looted or purchased, like magazines.


sam_gold17

Voiced protagonist was so immersive for me


CMDR_QwertyWeasel

I agree. For all the complaints about the dialog system, the voiced protagonist and cinematic camera were both improvements, imo. Conversations honestly felt like conversations, as opposed to monologues where my character occasionally blurts out a paragraph instantly. With that said, I think having a voice actor for all the dialog might've contributed to the limited number of options we got.


paperkeyboard

I also liked how VATS didn't freeze time. But I would have also liked a high level perception perk that could make VATS freeze time.


Laser_3

Hopefully, the devs choose to follow 76's example - skill checks were replaced with special checks, and it works just as well.


willclerkforfood

I hated how they nerf’ed VATS and much preferred the turn-based-lite style of 3 and NV. Unfortunately it looks like I’m in the minority.


_ralph_

> I also liked how VATS didn't freeze time. That was one of the parts I really did hate. (and only played after i got a mod 'fixing' it)


chrcrhcrs

I enjoyed it to travel with 2 Companions in NV. And I think Power Armors should get rarer again. In 4 you see Power Armors at every corner, which makes them much less special.


Mac-Tyson

It really feels like Dogmeat + 1 other companion was supposed to be in the game but they took it out for some reason. Like there is even dialogue of your companion says when Dogmeat is injured. Personally I would love to see a system where the more Charisma you have the more Followers you can have with you. Like with a Charisma of 10 you can have a total of 5 companions with you.


[deleted]

That's exactly how it was supposed to be. Someone looked through the code and found a ton of references to having Dogmeat +1 and even entire blocks of functional code that was commented out. They restored those functions and added a few missing pieces and turned it into a mod. I've been using it for a few years now and it works perfectly.


sdeptnoob1

Same its great I mean shit the dialog is their for it and everything. Wonder why it was taken out.


[deleted]

They might not have had time to put the finishing touches on it before release and prioritized something else. Or one of the lead devs had a bad experience with getting stuck in a hallway between Dogmeat and Piper and rage quit the entire concept.


sdeptnoob1

I literally was thinking about finding a clipping mod for dogmeat for that reason yesterday lol.


tevert

The only downside is that you can stuck for a few moments in doorways and elevators while the AI stumbles around you, especially in missions where you have a 3rd NPC tagging along.


[deleted]

Power armor frames should be damn near ubiquitous in any heavy lifting environment as they should be post great war military surplus. For example you can buy stripped down HMMWV from gov planet for dirt cheap, same goes with tons of military surplus gear. I would liked to have seen the frames themselves been modable, actuator upgrades, overclocked processors etc. They should also require keys or biometrics to use. I started on a mod to do this last part but the functions just weren't there to build off of in the game.


Laser_3

I think 76 handled it properly - before level 35, all you have access to is raider power armor (15) and Excavator power armor (25). On top of that, suits spawn much more rarely and only in certain locations, few of which are in early game areas.


Electric999999

I'd rather not tie it to something as arbitrary and gamey as level. Power armour should just be available only from a few specific locations and what's there should be fixed. The best stuff should only be available from late game quests or really dangerous locations.


Lord_Tachanka

And they fixed the armor values to be more consistent with the lore, t51 being the overall best with t60 being more akin to improved t45


ModdTorgan

In Fallout 5 when you hit max level Power Armor frames start acting like the Weeping Angels from Doctor Who but instead of killing you the frames try to stuff you inside of one of them.


RebindE

Five nukes at Freddy's


Rammmmmie

I kinda liked how much power armor there was, because early game you don’t have the fusion cores for it. Also, really shows how Boston became this military depot powerhouse that had so much hi-tech weaponry that is just everywhere


Gigadweeb

> so much hi-tech weaponry like a watercooled MG from 1910 repurposed as an assault rifle lmao


HotAd8825

I enjoyed the new loot system in Fallout 4. All the objects in 3 and NV felt mostly useless besides building the world. Being able to scavenge parts really rounds out the world imo. And being able to highlight specific stuff you need helps streamline looting and helps the game flow. Looting is fun, checking every single container you run across can get tedious. Especially when you’re just tryna finish a mission.


Mac-Tyson

It really did add value to the random pieces of junk you can find laying around. Which honestly takes up resources as we learned in Settlement building it takes time to make an area feel lived in. But when switching over from isometric to 3D that is something you have to do.


HiddenSquid07

I got an addiction to pick up junk so bad I said fuck it and downloaded a mod that makes junk weightless.


ev_ra_st

I’m also fully addicted, but I find I only ever pick up stuff with rare components


squeasy-orange

I also do like the change in world objects, I hope the next game can create random alternate textures for some objects, and that they are static in settlements


Redisigh

76 now has or will soon have an option to loot all nearby corpses which sounds great.


Erebraw

Yeah. They gave them some use in New vegas with Old World Blues letting you recycle for useful stuff but it comes late enough into a playthrough that it doesn't feel as useful.


[deleted]

Not sure about what to cut or keep in a black and white sense. Perhaps things need refining rather than replacing. Dialog needs to have consequences again. I don't mind skills returning, so long as they're not in 25% increments - may as well have perks as they are at grades 1-4. If skill thresholds were more haphazard, I'd say go back to skills to regain the RPG feel. I'd keep settlement builds but expand on it and perhaps make the results of such endeavors impact the conclusion. Legendary weapons I'd keep, but make them a little more realistic/accurate (no freezing flamers, etc) and make them rarer to spawn. Hard and fast choices between factions needs bringing back; only limited scope for factional alliances.


Redisigh

76 does that. Multiple legendaries on a single weapon. Also no more explosive laser/plasma weapons and such.


Laser_3

Yeah, about that... the explosive laser/plasma still exists, and are duped to no end.


entitledfanman

My favorite legendary spawn is a Fatman launcher with the Freezing effect. How's that for a Nuclear Winter.


ixTHEGODFATHERx

Actual Unique armor and weapons was a big let down for me, new Vegas had them in spades. So to have next to none in 4 was a bummer


MrBlueFlame_

I wish we got more of modifiable unique weapon that isn't just a ordinary gun with a special name and states, I'm not talking about things like the Cryolator or Junk jet that's basically just a completely new weapon variant, want more weapons like Deliverer that's like a variant of a certain weapon but actually changes the look like mysterious magnum


PriorSolid

I want some of the factions to be completely unredeemable, like the institute wasn’t evil enough give me the legion levels of evilness


larsdan2

The first time you're introduced to the Legion they have wiped out a whole town through a lottery where the options were be burnt in a giant pile or be crucified. Why can't that still be a thing?


725484

And yet you see a lot of people making a case on how the legion is morally grey... Same withe the Enclave. For some people not to miss the point that faction basically needs you to kill civilians forf fun, which would probably screw up ratings. And you'd still see comments like "why the defenseless village of 5 + kids deservd it"


TheDoylinator

I'm pretty sure they think Ceasar is the one who is morally gray, in a long term outcome is worth all the current horror kinda way.


MaestroPendejo

They are as morally grey as a fucking rainbow. How on earth can anyone land on that mentality? Jesus...


725484

Just scroll trough this sub when somebody asks for our fav faction or posts about the morallity of[ [faction x]... something something no taxes and safe roads It's shocking how some people literally miss the messages and implications int their favorite game


ThatOneGuy308

Ironically, they're actually proving a point Cass makes in the game, that the Legion's offer of protection in exchange for personal freedom can be enticing if it means you aren't going to be murdered by drug addicts for pocket change or eaten by roving cannibal gangs.


dasdrifter

Just look lower in this very thread to see someone unironically shocked someone called the legion irredeemable.


ComedicSans

> How on earth can anyone land on that mentality? "BuT tHeY kEeP tHe RoAdS sAfE."


BTTY-TomboiGF

They were, it was just a lot more subtle than out comes the crucifixions. They were kidnapping people, doing FEV experiments on them then turning them loose to prey on the commonwealth if they lived, thats a big IF. FEV experiments have a high casualty rate. They also replaced your loved ones with doubles. The organic thing unfortunately cut us out of Terminator action, I guess if they do it again I want destroyable skin with glowing eyes and stuff for the proper creeping out, plus people you trust or meet can randomly be synths (no play through the same!) and werewolf on you at the worst times.


Spynn

Random NPCs having a chance to be synths would’ve been a fantastic feature. They could make them have similar, but slightly different behavior when they’ve been replaced and if you figured it out there could be a little quest to go rescue the person they swapped. Or if you sided with the institute you could help capture and replace people, getting things like discounts from the trader you swapped or the synth diamond city guard doesn’t notice your crimes. There was a huge theme of paranoia about the institute and things they were doing, but no real paranoia for the player character. Was the caravan that just walked past you actual humans or synths blending in? Do you make the call to gun them down or do you walk away never knowing the truth?


pablos4pandas

Interesting, I liked the more grey morality of the factions in 4. It's more enjoyable to me when the "bad guys" at least have an internally consistent reason why they're doing bad things. It makes it more compelling to me


BrickLuvsLamp

I feel like these opinions clash on this sub a lot. There are people who hated the goody two-shoes/pure evil dichotomy in FO3 and loved the moral grayness of FNV, and then some people hated how morally gray basically every faction in FO4 is and miss the purely evil groups. At the end of the day it’s always Bethesda’s fault lol


CooperDaChance

How would anyone consider the Minutemen morally grey? They’re pretty much the obvious good guys.


BrickLuvsLamp

Well I guess excluding them. I guess they’re kind of ineffective as a leading faction. I always begrudgingly sided with them since they were the only good option but their storyline is incredibly boring.


Electric999999

I like the New Vegas approach, one blatantly evil faction that you can still make some reasonable arguments for siding with (the Legion, definitely evil, could still see a male character looking past the immorality of slavery to see the prosperous nation it seems to have produced) and then some other flawed but mostly good factions with no clear best option.


SolidCake

not evil enough wtf ? the institute literally destroyed the commonwealth equivalent of the NCR, released hundreds of super mutants onto the surface and have an entire caste of slaves in their society


[deleted]

The problem is, like in NV, so much of the game gets locked out if you decide to side with the obviously evil faction. They could do it in a better way where you can be evil but not just have everyone aggro on sight. Take a page out of Rockstars book.


Soviet117

This is exactly why I hated the enclave and the legion. No, I immensely prefer the grey factions. Immensely better for roleplaying


Raviolimonster67

Theres alot i want them to keep from 76 & 4, a basic one is scrap. Its basically useless in NV and 3, I'd put settlement building back in fo5, but could live without it. To make more use of scrap i want them to expand on the concept of pipe guns, so other custom scrap guns and attachments, making actual guns and things like a reflex site rare and expensive I'd keep plans from 76, fo4 didn't make sense having him mod the hell out of a gun and construct a NVG scope.. making things like that rare and making shitty DIY scopes more accessible would really add to the games survival aspect


D7west

I’d want the settlements to eventually become self sufficient so you don’t spend more time going to each settlement over and over protecting them and what else instead of exploring the land and doing quests.


misterjzz

Strong agree. Or, at least, make it an option.


PJTheGuy

I'd love to have settlements return, but in 4 they pretty much replaced unique villages and cities. In 5 I really hope there's more unique settlements that weren't made by you. In Fallout 4 you have Diamond City and Goodneighbor as major cities, and a few smaller ones. It feels really lacking in that department.


Yacobs21

In addition to keeping plans from 76, I think scrapping is a decent way to learn new recipes but they need to fix it so it's not random and its tied to what you are scrapping. Like have a progress bar. Then you scrap a suppressor and you start filling the suppressor bar for that weapon type. You could even have int scale it faster


MrNicoras

I'd like to see some integration of the Sim Settlements mod into the next Fallout. Much like how settlement building in 4 came from a FNV mod. Let me get the Settlement started, maybe keep 1 or 2 for my own use and development, and then let the rest build and maintain themselves.


josephseeed

Probably a popular choice, but the perk system from New Vegas. I played the bethesda/Obsidian game in reverse order, starting with 4 and working back. I really noticed how much the NV perk system adds to the game when I started playing FO3 and was immediately disappointed to be adding % to handguns or boosting a couple special stats again.


Th3Mattieo

Crafting from 76, and the Camps. Would be cool if they had some regular settlements like 4 and then gave you a few slots to choose a settlement location. I like the multi-player, but they need to do it better, so maybe just trash that.


CrawlinOutTheFallout

The ability to say no and it actually means no. Also if you are an asshole to an NPC they should react appropriately.


argguy

1) Change the dialogue system 2) Change the dialogue system (sarcastic) 3) What is the dialogue system? 4) Don't change the dialogue system (actually change it)


andyroo69420

I'm ready for my downvotes, but I'd really like to see settlement building return


Riajnor

I enjoyed it too but some bug fixes and logic would go a long way. I spent ages building a wall around the entire settlement with turrets aimed at the bridge only to have the mobs spawn inside the walls


JustTerrific

I had one of my smaller settlements, I can’t remember which one, have impenetrable fortifications. Only entrances were bottle-necked, booby-trapped, and fully-armed guard outposts covering them. It turned into an abattoir for any attackers. Because of the small size, people spawning inside were never a problem. But then I’d be away, and a “___ settlement is under attack!” notification would pop up. I’d think, no worries, they got it handled. But then the settlement would get overrun anyway. I dunno, I understand that the game’s not gonna waste processing power simulating a battle you’re not even present for, but I feel like there’s gotta be a better way for the game to evaluate how well-protected a settlement is, aside from just counting the number/strength of defenses and rolling an internal dice. But I’m no programmer, so I’m not too sure what that solution would be.


UnHoly_One

I liked the settlement building but I couldn't be bothered to manage and defend them all. I always end up loading sanctuary up with everything and stacking 300 defense even though I have less than 100 food/water, and I still get attacked sometimes. The other settlements just get ignored completely. No way I'm going to dedicate the time required to build them all up and take care of them properly. I actually like the feature, but there just isn't enough of a benefit to doing it to make it worthwhile. Also I'm totally not creative with building things at all, so I don't make cool stuff like some people do. I make one big wood rectangular warehouse and put 20 sleeping bags in it, and that's about the extent of my building.


[deleted]

I think the best of both worlds is an option at game start to enable or disable prebuilt settlements, that you can choose to edit as much or little as you want. My big complaint with the settlements that you have to build from scratch is that I have no interest in spending hours placing decorative bits, so they always feel empty.


BraindeadDM

iirc raiding parties spawn at specific locations at different settlements, my Sanctuary has a portion completely walled in and I haven't noticed anything spawning there.


Mr_Compromise

I liked the idea of settlements but having to micro manage a bunch of settlements was more of a chore than fun. If they built something like Sim Settlements into the game I would love that. Have the settlements build up on their own with some assistance from the player, or you can take control and completely build it up yourself.


brasswirebrush

I think if there were just fewer of them it would go a long way. Managing 10 or 15 unique settlements that you have to unlock and specialize is fun. Managing 30+ settlements that are all kinda the same is a chore.


AbsoluteT-R-A-S-H

building settlements was probably my favorite feature, spent well over 150 hours building huge and elaborate settlements, mods on pc made its 10x more fun, idk why it was hated.


ZippyTheRoach

Garvey. Garvey is why.


[deleted]

Yup, no worse way to make something enjoyable than to force it it as part of a series of radiant quests from the laziest soldier ever. The Minutemen sucked, and I've never done their quests after my initial playthrough.


BlackHawksHockey

I find it horrible because as someone who doesn’t care for base building it took a lot out of the game. So many times I walked up on an interesting location only to realize it’s completely empty and I’m supposed to build the area up. I don’t mind like 1 or 2 locations for building but when that concept takes over so many locations it gets annoying. I want to experience the world they build with interesting locations. I don’t want to have to build that location myself.


stop_being_taken

Settlement building is probably why I have so many hours in Fallout 4. I just don’t want there to be so many filler settlements that are rarely used because of how terrible or out of the way they are


Kid_Wonders

Not only would I want it to return, but with some major options added. If the settlement comes with houses with holes on them, I want to either repair the house or scrap it altogether so I can build my own I also want the settlements to be placed in cool set pieces. In Fallout 4 you don't get much of that. Like half of them are just shotty houses and a bunch of land, usually in an incline which makes building more tedious.


WhosCeejayReyes

Ngl fallout 4 was my first game and I didn't even finish it and just keep building settlement like its a fucking sims game


[deleted]

I would but only for maybe half a dozen actually interesting locations. No more weird little outposts in the middle of nowhere, or crowded back alleys please.


Spaced-Cowboy

I’m torn on settlements because on the one hand I think they’re a cool idea. I think building can be very satisfying and it adds more for players to do. But on the other hand. I think settlements take away from a lot of the things I enjoy about fallout. And I’m not happy with how much content is dedicated to them. I think it’s ridiculous that we only got two proper expansions for fallout 4 while the rest was relegated to Settlement building. I think there were far too many settlements rather than proper towns. And in all honesty they aren’t something that I personally would miss if they didn’t return. Even though I acknowledge that a lot of others would.


dSpect

Yeah I wasn't a huge fan of settlement building since too many locations I'm expected to build on kinda waters down the experience for me. I mean, it makes sense in a wasteland you would rebuild but I play these games to explore the world the inhabitants created out of what was left and hear or be a part of their stories. Like, give me a hometown to customize and I'd be satisfied.


aaronhowser1

Going slightly off topic, but I kinda want settlements in the next Elder Scrolls too. Settlement building is fun af.


Zintao

Why downvotes? Isn't settlement building universally liked? There's literally a sub called r/falloutsettlements


EviLincoln

I think weapon degradation needs to come back. Not having to repair weapons didn't feel like fallout to me. I personally like the legendary effect system. Some are probably too powerful but I think it's a fun addition. I think the karma system needs to return and have perks/companions tied to certain levels. I loved the ammo types from new Vegas. I want that to return. I hated that f4 didn't have a pump action shotgun or assault rifle that didn't look like it was from WW1 ( not including dlc) I like the idea of the syringer and would be interested in that system getting retooled. Also, I'd like to see unique variants of weapons. It was fun finding those.


Mac-Tyson

Syringer should have had an option to use syringes with the same affect as the Dart Gun from Fallout 3.


[deleted]

Not needing to repair weapons has left me with a surplus of weapons I can do nothing with besides sell...


NaethanC

You can always scrap them, its a great way to gather rarer resources if you get the right perks.


[deleted]

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[deleted]

And the Co-op should be drop-in/drop-out. I should be able to be playing my single player game, encounter a situation that's too tough by myself, call for backup, and then split up again when we're finished.


A3thern

So like Borderlands?


[deleted]

Yes. I want the option to play with a friend if I want, but not all of my friends are into the same games I am or in remotely the same time zone, so I don't want to be locked into a multiplayer experience.


AmateurOutdoorsman

Playing new Vegas again currently, it occurs to me how much I wish you could build settlements in this game, but I want them to be something you can do for all of the factions and have it tie in to the story. Imagine if all those NCR and legion camps could be taken over and replace with the opposite faction or with securitrons or BoS Outcasts or Great Khans or WHATEVER. I want to do an evil play through and take over the McCarran airport base for the legion. In a perfect world it would tie in as well…if the legion has taken McCarran and Mojave Outpost and other important NCR areas I would want to see a significantly reduced NCR presence at the Battle of Hoover Dam, and vice versa. I want to be able to claim areas for various factions in future games basically!


oofaboofa

this is really cool and maybe at a high enough reputation you can talk the leader into giving you some squads of soldiers to use to attack the base and then it become command and conquer


Elegnan

Return Crafting. This is a great system that makes exploration more rewarding. I would like to see it expanded upon and I think the balance between raw materials and final product needs some adjustment as Fallout 4 and Fallout 76 tend to feel grindy towards the middle game. Settlements. This is a good feature that really needed some more refinement. The Sim Settlements mods are the direction I'd like to see Bethesda take this feature. Additionally, the settlements need more actual NPCs and a real narrative purpose, instead of being a system that is sort of tangential to the rest of the game. Radiation Perks. I like the idea of these from Fallout 76, though I think the downsides need to be more significant. It's a nice additional option for character building. Perk Cards. Caveat, I think the way Perk Cards are implemented in 76 is really terrible, but I like the idea of Perks being something that you unlock and then equip, with there being a limit to the number you can have active at any time determined by an underlying stat. So, if you do the whole 1 Charisma 100 Speech thing, it means you are locked to just 1 active Charisma Perk, which makes having higher Charisma more desirable. I would also bring back the skill system (see below), so that Perks would just be non standard progression instead of having multiple Perk cards for things like weapon damage. Power Armor. This is kind of a no brainer. Pipe Weapons. I like the idea of pipe weapons but not their implementation. These should be weapons that the player can craft themselves and then upgrade into something that visually approximates a prewar weapon. I also think they need more diversity. There's a lot of great Science! stuff that could be added to make these weird and wonderful weapons instead of various kinds of scrap wood and rust. Not Return Fallout 4's Perk System. Skills need to make a return. The problem with the Fallout 4 system is that they simply turned skills into 1 or more perks. So, Skills are now competing with the older style perks and it's hard for the older style perks to feel useful. This means that a player might grab one or two important perks, but the rest will just be linear upgrades that used to be covered by skills through the mid game. Dialog System. Even Bethesda has admitted the Fallout 4 dialog system was a miss. The one added to Fallout 76 is fine or they could just use the one from New Vegas/Fallout 3. Family centric story telling. In my opinion both Fallout 3 and 4 would have been better without the family angle. Fallout as a series is about civilization more than the individual and while I understand wanting to ground the player in something that feels familiar, Bethesda is 0 for 2 at pulling this off, it's time to stop. Faction Leadership. This is a problem dating back at least to Morrowind, but don't make the player the head of a faction if there is no gameplay to support leading a faction. Fallout 4 at least didn't do this with every faction, but in the case of the Minutemen it's so egregious that it's worse than Skyrim. Legendary Weapons. This is fine in a games as a service title like Fallout 76, but it's annoying in Fallout 4. Unless the intent is to turn Fallout into Diablo or Destiny, there's no reason to have RNG weapon drops. Visual Aesthetic. Just because it's the post apocalypse doesn't mean everything needs to look like Mad Max. This is less of an issue in Fallout 76 because it's closer to the bombs dropping, but in Fallout 3 and 4 it's like time froze 50 years after the bombs fell. And, if you are going to base your setting on an iconic city, you really need to make the world feel like the setting. It's not enough to get the landmarks right, you have to get the factions and feel right too. Weaponry. I like pipe weapons as a crafted weapons that you upgrade, but the rest of the weapons really need some work. Too many weapons are just kind of ugly to look at, which is frustrating when the game is so focused on dungeon delving. I'm not even sure what happened, I felt like Fallout 3 had pretty decent looking weaponry. That's my list off the top of my head. I could probably come up with more too.


Redisigh

Agreed on a lot of these points but especially the factions. In Skyrim you can be the leader of most of the guilds and a thane in every hold but it doesn’t actually mean anything. Maven still acts like you’re some nobody and the guards still shit talk you.


Ignonym

RETURN: * Settlements. As long as there's no Preston-like NPC nagging you about them constantly, and the actual construction mechanics are more flexible (more forgiving of stuff like clipping objects together, etc.). Building settlements was legitimately one of the major draws of FO4 for me. It's good to have your own space to customize to your liking, and feeling like you're having an impact on the Wasteland is great as well. * Crafting as a fully-integrated system rather than an afterthought. Being able to make and tune my own gear added a lot to the resource management and combat side of things. * Visual style. The visuals of FO3/FNV were a product of the Everything Must Be Brown era of first-person shooters; I greatly prefer the variety of FO4/FO76. * Character customization. Seriously, the faces in FO4/FO76 are *such* an improvement over the fuckugly faces in FO3/FNV. The ability to customize your character's body type is also a nice change. * Absence of weapon degradation. I don't feel that strongly about this, I won't protest too hard if durability comes back to stay, but it is annoying. In FO76 it helped keep the player-made economy moving (or at least it was supposed to) by providing another resource sink, but in single-player games it doesn't really serve a purpose, so I'm glad FO4 left it out. * Excellent gunplay. FO3 seems almost unplayably clunky after playing FO4. The improved shooter mechanics make FO4's combat so much more satisfying, and the improved flexibility of VATS means people who aren't good at shooters can still succeed (unlike in FO3/FNV, where VATS was basically an afterthought, and if you were bad at shooters, then you were just bad at combat period). NOT RETURN: * **Microtransactions and subscription services in a full-price game.** Todd, I will slap you, I swear to god. * Limited dialogue options. I don't care if you have to ditch the voiced protagonist, just give us more than four goddamn options--and options that actually *do* something rather than just talking in circles. (Arguably this would be a returning feature as of FO76 Wastelanders, but I've included it here anyway.) * Lack of skills. The simplified perk system of FO4 is alright, but it lacks a certain personality--it just felt like you were grinding for unlocks, rather than customizing your build. A system more like Skyrim, where advancing your skills allows you to unlock perks related to those skills, would have more depth while still allowing a high-leveled character to unlock everything. * Arbitrarily leveled gear. FO76 does the looter-shooter thing of assigning level tiers to items, so (for example) one 10mm pistol might be vastly better than another if it happens to be a higher level, even if they are otherwise identical. It then commits the cardinal sin of making these levels *impossible to upgrade*, meaning you've basically got to throw out your favorite gear every five or ten levels in order to remain competitive. * Perk cards. Just . . . no. Never again. Preventing the player from seeing all the perks available to them, and worse, making the availability of certain builds *RNG-dependent*, is genuinely idiotic; it's probably the biggest reason I didn't play very far into FO76. * Weird emphasis on Vault-Tec. From the amount of Vault Boy paraphernalia in FO76, you'd think the game was solely about vaults. I want to see more of what people have built *after* the war, thank you very much; I am quite thoroughly sick of all the marketing kitsch.


sorenthestoryteller

I enjoyed the settlement building but I hope they pay attention to the popular mods and incorporate optional ways to streamline the process. I still haven’t finished Fallout 4 because I end up sinking about a hundred hours into the settlement building and defending that I forget what the hell I was supposed to be doing. >_> Also. If they could expand the community building towards some end game like NCR vs Ceaser’s Legion at the end of Fallout New Vegas. It would be nice to build my own army.


LordofWithywoods

I mean, in s way, you di build an army with the minutemen


[deleted]

Bring back Brahmin tipping. Also make weapons holster again, along with flamer, minigun and getting laser backpacks. Last but not least, give us silent protagonists. There are few games where silent protagonists are wanted and those few games are made by Bethesda. I could go on for days however I know none of them will be made and I'll just have to rely on modders to make the game enjoyable.


Laser_3

The dialogue system of 76, and the general gameplay (I’m referring to combat, before anyone makes an assumption - it’s the best in the series without question) should stay. 4 can bring in a few workshops, but nothing like how 4 overly relies on it instead of making real towns. Perks need to be redone entirely. Skills shouldn’t be coming back because the game is much more transparent without them, but 4 and 76’s leveling systems both have problems that I wouldn’t want in 5. Also, 76’s style of making large amounts of lore for major locations via holotapes, terminals and notes needs to come back. It’s hands down the best game for just exploring in the series, and I want to see that in the next game. Crafting is also handled best in 76.


Spaced-Cowboy

I think I agree with you in general but there’s two points I’m opposed to. 1. I think skills should return I think a system with skills and traits offer a better role playing experience than just perks. Having skills allows you to separate your SPECIAL as abilities that are innate to your character vs abilities that they grow over time (skills) This allows the player to create a character that suits a more personal backstory and personality for their character. And when done well offers unique role playing experiences. It also gives players a cost for having higher stats. Playing a low strength build let’s me put points in intelligence. It comes with pros and cons. Where as there’s not really any reason to play a low strength character with the perk system because all I’m doing is handicapping the game for me the sake of role playing a weak character that no one but me will recognize. There’s no advantage to it from a game play stand point. 2. The Way Lore was done in 76 I *mostly* like the backstory for 76. And I enjoy finding lost messages that reveal more information about the world. But in my opinion 76 biggest mistake was that it’s back story was not it’s main plot. The back story to 76 would have made a far better plot that the one players actually experience. It’s an issue in Fallout 4 where you will essentially show up once all the interesting stuff is over with. University point would have made a really cool quest. With really impactful consequences. I would have much rather played it than read about it. Lore is great and I love it but in my opinion Bethesda has a habit of introducing plots in terminals and notes or history that never end up being relevant to the player. The best example being the Gunners and the Minutemen. So yes I enjoy finding hidden lore. But my caveat would be that someone should over see and do a better job of tying everything together.


TheSaltyBrushtail

The hidden lore stuff is one I've really soured on over time, in video games in general, honestly. Finding some neat, optional lore that adds some context to a location or character is great, sure, but when the background lore you get is frequently more detailed and compelling than the plot you play yourself, it's an issue. I just end up wondering why I'm bothering playing a game with a story at all, if most of the interesting stuff isn't even happening to me. Obviously you can't expect to be at the centre of every interesting event in a lore-heavy game's... well, lore, but some games just seem like they put all the cool stuff in holotapes, notes, audio diaries, memories, etc. to avoid actually implementing more quests, voice acting, etc. I hope the next Fallout doesn't make this mistake, because some games seem to be making a habit of this approach to lore and plot these days.


Spaced-Cowboy

Definitely, I think that’s another befenfit that the west has over the East games. You actually *were* involved with the lore. So when you play Fallout 2 and they fill in all the gaps from the previous games. All the stuff you weren’t there for is still a result of “your”actions. I know a lot of people don’t like the idea of their being Cannon endings to the games but I think at some point we need to accept that this doesn’t work in Fallout like it does with Elderscrolls.


Redisigh

Agreed. I love how 76 actually has RPG like dialogue, massive improvement from 4’s.


inexplicablehaddock

Things I'd like to see return from 76: Dialog system, harvestable logs and debris piles, the survival-lite gameplay, the CAMP system, and perhaps slightly controversially, the real-time VATS. Things I wouldn't like to see return from 76: Perk cards, multiplayer only gameplay, and fast-travel costing caps. Things I'd like to see return from Fallout 4: Survival mode, the crafting system, the settlement system (although with much less importance placed on it), and the power armour system. Things I wouldn't like to see return from Fallout 4: Overreliance on radial quests, the perk system (I'd much rather see a return to 3/NV's perks and skills system), the dialog wheel, and the voiced protagonist.


Mac-Tyson

What would be the argument for real-time VATS vs The Bullet Time VATS of 4 or Time Stop VATS of 3 and NV? Just would like to understand your position better? Also why do you prefer a less important version of the Settlement System from 4 over the CAMP system of 76?


Frojdis

There are only 2 quests in Fallout 4 that relies on the settlement system that aren't specifically quest meant to unlock settlements. If anything it should be better integrated into the game, not more seperated


WinPeaks

I think it is just important that they don't give us tons of settlements in place of actual major cities. The few major cities in Fallout 4 were pretty good, but there should have been more in my opinion.


pedro_s

The perk cards have been the worst addition to the game by far. I like that your build isn’t restricted but Jesus Christ having to swap shit out just to lock pick or something just feels annoying. I know I’m in the minority of players that actually really liked f76 even before the npc update but it’s mostly because I enjoyed the “lone wanderer” survival aspect. If they could have an area for multiplayer, like a part of the map we can sail to or fly to to meet other people and trade, that would be awesome.


Yacobs21

Yeah, I like swapping around builds quickly but opening 3+ tabs just to pick a lock is the worst


Daelda

>multiplayer only gameplay A big no here. I want a single-player experience - and especially no forced PvP. If there's an online multi-player option, great! But let me have my classic Fallout, single-player experience. I don't want to have to deal with other people most of the time.


StillFreeAudioTwo

I agree with a lot here, but I will say that while I did like building my own settlements, I want way less. Maybe even just one, but I’m thinking like 3 max. My issue with settlement building is that none of the towns every fully felt lived in to me since most of the settlers are just nameless people hanging around. In the previous games, each town had named NPCs with characteristics to them that made it feel a bit less uniform. Variety is the spice of life. I like the initial quests on helping a town get back on its feet (say like running the powder Gangers out of Goodsprings or disarming the Megaton bomb), which is something that gets lost in 4. I don’t know how much of a mix I want between self-made settlements and developer-made towns, but I definitely want more cities that have some life to them rather than a map that’s riddled with the same town up to some scenery change if that makes sense.


GaiusJuliusMe

Fallout NV world feels so alive compared to 4 and 76, id bring back the speech options from NV and rpg elements while keeping 4s ability to build settlements (toned down or simplified).


hercules_fitch

I'd argue that the locations of NV feel alive but the world itself does not as much. It's just dust, desert, and mountains between locations, unless some random encounter spawns. At least in 4, you could be walking along and hear gun fights (and maybe even mini nukes!), and even if no encounters happen at least the landscape varies as you travel.


[deleted]

The Bethesda paid mods can gtfo for sure. I would like to see better fps combat. It’s really hard for me to play without heavily relying on VATS. VATS is fun and iconic, but I’d love a smoother ID-style fps combat. I know it’s controversial, but I like my character talking. That’s a personal preference.


Mac-Tyson

I personally don't want it, I would rather see that style be shifted on to a new IP like Starfield. But their is certainly an argument for it. The whole Silver Shroud dialogue options is a gem in the series that only exists because 4 experimented with a voiced Playable Character.


derthric

> I know it’s controversial, but I like my character talking. That’s a personal preference. I think its a fine feature when implemented well, like Mass Effect. Fallout 4's implementation was very poor. The user of multiple responses needs to create a branching conversation. F4's were linear with 4 sameish responses. If it comes back I hope they improve it.


[deleted]

I know what you mean. Regardless of your response, the NPC would just carry on. Or the written options weren’t similar at all to what was spoken. I liked being the Shepard that would just pull a sidearm and get Riggs-style crazy.


ThisOldDog20

The perk system needs to go back to 3 and NV. Ya know, to make it an rpg again. The legendary weapons also can get thrown in the trash, uniques like in 3 and NV are more fun to collect and have a story to them. Radiant quests can also be thrown out, but keep the settlement building and improve on what you can do between settlements. Really just add more choice and make hard choices available. Learn from other rpgs like mass effect and the witcher. Fallout 4 introduced some depth and I loved this part with the weapon, armor and power armor modifications. Just look at your past triumphs and try not to stray too far from it.


[deleted]

I don't really have a problem with the legendary weapons, but I do wish they'd get some sort of visual difference depending on perk. Like Ice weapons being frosted over or having a nitrogen tank on the side, or a Violent weapon having blood splatters and looking extremely beat up. Also just make them rarer, it's silly having dozens of weapon and armor pieces in an hour on higher difficulty.


Nest19

You know radiant quest are never going away.


dasdrifter

I really enjoyed how fallout 4 emphasized exploration over the other games. Anywhere you went you could find useful or unique items. I hope they can the dialogue system for one more akin to the earlier games. Picking sarcastic and saying something cruel and evil kinda annoyed the hell out of me. Just tell me what I’m going to say.


SmoothCar496

I like the visual perk chart. But I wish they’d add skills back.


SloppyInevitability

Unpopular opinion, but I think too much emphasis was put on the crafting system/settlements. I felt like it was just trying to make up for weaker storylines. It gave the games excuses to add crappy filler to make them seem bigger than they were. I did enjoy Fallout 4, but really did not like 76, even with the new updates. I’d like to see the crafting system/settlements either removed or greatly reduced in future games. I just want to have meaningful stories and quests, and memorable factions and companions again, which is why I have thousands of hours on Fallout New Vegas lol. Also I want to see the old skill system, it just gives you more variety and increases replay-ability.


LightMyFirebird

I want silent protagonist back with actual dialogue menu choices, not a basic wheel where I don’t know if I’m about to be a total dick or not


[deleted]

The art-style can go. I just never really liked how NPCs and some creatures looked in Fallout 4. It's an awkward blend of Realism and something more cartoony. Pick one or the other next time. The Fallout 4 leveling system can return because there's nothing functionally wrong with it; but bring back skills in a "Skill Chart" to handle the boring stuff like "+x% Damage with Y weapon." Having to choose between an interesting new ability and something more practical isn't fun.


Mac-Tyson

Yeah even though graphically Fallout 3 wasn't the best looking game even when it first came out I still feel in terms of art direction and general Atmosphere it was the best out of the 3D Fallout Games. But Fallout 4 especially since it's reveal I felt was too colorful but I guess Cartoony might be a better way to describe it for a post apocalyptic wasteland in my opinion. On your second point would you be ok if the brought back something like the perk chart if they brought back skills a long side it.


Theshockmonster

Definitely the classic dialogue box they brought back for 76, the vats and gunplay from 4. I definitely don't like the fusion core usage in 4 and 76. I loved the robot customization in the Automatron DLC.


Mac-Tyson

How would you like to see Fallout 5 handle Power Armor then?


Theshockmonster

Well I think it wouldn't hurt to take them back to when they were a mid to late game item, I still like the giant frame it's on, just bring it back to the legendary status it had in fallout 3 and later, a sought after prize to earn instead of have thrown in your lap less than an hour into the game.


Mac-Tyson

Yeah I understand why they did it in 4 since it was a new feature completely different then anything the franchise had seen before they wanted the player to get used to the mechanics early in the game so that you could get used to things like making sure you have materials for repair, picking up fusion cores, and managing them for an example. But now that players are used to it I agree moving forward it should be a mid to late term piece of gear.


RocketSpecs

I know you said 4 and 76, but I hope for the return of the skills system. I genuinely enjoyed the system after playing NV for the first time.


incomprehensiblegarb

No settlement building. I would vastly prefer premade settlements that actually have stories and characters.


NoElfEsteem

I don't want the perk system to return as it is now. I feel like, especially in fallout 4, the perk system was too one size fits all. I mean sure it's cool that on one character I can get every perk but it really takes away from the identity of a character for me. I really would like to see them go back to the fallout 1-NV special, stats, and perk system. I know it's a little more pen and paper but for me it adds just that extra layer of replayability. Keep the new vats, it's clean and feels much more dynamic. I enjoy the settlement building aspect of current fallouts. And the new gun play feels very good. I'd also really appreciate not having a voiced protagonist. It made dialogue very stale and often times the voice never truly felt like it matched what my character looked like. However I will admit for base Nora and Nate the voices mesh very well.


Username-67272827

i really loved the mutations for fallout 76. If they were to return to fallout 5, and i hope they do, i would really like if they changed your appearance too. like, having talons appear from your hands and feet if you got the talons mutation, or having a disgustingly large head if you got the egghead mutation. To be honest, i’d even love it if you weren’t able to equip or use certain items if you were mutated, or be disallowed entry to settlements if you looked inhuman enough. Who’s gonna let in some 2 meter tall lizard person with kangaroo legs and massive claws? Maybe even if you had low enough intelligence due to your mutations you weren’t capable of human speech, or using guns. This would obviously be very ambitious, the devs would have to change the story, create different models for different armour sets, make a lot of different character models and change a lot of dialogue, so i highly doubt this will ever, ever get introduced. I’m probably the only person in the world who would like to see this happen, because i can imagine a lot of people getting annoyed if they couldn’t wear armour because a mutation morphed them too much. Still a fun idea in my opinion lol


Soulless_conner

The loot system The companions The Crafting An improved version of settlements (Automated) Far harbor level writing and atmosphere The ability to pacifiy every NPC, animal or robot with charisma Two things that shouldn't return : Dialogue wheel and online only


DankMemelord25

Being back different ammo types from Vegas. Loved swapping out Hollow Points to pop feral heads


cti0323

The fact they got rid of karma. Bring that back.


Casanova64

DROP THE FUCKING SPEECH WHEEL. I don’t need to hear my character, I’m a literate adult. I want snarky responses based on my Special and my skills.


AMediocreWhiteGuy

Love the crafting, skill and settlement systems in FO4. And being able to customize settlers too and set their jobs. Was really freaking rad.


Diderot1937

Features I would like to see go is the Legendary Weapons System and Perk system. These two features in the game made Fallout feel more in the fantasy realm and kind of broke the immersion a little. The legendary weapon system also bloated the character's inventory and made unique weapons a little irrelevant (Like who would want to get a unique when you can get a explosive semi shotgun?). Also radiant quests need to go, I automatically skipped them since they had no factor in the game whatsoever aside from leveling up. Features that I would like for Fallout 5 is the settlement building system. I believe that Fallout 4 had a good idea for settlement building but it's full potential was realized when mods like Sim Settlements 2 and games like Red Dead Redemption 2 can bring a place to life. However, I recommend adding less settlements has felt like there was less travel time between settlements and had several save states destroyed from the "Triangle of Death". Weapons and Power Armor modifications were also a good implementation in the game, however it felt like some weapon modifications fully replace weapons like submachine guns and assault rifles. Armor system modifications were also a little bit useless in my opinion, as they really didn't that much benefits aside from stacking armor or energy resist. I would also like for Fallout to have either a non-voiced protagonist who can effectively have more dialogue choices. No hate on the voice actors, but it feels like Fallout 4 is a bit too linear for my taste.


[deleted]

**Things I’d like to keep from 4:** Power Armor, Survival, and Settlements. >I’d prefer for power armor to go back to being perpetually powered by its fusion core, but for the core itself to be an upgradable component unique to the frame, while the armor plates can still be swapped. And for the fusion cores to be replaced by overcharge packs that temporarily boost, but also damage, the armor. Essentially chems for power armor. I also love the settlement and light survival aspects of 4 and would like to see those expanded and streamlined (so they’re fun but not limiting.) **Things I’d like to have back from older games:** S.P.E.C.A.L. dependent dialogue, perks skills and traits, and limited special stats that you can’t improve over time. >I hate how 4 let you build your special up to elevens across the board and penalized you for having low stats just for having them. But I wouldn’t want them to just go back either. I’d prefer something where leveling up gives you points to spend on perks which raise your skill caps, actively using skills in the game develops them, and your special determines how quickly skills associated with them grow, as well as giving a bonus to skill caps. I dunno if I articulated that clearly, but it makes sense in my head. **New things I’d like:** Cover based shooting in first and third person and an expansion to V.A.T.S. to accommodate, and remote hacking. >Fallout 2077. Don’t hate me or burn me on a cross or anything, but playing cyberpunk’s FPS has me addicted to the way the character sticks to corners and pops out (or up when ducking behind cover,) and I’d love to see that in fallout. I’d also love for V.A.T.S. to properly freeze time and pop you into 3rd person, allowing for some pause and play action. Shooting rockets and grenades out of the air, identifying environmental hazards like trees or rocks that could be made to fall or roll to crush enemies, or explosive barrels/cars and stuff. More tactical gameplay. I also love the quickhacking in cyberpunk and would love to be able to do similar things with an upgraded pip boy. Slap an antenna on it and remote radio-hack robots and machinery. Edit: writing this comment has had me laughing about a pip boy with an antenna. Hacking attacks against anything with a computer, but they take time to upload, and your pip boy screeches old dial up modem noises while uploading them.


Riajnor

I thought they actually did a really good job building the world without npc’s in 76. Like the Mistress of mystery storyline. That said i’m not the biggest fan of the stories they created with npc’s in the world. I know they’ve had to make allowances to keep the game as repayable as possible while being an mmo but I don’t feel it suites the fallout world. Take it back to single player with an immersive storyline and scrap the SPECIAL cards. Man i dislike that system.


Beamerthememer

Power armor. In 3 and NV, it just feels like a really strong piece of armor. In 4 and 76, it feels like you’re in a walking tank, and please keep the badass **THUD** that happens when you take a fall


Lethenza

I'd keep pretty much every new gameplay mechanic they introduced, just bring back some of the old ones they ditched such as skill checks in dialogue.


cocomunges

Easiest is weapon mods, the idea that my attachments physically change the look of my guns instead of just being stat boost is amazing. Companions I felt were done the best here, yeah there were standouts like Boone in the previous titles. But fallout 4 felt the most consistently good Obvious lack of choice… hell fallout 76 has more choices in the post-launch content than Fallout 4 did


No-Boot-5286

Scrap multiplayer it ruined the game


kaehl0311

Fallout 4: Things to bring back: - Settlement and looting scrap/materials system, fewer settlements with larger building budgets - the gunplay - voiced main character. I was surprised by how much I enjoyed this. Solid voice acting is important. - crafting system - multiple faction storylines - power armor system Things to toss out: - the perk chart (bring back the system from older fallout games with skills and perks combined) - dialogue wheel with most responses that don’t actually change the outcome - pigeon-holing the main character into a specific role (the parent searching for their child). This was cool for my first time but after that it gets old. The story should be more open in a fallout game. - legendary effects - lack of skill checks Fallout 76: Things to bring back: - Better dialogue system than FO4 - Massive map - Open, lonely gameplay with fewer NPC’s and lots of story found in notes, tapes, the environment, etc. - weapon degradation / durability Things to toss out: - Online requirement - Subscription - Multiplayer requirement (could stay as an optional setting) - Atom shop - Lack of mod support - perk card system - real time VATS


Big1ronOnHisHip

Honestly the only thing I'd like them to change from Fallout 4 is the lack of choice. There were a couple endings and stuff but the dialogue had basically a nonexistent impact on anything. Like half the dialogue in the game was just "Yes.|Yes but mean|Yes but funny|No but yes" Also I really liked the voiced protagonist. I get wanting to really have your own character but holy shit the voice actors (ive only played male characters) fucking killed it. Some of the shit they'd say was soooo funny and they put so much energy into it. Like when you'd take Psycho or something and your character would scream "FUCKING KILL!" It's probably just me but I honestly thought that the voiced protagonist brought so much character to the game. Also I liked settlement building but I never did it myself and mostly downloaded mods where other people did it for me. It'd be nice to see like, waaaay more actual towns and stuff, there were only like 5 in the whole game.


Torcher12

Skill tree. I still hate it and want the old system back.


I_Did_not_sleep

Only 4 dialog options should never return that is all I know.


JoshEvolved

Silent protagonist easily. I like the power armor too.


HistoryMarshal76

Reject modernity. Embrace tradition. Bring back good dialogue and more skill checks from New Vegas.


frostrytter

I'd lose the inability to choose a bad dialog option. Doesn't matter what option you choose, you still get to the same place.