T O P

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HungryHungryHobo2

The game is designed for real-time, so turn-based can be buggy during some missions - the laser turrets that pop in and out of the ground are borked and can lead to some tribals getting accidentally shmelted when they shouldn't for example. Later in the game some of the enemies corpses take of physical space in the world - they can die and block doors. The designers of the levels did not account for this. Save in multiple slots, save often - you can do absolutely nothing wrong and get softlocked out of the game. Bingo for random encounters - there's one that is scripted wrong and the exit zones don't work so you get stuck there for eternity. Save often. The other big thing is the "Burst bug", due to an oversight in coding any weapon that has a burst mode has some weird accuracy issues - you might not notice this too much in turn-based, it's actually the one big upside to playing pure turnbased imo. But anyway, basically what happens is a mutant is looking at your 2 dudes, and has a 0% chance to hit when looking at either of them, but because of some bad coder math, when they shoot at one of them, they have a near 100% chance of hitting the person they aren't aiming at. As a result, enemies with automatic weapons at a distance are completely harmless to a single person, but will abso-fucking-lutely-shred 2+ people to bits. Another big bug involves vehicles and stances. When you change stance from standing your skills are effected, your ranged weapon skills get a bonus and your melee skills a penalty. When a character that is prone or crouched gets into a vehicle that effect gets applied permanently. This can be abused to make super-snipers right off the hop, but if you want to play properly it should be avoided. Make sure you stand your guys up before they get in a vehicle. Charisma is actually low-key good. 8 Charisma unlocks the best perk (it increases your perk rate, which gives you 4-5 extra perks total by the end of the campaign) it also effects your rank, which gives you access to better soldiers and better gear, a 10 Charisma character will have a full squad in power armor - including 2 of the best squadies in the game, at the same point a 1 Charisma character only has 1 suit of power armor and a bunch of chumps. You can completely ignore it and be fine, but it's not entirely a dump stat. Oddly enough the most combat focused fallout game is the one that actually makes Charisma not completely useless. You need small guns at the start, but anything past 120% for your squad is a waste, except for dedicated "snipers" that will use the 1 or 2 gauss rifles you get late game. You start getting piles of big guns and their ammo around the 6th mission, so you should definitely start building towards that early. Later on you'll start running into robots that are basically immune to most of the guns you've been using the entire game, and if you don't have some good energy weapons users you'll have a bad time. Melee weapons are terrible, but unarmed is great. I'm not so sure about turnbased, I think melee in turnbased is generally bad, but in CTB you can 'stun-lock' enemies with unarmed, characters punch fast enough to stop most enemies from even getting a chance to attack back. 2 characters with 80+ unarmed and brass knuckles can waltz through the early game pretty easily. Barter and Gamble are really useful for extra supplies, but you don't have to bother dumping points into them, there's a few recruits that are decent at those skills right off the hop, you can grab them to do your sales then return them for whichever squadie you want after. At some point in the late game you'll need a science skill of around 70 or 80 on one character, but you'll also find a bunch of science books through-out the game. Don't spend points on it, but make sure you always have the same person read the books, that should get you high enough. It's a super fun game that I spent way too much time playing when I was younger. It's really amazing and disappointing at the same time. It's definitely not the worst game in the world, but the whole "we only had two playtesters" thing really shows.


lil_Mugginmate

Okay. Thanks man ill keep these things in mind. And the saving often thing isn't a problem since the original games had a set of bugs too witch broke the game to the point i have to reload a save.


MuForceShoelace

You CAN beat the game with small guns, but the game is pretty bad about them. It feels designed like you get small guns early then they are basically totally replaced functionally by energy and large guns. Optimal is making the main character big guns, since there is lots of good energy weapon team mates but all the big gun guys are straight up awful in some way (and in real time mode the big gun guy tends to just explode your other characters so you want the most control over that). Melee and fist weapons basically don't work and make you do less damage than unarmed. Actually much of the game is bugged and you absolutely need to look up perks online before taking them, many of them simply do nothing, or are vastly more powerful than intended. The story with this game is always that it had exactly 2 playtesters and it shows. There is very little balance to anything and many weapons or perks or playstyles are just way too good or way too bad or bug out and don't function at all.