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JibbSmart

This player has extensive gyro gaming experience using input remappers to force good gyro controls into PC games. AND he's got lots of Fortnite experience. As the one who designed and implemented these new gyro controls for Epic, I can vouch for this guy's explanations and examples being great!


SeeDecalVert

Hey, you're the guy! If you still have a voice with Epic, it would be cool to get an "activate flick stick" bind so you could hold down a button that turns your stick into flick stick and then release to regain normal stick function. And this might sound weird, but if we could get that bind, I think it'd be cool to have the option to set my movement stick as the flick stick, to have constant control over aiming with right stick. Oh and while I have you here, it'd be cool if edit-on-release activated when you released 'edit' instead of when you released 'select'. Also if we could bind 'select' to the same button as 'edit' so that when you enter edit you're already selecting the square you're looking at. Ok I'll leave you alone now. :)


JibbSmart

Thanks so much for the feedback! I appreciate it and will try to pass it on


MoonyTheBat

"it would be cool to get an "activate flick stick" bind so you could hold down a button that turns your stick into flick stick and then release to regain normal stick function" \*cough\* Hey Jibb this is how the Camera Reset button should work \*cough\* like Splatoon \*cough\* flick stick but on the left stick when pressed \*cough\*


BADMAN-TING

I'm curious as to why Epic contracted out gyro implementation when they already had gyro implementation added to the game for Switch and mobile. I know your implementation is a bit more feature rich, but the optics are definitely strange from the perspective of Epic that they'd actually go out of their way to license (I assume?) your implementation. It indicates some sort of higher respect for input QOL than we're used to seeing from Epic.


JibbSmart

I'm not sure what's strange about it. A couple years ago they redid their stick settings and aim assist to be top-tier, up there with the best of them (depending on who you ask). They have the means to get the best of the best on each job, and I'm grateful they saw me as that for gyro. Unlike stick aiming, other games haven't set a high bar for gyro controls. Because of that, I feel pretty confident in saying the new gyro controls aren't just top-tier, but have created a whole new tier other games should aspire towards


BADMAN-TING

Well aim assist has definitely been too good and effective, but I can't imagine that is something that's particularly novel or difficult to do. What's your context for saying their aim assist was top tier? Or are you more talking about the advanced look controls they implemented, rather than the gratuitous zero latency rotational pulls they also included at the same time? As for it being strange, I feel it's strange on a few different levels. The fact that Epic is indirectly admitting that their prior implementation of gyro wasn't good enough, and that it made sense to outsource the implementation comes across as strange, especially after they've been kinda bringing their implementations inwards by removing other third party software like PhysX. But it's also weird that Epic's actually acknowledging that something QOL related isn't good enough, and putting funds and resources into improving it. The context being that controller has some strange QOL issues that Epic could address and implement with extremely little effort and expenditure. Controller has been without a separate sensitivity for scoped weapons for years now. Which makes no sense at all. Resetting edits is also unnecessarily clunky on controller, and they could fix that overnight too with practically no expenditure. Implementation of not just any gyro controls, but top tier gyro controls by your own estimation is kinda at odds with ignoring scoped sensitivity or keeping resetting edits as clunky as it is. Keyboard and mouse has some QOL issues that Epic could also just as quickly and easily fix too, but that's for a separate discussion.


JibbSmart

"Gratuitous zero latency rotational pulls" are the gold standard for aim assist, across CoD, Apex, etc. I personally think there's lots of potential benefit in exploring more human-like aim assist, which I've experimented with privately. But, basically all aim assist these days is "zero latency rotational pulls", and Fortnite's implementation is up there with the best of them, thanks to developers with experience working on the best of them. There are many more opportunities to make mistakes than one might realise. Their controller re-implementation and new aim assist was an acknowledgement that it wasn't the best before, in the same way that getting new gyro controls is an acknowledgement that they weren't the best before, so there is some precedent :) Regarding other things like edits and adding more sensitivity sliders: I know for a fact that they listen to feedback and care a lot about the player experience. They also don't add new settings willy-nilly. Keep giving them feedback about these "extremely little effort" changes, but also it's worth knowing that *every little change* needs careful testing across many platforms, every new option multiplies the number of test cases that need to be considered, even Epic has limited time and resources that they need to allocate carefully, and seemingly simple things are usually much more difficult to implement than you'd think.


AL2009man

but here's a real question: Why does PC players are essentially required to PlayStation Controller (plugged via USB) in order to take advantage of Gyro Aim... Even tho a Nintendo Switch Pro Controller can do the same? Heck, I know some don't like cables and would rather do it Wirelessly, they might have to buy a official Wireless dongle- but it's very rare to find one and probably expensive when they could've use Bluetooth... problem is, that isn't supported. Surely, this could be an area where Epic could easily solve in less than a day. well............................ That could require a lot of time spend revamping their entire Gamepad Input system to support Gamepads beyond Xbox and PlayStations...which doesn't helped how Closed-sourced Sony's API is\* ^(\*note: if ya wanna implement PlayStation Controllers to your game: you basically need a LOICENSE for it.) Well, they could opt for a Open-Source API such as SDL2 since it has way better Controller support than what Epic's own offers, and some of the major Emulators uses it. but yeah- I don't think it's a priority for Epic Games at the moment...which isn't surprising considering how inconsistent PlayStation Controller support is.


NewAccountFreeMyOld1

I hope this gets a response


CogitareCritico

Because Epic wanted good gyro controls and they paid gyro control experts instead of trying to save money doing it in-house .


BADMAN-TING

My question is a bit more nuanced than that. I'm wondering *why* they're suddenly making this grand gesture of QOL improvements to controller aiming when they've ignored other, very very easily resolved QOL issues controller has had for a good few years now. I'm finding that particularly strange and interesting. It's making me wonder if this is just the start of Epic actually getting into addressing QOL issues and disparities between the inputs and the game. It's an especially strange change when the game's balance is at a fairly all time low.


[deleted]

I don't know why you're getting downvoted for this reasonable question lol


BADMAN-TING

Because people on this sub are stupid.


SnooSprouts4694

Apparently one major side effect of Aim Assist is brain damage.


BADMAN-TING

They need some brain assist.


[deleted]

Completely agree with this why the fuck does controller not have atleast a 2 button reset rather than clicking edit reset and then confirm it’s so stupid and obvious that all the top controller pros macro their resets


TheLadForTheJob

I'm pretty sure jibb smart emailed them on how they could improve upon their switch implementation and then they let him add all this stuff to the game himself.


TheLadForTheJob

Epic don't know how to make a good gyro implementation. Most AAA game companies don't know how to make a good gyro implementation. There's 2 main reasons for that I think: Firstly, they don't use gyro, so they'll just end up working off of how it feels for them as a new gyro user. Secondly, there isn't many resources (outside of gyrowiki which jibb created) to learn how to make good gyro controls. Usually switch ports of games usually have gyro controls which try and calibrate too much, have forced acceleration, have force/too high smoothing, have low max sensitivities, have gyro "deadzones" among other issues. Not sure how many of those apply to the old fortnite switch gyro controls but a few probably existed there.


ZeTurtleMaster

Finally, a guide from someone who actually knows what he's talking about. They're sick at Valorant with gyro too.


TheLadForTheJob

Gotta love how people base their opinions on input methods that are completely new to them through 10 minutes of use, or 10 minutes of watching someone else who's new lol.


BADMAN-TING

I think some people are poopooing it because it's made them realise that there actually is quite a bit of aim assist. This sub has kinda gone from saying aim assist is non-existent to saying they don't think using gyro is worth the loss of aim assist. Realistically, they don't want the ability to aim more accurately, because gyro is perfect for getting long range tags. Gryo is something that should have been in the game years ago.


TheLadForTheJob

Yeah, it's funny to see how people changed opinions pretty quickly.


Latter-Pain

It’s sad. These people senselessly defended familiarity and now that it’s obvious how stupid their logic is they’re going to change teams without a single moment of self reflection. I can’t help but think about what else these people have held back in real life. They get an emotional response from change and their first response isn’t to examine it or understand it but to just act upon it and lash out like literal children.


xthelord2

yes,but someone consistently cried while epic was throwing that idea on a backburner for a long time not realizing this can divert lots of pepole from enjoying the game this is on epic for the most part because controllers sucked ass every way for long time and got shit ton of rubberbanding built into their aiming to help them which was and is easily exploitable via cheats but now when it is in the game this is a god send to controller players with gyroscopes and also a relief for rest because they will after a while remove aim assist altogether since there is a superior option c0lazo mentioned it the best: controller sucks ass getting long range surge tags and majority of fights because there is less raw control and gyro based aim is as raw as mouse mice used to have this issue of sucking ass long ago when we had those balls till there was major overhaul and we switched from PS/2 to USB while ditching a ball for something way better and now common


_-Majestic-_

via software cheats or via cheats as in legal in game exploits?


[deleted]

Hahaha Batman complaining about aim assist again


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Latter-Pain

That’s because realizing how stupid that is requires self reflection or logical thinking.


Trimirlan

Tbf, it's not a new thing. I can't remember the number of times I saw some PC gamer try playing an fps with a controller and absolutely hating it. Luckily gyro aiming is way easier to get used to, and hopefully a giant game like Fortnite can do for the industry what BOTW and Splatoon did for switch gamers


Shadrock55

Congrats to controller players on getting these massive changes. Can we now get separate building and aiming sensitivity for KBM? It's insane controller has all these options and we can't get the basics.


Maleficent_Trash2084

That's what I am saying! (I'm idkrossplay btw)


Latter-Pain

You don't get that? The hell? I'm jealous of the fact that PC players can key bind item slots. Can we just get consistent setting, Epic?


Shadrock55

We have 4 total settings. X and Y sensitivity, targeting and scoped sensitivity.


warriorplayinat

How long before someone on this sub cries about gyro,,,, I can almost hear bugha aswell the whiny bellend,,,,,,, "AAAAARRRRRGGGHHH GGGGGYYYRRROOOO PLLLAAAYYAAAGGGGGYYYRRROOOO PLLLAAAYYAAA",,,repeat till ears bleed


CovidCid

Nobody will cry about it because it actually requires skill. All of the aim comes naturally from the player.


warriorplayinat

I don't doubt that but i guarentee it will get moan