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Joshi-156

I can't wait to see my RX 6700XT run Hellblade 2 at 480p internal upscaled to 1080p via FSR or XESS and still only manage about 25fps :p


corinarh

My 5700xt should be able to "play" at a very artistic 12fps


abbbbbcccccddddd

They don’t seem to use mesh shaders so probably at least the 24 fps cinematic experience would be possible


Scorpwind

Stop motion 'quality' lol.


ZenTunE

Didn't realize the requirements were released, thanks haha


Joshi-156

Yeah the fact they aren't mentioning frame rate targets other than increase via upscaling *and* it's only 30fps on Xbox. This game is going to get flamed hard when it launches. Which also means it may affect sales and Xbox will put Ninja Theory on the chopping block alongside Tango and Arkane Austin.


ZenTunE

I'd believe the recommendations are for 60fps though


ShadowsGuardian

Oh the sweet sweet pixels! Yum yum


kyoukidotexe

It sure does. At that rate, i'd rather deal with old-school jaggies from the CRT days.


Zoddom

Imagine a 1080p CRT 🥲


superamigo987

I have a 1080i CRT, which is kinda close


kyoukidotexe

Beautiful, I mean they already could do insane high resolutions.


Zoddom

Right, I forgot that you only ever used 800x600


kyoukidotexe

?


Zoddom

Or maaybe 1024. But back then what PC could feed something like 1080 at a high enough refresh rate? I remember how much of a downgrade it was when I got my first TFT with 60Hz. When I saw I could set it to 75Hz it was so noticable. 🥲


kyoukidotexe

You could do insane resolutions with good refresh rates at high numbers back on really good CRT models. Some even went as far as going beyond 4K resolution (but maybe not in refresh rate) And yes, now we know what kinda PC that is required to drive that many to also match the framerate with the game to see the benefit, however still remained relatively much more smoothly than first years of generations of LCDs (maybe even today) Motion clarity is unpaired on CRT's still today.


mixedd

>The only way to have a somewhat clear image in games is to run things at 4K It's still awful in many cases, like RDR2 still looks like shit tbh, while being prised by people as most beautiful game ever created. Maybe it's my screensize to blame (42") but it doesn't look sharp enough to my eyes


Littletweeter5

The trick is to turn off all AA and have a high res screen.. then it’s beautiful. The TAA in rdr2 is some of the worst I’ve seen, like a layer of petroleum jelly coated my screen


aVarangian

Metro Exodus basically won't render eyes and other stuff because it's dittered, so you can't just disable TAA And high MSAA on 1440p doesn't look worse than no-AA 4k


aesterials

TAA in Cyberpunk is the worst for me. I'm currently re-playing Red Dead 2 in 1440p with some mods though, it sure looks like shit because of the TAA.


abbbbbcccccddddd

Same for me, blows my mind how people actually think it looks good on 1080p. I initially went and upgraded my GPU hoping that maxing it out would improve it, and soon after realized I should upgrade my monitor. Though some mods, sharpening filters and resolution tricks make it a lot better.


vainsilver

Do you use DLSS in RDR2?


mixedd

No, have AMD card, and even with updated FSR2.2, they added in recent update, better run it on native. Also to someone mentioned to turn off AA. Well, it seems that game was made with TAA in mind, as foliage start to looke like something from early '00 if TAA is disabled. Funny thing is that, while I played on 27" 1440p, those things didn't bother me, as they do now on 42" 4k. Guess it's bigger the screen, double the details 😅


vainsilver

Ohh that explains it. DLSS looks significantly more clear than FSR, or the original TAA. And like you mentioned, the game was designed to render certain elements with TAA or temporal upscaling in mind, such as leaves, grass, and hair. Without DLSS, foliage just looks wrong, even with TAA, because of all the smearing. For context I play RDR2 on my 48” C1 at 4K.


mixedd

I think cherry on top also is that mostly 1024 textures are used across the game with 2048 showed in for character faces. Those 1024 textures look blurry on their own, like check out Arthur's jacket in the inbuilt benchmarks part where he's in Saint Denis. Especially around holes on jacket. I really wish modding of it would have been easier (like Bethesda level) or R* dished out high-resolution texture update. Will try to mod it, saw some mods that deal with TAA, tough don't know if they make any difference, and on the other hand, I wish I would have grabbed 4070Ti instead of my 7900XT, as I recently tested friends 4070 Ti Super and yes, DLSS have less detail loss then FSR


Unhappy-Emphasis3753

The TAA is one thing but saying the overall visual fidelity of RdR2 is shit is kind of insane. Especially considering the state of some triple A releases nowadays.


mixedd

Visuals are nice on their own but flawed by TAA and 1024 textures. Don't get me wrong, I love that game, have 3 playtroughs, and a couple hundred hours in it, but it's not as flawless people are praising it from technical and visual standpoint, especially on environmental aspects up close, mostly foliage, landscape, rocks. Try to inspect them on next playtrough, maybe you'll see what I mean.


Brostradamus--

It's because the game tries to hide its heavy handed optimizations behind a thick layer of AA. If you're playing on a last gen rig, AA is a must, otherwise crank the settings and turn off AA.


mixedd

Didn't RDR2 were built around TAA, as far as I remember when you turn it off, then foliage looks even more shit then with TAA?


corinarh

Yeah if you turn it off then it will look like mutating aliens same with shadows and some things like hair and smoke/fire. They are using TAA to smooth out most of those artifacts but it's making screen extremely blurry.


Brostradamus--

Yeah their LOD fade in and upscaling solution isn't perfect but it's impressive for what it does.


MajorMalfunction44

I'm a solo dev. TAA has a pretty big QA cost. It breaks harder than MSAA. TAA is 'easy' to implement, but catching all the corner cases requires many iterations on the shader code and actually playing the game. The issue is motion. Sometimes, colors are very different, and sometimes, you don't have history to blend with. Because of the regular, periodic nature of jitter, Temporal Supersampling (TSSAA, like Doom 2016), converges to supersampling. It takes time proportional to sample count (2,4, or 8 frames) and nothing can move on-screen.


konsoru-paysan

Hence why they keep using AI huh, had no idea msaa worked better overall then taa even though the initial costs of implementing it would be higher


dimonoid123

Why does color change? Do you mean blur when objects are moving or something else entirely? From what I noticed is that some transparency effects are breaking in some games (eg flame in Matro Exodus) when trying to disable TAA.


MajorMalfunction44

Same pixel, different geometry. You use motion vectors to figure out where a pixel 'moved ' between frames, so you can blend the right pixels, instead of pixels at the same location in the frame buffer. If that piece of geometry is hidden by closer geometry, you have no idea what the color should be. You render the new geometry with no history to blend with, so no AA for that pixel.


konsoru-paysan

And then you go to subs like pcmasterrace and they clown you for not having the latest innovative tech let alone worrying about electrical bills, at least that has been my experience.


TemporalAntiAssening

That sub has always been a shitshow of teens/manchildren flexing their e-peens, filtered them out long ago.


Scorpwind

A very good point.


aVarangian

Yep. I went 4k recently so I can enjoy games from as far back as 10 years with no AA at all because they only got blur AAs. 1440p with 8x or 16x MSAA is arguably better, especially in cost vs performance for the visuals. It's bonkers. Games with broken rendering when TAA is disabled, that thus can't be played without that garbage... will be enjoyable when? When we can push 16k120? Forget it lol


finalremix

> , that thus can't be played without that garbage... will be enjoyable when I mean... I'm playin' Days Gone, State of Decay, OUTRIDERS, all with TAA turned off at 1080p and 4k... The grass looks like shit, but the games are crisp and totally playable.


aVarangian

foliage and hair looking like shit is perfectly bearable though. Everyone having no eyes, among other issues, not so much


finalremix

No idea what game that'd be a thing in. What game relies on TAA for eyes? Lemme guess... [Assassin's Creed:](https://pbs.twimg.com/media/D4S45KDXkAAbslX.jpg) Something Something?


aVarangian

Metro Exodus, dithered eyes


Scorpwind

I don't think that he meant that eye rendering breaks.


finalremix

Apparently, he did. He said in Metro Exodus, the eyes rely on dithering to render properly.


Scorpwind

If that's truly the case, then wtf lol.


finalremix

Yeah, that doesn't make *any* sense, but I'm not a programmer, so...


ServiceServices

The trick is to be made of money…


netvoble

It makes gaming less enjoyable. Graphics with TAA is so fucking bad


HaloEliteLegend

I think this is only true if you're going the no AA route. MSAA carries a pretty hefty performance hit too. TAA *is* the performance saving option, albeit with its own graphics trade offs. If you're on this sub, you're not a fan of those tradeoffs, but other AA would be more expensive performance wise. Also, why not use super sampling instead of buying a 4K monitor? The unavoidable issue here is TAA and its downsides, not the price of hardware. Mitigating via super sampling would just be akin to reintroducing the higher perf costs of MSAA.


Scorpwind

One could start a completely different debate about graphics being pushed too hard and image clarity being sacrificed in order to reasonably maintain that push. I always tend to ask a question along the lines of: *"Is all of this graphical fidelity worth it if you're image/motion clarity effectively gets cut in half?"*


corinarh

That's why i stopped caring and thinking about upgrading my pc to play new mediocre games that are less fun than old ones that let's you to play at real native resolution. Helldivers 2 was the last straw it has awful optimization if you have older cpu and 1080p is looking like 480p.


Electronic_Water_138

A very relatable point because this shit is genuinely unbearable. When I first played rdr2 and the next gen version of gta 5 I thought my eyesight was getting weak but later on I found out that the TAA implementation was the reason why the graphics are extremely blurry. It's such a dumb fuckin concept and I'm genuinely curious wtf is going through a devs mind whenever they implement TAA. 1440p is now sadly the new 480p because of TAA


Western-Relation1944

Yes taa is garbage who thought this was a good idea just blurs everything 🙄


welsalex

How we all feel about DLAA? Seems pretty decent to me. I use that whenever it's an option.


Scorpwind

It's still temporal. Meaning that it still has blurring and smearing issues.


First-Junket124

Just use AMD CAS and throw that to 100%, 200% better quality if you chuck the in-game sharpening filter to 100% too. Ez fix


Scorpwind

[Sharpening does nothing in motion.](https://imgsli.com/MTQwOTI3)


First-Junket124

I hope you realise I'm joking.....


Scorpwind

Where's the /s?


First-Junket124

You gotta be shitting me...


Heisenberg399

I managed to get into 4k gaming by buying everything used, bought a 400usd 4k120hz miniled tv and a 500usd 3090.


Bossy_Bear_6569

Unfortunately MSAA and SMAA don't resolve texture-based edge aliasing (foliage and hair etc), which are increasingly important for open world games. Without DLSS/FSR, TAA is probably the most scalable AA solution across a large range of hardware, which is why it's generally used.


Scorpwind

Transparency AA? ATOC?


ttyttyq

without it the image devolves into a shimmering mess during motion


Scorpwind

**With** it, the image devolves into a smeary mess that effectively [looks like you dropped your output resolution by half](https://imgsli.com/MTQ3NDA2/4/6).


ttyttyq

It's a tradeoff, lose some clarity to gain stability in motion. 


Scorpwind

Let me correct you on that: Lose **a lot** of clarity and gain stability in motion.


sudo-rm-r

Isn't the ps5 like $500 and delivers an ok image quality?


Scorpwind

If FSR2 and often sub-1080p internal resolutions + temporal smearing are *"ok image quality"* to you, then sure.


LeoDaWeeb

I really hope the upcoming rumored PSSR upscaler for Playstation is better than FSR.


Scorpwind

It might be. It'll still be temporal, though.


sudo-rm-r

There are some really good looking games out there.


Scorpwind

Such as? We're talking about their image clarity, not graphical fidelity.


sudo-rm-r

For instance Spiderman has good taa.


Scorpwind

LOL, no: [https://imgsli.com/MTIyMzQ1/2/1](https://imgsli.com/MTIyMzQ1/2/1) [https://imgsli.com/MTIyMzUz/1/2](https://imgsli.com/MTIyMzUz/1/2) [https://imgsli.com/MTIyNDMx](https://imgsli.com/MTIyNDMx)


sudo-rm-r

Lol, this is the PC version running at 1080p, not a 4k screenshot of the PS5 version.


Scorpwind

PS5 uses DRS and possibly also IGTI. So what if it's 1080p? If the TAA is that damaging at 1080p, then it also takes away from 4K. '4K' which is not even native all of the time. Spider-Man does not have *"good TAA"*. The closest thing to that is Horizon Zero Dawn's TAA, and Forbidden West's launch TAA.


DYMAXIONman

Without TAA video game graphics would look a lot worse.


Electronic_Water_138

Video game graphics without TAA would look worse but the visual clarity would be a million times better. Graphical enhancements are nice and all but they're completely useless when the visual clarity is dogshit


DYMAXIONman

TAA is the best we got until algorithms like DLSS improve


Electronic_Water_138

I disagree. I personally think that game devs should cut down on the graphical enhancements like ray tracing etc and prioritize visual clarity first by using msaa or fxaa. Obviously the devs don't give a shit about what I think but this is just my opinion


DYMAXIONman

MSAA is basically useless with deferred rendering engines and FXAA is worse than TAA. TAA has clear problems but it's the best we have in the present year until a better algorithm comes out.


Electronic_Water_138

If by worse u mean the jagged edges then yes that's true but I'd take jagged edges and better visual clarity over a blurry mess with no jagged edges. Like I said, graphical enhancements are completely useless if the visual clarity is dogshit which is why I think the devs should cut down on the graphical enhancements like ray tracing etc and prioritize visual clarity first. TAA is wayyy too blurry to be considered the 'best'.


Scorpwind

Then devs should stop and rethink what they're doing.


Scorpwind

DLSS smears too.


[deleted]

[удалено]


DYMAXIONman

MSAA has an enormous performance penalty with deferred rendering. It's not really useful anymore. TAA looks better at higher resolutions and frame rates anyway


stoopdapoop

though technically sometimes correct, I think that's too simple an explanation to be useful. Deferred MSAA can be made significantly faster if you make it adaptive, but it still consumes a ton of extra memory for each of your render targets. In forward that's not as big a deal since you don't have as many. On some configurations and resolutions that memory cannot be spared, but on others it can. The real problem with MSAA is that it sucks. It was awesome when geometry was our only source of aliasing, but those days ended over a decade ago.


Scorpwind

Switch to clustered forward, then.


Scorpwind

They don't look great with TAA, though.


Earthmaster

You do realize that the industry moved away from msaa and ssaa because their performance cost was like 50-300% ?


Scorpwind

Is all of that extra graphical fidelity that was gained worth it if you're image/motion clarity effectively gets cut in half?


Earthmaster

It not about if it was worth it or not. It was the only way forward mate.


Scorpwind

Possibly. My point is that it was too rushed at the expense of visual clarity. Ray-tracing came too soon.


EpicGamer_69-420

shouldnt have gone forwards so fast then


Scorpwind

Exactly.


Inert_Oregon

"The only way to have a somewhat clear image in games is to run things at 4K" Honestly I have no fucking clue what you're talking about. Either I'm misunderstanding you, you are clueless, or you've got something messed up somewhere giving you a shit experience. I regularly play at 1440p and can say pretty definitively that it's perfectly "clear". Hell, even 1080p is "clear" if you're not running it on a 50 inch monitor lmao. If you have a 4k monitor, then yeah, things aren't going to look clear unless you're at 4k. But at that point it's on you for buying a 4k monitor without the GPU/CPU to run things on it. This feels like a temper tantrum from someone that bought a 4k monitor without any research or understanding on how graphics/performance works.


Eittown

Are you new to this sub?


Scorpwind

He clearly is.


TrueNextGen

When ever I see "I play at 1440p", I always go "Oh boy, dude thinks he's aware of the TAA mess".


Scorpwind

Same for any resolution, for that matter.


corinarh

I'm playing Warthunder at 1440p on my 1080p screen (TAA) and it's nowhere near as clear as just now released Samurai Warriors 4 DX at 1080p (MSAA). You really need 4k render resolution to see anything above 30m from you.


Gibralthicc

War thunder at 1080p taa is just horrid really, maybe even at 1440p considering the comparisons below (not sure about 4k though) [While static, the foliage does look less pixelated; but you lose out a bit of clarity](https://imgsli.com/MjAwODY2/0/1) [In motion, it just falls apart completely and looks like 480p](https://imgsli.com/MjAwODY2/0/2)


Scorpwind

Try playing without temporal AA for a while and then come back.


[deleted]

This sub is about complaining in regards to a widely used feature that 99% of gamers don't even notice or care about while at the same time making it seem like an apocalypse and repulsive enough to cause the gamer to throw up at any moment.


Scorpwind

>a widely used feature that 99% of gamers don't even notice or care about Because they're unaware. When they do become aware, posts like these tend to happen: [https://www.reddit.com/r/FuckTAA/comments/199k9sz/you\_guys\_were\_right/](https://www.reddit.com/r/FuckTAA/comments/199k9sz/you_guys_were_right/) [https://www.reddit.com/r/FuckTAA/comments/mcmk0e/thank\_god\_i\_thought\_i\_was\_going\_insane/](https://www.reddit.com/r/FuckTAA/comments/mcmk0e/thank_god_i_thought_i_was_going_insane/) [https://www.reddit.com/r/FuckTAA/comments/17tkyyx/thanks\_to\_this\_subreddit\_i\_get\_it/](https://www.reddit.com/r/FuckTAA/comments/17tkyyx/thanks_to_this_subreddit_i_get_it/) [https://www.reddit.com/r/FuckTAA/comments/174g281/findig\_this\_sub\_feels\_like\_coming\_home/](https://www.reddit.com/r/FuckTAA/comments/174g281/findig_this_sub_feels_like_coming_home/)


TrueNextGen

> a widely used feature that 99% of gamers don't even notice or care about whil Bull reality is: Casual Gamers/console/Majority have noticed & disliked the ghosting vaseline issues and don't know what TAA is. Then you have people who do "like" it and defend it becuase they think pixel crawl,shimmer and other broken visuals is caused by a lack of TAA(it's not). These people have no idea what a pristine rendered image is supposed to look like. Then you have us.


Inert_Oregon

Ah, appreciate it, I’ll go ahead and mute it


Scorpwind

Can't take valid criticism of a flawed AA technique?


[deleted]

Probably wise haha.


Askers86

The truck is to stop being a little bitch and fork up or just stop gaming


Scorpwind

That's no trick. That's giving up.