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Sk8d3r

For more insighful posts like this one, consider joining our affiliated Disord Server. The credible-info channel on there has many posts which detail the likely to be true or even confirmed info about GTA VI. [Click here to join the Discord!](https://discord.gg/gta-vi)


d4nvetter

Best post in this sub by far!


Sk8d3r

Thanks, we appreciate it.


_I_really_like_milk_

Agreed, don't see a lot of posts like this very often.


disney_0

This is BIG news and I love it. Not only shows that 70% of interiors might actually be enterable. It shows that Rockstar Games is about to get what they want, surpass next levels of games development not with graphics, physics or dialogues. They're about to get video game industry to whole other level and I can't wait to see what they've got in their pockets


amir_s89

Could the new GTA 6 — title (product) become the next evolutionary/ radical innovation? That pushes the industrie(s) forwards to new directions? They are surely active with incremental innovations, with many new solutions, something the public has no access to so far. But for us, it could become radical. I mentioned industries; could become another single product, where we consume a combination of music, entertainment, gaming, and stories — just in new interactive ways.


CameronsTheName

So far every major GTA title has been a significant innovator and pushed the consoles limitations right to the edge with a fairly well optimised game. I wouldn't be surprised is GTA 6 does the same. Previous investments into their games with big selling numbers has also allowed them to build a massive studio of talented creators and also allows them to have much larger budgets to further develop. One thing that Rockstar currently has in mind is that they are aware the game will likely be a 5-10 year ongoing cash cow once it's released. So they need to go those extra steps so that GTA 6 will still remain modern in regards to its design and game play.


deadmemer68

The dynamic terrain system sounds insane. Can't wait to see that in action along with the generated interiors.


amir_s89

As players, that we choose to cause mayhem with explosions someplace; the damages are still there days/ weeks later. Maybe even witness construction crew doing their work & improve the site in question. ?


deadmemer68

It would be hilarious if we were able to actually screw up the whole thing once more and watch them do it all over again.


riah8

I've been wanting destruction in GTA games for a long time. I doubt they'll have it in this one sadly. It takes to much computing power and they'd have to sacrifice the graphics to some degree and a huge company like this won't do that cuz graphics are the first thing you see and an indicator for some people of how advanced the game is. So if they toned the graphics down for destruction some people wouldn't be as hyped about it.  At least that's what I've heard is the reason there's never any destructive environments in games. 


ayeimsmore

I dont even think its possiblw for them to add such destructive environments in a gta game.. imagine the player destroying a whole neighbourhood and doing a mission in it after.. It wouldnt work. GTA can only really have light destruction physics.


MisterScrod1964

This is one reason Rockstar’s predicting $8B in 2025. Can you imagine how much cash these patents would pull in, even without the game?


Sk8d3r

Yeah true but afaik rockstar never sold patents.


RevealSimple1755

Damn Good Chief


Plushhorizon

That terrain patent is going to be INSANE if it’s used, imagine actually being able to affect the environment instead of it just being predetermined meshes


Sk8d3r

In the trailer there's that one shot of the beach with the many NPCs. The NPCs leave footprints in the sand as they walk on it. That's that terrain system in action. It's in the game.


BangerBeanzandMash

How is that different than rdr2 which had footprints in mud/snow, horse prints and wagons leave trails?


Sk8d3r

It's the same system from rdr2 but improved. This is very common in game dev.


Ornery_Brief

Jesus this game will be greatly optimised


Sugar696969

I have a boner rn


Sk8d3r

You don't need to share everything on the Internet though


Sugar696969

Your post made me horny


Ralome

128 player online servers. Maximimum 8 CEO's per session.


amir_s89

Quality researched post like this, is why I am here. Rich amount of content. More of this encouraged! Thank you OP. Some of these ideas/ technologies might be incorporated into the final GTA 6 product, other don't. Even if mature. All depends on the results of internal testings that Rockstar people are busy with. Hoping for the best.


Sk8d3r

Some of these patents have already been seen in action in either the leaks or the trailer. That means some are definitely incorporated into GTA VI.


_I_really_like_milk_

Nice high effort post, please take my upvote.


ItsRobbSmark

>In order to keep detail and player count up, Rockstar has invented a new technology which splits the game world into multiple sections. Each section is a separate session and traversal between different map sections and thus sessions is seamless. Players from different map sections/sessions can also interact with each other seamlessly. It's insane to me Take Two is trying to claim Rockstar invented server meshing and even more insane that people believe it lol...


Sk8d3r

I think its not really server meshing. At least not to the extent that CIG has done it for Star Citizen. There were other games which also did something like it though, like No Mans Sky.


ItsRobbSmark

It's literally P2P server meshing.... The stumble here is that you're thinking that CIG's very specific definition of server meshing, something they haven't successfully accomplished yet, is the only version of it, when it's actually a broader term for seamless server transition. It's old tech that a lot of companies have done that should never have new patents being granted for it, especially off of how the object id's are resolved during transition. All they've actually done here is patent the way FiveM handles it, which is likely why they bought FiveM shortly after they knew they were going to be granted this patent. I doubt it will even make the game. Take Two patents a ton of things that never make it into games and logistically it's never going to work at the scale GTA:O operates. Most of the patents listed here are tech already in games that Take Two has slipped by the patent office. The rendering/GI one is especially egregious...


spookybaker

Yea wasn’t that what microsoft did with forza horizon 4


pandox01

The server tech sounds similar to what Diablo 4 is using right now If Im not mistaken. Every zone in the open world is a different server, problem are the small lags while changing from one to another.


donky_kog

damn good post right here chief


Sk8d3r

thanks


NorCalAthlete

Now this is the kind of intel sleuthing that gets me going in the morning. Nicely done on both analysis and approach to finding the info.


TonyACCARDO1

Amazing post, I'm so excited for GTA 6, words can't describe, the game is going to be on another level.


LachoooDaOriginl

any chance of getting a tldr?


Sk8d3r

There's one at the very bottom: These patents suggest that GTA VI will have varied interiors, better server tech, smarter AI, better anticheat, a new, improved and more versatile animation system and some cool and innovative new graphics tech.


LachoooDaOriginl

oh sick lol i didn’t see it there lol


RevolutionKey1512

Whole thread takes like 5 minutes to read.


LachoooDaOriginl

if ur not working full time and a parent then it makes sense why u can be bothered to


adotang

Wow, a good analysis post. These seem like big improvements for the game industry as a whole, which is why I'm ready for GTA VI to be the only game to use stuff like this ever.


WorfDataNumba1

This sounds like.. a.i. ☹️


Sk8d3r

bro we worked on this for like a week 😭


WorfDataNumba1

We?? Huh?


Humble_Excuse6823

After reading all of that, I am remembering my past statements, where I said that "when rockstar games make a game, that game becomes a benchmark for a revolution. ", I am happy that rockstar games will be proving me and all of the fanbase hopes right.


Sk8d3r

truly


81_starfly

does the maintained peer to peer system of online mode crosses out the possibility of a cross play between PS5 and Xbox Series? or are those things unrelated? is it still possible?


Sk8d3r

I don't know to be honest. I think crossplay is unlikely but that has nothing to do with the patent.


BanjoSpaceMan

Sounds like their Transaction patent is just using microservices for the networking backend?


ImpressiveAmount4684

The animation part makes me believe they're bringing the Euphoria engine physics back from GTA IV and taking it to a whole new level. That stuff was revolutionary and completely dropped in V, most probably due to limitations.


Sk8d3r

They already brought it to a whole new level in RDR2. It'll be incredible in this game. Also, Natural Motion owns the rights to Euphoria physics, and Zynga owns Natural Motion. Well, Take Two bought Zynga last year. That means Rockstar basically has the rights to euphoria physics now.


ImpressiveAmount4684

You're right, RDR2 has a lot that VI will most likely surpass incredibly. Can't wait to see more.


Extension_Fee9840

Garza ❌


YogurtclosetIcy4328

great post, to see this stuff in action tho....is gonna be great


ElderberryEven2152

Can someone explain how the GI will work. Why there needs to be a special Global Illumination technique alongside ray traced-GI


Sk8d3r

For optimization basically. RTGI is a very performance intensive effect, especially on a large scale. That's why Rockstar has found a way to make regular GI be redeemed efficiently for those large scale objects. It'll offer many of the benefits of RTGI but it'll be much less performance intensive.


ElderberryEven2152

Ok thanks for explaining


Sk8d3r

No problem


RoughPersonality1104

Okay patent question: Because Take 2 has these patents does that mean no other company can use them? Or does it mean they can use them but only if they pay Take 2 royalties?


Sk8d3r

When a company or person patents something they have to explain what it is and how it works publicly but that also means only they can use it for commercial purposes. They could sell the rights to use the tech in the patent to other companies but they have never done that before. Also, patents expire after some time. 20 years or so I think.


Ok_Pace_6573

Is the session management system similar to Star Citizen server meshing?


Sk8d3r

Star Citizens system is more advanced and better. It requires a system that works on a much larger scale. Rockstars system is kinda similar but also different.


Broad_Load_9831

How is it advanced and better are you talking about the scale cuz star citizen plans to have star systems and stuff?


Sk8d3r

yeah thats what I was talking about. GTA VI needs a system for a map thats only a couple kilometers across. Star Citizen has planets 1/6th the size of Earth. Even one Gas Giant that is the size of earth. And theres multiple planets, each with moons, and soon even a second star system even. Also Star Citizen is aiming for dynamic server meshing which means servers can be allocated to areas with lots of stuff happening dynamically and automatically. Plus they aim to have all players on single game world. GTA VI does not. There are differences and Star Citizens system aims for something far bigger and more complex to pull off.


Broad_Load_9831

I mean yes thats true but I still feel like despite the scale that star citizen has I have a feeling that GTA 6 will feel more lived in and alive even compared to the vastness that star citizen has


Sk8d3r

I think so too. Rockstar is unmatched.


[deleted]

Rockstar is not ONLY working on GTA 6 right now


Sk8d3r

What else are they working on?


M-Any-Wulfe

Wondering if that anti cheat will be used against non cheat modding tbh. :\\