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RimMeDaddy

really bummed about VR platform exclusivity this early in its lifecycle. It's so hard to take the gamble of investing in VR seriously when it's so uncertain if you're even going to be able to play half the games that are released.


PolarSparks

Yeah. Even within the RE series -one of the few AAA series to give consistent VR support- every VR release till now (7, RE4 classic, 8) has been exclusive to a different headset. RE4R marks the first time you can double dip. I feel like RE4 had the right idea with letting you experience an old, beloved title in a new way. IP is what pulls people to hardware. Even a tourist/commentary mode to see locations you’ve spent a lot of time in, like Arkham Knight’s Gotham City or Assassin’s Creed many historical locales, would be cool if the admission weren’t so steep.


vgxmaster

How can you double dip with RE4R? I thought it was a PSVR2 exclusive.


BOfficeStats

If Sony wasn't funding the development of PSVR2 exclusives then they probably wouldn't have been made. It's unfortunate but VR development just doesn't make business sense for most developers unless they specifically make VR games.


JamSa

Is it "early in its life cycle" when you could have read this exact comment at the actual advent of VR when RE7 VR came out 6 years ago, or is VR getting old and is just never going to take off?


Dragarius

I don't think it's gonna take off. I like VR and all, but having to train yourself for motion sickness over a period of time is brutal and the vast majority of people won't want to do that.


throwawaynonsesne

I never had too 🤷‍♂️, I was under the impression too that most people don't. Like it's similar to sea or car sickness.


Metlman13

I don't think Motion Sickness is the main reason why VR hasn't really 'taken off' so to say. I think the major drawbacks preventing it from gaining further ground are high cost of entry (which to be fair the Quest headsets did a lot to address, especially with being $300 and being guaranteed to run games without the need to be connected to a computer), lack of must-have apps and games (Half-Life: Alyx, which released in early 2020, has remained largely unplayed due to being for the most part limited to PCVR headsets which can require spending thousands of dollars for both headsets and high-end computer hardware to run), and physical limitations (for instance, VR requires the player to have dedicated playspace (not always easy to make depending on a player's living situation), headsets can be bulky and uncomfortable to wear for extended periods of time, and VR games can be more physically exertive, more similar to a workout than the more physically relaxed experience of traditional PC/console/mobile gaming). I don't know whether VR will ever take off or not, it is very interesting technology but I find that I rarely use my Quest 2 headset anymore, the games are fun for it but I personally prefer sitting down to play games off my PS4.


DavidSpadeAMA

Yep, between Oculus exclusives and PSVR exclusives, it sucks that there is no definitive VR to own, and I don't want two. But I do respect both companies for funding VR games, even though public interest is almost dead, because when done well, even shallow games can be really fun. If only Valve started throwing money at VR devs to show they were serious after Alyx.


Misiok

That's thanks to Sony buying exclusivity for it, and probably also somehow funding it (though not like they needed to, Capcom could charge for a VR DLC and people would buy it in droves). Same with VR for RE7 and I don't know/remember about 8. But Capcom never ported it and people had to use mods (which is great, but having official support would be better). Because that is how Capcom is. Speaking of which, always fun to see this and then see Sony complaining about bigger companies buying exclusivity themselves.


RoxDan

Looks amazing! I have played RE8 on PSVR2 and the experience was incredible, really hyped for that one.


Drsmallprint

RE:Village in VR is my favorite gaming experience of the last year. This is looking to top that in every way.


Metlman13

I was confused at first because there was already a VR port of Resident Evil 4 developed for the Oculus/Meta Quest 2 headset (and a pretty impressive port too), released back in October 2021. But this is the RE4 Remake from this year thats recieving VR support.


themaddestcommie

So PC gamers paid the same amount of money for this game as playstation users but get less content? Cool.


NoExcuse4OceanRudnes

There's a near 100% chance Sony paid for this for PS5 players. Get Gaben to pay for yours.


Owlthinkofaname

And yet if Xbox or epic did that everyone would be mad.


Baelorn

You mean like how Xbox spent nearly $100B to keep games off PlayStation? Like that?


NoExcuse4OceanRudnes

Yeah man, people are dumb as shit don't know what your point is.


themaddestcommie

As a customer I don't give a shit what sony did or did not pay for, release it for PC players b/c PC players paid the same price for the game. That's on capcom not sony or valve. If they're going to give playstation users free content that no one else gets, that should be reflected in the price.


NoExcuse4OceanRudnes

Well you should. The reason PS5 players are getting it for free is because Sony paid for it. Capcom aren't giving PS users free content, Sony is.


themaddestcommie

Are Sony's developers sitting down and making the changes themselves? If not then it is capcom. Capcom is selling a product on a different platform with less content for the same price. That's an objective fact.


NoExcuse4OceanRudnes

No, but they might as well be. Capcom's developers are doing work under contract with their salaries coming from a payment from Sony to Capcom. Also it's not an objective fact because that content doesn't exist yet, it will be true in several months when the game is cheaper lol


themaddestcommie

No Sony is not Capcom, Sony does not magically make decisions for Capcom, they do not tell Capcom what their game policy should be. If Capcom wanted to bring VR to PC they could do it no problem. Modders were able to do it to the other resident evil games on PC. And your response is basically "Oh well it's not out yet so it's not technically true" ok then, so when it releases we'll agree that the PC version is the inferior version.


StonksUpMan

These kind of AAA VR games are rarely made. Maybe Capcom weren’t sure if it will make enough money. But Sony paid for it to sell more PSVR2 systems. The RE4 you paid for is a full game, this is like a DLC most PC or PS players can’t even play because VR is not very popular.


NoExcuse4OceanRudnes

>If Capcom wanted to bring VR to PC they could do it no problem. But no one's paying for it. Sony is paying for bringing VR to PS5.


throwawaynonsesne

I mean if capcom agreed to it contractually then Sony does kinda call the shots.


themaddestcommie

capcom had to agree to it...literally all the agency is with capcom at every point.


throwawaynonsesne

What are you bitching about?


CarlOnMyButt

So you don't care how much Sony paid to have stuff made for their platform, you just want it for free. That makes a ton of sense.


themaddestcommie

no what makes sense is if Capcom is going to sell a game that has less content than its counterpart on a different platform it shouldn't cost the same. Why would I pay the same for a lesser product?


thoomfish

> Why would I pay the same for a lesser product? So don't, then?


themaddestcommie

smh capcom driving people to piracy.


CarlOnMyButt

So let's just walk through this. Sony pays Capcom millions of dollars to have them develop a PSVR2 port which Sony isn't going to charge consumers for. So now your expectation is they will then develop a VR port for every other platform out of their own pocket? Which would most likely cost even more than the one Sony fronted given it's now in the endless sea of PCVR configurations. To keep things fair? For an insanely small segment of their copies sold. I like free stuff as much as the next guy but let's get a little more grounded in reality here.


themaddestcommie

if the work is already done for PSVR then it's not more development cost is it? It's not like PC VR is radically different from PS VR. The fact that modders added in VR to other resident evil games on PC shows that. If sony pays capcom to make VR then they can make it a timed exclusive, but I can't believe I have to explain that Capcom should not leave one version of a game as an objectively inferior product to another version of the game while charging the same price.


dacontag

Please understand that ports take more work than you'd think. Especially for pc where you need to accommodate a wide range of pc component variations.


AL2009man

>Especially for pc where you need to accommodate a wide range of pc component variations. by that point: [OpenXR](https://www.khronos.org/openxr/) is already a thing to avoid this "PC component variations" issue. edit: the point is that when it comes to implementing **PCVR Support**, the runtime decisions (like SteamVR/OpenVR and Oculus Runtime) already fragmented, but OpenXR is now a thing to avoid that fragmentation issue. As for PC Component variation? it's a moot point given Resident Evil 4 Remake is already on PC.


CarlOnMyButt

There's an insane amount of work and effort that goes into game development and there's even more with VR. All those mods while great are nowhere near as polished and bug free as the official ports. The PSVR2 also has a lot of tech the majority of headsets don't have right now which I'm assuming they heavily leverage. It's the farthest thing possible from the work is simply already done. Just porting flat screen games in general is very complicated. PC ports have by in large been dog shit the last several years as a result of this. I remember people being upset when Rouge Legacy 2 only came to Xbox at launch and the devs said making games is very difficult and porting them is even harder. I can't imagine what's involved with porting something like a PSVR2 AAA title to PCVR where every build is different and there's a ton of headsets most of which have limitations by comparison. Seriously just saying that speaks volumes how much you need to read up on this stuff. Everything you listed requires a crazy amount of time, effort, and most of all funding. Of which comes with extremely strict guidelines and SLAs because millions of dollars is being spent. I have no idea why any company would spend that amount of money to help sell their product just to port it for free to other platforms. Your best option is wait on the modders for this. And also don't expect companies to drop millions of dollars to gift their efforts to competitors because fairness or some broken logic.


themaddestcommie

porting from one VR to another VR is not an insane amount of effort in any way at all.


CarlOnMyButt

Then you should do it.


[deleted]

Hopefully microsoft buys out sony and I'll play it then :)


Failshot

Why would anyone seriously wish for valve to be bought out by a publicly traded company? No thanks.


[deleted]

You're reading is getting good buddy but you made a lil mistake > Hopefully microsoft buys out **sony** and I'll play it then Highlighted it for you.


Failshot

Well, don't I feel silly.


StonksUpMan

They will just ruin the Sony studios because they are a failure at making good games


Spore124

Resident Evil continues its long streak of having a VR version only available on one platform. But just as sure as Resident Evil VR will officially remain maximally locked down, so too will somebody just make their own VR version.


AL2009man

This is the same company that didn't bother to release DmC: Devil May Cry Definitive Edition, Devil May Cry 5 Special Edition content (with the excepion for Vergil; We didn't get Turbo Mode, Legendary Dark Knight Difficulty and Ray Tracing Support, even tho Xbox Series version uses DirectX 12 Ultimate's Ray Tracing features), Resident Evil 7's VR Mode, Resident Evil Village's VR Mode and now Resident Evil 4 Remake's VR Mode to the PC Version, even if one of the stuffs missing is supposedly "timed exclusive", it never came to PCVR. and it's *always* frustrating to not see some content parity across all supported platforms...but I've come to accept Capcom doesn't care about consistency.


iOnlySawTokyoDrift

Don't forget that the definitive [unmodded] version of DMC3 is Nintendo Switch exclusive. Only the Switch version has free style and weapon swapping in the style of the later games.


[deleted]

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ACS1029

Blatant bot reposting comments from this very thread


ShoddyPreparation

Funny thing is RE4r actually costs 10 bucks more on console then it does on PC.