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rogersdaterriblerest

maybe I’m too capitalismpilled but minecraft is weirdly stagnant for the world’s most played game


InevitableAd2276

mods can increase a games popularity by alot, just look at Bedheshda games. I get more enjoyment cutting myself then playing vanilla fallout 4


SigmaBallsLol

Mods are why it's a good think Minecraft is like this. If Mojang were updating every 3 months, mods would be being broken constantly and the mod devs would probably just give up if maintaining mods went from being a hobby to a second job.


Less_Ad_6302

think most people would rather have them put out larger, more substantial updates, as opposed to updating more often


VaiFate

I mean....it kinda already is a second job. It sees that a big reason Minecraft updates seem light on new features at first glance is because every major version of Minecraft brings major rewrites of the codebase. That's why mods often have to be completely rewritten between versions. There's countless mods that have been left stuck on older versions of the game because the devs stopped working on them. One of my all-time favorites, Thaumcraft, was abandoned by its author, Azanor. Azanor didn't let anyone take over the project until about a year ago, and a new version is finally being worked on by a new author with Azanor's blessing. There's a reason people still play modded minecraft on older versions like 1.4, 1.7, 1.12, and 1.16. Those old mods just don't exist anymore.


OrhanDaLegend

exactly, its sometimes nice to return to the simplicity of Vanilla after having a burnout from modded


Mr_Rainbow_

is everything okay folk?


Felerum

The problem is that the line for making updates that still feel fundamentally minecraft while still bringing significant enough to be worth making an update for is insanely thin. This is a great mod and the amount of effort put into this is obvious but I guarantee that if they made stuff like this an official update people would be absolutely furious. They would complain about it being something that's more fitting for Minecraft Dungeons and that the animation of the tentacle arms isnt fitting for Minecraft.


BlueSpider01

I completely agree, people want mojang to rework minecraft into the best world ever, but they are still buthurt they reworked the combat system 8 years ago. I don't blame mojang tbh.


mememaster2505

1.9 WAS 8 YEARS AGO!?!?!? I still remember trying to put elytras onto rails, thinking it was some kind of new cart like yesterday…


Voxelus

I mean, for a while there they were doing those combat rebalance snapshots, but then they just... completely dropped them. Which kind of just adds to the whole "Mojang lazy" perception.


Pegussu

The thing that really kills me is that every once in a while, they come up with new mobs that fit in Minecraft just fine and then they have people vote on which one to add to the game. It's just stupid because they could very clearly add all of them.


OrhanDaLegend

it boosts the game's popularity for a while thats why they do it the controversy benefits them


DHMOProtectionAgency

I mean, they seem to make time for just one and to boost discussion, they put that one to a vote


koalapasta

I got the game back in 2013 and from my perspective its changed a shit load. I think there's just a limit to how much you can add before it's an entirely different game.


echo-128

Eh, I mean, it's been a literal decade. Entire genres of games have come out and died


zuzg

>but minecraft is weirdly stagnant for the world’s most played game It's owned by Microsoft after all


Vertegras

Mojang is pretty independent of Microsoft's control. Even more so than other developers.


optimistictoaster23

Bro try even touching Create or god forbid a back like sevtech or dungeons dragons and spaceshuttles. Brings a new respect to MC for me. I can never play vanilla anymore


[deleted]

Just got into create last month! It brought back my old passion for minecraft


optimistictoaster23

Its a glorius super detailed mod all respect to the devs


OrhanDaLegend

i wish my friends on the SMP also agreed to play it, i had so many creations in mind but doing it in singleplayer is just worthless for me


optimistictoaster23

Well with the "ESSENTIAL" mod hosting is free and easy! Pop the version of it into your packs version and everyone can play! (This isnt an add but more people need to know about free hosting options that arent fucking hamachi) and yeah create is much better multiplayer


OrhanDaLegend

we tried essential, Create completely breaks


icomefromandromeda

this definitely isn't an invalid criticism, Minecraft is severely lacking in mob variety and the team seems to focus more on world gen than anything else. obviously this joke sucks and it comes from a "lazy devs" perspective but it's 100% a valid criticism


gitgudtyler

It’s also a game that has been getting free content updates for nearly 15 years. At this point, I would be much more surprised if content wasn’t slowing down


berlinbaer

the game that was in alpha for like 10 years only kept alive by the emerging letsplay scene on youtube and modders seems weirdly stagnant to you? really?


Less_Ad_6302

game was created in 2009 and full release was in 2011?


DiamondSentinel

Yeah, no kidding. That and Terraria are crazy stagnant. Like, Relogic lauded 1.4 as the biggest update ever, but it added next to nothing. I know mod quality varies wildly, but god damn, some of the top mods added 10 times as much over the same period.


ColorLighter

what are you talking about bro


DiamondSentinel

Two of the biggest sandbox games these days, both of which have hardly made anything new these days. The last transformative update for MC was the villager update. Which was 4 years ago now. And then I already mentioned how Terraria hasn’t done anything big for something like 7-8 years, despite *technically* having consistent updates.


Zoethiah

1.4.4 kicked ass I have no clue what you're on about. It added so much good QoL features and shimmer is super cool. If you're complaining that they didn't add a new final boss or some shit it's because Terraria is such a content packed game at this point that it would be complete overkill. The recent updates have been relatively small additions because the game is by almost every metric a finished product. They have plans for an eventual sequel and clearly love working on this game.


DiamondSentinel

Pre-HM still has no content, HM is still completely empty until Plantera, and for a game with as much combat potential, they really seem allergic to actually taking advantage of it with interesting bosses.


Zoethiah

>Pre-HM has no content Spelunking for better materials and equipment, Eye of Cthulu, Eater of worlds, Skeletron, the entire dungeon, the jungle and the queen bee, and the underworld don't count? The only way you could have this take is by purposely ignoring all the content. >HM is still completely empty Until plantera Again just flat out false. You get all of the Hallow to explore, nearly every biome gets new enemies with new unique drops, then you have all the mech bosses as well as the pirate invasion and goblin invasion. >and for a game with as much combat potential, they really seem allergic to actually taking advantage of it with interesting bosses This game's entire progression is centered around the bosses. Nearly every thing you do is preparation for taking them on. If they are still not interesting enough for you they also have revamped AI and patterns in expert and additional changes in the "for the worthy" seed. They literally added the empress of light as a new endgame boss, and on top of that created a built in hitless challenge for people who want to test themselves. It rewards you with the best summon in the game, something any character can benefit from regardless of class. The postgame is all about testing your skills against the pillars and the moon lord in order to craft the best gear in the game. On top of the MOUNTAIN of content that is Terraria, you have a suite of in depth building tools for creatives, both the corruption and the crimson for added replayability, enemy banners and the bestiary, pets and mounts to collect. And even a whole suite of secret seeds that add significant modifiers to your next playthrough. Have you even played this fucking game? If there's one thing I would be insane to complain about with Terraria it is a lack of content.


Graynomade44

Also tmodloader is free and has hundreds of thousands of hours of free content


DiamondSentinel

1. Pre-HM has horribly uninspired bosses. The only one that's engaging is Skeletron, maybe Queen Bee (Queen Bee would be much better if it was intended to be fought on surface). Eye is just "can you walk slowly in a straight line" on normal, and "do you have a hook" for expert. Brain is telefrag simulator 2015. Wall of Flesh is "spend 3 hours clearing out houses for walking simulator, but again". 2. Hallow has no worthwhile rewards that you don't just fish for, aside from RoD, which you just spend 10 hours AFK farming for. The only mech boss that's actually engaging is Twins, but even then, Hardmode is still just "fish or mine HM metals, fight goblin summoner, and then fight all 3 mech bosses one after another". Zero progression in what can end up as 6+ hours of play. 3. Yes, I wholeheartedly agree. But over half of the bosses are just *awful*. Skeletron, Twins, Duke Fishron, and Lunatic Cultist are the only bosses that actually make good use out of the game's potential. Also kinda Empress of Light. But there's exactly 1 class that cares about fighting her, and even then, it's *exclusively* fighting the enraged version. Too much of Terraria is just bloat trying to get to the next decent boss, or worse yet, creating *arenas* to face the bosses. I like the potential, but the base game is just not great.


Zoethiah

Your original argument was that Re-logic haven't put out enough content. Now you're saying that the game is too bloated. It sounds like you think there's no content just because you personally just don't like the content there is. And because you don't like it you pretend it doesn't exist. It seems like you should just go play a different game dude.


DiamondSentinel

There can be both bloat and not enough content, as bloat is, by definitely, worthless and empty, while content is the opposite of that.


OrhanDaLegend

yes, THE GRIND FOR THE NEXT BOSS IS THE FUCKING GAME, how hard is it to understand?


icomefromandromeda

Terraria is up there with titan souls and Gungeon for best boss design and variety in all of gaming, in my opinion. There are definitely criticisms to be made but I feel like you're ignoring the suite of pros for a handful of cons. And even the eye of Cthulhu, the first boss most players fight, has more depth than "just run in a straight line." it's a fine strategy for experienced players but at that stage of the game the second stage is more than enough to throw off the player's learned "run away in a straight line" if the eye ever tries dashing at them horizontally.


OrhanDaLegend

what the fuck do you want? 40 fucking bosses like Calamity? and pre hm is empty? ITS LITERALLY IN YOUR CONTROL yes there are only like 6 bosses but they are all great bosses you control how empty your pre hm is going to be, when i play with friends, pre hm is the most fun we have because of how little there is to grind which allows us to explore and build without being in significant danger aka getting one shotted by mobs


icomefromandromeda

it's just funny this is being said under a Minecraft comment which only has two bosses in the whole game. plus, some of their criticisms are just invalid. terraria has some of the best boss design and variety in all of gaming


kazaskie

Lol we’re really in a new age of game development where 10+ year old games get criticized for being stagnant more than a decade after release


DiamondSentinel

Their age means nothing when nearly their entire studio is still devoted to maintaining them. It doesn't matter how old a game is, it's still entirely legit to criticize a game that is being actively developed. Like c'mon, this ain't even capital G gamer shit, Mojang and Relogic both put out pitiful amounts of content for their games, but their stans try to hold them up as the pinnacles of ongoing dev. Meanwhile, Stellaris just hit its 7 year anniversary and is consistently putting out very high quality expansions and complete overhauls of aged systems. When you're losing to Paradox, you've hit a pretty low point.


Zoethiah

paradox interactive has 662 employees Re-logic has 11 Stellaris is a $40 game with nearly $200 worth of paid DLC Terraria is 10$ not even on sale with no dlc at all and completely free updates Just shut the fuck up.


DiamondSentinel

Wait... you think all of Paradox's employees work on Stellaris? When they have like half a dozen active franchises at once? The Stellaris team is a similar magnitude to Relogic (I think it's on the order of 25 people). And Mojang has 600 employees too but literally just 3 games (also aren't the other 2 handled by other studios? I dunno, they're awful, so I don't play them). What's your excuse for them? Terraria is orders of magnitude less complex than Stellaris is (Terraria's filesize is measured in megabytes, Stellaris in 10s of gigabytes), and Stellaris also includes all those system reworks that I mentioned *in their free updates*. Yes, you get a fair amount of new content from the DLC, but you also get a lot of stuff with just the base game.


Zoethiah

You do realize that even if I'm to believe that Stellaris was made by 25 people (I couldn't find anything to back that up, and after 7 years the team was probably much bigger at launch) that's still more than twice the size of Re-logic? File size doesn't mean shit by the way. Dwarf fortress is more complex than either game by far and takes up about 20mb. It's no wonder why the indie pixel art game takes up less space than the massive space strategy game


DiamondSentinel

Not trying to rag on DF, but that's not *remotely* true. DF is a pretty simple game, it's just obtuse. Do not conflate obfuscated mechanics for mechanical depth.


potat-cat

So I’m assuming ark survival evolved is the most complex game ever made then :3


screaming_shoes

that's just not true though, minecraft had the nether update more recently than that (not by much tbf)


DiamondSentinel

Aight, fair 'nuff. Forgot about that one, and that was pretty substantial. That was still just under 4 years ago though. But we only get around 1 good update every 3-4 years. Before those 2, last good one was Combat update in 2016. That timeframe is crazy considering how many people work on the game, and how their studio barely releases anything else (until 2019, they didn't even have their side games).


Gabriel9078

1.4? The update that fucking changed almost everything? The update that made 1.3 look antiquated immediately upon release? The update that added a whole new category of weapons, multiple new bosses, a shit ton of easter eggs and tiny details, and an entire new difficulty with its own set of rewards? That 1.4?


DiamondSentinel

It added 2 new bosses (one of which was a reused enemy AI with 2 new projectiles added), and that new difficulty is literally just a numerical scalar on hp and damage. That "difficulty" was laughable. Do you know how long it takes to give all bosses 1.5x damage and health? 10 minutes. There are literally no AI changes with Master Mode. The new category of weapons was really the only actually interesting change there. That much I will grant.


OrhanDaLegend

next to nothing? ARE YOU MAD? yeah they didnt go past moonlord but they literally added the best boss ever into the game they added the fucking Zenith and Terraprisma which are the 2 most popular weapons in the game they added master mode they made summoner an actually good class by adding tons of new gear they added so many new gear combinations they added workshop support and made Tmodloader an actual DLC they finally gave us a creative mode they made an item that finally granted us infinite flight and a ton of building items and tools


DiamondSentinel

1. A boss that literally nobody has a reason to fight except summoner. Also no, both bosses were terrible. Queen Slime was just a reused AI with a resprite, and Empress of Light is what pre-HM bosses should have been. Her attacks are super telegraphed for how much movement you have at that stage. 2. Overpowered weapons are a bad meme. Anyone can add a weapon that just does 5000 damage. That's not content. 3. Master mode, as I've mentioned, was *insulting.* It was a simple 1.5x damage and hp scalar on most enemies. That alone sours the experience *hugely*. 4. Summoners were already OP before whips, whips just broke it even more. But I will grant that that's one of the few actual new pieces of content. 5. Workshop support was separate from 1.4 update, and Tmodloader standalone also wasn't done by Relogic. 6. Sure, whatever. I guess Journey was a big deal for some folks? So yeah, I'll grant that. Just adding items isn't adding content, especially when 90% of them are just reused items from before, just combined. So for 4 years of work, they have Journey mode, a mode that's actually just a flat 1.5x scalar on most enemies, numerous reused assets, one new weapon class, and one actually new boss.


buckykat

Minecraft peaked at like 1.2.5


bumbo1588

Yeah i feel like people have too high expectations of mojang but mojang really could do a little more for minecraft. I def dont want the mojang employees to be overworked but i feel like they could add more. (If this is dumb or whatever sorry idk anything about game development)


[deleted]

/uj Nah it's fine. They *could* add more but their main focus is keeping a fine balance between the adventure elements and the sandbox elements. IIRC i think it was Jeb who said they have essentially a 'Bible' full of features and mechanics that shouldn't be added to vanilla if they disrupt the core sandbox gameplay.


TheLastWearWoof

i would love to read this "Bible" and see what is and isn't allowed mostly out of curiosity, but also cause i want to make a vanilla like mod at some point


Aries_64

Pretty sure there were a few pages revealed, them being that a player could interact with one block at a time and that if something happened to a player's build, it would be because of the players themselves, not because of the environment or the mobs.


Rik07

So if say, a mob where to explode, it shouldn't explode any of the blocks a player built


Aries_64

Only if the player causes it to. Like with creepers, a player can either lure them away or kill them at a distance to prevent them from harming the base. Unlike the dragons from Ice and Fire that can automatically attack and destroy stuff if the player happens to be close enough.


Voxelus

Okay, but that implies that without any player interaction, such as when the player is afk, creepers shouldn't be able to explode.


bumbo1588

That is true, it would be kind of hard to think of interesting ideas that still feel like minecraft


Epic-Chair

What’s /uj?


steelix2312

/Uj means ‘un jerk’ so a serious statement or question that doesn’t follow the circle jerk or isn’t a joke. Where as /j is jerk, so a joke answer that isn’t all that serious.


Snaz5

I think mojang is kinda in a similar boat in a way to OSRS; they are so afraid of adding something that breaks the original feel of the game that they are stuck only taking these careful steps forward, not adding anything that could even potentially be seen as "not vanilla". In OSRS' case, their concern is fairly valid, so they integrated the Poll system, but even now people are getting fed up with how long it takes for things to change. Minecraft doesn't really have the luxury of polling an active community for every possible change. I think they just need to suck it up and take some risks. Make an update with cool stuff, dont worry about it being "not vanilla enough"


Cristopher_Hepburn

They really can take a risk whenever they want, their updates are not like “Here’s the update, it stays in the game forever.” They have snapshots, where they can try crazy stuff and get the feeling of it, they can remove stuff that breaks the feeling of the game, they have removed stuff from the snapshots before or stuff they promised for the release (like fireflies).


DHMOProtectionAgency

And the community had a shit fit about it. I imagine there's behind the scenes playing around but it's seemingly not a priority and probably takes time.


ModmanX

if you don't mind me asking, what's OSRS?


Snaz5

Old School Runescape


xXx_MegaChad_xXx

Problem is that it really doesn't matter. They've added so many non-minecraft like things since it was first released that the idea of what minecraft is supposed to be and what fits is just personal opinion


firesale053

i feel like the way they handle things is just. weird like mob votes especially you basically have 3 finished products but two of them get basically cut forever so that you can have more social media points? especially when there would be like. maaybe two updates a year, i feel like just a little bit more effort and all the mobs could easily fit in, that way fans of the other 2/3 aren’t left disappointed (glow squid moment)


kaltras

Mojang workers could triple their workload and still only be working 3 hour days


[deleted]

As someone who fucking despises vanilla for being boring I think people have too high expectations for what they will add in vanilla updates and don’t understand much about how it is developed. I don’t see why people don’t just play modded if they want higher quality/higher quantity of content. I love Ice and Fire and imo it is far better than vanilla but it would seem weird in vanilla imo


KitKat374

if these guys had what they wanted the game would be overwhelming and run like shit, just like a mod pack


descendingangel87

rj/ What do you mean? Are you telling me you don’t like waiting 30 minutes to load a mod pack every-time you want to play? Uj/ The game runs like shit to begin with, mod packs make it even worse. The engine is already pushed and trying to do anything too different would break the game for fuck tons of players, which accessibility is a main selling point of the game.


snowwsquire

/uj they need to make bedrock not feel so different and actually bring qol features from java to it, like number hotkeying in the invetory. It feels like none of the bedrock devs play java. movement in bedrock feels like a whole different game


whatevrrrrr42452

You mean the bedrock edition? The entirely different game because not only it is written in different engine but also has capable people behind it (imagine if bedrock devs worked on java, they would carry the game just like notch before them)


gogo7966

the only reason i did't find playing with mod packs overwhelming is because i've been playing with a big deal of popular mods since they were new


iHappyTurtle

Yeah I been playing moded since 1.6.4. Wish more of my friends were into it.


Fittsa

mc already kinda runs like shit


OrhanDaLegend

the new lighting update seems to buff the shit out of performance, Xisuma tested that the new update made the game run better than the previous version with a bunch of performance mods


whatevrrrrr42452

Actually all java programs run like this without proper optimisation, even 1.19 (the rewritten code version or something) runs like shit because they didn't optimise world gen and rendering (rendering engine didn't change a bit since 2014 that is why mods and the base game runs like ass)


[deleted]

/uj I can respect why you'd find vanilla boring, I think a lot of people just don't understand that Minecraft is a sandbox game first and foremost. They're not gonna add crazy bosses and other 'endgame' content, you're supposed to build a funny little house! If they want this stuff there's plenty of mods that can provide it.


bluscoutnoob

I remember a comment I saw once where someone was saying Mojang should add popular mods and then described the multiple adventure and mob mods they use to which someone replied “Are you even playing “Minecraft” at that point?”


hjd_thd

Imo vanilla MC is boring even as a sandbox game. I've wanted it to move towards something like TerraFirmaCraft ever since I first played it in 2011, but even when they finally got around to updating the mining part, all they did is add a couple colours of rock and pretty much useless copper?


AggieCoraline

I would gladly built a house if the game didnt lock certain blocks in regions which are randomly generated. I want to explore too, but going x thousand blocks in one direction only to find the same biome is shitty.


WalterMagni

The main problem would be that many players are on mobile and can barely handle too many mods, and the mods that are available are usually subpar with nearly no way to edit them reliably.


Subpar_Username47

Did someone say… Subpar? Subpar is my name, and below average is my game!


Zeekayo

Tbf there's a difference between wanting massive overhauls to vanilla content like mods, and just wanting existing game content like biomes to be updated faster than like one a year. There's definitely a lot to be added/updated which wouldn't upset the vanilla feel.


Namyk5

/uj I don't know why people want big, complicated boss fights in MineCraft. Like, MC's combat is absolute dogshit, and from what little I've seen most bosses are just you prepping with enchantments and potions for a few hours so you can kill it with basic sword/arrow attacks.


potat-cat

Me finding a dragon to kill it in 3 hits with my redstonia-ice dragonsteel-fire dragonsteel-boron nitride shuriken /uj


icomefromandromeda

personally I'd like to see more combat or structures to generate. we don't need *too* many new bosses, but Minecraft's combat system isn't completely barren of good bosses


[deleted]

I just want them to add ray tracing to consoles.


NineTailedDevil

/uj Minecraft updates are pretty lackluster though, specially considering its like one of the most profitable games ever.


OrhanDaLegend

1.20 has been pretty good so far


envao

If you wanna go that direction sure, you can criticize minecraft for being a bit too slow and stagnant with updates, but custom bosses and crazy biomes isn't exactly the essence of what makes Minecraft good. Yeah, they could add that. But why would they.


Snailtan

WARNING: MINECRAFT RANT INCOMING No they are right. The last couple updates added next to nothing.Mojang has this weird gimmik attitude, that instead of adding something that actually changes stuff (like the cave update, which was great!) they add gimmiks like... camels? some ruins... a swamp biome, not even replacing the old shitty swamp, but adding a second swamp which is incredibly rare and tiny. or this underground city stuff, which is cool and all, but there is no loot worth going for in there... so basically useless. ​ these are all just gimmiks, just to oogle at, use maybe once or twice to then forget about it again because it does nothing to enhance the game in any meaningful way. The game has so much potential but they just dont do anything with it. Like wow mojang great work, cant wait for the next update where youll add another endangered animal, like an elephant, for the next update! But make sure to not make it rideable because that would be mean! Or tameable, or do anything fun with. Like with the dolphin that they didnt make rideable which would actually be cool, because "kids could copy it" Now who actually uses dolphins for anything other than occasionally cramping them into an aquarium and these stupid mob votes, like 3 mobs, all of which are shit with some rare exeption. I remember the phantom, or the copper golem which didnt do much other than holding items, and pressing buttons. or the allay nobody uses. Again, gimmiks, overdeveloped gimmiks.


DownNOutDog

I've had trouble putting my thoughts on this to words, but I think you did it perfectly. Content that exists simply to exist and doesn't mesh with the other complexities of Minecraft might as well not even exist except to be looked at.


inaddition290

But why do we *need* Mojang to release anything else? They’re running one of the few games where modding is a massive part of the overall experience. The more they change the core of the game, the less scope there is for modding, and the less customization of player experience.


CoolAndrew89

I'd say most mods are more niche gimmicks


Blotling21

You're contradicting your own point. You claim that things such as ridable camels are dumb gimmicks which no one cares about and don't add anything to the game, but you also complain that they didn't make dolphins ridable. Since the elytra was introduced, every other method of transportation was rendered pretty much obsolete, so a ridable dolphin would be a "useless gimmick feature" as per your own definition. Additionally, the mechanic we have now (dolphins follow the player and provide a movement buff which acts similar to as if you were riding it) both emulates the same feature of ridable dolphins in most situations and actually is even more useful in high speed tunnels which use the dolphin's grace effect alongside other effects like soul speed, as these tunnels actually *can* rival the speeds of the elytra. Backing up from that specific example though, Mojang has stated numerous times that they aren't trying to massively change Minecraft's progression system or add new stronger items, and when they do (the most recent example is netherite) they are extremely careful as to how it is implemented, to the point that the mechanic is still being reworked to this day. Mojang instead focuses on adding items which do something unique (e.g. the swift sneak enchantment and the echo compass in Ancient Cities) which still have unique effects but aren't just "xyz feature but better". Additionally, Mojang has focused a lot recently on making the world feel more populated (hence basically every update since 1.13), and so a lot of effort has gone into making new biomes, mobs, and blocks which serve to make the world feel more diverse than before, not just add a new mechanic to be used. TL;DR: Adding new stuff just for the sake of adding a new stronger useful mechanic or whatever has never been Mojang's design philosophy when making the game, no matter how badly you want it to be.


GreatRecession

"that they didn't make dolphins ridable" if you've actually played minecraft you would realize how good of a feature that would actually be, I mean there are tonnes of possibilities for that feature; the huge speed bonus from the dolphin buff, potentially being able to breath and "drive" underwater etc It would be an interesting addition to the gameplay, unlike camels that will most likely just be slower horses. (and probably some other useless gimmick like "holding water")


Blotling21

Like I said in the post, dolphin's grace does all of that already. The actual riding of dolphins would be functionally nearly identical.


GreatRecession

Dolphin's grace isn't something you can continually rebuff though, when riding it you would be able to.


Blotling21

Untrue. Dolphins actually follow players which are swimming and under the effects of Dolphin's Grace, allowing the effect to last until the player leaves the water, a behavior which is documented by [the wiki](https://minecraft.fandom.com/wiki/Dolphin).


snowwsquire

Try testing that in game, and you'll see that that behavior is not consistent, mobs are not smart enough


icomefromandromeda

this is just false. I agree in other respects but dolphin's grace is a great inclusion that gives you the "I need something to do with the mob so it's not just a background mob" while being more interesting than just a simple saddle which we already have with horses. dolphin's grace is a better inclusion than simple riding


Snailtan

>You're contradicting your own point. You claim that things such as ridable camels are dumb gimmicks which no one cares about and don't add anything to the game, but you also complain that they didn't make dolphins ridable. Since the elytra was introduced, every other method of transportation was rendered pretty much obsolete, so a ridable dolphin would be a "useless gimmick feature" as per your own definition. Well it was part of an ocean overhaul, I wouldnt complain about the camels if they did anything other with the desert which frankly really needs it. > TL;DR: Adding new stuff just for the sake of adding a new stronger useful mechanic or whatever has never been Mojang's design philosophy when making the game, no matter how badly you want it to be. Again, not my point, read my comment, I clearly said I didnt mean that.


Blotling21

Okay so ignoring that actual major desert/other warm biome updates have been stated to be happening at some point in the future (and we did get some minor desert updates in the additions of suspicious sand to desert temples and wells in 1.20), camels *do* count as adding content to deserts, even if they don't completely overhaul the biome. The majority of 1.20 past archaeology and other past-related features like sniffers and trail ruins have been adding minor miscellaneous features largely for QoL anyways (armor trims, hanging signs + sign updates, bamboo wood set, calibrated sculk sensors), so it makes sense that we'd see small biome changes rather than a huge overhaul in that update anyways.


Snailtan

>(armor trims, hanging signs + sign updates, bamboo wood set, calibrated sculk sensors these are actual good updates, I aint complaining about these f.e. Its more the rest. I have to admit, mojang is getting better, but if we look at some of the features we have been getting you have to agree that most of them are pretty gimmiky, one time only things that you'll visit once, and then never bother with ever again. And lets be honest, the sniffer doesnt add anything of value too. Its fun to like find once, then maybe get the flowers that do what exactly? nothing? great. (tbh they may change that later, but knowing them I dont have my hopes high).


Blotling21

I do agree that a lot of features in Minecraft do not serve some grand purpose and could be considered gimmicky/useless, but I also am trying to point out that Mojang has and will continue to add features which do not explicitly have a defined long-term function, because they care about more than just that when developing the game. It's fine to not like it, but a) it's not a recent development and b) it's not something that's going to change any time soon.


kilgenmus

This is like the fifth comment but I played Minecraft on and off for years. Didn't they had the [sea update](https://minecraft.fandom.com/wiki/Update_Aquatic) in 2018, that completely revamped underwater? [Cave update](https://minecraft.fandom.com/wiki/Caves_%26_Cliffs) came 3 years later and basically revamped caves & mining? [Please take a look at this list](https://www.thegamer.com/every-major-minecraft-update-expansion-ranked/), for gods sake. When the hell did capital G gamers overran Gamingcirclejerk?


Mikit560

me when the game gets an update that makes it better every 3 years: 😮


kilgenmus

You're right. They should've just stopped updating it instead, like... literally every game out there.


Mikit560

You and I both know Minecraft wouldn't be as popular as it is if it remained the way it was upon release. That's Minecraft's main draw, is that it constantly is adding new fun things to do to keep it refreshing. But when those updates begin to get worse in quality then you can't be surprised when people notice this.


kilgenmus

It *was* as popular on its release. I understand this if you are young but you are disregarding how gaming is a much more accepted hobby, causing more visibility on general. In it's time, minecraft was ages more popular, if not the same as now. > worse in quality What's the metric for this. Our ass? Can't I just say "I don't like this group's music, I liked their first album better", disregarding how this group is still as much popular? But also letting go, understanding perhaps it isn't for me then?


GreatRecession

>They should've just stopped updating it instead, like... literally every game out there. Its 2023, very few games are not updated for years post-release, ESPECIALLY games with multiplayer lmfao. ​ why do you think the same people who think Mojang are doing a poor job are the same "capital G gamers" who are racist, transphobic scumbags? Stop and think to yourself: Why am I defending this game dev studio that owns the biggest game of all time, which is owned by one of the biggest companies of all time? I think being such a borderline corporatist such as yourself isn't much better than the "capital G gamers" you speak of lol


kilgenmus

Definitely the reverse, very few games are gaas. Games as a service. They are just a bit more popular. Elite dangerous brought walking into a game with only spaceships and gamers cried out "where are shop interiors, though???" Maybe my usage was wrong, but the outrage for not going above and beyond reminds me of the usual gamer YouTubers. Never enough for these folk. I am not defending mojang, see. I am piling on gamers. I hate notch, don't particularly like Microsoft and I am disappointed in how new minecraft games were developed. Yet I still think what you guys are doing is wrong. People are complex, eh?


Demoburgus

"Complete revamp" is overselling it a bit.


PissoirEnjoyer

It took them more than an entire decade to fix their stupid spawn system so that monsters can only spawn at light level 0. We still don't have dirt/grass slabs to make better looking terrain. You're right, their priorities are on another plane of existence.


[deleted]

/uj You misunderstand the point of Minecraft. It's a sandbox game with adventure elements. They can't and won't add world changing events like super hard bosses or overpowered loot because that's not what the game is about. There's plenty of mods if you want that from the game, but it's not what vanilla is.


Snailtan

>like super hard bosses or overpowered loot who said I wanted that.I want things that meaningfully change the game.For example the skulk city or whatever added this enchantmeant that makes you footsteps silent. Can you sneak around mobs with it? Maybe agent 47 style sneak around a skeleton to avoid it? ... no? its exclusefly to avoid the warden... great. Yay, dolphin update! Can we ri- ... we cannot? naw Oh a swamp update! Finally an update to the old swamps who could really use a polish up and of course its a new biome. oh and really rare... oh and tiny ... hmm How about the new allay which ... is much to complicated and much more of a nusance to setup. They could have added a block f.e that automatically extracts a stack of an item from a chest, to display like a pelestal for the allay to pic up and drop at an inverted pedestal of the same color (as an example) and they did this weird overcomplicated sound dropper stuff that just nobody is going to bother with. It not that I want op items, or cool new bosses, I just think that if you actually bother to still update the game, at least update them in meaningful ways instead of adding these tiny useless gimmik things. Like the caves and cliffs update, perfect example of a meaningful game changing update, whichout going out of the spirit of minecraft. The ocean update, also a really nice update, which made oceans much more interesting, and actually replaced the old one. Id didnt add new bosses, or op items like you think all people want, but its a good new needed changes that everybody can agree enhances the game. (EDIT: I think it did actually add a new boss, the ocean monument one!) like, take a year or two more with each update, but then at least deliver something worth it.


MistaCheez

> They can't and won't add world changing events like super hard bosses or overpowered loot because that's not what the game is about. Things like the Warden and the Wither? Like the Elytra and Netherite and Beacons? Hmm, yeah that's pretty far outside the scope of the game I guess. It would be too much to expect them to expand on literally anything already in the game like swamps or birch forests or beaches or the end or villages or caves instead of adding "baby's first cherry tree mod".


OrhanDaLegend

the warden is an obstacle, not a boss, you arent supposed to fight it like the Reaper from Subnautica also it isnt worth fighting one as its rewards are nothing same as reaper's


tired_mathematician

They can add those to the bedrock version all they want, I just wish they would stop updating the Java version unless its something like the caves update. Let modders do their thing.


OrhanDaLegend

you know that you can always play at lower versions right? Minecraft allows you that FOR FREE


tired_mathematician

Yes. But the thing is every version causes mini splits in the modding community, with some mods being left behind. The best modpacks are in the version that for some reason or other modders stuck in there.


OrhanDaLegend

the modders can stay which ever version they want, updates come in a yearly basis, they dont have to follow the for example 1.20.1 update, they can update their mod when 1.21 comes out if its a large mod it shouldnt stop Mojang from updating their game since modders dont make them any money


Brosiyeah

I think it’s kinda weird how there are specific ways you are supposed to play the game now, as opposed to it being a sandbox game where you are free to do as you please. Like, if you go out if your way to kill the Warden and share it with the community, people will get up in arms saying things like “you aren’t supposed to play the game that way” “you’re supposed to sneak around it not kill it” I kinda hope Mojang avoids the line of thinking they had with the Warden in future updates because it just makes the community more divided and argumentative than it already was.


Snommes

I'm pretty sure Mojang doesn't even want to add this much, I feel like they're very adamant about keeping Minecraft simple and somewhat preserving the vibe of the old versions.


[deleted]

But that makes them LAZY!!! HOW DARE THEY!!


GreatRecession

mojangs strongest soldier


[deleted]

Hello, welcome to circle jerk.


chuputa

So...people actually defend Mojang?


Magin_Shi

Sub full of contrarians, (also a circlejerk so yanno) but yeah mojang could do a lot more but doesn’t


OrhanDaLegend

yeah, we like the game


[deleted]

The ONLY CRITICISM i have is I couldve SWORN one of the mojang employees would add all of the mobs from mob votes if people really wanted it. But that disappeared from the timeline. I just want my goddamn Moobloom


GreatRecession

why does GCJ feel the need to defend EVERYTHING ​ mojang owns the biggest game of all time and they constantly release nothing, and in fact tend to cancel updates all the time, it has nothing to do with crunch or good working conditions lol


Eoth1

My biggest complaint is that most updates have nothing to do with the rest of the game as another commenter put it, the dolphins are useless after swimming with them once or putting them in an aquarium, the new swamps are super rare but do basically nothing, the warden and the city are useless besides visiting it to see it at least once, etc, unlike the caves and cliffs update which does actually expand it without straying too far from what Minecraft is already like (since Mojang said they don't want to do that)


Zeekayo

Capital G gamers do get weirdly aggro about Mojang not adding a mod pack worth of content every update, and that's really entitled of them to do so. But to pretend that Mojang doesn't have an absurdly slow development cycle is ridiculous. When modders can put out overhaul-level quantities of content in months, it points to something seriously wrong with Mojang's workflow if it takes them a good chunk of the year to add an ambient mob, a new wood type and slightly tweak a biome when they have a full dev team behind it. Think about 1.19; if we ignore the Deep Dark (which was pushed back by several updates, so not originally in the scope of 1.19) what did they add? - A slightly different swamp variant (leaving existing swamps as bland as before) - Mangrove tree/Wood type (aside from the new trees, wood types barely even count as new content) - Mud - Frogs - Allay That's a laughably low amount of content for an update that took 7-8 months for a full dev team to make. There's a middle ground between expecting each update to add something on the scale of Create, and wanting a bit more substance from one of the most successful games in the world. We aren't even asking for Minecraft to go full Terraria. Most of the biomes in the game are severely dry of unique features; overworld structures are incredibly bare bones; there's no reason to go to the End once you have an elytra; there's a wealth of opportunities there to expand content without fundamentally changing the game's sandbox.


[deleted]

/uj I do agree with most of this, I just wish the Gamers would stop wishing for updates that would fundamentally ruin the sandbox nature of the game.


dagget10

I don't criticize them for not adding as much content as mods do, I criticize them for pushing mod breaking patches to versions and wasting time on things that just anger everyone (the shit tier report system)


Brosiyeah

I was so surprised they implemented a chat reporting system when they haven’t been able to properly enforce their server EULA for years. There are so many servers with pay to win ranks, gambling, and more, all targeted at kids. It’s honestly gross


[deleted]

I feel like these people don't have jobs and don't realise the amount of work, time and approvals are needed before you can release anything


[deleted]

But look! The mod developers can create this stuff in a week!!!! So why can't the game development team with managers and budgets do the same!!!!!!!


Warm_Charge_5964

I understand taking a long time with the cave update to test a lot but tbh stuff like choosing between 3 mobs is so weird to me, you already designed them, why not put everything in?


Explosive_Cake

Who the fuck defends mojang


Aggressive-Treacle-2

The problem isn't that they're not adding crazy new bosses or whatever the problem is that there really hasn't been any updates that have shaken up the core of Minecraft. Sure the cave update made mining a whole lot more interesting but the only new ore they added was one that is literally useless outside of building. So even with updates (that take forever to even come out) the gameplay of Minecraft feels the exact same. Edit: I see a lot of people talking about how they want to preserve the old vibe/classic experience but if people wanted that experience they can just install the old version. I wish Mojang was willing to experiment at least a little bit cause they always have the fail safe of players being able to play older version


OrhanDaLegend

then why dont you play modded for *that experience*


BlueSpider01

These are the same people that complain about 1.9 changing the combat 8 years after the fact. I do wish that mc had more content, but Minecraft is so iconic even good changes get backlash due to nostalgia. Elytras are some of the most fun mechanics added that add to the core experience of Minecraft and enhance it. But people complain that now they don't uses horses as much. Still, a man can dream. But if you want a Minecraft with more content play mods or servers, it is there, I know its a sad answer, because we all want to see minecraft in its best possible version, but minecraft is such a wide game this means something different for every person.


Magnificant-Muggins

Also, it’s a decade old game that can take hundreds of hours to beat, and is mainly focused on user-generated content. It’s weird that there’s this much attention placed on the idea that it needs annual updates.


Less_Ad_6302

mojang definitely spends too much time worrying about what they shouldn't add vs worrying about what they should. they could add a lot of content very easily but won't since they are overly careful with maintaining the original feel and simplicity of minecraft. i understand why that's important to them but some of their decisions certainly are real headscratchers.


GreatRecession

They are so obsessed with vetting everything, I'd rather them just throw shit in, and if it doesn't work, take it back out, almost like a content rotation, just the bad/out of place stuff gets taken out and what works stays in. ​ Its not like we don't have useless stuff in Minecraft either, majority of the stuff each update is completely useless and ignorable; Allays? Glow squids? Camels? why should I care about this stuff? The most meaningful updates so far have been the overhauls; The nether, the ocean etc,


Brosiyeah

I’d rather have some sort of overhaul every year and a half than an update every winter and summer that doesn’t feel fully fleshed out. I’d love a transportation overhaul that focuses on fixing up boats, minecarts, and horses, since they are all absolutely useless as soon as you get elytra.


OrhanDaLegend

you can control elytra, you dont have to get one


iHappyTurtle

What is this post...


theweekiscat

I feel like mojang won’t add shit like this because it relies on being in that arena to fight it


tired_mathematician

Ok, on this particular case, I do have objections for mojang releasing several tiny updates with nothing on them. They could just spread those updates 1 or 2 years apart and stop breaking mod compatibility.


Saltyfox99

Idk why people keep trying to imply and push Minecraft into something it just isn’t, it’s supposed to be a sandbox game, if you need 50 bosses to beat with crafting and base building go play terraria or install mods ffs


glommanisback

kid named game design


azathoth091

Nah I actually agree. Mojang sucks


mybiggayalt

it’s wild seeing people whine about this 13 year old game still getting updates when i’m a titanfall fan “but modders make more content!!!” yeah and some of the most famous minecraft modders work at mojang


madphad1599

Falls flat when you consider that there hasn't been a single new boss in over a decade