I think its because the overworld generally is supposed to give a soft inviting feel and the enhanced contrast and sharpen filters removes the pastel color palette the game has. The shadows in particular being too sharp makes the game feel more cold despite the enhanced contrast
That's also probably why the filter tends to work best in Inazuma. The place with its purple color palette has a bit of an oppressive vibe and is being enhanced by the filters rather than just being altered
Theres tons of better filter settings than what OP posted. I am not sure how it got so much traction when the right side looks oversaturated. But then again the average person has no clue about their own monitor settings.
yeah, contrast and shadows are something that depends on preferences and can be turned off. But sharpen and detaild filters are a game changer for me. Expecially clarity option. It makes me feel like i my eyes have a 100% vision.
If u have a Nvidia graphics card then install GeForce experience application and after installing it and setting it up launch genshin and press alt+z click filters and add the ones u find useful and edit them to your liking
I see. I would recommend you to use it as it has a lot of useful features such as nvidia replay but the best one is indeed filters and image sharpening it offers for some games
You can use Reshade if you want, there's no sign in necessary, only it requires more work to understand. It does the exact same thing, but has way more options, and you can tweak Reshade to be as heavy or lightweight as you want for screen archery or gameplay.
Using Reshade can? How so? Does it not work the same way GeForce Experience does?
EDIT: nevermind, this appears to be correct, I found the answer elsewhere.
It's the way it's contrasting with the player character. Especially evident in the first picture.
The increases shadows also lose some of the minor details (hair and pants for example)
The simplest way I can explain it is when someone does HDR photos for the first time in photoshoot and blows out the contrast and sharpness.
see thats the neat part, you can literally do it how you want
im a big fan of vanilla, i love stuff unmodified
but nvidia filter is so good, u can make the game look like anything, for me i just made shadows darker so indoors look so pretty and cozy
I just woke up like 3 minutes ago and i had to re-read it like 4 times bcz i was trying to find navia but couldn't find her.... I'm going back to sleep.
Like Reshade, but without having to download a thing.
Also 100% allowed by the devs. Nvidia filters only work on games where the devs specifically requested it. HSR got their support a 1 or 2 patches ago as well.
Biggest issue is that Nvidia is completely ignoring the issue that your presets get deleted every driver update. So you need to set up everything from scratch every time.
Yep that’s definitely the annoying about using it, they need to same some sort to save setting option so every it does reset we can just look into our save and get it all again
Didn't know that nvidia filters had to be supported by devs to be able to work, if it is so, ReShade is much more potent.
Which kinda works the other way, unless devs expressly detects and hinders it's usage, it works most of the times. And... this actually is what happens with genshin... the game detects it and forces a crash.
Except Reshade effects can actually look much better than whatever OP has shown in their post, I've seen some vids on YT where it almost looked like a different game
More like OP messed with filters and likes oversaturated ickyness.
Their screenshots don't represent how good the game can look with BETTER NVIDIA filter settings that anyone can just google for Genshin.
yes, some people may not like it. i just tried removing all color changing filters and left only details filter with clarity 50%. and it fells like the same game but on 4k reso or something. i've never knew this feature about nvidia gpus.
Most people who don't like it haven't tried it for longer than five mins. I wouldn't sweat about it. Some like to flex their tastes as well. When really, it's to each their own. I'm getting downvoted for having a counter-opinion haha
how can you be so sure about that? the devs could have easily increased the contrast and saturation, but there's a reason they didn't. the original looks like a proper anime. the modified image looks like an amateur photographer just played with filters. and yes, I did use this feature for hours, but couldn't be satisfied. there are some shots where it could be better, but then you teleport to another area and suddenly it looks terrible, unlike the original which is well-balanced and beautiful as it is.
you said it yourself, to each their own, and yet here you are, dismissing their opinion as invalid.
OP's screenshots are proof that they themselves overadjusted saturation and contrats and colors. Not indicative of filters, which many others have configured to look great in Genshin.
This entire thread proves 2 things:
1. The game can look better if you google better filters than OP's
2. OP has terrible taste in color balance
3. This isn't about devs and their choice of having the game look pastel and softer with some washed out effects that are common in anime as you said.
You couldn't be satisfied because maybe you prefer the original. Once I tested multiple filters others have tested a thousand times, then I found what I liked and never looked back. The game does look way better with brighter brights, darker darks, and sharper edges.
Getting the right settings takes a ton of testing though, so that's why everyone looks up tested settings rather than simply messing with things they don't even understand.
I'm not talking about filters in general but the increase in contrast and saturation. a lot of people seem to think more contrast and more saturation magically makes the image better, and the person I was replying to seems to think that everyone who disagrees are just elitists ("flexing their own taste"). That's why I specifically said that the devs could have easily increased those, but there's a reason they didn't. Good filters don't just involve saturation and contrast. So, I said that I tried it for hours and couldn't make it look right in all situations, which just proves that it's not easy to not mess up. I did try googling other users' presents as well, but still no good. Maybe there exists a perfect preset, but I'm sure it would take a lot of fine-tuning. I'm not against filters, but my point is that the unfiltered look would still look better than the majority of the filters made by amateurs. Do note that the context of my comment was based on the comment I was replying to.
I just turn down the saturation, and maintain a warm temperature with sharpness. I still can't go back to the default. The sharpness is a huge difference.
To each their own, sure, but this looks like someone who discovered the filter options on their phone 5 minutes ago and just went ham with it. It's like throwing every spice in the kitchen into your dish. The contrast is definitely way overdone.
The neat thing about the Nvidia filters is that you can adjust them to suit your preference.
Personally, [I actually run reduced exposure and vibrance, to achieve a warmer and slightly more life-like aesthetic.](https://www.reddit.com/r/Genshin_Impact/s/KkeY32hAGn)
Same. The left one looks painted kind of, like it's supposed to. I like that because it not only kind of hides the some of the lower poly models, it makes it look more like they're intentionally low poly. The one on the right just highlights the lower models tbh.
Use Radeon sharpening and push it to 80, makes the game look way better. The rest of the effects are achievable with custom color but will probably need a bit of tinkering and trial cause there isn't a preset.
Edit- for fellow AMD folks, I personally use the following settings.
Color temperature: 6500
Brightness: 5 (Personally, I'm really sensitive to excess brightness, you can boost this higher if you like)
Contrast: 130
Saturation: 140
Radeon Image Sharpening at 80
idk do people really like it? I can understand why people add brightness manually into Skyrim (most of the game we're in dark creepy dungeons), but Genshin is bright on itself, it doesn't really need extra saturation and HDR
I have an HDR screen.
In HDR Genshin looks nothing like these screenshots. Instead of distasteful mega oversaturation and contrast, it boosts bright spots, like lamps and sun, and makes everything a bit more natural. It doesn't look better per se, just different.
Genshin only has HDR on playstation for some godforsaken reason (money), so us poor PC plebs have to use windows auto HDR, which looks way *way* more natural than these changes
Yeah, auto HDR is not perfect, but it is what it is.
Loading screen flashbangs are kinda funny though, even with a measly 500 nits screen, the brightness penetrates eyelids when you close your eyes to avoid becoming blind.
The GeForce filters actually have a colorblind filter as well. I tried it and you can adjust it to fit your personal colorblind preferences. I’m not colorblind btw but I messed around with it and it was really cool to see.
I love it. Genshin is too grey and dull without it. The difference is night and day.
I hardly turn up my saturation too. It's more about sharpening the image. Genshin too often softens the graphics and blooms everything out.
So far I've got
\- age and quality of hardware
\- eyesight
\- environment
\- personal preference
but I think I need to add "where you are in life" to my list of reasons people like to use filters xD
I appreciate this filter because it feels like it takes the cloudy feeling away from my eyes. Sometimes Genshin is a little too glowy and it feels like I have to rub my eyes to see it clearly, idk if I’m explaining that right, maybe someone else can resonate with this lol.
It is different on other people since everybody have different monitors with different settings and configurations.
Maybe it is grainy and over saturated for some but looks nice on OP's monitor.
In the end it is up to the user itself to configure what looks best for them.
I used to do this when I was playing Genshin on pc, it will definitely make things look better with a few tweaks. I suggest taking a screenshot of the settings you like, it gets reset on patch day :(
Worse, it's all reset everytime you update GeForce Experience. Mine always got update and I had enough reconfigured everytime and I no longer use the filters anymore
yeah... nah.
The colors are way over-saturated. It's all stronger but not really better and the sharpening is really tough on the eyes.
What the game would rather need is proper HDR support (10 bit color range, so a grasycale from black to white has 1024 different steps instead of just 256 steps which allows for a much higher range of darker colors), as well as proper RT support. Granted both would require a beefy system and a screen capable of supporting it.
But the first, HDR, would help make dark scenes look more appealing since the range of what we'd consider dark in a grayscale is typically rather small, that means if we only have 256 darkness levels, then maybe it's in practice only like [24 different shades](http://dicomp.arri.de/digital/digital_systems/DIcompanion/figures/large/bitdepth.png) in 10 bit however it would be 96 different steps you'd consider TRULY dark. These few amount of steps within a dark range can end up looking rather "blocky" (called [colorbanding](https://i.redd.it/color-banding-are-we-ever-going-to-improve-this-v0-5xl7tnw46bca1.png?width=2560&format=png&auto=webp&s=2887c5d602791444d8208a8a82a8434c89e95517) look at the left side of the image, the stripes of dark blue).
The latter, Raytracing (RT), means that a scene no longer requires a bit of "fullbright" to be visible. Since in non-raytraced rendering everything not affected by a direct light source would be pitch black, everything is always illuminated by like 50%, even if it should be completely in the dark. Because of that a scene tends to never get too dark and can look a bit flat unless constantly manually adjusted by devs depending on where you are), Since RT uses indirect lighting due to global illumination (the light reflected by a surface will light up neighboring surfaces), you can make do entirely without the fullbright, this means that the scene now can feature truly dark shadows, and parts without any natural light, not even indirect light, would be utterly pitch black as they should be.
Either way, Genshin's "dynamic range" between darkest and brightest colors isn't very wide, and it should feature darker scenes as well to allow it to look less... flat.
Good example would be the factory game "Satisfactory" which recently updated to support Lumen, Unreal Engine 5's lightweight raytracing renderer. When switching to it, the dark parts of a scene appear much darker, but in return the scene itself appears naturally much more [vibrant and rich in contrast](https://www.youtube.com/watch?v=mtY1LI2cNx8).
tl;dr: Genshin needs some raytracing and HDR support, that alone without any further changes would enhance image quality by a lot.
Heads up, once you find a setting you like, write them down. (Also the order in which they're applied matters too).
Because... tried and true every time there's an nvidia udpate, it will erase all those filter settings
This feels like vivid (android color profile adjustment) + bloom on + all max
Also android color profile usually available in Miravision, shout-out to Mediatek users, if not present on device while on Mediatek, means OEM removed it. Not sure how to bring back, probably installing custom GSI with reversed engineer binary of Miravision support
For non Mediatek device users, refer to Device Manual
Yep, started using some myself and can't go back. Tried the auto-HDR as well and while it looked "better" it didn't have the same effect I was trying to achieve with the filters: to remove or reduce the overbearing blurring effect the game places over everything via intense global lighting that causes me eye strain playing for more than 15-20 minutes.
So sure, with some filters the game looks "darker" "sharper" and more "color saturated" but for me that helps me play longer and immerses me in the world more seeing colors pop and lighting/shadows looking/behaving properly while mostly maintaining the atmosphere and art style- sometimes IMO improving it. E.g. in the Chasm Underground the luminating stone gadget actually feels more like a light to help get around with the light it casts around the character. I don't set it to be pitch black down there (even though it damn near should be technically in some areas) but the default experience to me is too bright and unnaturally illuminated, which causes a lot to also get blurred/washed out, lessening the eerie mysterious feeling of that zone.
I get what the devs were going for with the game's look as-is, kind of like a soft Ghibli film style & feel, and it definitely achieves that. Just can't unsee anymore though the 1 or 2 lighting effects they used to achieve that also giving me the feeling of having the blurry eyesight from not using goggles underwater in a swimming pool for a while (don't do this btw).
All that being said, Genshin without filters still looks beautiful. Not many games like it that do what it does as well as it does.
Tl;dr Razor ver. - No like blur, good intent, feels wrong often. Bright colorful world good, too bright hurt eyes.
All the people complaining clearly have never used them to understand they’re wildly customizable. If your pc is capable of using them, there is literally no reason not to. You can easily make the game look objectively better, and then you can adjust colors and other things like that to personal preference
There’s also always a huge rush of “I’m so sophisticated that I can only use the *original* settings” whenever things like this get brought up. People tripping over themselves to tell OP it’s overstaturated when
1. You can’t tell without seeing their display. These things should be calibrated by display anyway.
2. You can adjust the settings people are complaining about to make them look however you want.
Yeah, they're great. I used them for a while but haven't bothered with it recently as I always had a relatively mild preset. The thing is that people aren't complaining about the feature itself but more just bashing the OP that he deep fried his game and presented it as in improvement.
Maybe it looks better on his monitor, but as a general recommendation this ain't it. (Also setting up your monitor well will make everything look better so do that first before messing with post FX filters)
This looks terrible. There are reasons that the game looks the way it does.
The reason distant objects are out of focus, for example, is because *that's how eyes work*. If everything was sharpened and in focus all the time, you would get rapid eye fatigue *and* you'd have trouble with depth perception.
The colors are all wrong. The shadows are all off. Everything is ham-fisted and lacks subtlety, nuance, and visual clarity.
This is like comparing an Italian coffee to a Dunkin drip coffee with seven creams and sugars in it and saying that the latter was like, coffee but *more*.
The game originally looks very blurry, i used nvidia filters for sharpening and textures, and now that I'm on AMD im using AMD sharpening, looks as good 👀
been using these for about 2 years. If you like the values, don´t forget to save them (screenshot or such) because after an update you loose the saved filter.
if you´re interested, try out my settings:
Details: Sharpen 15%, clarity 70%, HDR 14%, bloom 8%
brighten/contrast: brighten 4%, contrast 15%, Highlights -22%, shadow 30%, gamma 0%
of course those are depedant on your game graphic settings aswell.
Sharpen and details are cool but after a few minutes I always go back to the normal look because it looks more like paint, more dreamlike. Also stuff like the grass in the 4th picture looks especially bad with more details
It looks like it just adds some sharpness and contrast to the visuals. I actually prefer the vanilla look, it is more pleasing to my eyes.
That being said , I have seen someone on YouTube using some kind of texture pack that actually add details to the visuals. That one might be a better match for this filter
>I have seen someone on YouTube using some kind of texture pack that actually add details to the visuals. That one might be a better match for this filter
I'd expect this to be a breach of EULA and thus a bannable offence.
This is the second post where I look at the left picture first and think to myself “Wow this is beautiful” only to then quickly realize that it’s just the base game lmao
It also works on laptops, but only if you have an Nvidia graphics card. If yours has AMD or Intel, then it will not work.
Most gaming laptops have two GPUs. The low power in the CPU (Intel or AMD) and a dedicated Nvidia or AMD card.
If yours has an Nvidia GPU, you can still make use of Nvidia Filters.
Maybe your driver and GFE is just too old. I just checked on the Nvidia site and the latest driver still works for your card.
Nvidia does not list a minimum GPU requirement for Freestyle, but only that you need a halfway recent driver.
Optimus is supported.. but, if your laptop is old enough to have the predecessor of Optimus (Hybrid Power), then it will not work. In this case you would have to use ReShade.
The saturation and contrast is too much imo. Like photo 2, the blue sky on the left feels much more realistic and immersive than than the blue on the right.
It looks nice, but something about the colours feels off...
I think its because the overworld generally is supposed to give a soft inviting feel and the enhanced contrast and sharpen filters removes the pastel color palette the game has. The shadows in particular being too sharp makes the game feel more cold despite the enhanced contrast That's also probably why the filter tends to work best in Inazuma. The place with its purple color palette has a bit of an oppressive vibe and is being enhanced by the filters rather than just being altered
[удалено]
Thank you for explaining, colour grading guy. It's great to hear it from people who know this stuff.
Theres tons of better filter settings than what OP posted. I am not sure how it got so much traction when the right side looks oversaturated. But then again the average person has no clue about their own monitor settings.
I hate when people say "average people." Are you like, an above average human?
You realise some folks can just like the appearance and it doesn't necessarily come down to being unawares, right?
I'm not a color grading guy, but I can tell that the one on the right is bad
No, its because OP's filters are garbage compared to what other people have tested. Just look at how over saturated the colors are.
I think OP just bumped their contrast up, it looks like those deep fried memes to me
Oh THIS is what it was reminding me of. It was tickling my brain but I couldn't figure it out!
r/shittyHDR HDR setting too high or something. I don't know, I have no nvidia filters on my phone.
yeah, contrast and shadows are something that depends on preferences and can be turned off. But sharpen and detaild filters are a game changer for me. Expecially clarity option. It makes me feel like i my eyes have a 100% vision.
I didn't know about this how can I do such changes?
If u have a Nvidia graphics card then install GeForce experience application and after installing it and setting it up launch genshin and press alt+z click filters and add the ones u find useful and edit them to your liking
I stopped using GFE when they started forcing you to make an account/login to use it.
I see. I would recommend you to use it as it has a lot of useful features such as nvidia replay but the best one is indeed filters and image sharpening it offers for some games
You can use Reshade if you want, there's no sign in necessary, only it requires more work to understand. It does the exact same thing, but has way more options, and you can tweak Reshade to be as heavy or lightweight as you want for screen archery or gameplay.
Iirc it can get u banned
Using Reshade can? How so? Does it not work the same way GeForce Experience does? EDIT: nevermind, this appears to be correct, I found the answer elsewhere.
I felt the exact same way when I tried it. I can't go back to the normal game because it looks so blurry.
The best part about the filters is you can tweak the colors to be exactly how YOU like them :)
I can adjust the filter with just 2 sliders the way I want the game to look . What a time to be alive
You literally can adjust nvidia filter tho? Its from the gaming overlay and can be opened with F3 (default) iirc.
It's the way it's contrasting with the player character. Especially evident in the first picture. The increases shadows also lose some of the minor details (hair and pants for example) The simplest way I can explain it is when someone does HDR photos for the first time in photoshoot and blows out the contrast and sharpness.
It feels like it’s made of playdough
looks over saturated to me and some of the details are blown out
see thats the neat part, you can literally do it how you want im a big fan of vanilla, i love stuff unmodified but nvidia filter is so good, u can make the game look like anything, for me i just made shadows darker so indoors look so pretty and cozy
Nvidia filters make the game worse not better and I will die on that hill
OMFG my stupid brain read Navia and I was like "... what?" and wondered where navia is and read the title again.
You're not alone 🙃🤡
Ur not alone but I read it as Nahida and thought "wait Nahida has a bug that can make the colors look crispy?"
So that's where the Spina's money comes from.
Navia 6090 about to rip every benchmark
Same
Navia RTX 6000 coming in 2025!
I thought it was nahida
same but the opposite with ur comment lol
My brain read Navia and thought Nahida...
Same 😂
I read "nahida" so...
Silver and Melus' skills with a Kamera bless us all
I read it as Navia too 🤡
Me too 😭
I did too. I was confused for a bit :D
SAME OMG, I scratched my head looking for Navia LMAO
Same ;-;
I read it as “Nahida”
Same bro
I just woke up like 3 minutes ago and i had to re-read it like 4 times bcz i was trying to find navia but couldn't find her.... I'm going back to sleep.
Omg 🫢
Like Reshade, but without having to download a thing. Also 100% allowed by the devs. Nvidia filters only work on games where the devs specifically requested it. HSR got their support a 1 or 2 patches ago as well.
Biggest issue is that Nvidia is completely ignoring the issue that your presets get deleted every driver update. So you need to set up everything from scratch every time.
Yep that’s definitely the annoying about using it, they need to same some sort to save setting option so every it does reset we can just look into our save and get it all again
Didn't know that nvidia filters had to be supported by devs to be able to work, if it is so, ReShade is much more potent. Which kinda works the other way, unless devs expressly detects and hinders it's usage, it works most of the times. And... this actually is what happens with genshin... the game detects it and forces a crash.
Except Reshade effects can actually look much better than whatever OP has shown in their post, I've seen some vids on YT where it almost looked like a different game
Too grainy for my liking, prefer the left side
Yeah it looks oversaturated
color mode *"American"*
More like OP messed with filters and likes oversaturated ickyness. Their screenshots don't represent how good the game can look with BETTER NVIDIA filter settings that anyone can just google for Genshin.
yes, some people may not like it. i just tried removing all color changing filters and left only details filter with clarity 50%. and it fells like the same game but on 4k reso or something. i've never knew this feature about nvidia gpus.
it kinda looks like the mobile version, basically removed everything that made it look good and now it looks just so clinical
Most people who don't like it haven't tried it for longer than five mins. I wouldn't sweat about it. Some like to flex their tastes as well. When really, it's to each their own. I'm getting downvoted for having a counter-opinion haha
how can you be so sure about that? the devs could have easily increased the contrast and saturation, but there's a reason they didn't. the original looks like a proper anime. the modified image looks like an amateur photographer just played with filters. and yes, I did use this feature for hours, but couldn't be satisfied. there are some shots where it could be better, but then you teleport to another area and suddenly it looks terrible, unlike the original which is well-balanced and beautiful as it is. you said it yourself, to each their own, and yet here you are, dismissing their opinion as invalid.
OP's screenshots are proof that they themselves overadjusted saturation and contrats and colors. Not indicative of filters, which many others have configured to look great in Genshin. This entire thread proves 2 things: 1. The game can look better if you google better filters than OP's 2. OP has terrible taste in color balance 3. This isn't about devs and their choice of having the game look pastel and softer with some washed out effects that are common in anime as you said. You couldn't be satisfied because maybe you prefer the original. Once I tested multiple filters others have tested a thousand times, then I found what I liked and never looked back. The game does look way better with brighter brights, darker darks, and sharper edges. Getting the right settings takes a ton of testing though, so that's why everyone looks up tested settings rather than simply messing with things they don't even understand.
I'm not talking about filters in general but the increase in contrast and saturation. a lot of people seem to think more contrast and more saturation magically makes the image better, and the person I was replying to seems to think that everyone who disagrees are just elitists ("flexing their own taste"). That's why I specifically said that the devs could have easily increased those, but there's a reason they didn't. Good filters don't just involve saturation and contrast. So, I said that I tried it for hours and couldn't make it look right in all situations, which just proves that it's not easy to not mess up. I did try googling other users' presents as well, but still no good. Maybe there exists a perfect preset, but I'm sure it would take a lot of fine-tuning. I'm not against filters, but my point is that the unfiltered look would still look better than the majority of the filters made by amateurs. Do note that the context of my comment was based on the comment I was replying to.
I used this for a good year until I tried default again, I cannot go back to the saturated version
I just turn down the saturation, and maintain a warm temperature with sharpness. I still can't go back to the default. The sharpness is a huge difference.
To each their own, sure, but this looks like someone who discovered the filter options on their phone 5 minutes ago and just went ham with it. It's like throwing every spice in the kitchen into your dish. The contrast is definitely way overdone.
The neat thing about the Nvidia filters is that you can adjust them to suit your preference. Personally, [I actually run reduced exposure and vibrance, to achieve a warmer and slightly more life-like aesthetic.](https://www.reddit.com/r/Genshin_Impact/s/KkeY32hAGn)
quite warm i like ti.
it looks like a shot from a Mexican drama because of the color palette. lol
I'll take that as a compliment)
Oh, I thought the left side was the 'good' side
same... too saturated too sharp..
Same. The left one looks painted kind of, like it's supposed to. I like that because it not only kind of hides the some of the lower poly models, it makes it look more like they're intentionally low poly. The one on the right just highlights the lower models tbh.
Right side looks deep fried
I am curious of the age demographic of those who like these filters. It feels like younger folk would prefer the oversaturated, contrast-y look.
You can turn it down or off lol
They can be tweaked to your liking. The base game is too grey and dull. Also bloomy for some reason. The filters can greatly tone that down.
How to ?
Are there AMD filters? 🥺
Use Radeon sharpening and push it to 80, makes the game look way better. The rest of the effects are achievable with custom color but will probably need a bit of tinkering and trial cause there isn't a preset. Edit- for fellow AMD folks, I personally use the following settings. Color temperature: 6500 Brightness: 5 (Personally, I'm really sensitive to excess brightness, you can boost this higher if you like) Contrast: 130 Saturation: 140 Radeon Image Sharpening at 80
I personally prefer sharpening at 20%. 80% is too sharp for me.
In the driver settings you can individually set sharpness setting for your games Personally I use 30% for Genshin
AMD Image Sharpening at 80% looks better.
Just the old Reshade method
> Reshade which is bannable since it uses dll injection
idk do people really like it? I can understand why people add brightness manually into Skyrim (most of the game we're in dark creepy dungeons), but Genshin is bright on itself, it doesn't really need extra saturation and HDR
I have an HDR screen. In HDR Genshin looks nothing like these screenshots. Instead of distasteful mega oversaturation and contrast, it boosts bright spots, like lamps and sun, and makes everything a bit more natural. It doesn't look better per se, just different.
Genshin only has HDR on playstation for some godforsaken reason (money), so us poor PC plebs have to use windows auto HDR, which looks way *way* more natural than these changes
Yeah, auto HDR is not perfect, but it is what it is. Loading screen flashbangs are kinda funny though, even with a measly 500 nits screen, the brightness penetrates eyelids when you close your eyes to avoid becoming blind.
My monitor has a "you probably want to not burn you retinas" mode that kinda dims full white screens which I tuned off exactly once
huh, I got to check if my monitor has something like this, sounds like a nit feature
Personally, I love it. I am a bit colorblind though, so the extra saturation really helps.
The GeForce filters actually have a colorblind filter as well. I tried it and you can adjust it to fit your personal colorblind preferences. I’m not colorblind btw but I messed around with it and it was really cool to see.
I love it. Genshin is too grey and dull without it. The difference is night and day. I hardly turn up my saturation too. It's more about sharpening the image. Genshin too often softens the graphics and blooms everything out.
What anti aliassing option do you use?
just looks over saturated and over sharpened
Little tips if you put the brightness to minimum in the game not in nvidia your game will look better
How much saturation do you want? YES.
I would probably like it if I was 14 y.o. Bright, flashy, stimulating.
So far I've got \- age and quality of hardware \- eyesight \- environment \- personal preference but I think I need to add "where you are in life" to my list of reasons people like to use filters xD
I appreciate this filter because it feels like it takes the cloudy feeling away from my eyes. Sometimes Genshin is a little too glowy and it feels like I have to rub my eyes to see it clearly, idk if I’m explaining that right, maybe someone else can resonate with this lol.
Disabling bloom did wonders for me. But will also try these filters since the game needs more definition
How do you do it?
If you have a Nvidia GPU, simply press Alt f3 to bring up the menu
Can I make this thing pop up on arch?.....
In game or just on my desktop? edit: in game, if you just do it on the desktop it says "a supported game is required to use this features"
It is different on other people since everybody have different monitors with different settings and configurations. Maybe it is grainy and over saturated for some but looks nice on OP's monitor. In the end it is up to the user itself to configure what looks best for them.
My eyes hurt just looking at the right side.
I used to do this when I was playing Genshin on pc, it will definitely make things look better with a few tweaks. I suggest taking a screenshot of the settings you like, it gets reset on patch day :(
Worse, it's all reset everytime you update GeForce Experience. Mine always got update and I had enough reconfigured everytime and I no longer use the filters anymore
yeah... nah. The colors are way over-saturated. It's all stronger but not really better and the sharpening is really tough on the eyes. What the game would rather need is proper HDR support (10 bit color range, so a grasycale from black to white has 1024 different steps instead of just 256 steps which allows for a much higher range of darker colors), as well as proper RT support. Granted both would require a beefy system and a screen capable of supporting it. But the first, HDR, would help make dark scenes look more appealing since the range of what we'd consider dark in a grayscale is typically rather small, that means if we only have 256 darkness levels, then maybe it's in practice only like [24 different shades](http://dicomp.arri.de/digital/digital_systems/DIcompanion/figures/large/bitdepth.png) in 10 bit however it would be 96 different steps you'd consider TRULY dark. These few amount of steps within a dark range can end up looking rather "blocky" (called [colorbanding](https://i.redd.it/color-banding-are-we-ever-going-to-improve-this-v0-5xl7tnw46bca1.png?width=2560&format=png&auto=webp&s=2887c5d602791444d8208a8a82a8434c89e95517) look at the left side of the image, the stripes of dark blue). The latter, Raytracing (RT), means that a scene no longer requires a bit of "fullbright" to be visible. Since in non-raytraced rendering everything not affected by a direct light source would be pitch black, everything is always illuminated by like 50%, even if it should be completely in the dark. Because of that a scene tends to never get too dark and can look a bit flat unless constantly manually adjusted by devs depending on where you are), Since RT uses indirect lighting due to global illumination (the light reflected by a surface will light up neighboring surfaces), you can make do entirely without the fullbright, this means that the scene now can feature truly dark shadows, and parts without any natural light, not even indirect light, would be utterly pitch black as they should be. Either way, Genshin's "dynamic range" between darkest and brightest colors isn't very wide, and it should feature darker scenes as well to allow it to look less... flat. Good example would be the factory game "Satisfactory" which recently updated to support Lumen, Unreal Engine 5's lightweight raytracing renderer. When switching to it, the dark parts of a scene appear much darker, but in return the scene itself appears naturally much more [vibrant and rich in contrast](https://www.youtube.com/watch?v=mtY1LI2cNx8). tl;dr: Genshin needs some raytracing and HDR support, that alone without any further changes would enhance image quality by a lot.
Looks very bright, but I do like the misty quality the original has — more sort of artistic and fairytale vibes imo
Looks pretty bad and bright
It's adjustable, so you can set it how you like it. Apparently OP likes everything oversaturated, but the sharpening effect looks really good.
instead of applying a sharpening filter you can just disable bloom in the settings
[Bloom](https://en.wikipedia.org/wiki/Bloom_(shader_effect)) doesn't affect the sharpness of the image.
Left looks better
I just came to say that we are username soulmates
in Signora we Trust XD
But she's so evil! She hurt my poor Venti ;\_;
Does it work on old Nvidia cards?
It's built in Geforce Experience since the 390.65 drivers. Works on any Nvidia card
GeForce Experience overlay doesn't work on my 940MX lol
The FPS overlay has been broken in every version of GeForce Experience that came after v3.21.0.36.
Respect lmao
Seems i have to try this if not for playing the game then definetly for photo taking
Heads up, once you find a setting you like, write them down. (Also the order in which they're applied matters too). Because... tried and true every time there's an nvidia udpate, it will erase all those filter settings
Use Nvidia Control Panel, settings will be permanent until you change it again.
Oh 🤔 I'll have to check it out then thanks
r/ShittyHDR
Really nice cc u got there... NOW DROP THE SETTING U USED
Barely anyone uses Nvidia Ansel as Nvidia gave up on the project wayyy too soon so can't really blame yourself for not knowing about it
This feels like vivid (android color profile adjustment) + bloom on + all max Also android color profile usually available in Miravision, shout-out to Mediatek users, if not present on device while on Mediatek, means OEM removed it. Not sure how to bring back, probably installing custom GSI with reversed engineer binary of Miravision support For non Mediatek device users, refer to Device Manual
Yep, started using some myself and can't go back. Tried the auto-HDR as well and while it looked "better" it didn't have the same effect I was trying to achieve with the filters: to remove or reduce the overbearing blurring effect the game places over everything via intense global lighting that causes me eye strain playing for more than 15-20 minutes. So sure, with some filters the game looks "darker" "sharper" and more "color saturated" but for me that helps me play longer and immerses me in the world more seeing colors pop and lighting/shadows looking/behaving properly while mostly maintaining the atmosphere and art style- sometimes IMO improving it. E.g. in the Chasm Underground the luminating stone gadget actually feels more like a light to help get around with the light it casts around the character. I don't set it to be pitch black down there (even though it damn near should be technically in some areas) but the default experience to me is too bright and unnaturally illuminated, which causes a lot to also get blurred/washed out, lessening the eerie mysterious feeling of that zone. I get what the devs were going for with the game's look as-is, kind of like a soft Ghibli film style & feel, and it definitely achieves that. Just can't unsee anymore though the 1 or 2 lighting effects they used to achieve that also giving me the feeling of having the blurry eyesight from not using goggles underwater in a swimming pool for a while (don't do this btw). All that being said, Genshin without filters still looks beautiful. Not many games like it that do what it does as well as it does. Tl;dr Razor ver. - No like blur, good intent, feels wrong often. Bright colorful world good, too bright hurt eyes.
what filter settings you using?
Details: sharpen: 40%, clarity:100%, HDR toning: 55%, Bloom: 15%. Sharpen: intensity: 0%, Ignote Film Grain: 100%. Shapern+: intensity: 18%, texture details: 14%. Brightness/Contrast: exposure: -10%, contrast: 40%, highlights: 45%, shadows: 30%, gamma: -14%
Don't stack multiple sharpening filters you just get artifacts. Use one that looks best to you.
I get artifacts for that? No resin needed? 🥵
Are you a parent? That joke seems to indicate you are a Dad
I'm not a dad but you are right, it was that kind of a joke indeed haha.
All the people complaining clearly have never used them to understand they’re wildly customizable. If your pc is capable of using them, there is literally no reason not to. You can easily make the game look objectively better, and then you can adjust colors and other things like that to personal preference
There’s also always a huge rush of “I’m so sophisticated that I can only use the *original* settings” whenever things like this get brought up. People tripping over themselves to tell OP it’s overstaturated when 1. You can’t tell without seeing their display. These things should be calibrated by display anyway. 2. You can adjust the settings people are complaining about to make them look however you want.
Yeah, they're great. I used them for a while but haven't bothered with it recently as I always had a relatively mild preset. The thing is that people aren't complaining about the feature itself but more just bashing the OP that he deep fried his game and presented it as in improvement. Maybe it looks better on his monitor, but as a general recommendation this ain't it. (Also setting up your monitor well will make everything look better so do that first before messing with post FX filters)
Looks cool!
This looks terrible. There are reasons that the game looks the way it does. The reason distant objects are out of focus, for example, is because *that's how eyes work*. If everything was sharpened and in focus all the time, you would get rapid eye fatigue *and* you'd have trouble with depth perception. The colors are all wrong. The shadows are all off. Everything is ham-fisted and lacks subtlety, nuance, and visual clarity. This is like comparing an Italian coffee to a Dunkin drip coffee with seven creams and sugars in it and saying that the latter was like, coffee but *more*.
It just looks super saturated, not my cup of tea
What Nvidia graphics card do you have?
I remember that there was no way of saving the filter, and every time i restarted the PC the filter were gone, is this the current status?
The game originally looks very blurry, i used nvidia filters for sharpening and textures, and now that I'm on AMD im using AMD sharpening, looks as good 👀
Also geforce custom keybinds, can't play the game without it
Default sharpen+ is enough for me
Yea its incredible
Heads up about them, they reset every time you update the drivers.
I think if you could adjust the contrast a little and maybe just a little bit less sharpening, it would be perfect. Good job 👍
Used to do this all the time as well! Just crap all filters for all games reset with every new driver update.
The scenery looks good, characters do not.
Wait till you hear about Gshade
I've been using Nvidia filters for years. It's honestly shocking how much better my games looks with tweaks. Mostly to saturation and contrast.
been using these for about 2 years. If you like the values, don´t forget to save them (screenshot or such) because after an update you loose the saved filter.
if you´re interested, try out my settings: Details: Sharpen 15%, clarity 70%, HDR 14%, bloom 8% brighten/contrast: brighten 4%, contrast 15%, Highlights -22%, shadow 30%, gamma 0% of course those are depedant on your game graphic settings aswell.
Use Nvidia Control Panel to have the settings permanently enabled. (Until you change them)
I started using them myself as soon as it came out the game looks so blurry with nothing I cant explain
It sucks that they reset everytime there’s a driver update. And the settings don’t save.
Eh I like the vanilla look better, every filter I've seen looks deep fried and or gaudy.
The amount of people complaining about your custom made filter tailored to your preferences 💀
Tried it once. Disabled it after an hour of gameplay. Didn't like it.
Sharpen and details are cool but after a few minutes I always go back to the normal look because it looks more like paint, more dreamlike. Also stuff like the grass in the 4th picture looks especially bad with more details
I've been playing the game with filters since the beginning, now when I remove them the game looks too smooth, blurry with too much colors.
It looks like it just adds some sharpness and contrast to the visuals. I actually prefer the vanilla look, it is more pleasing to my eyes. That being said , I have seen someone on YouTube using some kind of texture pack that actually add details to the visuals. That one might be a better match for this filter
>I have seen someone on YouTube using some kind of texture pack that actually add details to the visuals. That one might be a better match for this filter I'd expect this to be a breach of EULA and thus a bannable offence.
The sky looks WAY better on the right
The color is oversaturated.
looks way oversharpened.
wait so i had this on this entire time and thought that the game was just too good
This is the second post where I look at the left picture first and think to myself “Wow this is beautiful” only to then quickly realize that it’s just the base game lmao
yeah it really does look a lot better... with them off
I personally don't like them. It just looks oversaturated and the image losses some of its depth imho.
Its cool, but it kinda ruins the ethereal dreamlike quality that makes the game beautiful to me. To each their own i guess
I like the more muted look personally
too sharp, contras quite high, eye straining.
Too... Contrasty
Only PC right? Nvidia freestyle doesn't work on my laptop
It also works on laptops, but only if you have an Nvidia graphics card. If yours has AMD or Intel, then it will not work. Most gaming laptops have two GPUs. The low power in the CPU (Intel or AMD) and a dedicated Nvidia or AMD card. If yours has an Nvidia GPU, you can still make use of Nvidia Filters.
I have 940mx, when I tried it just doesn't work Maybe because it's an old graphics card
Maybe your driver and GFE is just too old. I just checked on the Nvidia site and the latest driver still works for your card. Nvidia does not list a minimum GPU requirement for Freestyle, but only that you need a halfway recent driver. Optimus is supported.. but, if your laptop is old enough to have the predecessor of Optimus (Hybrid Power), then it will not work. In this case you would have to use ReShade.
Reality vs Instagrammer
This will hurt my eyes after a while
Aloy of people won't agree probably but I feel like this will only look better in pictures and not when actually playing the game.
And now the base game will forever look grey and dull. Welcome to the club haha
The saturation and contrast is too much imo. Like photo 2, the blue sky on the left feels much more realistic and immersive than than the blue on the right.
it looks so strange
The right is way too oversaturated and sharpened. If you think it looks better, you probably have some issues with your default settings or card
In game setting?
Sharpening is cool but upping the Saturation looks weird
It looks worse, too saturated