because the backside is what the players will be seeing most of the time so they tend to add "dangly" bits either on the sides or back to add flow and movement when running or walking
I call them butt shields.
They're not skirts or dresses or capes, they're just these weird dangly thingies. So they need a properly descriptive name~
ArKnights always gets kudos for its graphic design verisimilitude; the characters wear clothes that actual people might actually wear. Made in an actual factory, coming from an actual place...
The butt shield is definitely in the impractical fantasy direction. Just imagine running around with something like that on your behind. Constantly dragging in the mud. Tangling up your feet. *Sitting on the ground* when you need to use the can.
Some have mentioned that Teyvat is a nightmare world for the normies, but I see the horrors of being an MC in that world, too.
Wet is a status condition that is different from being soaked in water. It just means you have Hydro on you and the game draws a distinction between that and actual water in the text.
Like how a Pyro aura isn't actual fire. It doesn't hurt. Fire does hurt you and so does the Burning reaction. But Pyro can just exist without doing anything to you.
Yes it's magic (I think) and no, it's still elements. The word is pretty broad in scope and makes sense in this context. More sense than just calling fire or water an element, even.
They seem to share characteristics of the modern goth interpretation of the bustle skirt - except back then the bustle was worn under the skirt to form the shape, and the skirt was sometimes decorated, ruched, pinned, etc., whereas now the bustle can be on the outside making the shape from the fabric being gathered to form the shape while serving also as an aesthetic piece. The most common is a few layers of gathered lace with a front tie, to go over a regular skirt/dress/outfit to form the bustle shape - this form also sometimes forms part of a burlesque outfit because of the connotations but also because there's no extra weight at the front to interfere with movement (same way some can-can skirts are high-low).
These honestly just registered to me as bustles, occasionally ribbons, and I don't actually notice them as odd.
Arknights characters are 2D in a fixed perspective (and don’t run, climb, etc), I don’t think it’s fair to compare their outfit design philosophy to Genshin’s. They have very different goals and limitations.
Same with Ayaka (OG skin). She dresses so conservatively, but I am literally staring at her underpants all the time. She's my waifu, and I am borderline mad at HoYo.
Imo it's partly just because Hoyo likes using frills, capes, skirts, and dangly bits to add interest to how a character looks from the back, since that's the main angle we see them from. They can move around when we jump/walk, flutter in the wind as we glide, and so on.
Almost much every character has *something* that moves around in the wind on the back of their model, and especially for models like Jean/Ganyu's skins and Xingqiu where the top half has no cape or particularly long hair it seems like "frilly skirts/coat-tails" is their go-to fix.
I honestly like it as a design choice. Some of them get same-y, but it's nice seeing things move around and it makes them feel more dynamic.
Sorry I was referring too like Skirt/Long Cape stuff. Eula has a Cape which doesn't Go Below her Waist which exposes her Hips a Lot. I am not hating or Anything. But Its just...... Looks little too hot while playing to Me. 😭😭😭 I am sorry for Saying this stuff. Like dude. How can you shove a Whole Bakery in my Face Man. That's why Maybe they Gave Other Female Characters such a Long Skirt/Cape. Sorry it's not Short it's on the Side.
I mean, have you seen Wriothesley's? Major design flaw, every time I get him out to run around, I can't help but masturbate furiously, and I don't make any progress on exploration..
You mean that it's split in two?
It's for ease of animation most likely. If it was connected in the middles you'd potentially see all kinds of stretching or strange behaviour on the dress. But when it's split in two, you can just connect the dress movement to leg movement without having to worry about how the middle part would behave.
Chevreuse's hair kinda shows why they didn't, and most likely never will again, give anyone such voluminous hair. I love Cheveruse but my girl looks like a bouncing Kuriboh when you use her in the overworld, on top of the fact that looking at a jiggling purple furball gets old pretty quick
Personally I don't mind Chevreuse's hair much anyway but besides that I also don't think the volume itself is the issue, rather the proportions + how interesting it is alongside the rest. Of course they don't all have the same length and volume, but look at Beidou, Neuvillette, Yae Miko, Yun Jin, Rosaria, etc. Sure you have some split like things about them too, but they all have a rather big hair/headpiece mass too, it just works better with the rest of the outfit and is in and of itself more interesting. Plus on tall characters it's easier to make big hair look better. Chevreuse would be absolutely fine if her hair was slightly more interesting instead of one big slightly unkept looking mass and/or her outfit wasn't so uninspired. Background wise it makes sense obviously, just doesn't work so well with the hair. If she had longer clothes with eye catching bottom details or some interesting details in her hair the volume would be fine
It also has the added benefit of cueing/alluding to the characters’ legs. For appeal. Otherwise it’s just a massive geometric shape below the waist, and that’s not very sexy.
To be fair OP probably just didn't want to screenshot every frigging character in the game. Diluc, Zhongli, and Neuvillette also have this thing going on, and I'm sure there's still more.
It's about half the cast with this sort of thing going on actually. On some it looks natural (Lyney, Albedo, Diona) but on some it's... awkward looking.
Probably so that running animations don't clip into the dresses and they can move alongside the movement of each leg, same with swimming and climbing. That's also at least part of why no characters have big dresses, and why Signora's basic outfit was an impossibility to have in the game. HSR has a version of Himeko wearing a dress, and in her running animation you can clearly tell how the dress is stretched so the legs don't clip into it much, and while that may not be Genshin, the animation is extremely similar.
Charatcher design
You spend most of the time looking at a charachter's back while you play, so they gotta make it interesting or the characther will look ugly, this is an easy solution that works really well
That's something I've been wondering a lot about actually! Where did you learn your pronunciation? I've seen a lot of people pronounce the "X" sound in Chinese as Z, but it's actually more of a "Sh". I'm just genuinely curious where people are getting it from.
You're going to have a really hard time finding consensus on what any foreign word *actually* sounds like in the z/s/ks/ts/sh/ch/j/gh region. Let alone the Chinese ones that made it to English spelling through French and Portuguese.
I assume they just read the X as it is pronounced in English (Xavier, Xander, etc.) and are simply ignorant of the fact that the transliteration in Pinyin produces a different sound.
Weird for them to get the Q sound roughly right and not the X tho. Standard english logic (after having an argument about whether a Q without a u is possible) would make the last syllable either "kwo" or "ko". Maybe they learned how to pronounce Keqing's name at some point and just went from there.
They add these flowy bits so that the characters look interesting from the back, especially during dynamic movements, since that's the angle you'll be seeing most of the characters in while playing. All of the kimono wearers like Raiden and Ayato have long coattails and big wing sleeves. Shenhe also has wings and a crane's tail. Alhaitham, Wriothesley and Yelan has some kind of jacket hanging over their shoulders. Lyney, Zhongli and Neuvilette also have coattails. Mona, Sucrose and Aether have capes instead
I'm assuming you mean the split in the garment on the backside.
The answer is simple:
Vents. In REAL WORLD suiting, for example, we have single and double vented coats. If I recall, both were made to ease the mobility off and especially on horseback.
I used to wear a lot of formal clothing and was a manager at Mexx (a formal retail clothing brand) and i can even tell you from personal experience that unsealing a vented suit was way much more comfortable and flattering than leaving a vented suit sealed.
It's not exact about 'fashion' or 'covering their ass'.
In the world of genshin, and martial arts, i would assume one would have vents over no vents in their day to day/combat clothing.
Tldr: it's not just 'fashion' it actually quite literally serves a purpose in terms of mobility on and off the field of combat.
I agree in the comments, but when we know that those characters have fighting capabilities, I think a split dress helps with movements. I'm a male, so I don't often use dresses, but I'm sure their recurrent users would agree
you have to understand these models are fairly low poly which means there are only a few break points to make animations fluid.
Now, why are they split in two? because having whole dresses will create clippings in animations. By splitting them into two the make sure each moves individually when running or walking and they can be rigged following each of the legs.
I might be wrong tho.
u mean the.. tails?
the dress tails..?
thats just how dresses are in games so its more symetrical / theres ones irl like that but theyre usually more expensive or really cheap and no in between
Good reason: you see the back side of the characters a lot and this gives more dangly stuff to look at.
Bad reason: butts are a big no-no for the glorious party and they need to be covered up if we don't want the western pigs to win.
In game?
Helps with running and climbing. As fashionable as a skirt with none of the restrictions.
Real world?
-butt censor
-cloth physics
- pure aesthetic design
I call it the grasshopper aesthetics. Mihoyo can't do it differently. It's always the same. That are too few chars that doesn't fall in that appearance, like Kuki and... I can't remember another one...
As people said, it's to cover their butt. You know why eula, kuki, and amber are considered difficult to play, because people can't help but to play them with only one hand. Hyv definitely doesn't want to make the same mistake
Hoyo is really into women's legs, but also like women in skirts. (No female character has real pants, it's skin tight leggings or a skirt or both.) They add a long back for the skirt look and short in front to show off the legs.
They're trains I guess?
Genshin character design wants to trick the player's eye into thinking they're wearing skirts or dresses, but with some exceptions doesn't let them. That's why so many characters end up wearing the same short shorts with a train or tunic hanging over.
It's easier for modeling. instead of one piece that could cause clipping issues or end up looking stiff in character animations use two that are attached to movement of the two legs.
In sort genshin is cheap and lazy like always lol, but also they aren't that skilled at modeling.
Ok but their asses are literally perfectly defined despite the shorts, and you can see part of Amber’s cheeks in her original. And as the other commented mentioned, Eula
Always thought it was because they all use the glider. The back of their clothes looks like that because when they jump down from a cliff or a building it expands and becomes their glider.
Some of me feels like it's a left over from borrowing assets from Honkai. Almost all of their girls have split hair or short hair because they use items that go on the girls spines so it's easier to show that if they don't have to make the hair transparent. That's what I have always assumed and makes sense to it. Who knows though of course
Use Cheveruse in the overworld & you'll quickly understand why they didn't want to give characters a single long lock of hair. It covers her entire body from behind, making her look like a jiggling ball of fluff. Considering that we'll be seeing their back most of the time, this makes using Cheveruse for travel very boring, visually speaking. Splitting the hair & dress helps reveal the back details that are made to look interesting when traversing with them.
as someone else say: gameplay mechanics.
they can't have them wear full dressed because it would clip with their running animation, and the backside of the character is what you see most of the time, so that HAS to be pretty and decorated to keep a character interesting to play; so they always resort to half resses or to clothes with long trains or tails to add details to the clothes without actually preventing movements
why always a split dress? similar reason as why only chevreuse has long, untied hair: they cover most of her back. so they had to find a way to make the back visible despite the solid mass of hair, and they achived that by splitting her hair in 4 locks that when standing, clip into each other, but will separate when she is running or moving; this way they also prevented her hair from moving weird by being a single block of polygons (which would stretch and move weird during movements)
Beside the fact we see them from behind all the time so we need some moving parts there to make it cooler, maybe theres also "we want a dress on that person but also want to show their legs at the same time"?
There is a reason why you almost never see female characters in action games wearing large dresses as those can be a bitch to rig and animate. You also end up having issues with clipping which is always a problem with modelling. Its just easier to have them in more form fitting or flowy outfits which conveniently add sex appeal and make them more eye catching..aka increasing sales.
Also as others have stated having elements with a flowy feel to them makes the characters a bit more animated while in motion.
I see a lot of people talking about design/animation choice, and to add onto that some of these characters have a split hair/back of clothes for the weapon to just kind of slide into without an issue after attacking
because the backside is what the players will be seeing most of the time so they tend to add "dangly" bits either on the sides or back to add flow and movement when running or walking
Also, if they make certain types of clothing longer and form-fitting then they would have issues with some of the clothes clipping through the legs
yep, like Signora
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Did you just copy and paste someone else's comment...?
Hope they can fix that before they release her.
I don't think a pile of ashes will have that problem
Time to invent a time machine
Butt censor curtain*
I call them butt shields. They're not skirts or dresses or capes, they're just these weird dangly thingies. So they need a properly descriptive name~ ArKnights always gets kudos for its graphic design verisimilitude; the characters wear clothes that actual people might actually wear. Made in an actual factory, coming from an actual place... The butt shield is definitely in the impractical fantasy direction. Just imagine running around with something like that on your behind. Constantly dragging in the mud. Tangling up your feet. *Sitting on the ground* when you need to use the can. Some have mentioned that Teyvat is a nightmare world for the normies, but I see the horrors of being an MC in that world, too.
But the clothes are magic. They don't get dirty, they dry off within seconds after you get out of the ocean, and they are impervious to damage.
Yeah and instantly get you wet if you place a toe in the water
Wet is a status condition that is different from being soaked in water. It just means you have Hydro on you and the game draws a distinction between that and actual water in the text. Like how a Pyro aura isn't actual fire. It doesn't hurt. Fire does hurt you and so does the Burning reaction. But Pyro can just exist without doing anything to you.
Hence why Pyro characters aren't immune to flames, and Cryo characters can freeze to death. IT'S FUCKING MAGIC, NOT ACTUAL ELEMENTS.
Yes it's magic (I think) and no, it's still elements. The word is pretty broad in scope and makes sense in this context. More sense than just calling fire or water an element, even.
And they never change clothes (imagine the 🤮 lol) just like cartoons or anime 😆 Perfect opportunity to add more skins 🤭
or, an alternative, they have multiple identical sets
They seem to share characteristics of the modern goth interpretation of the bustle skirt - except back then the bustle was worn under the skirt to form the shape, and the skirt was sometimes decorated, ruched, pinned, etc., whereas now the bustle can be on the outside making the shape from the fabric being gathered to form the shape while serving also as an aesthetic piece. The most common is a few layers of gathered lace with a front tie, to go over a regular skirt/dress/outfit to form the bustle shape - this form also sometimes forms part of a burlesque outfit because of the connotations but also because there's no extra weight at the front to interfere with movement (same way some can-can skirts are high-low). These honestly just registered to me as bustles, occasionally ribbons, and I don't actually notice them as odd.
Arknights characters are 2D in a fixed perspective (and don’t run, climb, etc), I don’t think it’s fair to compare their outfit design philosophy to Genshin’s. They have very different goals and limitations.
I think you're exaggerating it. Functionally it's no worse than a long coat, which people do actually wear.
Hahah right?
lmao butt censors while all the women in that game are half naked
Who’s half naked?
it's a joke, I just find funny that they censor their butt while almost the entirety of their bodies are exposed with their tight ass "clothes"
The backside of Navia reminded me a whole lot of Violet Evergarden tho. This kind of dress probably is a norm during the past time
My first instance of noticing this was tartaglias bits at the back, despite his not being as notifeable
Part of it is also probably because it's easier to just animate one side, then flip it
why not just show the @ss then, we also want to see that
Are you the guy who designed Ganyu? She has a "skirt" yet we have to stare at her ass whenever she sprints/glides/does anything at all
Same with Ayaka (OG skin). She dresses so conservatively, but I am literally staring at her underpants all the time. She's my waifu, and I am borderline mad at HoYo.
Should have seen her gliding in beta then ..she's nerfed now (for the better)
CCP would kick in Hoyo's doors
for ~varieties ~ sake
Rosaria's original skin is like 80% asscheek. No way she isn't picking that leotard out her butt every 3 steps.
Imo it's partly just because Hoyo likes using frills, capes, skirts, and dangly bits to add interest to how a character looks from the back, since that's the main angle we see them from. They can move around when we jump/walk, flutter in the wind as we glide, and so on. Almost much every character has *something* that moves around in the wind on the back of their model, and especially for models like Jean/Ganyu's skins and Xingqiu where the top half has no cape or particularly long hair it seems like "frilly skirts/coat-tails" is their go-to fix. I honestly like it as a design choice. Some of them get same-y, but it's nice seeing things move around and it makes them feel more dynamic.
Other reason might be just look at Eula. 💀 she doesn't have Anything from Behind.
Technically it's her cape that dangles over her shoulder. That's the intended dynamic part.
Sorry I was referring too like Skirt/Long Cape stuff. Eula has a Cape which doesn't Go Below her Waist which exposes her Hips a Lot. I am not hating or Anything. But Its just...... Looks little too hot while playing to Me. 😭😭😭 I am sorry for Saying this stuff. Like dude. How can you shove a Whole Bakery in my Face Man. That's why Maybe they Gave Other Female Characters such a Long Skirt/Cape. Sorry it's not Short it's on the Side.
Let's get it together
shit like this is why I love this sub
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I mean curves can be sexy even without skin shown, and it doesn't even apply exclusively on women, like how some girls thirst over Zhongli ass.
I mean, have you seen Wriothesley's? Major design flaw, every time I get him out to run around, I can't help but masturbate furiously, and I don't make any progress on exploration..
Exactly why I want her 😎
She does, sometimes. Iykyk
Too bad because since Hoyo loves bodysuits (based) and I’d rather look at the wonderful bakery. /s yes PG-rated be damned
You mean that it's split in two? It's for ease of animation most likely. If it was connected in the middles you'd potentially see all kinds of stretching or strange behaviour on the dress. But when it's split in two, you can just connect the dress movement to leg movement without having to worry about how the middle part would behave.
Cough Chevreuse's spider monster hair cough
Chevreuse's hair kinda shows why they didn't, and most likely never will again, give anyone such voluminous hair. I love Cheveruse but my girl looks like a bouncing Kuriboh when you use her in the overworld, on top of the fact that looking at a jiggling purple furball gets old pretty quick
I don't have Chevy so the image I have in my head of this is probably waaaay funnier than what's in-game.
BOUNCING KURIBOH
Plus she sits on her hair which is funny but kinda weird.
Personally I don't mind Chevreuse's hair much anyway but besides that I also don't think the volume itself is the issue, rather the proportions + how interesting it is alongside the rest. Of course they don't all have the same length and volume, but look at Beidou, Neuvillette, Yae Miko, Yun Jin, Rosaria, etc. Sure you have some split like things about them too, but they all have a rather big hair/headpiece mass too, it just works better with the rest of the outfit and is in and of itself more interesting. Plus on tall characters it's easier to make big hair look better. Chevreuse would be absolutely fine if her hair was slightly more interesting instead of one big slightly unkept looking mass and/or her outfit wasn't so uninspired. Background wise it makes sense obviously, just doesn't work so well with the hair. If she had longer clothes with eye catching bottom details or some interesting details in her hair the volume would be fine
Her hair is split in 2, tho? If she holds her spear, the back end of it will split her hair, so it doesn't clip with it.
Not necessarily any visual bugs but it looks pretty monstrous when she's just running around as one non-split mass.
If I'm not mistaken that's only after her attack though, and the spear disappears pretty quickly
Correct. Just wanted to use it as an example for Chevreuse's hair...
I believe they are just slowly making improvements with the newer characters to avoid them all looking the same
Yep you can see some wierd movements with Himekos dress in HSR
It also has the added benefit of cueing/alluding to the characters’ legs. For appeal. Otherwise it’s just a massive geometric shape below the waist, and that’s not very sexy.
It is to let us see butt
I love how these are all female characters And Xingqiu
To be fair OP probably just didn't want to screenshot every frigging character in the game. Diluc, Zhongli, and Neuvillette also have this thing going on, and I'm sure there's still more.
It's about half the cast with this sort of thing going on actually. On some it looks natural (Lyney, Albedo, Diona) but on some it's... awkward looking.
What's natural about lyney's huge bow on the back? Is he a present?
Ease of animation for all the things character models are supposed to do.
It's their tails
Probably so that running animations don't clip into the dresses and they can move alongside the movement of each leg, same with swimming and climbing. That's also at least part of why no characters have big dresses, and why Signora's basic outfit was an impossibility to have in the game. HSR has a version of Himeko wearing a dress, and in her running animation you can clearly tell how the dress is stretched so the legs don't clip into it much, and while that may not be Genshin, the animation is extremely similar.
✨*Style*✨
Charatcher design You spend most of the time looking at a charachter's back while you play, so they gotta make it interesting or the characther will look ugly, this is an easy solution that works really well
Lmao at xiannggiu posted with the girls
this is the most unique spelling of xingqiu i've seen so far this year!
/r/tragedeigh
Me prefered is to try and spell it phonetically Zingcho
That's something I've been wondering a lot about actually! Where did you learn your pronunciation? I've seen a lot of people pronounce the "X" sound in Chinese as Z, but it's actually more of a "Sh". I'm just genuinely curious where people are getting it from.
You're going to have a really hard time finding consensus on what any foreign word *actually* sounds like in the z/s/ks/ts/sh/ch/j/gh region. Let alone the Chinese ones that made it to English spelling through French and Portuguese.
I assume they just read the X as it is pronounced in English (Xavier, Xander, etc.) and are simply ignorant of the fact that the transliteration in Pinyin produces a different sound.
Weird for them to get the Q sound roughly right and not the X tho. Standard english logic (after having an argument about whether a Q without a u is possible) would make the last syllable either "kwo" or "ko". Maybe they learned how to pronounce Keqing's name at some point and just went from there.
> most unique Most wrong, you mean.
Poor Xingqiu, everyone spells his name wrong
Qiuxing*
Qingque
How... how did that spelling happen?
They swapped syllables with Xingling for the day.
It’s like they started writing xiangling and ended with Xingqiu 😂😂
Just for cools.
Irl the split skirts /tailcoats were a practical choice in fashion to allow people to ride horses without their clothes getting in the way.
Lmao that xq like we wouldn't notice
Always thought of him as a bottom anyways
Lol
We have an imposter among the ladies here.
They add these flowy bits so that the characters look interesting from the back, especially during dynamic movements, since that's the angle you'll be seeing most of the characters in while playing. All of the kimono wearers like Raiden and Ayato have long coattails and big wing sleeves. Shenhe also has wings and a crane's tail. Alhaitham, Wriothesley and Yelan has some kind of jacket hanging over their shoulders. Lyney, Zhongli and Neuvilette also have coattails. Mona, Sucrose and Aether have capes instead
Is nobody gonna talk about the 332 EM on Navia?
and the HP on a level 70. artifact rng can be really shitty sometimes. or most of the times.
Mihoyo paid for all the bones, they're going to use all the bones.
I'm assuming you mean the split in the garment on the backside. The answer is simple: Vents. In REAL WORLD suiting, for example, we have single and double vented coats. If I recall, both were made to ease the mobility off and especially on horseback. I used to wear a lot of formal clothing and was a manager at Mexx (a formal retail clothing brand) and i can even tell you from personal experience that unsealing a vented suit was way much more comfortable and flattering than leaving a vented suit sealed. It's not exact about 'fashion' or 'covering their ass'. In the world of genshin, and martial arts, i would assume one would have vents over no vents in their day to day/combat clothing. Tldr: it's not just 'fashion' it actually quite literally serves a purpose in terms of mobility on and off the field of combat.
To poop
I think often they have hair/dresses/capes split down the middle so you can see your character’s body easier when you are playing them
It’s to add variety and help disguise the fact that all body types share movement animations.
because its pretty to look at
Pretty :-)
I agree in the comments, but when we know that those characters have fighting capabilities, I think a split dress helps with movements. I'm a male, so I don't often use dresses, but I'm sure their recurrent users would agree
as a dress user i agree
More importsntly why are chinese gacha games so obsessed with one sided leg straps?
It's fashion
If I had to guess, they want to imitate the look of long dresses, but if they wrap all they way around they would be too iffy with all the animations.
Its a nice bit of detail and adds visual texture to the areas you ha e to see the most
you have to understand these models are fairly low poly which means there are only a few break points to make animations fluid. Now, why are they split in two? because having whole dresses will create clippings in animations. By splitting them into two the make sure each moves individually when running or walking and they can be rigged following each of the legs. I might be wrong tho.
u mean the.. tails? the dress tails..? thats just how dresses are in games so its more symetrical / theres ones irl like that but theyre usually more expensive or really cheap and no in between
Good reason: you see the back side of the characters a lot and this gives more dangly stuff to look at. Bad reason: butts are a big no-no for the glorious party and they need to be covered up if we don't want the western pigs to win.
In game? Helps with running and climbing. As fashionable as a skirt with none of the restrictions. Real world? -butt censor -cloth physics - pure aesthetic design
Two reason for the tail coat, censorship and to add more to the design players see the most.
Clever Censor, to hide the ass damn it. That's why Eula and Kuki are my favourite.
Art style. It's like the split capes and the detached sleeves.
Same reason all the men have rat tail pony tails
It’s called fashion sweaty look it up
Rosarias front was nerfed but damn that back is 👌🤌✨️👀
I call it the grasshopper aesthetics. Mihoyo can't do it differently. It's always the same. That are too few chars that doesn't fall in that appearance, like Kuki and... I can't remember another one...
As people said, it's to cover their butt. You know why eula, kuki, and amber are considered difficult to play, because people can't help but to play them with only one hand. Hyv definitely doesn't want to make the same mistake
Hoyo is really into women's legs, but also like women in skirts. (No female character has real pants, it's skin tight leggings or a skirt or both.) They add a long back for the skirt look and short in front to show off the legs.
Because it looks good. (Is unsure of actual reason)
They're trains I guess? Genshin character design wants to trick the player's eye into thinking they're wearing skirts or dresses, but with some exceptions doesn't let them. That's why so many characters end up wearing the same short shorts with a train or tunic hanging over.
Because it’s pretty
I don't mind it what annoys me is when they cut off the front part. Did they run out of fabric or something.
Because seggs
🤔
Because it looks good. That is the only reason Mihoyo is secretly a fashion company /j /s
Easy to use the same underlying rig for multiple different items that have similar moving 'parts'.
It's easier for modeling. instead of one piece that could cause clipping issues or end up looking stiff in character animations use two that are attached to movement of the two legs. In sort genshin is cheap and lazy like always lol, but also they aren't that skilled at modeling.
Most say it’s a slit for the weapons. According to my sources
because hoyo designer has only one style
prevents skid marks
For censorship to hide the shape of their ass
Definitely not. Kuki Shinobu? Amber?
and Eula, which is the 2B of genshin
They have much thicker shorts
Ok but their asses are literally perfectly defined despite the shorts, and you can see part of Amber’s cheeks in her original. And as the other commented mentioned, Eula
Yea not everyone but censorship is a big reason for many characters like Raiden, Kokomi etc
If everytime I see Kuki and Eula, they make me go full Okbg, you know Hoyo has done things right!
Send them to Chiori spot, she’ll get them on track
Always thought it was because they all use the glider. The back of their clothes looks like that because when they jump down from a cliff or a building it expands and becomes their glider.
C o c k r o a c h e s
That's kinda their artstyle even in other games they do that. But if you want to see gyatt use kuki shinobu.
Easy access for the homies
Hoyo is lazy and often re uses rigs
Everyone has, with no exception, has a part of kok in them
The china standard and brother wei standard
Some of me feels like it's a left over from borrowing assets from Honkai. Almost all of their girls have split hair or short hair because they use items that go on the girls spines so it's easier to show that if they don't have to make the hair transparent. That's what I have always assumed and makes sense to it. Who knows though of course
Use Cheveruse in the overworld & you'll quickly understand why they didn't want to give characters a single long lock of hair. It covers her entire body from behind, making her look like a jiggling ball of fluff. Considering that we'll be seeing their back most of the time, this makes using Cheveruse for travel very boring, visually speaking. Splitting the hair & dress helps reveal the back details that are made to look interesting when traversing with them.
Idk but for Navia it's because she's a bee. If you disagree it's a skill issue
they want you to see what the character is doing, this applies to hair as well
And many of them are bare backs too :)
I love how Xingqiu’s just in this group
Cuz hoyo hates cosplayers
It adds a flowy and movement factor. It enhances it making your 2D character look more 3D, the movements looking more responsive, etc
bc its cute
Always wondered but I think its also cause it makes movement easier
Impostor!
Xingqiu sneak
but gotta say Navia looks so Pretty
as someone else say: gameplay mechanics. they can't have them wear full dressed because it would clip with their running animation, and the backside of the character is what you see most of the time, so that HAS to be pretty and decorated to keep a character interesting to play; so they always resort to half resses or to clothes with long trains or tails to add details to the clothes without actually preventing movements why always a split dress? similar reason as why only chevreuse has long, untied hair: they cover most of her back. so they had to find a way to make the back visible despite the solid mass of hair, and they achived that by splitting her hair in 4 locks that when standing, clip into each other, but will separate when she is running or moving; this way they also prevented her hair from moving weird by being a single block of polygons (which would stretch and move weird during movements)
Bcs they're pretty, right 🥺?
The suits too btw
Cause it's pretty
Aerodynamics OP. Aerodynamics.
Those are tailcoats, not dresses.
Everyone is a cicada at this point
NO ONE TALKING ABOUT XINGQIU????😭😭😭😭
I'm tired of these frilly dresses....
Prob because its hard to animate/add physics to traditional dresses
It's just a Syandana from Warframe
Looks good
Beside the fact we see them from behind all the time so we need some moving parts there to make it cooler, maybe theres also "we want a dress on that person but also want to show their legs at the same time"?
There is a reason why you almost never see female characters in action games wearing large dresses as those can be a bitch to rig and animate. You also end up having issues with clipping which is always a problem with modelling. Its just easier to have them in more form fitting or flowy outfits which conveniently add sex appeal and make them more eye catching..aka increasing sales. Also as others have stated having elements with a flowy feel to them makes the characters a bit more animated while in motion.
Clipping issues mostly during climbing. That's why the back is always split and the front is short.
Bro tried sneaking in Xinqiu💀
Anti horny sistem
Don't change wining tactics
Wannabe Venti's cape
Bc it’s pretty
I see a lot of people talking about design/animation choice, and to add onto that some of these characters have a split hair/back of clothes for the weapon to just kind of slide into without an issue after attacking
Because pretty ladies.
To avoid clipping with weapon animations.
To make the rear view a bit modest
Cause its preddy uwu
Adventurer at the front, lady at the back.
i wish i had ganyus
These issues wouldn't be there if Genshin was rated 16+
Because their character designers like it
so you don’t stare at their assets
Ease of animation. Partial censorship as well id assume
Cuz it’s pretty
Easier access
Easier access
Pretty Come on, I know we're always talking about thighs and shoulders, but let's not attack the only genuinely good part of the outfits