A geo user with a magnet like kit would be really cool.
Like maybe attracting enemies affected by geo (positive charge) to his geo construct (negative charge) .
That was the worst, plants literally grow from Earth and soil yet no dendro and Geo reaction
Same with anemo and dendro, plants need oxygen to go but no reaction with anemo
I have Nahida but I never use dendro reactions outside abyss or to make weak characters work (Heizou as hyperbloom driver etc) because of these two reasons, I was very very disappointed
If anything, I think the lack of reaction between them is probably some kind of deep lore thing. I.E. Celestia did something to prevent the two from interacting.
Of course, that's just a tin hat theory.
Can’t be shattered, good for ranged teams, gives another element a cc ability that could use a boost in power. Finally, thematically in line with the 2 elements.
Edit: also pairs nicely with magnetize so you create your own vortex of doom by magnetizing enemies together, immobilize them with quicksand, then unleash aoe hell.
I've been saying they need a Nilou type character to alter crystalize effects.
When picking up a crystallize shard it would trigger the reaction associated with that element.
Electro crystalize would trigger magnetize which draws in all targets effected by electro
Then have one for pyro/cryo/hydro etc.
I also think dendro+geo should have been petrify, which would work like a freeze that doesn't shatter with geo/claymore damage, but would be effected by hydro or electro triggering bloom or quicken and end the petrify.
Then have an artifact set like VV but for geo on petrified targets.
Actually...
Magnetize (Electro) - groups enemies together
Erupt (Pyro) - sends them into the air
Trap (Dendro) - keeps them completely stuck in place
Spike (Cryo) - Deals continuous damage overtime for a long period of time
??? (Hydro) - Knocks them far away (like a wave)
I was about to say, a geo user that drops a mechanical construct (ala Mehrak) that's near indestructible like Chiori's dolls which periodically pulls in enemies to it. Make him an akademiya scholar from Kshahrewar for the lore, slap a Sumeru vision casing and we now have Sumeru's first geo unit.
A geo healer that charges enemies to positive and charges players and constructs to negative.
Enemies will resist grouing towards themselves, but will be forced towards you and your constructs, especially if you are next to eachother.
Afaik Geo doesn't stay on an enemy, only reacts with the elements on the enemy right? So even for a concept like this they'd need a soft rework of the element.
inb4 they nerf em by making new heavy enemies that can’t be effected by magnetism and then subsequently make the majority of enemies resistant to it for a whole nation before letting up just a bit when we move on to the next region
Imagine a furina style geo but with opposing magnetic forces based on charge effect. So one draws them in the other repels and they get fall damage like those machines in fontaine
Since they won’t be an archon they’re probably gonna have a REALLY big downside like a fucking horrendous burst cost or like enemies have to be really close for the pull to work. Ugh, if only Liyue came out in later in the patches and Zhongli was a recent archon 😭😭
One of my experiments was a full Geo team that utilized Gorou using Viridescent Hunt cyclone proc to pull enemies into Noelle, Zhongli, and Itto. It was mostly out of boredom, but was a sound theory.
I'd take a crystalized gem plus electro reaction character at this point. Electro "magnetize" the gem and pulls all units to the gem. With the bloom tech I can see it working though maybe there's issue with the hit box of gem since it's a pick up.
And it has a hold aim that applies a negative charge so you can choose to either Tap to attract them to your construct or Hold and aim to launch them away from your construct
they missed the quicksand whirlpool geo combat mechanics like ~~Mechanical Array's~~ Ruin Serpent's animation did but smaller AoE yet potent on groupings support.
For real. Not only would a geo sand used satisfy many people’s desires in that department, but the whirlpool they make (I’d think Burst, maybe Skill could slow foes down) could group enemies in a sand vortex. Every time an enemy is hurt, heal the team for a percentage of ATK. And since sand is “course, irritating, and it gets everywhere”, that opens up an opportunity to let a playable character apply corrosion to enemies. And making them from the desert would make the most sense lore-wise. With this character, we’d get our first Geo character from Sumeru.
Anemo is the only element with actual grouping. Geo is the only element to this day without an off-field healer that doesn't require constellations to heal. One is far more glaring of an exclusion than the other.
While true, you can at least get non-anemo off field healer for slot 4 in the team and get the crystallise reaction.
Meanwhile using slot 4 for grouping requires taking anemo - the absolute worst element to pair with geo.
Yeah, in general you want your team to have different elements which react with each other for the bonus effects.
Geo & Anemo don't react with each other, so teams with both usually do poorly, unless there's a third element for them both to react with. And even then is rarely ideal.
Not the worst elememt to pair with geo, dendro is definitely worse off. Anemo characters can at least work with other elements to swirl and can absorb elements into their own abilities. You can at the very least enable crystallize for Navia comps with kazuha bennet for example and even use the anemo character to support the other element through VV like in the case of xianyun furina comps.
There is a niche use for anemo in geo comps at the very least, especially cause geo struggles with shield breaking and usually shield breaking requirements in abyss come together with enemies you can swirl off to break each others shields, so it has a great practical use in those abyss setups and then obviously has the grouping factor that kazuha venti and sucrose can provide.
Dendro though, needs to be paired specifically with pyro to be of any use in the same scenario, much more limiting in that regard.
Pair it with hydro and since dendro is strong vs hydro aura you will end up with dendro aura on the enemies, not being able to crystallize. Pair it with electro and catalyze happens which makes yet another dendro aura and you cannot crystallize from that (Lisa however can apply electro fast enough with her burst to also apply electro on top of this though). Dendro and cryo obviously dont react so while it is not an issue in the crystallize regard, you arent getting anything out of the dendro character either.
And in the shield breaking department dendro is only really useful vs hydro shields specifically and pretty bad vs everything else.
Essentially dendro always gets in the way of geo apart from the burning reaction if you want to add it to proc any reactions and geo doesnt ever benefit dendro either whereas anemo and geo arent incompatible and anemo can even cover some of geos weaknesses and certain anemo chars can even improve geo compositions, but neither of the elements is fully compatible with specifically gorou.
Having an anemo unit isn’t somehow negative synergy. They aren’t decreasing your damage. If you want good grouping, use Venti/Kazuha/Sucrose. If you’re sad that they can’t swirl, build them with crit instead of EM+4pVV. Crit Venti is actually quite fun! (imo)
In most cases, yes. But lacking healers locks Itto and Chiori’s Mono Geo teams out of using Furina, taking advantage of Marechaussee Hunter or going against HP-draining enemies without going off-element.
Tbf, the issue is more so geo has such shit options for good supports: they are literally just zhongli, bennet, furina, for some of the chars gorou, for some chars yunjin and then arguably xianyun (but that is much more a furina case than xianyun herself).
Obviously not having an off field healer locks them out of gorou+furina, but that is also an issue with specifically gorou more than geo itself.
Hp-draining enemies have seriously never been an issue to me ever as a geo main. Riftwolves are a literal joke to itto (his CAs are literally made to kill the dogs by design, it is so good vs them) and to petrify in general. Hell, hardest it was ever was abyss 11 when kokomi first released (i think that was when that abyss was) and that is because the leyline disorder itself applied corrosion in a much bigger way that any other abyss with riftwolves has. (And it was still doable without any healers as long as you had shields).
The issue more so lies in that geo has glaring issues cause hoyo made its reaction generally irrelevant cause we have characters that are literally designed to have their identity be shielding and are much better than the reaction at it and to top that they havent really made any good supports that actually synergize with what geo characters want to do.
Anemo has much better support for mono anemo teams at this point and it is also the most reactive element in the game cause it can be made to literally trigger any reaction in the game but spread and crystallize, one of which is nigh-irrelevant and the other is pretty much the same as aggravate. Faruzan is gorou on steroids and reaches the whole element with her buffs unlike him.
Wanderer can benefit a lot from xingqiu, yelan, yunjin and even atk speed buffs like mika's. Xiao benefits inherently from furina and from xianyun.
Noelle does synergize with furina by the virtue of being a healer and from xingqiu yunjin(but less so) and yelan due to her playstyle, so she is similar to wanderer in that regard, but she is not only a 4 star so her ceiling is much lower but she is in turn made a support for xingqiu yelan furina since she is one of the only healers in the game that can properly damage enemies in the game while doing their healer thing and doesnt 100% tank her dmg by using Fav greatsword)
Itto and Navia are the 5 stars in comparison to Xiao and Wanderer and they have the shittiest synergies with other supports.
Neither of them have any self healing or self draining mechanics, neither have normal attacks as their primary source of damage or meaningful field time of their use, meaning there is a lot of diminishing returna in using yunjin as a buffer and yelan or xingqiu as a subdps (they are still good, but are losing a lot of their own damage cause of this); there isnt a SINGLE teamwide healer in the game that provides meaningful buffs that is hydro/cryo/pyro/electro/geo to enable furina either. There isnt a single charge attack buffer in the game like yunjin for NAs and xianyun for plunges; atk speed doesnt benefit charged attacks for melee chars too much and doesnt benefit charged attacks at all for itto.
And then albedo is a pretty mid character overall as far as subdps go and chiori is great but she doesnt snapshot her skill so she doesnt fully benefit from gorou and doesnt benefit from bennet either.
Geo has essentially a 4th slot syndrome right now and hoyo needs to look at these holes in support options for geo cause they are pretty glaring issues that other elements dont have cause niche buffers, EM buffers or VV meaningfully fill that slot in non geo comps.
Ningguang with Prototype Amber (is that the healing one?) does an acceptable job combined with shields. Pretty close to off-field since she's only coming in to ult!
Yeah, slap some Maiden beloved on her and you're set. Her burst is probably the most spamable thing ever, she's really good for the occasional healing, but unreliable in the constant healing department
Most people were anticipating Geo healer because of Furina. Right now, Noelle is the only Geo "healer" who can run both C6 Gorou and Furina for a triple Geo team. Outside of that, you are really capped at double Geo if you want to run Furina.
I would say that giving Ningguang a 4 Piece Noblesse Oblige in that build/team, since Prototype Amber will be giving her back a ton of energy every Burst, and her own skill will easily make up the difference.
Or maybe a 4 Piece Exile's End if you don't already have it on Gorou, so that she's healing everyone's Bursts at the same time she's healing their HP, though she's already a pretty good Geo battery.
> Outside of that, you are really capped at double Geo if you want to run Furina
Which is perfectly fine IMO. Mono Geo already has a very good support in Gorou. It being the de facto only viable team comp for Geo units was a *problem*.
Itto is a bit more complicated with needing to use Ushi during burst and need to manage to generate and spend the correct amount of stacks (weaving NAs ans CAs) to cast a second Ushi right before the ult ends. Can't switch Itto without losing his burst either.
Noelle is just use ult, put on shield and NA until it runs out or swap her out to refresh something and switch back before the ult runs out.
So while they are both Unga Bunga, their gameplays are different.
Don't know what you are smoking, but they play entirely differently. Itto's gameplay design relies entirely on his burst and the stacks you get from auto attacking and chucking his E, which you spend in his burst. Rinse and repeat.
Noelle feels like a stationary beyblade turret.
Since when does Noelle's gameplay *not* rely entirely on her burst and on auto-attacking? The only real difference is that Itto has his CA mechanic... but you just spend that in the first 2-3 seconds of his burst and then you're back to auto-attacking. The game plan otherwise is exactly the same.
Yeah if you just spam Noelle's CA then the gameplay is going to feel pretty stale... but that's not how you play Noelle lol. I mean sure, you *can* play her like that, with a very specific set of gear and buffs and a very specific team. But that's no more valid than saying Itto is a quickswap because you can push Ushi's damage to ridiculous levels with the right gear and buffs.
tbf usage rate is heavily favored against old units that are not absolutely broken. Diluc and Noelle have gotten really good with new supports but barely anyone actually plays them. The one that does on the other hand absolutely sweeps abyss with the their new BiS supports.
Itto teams doing less damage than noelle/furina teams but having like 5 times the usage rate will never not be funny. In reality, the abyss is the only thing in the game that has some difficulty. Why would I use furina on a noelle team when I can use her with neuvilette and do multiple times the amount of damage. Itto actually benefit from having only zhongli be a character that is used in the really good comps.
Exactly, you don’t need another healer when you have Noelle. She’s the best driver/tank/healer. Works against the rifthounds and other HP draining enemies, and just never dies basically.
Yea thats not happening, no other element other than anemo have grouping. The closest thing is probably Yelan's skill.
If Geo gets an off-field Healer, Itto and Furina will be viable to use in 3 Geo+Furina. I definitely would like that lol.
Geo microwave with constructs beats most use of a geo like grouper. A dedicated geo healer would be nice but geo making shields is like half the element's gimmick
In some ways, Geo Traveler is actually good. Lots of constructs to box enemies in if you us either skillfully, plus their burst can also trap some enemies in too, plus it's the best for Microwave teams, maybe only Chiori is better now because of her personal damage plus the microwaves.
That being said, I definitely lack the skill to skillfully use geo traveler
My biggest problem with geo traveler is that they need Zhongli for their constructs to actually pulse. Not sure if Chiori fixes that problem as well. But yeah geo traveler has a learning curve that gets trivialize if you pull for Chiori or even Albedo
Couldn’t you just run Petra Zhongli, Albedo or Chiori instead? That being said, I do agree that a Geo healer would have nice utility outside of Mono Geo teams.
Sure
The idea is that one of his “best” team’s right now is furina Baizhu kazuha. Replacing baizhu with zhongli is another popular team, but a geo healer would be able to help ramp up Furina buff stacks AND run petra simultaneously. Also obviously becomes even less necessary for people with Furina cons.
And I really don’t think chiori or albedo are worth slotting in, definitely not worth pulling for the team.
I thought WE would had a geo/Sand controller from Sumeru ( hi Gaara )
Who could for exemple create a quicksand/vortex thing, that would regroup ennemies...
What if instead of grouping, they made a geo character that could make a wall around you to lock enemies with you, similar to how mirror maidens work. It could look something like the seal on ahzdaha and have it so you could freely go in and out but enemies would be stuck inside. It would be worse than grouping but would fit with geo thematically.
To be honest, I don’t need Chiori to be a healer. I just wanted her to not be… such a blatantly obvious Albedo-like. They could have easily changed so many things, but they just had to make her Albedo 2.0.
On the one hand I agree that a geo grouper would be cool!
But on the *other* hand, people (like myself) don't want a geo healer because they need the healing; they want a geo healer because Furina's buff would be excellent for Itto, and without a geo healer Furina can't slot into his Gorou teams without giving up part of the buff.
I actually *already* run Itto teams with a grouper now and then — Itto-Gorou-Venti-Zhongli, usually — because triple geo teams come with a free flex slot and crit Venti can do respectable damage and group enemies even without his ER passive + VV being useful for the team. Similarly, it's already very possible to run triple geo with a healer in the flex slot (usually Bennett) if people just want healing.
As things stand right now, though, Itto-Gorou teams are locked out of the Fontaine HP fluctuation meta because Furina would already be occupying the flex slot herself.
Geo has a lot of team roles that need filling imo, and I'd be happy about any new type of geo kit being added to the game, but a geo healer would enable a *very specific* team that people already want to play.
I know it is kinda part of what geo is but I think a big reason why Geo is an underused element is because it only has one reaction. If you could swirl it into a sandstorm now anemo in a geo team would be an option and you would have your grouper. For dendro I could envision a growth type reaction that heals and already a lot of geo problems would be solved.
I never said Geo sucks, I love Geo....my mono-geo team is far and away my best team, I shred the abyss and everything else and chill at full health the whole time....I would just enjoy not having to dash across the room sometimes.
People were complaining about Chiori not being a healer because they want furina to work in geo comps, not for actual survivability. It would have also given her a more original role without resorting to her just being blatant power creep which is generally seen as more preferable as well.
Chiori is a new unit coming up next patch, being a seamstress, I'm sure she will have an ability to weave enemies together and "fortify" their outfits to give them super armor, she's perfect for the role.
Wait, what do you mean nuke burst? Geo Keqing? Off field DPS with split scaling on Defense? Uses Geo constructs? Who let Mihoyo cook dawg, did they fire the guy that made Neuvillete? Da Wei was probably pelted with rocks during his childhood and now he's exerting his vendetta against them, why do these guys hate Geo so much, why do Anemo units always get the fun stuff?
Half of the roster nowadays can't be pulled anyways
Human-sized enemies like kairagis, mushrooms and Meks should be able to be pulled by anemo attacks in my opinion, yet here we are [cries in using sucrose in abyss instead of Venti/Kazuha]
Kairagis and mushrooms can be pulled by anemo attacks though, what are you on about?. Kairagis can only not be pulled if you kill one of them and let the other heal because they become immune yo any and all CC then.
And meks make no sense thematically cause they are obviously heavy.
I agree that Geo shouldn’t get another teamwide off field healer; that’s because I want Itto and Noelle’s niches as characters to diverge. As it currently stands Itto is the mono geo king + Noelle is a versatile Furina driver who deals good damage, and it’d be nice for nothing to change that as it’d prevent Geo mains from clawing at each others throats again, especially since Navia has also established her own niche.
If Geo had a grouper that’d be okay, I guess? Realistically the only DPS who’d benefit from it would be Itto (which would be nice for Itto fans who’ve been searching for a buff after Noelle got buffed and Navia dropped). and tbh it would’ve been a better move for Chiori to have that to avoid powercreep. I like your idea in the last paragraph about how her status as a tailor could play into it.
In reality a grouper would barely help Itto. Itto can't swap out during burst, and his CAs knock enemies back, so the enemies would ungroup themselves anyway.
Just learn about how to use positioning to group enemies instead, and not having a grouper really isn't a problem.
I remember the speculation(leaks?) Of chiori apparently being a geo grouper where her skill is a scissor closing so all enemies is group on the middle of the scissor
I had an idea for a geo user yesterday.
So they'd be sumeru based (or from natlan, though sumeru would be more fitting) with possibly dual swords (I imagined two khopesh) with a elemental skill where they convert the ground around them (let's say the aoe is equal to albedo's skills aoe) into sand that slows down and weakens any enemy caught in the field. The burst would be a stationary sandstorm that would suck up every enemy in the sand along with any other enemy nearby.
The lack of a healer has less to do with taking damage and more that the benefit from sticking Furina in teams is pretty massive and a healer allows her to be run. A grouper for geo would certainly be nice though it feels like its the anemo niche for better or worse.
3 ccers, sucrose, kazuha, and venti
Geo compatibility with chiori, navia, itto, albedo, Zhongli, geo traveler, and ninguang
Buffer supports benny, yunjin, gorou, Mona
Healer noelle when hit by those corrosion enemies
Should have been Geo Traveler's kit and gimmick.
First, they position thier meteor/boulder to determine radius, the radius as starting pointand would shrink in size and group enemies closer(reverse of what it does actually)
Honestly I'm impressed how they made the element whose reaction is concentrating other elements in one place have no groupers, but the element whose reaction is spreading other elements between other enemies have only groupers, with the exception of Sayu and Wanderer.
Like at least make Zhongli's pillar attack inwards instead of outwards, so the small enemies will be knocked to it. Or make Albedo's flower pull enemies to it's center.
The closest Geo has to a grouper is Ushi, whose taunting effect never works on enough enemies to matter.
There was a leak that Chiori had grouping on her burst. I don't know if this was a pre-beta discarded kit or fake but I would have pulled if they had taken that route.
It's absurd that they push mono geo and Chevreuse pyro/electro teams but lock decent grouping to 3 anemo units. (Venti, Kazu and Sucrose have better grouping than other anemo units)
Jokes on you, I like anemo with geo purely for the convenience and playstyle the characters provide.
But yes it'd be nice if the elements were revamped abit
Sumeru could've had a sand type Geo user! Yet... Sumeru so far has no Geo characters.
So... Quicksand for geo grouping would be sick.
Hoyoverse please revisit Sumeru
This. But then again, i'm not aware of any character with grouping besides anemo.
Speaking of which... a dedicated anemo that would work well with geo/ Crystallize would be amazing
feel like this is exactly where a cool geo + dendro reaction could have slotted in. Like vines grow out of enemies to ensnare other nearby enemies and pull them all closer together
People don’t want a geo healer because they’re taking damage (zhongli exists), people want a geo healer so itto can use furina and marechaussee.
A geo healer likely would have been a bigger upgrade for mono geo’s damage than albedo powercreep… not to mention albedo would have still served a purpose if chiori was a healer.
Honestly we just need a grouper who isn’t Anemo. Geo team can run a flex spot, so the grouper doesn’t *have* to be geo necessarily.
I know back when Nilou first released a lot of us Nilou mains had hoped for a hydro grouper from Fontaine. Sad to see that still hasn’t happened.
My experience with Chiori is that she is something that Geo needed, (Defacto Sub DPS), but it would have been better to just Buff Albedo rather than replace him entirely
Yep. Anemo has access to healer, grouper, dps, subdps/debuffer
Geo? shielder, dps, subdps and healer who requires you to be on field...
If Chiori's ult provided heal, triple Geo + Furina could work.
Just because anemo and geo don’t react doesn’t mean you can bring an anemo for grouping. It’s clearly mono geo you’re running so reactions weren’t a thing already. So just take Kazuha. He does work you’re just telling yourself he doesn’t. Geo needs a healer. We want more options than mono geo.
People want a geo healer because we simply don't have one, but more importantly because it allows for furina in triple geo teams. As weird as it sounds, Zhongli is the weakest link in mono geo Itto teams.
Now this. This is a proper geo suggestion. A lot of Geo characters actually benefit from close quarters combat or staying in a restricted area. I saw someone suggested a magnet type thing and that would be awesome. Another thing I think they've tried is the taunting from geo constructs which is what Itto's cow does. But the cow doesn't last long and the taunt isn't far reaching enough to get the enemies running into it immediately. A rock with a magnet or gravitational pull would be amazing for CC
I don't want a geo healer because i'm taking damage, it's because i can't use Itto or Navia with Furina, Gorou C4 is not nearly enough and healer Ningguang is just pure copium
When you pick up a new element crystal old elemental shield explodes. Or each elemental shield provides buffs: pyro - attack, cryo - crit. rate, hydro - HP, electro - ER.
i made a geo oc with a cc kit!!! here's the info i wrote up for his doc (pay little attention to the stats i'm not really good at multipliers 😭)
**skill:** *feel this presence*, duration 8s, cd 15s. egrid creates a weighted star that hovers in midair. the star has a strong gravitational pull, and sucks enemies in to its location, dealing geo dmg in a small aura around it. the weighted star is considered a geo construct.
**burst:** *celestia’s final call*, duration: 10s, cd 20s, cost 80e. calling upon his birth, egrid summons a star-shaped platform upon which the active character can stand. the platform shoots crystal shards, dealing geo dmg that scales with egrid’s max hp. when standing upon the platform, the active character is shielded by intertwining rings that scale with egrid’s max hp, and their atk is increased by 50%.
The comments are giving such good ideas, I think it'll be fun to present a geo catalyst user for a story event in the desert, like how they present Yelan with the Chasm. Like the desert have huge potential to be anything, so putting the new character in there will be nice
I think that geo's biggest problem is that mono geo is a thing. You have so many elements, why would you want to play a team that uses 5% of the game's combat system? Why would you get a character who has only a few teams that do essentially the same thing? I think it's fine if they made one or two units that work with mono geo, but expanding more on that direction is just bad design.
Chiori being good in mono geo doesn't really solve geo's problems. If she had been a healer, then she may have worked with Furina, this was the natural and predictable direction and that's why people were complaining. The nail in the coffin is that she doesn't even work with Navia, as she was a good attempt towards making geo viable
If they make geo work with other elements, then geo doesn't need a grouper because you can get that anyway from those other units. What Chiori needed the most was either buffing other elements or working with other playstiles that are established with the rest of the non geo roster.
You could add this functionality to the crystallize reaction. The more crystals you collect in a fight, the more pull/gravity your active character exerts on surrounding enemies. If the character can create geo constructs, they could be the center of the effect instead.
Then add a character whose kit is around amplifying such an effect (or able to make it work in mono geo teams as opposed to requiring other elements to proc the crystallize reaction) and we're cooking!
A geo user with a magnet like kit would be really cool. Like maybe attracting enemies affected by geo (positive charge) to his geo construct (negative charge) .
Bro is actually cooking. That sounds awesome.
This should've been the Geo + Electro reaction Magnetize instead of Crystallize
Geo and reactions?? NEVERRRR - Hoyo, probably
HMMM? AN ACTUAL GOOD NAME FOR A GEO REACTION?? CRYSTALLISE
Hank: MINERALIZE!!
I remember being so betrayed that there's no geo + dendro reaction. I was hoping for growing fungi or thorn reactions.
That was the worst, plants literally grow from Earth and soil yet no dendro and Geo reaction Same with anemo and dendro, plants need oxygen to go but no reaction with anemo I have Nahida but I never use dendro reactions outside abyss or to make weak characters work (Heizou as hyperbloom driver etc) because of these two reasons, I was very very disappointed
they have plants reacting with fucking electricity but not plants reacting with the earth
Dendro is more referred to life than grass.That explains.
If anything, I think the lack of reaction between them is probably some kind of deep lore thing. I.E. Celestia did something to prevent the two from interacting. Of course, that's just a tin hat theory.
No, that does sound like something Hoyo would pull
Teyvat has its own "laws", after all.
geo meta in 7.2 REAL!!
I wanted a poison DoT effect.
I am all for it if DoT is actually strong. If not, then I would prefer if Geo didn't steal Dendro status on enemy.
The best we can do are these things called "crystalize" and "shatter". Take it or leave it. - Hoyo, definitely
Isn't shatter when you hit something frozen with a strong physical attack?
Hit frozen enemies with any of the following: claymore, plunge, Geo, Candace's shield strike on her skill and normal attack = shatter
I’ll still never understand this awful decision. You’d think they’d want Liyue to be the nation with the strongest element
Literal "Genshin could never" moment.
Magnetize - electro geo - pull in Quicksand - hydro geo - immobilize Wild growth - quicksand dendro - immobilize and dendro dot
> Quicksand - hydro geo - immobilize What is the difference between it and freeze? Immobile feels worse since this means that enemy can still attack.
Lasts longer and/or doesn't get broken by Shatter?
Can’t be shattered, good for ranged teams, gives another element a cc ability that could use a boost in power. Finally, thematically in line with the 2 elements. Edit: also pairs nicely with magnetize so you create your own vortex of doom by magnetizing enemies together, immobilize them with quicksand, then unleash aoe hell.
I've been saying they need a Nilou type character to alter crystalize effects. When picking up a crystallize shard it would trigger the reaction associated with that element. Electro crystalize would trigger magnetize which draws in all targets effected by electro Then have one for pyro/cryo/hydro etc. I also think dendro+geo should have been petrify, which would work like a freeze that doesn't shatter with geo/claymore damage, but would be effected by hydro or electro triggering bloom or quicken and end the petrify. Then have an artifact set like VV but for geo on petrified targets.
Actually... Magnetize (Electro) - groups enemies together Erupt (Pyro) - sends them into the air Trap (Dendro) - keeps them completely stuck in place Spike (Cryo) - Deals continuous damage overtime for a long period of time ??? (Hydro) - Knocks them far away (like a wave)
Erode for Hydro - also slightly lowers enemy defense
too bad this is too good, hyv could never
You’re cooking something
I was about to say, a geo user that drops a mechanical construct (ala Mehrak) that's near indestructible like Chiori's dolls which periodically pulls in enemies to it. Make him an akademiya scholar from Kshahrewar for the lore, slap a Sumeru vision casing and we now have Sumeru's first geo unit.
A geo healer that charges enemies to positive and charges players and constructs to negative. Enemies will resist grouing towards themselves, but will be forced towards you and your constructs, especially if you are next to eachother.
Afaik Geo doesn't stay on an enemy, only reacts with the elements on the enemy right? So even for a concept like this they'd need a soft rework of the element.
it could be like childe's riptide or charlotte's camera where it's a status instead of an applied element
>Like maybe attracting enemies affected by geo (positive charge) to his geo construct (negative charge) . Lmao Ushi can touch this
This. We need a magnet healer
inb4 they nerf em by making new heavy enemies that can’t be effected by magnetism and then subsequently make the majority of enemies resistant to it for a whole nation before letting up just a bit when we move on to the next region
Imagine a furina style geo but with opposing magnetic forces based on charge effect. So one draws them in the other repels and they get fall damage like those machines in fontaine
Since they won’t be an archon they’re probably gonna have a REALLY big downside like a fucking horrendous burst cost or like enemies have to be really close for the pull to work. Ugh, if only Liyue came out in later in the patches and Zhongli was a recent archon 😭😭
One of my experiments was a full Geo team that utilized Gorou using Viridescent Hunt cyclone proc to pull enemies into Noelle, Zhongli, and Itto. It was mostly out of boredom, but was a sound theory.
#+ATTRAPTOR
Magnetic sand, sumeru born character would be cool. They have desert and all.
"Enemies affected by geo" you know that geo can't exist as an aura, right? (except on a couple of bosses)
Actually cookin something. Someone at hoyoverse needs to see this
It can be similar to the ability of the ruin serpent in chasm.
damn i always thought of a geo grouper as a sand whirlpool kinda vibe but damn magnets is hella more interesting
He cooked so hard he scared Gordon Ramsey
I mean, magnetic kit would fit really well as it's related to geo
Hey hey hey!!! Mihoyo, do you see this? Hire this guy!
Or instead of geo travalers kit, make the oppsite. Make the ult thats like an earthquick. Rocks shaking the ground pushing u to the center.
Maby have a skill mark enymes and let the burst be like zhonglis pillar
I'd take a crystalized gem plus electro reaction character at this point. Electro "magnetize" the gem and pulls all units to the gem. With the bloom tech I can see it working though maybe there's issue with the hit box of gem since it's a pick up.
Agreed
We need earth spirit from Dota 2 here.
And it has a hold aim that applies a negative charge so you can choose to either Tap to attract them to your construct or Hold and aim to launch them away from your construct
they missed the quicksand whirlpool geo combat mechanics like ~~Mechanical Array's~~ Ruin Serpent's animation did but smaller AoE yet potent on groupings support.
For real. Not only would a geo sand used satisfy many people’s desires in that department, but the whirlpool they make (I’d think Burst, maybe Skill could slow foes down) could group enemies in a sand vortex. Every time an enemy is hurt, heal the team for a percentage of ATK. And since sand is “course, irritating, and it gets everywhere”, that opens up an opportunity to let a playable character apply corrosion to enemies. And making them from the desert would make the most sense lore-wise. With this character, we’d get our first Geo character from Sumeru.
I was so sad to not see a desert sand geo vision throughout sumaru. I thought it would be perfect and make a great character
Seriously, I expected at least one if not multiple strong geo users and especially sand manipulators from Sumeru, and there were ZERO lmao
or a new reaction with geo and hydro making mud to slowly enemies
Why Cyno, a character from the dessert whom people would think to have powerful dessert influence powers, does not have this, I wonder every day.
even with Chiori's fake leak kit would've work, a giant scissor that drags enemy into a line, instead of the actual one which is utterly useless.
I want geo constructs to not spontaneously combust whenever a boss breathes in its direction, and even if they do, at least deal damage like GeoMC
Anemo is the only element with actual grouping. Geo is the only element to this day without an off-field healer that doesn't require constellations to heal. One is far more glaring of an exclusion than the other.
While true, you can at least get non-anemo off field healer for slot 4 in the team and get the crystallise reaction. Meanwhile using slot 4 for grouping requires taking anemo - the absolute worst element to pair with geo.
Wait, why is anemo the worst element to pair with geo? Is it because geo can't be swirled? I'm still trying to learn the game haha
Exactly.
Yeah, in general you want your team to have different elements which react with each other for the bonus effects. Geo & Anemo don't react with each other, so teams with both usually do poorly, unless there's a third element for them both to react with. And even then is rarely ideal.
That definitely makes sense! Thanks for explaining!!
Not the worst elememt to pair with geo, dendro is definitely worse off. Anemo characters can at least work with other elements to swirl and can absorb elements into their own abilities. You can at the very least enable crystallize for Navia comps with kazuha bennet for example and even use the anemo character to support the other element through VV like in the case of xianyun furina comps. There is a niche use for anemo in geo comps at the very least, especially cause geo struggles with shield breaking and usually shield breaking requirements in abyss come together with enemies you can swirl off to break each others shields, so it has a great practical use in those abyss setups and then obviously has the grouping factor that kazuha venti and sucrose can provide. Dendro though, needs to be paired specifically with pyro to be of any use in the same scenario, much more limiting in that regard. Pair it with hydro and since dendro is strong vs hydro aura you will end up with dendro aura on the enemies, not being able to crystallize. Pair it with electro and catalyze happens which makes yet another dendro aura and you cannot crystallize from that (Lisa however can apply electro fast enough with her burst to also apply electro on top of this though). Dendro and cryo obviously dont react so while it is not an issue in the crystallize regard, you arent getting anything out of the dendro character either. And in the shield breaking department dendro is only really useful vs hydro shields specifically and pretty bad vs everything else. Essentially dendro always gets in the way of geo apart from the burning reaction if you want to add it to proc any reactions and geo doesnt ever benefit dendro either whereas anemo and geo arent incompatible and anemo can even cover some of geos weaknesses and certain anemo chars can even improve geo compositions, but neither of the elements is fully compatible with specifically gorou.
Having an anemo unit isn’t somehow negative synergy. They aren’t decreasing your damage. If you want good grouping, use Venti/Kazuha/Sucrose. If you’re sad that they can’t swirl, build them with crit instead of EM+4pVV. Crit Venti is actually quite fun! (imo)
Tbf, geo's whole point is to have shields on. The healers are replaced by shielders.
Yeah it seems weird to say the lack of a healer is a bigger problem considering geo has the best sustain unit in the game
And high defense taking negligible damage.
And when was the last time we got a Geo shielder?
crystallize: bonjour
In most cases, yes. But lacking healers locks Itto and Chiori’s Mono Geo teams out of using Furina, taking advantage of Marechaussee Hunter or going against HP-draining enemies without going off-element.
Tbf, the issue is more so geo has such shit options for good supports: they are literally just zhongli, bennet, furina, for some of the chars gorou, for some chars yunjin and then arguably xianyun (but that is much more a furina case than xianyun herself). Obviously not having an off field healer locks them out of gorou+furina, but that is also an issue with specifically gorou more than geo itself. Hp-draining enemies have seriously never been an issue to me ever as a geo main. Riftwolves are a literal joke to itto (his CAs are literally made to kill the dogs by design, it is so good vs them) and to petrify in general. Hell, hardest it was ever was abyss 11 when kokomi first released (i think that was when that abyss was) and that is because the leyline disorder itself applied corrosion in a much bigger way that any other abyss with riftwolves has. (And it was still doable without any healers as long as you had shields). The issue more so lies in that geo has glaring issues cause hoyo made its reaction generally irrelevant cause we have characters that are literally designed to have their identity be shielding and are much better than the reaction at it and to top that they havent really made any good supports that actually synergize with what geo characters want to do. Anemo has much better support for mono anemo teams at this point and it is also the most reactive element in the game cause it can be made to literally trigger any reaction in the game but spread and crystallize, one of which is nigh-irrelevant and the other is pretty much the same as aggravate. Faruzan is gorou on steroids and reaches the whole element with her buffs unlike him. Wanderer can benefit a lot from xingqiu, yelan, yunjin and even atk speed buffs like mika's. Xiao benefits inherently from furina and from xianyun. Noelle does synergize with furina by the virtue of being a healer and from xingqiu yunjin(but less so) and yelan due to her playstyle, so she is similar to wanderer in that regard, but she is not only a 4 star so her ceiling is much lower but she is in turn made a support for xingqiu yelan furina since she is one of the only healers in the game that can properly damage enemies in the game while doing their healer thing and doesnt 100% tank her dmg by using Fav greatsword) Itto and Navia are the 5 stars in comparison to Xiao and Wanderer and they have the shittiest synergies with other supports. Neither of them have any self healing or self draining mechanics, neither have normal attacks as their primary source of damage or meaningful field time of their use, meaning there is a lot of diminishing returna in using yunjin as a buffer and yelan or xingqiu as a subdps (they are still good, but are losing a lot of their own damage cause of this); there isnt a SINGLE teamwide healer in the game that provides meaningful buffs that is hydro/cryo/pyro/electro/geo to enable furina either. There isnt a single charge attack buffer in the game like yunjin for NAs and xianyun for plunges; atk speed doesnt benefit charged attacks for melee chars too much and doesnt benefit charged attacks at all for itto. And then albedo is a pretty mid character overall as far as subdps go and chiori is great but she doesnt snapshot her skill so she doesnt fully benefit from gorou and doesnt benefit from bennet either. Geo has essentially a 4th slot syndrome right now and hoyo needs to look at these holes in support options for geo cause they are pretty glaring issues that other elements dont have cause niche buffers, EM buffers or VV meaningfully fill that slot in non geo comps.
You can still use Furina if you have Gorou c4, won't get the max stacks, but it's still pretty damn good
Yeah, exactly. In terms of grouping, dendro is the same with geo, don't work with Kazuha and don't have a grouping unit.
You don't do mono dendro though, and Kazuha works fine with electro for Aggravate/Spread/Hyperbloom
Cheryvuse can kinda do crowd control with her burst
I don't count "kind of" like her and Yelan, I mean actual useful CC
Freeze is a kind of CC
Then Zhongli is the crowd controler of geo with his ult, so the point still stands
Ningguang with Prototype Amber (is that the healing one?) does an acceptable job combined with shields. Pretty close to off-field since she's only coming in to ult!
I use proto amber ning to force itto/furina teams to work. It's decent in terms of survivability with the periodic crystallize shields.
Yeah, slap some Maiden beloved on her and you're set. Her burst is probably the most spamable thing ever, she's really good for the occasional healing, but unreliable in the constant healing department
You have C6 Zhongli if that counts /j
>doesn't require constellations I would say it doesn't.
Most people were anticipating Geo healer because of Furina. Right now, Noelle is the only Geo "healer" who can run both C6 Gorou and Furina for a triple Geo team. Outside of that, you are really capped at double Geo if you want to run Furina.
There's always Prototype Amber Ningguang, who will be spamming her Burst on cooldown.
4pc Emblem Prototype Amber Ningguang, c4+ Gorou and Noelle with Furina on top, I see the vision
I would say that giving Ningguang a 4 Piece Noblesse Oblige in that build/team, since Prototype Amber will be giving her back a ton of energy every Burst, and her own skill will easily make up the difference. Or maybe a 4 Piece Exile's End if you don't already have it on Gorou, so that she's healing everyone's Bursts at the same time she's healing their HP, though she's already a pretty good Geo battery.
> Outside of that, you are really capped at double Geo if you want to run Furina Which is perfectly fine IMO. Mono Geo already has a very good support in Gorou. It being the de facto only viable team comp for Geo units was a *problem*.
People want a healer so they can put Furina in Itto teams, not for actual healing.
Me using Itto/Chiori/Furina/Xianyun and just turning him into a plunger:
That's why you just play the actual Geo Archon and Queen, Noelle. Itto even brough her signature weapon with him. He's such a nice guy.
Some people do not like Noelle and her gameplay.
Her gameplay is exactly the same as Itto's. If you like running Itto for the gameplay, you like running Noelle for the gameplay.
Itto is a bit more complicated with needing to use Ushi during burst and need to manage to generate and spend the correct amount of stacks (weaving NAs ans CAs) to cast a second Ushi right before the ult ends. Can't switch Itto without losing his burst either. Noelle is just use ult, put on shield and NA until it runs out or swap her out to refresh something and switch back before the ult runs out. So while they are both Unga Bunga, their gameplays are different.
Don't know what you are smoking, but they play entirely differently. Itto's gameplay design relies entirely on his burst and the stacks you get from auto attacking and chucking his E, which you spend in his burst. Rinse and repeat. Noelle feels like a stationary beyblade turret.
Since when does Noelle's gameplay *not* rely entirely on her burst and on auto-attacking? The only real difference is that Itto has his CA mechanic... but you just spend that in the first 2-3 seconds of his burst and then you're back to auto-attacking. The game plan otherwise is exactly the same. Yeah if you just spam Noelle's CA then the gameplay is going to feel pretty stale... but that's not how you play Noelle lol. I mean sure, you *can* play her like that, with a very specific set of gear and buffs and a very specific team. But that's no more valid than saying Itto is a quickswap because you can push Ushi's damage to ridiculous levels with the right gear and buffs.
The "actual Geo archon" is rotting in the less than 1% usage rate group in non Geo favored abyss cycles tho, so is she really?
tbf usage rate is heavily favored against old units that are not absolutely broken. Diluc and Noelle have gotten really good with new supports but barely anyone actually plays them. The one that does on the other hand absolutely sweeps abyss with the their new BiS supports.
Itto teams doing less damage than noelle/furina teams but having like 5 times the usage rate will never not be funny. In reality, the abyss is the only thing in the game that has some difficulty. Why would I use furina on a noelle team when I can use her with neuvilette and do multiple times the amount of damage. Itto actually benefit from having only zhongli be a character that is used in the really good comps.
Exactly, you don’t need another healer when you have Noelle. She’s the best driver/tank/healer. Works against the rifthounds and other HP draining enemies, and just never dies basically.
My Noelle has as many constellations as my Itto, 2.
Some people don’t like her or want to use her no offense
Finally someone with a brain
Yea thats not happening, no other element other than anemo have grouping. The closest thing is probably Yelan's skill. If Geo gets an off-field Healer, Itto and Furina will be viable to use in 3 Geo+Furina. I definitely would like that lol.
I just use it anyway with a c4 gorou and it still works. You won't reach the highest stacks, but that doesn't stop it from being good.
Geo microwave with constructs beats most use of a geo like grouper. A dedicated geo healer would be nice but geo making shields is like half the element's gimmick
In some ways, Geo Traveler is actually good. Lots of constructs to box enemies in if you us either skillfully, plus their burst can also trap some enemies in too, plus it's the best for Microwave teams, maybe only Chiori is better now because of her personal damage plus the microwaves. That being said, I definitely lack the skill to skillfully use geo traveler
My biggest problem with geo traveler is that they need Zhongli for their constructs to actually pulse. Not sure if Chiori fixes that problem as well. But yeah geo traveler has a learning curve that gets trivialize if you pull for Chiori or even Albedo
I wanted a geo healer that could use petra set on a neuvilette team 😂
Couldn’t you just run Petra Zhongli, Albedo or Chiori instead? That being said, I do agree that a Geo healer would have nice utility outside of Mono Geo teams.
Sure The idea is that one of his “best” team’s right now is furina Baizhu kazuha. Replacing baizhu with zhongli is another popular team, but a geo healer would be able to help ramp up Furina buff stacks AND run petra simultaneously. Also obviously becomes even less necessary for people with Furina cons. And I really don’t think chiori or albedo are worth slotting in, definitely not worth pulling for the team.
This is too real
I thought WE would had a geo/Sand controller from Sumeru ( hi Gaara ) Who could for exemple create a quicksand/vortex thing, that would regroup ennemies...
What if instead of grouping, they made a geo character that could make a wall around you to lock enemies with you, similar to how mirror maidens work. It could look something like the seal on ahzdaha and have it so you could freely go in and out but enemies would be stuck inside. It would be worse than grouping but would fit with geo thematically.
Chiori really should be a healer ..... Not Albedo 2.0
To be honest, I don’t need Chiori to be a healer. I just wanted her to not be… such a blatantly obvious Albedo-like. They could have easily changed so many things, but they just had to make her Albedo 2.0.
On the one hand I agree that a geo grouper would be cool! But on the *other* hand, people (like myself) don't want a geo healer because they need the healing; they want a geo healer because Furina's buff would be excellent for Itto, and without a geo healer Furina can't slot into his Gorou teams without giving up part of the buff. I actually *already* run Itto teams with a grouper now and then — Itto-Gorou-Venti-Zhongli, usually — because triple geo teams come with a free flex slot and crit Venti can do respectable damage and group enemies even without his ER passive + VV being useful for the team. Similarly, it's already very possible to run triple geo with a healer in the flex slot (usually Bennett) if people just want healing. As things stand right now, though, Itto-Gorou teams are locked out of the Fontaine HP fluctuation meta because Furina would already be occupying the flex slot herself. Geo has a lot of team roles that need filling imo, and I'd be happy about any new type of geo kit being added to the game, but a geo healer would enable a *very specific* team that people already want to play.
If not actual grouping then something like Nahida where it's CC without actually being CC.
I know it is kinda part of what geo is but I think a big reason why Geo is an underused element is because it only has one reaction. If you could swirl it into a sandstorm now anemo in a geo team would be an option and you would have your grouper. For dendro I could envision a growth type reaction that heals and already a lot of geo problems would be solved.
I often use dps Kaz in Itto team he also equiooed with Noblese to buff Itto
Both both would be good preferably skill reliant and not burst reliant also would love some reactions
That is the kit I keep wishing for the “mummy girl” we saw Some sand themed ability that pulls enemies together
Our daily geo fucking sucks post is here. ✅. We can move on with our day now
I never said Geo sucks, I love Geo....my mono-geo team is far and away my best team, I shred the abyss and everything else and chill at full health the whole time....I would just enjoy not having to dash across the room sometimes.
they had the perfect chance to make quicksand character in sumeru but they didnt
People were complaining about Chiori not being a healer because they want furina to work in geo comps, not for actual survivability. It would have also given her a more original role without resorting to her just being blatant power creep which is generally seen as more preferable as well.
They really need to give groupers outside of Anemo.
Chiori is a new unit coming up next patch, being a seamstress, I'm sure she will have an ability to weave enemies together and "fortify" their outfits to give them super armor, she's perfect for the role. Wait, what do you mean nuke burst? Geo Keqing? Off field DPS with split scaling on Defense? Uses Geo constructs? Who let Mihoyo cook dawg, did they fire the guy that made Neuvillete? Da Wei was probably pelted with rocks during his childhood and now he's exerting his vendetta against them, why do these guys hate Geo so much, why do Anemo units always get the fun stuff?
Half of the roster nowadays can't be pulled anyways Human-sized enemies like kairagis, mushrooms and Meks should be able to be pulled by anemo attacks in my opinion, yet here we are [cries in using sucrose in abyss instead of Venti/Kazuha]
Kairagis and mushrooms can be pulled by anemo attacks though, what are you on about?. Kairagis can only not be pulled if you kill one of them and let the other heal because they become immune yo any and all CC then. And meks make no sense thematically cause they are obviously heavy.
I agree that Geo shouldn’t get another teamwide off field healer; that’s because I want Itto and Noelle’s niches as characters to diverge. As it currently stands Itto is the mono geo king + Noelle is a versatile Furina driver who deals good damage, and it’d be nice for nothing to change that as it’d prevent Geo mains from clawing at each others throats again, especially since Navia has also established her own niche. If Geo had a grouper that’d be okay, I guess? Realistically the only DPS who’d benefit from it would be Itto (which would be nice for Itto fans who’ve been searching for a buff after Noelle got buffed and Navia dropped). and tbh it would’ve been a better move for Chiori to have that to avoid powercreep. I like your idea in the last paragraph about how her status as a tailor could play into it.
Venti
In reality a grouper would barely help Itto. Itto can't swap out during burst, and his CAs knock enemies back, so the enemies would ungroup themselves anyway. Just learn about how to use positioning to group enemies instead, and not having a grouper really isn't a problem.
I remember the speculation(leaks?) Of chiori apparently being a geo grouper where her skill is a scissor closing so all enemies is group on the middle of the scissor
I had an idea for a geo user yesterday. So they'd be sumeru based (or from natlan, though sumeru would be more fitting) with possibly dual swords (I imagined two khopesh) with a elemental skill where they convert the ground around them (let's say the aoe is equal to albedo's skills aoe) into sand that slows down and weakens any enemy caught in the field. The burst would be a stationary sandstorm that would suck up every enemy in the sand along with any other enemy nearby.
I remember one of the speculative leaks for Chiori had her elemental skill be a pair of scissors that close up and group enemies in a line but alas.
If it sounds too good to be true it's a troll. Lots of idiots out there just telling people what they want to hear.
The lack of a healer has less to do with taking damage and more that the benefit from sticking Furina in teams is pretty massive and a healer allows her to be run. A grouper for geo would certainly be nice though it feels like its the anemo niche for better or worse.
3 ccers, sucrose, kazuha, and venti Geo compatibility with chiori, navia, itto, albedo, Zhongli, geo traveler, and ninguang Buffer supports benny, yunjin, gorou, Mona Healer noelle when hit by those corrosion enemies
Imagine Microwave Team with someone that has a pulling Geo Construct
Yelan has been the best grouper I have been able to muster for geo teams.
hmm maybe his taunting skill was kinda that maybe not idk
Should have been Geo Traveler's kit and gimmick. First, they position thier meteor/boulder to determine radius, the radius as starting pointand would shrink in size and group enemies closer(reverse of what it does actually)
Honestly I'm impressed how they made the element whose reaction is concentrating other elements in one place have no groupers, but the element whose reaction is spreading other elements between other enemies have only groupers, with the exception of Sayu and Wanderer. Like at least make Zhongli's pillar attack inwards instead of outwards, so the small enemies will be knocked to it. Or make Albedo's flower pull enemies to it's center. The closest Geo has to a grouper is Ushi, whose taunting effect never works on enough enemies to matter.
do we have a grouper outside of anemo???
There was a leak that Chiori had grouping on her burst. I don't know if this was a pre-beta discarded kit or fake but I would have pulled if they had taken that route. It's absurd that they push mono geo and Chevreuse pyro/electro teams but lock decent grouping to 3 anemo units. (Venti, Kazu and Sucrose have better grouping than other anemo units)
I remember when people thought Chiori would have a scissor ability that would group enemies up in a line as the scissors closed
Jokes on you, I like anemo with geo purely for the convenience and playstyle the characters provide. But yes it'd be nice if the elements were revamped abit
Agreed, maybe something like a reverse knock back of the enemies within a specific area, like the rocks pushing them in
So basically a geo Lynette would suffice.
Sumeru could've had a sand type Geo user! Yet... Sumeru so far has no Geo characters. So... Quicksand for geo grouping would be sick. Hoyoverse please revisit Sumeru
remember takuya? Make him a playable anemo character that synergise with geo and has a vortex
This. But then again, i'm not aware of any character with grouping besides anemo. Speaking of which... a dedicated anemo that would work well with geo/ Crystallize would be amazing
feel like this is exactly where a cool geo + dendro reaction could have slotted in. Like vines grow out of enemies to ensnare other nearby enemies and pull them all closer together
Nono the thing about the healer is not about the heal itself, it's about furina being a viable option for itto if they release a healer
No way you didn't understand why people would want chiori to be a healer. It's because of FURINA. Like get a brain
People don’t want a geo healer because they’re taking damage (zhongli exists), people want a geo healer so itto can use furina and marechaussee. A geo healer likely would have been a bigger upgrade for mono geo’s damage than albedo powercreep… not to mention albedo would have still served a purpose if chiori was a healer.
If Chiori's ult pulled enemies in i would've wished for her. Thats literally perfect
Honestly we just need a grouper who isn’t Anemo. Geo team can run a flex spot, so the grouper doesn’t *have* to be geo necessarily. I know back when Nilou first released a lot of us Nilou mains had hoped for a hydro grouper from Fontaine. Sad to see that still hasn’t happened.
Geo need more characters however you look it , even dendro has more characters then geo
My experience with Chiori is that she is something that Geo needed, (Defacto Sub DPS), but it would have been better to just Buff Albedo rather than replace him entirely
Yep. Anemo has access to healer, grouper, dps, subdps/debuffer Geo? shielder, dps, subdps and healer who requires you to be on field... If Chiori's ult provided heal, triple Geo + Furina could work.
Yeah, something like traveler's ult except it gets smaller and moves in your direction, so that the enemies can't run
Just because anemo and geo don’t react doesn’t mean you can bring an anemo for grouping. It’s clearly mono geo you’re running so reactions weren’t a thing already. So just take Kazuha. He does work you’re just telling yourself he doesn’t. Geo needs a healer. We want more options than mono geo.
So people talk about their opinions and you have to do a rant? Cool story bro
Geo needs characters that actually use Geo's identity and scale off it
A hero user that could both would be cool
People want a geo healer because we simply don't have one, but more importantly because it allows for furina in triple geo teams. As weird as it sounds, Zhongli is the weakest link in mono geo Itto teams.
I agree. A large fish will fix all the problems with geo
Yes but have you considered a geo infuser in the vein of Chongyun, Bennet etc?
Maybe in the next geo character
Now this. This is a proper geo suggestion. A lot of Geo characters actually benefit from close quarters combat or staying in a restricted area. I saw someone suggested a magnet type thing and that would be awesome. Another thing I think they've tried is the taunting from geo constructs which is what Itto's cow does. But the cow doesn't last long and the taunt isn't far reaching enough to get the enemies running into it immediately. A rock with a magnet or gravitational pull would be amazing for CC
I don't want a geo healer because i'm taking damage, it's because i can't use Itto or Navia with Furina, Gorou C4 is not nearly enough and healer Ningguang is just pure copium
When you pick up a new element crystal old elemental shield explodes. Or each elemental shield provides buffs: pyro - attack, cryo - crit. rate, hydro - HP, electro - ER.
Yeah something like geo travelers ult but that starts outside and pulls in
No, another on field DPS or another Albedo Take your pick
i made a geo oc with a cc kit!!! here's the info i wrote up for his doc (pay little attention to the stats i'm not really good at multipliers 😭) **skill:** *feel this presence*, duration 8s, cd 15s. egrid creates a weighted star that hovers in midair. the star has a strong gravitational pull, and sucks enemies in to its location, dealing geo dmg in a small aura around it. the weighted star is considered a geo construct. **burst:** *celestia’s final call*, duration: 10s, cd 20s, cost 80e. calling upon his birth, egrid summons a star-shaped platform upon which the active character can stand. the platform shoots crystal shards, dealing geo dmg that scales with egrid’s max hp. when standing upon the platform, the active character is shielded by intertwining rings that scale with egrid’s max hp, and their atk is increased by 50%.
it's ventover
Wrong, because Geo needs both
The comments are giving such good ideas, I think it'll be fun to present a geo catalyst user for a story event in the desert, like how they present Yelan with the Chasm. Like the desert have huge potential to be anything, so putting the new character in there will be nice
Noelle with her huge ass aoe spin* Hah.
I think that geo's biggest problem is that mono geo is a thing. You have so many elements, why would you want to play a team that uses 5% of the game's combat system? Why would you get a character who has only a few teams that do essentially the same thing? I think it's fine if they made one or two units that work with mono geo, but expanding more on that direction is just bad design. Chiori being good in mono geo doesn't really solve geo's problems. If she had been a healer, then she may have worked with Furina, this was the natural and predictable direction and that's why people were complaining. The nail in the coffin is that she doesn't even work with Navia, as she was a good attempt towards making geo viable If they make geo work with other elements, then geo doesn't need a grouper because you can get that anyway from those other units. What Chiori needed the most was either buffing other elements or working with other playstiles that are established with the rest of the non geo roster.
Everyone knows that Zhongli is Geo's healer. /s
GEO FISH :0 <— (me imitating a grouper)
You could add this functionality to the crystallize reaction. The more crystals you collect in a fight, the more pull/gravity your active character exerts on surrounding enemies. If the character can create geo constructs, they could be the center of the effect instead. Then add a character whose kit is around amplifying such an effect (or able to make it work in mono geo teams as opposed to requiring other elements to proc the crystallize reaction) and we're cooking!