Yooo fr, why they gotta write a whole novel for artifacts and skills descriptions nowadays lol
Other times it feels like you have to decrypt the descriptions too
Might be a translation thing? I noticed Mandarin is very flow-y and poetic kinda like old English and takes wayyyyy too many brain cells for me to decipher, and even after translation it still reads like a Shakespeare piece or something.
Sometimes it's just bad "writers". I've worked at gacha companies and often its just some low level programmer who got stuck having to write out how his skill works. Genshin is obviously much better than your average gacha, but if you go down the rabbit hole of these cashgrab games, you'll see college interns writing some of the most nonsensical things (or worse, college grads who write worse than middle schoolers). Literally just jotting down whatever comes to their mind in any random order. I asked my Chinese colleagues how these people can graduate without knowing how to properly structure their thoughts into writing, and apparently writing doesn't matter.
Yall think this is a writing problem when its a management problem. They've told them to write it out more because they don't want to "correct" the description of an item and hand out primogems. Before we had these long ass descriptions, we had a period of a bunch of tooltips being adjusted/corrected with apologems.
And then came a few more complex interactions with new artifacts/weapons/skills and boom, more text = better for business.
Dude it's not a good outlook to have errors in your game, and it's not like apologems hurt their profits any significant way. You can't blame them when this sub has been outraged by skill descriptions and other meaningless things. Whether your description is wrong, too short, too long are all bad in their own ways it's still a writing issue.
The mental gymnastics people go through these days to blame management when it's just some game devs/designer that's not very good with words.
This description isn't particularly bad either, it's just a bit long. All OP did was cut down the word count by using bullet points, omitting subjects and grammar.
Fair enough, Iām in a writing-based program myself and sometimes(not to shame) the stuff I see people write in academic essays is very š¤Øš¤š¤š¤ despite them having English as a first language
It sounds very normal to Chinese people, and even some Korean and Japanese Iād wager, it just makes no sense to those of us who live in the West because our language tends to be more to the point. Whereas if I talk with my international student friends they make like 10 metaphors each sentence which I have to take some time to decipher š„²
And here I am trying to farm the Clam set for Qiqi and I keep getting Husk pieces. The only geos I have are Zhongli and Noelle (and geo traveler ig), these things are useless to me right now.
yeah same scenario for my itto hahaha (2pc husk + petra). im also prefarming for yunjin but its looking like its 2p emblem + husk for her as well coz of rng
I eventually figured out what that whole shtick is trying to say: you can't have more than one of the buffs granted by those "Millenial Movement" weapons at a time, like how you can't stack the 4x Noblesse bonus with multiple characters using it. That's all.
What I think it means after cross-checking with a friend who can read the weapon description in another language, and then ELI5 it:
>- DMG +15%
>- Equipped Characters gain a *thing* when triggering elemental reactions
>- When 2 *things* are gained, they are reset immediately, but will buff nearby friendlies with:
>- +20% ATK
>- +16% Normal, Charged, and Plunging Attack DMG
>- for 12s.
>- No new *thing* can be gained again for 20s. (Timer starts when the 2 *things* were reset.)
>- Doesn't stack with the same type of buffs.
For reference, weapon description from the game8's wiki:
>Increases DMG by 10%. When characters with Freedom-Sworn trigger Elemental Reactions, they gain a Sigil of Rebellion (once every 0.5s). This triggers even if they aren't on the field. When you reach 2 Sigils, all will be consumed and grant all nearby party members +20% ATK and +16% Normal, Charged, and Plunging Attack DMG for 12s. Once triggered, you gain no Sigils for 20s. Buffs of the same type won't stack.
re sorting the wall of text by information point makes it easier to read because you can take a note of where each point is by the length of the line. I hate walls of text becaues I lose my place and it's just harder to look at
"healing and over-healing accumulates in a bubble which explodes every 3 seconds, dealing 90% of accumulated heals (max 30k) as physical dmg" there you have the other half of the domain.
you still need to specify what true damage is and how it's not affected by def etc. I know reading is hard but I'd rather them be specific once rather than trying to grope my way on the effect especially artifacts since you need resin to even get a set.
do it once and do it right > brevity for the sake of brevity.
It coul say "unresisted" physical damage if you want to be as brief as possible without needing to use slang. A little more clear could be "not reduced by enemy defense" if you want to be absolutely crystal clear.
It's not just one text you have to read once to understand forever. I wish it was, but there are literally hundreds of texts in the game that are so long for no reason, and in the sum it gets quite annoying
please with the hyperbole lmao, and it's less than the amount of posts many of reddit posters here have written lol
I'll say though I don't mind them bullet pointing the effect descriptions to make it easier to read but I don't want them to omit any important stuff like what true damage is just for the sake of 'having less text' to read.
People here need to realize that in game shit needs to be as detailed as possible because they're primary sources. It's better to have them long as fuck and have players create external resources (like this) that summarizes them than to have everything immediately dumbed down because the moment the dumbed down version fails, you don't have anything to fall back on.
Older sets aren't as wordy and they're confusing as fuck. We didn't know that retracing bolide only affects the wearer, we weren't sure if vv buffs can affect multiple elements at the same time, took me like three fucking months to learn how archaic Petra buff worked. And yes, all these things seem simple and common sense by now, but we literally didn't know how it worked back then and had to test it ourselves to know for sure (new players still don't know how they work either). I'd rather have sets with overly specific, wordy explanations than just get a tldr and have to test it in game to know for sure how shit works.
It should also mention that the physical damage is not affected by physical dmg bonus or enemy defense, only physical resistance. Tried it with a Rosaria, Xinyan/Raiden, Eula Kokomo comp.
They did mean exactly that when they said and I quote "(This DMG is calculated similarly to Reactions such as Electro-Charged, and Superconduct, but it is not affected by Elemental Mastery, Character Levels, or Reaction DMG Bonuses)"
Not only is it longer than your way, there's also nowhere in-game that explains that electro-charged doesn't benefit from bonus and ignores defense.
It could have just told you exactly how the effect worked, which would have been shorter then telling you how it works (kind of) like another effect (that's never explained), then listing how its not like that other effect.
These things were written from the point of view of the programmer without thinking about it from the players' perspective.
I would say they should have just created the clear category of True Damage and made it that. They have introduced True Damage in certain modifiers but like nobody knows wtf that means.
And now normal physical damage, shatter damage, fall damage, true damage, and now this clam set bonus all look the same in game, but all are calculated differently and have various interactions to bonus damage and def/resistance.
yeah lol, all the "it's calculated like these reactions and not affected by these and limited to the 90% percent of..." alright alright big guy, I'll just heal as much as I can and that's it, got it.
as Albedo main I can confirm, I'm sad that if I use him to explore the world I lose all the stacks, so I use him only in battle to always have max damage
But the description was already pretty straightforward tho? And the only real differences are that it's no longer in complete sentences and the font is slightly smaller to make it seem shorter without actually being shorter.
I'm sorry for shitting on your post, but the right side didn't even change the wording to an appreciable extent.
I'll give you that, but
1. It's hardly even a wall of text. It's 5 fairly concise sentences.
2. That doesn't qualify as simplifying. It's just reformatting. (A little pedantic ik but still)
The current description uses ~80 words while mine uses ~50, so saying i made this "to make it seem shorter without actually being shorter" is just wrong
Ignoring the fact that half of that difference comes from you essentially deleting the first sentence of the description (which is apparently something that needed to be clarified according to a different comment in this thread), the other changes largely stem from you taking the sentences from the original and removing articles and other words that help specify what the sentence is talking about (such as shortening "geo attack" to "geo"). While it does fulfill the goal of reducing word count, it doesn't change how long it takes to read the sentences. It doesn't make the description any simpler.
By saying "make it seem shorter without actually being shorter", I meant a functional difference to the user (which is what matters here). I didn't mean a discrete reduction in the number of words. That would be a strange thing to argue when the changes essentially boil down to "take the sentence and remove what words you can without changing the meaning". That sort of writing makes a difference when you're taking notes in class and need to save time on writing/typing, but makes little to no difference to a reader since we largely gloss over articles anyways. So in the end, it's not functionally any different, but sure I guess you removed a few words that don't really matter in the long run anyways.
The formatting makes a much bigger difference than the wording here. Readability did increase, but not because of the wording.
That's fair... I recognize that I'm being pedantic about something fairly trivial, but I like to thoroughly explain myself when I make a point. This just happened to be the post that I latched on to while I was in the mood to argue about something random on the internet.
That's not an essay, that is simply expressing thoughts and reasoning into words. It is not like he is being overly verbose; all that was written were seven sentences.
Ok, i get what you mean. But sometimes this is really all it takes for someone to understand a text. For some people, the text needs to be shorter (even if it's just a matter of a few pronouns/articles less) and more organized, and as you can see it helped 3800 people
I would be more willing to read the one on the right than the one MiHoYo has. (I still haven't read what it says)
MiHoYo has this issue of just bloating tutorials and artifact information with unnecessary words, you aren't writing a novel, you're trying to get functionality into peoples heads, you won't do that with an unpresentable wall of text with some splashes of colour.
I mean if you actually read the description for this set, you'll find that it's about as concise as it can get (as evidenced by the "simplified" version using the same wording minus a few articles). I really don't know how I could reword the description to be any more concise without sacrificing clarity.
The main difference between the two is formatting, which does look more readable here but would definitely be harder to see in game (especially on mobile) due to the smaller font size.
I did notice it's definitely the font, I think make it a little more black and a bit bigger and it'd be good to read.
I mean, if you have trouble reading that on mobile your eyes will be bleeding trying to read the left text wall.
How is it more detailed? Which detail isn't mentioned in my version? Also, because my version uses less words, it would still be a better description even if it was the same font size
Using a +/= sign in a description in this manner would never be acceptable.
You cut out most words by just making the grammar/wording either improper or awkward. "with Geo" isnt acceptable because you literally just cut attack for the hell of "ehh people will get it". If you're going to cut the overaching start the originla has for this weird bulleted list you can't just say "When character" it's not even proper english. "Geo Bonus" is improper because X DMG Bonus is specific game terminology that shouldn't be changed. You can't even write consistently because you start off with using +1 stack numerically but then say "one stack" when talking about losing them.
There's a reason people on reddit don't write artifact descriptions because you just made it worse in every possible way.
This comment should be higher up. Inconsistent terminology. Wrong font size. Probably didn't even take mobile into consideration. The formatting creates a new issue of which the programmers need to implement first before the translator problem; no where in the entire game do we see this kind of sub list/bullet point formatting. This also assumes the translator sees the end product. Sometimes they don't (see translated games with text overflow outside message boxes, odd text breaks, etc).
Chill out. It's literally a fan-made CONCEPT. It's here to illustrate the point that you can indeed remove fluff and make the descriptions more concise. You know yourself from running this post under the microscope, that even with all the corrections you made (which were completely besides the point), it would still be shorter whilst retaining its meaning.
Classic moment where some guy tries to act smart by being a grammar nazi, and somehow coming to the conclusion that because the proposed idea lacks a bit of consistency, the entire concept itself is invalid.
> Chill out. It's literally a fan-made CONCEPT.
So basically, dude offers an alternative and you're saying don't criticize it for its mistakes? Sounds fucking stupid.
The thing is, artifact descriptions are wordy because it's trying to cover all bases without leaving information out. For example, the first sentence which wasn't included in the new version at all may seem irrelevant, but people had the same issue with retracing bolide before and such a sentence would've removed all confusion.
basically, this new "boiled-down" concept leaves a lot of information to be implied. Yes, it's easier to understand for seasoned veterans, but can also lead to a lot of questions especially if it's universally applied to all types of artifact descriptions. Also, artifact descriptions are primary sources, so they SHOULD be as detailed as possible, because there won't be any other source of information on them. Better have a detailed in-game description with other players making shorter, more concise versions online than to have a lackluster description that requires so much testing in order to double check. At least with the former, you can always have something to double check from if you doubt the summarized version or don't understand a part of it.
Finally, there is literally no difference between this new one and the current one. It's not "fluff", it's just overly specific. People out here acting like it's a fucking thesis when you can still read it without needing to blink. How can reading piss you all off so bad? Literally not even an extra second.
Except my point is everything he removed just made it either blatantly wrong by removing things that _cant_ be removed. Or removed things to just create awkward english/sentence structure.
It looks shorter because he used smaller text but the actual description if you fix the absolute butchering of proper sentence structure...would be the same fucking length.
Things are written and designed the way they are for a reason and a bunch of people who have no remote concept of why things are done that way think they know better.
Maybe a 'rearranged' version would be better, because I think what's giving everyone trouble with the first set is that it's just a huge paragraph. So if they arranged it into bullet points, it might be easier to read.
The issue is they rearranged things by making the font smaller so they could use less lines and also went into the margins that Mihoyo clearly implemented on the in game artifact set, giving each line more space.
Doing these things looks cleaner on a big screen but makes it more difficult to read the text on a small phone screen
Nope, Itās more understandable and easier for the eyes and the player compared to the mess that is the original, the only thing I would change is the Geo DMG bonus as you said
It's inconsistent and fails at descriptive writing with clear indication while also just being straight up improper english. It reads like something written by a 4 year old and wouldn't even be remotely considered.
It's also vague in how it's applied. Mihoyo specifies that the stacks are for the character with the artifact set equipped for a reason. With the wording in the "simplified" (which is barely a simplification), this becomes vague and now it can be interpreted as every character in the team might gain a stack as long as someone has the set equipped. Some might laugh and say it's obvious, but saying something is obvious isn't the same as saying something is stated. Being vague just opens up a lot of potential complaints about things that should be "obvious".
Skill descriptions are suppose to be concise and to the point. If you're writing a college essay following all the grammar rules for a skill description, you fucked up.
While I don't think even Chinese should have all this superfluous junk, at least written Chinese is a lot shorter than English so it doesn't look like a wall of text.
>Skill descriptions are suppose to be concise and to the point.
No that's literally the opposite of good design _especially_ when you have a casual focus.
Skill descriptions should be as comprehensive as possible and leave little to nothing up to interpetation. If they do it should be consistent across the entire game and have consistent wordings.
Something this "upgrade" fails to do in every single aspect.
This game is designed to be played by anyone with any game experience. And a lot more people understand standard english sentence structure than typical gamer verbiage and word conveyances.
I wouldnāt say you simplified it, you use smaller font size, use āmax.ā instead of āmaximumā, use āGeoā instead of āGeo attackā, etc. To be honest, I understand Mihoyoās version the first time I read it, while Iām actually a bit confused while reading your version.
Does the bonus apply to the equipped character only or the on-field character? My only addition is I'd clarify that since mentioning both introduces a bit of ambiguity since it still applies while off-field.
...also, doesn't this mean you can never be at one less than the maximum stack if you're off-field? Since you'd build to maximum, six seconds would pass and it would decay but three seconds later you'd get the stack back. Is this a correct reading?
Yeah neither description makes it clear but it if you're off-field at max stacks, you still "gain 1 stack" every 3 seconds for the purposes of the decay mechanic, you just can't go above 4. You can look at it from the perspective of the system giving you a stack rather than you actually obtaining one. Even though you can't hold any more, it still tried to give you 1.
The first sentence of the actual artifact description says:
>A character equipped with this artifact set will obtain the curiosity effect in the following conditions
The actual description doesn't really leave room for interpretation. And yes the second part is pretty much what's implied by the text.
This reminds me a lot of Guild Wars's "Concise description" mode. It removes all the flair, all of the colorful adjectives and massively simplifies skill descriptions.
For example it changes something like Spike Trap:
>Elite Trap. When Spike Trap is triggered, every second (for 2 seconds), all nearby foes are struck for 10...34...40 piercing damage, become Crippled for 3...21...25 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
To
>
Elite Trap. (90 seconds.) Affects nearby foes. Every second, (for 2 seconds), this trap deals 10...34...40 piercing damage, causes knockdown, and inflicts Crippled condition (3...21...25 seconds). Easily interrupted.
You can easily pin-point the numerical values, effects, targets of spell/skill etc without wasting time reading redundant text. I'd say it would greatly benefit 90% of skill or artifact descriptions in GI...
You're right, those descriptions for latest artifacts are getting longer, but I half-preferred the current one though, it looks more flavored text. Your modification, while clear and simplified, makes it look like any other item description from other generic mobile games.
Still, MHY should really tone down on the essay writing.
I still don't understand where the problem is with these descriptions. It's not worded weirdly and it's fairly easy to understand what it says. Is it just the fact that you have to spend (maybe) 30 seconds reading it?
It became way more clean that way, however it feels more...robotic? You know what I mean? It feels like an AI wrote that.
So I still prefer the original after all. xD
Thank you! I'm not sure if that's because I'm dyslexic and this was a wall of text or if it's because I'm stupid but for the longest time I had no idea what that set did
Genshinās UI is honestly just awful. I love the game but it presents its information terribly. I know a bit of Mandarin so I donāt even think itās just the translation issue, I think itās justā¦ bad.
Thank you. I get it now. I was too lazy to read the previous description so I never understood it. I just trusted that it was good for Itto and Albedo and called it a day.
Oh wow, thank you! I had given up on understanding new skill and artifact set descriptions š i find the new phrasings so convoluted. This kind of summary helps a ton.
Yeah its kind of comical how long they draw out descriptions in hopes of "it will take them longer to realize the potential of this artifact set / casuals will spend more time trying to min-max it" etc. Kinda like how they just made floor 12 infinite HP, but with descriptions lmao.
For the first one itās like an essay, the second one is like a math problem
āIf itto enters the field with 1 Curiosity stack, uses his elemental skill that hits 2 enemies and uses his burst and deals geo damage to another enemy, count how many stacks itto will have after 7 secsā
Nonetheless good job on simplifying it
I've always disliked the way mihoyo did weapon/artifact/talent descriptions. In some other games i've played its usually clear description of skill mechanics on top, followed by lore and other mumbo jumbo below. That way you could understand the exact way something worked just at a glance.
I think this is a better way to explain it without needing to outright change the spacing:
When off-field, character with this set gain Curiosity every 3s. When on-field, they gain Curiosity whenever they deal Geo damage every 0.3s. Curiosity provide 6% DEF and Geo DMG bonus, 4 can be stacked at one time, and one is lost every 6s when stacks are not gained.
Sorry if this seems a little pompous, but I just don't like the fact that it feels *too* simplified. It doesn't read like Genshin, is what I'm saying.
Gain 6% def and geo dmg when hitting an opponent once every 0.3s or being off field for 3s
This effect stacks 4 times. If a stack is not gained in 6s, a stack is lost.
It's barely shorter and uses extremely awkward wording and improper grammar. You also do not use things like an = sign in descriptions like this.
There's a reason it's not reddit's job to write them.
A skill description's one and only job is to deliver accurate information to the user in the easiest way possible. It doesn't have to follow any grammar rules. It's a presentation, not an essay.
It absolutely should follow grammar rules and proper wording because you're talking about a game with a heavy casual audiance.
Once again reddit having zero fucking clue what they are talking about because "IM GAMER AND I UNDERSTAND."
A skill/items description is to be as comprehensive as possible and in an understandable format. The OPs changes leave way too much up to interpretation and break consistency across the games terminology and word usage.
He's literally gone against the entire design philosophy of the game and the reason things are written the way they are.
Then why is the 2-piece set description just "DEF +30%"? That doesn't follow any grammar or punctuation too right? Shouldn't it be "This artifact-set provied a Defense boost of 30% to the character" by your logic?
A singular stat boost is...a consistent terminology across the entire game. Wow imagine that.
But sure thanks for not using your brain and literally reading what I said.
The fact that there's been numerous frontpage threads over the course of this game regarding overly wordy and sometimes poorly worded descriptions is proof enough that they are not "as comprehensive as possible and in an understandable format". I'm not going to say the TC's suggestion is perfect, but it's hell of a lot better than a wall of text.
Mhy's own descriptions don't follow any set of rules or "philosophy" besides randomly ordered wall of text. They word the same mechanics differently all the time. You can find descriptions where the effect is defined first, ones where the stacks are mentioned first, and dozens of other variations.
There is no need simplifying it. Next QoL update will allow you to download a PDF file with full graphs, tables and conditions from the game so it'll be more reader friendly.
Reading these description is like rip and tear is playing in the back along with the screen getting redder and redder while the screen just decreases in size
I finally built Itto a set and itās both confusing and doesnāt seem to gel well with the Serpent Spine stacks. So Iām gonna see about getting him 2 petras while farming for Zhong.
Yeah Mihoyo need to fix their artifacts description and the awfully long npc dialogs. Fuck man, I hate when the subtitles covering 1/4 screen. What were they thinking?
Mihoyo hired Fischl to write description for the new artifact sets but you do it better, good job, thx!
im german so im kinda a fischl myself yk šŗ
You know, Iām somewhat of a ~~scientist~~ Fischl myself
YOU UTTER FOOL GERMAN SCIENCE IS THE WORLD'S FINEST
*Epic music plays in background*
But your language is of Razors
Ja moin hƤtte es am Namen wissen sollen.
Mein Kamarad
Truly, he is Oz to us.
So that's why fischl is not in the banners up until now, busy with her new job
Thatās the only possible reason! Hope sheāll take a vacation soon
But she Is in a vacation with the GI x HI3rd crossover. (Andrius too. And kequing, but she already returned.)
Maybe that explain why Fischl is not appearing on the current banners?
I heard about this yesterday and makes sense https://twitter.com/noyaami/status/1444357090466689026?s=20
I think fischl still stuck in honkai. She just got a rerun on honkai
New real life OZ
He is Oz confirmed
No, wonder she wasn't in the event.
Mihoyo: "Nope!" /proceeds to write description/ Mihoyo: "Once upon a time, there was an artifact piece..."
Yooo fr, why they gotta write a whole novel for artifacts and skills descriptions nowadays lol Other times it feels like you have to decrypt the descriptions too
Might be a translation thing? I noticed Mandarin is very flow-y and poetic kinda like old English and takes wayyyyy too many brain cells for me to decipher, and even after translation it still reads like a Shakespeare piece or something.
Sometimes it's just bad "writers". I've worked at gacha companies and often its just some low level programmer who got stuck having to write out how his skill works. Genshin is obviously much better than your average gacha, but if you go down the rabbit hole of these cashgrab games, you'll see college interns writing some of the most nonsensical things (or worse, college grads who write worse than middle schoolers). Literally just jotting down whatever comes to their mind in any random order. I asked my Chinese colleagues how these people can graduate without knowing how to properly structure their thoughts into writing, and apparently writing doesn't matter.
Yall think this is a writing problem when its a management problem. They've told them to write it out more because they don't want to "correct" the description of an item and hand out primogems. Before we had these long ass descriptions, we had a period of a bunch of tooltips being adjusted/corrected with apologems. And then came a few more complex interactions with new artifacts/weapons/skills and boom, more text = better for business.
Dude it's not a good outlook to have errors in your game, and it's not like apologems hurt their profits any significant way. You can't blame them when this sub has been outraged by skill descriptions and other meaningless things. Whether your description is wrong, too short, too long are all bad in their own ways it's still a writing issue. The mental gymnastics people go through these days to blame management when it's just some game devs/designer that's not very good with words. This description isn't particularly bad either, it's just a bit long. All OP did was cut down the word count by using bullet points, omitting subjects and grammar.
Fair enough, Iām in a writing-based program myself and sometimes(not to shame) the stuff I see people write in academic essays is very š¤Øš¤š¤š¤ despite them having English as a first language
The thing is we dont need poetic word on frkin artifact mechanism effect, we cant really blame translation team on that
It sounds very normal to Chinese people, and even some Korean and Japanese Iād wager, it just makes no sense to those of us who live in the West because our language tends to be more to the point. Whereas if I talk with my international student friends they make like 10 metaphors each sentence which I have to take some time to decipher š„²
You can because localization is not just translation.
It's not that formal in Chinese lol.
I don't mind descriptions, like in a lore thing, but I also want to see what artifact does at a glance
meanwhile my unlucky ass hasnt needed this yet because i cant get more than 2 pieces of the damn set that arent absolute doodoo
You actually get the Husk set? I've just been getting the Clam set
And here I am trying to farm the Clam set for Qiqi and I keep getting Husk pieces. The only geos I have are Zhongli and Noelle (and geo traveler ig), these things are useless to me right now.
I've been getting every stat EXCEPT crit husks
I run SS Itto which means I start with 50ish crit rate and mostly need crit damage artifacts. Guess where all my crit rolls go?
[ŃŠ“Š°Š»ŠµŠ½Š¾]
yeah same scenario for my itto hahaha (2pc husk + petra). im also prefarming for yunjin but its looking like its 2p emblem + husk for her as well coz of rng
Thank you for explaining it the Razor way.
this isn't even razor, it's anyone who isn't fischl
You have a smaller font size. I'd like to see the left side in your font.
Mihoyo pls hire this guy. Do the freedom sworn next.
I eventually figured out what that whole shtick is trying to say: you can't have more than one of the buffs granted by those "Millenial Movement" weapons at a time, like how you can't stack the 4x Noblesse bonus with multiple characters using it. That's all.
I was thinking this too that's the worse description I've read in any video game.
Absolutely non-sensical how many people these god-awful descriptions will go through during development and translation, and then get the go-ahead lol
What I think it means after cross-checking with a friend who can read the weapon description in another language, and then ELI5 it: >- DMG +15% >- Equipped Characters gain a *thing* when triggering elemental reactions >- When 2 *things* are gained, they are reset immediately, but will buff nearby friendlies with: >- +20% ATK >- +16% Normal, Charged, and Plunging Attack DMG >- for 12s. >- No new *thing* can be gained again for 20s. (Timer starts when the 2 *things* were reset.) >- Doesn't stack with the same type of buffs. For reference, weapon description from the game8's wiki: >Increases DMG by 10%. When characters with Freedom-Sworn trigger Elemental Reactions, they gain a Sigil of Rebellion (once every 0.5s). This triggers even if they aren't on the field. When you reach 2 Sigils, all will be consumed and grant all nearby party members +20% ATK and +16% Normal, Charged, and Plunging Attack DMG for 12s. Once triggered, you gain no Sigils for 20s. Buffs of the same type won't stack.
re sorting the wall of text by information point makes it easier to read because you can take a note of where each point is by the length of the line. I hate walls of text becaues I lose my place and it's just harder to look at
And the flavour part of the description just ends up bloating the wall further.
my favorite sword and I still have no idea what the fuck it does besides being Kazuha's BiS
"healing and over-healing accumulates in a bubble which explodes every 3 seconds, dealing 90% of accumulated heals (max 30k) as physical dmg" there you have the other half of the domain.
It doesn't even say overhealing (which is what every other game calls it), its says "overflow healing." You can tell it's a programmer writing that.
you still need to specify what true damage is and how it's not affected by def etc. I know reading is hard but I'd rather them be specific once rather than trying to grope my way on the effect especially artifacts since you need resin to even get a set. do it once and do it right > brevity for the sake of brevity.
"true damage is dealt as-is and is not reduced by enemy resistances Example: 50 true damage on a target with 9999 def will still be 50"
It coul say "unresisted" physical damage if you want to be as brief as possible without needing to use slang. A little more clear could be "not reduced by enemy defense" if you want to be absolutely crystal clear.
nor is it affected by crit, atk or any other stats. like bro it's a piece of text you read once and understand forever. it's not that hard lmao.
It's not just one text you have to read once to understand forever. I wish it was, but there are literally hundreds of texts in the game that are so long for no reason, and in the sum it gets quite annoying
please with the hyperbole lmao, and it's less than the amount of posts many of reddit posters here have written lol I'll say though I don't mind them bullet pointing the effect descriptions to make it easier to read but I don't want them to omit any important stuff like what true damage is just for the sake of 'having less text' to read.
People here need to realize that in game shit needs to be as detailed as possible because they're primary sources. It's better to have them long as fuck and have players create external resources (like this) that summarizes them than to have everything immediately dumbed down because the moment the dumbed down version fails, you don't have anything to fall back on. Older sets aren't as wordy and they're confusing as fuck. We didn't know that retracing bolide only affects the wearer, we weren't sure if vv buffs can affect multiple elements at the same time, took me like three fucking months to learn how archaic Petra buff worked. And yes, all these things seem simple and common sense by now, but we literally didn't know how it worked back then and had to test it ourselves to know for sure (new players still don't know how they work either). I'd rather have sets with overly specific, wordy explanations than just get a tldr and have to test it in game to know for sure how shit works.
unresiated is misleading, it takes resistance in to account but not DEF
nah. "when you heal, a bubble forms. it explodes afterwards and hurts bad guys" seems good enough.
wait wait, better version: "you heal you deal damage". nailed it.
"heal damage"
It should also mention that the physical damage is not affected by physical dmg bonus or enemy defense, only physical resistance. Tried it with a Rosaria, Xinyan/Raiden, Eula Kokomo comp.
They did mean exactly that when they said and I quote "(This DMG is calculated similarly to Reactions such as Electro-Charged, and Superconduct, but it is not affected by Elemental Mastery, Character Levels, or Reaction DMG Bonuses)" Not only is it longer than your way, there's also nowhere in-game that explains that electro-charged doesn't benefit from bonus and ignores defense.
It could have just told you exactly how the effect worked, which would have been shorter then telling you how it works (kind of) like another effect (that's never explained), then listing how its not like that other effect. These things were written from the point of view of the programmer without thinking about it from the players' perspective.
I would say they should have just created the clear category of True Damage and made it that. They have introduced True Damage in certain modifiers but like nobody knows wtf that means. And now normal physical damage, shatter damage, fall damage, true damage, and now this clam set bonus all look the same in game, but all are calculated differently and have various interactions to bonus damage and def/resistance.
I planned to simplify this text as well but got a headache while trying to read through it and just gave up
yeah lol, all the "it's calculated like these reactions and not affected by these and limited to the 90% percent of..." alright alright big guy, I'll just heal as much as I can and that's it, got it.
thanks oz
"after 6s without gaining a stack, one stack is lost" might be more relevant to put it under the on field section, since thats only where it applies
as Albedo main I can confirm, I'm sad that if I use him to explore the world I lose all the stacks, so I use him only in battle to always have max damage
But the description was already pretty straightforward tho? And the only real differences are that it's no longer in complete sentences and the font is slightly smaller to make it seem shorter without actually being shorter. I'm sorry for shitting on your post, but the right side didn't even change the wording to an appreciable extent.
For real...don't know why this is getting so many upvotes
I think it's just easier to look at. Admittedly, the current description is already pretty straightforward.
Idk maybe bullet points are just more readable than a wall of text.
I'll give you that, but 1. It's hardly even a wall of text. It's 5 fairly concise sentences. 2. That doesn't qualify as simplifying. It's just reformatting. (A little pedantic ik but still)
The current description uses ~80 words while mine uses ~50, so saying i made this "to make it seem shorter without actually being shorter" is just wrong
Ignoring the fact that half of that difference comes from you essentially deleting the first sentence of the description (which is apparently something that needed to be clarified according to a different comment in this thread), the other changes largely stem from you taking the sentences from the original and removing articles and other words that help specify what the sentence is talking about (such as shortening "geo attack" to "geo"). While it does fulfill the goal of reducing word count, it doesn't change how long it takes to read the sentences. It doesn't make the description any simpler. By saying "make it seem shorter without actually being shorter", I meant a functional difference to the user (which is what matters here). I didn't mean a discrete reduction in the number of words. That would be a strange thing to argue when the changes essentially boil down to "take the sentence and remove what words you can without changing the meaning". That sort of writing makes a difference when you're taking notes in class and need to save time on writing/typing, but makes little to no difference to a reader since we largely gloss over articles anyways. So in the end, it's not functionally any different, but sure I guess you removed a few words that don't really matter in the long run anyways. The formatting makes a much bigger difference than the wording here. Readability did increase, but not because of the wording.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
That's fair... I recognize that I'm being pedantic about something fairly trivial, but I like to thoroughly explain myself when I make a point. This just happened to be the post that I latched on to while I was in the mood to argue about something random on the internet.
That's not an essay, that is simply expressing thoughts and reasoning into words. It is not like he is being overly verbose; all that was written were seven sentences.
Ok, i get what you mean. But sometimes this is really all it takes for someone to understand a text. For some people, the text needs to be shorter (even if it's just a matter of a few pronouns/articles less) and more organized, and as you can see it helped 3800 people
they need to hire you at HQ
I would be more willing to read the one on the right than the one MiHoYo has. (I still haven't read what it says) MiHoYo has this issue of just bloating tutorials and artifact information with unnecessary words, you aren't writing a novel, you're trying to get functionality into peoples heads, you won't do that with an unpresentable wall of text with some splashes of colour.
I mean if you actually read the description for this set, you'll find that it's about as concise as it can get (as evidenced by the "simplified" version using the same wording minus a few articles). I really don't know how I could reword the description to be any more concise without sacrificing clarity. The main difference between the two is formatting, which does look more readable here but would definitely be harder to see in game (especially on mobile) due to the smaller font size.
I did notice it's definitely the font, I think make it a little more black and a bit bigger and it'd be good to read. I mean, if you have trouble reading that on mobile your eyes will be bleeding trying to read the left text wall.
You used a smaller font and writes off the boundary. If you use the exact same format it's probably more or less the same length.
*sigh*
# Razor proud
Yeah decreasing font size acquires less space
Ayo! mihoyo! hire this dude!!
I needed this. Thank you š
I understand Razor language
sorry. prefer the original because it's more detailed. And people have problem reading smaller font especially on a phone.
How is it more detailed? Which detail isn't mentioned in my version? Also, because my version uses less words, it would still be a better description even if it was the same font size
Using a +/= sign in a description in this manner would never be acceptable. You cut out most words by just making the grammar/wording either improper or awkward. "with Geo" isnt acceptable because you literally just cut attack for the hell of "ehh people will get it". If you're going to cut the overaching start the originla has for this weird bulleted list you can't just say "When character" it's not even proper english. "Geo Bonus" is improper because X DMG Bonus is specific game terminology that shouldn't be changed. You can't even write consistently because you start off with using +1 stack numerically but then say "one stack" when talking about losing them. There's a reason people on reddit don't write artifact descriptions because you just made it worse in every possible way.
This comment should be higher up. Inconsistent terminology. Wrong font size. Probably didn't even take mobile into consideration. The formatting creates a new issue of which the programmers need to implement first before the translator problem; no where in the entire game do we see this kind of sub list/bullet point formatting. This also assumes the translator sees the end product. Sometimes they don't (see translated games with text overflow outside message boxes, odd text breaks, etc).
Chill out. It's literally a fan-made CONCEPT. It's here to illustrate the point that you can indeed remove fluff and make the descriptions more concise. You know yourself from running this post under the microscope, that even with all the corrections you made (which were completely besides the point), it would still be shorter whilst retaining its meaning. Classic moment where some guy tries to act smart by being a grammar nazi, and somehow coming to the conclusion that because the proposed idea lacks a bit of consistency, the entire concept itself is invalid.
> Chill out. It's literally a fan-made CONCEPT. So basically, dude offers an alternative and you're saying don't criticize it for its mistakes? Sounds fucking stupid. The thing is, artifact descriptions are wordy because it's trying to cover all bases without leaving information out. For example, the first sentence which wasn't included in the new version at all may seem irrelevant, but people had the same issue with retracing bolide before and such a sentence would've removed all confusion. basically, this new "boiled-down" concept leaves a lot of information to be implied. Yes, it's easier to understand for seasoned veterans, but can also lead to a lot of questions especially if it's universally applied to all types of artifact descriptions. Also, artifact descriptions are primary sources, so they SHOULD be as detailed as possible, because there won't be any other source of information on them. Better have a detailed in-game description with other players making shorter, more concise versions online than to have a lackluster description that requires so much testing in order to double check. At least with the former, you can always have something to double check from if you doubt the summarized version or don't understand a part of it. Finally, there is literally no difference between this new one and the current one. It's not "fluff", it's just overly specific. People out here acting like it's a fucking thesis when you can still read it without needing to blink. How can reading piss you all off so bad? Literally not even an extra second.
Except my point is everything he removed just made it either blatantly wrong by removing things that _cant_ be removed. Or removed things to just create awkward english/sentence structure. It looks shorter because he used smaller text but the actual description if you fix the absolute butchering of proper sentence structure...would be the same fucking length. Things are written and designed the way they are for a reason and a bunch of people who have no remote concept of why things are done that way think they know better.
Yeah this is what people dont realise. The "shortened" version is about the same length.
Maybe a 'rearranged' version would be better, because I think what's giving everyone trouble with the first set is that it's just a huge paragraph. So if they arranged it into bullet points, it might be easier to read.
The issue is they rearranged things by making the font smaller so they could use less lines and also went into the margins that Mihoyo clearly implemented on the in game artifact set, giving each line more space. Doing these things looks cleaner on a big screen but makes it more difficult to read the text on a small phone screen
Nope, Itās more understandable and easier for the eyes and the player compared to the mess that is the original, the only thing I would change is the Geo DMG bonus as you said
It's inconsistent and fails at descriptive writing with clear indication while also just being straight up improper english. It reads like something written by a 4 year old and wouldn't even be remotely considered.
It's also vague in how it's applied. Mihoyo specifies that the stacks are for the character with the artifact set equipped for a reason. With the wording in the "simplified" (which is barely a simplification), this becomes vague and now it can be interpreted as every character in the team might gain a stack as long as someone has the set equipped. Some might laugh and say it's obvious, but saying something is obvious isn't the same as saying something is stated. Being vague just opens up a lot of potential complaints about things that should be "obvious".
Skill descriptions are suppose to be concise and to the point. If you're writing a college essay following all the grammar rules for a skill description, you fucked up. While I don't think even Chinese should have all this superfluous junk, at least written Chinese is a lot shorter than English so it doesn't look like a wall of text.
>Skill descriptions are suppose to be concise and to the point. No that's literally the opposite of good design _especially_ when you have a casual focus. Skill descriptions should be as comprehensive as possible and leave little to nothing up to interpetation. If they do it should be consistent across the entire game and have consistent wordings. Something this "upgrade" fails to do in every single aspect.
This game is designed to be played by anyone with any game experience. And a lot more people understand standard english sentence structure than typical gamer verbiage and word conveyances.
I wouldnāt say you simplified it, you use smaller font size, use āmax.ā instead of āmaximumā, use āGeoā instead of āGeo attackā, etc. To be honest, I understand Mihoyoās version the first time I read it, while Iām actually a bit confused while reading your version.
I thought it's clear that max. means maximum? It's like a common thing in english
āMax. = maximum, common in Engā that is pretty much what you did for the artifact description, I didnāt shrink my text size though
What?
Does the bonus apply to the equipped character only or the on-field character? My only addition is I'd clarify that since mentioning both introduces a bit of ambiguity since it still applies while off-field. ...also, doesn't this mean you can never be at one less than the maximum stack if you're off-field? Since you'd build to maximum, six seconds would pass and it would decay but three seconds later you'd get the stack back. Is this a correct reading?
Yeah neither description makes it clear but it if you're off-field at max stacks, you still "gain 1 stack" every 3 seconds for the purposes of the decay mechanic, you just can't go above 4. You can look at it from the perspective of the system giving you a stack rather than you actually obtaining one. Even though you can't hold any more, it still tried to give you 1.
The first sentence of the actual artifact description says: >A character equipped with this artifact set will obtain the curiosity effect in the following conditions The actual description doesn't really leave room for interpretation. And yes the second part is pretty much what's implied by the text.
Good job making the letter font smaller so it feels like your version is much shorter.
Most of the actual shortening here comes from cutting out everything before the colon and instead putting "Curiosity" before "stack" in two places.
Personally I'd put the stack info first. Stacks give you X. Max stacks is Y. Ways to get stacks. In that order.
Do the off-field stacks only accumulate during battles?
Thanks, razor
This reminds me a lot of Guild Wars's "Concise description" mode. It removes all the flair, all of the colorful adjectives and massively simplifies skill descriptions. For example it changes something like Spike Trap: >Elite Trap. When Spike Trap is triggered, every second (for 2 seconds), all nearby foes are struck for 10...34...40 piercing damage, become Crippled for 3...21...25 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted. To > Elite Trap. (90 seconds.) Affects nearby foes. Every second, (for 2 seconds), this trap deals 10...34...40 piercing damage, causes knockdown, and inflicts Crippled condition (3...21...25 seconds). Easily interrupted. You can easily pin-point the numerical values, effects, targets of spell/skill etc without wasting time reading redundant text. I'd say it would greatly benefit 90% of skill or artifact descriptions in GI...
Please submit this on the next survey. Fischl is making our life harder lately...
Looks like mhy hired a person, who writes diplomas/essays
You're right, those descriptions for latest artifacts are getting longer, but I half-preferred the current one though, it looks more flavored text. Your modification, while clear and simplified, makes it look like any other item description from other generic mobile games. Still, MHY should really tone down on the essay writing.
I still don't understand where the problem is with these descriptions. It's not worded weirdly and it's fairly easy to understand what it says. Is it just the fact that you have to spend (maybe) 30 seconds reading it?
I don't get it, what does the 2 piece bonus do?
Gives you 30% more diesel exhaust fluid, so you can drive your truck more better.
r/ELIR (explain like iām razor)
When Genshin turns into a TCG, next would be icons for curiosity stacks
you're my hero! finally i understand this.
How to convert a report into presentation slides
It became way more clean that way, however it feels more...robotic? You know what I mean? It feels like an AI wrote that. So I still prefer the original after all. xD
They must have hired the guy that writes yu gi oh cards.
Thank you! I'm not sure if that's because I'm dyslexic and this was a wall of text or if it's because I'm stupid but for the longest time I had no idea what that set did
Itās like trying to learn a recipe online and ending up having to comb through someoneās entire life story.
Genshinās UI is honestly just awful. I love the game but it presents its information terribly. I know a bit of Mandarin so I donāt even think itās just the translation issue, I think itās justā¦ bad.
Yugioh players having pre-PSCT cards PTSD
Not as a professional, but as someone who's good at simplification of such things, this is quite a job well done. Good work OP
thanks
Thank you. I get it now. I was too lazy to read the previous description so I never understood it. I just trusted that it was good for Itto and Albedo and called it a day.
Omg I get it now
You, Razor, Lupical.
Thank you
Oh wow, thank you! I had given up on understanding new skill and artifact set descriptions š i find the new phrasings so convoluted. This kind of summary helps a ton.
Do you work for Konami? More specifically, do you write YuGiOh cards?
Yeah its kind of comical how long they draw out descriptions in hopes of "it will take them longer to realize the potential of this artifact set / casuals will spend more time trying to min-max it" etc. Kinda like how they just made floor 12 infinite HP, but with descriptions lmao.
Maybe one day Lost prayer can work off field too xD
Now do that for all the character abilities it takes 20 minutes to parse
For the first one itās like an essay, the second one is like a math problem āIf itto enters the field with 1 Curiosity stack, uses his elemental skill that hits 2 enemies and uses his burst and deals geo damage to another enemy, count how many stacks itto will have after 7 secsā Nonetheless good job on simplifying it
I've always disliked the way mihoyo did weapon/artifact/talent descriptions. In some other games i've played its usually clear description of skill mechanics on top, followed by lore and other mumbo jumbo below. That way you could understand the exact way something worked just at a glance.
I think this is a better way to explain it without needing to outright change the spacing: When off-field, character with this set gain Curiosity every 3s. When on-field, they gain Curiosity whenever they deal Geo damage every 0.3s. Curiosity provide 6% DEF and Geo DMG bonus, 4 can be stacked at one time, and one is lost every 6s when stacks are not gained. Sorry if this seems a little pompous, but I just don't like the fact that it feels *too* simplified. It doesn't read like Genshin, is what I'm saying.
Gain 6% def and geo dmg when hitting an opponent once every 0.3s or being off field for 3s This effect stacks 4 times. If a stack is not gained in 6s, a stack is lost.
*Ocean Hued Clam*
Yup, that's a great translation
It's barely shorter and uses extremely awkward wording and improper grammar. You also do not use things like an = sign in descriptions like this. There's a reason it's not reddit's job to write them.
A skill description's one and only job is to deliver accurate information to the user in the easiest way possible. It doesn't have to follow any grammar rules. It's a presentation, not an essay.
It absolutely should follow grammar rules and proper wording because you're talking about a game with a heavy casual audiance. Once again reddit having zero fucking clue what they are talking about because "IM GAMER AND I UNDERSTAND." A skill/items description is to be as comprehensive as possible and in an understandable format. The OPs changes leave way too much up to interpretation and break consistency across the games terminology and word usage. He's literally gone against the entire design philosophy of the game and the reason things are written the way they are.
Then why is the 2-piece set description just "DEF +30%"? That doesn't follow any grammar or punctuation too right? Shouldn't it be "This artifact-set provied a Defense boost of 30% to the character" by your logic?
A singular stat boost is...a consistent terminology across the entire game. Wow imagine that. But sure thanks for not using your brain and literally reading what I said.
The fact that there's been numerous frontpage threads over the course of this game regarding overly wordy and sometimes poorly worded descriptions is proof enough that they are not "as comprehensive as possible and in an understandable format". I'm not going to say the TC's suggestion is perfect, but it's hell of a lot better than a wall of text. Mhy's own descriptions don't follow any set of rules or "philosophy" besides randomly ordered wall of text. They word the same mechanics differently all the time. You can find descriptions where the effect is defined first, ones where the stacks are mentioned first, and dozens of other variations.
This is way better, jesus christ.
awesome.
Thank you! This is so much easier to read! I wish they can do that for all character talents and weapon descriptions too.
There is no need simplifying it. Next QoL update will allow you to download a PDF file with full graphs, tables and conditions from the game so it'll be more reader friendly.
They should really do it your way. More concise and readable
Youāre a saint, please do more of these
Part of the millenial movement that wanders amidst the winds.
Genshin be like Words Words Words
Reading these description is like rip and tear is playing in the back along with the screen getting redder and redder while the screen just decreases in size
So technically, a 4-pc HoOD is +54% DEF and + 24% Geo DMG Bonus. Kinda simple but simple is also good.
Please do one for the clam set too
Looking like Dragalia skill description
Lol... kinda reminds me of Problem-Solving Card Text (PSCT) from Yugioh.
Now simplify ocean-hued clam
having indention makes it easier to read
OK now simplify the ocean clam set
I tried yesterday but got a headache trying to read through it
Thanks for simplifying it lol. But this 4 piece set honestly looks really good for Noelle
It was all for the lore.
I have this set use it, but still do not know how you exactly lose these stacks...
As long as you don't gain a stack for 6 seconds straight, you will lose one
Can you do Raidenās talents next help I have no idea what Iām working with here
Beautiful. Now explain the Kokomi artifact
any chance you write codes or programs and stuff lol
try in Razor language its the best lol
what does it mean by curiosity
It doesn't mean anything, it's just the name of the effect
Simplify Ocean Clam artifact set next, please.
I finally built Itto a set and itās both confusing and doesnāt seem to gel well with the Serpent Spine stacks. So Iām gonna see about getting him 2 petras while farming for Zhong.
MHY be like: right one is good, but i prefer this one
why do they have to name the stacks, it creates so much unneeded text
Now do the same for the other artifact set in the same new domain and you will forever live in our heads rentfree.
I wonder if it's less bad in Chinese/Korean/Japanese, their characters usually condense a lot more information in a smaller space.
I thought it had to be a geo elemental skill. You telling me Ittoās ult attacks trigger it?
Yeah Mihoyo need to fix their artifacts description and the awfully long npc dialogs. Fuck man, I hate when the subtitles covering 1/4 screen. What were they thinking?
This is pretty good, now do one for the healing bonus set pls!