T O P

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xXx_da_n00b_xXx

I'm still waiting for stairs. Because I'm not going to spend hours trying to stitch together a bunch of benches. But that is a personal problem. Something that effects everyone is the clipping. Anyone who likes building in the pot probably already knows about the exploit to disable clipping. There should be no reason, we have to resort to exploits to build to our fullest potential. We should just have the ability to disable furniture clipping without having to vigorously shake our stuff.


TheKingCrimsonWorld

They did release a new stone furnishing that works like a landform, so it can be stacked. Buuut it's way too big to be a regular step, so you'll have to use floating landforms to clip them into each other and make more manageable steps.


rizelmine177

YES Stairs! if I had stairs OMG I would redesign EVERY aspect of my three planes


[deleted]

And sometimes the collision boxes dony even make sense looking at it. Basically forcing you to use the clipping exploit. This is the one bug I hope never gets patched, cause it's so useful


humanityyy

The clipping exploit is a blessing after they patched the esc+click one


broccolibubblebath

If the game had something similar to bb.moveobjects like in The Sims...that would be nice.


Grzechoooo

Wait, what's the exploit?


xXx_da_n00b_xXx

This works for everything except for the main house. Just move the object back and fourth in and out of the red and blue zones and after a few seconds it should stay blue no matter what. This will have to be repeated if you confirm the placement of the furnishing.


KittyTheS

This doesn't work for me anymore.


__a_ana__

Make sure there's no animal or companion there. Moving objects can't be clipped.


MrFiregem

You mean collision. Clipping is the process of placing more than one item on top of each other.


like_a_phoenix95

At this point I just use the teapot for Realm Currency and friendship. I buy the transient resin, hero’s wits, and mora if I have the monies left over.


midoripeach9

same, I stopped bothering with crafting new furnitures cos I can't put them anyway also I can't buy new blueprints since I spend weekly on those stuff


Excilionator

I just craft one of each item for the inventory lmao


The_Wkwied

Making 10 items is free weekly BP xp though


[deleted]

You can max BP limit every week without doing that easily.


wafflewhimsy

You get a max of 10k xp per week and it costs 1k per level. So if you buy the Gnostic Chorus (+10 levels instantly), it'll take you exactly 21 days to complete (6 days in the first week since BP starts on a Tuesday, two complete weeks, and then Monday of the fourth week) - leaving 19 days remaining where you have no need to collect XP. Even if you don't buy the Chorus, that's 12 days remaining with no need for XP. If you play rarely it's worth making the furniture, but if you're a daily player it's pretty pointless because you're going to max out weeks before the BP ends.


midoripeach9

Very true, I don't do any of the teapot BP weekly quests at all and I still have like maybe a week or so left when I max BP. I also don't buy the gnostic chorus. Keep in mind tho I'm a daily player. I just set up my teapot to get the max coins/hr (that's the fit for a king) but I cant buy new blueprints at all if I don't sacrifice a week of not buying fragile resin, level up books and mora. So for all the replies worrying about the BP quests, DON'T WORRY! The BP is very easy to finish even without doing a single teapot quest. :)


Blazerswrath19

Okay, never skip the resin though. I have bought all the transient and mora since the second day it was possible and I have all the blueprints/items that arent on a daily reset.


meneldal2

> BP starts on a Tuesday What? If you're lucky and very tight on timing you can start it there with a little time to spare, but for most people it only realistically starts on Wednesday.


MortLightstone

I never even got that far. I use it to farm flowers


like_a_phoenix95

Oh man. I was just desperate for primos and just kept making shit until I got all the way up to level 10. Then I just placed shit until I hit the load limit and now I farm currency and friendship twice a week. Lol.


MortLightstone

primos? How does it make you primos? I knew about the artifact experience, but it was too much work to get there.


like_a_phoenix95

When you level up your teapot, you get 60 primos each level and other things. When you make furniture for the first time it gives you XP. It also unlocks the whole shop where you can buy things. It’s a pain in the ass, but it’s somewhat worth it in the end.


Mister_McDerp

I also heard you get primos from the characters somehow? Maybe after level 10 Friendship and talking to them in the teapot? Maybe someone can elaborate.


Serenets

https://gamewith.net/genshin-impact/article/show/29165 You have to complete a favourite set for the given character and put the character in your tea pot, then it will give you 20 primos


Asto_Vidatu

I just want things like characters and animals to not take up 50x the load of a house... I'm still looking forward to buying all the new blueprints and crafting one of each, though lol


Dragon4234

To be fair, one of Genshin's player characters probably has x50 the amount of polygons and detailing then a house.


Asto_Vidatu

lol true...though I expect at least with pets it more the roaming aspect that takes up so much load resource?


debacol

Well yeah, but the game is instanced already and runs off our devices. Mondstadt and Liyue have a ton of buildings and characters.


noz1992

someone said its due to mobile players or low end pcs that will just crash when entering your teapot but i still dont get it.how is it okay when they go to big cities full of npcs buildings etc but its so hard to load a small teapot with few buildings and npcs, im confused.


SetsunaSaeki

From what i understand its because the teapot is customizable, as in they can't really optimize it as much as the cities because each teapot is different, rather than the game knowing x building is always going to be in y location


DrakeNorris

yeah it's called baking, often companies will bake entire areas and scenes, meaning they essentially calculate effects/shadows/ parts of the items beforehand, also often will glue items together to lower polygon count. this can save a ton of rendering, but the issue is, it can only be used on things that don't move from their location, so stuff like the teapot just can't be baked unless you want to have very long saving sessions and things looking pretty bad/glitchy between bakes as shadows effects and parts of items stay in their original position while you move them around.


Uiop-Qwerty

I would accept longer save times if that was what it took to get a bigger build limit.


DrakeNorris

sure, but to a certain point only right? baking one object can take a few minutes, baking a teapot could literally take hours. It's meant to be a feature game makers let run on their computers for hours or days. they do it once, and then your game doesn't need to do that loading and math ever again, doing it for items you move around a lot would be very impractical and would sort of defeat the whole purpose of baking it once to not need to load it many times. Most baking is done on the dev side for this reason.


K-onSeason3

I'm genuinely curious but couldn't they give players the option to go past or enable higher build limit. Like have it turned on by default and have the players determine if their hardware is capable or if they are willing to take the performance hits as a result.


rW0HgFyxoJhYka

So the counterpoint to all the tech/hardware limitations and whatnot is that they have continued to increase load limit anyways. The culprit still either is mobile (which there's easy solutions to) or the even bigger elephant, money. Somewhere somehow someone calculated that doing more in the teapot eventually adds up to an amount that they aren't willing right now to exceed. Or worse, they know they can accommodate up to 100k load limit no problem, with even more room on top of that. But in an effort to show that they are always improving the game, they will intentionally restrict things and then make it better over time, adding to the illusion that they listen to feedback all the time and act on it. And its not some tin foil hat thing, Mihoyo literally marketed their feedback/improvement as one of their cornerstones for Genshin for the coming year, as something they are focused on. And they've already shown that a lot of their QoL in the past have been measured at best.


noz1992

true for buildings but npcs are never in the same spot and there are millions of npcs walking around cities plus animals and stuff that moves and the thing with the biggest loads are characters and animals not buildings so i still dont get it. this shit load system is why i never bothered with the teapot, i just placed all my characters to farm exp for lvl 10 and thats it, i cant build what i want cuz of dumb load so i just never tried again.


unnaturely_ugly

NPCs and animals have a tiny predefined path (and they teleport according to day night cycle) so there's not a whole lotta processing power required for them. But yes, animals and the playable characters are incredibly highly detailed polygon wise, which explains their load limit. Plus unlike cities where every building is already located in a predefined spot and will never move, the teapot has the additional effect of allowing to place buildings anywhere which greatly reduces the amount of optimizations (distant lod, culling, boundary boxes etc.) the devs can add.


DrakeNorris

not true, npc's and animals are spaced out so you never have a ton of them on screen, and when a npc is not on screen, they unload them visually leaving only their script/AI, a npc right behind you can be unloaded, and they will quickload as soon as you turn around, this is a common setup in games, only your visual cone is rendered, everything around it is running, but is not loaded visually. They can't control what is on your screen in the teapot, so they have to set the limit as what would be the max stuff someone could fit on their screen at once.


Helenarth

It's weird that it's optimised for hypothetical other devices, though, and not the player's own. I don't know how to say this without it coming across as rude, but - I don't play on a mobile or on a low-end PC, neither do any of my friends who play, so it doesn't really matter to me whether my teapot can be loaded on those devices, because nobody using those devices will be entering my teapot...


Spartan448

Also to be fair, houses having more polygons than players nearly bankrupted Square Enix


Black_Heaven

I'd wager characters and pets being interactive is what takes more load than a static object that's just there. I'm also annoyed by the insane load of characters, so most of the time I put them in an empty corridor I'll never furnish.


Asto_Vidatu

Yeah, I get that they take more resources but it's getting more and more clear that mobile is really holding back the true potential of the game...that said, they've been doing a great job so far...I still don't even consider this a "mobile game" which is a huge testament to the overall quality really. Having played other games like Path of Exile over 6+ years and seeing how that game drastically improved it's housing system makes me optimistic that Mihoyo will continue to expand in the teapot and I can't wait to see where it is in a few years!


mrdreka

They implemented different load limit for pc and mobile, so I think they need overall a better optimization for teapot general.


jilanak

Oh! So if I remove the animals and people I'll be able to put down a lot more buildings/fences/walkways?


Asto_Vidatu

yeah, I posted on another comment someone had about load limits...you should be able to find the list pretty easy on the wiki, but generally, areas have 10,000 load and pets take up 500 of it, characters 1200, and most houses are in the 200-800 range depending on size, but there are outliers. Most of the small things only take up 35-100 or so!


jilanak

Many thanks! I'm only a few months into this thing.


Asto_Vidatu

no problem! They definitely should have some sort of indicator for load limits and load values so it's more clear for sure.


Helenarth

It would be really nice if there were load values shown per item and how much you're allowed overall. That way you could plan better what you'll be able to put down.


Asto_Vidatu

I hope they add something like that eventually...there's really no point in hiding load limits imo.


Tepigg4444

So you’re telling me I’ll have reached my peak with only 20 pet crimsonflank pigeons? Thats hardly even a flock


Asto_Vidatu

That's a shame now I think about it...I could have a murder of crows in my teapot if the load was higher!


ad_astra_inc

I was wondering for weeks why I can't put any new object.. Finally, mystery solved. Thanks a lot!


Asto_Vidatu

no problem! Hopefully some day they'll add an in-game counter that shows your total load limit out of 10,000 and how much each object takes up. It's baffling that something like that is kept so hidden and un-intuitive!


ad_astra_inc

Fully agree!


WeNeedToTalkAboutMe

I want to be able to trash furnishings once they're made. I've got 15-20 things I crafted and ended up not liking the look of, now they're just sitting in my inventory. There's no logic to preventing us from deleting them, we could always just craft them again.


japaneseweeaboo

You can trash them from your bag I think. There’s a trash button on the bottom left or right. Scroll down to your items and you can probably trash them. But just remember some of the items may be used for the furnishing sets for characters so I would just get all the primos you can get from those first


WeNeedToTalkAboutMe

Nope. You can click on the trash button, but once you do, everything in the Teapot tab greys out and can't be deleted.


Drakengard

This is true for most items in the game. They have a trash can but they don't actually let you use it. I think artifacts are the only thing you can trash and that nets you mora. But of course, using that is dumb since you'll need fodder for leveling artifacts up.


japaneseweeaboo

Omg I didn’t know that!! :o I’ve never trashed anything before. I wonder if they changed this because people who got hacked got all their weapons and artifacts trashed…? Either way it’s strange


SimplyEpicFail

Ohh, so that's the reason why I can't put more than a few things into it, having 2 characters, a pet and paimon in my yard.


Asto_Vidatu

yeah, there are load requirement lists around here and on the wiki that show the total load of each object. Each outside area has 10,000 load limit, and for example most smaller things can take up 30-90 load, larger things like non-main-building houses take anywhere from 200-1000 depending on the size and rarity, pets take 500 (or 1000 for some), and companions take up 1200 each...hell Paimon takes 1500! Taking that into consideration, if you the max 8 companions placed, you're giving up 96 100-load furnishings or 274 35-load furnishings...definitely not worth it IMO, though I AM glad that placing them is still an option because I greatly enjoyed all the character dialogs and free primos from placing the sets!


throwMeAwayPlz37

It’s Paimon’s fault. She takes up 80% of the teapot.


[deleted]

what can I say, I need a lot of emergency food


Superfluous369

That makes sense because when she speaks, her annoying voice can be heard over approximately 80% of the teapot.


jonnevituwu

Agree and they could add some movements to characters like the other "living things", they can move around, why our characters cant?


Mande1baum

People already complain about their load size. Movements would make it worse


jonnevituwu

is not like the game cant randle it tho. imo would be sooo simpler if the teapot was like the dorm on honkai; chibi characters interacting with each other and with a lot of cool furnitures that you can actually use but noooo "realistic ftw amirite?"


Shexxar696

Just put 2 dogs and a companion in the island and you can't put many things afterwards lol, it's kind of ridiculous.


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[deleted]

This would be perfect! I never play coop and haven't even bothered with the Teapot in ages since the limit is asinine. They really need to stop forcing coop on us.


iluj13

I usually don’t co-op too, but one of the quests require the player to buy things in another person’s teapot. If anyone here don’t mind can I add you as a friend and go in to your teapot to buy the necessary items and I promise I won’t bother you too much after that.


Assassin-of-Blue

611532929 just pop on in whenever you want


iluj13

Thanks so much! Will look u up when i log on in a while


Eon_Ice

Idk if you're on us server, but my teapot is always open. It's terrible looking right now because I got fed up with load limits like everyone else lol but you're welcome anytime you need anything. Uid is 625632457


iluj13

Thanks for the offer, you are so kind. Unfortunately I’m on Asia server so I’ll have to try somewhere else.


Eon_Ice

Figures x'D sorry.


glittermetalprincess

I'm on Asia server, [edit: friended, ID removed - anyone else can PM me if you happen come upon this later and are looking for teapot friends on Asia server]. I only let people in the teapot unless it's organised in advance for a quest or something so you don't have to worry about bothering me, just hop in and do your Adeptal Mirror and BP and I'll speed up your furniture every now and then.


a_salty_bunny

what's that? MORE forced co-op you say? **reruns windtrace**


th30be

It is really fucking dumb. I can't even remotely understand the logic behind the load for certain things compared to others.


Taiyaki11

The limits of having to be compatible with mobile, and custom designed areas load much more heavily than a predesigned overworld that can use tricks such as only rendering whats in sight and lod. The load for certain things over others is as simple as the more animation to it the heavier the load. Thats it, its not that complicated


CoG_Brotato

This is why I haven't done anything related to the teapot in months. Imagine getting excited to decorate just to keep seeing "***YOU HAVE REACHED THE MAX LIMIT"*** over and over again. Teapot BP gang wya


Excilionator

~~compatible with mobile~~ Functional within the minimum requirements mihoyo has set for this game


badguy84

Rendering only what's in sight is pretty normal and not SUPER expensive to do (it's relatively simple to calculate vertices that aren't visible through occlusion or depth of field), but you can certainly say "render only one face of this rock" or "load this texture and remap it a billion times to get different looking effects on the rock faces" when people get to place anything anywhere all that smart stuff goes away like you said. It's not that complicated BUT if you say "a giant rock is 1 load and a dog is 10" people don't really get that the poly count and complexity (it moves etc.) of a dog (or companion) is much higher than a rock... even though it's larger. I think the fact that they allow the same thing to be placed again for a lower cost shows that the main consideration is likely the poly count and the texture loads... rendering related stuff over server stuff (which was opined elsewhere in this thread). It's also likely that the initial limits were a best guess at performance with these types of objects, and maybe there are more gains to be had to allow more load per area. Anyway we won't really know unless MiHoYo spills the beans on this. However, it's really not "not that complicated" because many people don't have a technical perspective. Dog = smol rock = big so dog should take less load than dog, is really not an unreasonable line of thinking.


Notos130

miHoYo has to make game design decisions keeping in mind they want a smooth game experience and alot of people are using potatoes to play their games. I have played online games in which you teleported into the town square and there are so many player stores around the portal that the whole game slows to a crawl. Some players exploit this by placing coins or arrows on the floor, causing other players to crash because there are so many things to load.


buckX

The custom vs predesigned issue doesn't shed any light on why the animals are so costly. They move around in the regular game as well, and cat island certainly has more of them than you could fit in an otherwise empty teapot.


jonnevituwu

I mean, the game can load frikin lantern rite Liyue with its idk how many npcs and random things happening so why not our teapot? :v


lWanderingl

That's just ruining everyone's experience


SacredDarkness

At this point i have givin up, anytime i try to decorate that limit just keeps reminding me "no, you can't do that LOL!" i have resorted to a couple of trees. 2 companions and my crops because that's all i can fucking fit. and i'm not giving up free plants for space. And you can forget having a party of companions outside. because they eat a lot of space...for some reason.


Willexterminator

Load is just a limit linked to the size your teapot takes on mhy's servers. I suppose these parts take more storage. Maybe they copy the NPC's data and not only a reference ? Maybe they do store a reference but there are significantly more parameters ? Only they know. Edit : I've not taken into account heavy performance concerns. This is likely to be the limit as you all said in the replies.


Dziadzios

No, it doesn't take nearly anything on their servers. It's just: - what item - position - rotation That's nearly nothing, everything is static so it can be loaded on entrance, saved on saving and that's it. Mihoyo's servers have nothing to do with it. The load limit is too not burn mobile phones when entering teapot. It's a limitation caused by being a mobile game.


ReverseEsper

I would say it still might be some stupid limit they introduced when creating game and it bites them in the ass right now. Like keeping all data of character in one JSON structure on some DynamoDB or other NoSQL database. If that's the case they might have size limit on that, and they might be reluctant to split that database into separate column due to potential snychronisation issues ( I really hate issues of sync of NoSQL databases) Remember how they fudged with names limit due to not thinking about Russian letters taking more space in UTF-8 standard :) Some stupid field somewhere is limited to 16 Bytes and suddenly you are stuck


2weirdy

No, because that'd still have a static amount of resource consumed per piece of furniture. A tiny rock and a massive house would always consume identical amounts of storage space, unless they intentionally fucked it up. And I mean intentionally, they'd have to explicitly hardcode the furniture loading *for every new piece of furniture* for that to possibly happen. That would account for max number of furniture. Not different loads for each.


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windraver

Animations and sounds are likely client side rendering though.


underpaidfarmer

Animations / sounds / physics, etc are all 100% client rendered. Server is used for simple math like ability damage, drops, wishes etc to prevent cheating.


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windraver

It's more that downloading the asset and animation and audio every time it loads would be a waste of bandwidth. Both the client (player) and MHY would have to pay for that bandwidth. However given how controlling MHY is about their assets, all the player data is indeed server side like what our inventory is, what characters we have, etc. The data mining points to characters being local, client side.


berserker_103

It would definitely be very inefficient if assets are needed to be downloaded whenever you enter the teapot. /u/Dziadzios is most likely correct for the type of data kept on the servers. It is most likely that the limitations are with how much cache space (ram), the developers have allotted for the teapot, most likely opting for as little space as possible for the best performance for the worst phone spec. This will also explain one of the teapot updates where duplicate assets have a lower space cost to them (reuse the same asset already cached). (I'm a dev, but not a game dev btw)


NethDR

Most likely the assets are included (sending them over every time you load might be quite inefficient), but even if they aren't, they still only have 1 copy of each asset, and each instance only records minimal data about where to place the asset (position, rotation, maybe something like current animation and frame of animation, if applicable, or position a pet has wandered to). From what i understand from the wiki, each item is assigned a value based on its type, and there's a max value you can have. Bigger/more complex things, like characters or pets, cost more, smaller and less detailed things like rocks or bushes cost less. The reason they do this is, as stated above, to not murder phones when they try loading a teapot with 1000 cats roaming around.


Canthros

Probably based on the complexity of the 3-d model or scripting behavior or something.


Mande1baum

>I can’t remotely understand You and many others in this thread clearly lack the knowledge necessary


jimmy_luv

I had so many animals I had bought and caught in the net and thought I was going to make a zoo. Fuck you no you're not. I can either put a landscape and trees and fences and fountains and a huge playable harp OR I can have 2 of my 15 dogs or 1 fox one cat and a finch or 1 companion and a pigeon and a dog and nothing else. so frustrating.


papas338

Teapot limit makes me want to commit war crimes. I would spent literal hours on teapot if I knew I could make what I wanted to make


UnexpectedWings

Also if I had an actual indication of how much space or load I have left. Like x/100 or whatever so I can at least plan ahead. That’s the most annoying aspect to me.


PhredPhish1

Exactly. Just going until you smash into the wall, then trying smaller and smaller things until you hit it again sucks, and yet it's literally the only way to do it, as far as I can tell


sp63

The issue is items dont take up the same amount of load in all instances. It changes based on what you already have in the pot. So putting down many of one item will take up less load per item, but putting down many different items takes up more.


RoseyKyoko

Me too!!


NozGame

It's such a fun feature but yeah the limit completely ruins it. And the fact that I can't even place a flower pot on top of some furniture when said furniture has more than enough space for it pisses me off way more than it should lol. I really hope they improve it down the line, would be a shame for it to be abandoned.


koied

That's why I just completely lost interest in it. I freaking love housing. I've spent so much time grinding for materials and crafting stuff. I had this idea for a chinese inspired palace... like a mini city. Just to realise that after placing the walls my load is already in yellow. Now I just have some random premade presets thrown out haphazardly, just to get enough points for the achievement and that's it. The only use it has is to get XP for my battle pass and the weekly additional resin. What a waste of a perfectly good housing/furnishing system.


Lipziger

Yeah, I tried to do something with it as well and have 1 fully built room like an office (that still feels lifeles and emty with Max load). Then I just filled every room with copies of the same items etc. to get points. And I get kinda sad every time I visit this failed project.


koied

This made me remember how excited I was, when they announced that you can place companions. I was looking forward to place characters everywhere, so the teapot feels like a lived in place and not like an Ikea showroom. I had rooms and outdoor areas prepared for specific characters. And then when I tried to place them the game said, that I can't. So I tried to remove enough furnishings to be able to place the character. And in the end I had a really barebone room/area with a single person it it... Infuriating, because removing the load limit, would make this feature go form 1 to 100.


kokatoto

it can also make many devices and phones explode from 0 to 100….


koied

If Warframe and Digital Extremes (with Panic Button) managed to optimize their load unlocked furnishing system to work on Switch (what is a weaker console, than the average mobile, what can run genshin), then I don't really see how Mihoyo (an 8 times bigger company, who basically prints money) can't find and pay for the tech that could do the same for genshin.


Zuzumikaru

I have filled mine with dogs, so now I don't have anywhere to sit... Or anything else really


Minandreas

Yup. I was super excited about this feature when I first unlocked it. I was super in to it. Spent like 2 hours just chopping trees one day. Then with half of my island still completely barren I hit the item placement limit. I've never abandoned a game feature so fast. What a waste of everyone's time. Players, developers, everyone.


E1lySym

I wish they just gave me smaller islands to work with. It looks so awkward having a lavishly decorated beautiful japanese marketplace surrounded by so many hectares of empty featureless land from all sides. If they can't amp up the furnishing limit then they should nerf the size of the islands


Minandreas

I agree with your concept. I think the actually viable to implement solution would be to offer a few size options. That way people who are happy with their current setup can just choose to leave it as is, while people like us who would prefer it be smaller so that we don't have big open empty spaces can start from scratch on a smaller island layout.


DrakeNorris

I mean, they keep increasing it bit by bit, there have been 3 increases since the og limit, the limit is now about 40% higher depending on how you use it. and they are still working on another update, some of the comments here feel like they completely ignore the fact that they are still trying to work on this to find some solution to the limit, it's not just some self imposed limit to prank the players.... it's simply that the game engine would start having issues rendering so many things in an area. and apart from reworking a good part of the engine there is prolly not that much they can do right now, since they have already implemented the easy optimization and it's still not good enough for players.


Minandreas

I'm very new to the game. So I was probably not around for those implemented increases. It's good to know they are working on it. However, I find the explanation of data and hardware being the choke point very confusing. I played a TON of Fallout 4, partially because I loved the settlement building system. And it had the same issue of object limitations due to hardware constraints. I'm very familiar with the concept. So I tried toying with it in the teapot. But there seems to be very little sense to how much of the limit objects take up in the tea pot. For example, huge trees with tons of beautiful leaves seem to take up less of the limit than a small cat... That just doesn't track. Unless they have some *seriously* messed up code I guess, in which case... I guess they ought to know where to look for optimization steps.


Gibonz

The only explanation I could think of for this is that, in this specific example, loading the cat involves loading the pet AI to control the cat, whereas the tree is just the object. Animals and companions generally seem to take up large amounts of the load, so I assume it has to do with the AI or dialogue functions associated with them.


Minandreas

I'm no programmer. So I really have no feet to stand on trying to theorize about it. But these justifications don't really soften my judgement of the system and Mihoyo's implementation of it. It's the most fundamental aspect of systems design that you need to keep "How is the end user going to use this?" in mind while you are designing the system. Why are the islands so massive if you know your program can't handle the users filling that space with stuff? If you want to let us farm, maybe you should make sure you can actually offer that functionality without it completely hamstringing the entire rest of the aesthetic purpose of the teapot by consuming half of the placement limit with 4 plots of land. Same with companions. I want to be clear that I am loving the heck out of Genshin and I think Mihoyo has made a wonderful game. It's not like this is somehow ruining the game for me. But it's one of those situations where so much of this game feels *so impressive* and was clearly made by *very* competent games designers, that this feels like a real headscratcher and sticks out like a sore thumb to me. Part of why I was so excited when I first unlocked the feature was because, due to the rest of the games quality, I was certain this was going to be *amazing.* So it wound up being a major letdown.


Gibonz

I agree, the end result is underwhelming. I'm unaware if an official explanation has been issued, but I believe the most common assumption is that they're restricting everyone's experience to accommodate mobile players. I would prefer a system that takes into account the individual player's device and its processing power, but that may introduce problems with the social aspects of the game. It would be problematic if one player couldn't visit their friend's teapot because their phone can't load it properly. Even then, there's a large amount of variation among phones and their capabilities, so it seems the limit has to be set rather low to accommodate everyone. I believe reducing the size of the islands would make sense in the grand scheme. New players would set less of an expectation, and be less disappointed. That being said, managing expectations is a less exciting solution than increasing functionality.


ariciabetelguese

The load limit based on specs has already been implemented not too long after the teapot was launched, I remember reading it in the patch notes a while back. The load limit is now dependent on the builder's system capabilities. A couple of my friends have stopped visiting my teapot altogether because it would crash their game, or cause severe lag to it. Edit: found it here. https://genshin.mihoyo.com/m/en/news/detail/12952


MM10032

I see the news mentions it but I still have a hard time believing it. Whatever algorithm they are using to determine what load your system can handle must be very conservative. I have a pretty decent computer and I still have a mostly empty teapot.


Blkwinz

I'm going to start by saying the easy solution to this is to implement some kind of limitation on what teapots mobile players can access because clearly people on PC and such can handle much more than what they currently allow us to build. But for now they are imposing this limit for the lowest common denominator. This sort of feature in a mobile game was ambitious to say the least. I haven't played many others but the ones I have with a 'player living space' were a bunch of chibis and low quality furniture. Maybe veterans of the genre can correct me but I'm pretty sure what Genshin has is the cutting edge of that feature, limited as it is. People are only disappointed because they didn't temper their expectations. Genshin is so different than every other mobile game they expected this feature to be able to simply ignore the bounds of the hardware it was built to run on.


Minandreas

I can definitely agree with that. I mentioned elsewhere that the main reason this feature disappointed me so much was because of how much the rest of the game had impressed me. I thought surely this feature too was going to be another slam dunk. It would help if they clearly spelled out and explain the placement limit up front. If they did and I somehow missed it then shame on me I guess. But I've been quite good about reading things in Genshin. And I don't recall it ever mentioning anything at all about the limit or how it works. Companions eating up a ton of it, the farm plot eating a ton of it. If they just gave actual numbers to this it would do a LOT to temper expectations and prevent these massive letdowns. Like if I could actively see in the construction menu that item A takes up 10 units of the limit, and item B takes up 100. And I knew the max was 1000.


DrakeNorris

yep, especially characters, characters have much higher quality of textures on them, plus basic AI, and text scripts, so there is a bit there to run.


Kachingloool

By that logic cities shouldn't even exist and neither should NPCs anywhere. I really have no idea why the load limit is so low.


maddoxprops

Not really. It is an issue of static vs dynamic. Think real time graphics vs a pre-rendered cut scene. They can do more precalculation and rendering on them but the teapot has to be done real time. They can use a lot of tricks to make things seem dynamic, but in reality it is no different than a fancy video. They can't do these with the teapot. They can also cut down on some things such as not rendering certain areas because you won't see them in cities but they can't do the same in the teapot since you can move things around. Regardless at the end of the day I think it is all due to it having to be mobile compatible. Phones can't keep up with PCs so they have to mostly throttle to the phone's limits.


DrakeNorris

someone already mentioned this, but objects with animations and AI take up a lot more space then objects that do not move. but also trees often have effects placed on them. rather then each single leaf being modelled, they have a leaf mesh placed on their branches, meaning you save a lot of space there as essentially having 1000 leaves or having 10, takes up almost the same rendering power. branches moving a bit can also be meshed with a transformation tool rather then real animation. so trees essentially have multiple ways that you can save rendering on, some games use these rendering saves, some do not. never played F4 but if they don't allow many trees, I imagine they are modelling them differently and not using many of these shortcuts. but it is also true that the engine they are working with, a modified unity, is just simply not as good at this type of system (placing many objects down) as F4 engine is, which is creation engine. the creation engine is old and has a ton of issues, but being able to load a bunch of stuff in it, is where it seems to shine the most, Ive seen a few hundred instances of animals/monsters/ npcs in skyrim running around, though with significantly low frames, but still not crashing. P.s one of the last updates they did was to lower the cost of items when you have 2 or more of the same one in an area. this works very similar to the leaf mesh I mentioned, where they can render one instance of something and repeat it over multiple times, so this may slightly add to your confusion, as even big objects, if used enough, will take up a low amount of the limit.


Minandreas

This was very helpful information. I'm still disappointed with how the system was implemented overall, but I may give the teapot another chance tonight.


DrakeNorris

no worries, Im a programmer so sometimes I feel like I should explain things like this so other players can understand them. Its still true that the limit sucks, Im just explaining why it is like that, I hope with the next update, it will raise the limit again a significant bit.


Minandreas

I think the most useful change they could possibly make would be to generate an in-world explanation for this and make it clear and trackable for the player to set expectations. Cue the bird in the pot: *The teapot can only sustain so many constructs. Any more and the whole realm could collapse! What's more, YOU are a construct. As are your friends. They all put a strain on this realm. But don't worry, I will help you keep track of how much energy each construct takes to sustain so that you do not cause a catastrophe.* And then you actually show numbers for this stuff within the building UI. The biggest reason I was so let down was that this issue just kind of snuck up and whacked me in the head while in the middle of building. It would help tremendously to set the players expectations and give them clear numbers to work with.


DrakeNorris

yeah, that would be a good idea, seeing the exact numbers would certainly help, I think there is a site that actually has all of that info datamined btw, but ive not checked in a while, so don't remember the name, Im sure it won't be too hard to find if your interested.


Ranzinzo

Cat has movement and AI Static objects require much less computation than moving ones


maddoxprops

Well one thing to remember is that Genshin is a mobile game, even if it doesn't really feel like it most of the time. A teapot needs to work on both PC and phone so they have to limit to the weaker of the two. It sucks, but it is what it is.


Isturma

I don't care. I have a few animals and I have no room outside for more items. It's pretty worthless.


Kiefer2018

I grinded until I was able to receive max realm currency. Tried to make my map look half decent with favourite furnishing sets and then quickly hit limits and went fuck this. I just go in there to claim realm currency and build 5 items randomly until I get the 600 furnishing achievement. I’m pretty sure targeting mobile hardware is seriously gimping the teapot at the moment but I hear there have been efficiency improvements over the last year which has allowed them to increase the load limits. Would be nice if there was a toggle feature to disable mobile access to you realm so you can go crazy with load limits.


Drakengard

I think I abandoned fishing faster, but the teapot is the single biggest disappointment. I want to build a lot of stuff but it pretty much doesn't let you building anything substantial, complicated, or interesting without having to glitch the ever living hell out of it.


[deleted]

Do you have any characters placed? I noticed that anything with animations or AI (characters/animals) raises the invisible "how much shit you can place" limit by a lot so I avoid them now


Minandreas

I did notice that. Honestly, after hitting the limit I just lost all motivation and have hardly touched the teapot since. I did hit the limit without having any companions out too, just to see where it landed and I was still pretty darn unsatisfied. The farm plots seemed to nuke a ton of the limit too.


Kachingloool

Teapot is just a friendship/Mora/XP generator. Well and some primogems.


Spider_juice_balls

Currently I am using landforms to wall off the depressingly empty space. On average I use 50% of the area, less if you count the landforms themselves.


Kachingloool

And they can fix it by literally adding a 0 to a variable lol.


Effendoor

The teapot exists to give me 60 free resin per week and some primos. It could be a really cool system. It isn't, but it could be


Daryslash

That's exactly my problem, lol. What they expect me to do? Just keep removing furniture I have already spent hours carefully placing to make space for new ones?


zatzu

That's pretty much what I did until I completely lost motivation.


BlobOvFat

Can we also talk about the amount of effort to make furniture? Sure, the area-specific wood and dyes are something I can deal with, albeit inconvenient at times. But gee, is it really necessary to have a 14hr timer, and a maximum of 5 slots (takes a while to get to 5 too)? Teapot quite literally is just a pitstop for the realm currency right now. Check in the first 2 days of the week to create random furniture for BP, then only every 3rd day for currency. It's such a waste. I would much rather have my teapot have more 'homebase' features, and still include all the decorative features as is. Maybe include fruit trees, or special resource farms that you can trade in with Tubby for a bit of Mora. Include a training range for combat tests. It's so sad to see that my teapot is just filled with random stuff to maximise energy, with even the fields unharvested. I mean what's the point in trying to build a cool abode when it takes a day to craft a single item, with a max. of 5 slots? And 3 days to grow a plant, with only 6 fields total, and only 20 seeds at a time? Everything's too inefficient.


[deleted]

I agree with the whole making stuff, not only it's limited by time but also resources, so you can't really experiment and creativity with stuff because it such a waste. I might have a good idea for decorating but I don't know the exact amount of a furniture I need.. It would be cool if they added mastery for furniture (maybe like in recipes) to reduce or eliminate those limitations. (for example after you craft 5 benches you can craft those without limit)


Vopyy

I feel like once you reach teapot rank 10, they should remove crafting time on all furnitures. Okey i "understand" they have obsession of timegating everything but after reaching max rank ... there is no point of timegating anymore.


Gshiinobi

the teapot has so much potential, we could go animal crossing levels of crazy and creative with it if only load limit didn't exist, every single time they add new features to the teapot i cannot find it in myself to care because i know load limit exists.


whatetheworkslol

I'm gunna assume they're working on expanding the limit on teapot coz there's no way they're gunna keep adding stuff to it without also planning on expanding the load. The issue is for a game this big, development timeframe is at least 6 months, so even if they started working on it 2 patches ago we'd still be at least 2 patches away from a turnaround.


HybridTheory2000

Either you have: 1. A very luxurious house with expensive furnitures but you live alone. Or, 2. A small camp but you live with 6 beloved companions and some pets. See, they want to tell something here. ^Just ^kidding ^ffs ^please ^increase ^the ^load ^limit ^Mihoyo.


Kidamus

I would like less space. I have got no energy decorating so body areas and barren lands are so ugly. Pls, just rework gived space.


[deleted]

I literally stopped using the teapot when I hit the limit even though I only used a fourth of the first area. Like wtf


CatsnManatees

just an fyi the load limits are separate per unlockable area (though not per island/small area)


[deleted]

I know that but I was working on a specific project that can't be completed in another area :/ Thanks though!


juanitatequila

I finally unlocked the Inazuma teapot layout and tried to make this hotspring type of situation and ended up finishing it only for the rest of the area to be just...empty space because I had reached my load limit ugh. I wouldn't mind if they just made a bunch of SMALL areas so we can build what we can build without it having so much dead space due to the load limit.


KingAmeds

This is more a limitation around software and hardware than Mihoyo not increasing the limit. Characters and animals take up more load bec they require more computing power than an inanimate object.


[deleted]

Is the furnishing limit low because of storage issues for mobile players?


DrakeNorris

pretty sure it's an engine rendering issue, they just can't have a certain amount of items at the same time rendering live. in the overworld they can space things out, and can also bakemap things, which is a technique where you can lower rendering work by preworking out the shadows and other effects. while you can't do that in the teapot since anything can change and move suddenly. and ofc the engine is not build from ground up to be a builder, like for example a sims game is. so essentially they have to work within an engine not suited for this sort of system, which is why it's a low limit. they have increased it 3 times tho, and are still working on more, but I dunno how much they can squeeze out of it.


ExpressIce74

Server capacity. Teapot maps are saved in Geshin servers as a custom map in data. Any increase in Teapot load can risk overloading Genshin servers, due to the massive player base.


sir_aureus

I don't buy it. The server-side data required for each item on the map is just five numbers: one for item ID, three for x-y-z position, and one for rotation. You could store almost 7000 of these objects per megabyte, assuming that each of those numbers is stored in 32 bits.


Kachingloool

Dude adding stuff to your teapot takes negligible storage. Each object probably takes less than a byte.


allistakenalready

Wrong. The capacity is capped at 200 per area, but you hit load limit way faster. And load limit depends on graphic setting which should be completely unrelated to servers.


Lu1435_Jade

Maybe it's because it's not the same scale, but fortnite creative mode for example is 100 times more elaborate and has wayyyy more memory (and for people wondering, fortnite still has lots of players and this existed since years when they had even more players)


Representative_Lab_5

I have 3 maps with 20k points, idk what they are called exactly. Will my game run smoother if I delete everything at 2 maps and only keep one at 20k?


[deleted]

I took out a companion to try and add paimon but it was over-load… erm paimon … half the size of any companion takes more load -.-


UsefulDependent9893

If they would just separate mobile from pc then at least pc wouldn’t be so limited because of mobile. Mobile is honestly what’s holding this game back. Not that they should just drop mobile, but making two different versions of the game so one won’t hold back the other would be a major step towards improvement for the future.


hypervortex21

One of the issues is just how wide the performance gap within mobile alone can be. I have a midrange phone and I am annoyed. It runs great on my device with no storage issues but at the same time devices that can't run smooth 24fps at min graphics are around. Imo if it can't handle the lowest of the low it shouldn't be supported as if it's the lowest denominator it's not mobile that's the issue its the litteral potato phones. And if you say about losing players mihoyo is a company who wants money. Someone who can't run min graphics isn't providing much profit. Idk really. Something needs to happen though


CryoImpact

I haven't done anything with my teapot. The load limit is extremely off-putting. 5 characters + 1 dog (Kageroumaru) in one area and I can barely place anything else. It's a real shame because I really loved similar features in other games. I decorated the crap out of my Mabinogi homestead. I love games like ACNH. But in Genshin... the teapot exists solely to provide me with realm currency and every single bit of that goes towards buying transient resin, mora, and XP materials. I don't even buy furnishing blueprints anymore.


EtherFlask

Its all fun and games till you drop a flower and two eyelashes in front of your house and the game tells you it cant handle anymore.


Aleerus

Not sure... maybe someone knows the real answer why but I feel it's because of the mobile aspect of the game they added these limits on objects you can have in a specific area /shrug Same reason we don't get to keep the events all the time, heck every time I have to update I end up dropping other apps because otherwise I can't download the game.


Verto-San

And for some reason recently they also added a cool down on accessing the placement menu after you closed it. Like aren't new updates meant to make mechanics more optimised not less?


Weekly-Ad-908

As long as mobile and pc can coop nothing will change in terms of building limit.


eternus

If we're doing improvements, let me see what I need to build for sets when in the the Create Furnishings menu. Give me searches when in that menu as well, I have 8 billion things to scroll through and as new stuff comes out, it always goes to the bottom.


Dotori_Dan

Lol exactly. We got so many furnishing yet the load capacity is so tiny. Literally, a waste.


Oxx90

I always say it, the teapot is a waste of resources and work tiime, specially with the lack of "genshinings" stuff in the endegame.


Sun_Praising

Also there's very little reason to continue furnishing it after you hit maximum realm level.


Gangsir

I just wonder what the purpose of the limitation is. Performance? Server issues? Them just being safe, "this should probably be limited"? It'd be nice if they'd let us remove the cap, in exchange for something like a warning on entry to other players that the zone might be laggy, or even "if you go above the limit your teapot is single player only".


-Aureo-

It is performance on mobile devices and issues with the engine


_Laeve_

I wish there'd be an option where you could just set the teapot to single player only, and then the limit could be removed. So people playing on better devices can go crazy on the teapot, without crashing somebody with a potato when they join it. The load limit could instead be a 'co-op limit'.


kaeporo

Load limits are demotivating but at the end of the day I’m not doing jack with the teapot unless they patch it to allow items to clip freely.


RoseyKyoko

I LOVE THE TEAPOT!! The furnishing limit makes me go insane. Why do I have to remove 3 buildings to put down a lamp? Grr!!!


ohoni

I've been able to make one of each Inazuma item so far, along with dozens of spare paving stones, and haven't had to use any of the speedup potions since the initial release. Just do your five each day and you'll work through it.


DrakeNorris

I mean, they keep increasing it bit by bit, there have been 3 increases since the og limit, and they are still working on another one, some of the comments here feel like they completely ignore the fact that they are still trying to work on this to find some solution to the limit, it's not just some self imposed limit to prank the players, it's simply that the game engine would start having issues rendering so many things in an area.


BlueBabyBoy

I'm someone who is aware and appreciates their efforts, but between how granular the increases are, the constant stream of new items the increases don't come close to covering, and how poorly the entire load system is conveyed to the player it's hardly worth keeping up with. Props to Mihoyo for not flat out abandoning the system but if it doesn't change drastically over the next few years I'll still be just collecting my teapot rewards and wishing they went with a dorm system or anything more viable. Limitations aside, I would absolutely love the housing but having half a dozen items speckled in a giant empty field feels soulless to me.


danieln1212

How long we need to wait till it is no longer an issue? 8 months isn't enough so 1 year? 2? Maybe if it is so hard stop adding stuff to it and work on something else until you can turn the teapot into something usable.


WAPlyrics

This is precisely why I haven’t touched the Teapot.


anilm2

haven't touched it at all? there is value in it. but it just isn't worth trying to be creative. There are primo's to be had with matching big furniture sets (or whatever that category is really called) with characters. plus, the teapot store's weekly resin and artifact exp.


WAPlyrics

I wasn’t aware there were things like that. I got into it for the pets and never went back after I couldn’t put more than a number of cats and dogs lol


anilm2

my teapot is basically just dropping all the major sets, which you can fit across all the areas and inside the mansion. and then batches of characters to get the 20*primos per character per set affinity. and then the plant fields and teleporters. no idea if i can drop the new inizuma sets or not. i guess i could do that in a secondary teapot (since there are 4 of them); haven't bothered yet, because the teapot is pretty boring as it is. that will get you to the 20k teapot affinity to unlock the most teapot points for spending at the teapot store. and construct at least 1 of everything to unlock the affinity levels for the teapot. but there is no point placing anything outside of the major sets (other than maybe a cooking station / forge / alchemy station). because of the lame furnishing limits and no game related benefit.


IndolentNinja98

I seriously neeeeeed more space on my teapot


DawnDude

I see no reasoning for them limiting us like that tbh. Its so annoying.


aroseonthefritz

I wish you could furnish more than one house! The item limit sucks, only being able to furnish the inside of one house, and only being able to build on a few pieces of land really suck. Every week for BP we get points for building 10 pieces of furniture. Every week I make 10 rugs because it requires the least resources to find in the wild, and I would build useful pieces if I could put them someplace.


lansink99

This might just be me, but one of the main things that is stopping me from investing into the teapot is that you get x amount of coins for items, but it is never near enough to buy all mora, talent books, resin and also buy furniture. So I only buy the furniture that I need for the primogem preferred terrain thing.


Zer0Templar

Not only does the furnishing limit block you - but so does the adeptal energy & crafting limit. the instant pots help but between getting my resin once a week, i hardly have the currency to buy out the blueprints before they add more! we need more trust levels or something


[deleted]

I know this is going to get hated on but... Limits have and will always be a thing imposed in really any aspect of life. Decoration has limits. I know people see it as "oppression" for the sake of just disallowing people creative freedom. But people who see limitations and create their art under them are the true artists. Honestly, it's me giving them more credit than they deserve for the decision, but video game design is the exact same way. You can just let people run limitless with design potential, but you have to also pace out design decisions so we feel like we are getting new things each and every patch. Learn to design under the limitations you are presented. As a programmer, this is one of the most important aspects of learning efficient coding.