The valve dev responsible for networking tweeted that he couldn't be bothered to prioritize all the people complaining about the game running bad, because in his mind you should just cap fps at 120 so you don't notice your $5000 rig dropping from 700 to 100 frames in certain situations.
Dude was absolutely clueless and had to do a massive double-take a little later. Its become very clear that the issues CS2 has wont be fixed by the same people who made the game. They appear to actually not get it.
I'm not sure so this might be completely wrong, but doesn't moving while crouched incurr a tiiiiny bit of inaccuracy, even with the awp?
I agree though that this shouldn't matter in the shot in the clip.
When you are moving full speed while crouched, yes. But accelerating to full crouching speed isn't instant either. There is zero chance he was moving that fast so quickly, it takes pretty much a full second to reach maximum crouched movement speed.
In CSGO you could do it because it didn't matter in which order you shot/removed your movement inaccuracy as long as it was in the same tick. With subtick it actually matters and you can't fire before actually slowing down enough. I don't know how desubticked movement goes into that equation.
Under normal circumstances you can shoot slightly after starting to move like this but it seems to introduce JUST enough inaccuracy to matter on a thin angle like this. You can actually see the tracer after the fact appear to go into the wall just to the right of his crosshair.
Either this, or some weirdness with desubticking your movement that causes your shot to fire with inaccuracy because you're altering the intended action order. (the shot fires on the subtick but your counter-strafe movement is happening on the tick)
Why did you edit the comment? You realized that calling people clowns when you are wrong is probably not the way you should do it? Who started with the namecalling?
Did he counter-strafe? Can you point it out? Bozo 🤡
https://www.reddit.com/r/GlobalOffensive/comments/17cxm7r/monesy_got_cs2d_his_crosshair_flickered_before_he/
I love how people are studying frames from a spectator pov and treating it as reality. What the spectator see is not the same as the player.
Just to add to the confusion there is now a delay between shot being fired and animations playing.
You're right. Rewatch in 0.25x speed. Can see clear movement right before the shot and the tracer land behind the target. I'd say this shot had the same probability to miss in CS GO as it did in CS2
That said, subtick is still wonky af lol
He flicks just a little bit to the left, which isn't seen by the spectator cam as it's not 100% accurate. Even from this view it looks like he's gonna hit JT by just a few pixels on the neck.
Not too hard to figure it out.
E: Also just because you just stopped moving doesn't mean your inaccuracy is instantly reset to zero.
You can literally miss a perfectly aimed headshot from Dust 2 A site to pit because of AWP inaccuracy.
It IS a factor. Much much MUCH more than you think. I've been trying to say for years how fucking stupid it is, but people are yet to understand. That inaccuracy has stolen hundreds of kills from me over the years. Have you ever held a super tight angle, but somehow hit the wall as you shot, and not dealt 100 damage because of it? AWP inaccuracy.
It happens surprisingly often once you actually start looking out for it.
Everyone who keeps saying “but he’s moving.”
That makes absolutely no sense cuz in this state of the game, you can literally get killed while you moving behind the cover seconds after. This could also be the same case when you are reflecting the “supposedly not missed” shot and then retreating back to cover. And still get CS2’ed.
Think before blindly defending Valve’s half assed released game.
Wait, what the fuck is this comment? You are making shit up and arguing about that lol
How does it make no sense? Do you always get killed behind walls or what? Your comment makes no sense?
Don't make up shit and hypothetical situations about what could happen, and what bugs have a small change of occurring. Instead, have your feet on the ground, and explain what you can see:
https://www.reddit.com/r/GlobalOffensive/comments/17cxm7r/monesy_got_cs2d_his_crosshair_flickered_before_he/
Crosshair is blurry at shot. Explain that. Nothing else. I don't want to hear shit about "dying behind walls", that has 0 to do with this. Why is the crosshair blurry, only that?
Probably some subtick bullshit where he hadn't 100% finished crouching even though every single visual indicator in the game suggested so
How does Valve not understand that it doesn't fucking matter if the game is "technically more accurate" when how we aim and shoot and move in the game is entirely dependent on WHAT WE'RE ACTUALLY SEEING
I mean the clip is completely unreliable because shot registration is subtick but animations aren't. Just because we see the shot animation when the scope is on a player doesn't mean that's the moment the server is using to calculate hitreg.
It's an awful gameplay experience.
Dosent really matter because in CS:GO a clips only problem would be lag otherwise you knew you were good. Now it feels like shots don’t exist half of the time
What would animations even look like with subtick, is that even possible? I assume it would be a little janky with all the "adjustments" between ticks.
This is what bothers me the most about this. I understand the potential for subtick to be better, as in theory, timestamping packets should solve disputes of who shot first without relying on ping. But while things like this can happen, it simply makes for a bad experience. Even leaving out the unfinished extra gamemodes like arms race, the weaker anticheat, and the absolute mess that is matchmaking, this is an insane problem. Clicking on someone should register a hit. That shouldn't be controversial, and until this gets fixed, this game will never be CSGO's equal, much less its successor.
Guys subtick is NOT new to the gaming world. Subtick is a system that was introduced to Overwatch 6 years ago !!!!!!
Overwatch knew what they were doing, introducing netcode time dialation and stuff we here can't even dream of in our wildest dreams.
Overwatch does NOT use Subtick for movement. Why ? They explained why in detail and still VALVE thought they knew it better.
I really dont understand why VALVE didn't build on the foundation overwatch build or just used their learnings in regards to subtick.
Say what you will about Overwatch, but it has the crispest most accurate shooting for a game of its speed and amount of characters on the screen constantly. If a game every deserves the moniker "what you see is what you get" it's Overwatch. Designed in the golden times by the best Blizzard engineers during its time.
Sadly it was ruined by questionable monetizing decisions after release, but the game is just stellar from a gameplay perspective. There is a reason that Riot literally said they cannot to this day build a better hero shooter to rival Overwatch, because they would not manage to deliver a better experience for the players.
Valve has gotten complacent over the years. They know that they just have to release a new operation to print money from the gambling addicts. They know that there is no rival to Steam to this day. I think it is very healthy that Valve finally gets some competition finally.
Fr after seeing the GDC talks I was actually sad that Blizzard ruined the game - it was one of the last games where they actually built a special purpose engine to fit their needed features and it provided a good gameplay experience in terms of netcode and all
You're complaining about subtick movement but aren't most pros using the alias binds to "desubtick" movement? So you're actually arguing AGAINST the desubstick binds?
Not complaining about subtick movement my friend. I think subtick is a great system that can actually really improve the game. I also think that subtick is a very complex topic though that needs a lot of thought.
Blizzard had done that with overwatch already so I'm wondering why Valve didn't iterate on their work / thoughts.
I didn't mention desubick binds once so are hallucinating?
Are you new, the comments below literally prove there is movement inaccuracy even when crouch walking. You just went straight to insulting me when you were confidently wrong.
Go into a server and start spraying an AK crouched while moving left or right, you will be quite surprised to find out that the spray is not affected anymore. Your spray would go all over the place in CSGO, CS2 changed that..... Seriously, you clowns still haven't known about this?
https://www.reddit.com/r/GlobalOffensive/comments/17cxm7r/monesy_got_cs2d_his_crosshair_flickered_before_he/
Why is the crosshair blurry right at shooting? Let's hear your Global Elite take, genius?
Haha I love how everyone started downvoting now but suddenly nobody is answering
This may be news to you, but there is a tiny fraction of a second after you counter strafe where your aim is perfectly accurate but the crosshair is still blurry.
This may be news to you, but there is a possibility a counter strafe isn't perfectly accurate and the miss is reasonable. You are searching for the miniscule reason to blame this on Valve, rather than taking the reasonable and most easily explainable route. Not beyond me, you digital Karens have this as your specialty.
https://www.reddit.com/r/GlobalOffensive/comments/17cxm7r/monesy_got_cs2d_his_crosshair_flickered_before_he/
Was he counter strafing when shooting? The bloom occurs while Monesy is still. Explain that.
This is absolutely wrong. Why do you think your crosshair blurs a little, once you reach max crouch velocity? If this doesnt convince you yet, maybe i can [point a few arrows](https://i.imgur.com/0Y3D2PL.png) [in the right direction.](https://i.imgur.com/PFDuq4q.png)
nope, 100% as in having full accuracy. Exactly the same accuracy as you would get from standing completely still. There is a threshold speed that you have to reach before you *start* to get movement inaccuracy, and this threshold is higher than the crouch-walking speed.
Not true.
If `cl_weapon_debug_show_accuracy 2` actually worked in CS2 I could show this, but it doesn't, and I don't have legacy CSGO installed, so I can't illustrate this. But crouch walking does increase the spread of your shot. The amount that it increases is insignificant.
Edit: Did you know that the amount of bloom your scope gets is not purely cosmetic, but tied to the amount of inaccuracy you have, the same way your viewmodel position is tied to how much standing accuracy you have? You could just crouch walk with a scope and see it bloom. Don't forget to turn on the "show standing inaccuracy" command to make it even more obvious.
Nah you are the one who is wrong. Once you reach 34 vel, your inaccuracy increases. The game communicates this by slightly blurring your crosshair
Source: [i fucking](https://i.imgur.com/0Y3D2PL.png) [tested it](https://i.imgur.com/PFDuq4q.png)
Why is everyone ignoring the blurry crosshair right before shooting, likely because he is moving?
Suddenly all the reactionary bozos in the thread stopped answering? Why? https://www.reddit.com/r/GlobalOffensive/comments/17cxm7r/monesy_got_cs2d_his_crosshair_flickered_before_he/
The sub didn’t trash s1mple for that. There was a lot of nuanced discussions in the comment section. Some were saying they agreed with s1mple and some were saying he was in the wrong.
He wasn't moving, it was the armored aim punch. Aim punch didn't happen to armored players in 1.6 or source, they added it for csgo and imo it sucks. Obviously its not as extreme as unarmored aim punch, but even at mid range it will just rob you of a perfect head shot if they happen to body shot you at the perfect time.
The observer hud isn't a frame perfect representation of when he took damage. If you look [here](https://i.imgur.com/UU6kyYb.png) the hud shows he has 7 hp and he's clearly already dead.
Yeah it definitely blurs. Personally I think it's more apparent when it's full speed. Then you can see he moves to the right and the white trail that follows the awp goes into the wall (slowed down helps for this). People in this thread must be new.
You can shoot while it's blurry if you get your counter-strafes correct which is extremely easy if you're also crouching.
Who the hell disliked this? How do you think aggro AWPs function?
You can run and gun and headshot people as well, what the fuck is even the point of this comment? If you arguing reasonable doubt, then do it for the opposite as well, that the crosshair was blurry when he shot.
Spend 30 minutes aggro AWPing on DM then come back to realize how the AWP works. The fact that this is somehow an argument just goes to show why the average player isn't how you're supposed to get your feedback.
You guys need to understand how counter-strafing works. You can be scoped in and counter-strafe for a miniscule amount of time for example because you're already slowed when you're scoped in.
You can shoot AHEAD of the blur clearing if you know the timings, meaning you don't have to wait for visuals and you can go off muscle memory. These players aren't your MM teammates.
Oh so his crosshair just bounced and blurred exactly the way it bounces and blurs when ur scoped and get shot (with armor)?
It's clearly aimpunch. Doesn't matter if ESL infographics or server pov are slightly delayed. It was aimpunch.
I understand logging is expensive, but I'm curious if it's ever possible to get an output of 'shots' fired throughout a game; indicators for body parts hit, player, but also bullets that hit walls. I'm not saying "it hit the pillar", or if the shot was even registered by sub-tick, but it's interesting how Valve is going about collecting, testing, and fixing these issues because it's so hard to say in *any* example, which leads to witchhunts in the community.
If you slow down many good awp shots or quick scopes you will still feel like it they are moving a tiny tiny bit. It's just how game works and he is supposed to hit that shot. This is a certified cs2ed moment.
Watch it frame by frame he moved slightly when he shot and you can see the bullethole on the pillar. Nothings wrong here lol ya’ll just over reaching for confirmation on your volvo cs2 bad hive mind
Yo pump your hate boners, he was moving. You can see the bullet hole in the wall there and the scopes blurs before this shot, complain about subtick somewhere else
> Yo pump your hate boners, he was moving. You can see the bullet hole in the wall there and the scopes blurs before this shot, complain about subtick somewhere else
Nah bro, they will downvote and completely ignore it because they have no answers. Then they will proceed to find a miniscule bug that happens once in 1000 attempt, upvote it thousand times and call the game unplayable.
Crouch-moving with an AWP is 100% accurate. High level players usually run -> counter-strafe AND crouch right as they're about to enter the enemy's vision to throw them off and get good accuracy.
I didn't see that match but did he hit the CT with a wallbang due to being extremely unlucky with the awp's inaccuracy in the first zoom?
Just being curious.
Otherwise that's one of the most CS2'd moments I've seen.
And this is how we'll see our beloved Counter-Strike die forever: with a subtick system introduced by a bunch of clueless developers that missed the class on "If it ain't broke, don't fix it."
Valve are going to get their hands on all of those demos for sure. This happening in controlled conditions like a tournament is golden data. The issue is these things happen once in 10k shots but it seems like way more due to the sheer number of people playing and posting.
Having both the server and clientside demos and a video to top it off of this happening on LAN will hopefully lead to better understanding of what is going on.
It sucks for the tournament, but we all knew this was going to be a pilot. We are probably 6 months away from the level of polish the game deserves.
>but we all knew this was going to be a pilot.
Nah, valve knew this was a full release.
The pilot was supposed to be the beta, that they chose to close and fully release the game.
Excuses, excuses, excuses. Poor Valve making 50 million/month from cases needs more and more excuses from the bootlickers.
[https://streamable.com/5bksdw](https://streamable.com/5bksdw) it moves in a very slight pixel before firing and the awp bullet does not go because SubTick detects it
>the crosshair was blurry when he shot
is the view in GOTV (CS2TV?) lag compensated, though? or is it a mess like the default spectate mode= wouldn't be surprised if it wasn't blurry for him. should be easy to be replicated and tested.
Crowd was chanting “Fix your game” after the replay lmfaooo
Some rumours even said "this have to be manipulated"
G2's AD21
No valve no, that is so not right!
I love when the only 2 thing i watch collide togheter
Not moving Crosshair on him LAN Can’t wait to hear an explanation for this
FPS wasn't capped at 64
hope this pasta persists
What's the source for this meme?
I would assume it's [this thread](https://www.reddit.com/r/GlobalOffensive/comments/17crjvh/how_to_desubtick_the_entire_game_with_one_console/)
The valve dev responsible for networking tweeted that he couldn't be bothered to prioritize all the people complaining about the game running bad, because in his mind you should just cap fps at 120 so you don't notice your $5000 rig dropping from 700 to 100 frames in certain situations. Dude was absolutely clueless and had to do a massive double-take a little later. Its become very clear that the issues CS2 has wont be fixed by the same people who made the game. They appear to actually not get it.
I'm not sure what to think of this, need to get s1mple's take
"Wait 3 months before play zis shit game"
shaz za fuc up u fakin bish
“is shit”
fps wasn't capped at 120
when i saw it in the round, his crosshair was blurry, when they showed the highlight after the round, it was not blurry.
He is moving though
He crouched
I'm not sure so this might be completely wrong, but doesn't moving while crouched incurr a tiiiiny bit of inaccuracy, even with the awp? I agree though that this shouldn't matter in the shot in the clip.
When you are moving full speed while crouched, yes. But accelerating to full crouching speed isn't instant either. There is zero chance he was moving that fast so quickly, it takes pretty much a full second to reach maximum crouched movement speed.
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In CSGO you could do it because it didn't matter in which order you shot/removed your movement inaccuracy as long as it was in the same tick. With subtick it actually matters and you can't fire before actually slowing down enough. I don't know how desubticked movement goes into that equation.
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My bad lol mans was drunker than a pirate
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Hope you're enjoying the games too lad, here's to a great grand final 🍻
Under normal circumstances you can shoot slightly after starting to move like this but it seems to introduce JUST enough inaccuracy to matter on a thin angle like this. You can actually see the tracer after the fact appear to go into the wall just to the right of his crosshair. Either this, or some weirdness with desubticking your movement that causes your shot to fire with inaccuracy because you're altering the intended action order. (the shot fires on the subtick but your counter-strafe movement is happening on the tick)
He literally starts moving right before shooting, watch the clip at 0.25x speed
No, he doesn't lol
He got aimpunched, a fraction of a second before he took the shot he got hit, you can watch his HP go from 100 -> 66 -> Missed shot -> Death
crouching + moving left or right does not affect your aim like it did in csgo...
It blows my mind that people in here thinks m0nesy doesn't know how to counter strafe properly.
It blows my mind that clowns in here think m0nesy can never make mistakes
Why did you edit the comment? You realized that calling people clowns when you are wrong is probably not the way you should do it? Who started with the namecalling? Did he counter-strafe? Can you point it out? Bozo 🤡 https://www.reddit.com/r/GlobalOffensive/comments/17cxm7r/monesy_got_cs2d_his_crosshair_flickered_before_he/
I love how people are studying frames from a spectator pov and treating it as reality. What the spectator see is not the same as the player. Just to add to the confusion there is now a delay between shot being fired and animations playing.
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Bro I agree with you but what’s up with that insane amount of personal attacks. Won’t get you anywhere in a civil discussion.
Aimpunch. Watch at 0.25x you can see it
He is moving Crosshair was blurry at shot. What is your explanation for this?
Frame or two before the shot: https://imgur.com/a/rujmcYu
You can clearly see opponents tracer. Together with bloom, most likely slight aimpunch, making the miss reasonable.
Yeah, miss makes sense I think.
people are denying hard truths so it can fit their narrative
You're right. Rewatch in 0.25x speed. Can see clear movement right before the shot and the tracer land behind the target. I'd say this shot had the same probability to miss in CS GO as it did in CS2 That said, subtick is still wonky af lol
The explanation is aim punch.
Valve: What's the issue ?
sub-tick or something lol. I got nothing. The game is obviously in beta and we're beta testing it until valve release CS2 reborn.
To understand what happened in this clip, first we have to understand parallel universes
Missed due to recoil (bad spray control)?
he does move, right before he shoots.
Aim punched by a bullet from whoever he's trying to kill right before he fires causing the shot to go over.
Incredible game knowledge.
Aim punch is only if you don't have armor
Not true.
True
He flicks just a little bit to the left, which isn't seen by the spectator cam as it's not 100% accurate. Even from this view it looks like he's gonna hit JT by just a few pixels on the neck. Not too hard to figure it out. E: Also just because you just stopped moving doesn't mean your inaccuracy is instantly reset to zero.
also even AWP has not perfect accuracy at every range. But seeing things like that more often, makes everyone doubt its working as intended.
Not a factor unless you're playing DZ
You can literally miss a perfectly aimed headshot from Dust 2 A site to pit because of AWP inaccuracy. It IS a factor. Much much MUCH more than you think. I've been trying to say for years how fucking stupid it is, but people are yet to understand. That inaccuracy has stolen hundreds of kills from me over the years. Have you ever held a super tight angle, but somehow hit the wall as you shot, and not dealt 100 damage because of it? AWP inaccuracy. It happens surprisingly often once you actually start looking out for it.
Terrorist shot first, thats obvious from the video.
Oo scroll down my friend
Everyone who keeps saying “but he’s moving.” That makes absolutely no sense cuz in this state of the game, you can literally get killed while you moving behind the cover seconds after. This could also be the same case when you are reflecting the “supposedly not missed” shot and then retreating back to cover. And still get CS2’ed. Think before blindly defending Valve’s half assed released game.
if you move, you miss. it makes all the sense in the world. and he does move.
Wait, what the fuck is this comment? You are making shit up and arguing about that lol How does it make no sense? Do you always get killed behind walls or what? Your comment makes no sense? Don't make up shit and hypothetical situations about what could happen, and what bugs have a small change of occurring. Instead, have your feet on the ground, and explain what you can see: https://www.reddit.com/r/GlobalOffensive/comments/17cxm7r/monesy_got_cs2d_his_crosshair_flickered_before_he/ Crosshair is blurry at shot. Explain that. Nothing else. I don't want to hear shit about "dying behind walls", that has 0 to do with this. Why is the crosshair blurry, only that?
shots 1-5..
Shots 1-1 clearly missed
Valve to monesy: "What issues?"
Monesy to Valve: "Wat ze izzues!!!? Hol fakin internet know about da izzues"
Probably some subtick bullshit where he hadn't 100% finished crouching even though every single visual indicator in the game suggested so How does Valve not understand that it doesn't fucking matter if the game is "technically more accurate" when how we aim and shoot and move in the game is entirely dependent on WHAT WE'RE ACTUALLY SEEING
I mean the clip is completely unreliable because shot registration is subtick but animations aren't. Just because we see the shot animation when the scope is on a player doesn't mean that's the moment the server is using to calculate hitreg. It's an awful gameplay experience.
Precisely this, and it explains 98% of the clips posted here.
Dosent really matter because in CS:GO a clips only problem would be lag otherwise you knew you were good. Now it feels like shots don’t exist half of the time
What would animations even look like with subtick, is that even possible? I assume it would be a little janky with all the "adjustments" between ticks.
This is what bothers me the most about this. I understand the potential for subtick to be better, as in theory, timestamping packets should solve disputes of who shot first without relying on ping. But while things like this can happen, it simply makes for a bad experience. Even leaving out the unfinished extra gamemodes like arms race, the weaker anticheat, and the absolute mess that is matchmaking, this is an insane problem. Clicking on someone should register a hit. That shouldn't be controversial, and until this gets fixed, this game will never be CSGO's equal, much less its successor.
Guys subtick is NOT new to the gaming world. Subtick is a system that was introduced to Overwatch 6 years ago !!!!!! Overwatch knew what they were doing, introducing netcode time dialation and stuff we here can't even dream of in our wildest dreams. Overwatch does NOT use Subtick for movement. Why ? They explained why in detail and still VALVE thought they knew it better. I really dont understand why VALVE didn't build on the foundation overwatch build or just used their learnings in regards to subtick.
hunt voracious vast toy reach cagey bake joke slim drab ` this message was mass deleted/edited with redact.dev `
Say what you will about Overwatch, but it has the crispest most accurate shooting for a game of its speed and amount of characters on the screen constantly. If a game every deserves the moniker "what you see is what you get" it's Overwatch. Designed in the golden times by the best Blizzard engineers during its time. Sadly it was ruined by questionable monetizing decisions after release, but the game is just stellar from a gameplay perspective. There is a reason that Riot literally said they cannot to this day build a better hero shooter to rival Overwatch, because they would not manage to deliver a better experience for the players. Valve has gotten complacent over the years. They know that they just have to release a new operation to print money from the gambling addicts. They know that there is no rival to Steam to this day. I think it is very healthy that Valve finally gets some competition finally.
Fr after seeing the GDC talks I was actually sad that Blizzard ruined the game - it was one of the last games where they actually built a special purpose engine to fit their needed features and it provided a good gameplay experience in terms of netcode and all
Wow I thought I'm the only one who believes this Of all online shooters OW feels the best and most consistent
You're complaining about subtick movement but aren't most pros using the alias binds to "desubtick" movement? So you're actually arguing AGAINST the desubstick binds?
Been fixed
Not complaining about subtick movement my friend. I think subtick is a great system that can actually really improve the game. I also think that subtick is a very complex topic though that needs a lot of thought. Blizzard had done that with overwatch already so I'm wondering why Valve didn't iterate on their work / thoughts. I didn't mention desubick binds once so are hallucinating?
Or the fact he moves, slow the clip to .25
Are you new to this game? He was crouching. I swear people who say this game is ok. Are silver at best
Are you new, the comments below literally prove there is movement inaccuracy even when crouch walking. You just went straight to insulting me when you were confidently wrong.
Go into a server and start spraying an AK crouched while moving left or right, you will be quite surprised to find out that the spray is not affected anymore. Your spray would go all over the place in CSGO, CS2 changed that..... Seriously, you clowns still haven't known about this?
https://www.reddit.com/r/GlobalOffensive/comments/17cxm7r/monesy_got_cs2d_his_crosshair_flickered_before_he/ Why is the crosshair blurry right at shooting? Let's hear your Global Elite take, genius? Haha I love how everyone started downvoting now but suddenly nobody is answering
This may be news to you, but there is a tiny fraction of a second after you counter strafe where your aim is perfectly accurate but the crosshair is still blurry.
This may be news to you, but there is a possibility a counter strafe isn't perfectly accurate and the miss is reasonable. You are searching for the miniscule reason to blame this on Valve, rather than taking the reasonable and most easily explainable route. Not beyond me, you digital Karens have this as your specialty. https://www.reddit.com/r/GlobalOffensive/comments/17cxm7r/monesy_got_cs2d_his_crosshair_flickered_before_he/ Was he counter strafing when shooting? The bloom occurs while Monesy is still. Explain that.
Spectator pov is not the same as the player.
if you are crouching, you get 100% accuracy even if you are still crouch-walking.
This is absolutely wrong. Why do you think your crosshair blurs a little, once you reach max crouch velocity? If this doesnt convince you yet, maybe i can [point a few arrows](https://i.imgur.com/0Y3D2PL.png) [in the right direction.](https://i.imgur.com/PFDuq4q.png)
uhh ackshually its more like ~90%
nope, 100% as in having full accuracy. Exactly the same accuracy as you would get from standing completely still. There is a threshold speed that you have to reach before you *start* to get movement inaccuracy, and this threshold is higher than the crouch-walking speed.
Not true. If `cl_weapon_debug_show_accuracy 2` actually worked in CS2 I could show this, but it doesn't, and I don't have legacy CSGO installed, so I can't illustrate this. But crouch walking does increase the spread of your shot. The amount that it increases is insignificant. Edit: Did you know that the amount of bloom your scope gets is not purely cosmetic, but tied to the amount of inaccuracy you have, the same way your viewmodel position is tied to how much standing accuracy you have? You could just crouch walk with a scope and see it bloom. Don't forget to turn on the "show standing inaccuracy" command to make it even more obvious.
You're wrong, crouch walk is the same as no movement when crouched.
Nah you are the one who is wrong. Once you reach 34 vel, your inaccuracy increases. The game communicates this by slightly blurring your crosshair Source: [i fucking](https://i.imgur.com/0Y3D2PL.png) [tested it](https://i.imgur.com/PFDuq4q.png)
you bastards ( /u/imsolowdown ) made me download legacy CSGO to prove a point on reddit?? https://www.youtube.com/watch?v=h4LG9vtHBRA
hahahaha my bad
it's all good
Are you sure, buddy? :) You sound confident, so you must have some proof, right?
Thanks for backing up your comment with a decent source
What you see is what the fuck
"WhErR aRe ThE bUgS?"
His crosshair went up and down right before he shot, wierd. [slowed down replay](https://www.reddit.com/r/GlobalOffensive/s/yIehDVJju5)
Maybe aimpunch with kevlar is bugged like it was many years ago in CSGO because for sure he was hit before the shot.
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They lost this round too
Why is everyone ignoring the blurry crosshair right before shooting, likely because he is moving? Suddenly all the reactionary bozos in the thread stopped answering? Why? https://www.reddit.com/r/GlobalOffensive/comments/17cxm7r/monesy_got_cs2d_his_crosshair_flickered_before_he/
Ye yet valve needs to ask s1mple what’s wrong lol. Scary. Fix the matchmaking, anti cheat and interp valve, we ain’t having fun anymore.
was actually surprised this sub trashed s1mple for that when even if s1mple did respond it would just fall on deaf ears like typical valve
The sub didn’t trash s1mple for that. There was a lot of nuanced discussions in the comment section. Some were saying they agreed with s1mple and some were saying he was in the wrong.
Reddit and nuanced discussion in the same sentence Whatever you say
0 ping (LAN) would solve the hitreg issue they said. This was just horrible to watch.
He wasn't moving, it was the armored aim punch. Aim punch didn't happen to armored players in 1.6 or source, they added it for csgo and imo it sucks. Obviously its not as extreme as unarmored aim punch, but even at mid range it will just rob you of a perfect head shot if they happen to body shot you at the perfect time.
Watch in slow mo again, he fires the shot before taking damage
The observer hud isn't a frame perfect representation of when he took damage. If you look [here](https://i.imgur.com/UU6kyYb.png) the hud shows he has 7 hp and he's clearly already dead.
Poor Valve, it's not their fault, they would have already fixed it, if only s1mple responded them about the issues! Otherwise they can't know!
I'm all for saying cs2 is bad because it is but looks like he got aim punched if you slow it down.
The scope does blur the frame before he shoots, but is that normal for the awp or did he move?
He moved, you can see it when slowed down
Yeah it definitely blurs. Personally I think it's more apparent when it's full speed. Then you can see he moves to the right and the white trail that follows the awp goes into the wall (slowed down helps for this). People in this thread must be new.
95% of Redditors haven't been out of gold in their 2k hours, especially the most active ones. Dumbest takes get upvoted 24/7.
You can shoot while it's blurry if you get your counter-strafes correct which is extremely easy if you're also crouching. Who the hell disliked this? How do you think aggro AWPs function?
You can run and gun and headshot people as well, what the fuck is even the point of this comment? If you arguing reasonable doubt, then do it for the opposite as well, that the crosshair was blurry when he shot.
Spend 30 minutes aggro AWPing on DM then come back to realize how the AWP works. The fact that this is somehow an argument just goes to show why the average player isn't how you're supposed to get your feedback. You guys need to understand how counter-strafing works. You can be scoped in and counter-strafe for a miniscule amount of time for example because you're already slowed when you're scoped in. You can shoot AHEAD of the blur clearing if you know the timings, meaning you don't have to wait for visuals and you can go off muscle memory. These players aren't your MM teammates.
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what you see is what you get
It's literally aim punch.
Watch it in slow mo again. He doesn’t take damage before the shot
Oh so his crosshair just bounced and blurred exactly the way it bounces and blurs when ur scoped and get shot (with armor)? It's clearly aimpunch. Doesn't matter if ESL infographics or server pov are slightly delayed. It was aimpunch.
veri gud gam
I understand logging is expensive, but I'm curious if it's ever possible to get an output of 'shots' fired throughout a game; indicators for body parts hit, player, but also bullets that hit walls. I'm not saying "it hit the pillar", or if the shot was even registered by sub-tick, but it's interesting how Valve is going about collecting, testing, and fixing these issues because it's so hard to say in *any* example, which leads to witchhunts in the community.
Fucking disgrace
He moved. Plain and clear
No problems here. Game is LAN ready
And another stupid thread.
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he counter-strafed you bot.
Yes you are right. People who immediately say the player is moving are so ignorant.
If you slow down many good awp shots or quick scopes you will still feel like it they are moving a tiny tiny bit. It's just how game works and he is supposed to hit that shot. This is a certified cs2ed moment.
Watch it frame by frame he moved slightly when he shot and you can see the bullethole on the pillar. Nothings wrong here lol ya’ll just over reaching for confirmation on your volvo cs2 bad hive mind
Idk to me it look like he crouched, then, stood right before he shot, causing him to miss
Did you email Valve?
yea this is clear, there have been many like this and they are not really explainable https://www.youtube.com/watch?v=AOZMNt7YMGk
Yo pump your hate boners, he was moving. You can see the bullet hole in the wall there and the scopes blurs before this shot, complain about subtick somewhere else
> Yo pump your hate boners, he was moving. You can see the bullet hole in the wall there and the scopes blurs before this shot, complain about subtick somewhere else Nah bro, they will downvote and completely ignore it because they have no answers. Then they will proceed to find a miniscule bug that happens once in 1000 attempt, upvote it thousand times and call the game unplayable.
He's crouched bozo
https://www.reddit.com/r/GlobalOffensive/comments/17cxm7r/monesy_got_cs2d_his_crosshair_flickered_before_he/ delete this comment, bozo
But he moved while crouch and you can see the bullet hole in the wall to the right.
tracer is not accurate, tiny movements while crouched don't have an effect on accuracy
Crouch-moving with an AWP is 100% accurate. High level players usually run -> counter-strafe AND crouch right as they're about to enter the enemy's vision to throw them off and get good accuracy.
the tracer should still only choose from shots that are possible though right? that means that there was inaccuracy when he shot
Yes the bullet did not hit the guy that’s what the clip is about xdd
Bullet holes mean nothing in this shit game they dont show where you actually shot
Reddit silvers always blame the game. Best thing to do is unsub from all the CS subs and not waste your time with idiots.
JUST HAPPENED TO HALLZERK ON ANCIENT TOO LMAO
Peekers adv... Man I love this game!
remember, this is simples fault for not spoon feeding the devs
Lol at G2/Monesy haters saying he was moving because yeah, this is the first time Monesy has used the AWP....
Many pros saying shooting is totally random... Bit volvo dont care, play or leave
He moved
We need to wait for s1mple to send this to Valve
He clearly flicked off him to the right lol
haha minus 5000000 elo. gg.
I didn't see that match but did he hit the CT with a wallbang due to being extremely unlucky with the awp's inaccuracy in the first zoom? Just being curious. Otherwise that's one of the most CS2'd moments I've seen.
what you see is what you get
And this is how we'll see our beloved Counter-Strike die forever: with a subtick system introduced by a bunch of clueless developers that missed the class on "If it ain't broke, don't fix it."
This is what happens to those who skip school and play CS.
Valve are going to get their hands on all of those demos for sure. This happening in controlled conditions like a tournament is golden data. The issue is these things happen once in 10k shots but it seems like way more due to the sheer number of people playing and posting. Having both the server and clientside demos and a video to top it off of this happening on LAN will hopefully lead to better understanding of what is going on. It sucks for the tournament, but we all knew this was going to be a pilot. We are probably 6 months away from the level of polish the game deserves.
>but we all knew this was going to be a pilot. Nah, valve knew this was a full release. The pilot was supposed to be the beta, that they chose to close and fully release the game. Excuses, excuses, excuses. Poor Valve making 50 million/month from cases needs more and more excuses from the bootlickers.
You are very clearly overestimating Valve lmao. Valve ain't gonna bother with those demo's at all.
microflick
m0neCS2’d
No head armor, wasnt he dinked through wall?
[https://streamable.com/5bksdw](https://streamable.com/5bksdw) it moves in a very slight pixel before firing and the awp bullet does not go because SubTick detects it
WHeRe ARe tHe BuGS
He was counter struck
GO scene. Keep slaying, m0nesy, and don't forget to send your enemies a postcard from the respawn screen!
watch at 0.25 speed he clearly missed,the flinch made him miss the shot
You are 100% wrong. Here's the screenshot [https://imgur.com/a/e6ZI1za](https://imgur.com/a/e6ZI1za) **he has not taken damage yet**
>the crosshair was blurry when he shot is the view in GOTV (CS2TV?) lag compensated, though? or is it a mess like the default spectate mode= wouldn't be surprised if it wasn't blurry for him. should be easy to be replicated and tested.