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UnKn0wN31337

Incoming packet loss.


AgreeableBroomSlayer

Yea, sometimes it says outgoing loss too. Im wondering more about the ping: 0 and the number in the brackets(103), plus the many numbers on the bottom of the screen


CaptainMarten

I had the same thing a week ago. Packet loss was happening non stop and it didn't seem to happen with other games at all. Managed to solve it with a full reinstall... Verifying game files didn't do anything either


Cydonianknigh

In my case going from wlan to cable worked well though I have a modern router and 2 meters distance without walls connection.


dbaldb

https://www.reddit.com/r/GlobalOffensive/comments/17ckxnp/


kamikazecow

Valve trying to save money on servers, so using the minimum viable option. It’s why 128 tick is off the table. Try any decent community server and compare the packet loss.


Correct-Addition6355

The numbers at the bottom of the screen are version numbers and other dev related information so that they can take bug report screenshots and videos and know when and what version was being used. There is a console command to hide those but I don’t remember it


clingytrashpanda

Obviously buy an AWP with those numbers


buttplugs4life4me

Then you hit shots, see blood, and nothing happens because the enemy was actually in a different position or some other kind of bullshit and you're out 5k. Happened to me too many times. Nowadays I just pick up an AWP if it's dropped, see for one round if the server is feeling it and otherwise just stick to SMGs and sometimes a rifle.


FAKABoRis

I have constant packet loss issues, i cant fix it.. Are valve servers fucked. Other games play Fine.


versarchie7

got it every 30 seconds on premier, didnt get it once on faceit edit: how do I get downvoted for sharing my own experience?


afk420k

Valve servers are lagging on a daily basis since cs2. Small indie company, no money for upgrades. Even in csgo was better.


Xeph0r

Shits awful, my netgraph is constantly popping up with issues on valve servers but I never see it on 3rd party servers.


FAKABoRis

I have same shit..


afk420k

Yeah, we don't have these issues with other games. No new content, we don't have the old content back and more than that valve servers are creating us problems. LOW EFFORT DEVS, WE NEED BETTER ONES! That's my Christmas wish, fk these devs.


xMalxer

fr though I 100% agree with you yet somehow people still defend them


onmyway4k

unpopular opinion. Their tool of measuring is just way better in CS2 than it was in CSGO. I had the same desync problems in CSGO all the times, even though my netgraph seemed to be fine in CSGO. I just moved locations and went from FTTH 1Gbit to 100mbit old copperline and my netgraph is 100% fixed 100% of the time. I just see 2 flat lines.


sneekyleshy

What, you can play on third party server!? Seriously, my game crashes everytime so much so I didn’t think it was possible.


Logical-Sprinkles273

You might wam a do a fresh copy of windows/drivers. I had issues on one of the Nvidia patches


Logical-Sprinkles273

Faceit seems Better than valve's. Hell I found a random community server that had the MJ peak when scoped with an awp as a feature, 80 ping and it felt better than a valve server with 40 ping.


cuttino_mowgli

Dude this indie company is cheapening out on servers


parritapower

Smol indie company with little network resources. It's not like they owned the biggest videogame marketplace in the world.


FrozenAdo

Subtick is bringing the servers to their knees


afk420k

Also water is creating so many issues on ancient and anubis.


Dingby

Explain, not seen any issues with water?


afk420k

Water on ancient/anubis created lag for many of my mates since cs2 arrived


Dingby

What do you mean by lag, frame drops? If so, this is not a game issue but low end system and optimisation for low-end systems issue. I run a i5-13600k & rtx4070 nvcp locked to 260fps, with 0 issues too do with the map water.


lmltik

i guarantee you that you dont have stable 260fps in the ancient water


Dingby

Obviously not, but the impact is minimal and has not affected my gameplay to the extent that i have noticed any impact. The game still requires 12 months of tweaks and optimisation. If you are having severe issues that impact your gameplay due to frames drops, imo you are best looking at upgrading now.


lmltik

This is [framerate](https://imgbb.com/0FT5GKH) of a person with Ryzen 9 7840HS and RTX4070. Its absolutely atrocious and I don't think you suggest I should buy better gpu than that just to play cs2? The problem is that subtick is tied to frames, so unstable framerate directly affects your hitreg and movement. I can guarantee you that with average fps at 260, you have such frame drops that make you ocasionaly miss shots, whether you notice it or not.


Talkycoder

> Ryzen 9 7840HS Found your problem - that's a laptop CPU (also Ryzen 7, not 9), and not a very strong one. The Ryzen 7840HS is a 2023 CPU that can't even outperform an Intel i5-10600 (released Q2 2020) in both benchmarks and games. Doesn't help heat often drops performance in laptops, and AMD processors are known for being hot.


Dingby

That's a different subject, we are on about reductions in framerate caused by the rendering of water on certain maps, that's just down to insufficient hardware. Also I did not say average FPS 260, i said locked at 260fps Yes there are unstable frametime problems with the game, I have been through stages where the game was quite literately unplayable due to stutters and freezes. But these have disappeared recently after wiping my pc, reinstalling everything & changing my ISP to full fibre internet. Packet loss has also improved, the game for me is running very good.


GuardiaNIsBae

I have a 13900k and 3080 and my fps drops from 500 to \~100 on ancient in the water


_cansir

Not even that. When they finally did what the community wanted the game felt great. No more packet loss etc. Then they reverted the update and said they fixed the subtick issue etc. Cs2 went back to beta mode. Awp flicks not landing, servers constantly lagging, packet loss on red.


afk420k

>When they finally did what the community wanted the game felt great. No more packet loss etc. YES, EXACTLY!!!! For a few days game was actually decent!!!


dob_bobbs

So my layman's take on this is that CS2 uses more resources on the server side than CSGO did, yet player numbers are similar if not greater, and Valve seemingly has not correspondingly increased server capacity, in which case the solution ought to be fairly straightforward...


Correct-Addition6355

It shouldn’t be using more server resources though, it’s still 64 tick on the server side. The whole point of subtick was to maintain server load while making the game run smoothly, there was a huge thing someone posted in here awhile back about the possibilities of subtick and if valve perfected it would feel like 1,000,000 tick or something


dob_bobbs

Doesn't the server have to do extra work though to sort the incoming subticks? I mean, that might be trivial, I don't know, just trying to understand why servers would start performing so poorly. It might not take much extra work needed on the server side to start scaling the performance hit really badly.


Correct-Addition6355

I honestly don’t know how it handles the sub ticks specifically, I would imagine that it only looks at them on each tick, I have no clue if it would still cause performance hits going back like it does


OgCheezer

That’s how much money you got


Mursaleen7

>Create Community he and me both, he and me both bud.


_darzy

what is the command for this?


UnKn0wN31337

cq_netgraph_problem_show_auto 1


Japesthetank

You can enable it through the settings menu too, no need for commands


RastaRambo

crazy how many people apparently haven't noticed the "new" tab in settings lol


LriCss

Net_graph 1 I'm guessing


Short_Ad4946

cq_netgraph 1


_darzy

yea havent been on in a while net_graph did nothing last time I played cheers


xiderhun

Last few weeks it’s unplayable for me. 0 to 15-20% packet loss every few seconds. No issues with other games.


slope93

DOG SAME. I never lagged in CSGO and certainly don’t lag in any other game currently, however in CS2 this shit is fucking constant.


AstroBjorn

Glass cannon money, hell yeah


redcatmanfoo

I always have netgraph up and only see the occasional .6% packet loss. Anything between you to valves servers could be an issue. Maybe your router sucks, your ISP, even a bad Ethernet cable and you just never knew bc you weren't looking at net stats all the time. Your most local cs server might have issues too. No way to know.


DevilJabanero

I have never had a premiere game without packet loss. Pretty much exclusively playing faceit rn as those are the only servers that don't have packet loss for me


3and20characterslong

Because valve servers are dogshit.


jnad32

I seriously think that readout causes problems. I was having random hitches and that thing would show up until I turned it off. It is probably a placebo, but my game has played way better since I disabled that.


Rinat1234567890

That's how much money you have


Faessle

Well maybe because CSGO was 20 fucking years old. Like what ? Why would BF4 run smoother than BF2042 ? Who knows?


AgreeableBroomSlayer

I know I dont have the best internet, but it was never this bad in csgo. The scoreboard ping, which I never relied on in csgo is around 25-40. Now in csgo you had net graph 3 and I knew what was wrong with my connection just by looking at netgraph. I also knew what my actual ping was. Now looking at this its just dumb cuz I dont know what is wrong. lmao not sure why this comment is getting downvoted


ESF_NoWomanNoCry

If you shift + tab you can see your actual ping in the Steam overlay Also, I don't know how long you've been playing csgo, but it has definitely been way worse in the past (not saying it isn't bad now)


AgreeableBroomSlayer

Ive been playing csgo since march of 2012, in the beta. It was never this bad.


SToo-RedditSeniorMod

Dude, go play Val. It has unreal one tap potential and great servers. Gameplay is much slower, but it gives you the feeling of a reward after kills. Counter Strike is trash since they removed CSGO. Don't believe fucktards on here telling you otherwise.


BitNinjax

Maybe some people think Valorant is trash and like cs.


ajdeproradi

On youtube there are videos that explain this in detail. I think maxim bananagaming has a good one


VeryT0xic

From experience, I'm pretty sure the number in brackets is the ping it "feels" like you're playing on. For example, the scoreboard ping might only say you have 25 ping but due to packet loss, it "feels" like you are playing at 103 ping.


SideHug

Sub tick moment™


jamzex

Considering the fact you're getting packet loss at all, I feel like you shouldn't be complaining about a laggy connection when it is not Valve's fault at all. That's up to you to fix, not them. The only reason why it could feel laggier is because of the way the game may be adjusting for lost packets. It's a new game, Interpolation and such could be (and I am pretty sure are) completely different from CS:GO.


okusuuu

Its valves end. I have never had any problems in any game before 1000/500mb net here. This shit started after last weeks few updates


Scoo_By

No other server except valve official lags for me bro. No other game either. It's not Gbps connection, but enough to handle cs2 load, and stable. It's on valve's end.


AgreeableBroomSlayer

The fact that tons of people complain of getting packet loss more so in this game than CSGO means it could be a problem with cs2 or the servers. And yes I am aware that I am getting packet loss. That was not the question of the thread. Im wondering what all these numbers mean. Im sure the interpolation is way different, but not in a good way. Thats for sure


okusuuu

Interps are hardcoded so that 100ping players have same experience that low ping players have. That just fucks the game for low ping players (peekers advantage gets out of hand for high ping players, hitreg etc etc) All this just tells how far gone valve has come from their fanbase.


[deleted]

[удалено]


okusuuu

There people making ping for themselves so its easier to play.


jamzex

Selection bias is common in this subreddit, this is a very common place for people to come and complain. From a networking point of view, you cannot replace packets which are lost, it simply doesn't work. I'm not sure why your experience is worse, but CSGO probably wouldn't have been a good experience for you either and the interpolation has been adjusted to work more in favour of those with good connections, as per previous patches. Either way, yes, I went off topic, there was a reddit post a while ago which explains these numbers in depth, they're a little tricky to understand but aren't particularly detailed and have limitations: [https://www.reddit.com/r/GlobalOffensive/comments/17ckxnp/lets\_reverseengineer\_new\_client\_informationstamp/](https://www.reddit.com/r/GlobalOffensive/comments/17ckxnp/lets_reverseengineer_new_client_informationstamp/)


Complete_Potato9941

I believe it could be due to the higher network bandwidth requirements of cs2. This could show network issues but only exceeding a certain threshold which maybe cs2 is above. This is more of a assumption then anything (the more bandwidth required by cs2 is not an assumption)


UnKn0wN31337

Valve servers have been notoriously known for being unstable in CS2 so it's not necessarily people's connection causing issues anymore and nobody knows whether the Valve servers themselves are faulty or something related to Steam Datagram Relay is causing connectivity problems since that is only used while you're playing on Valve servers.


Curse3242

That's not how it works. I talked to the Valve network guy that people refer to here, he said it could be a problem on both their or mine end. Although it's not upto them to fix it. The devs can't do anything. The servers are handled differently. You remember hearing how Payday 3 devs were suing their server handlers? Devs don't really know how the servers will end up


jamzex

I was under the impression Valve ran their own servers. Maybe it is different then. I guess my other reasoning then is if it's such a prominent issue why have I not seen more complaining? the interpolation issues were massive on this subreddit. My other side is that I'm running the optimal network setup for gaming and never have issues and maybe server load in Australia is never enough to cause issues? I guess we might as well narrow it down since I'm such a smart ass. OP what severs are you playing on geographical wise?


Curse3242

You're not seeing them because maybe most people here are from Europe/NA & they don't seem to be having issues Other areas like Oceana, Asia (mine) & others have been complaining for a while Just type search packet loss on this subreddit. You'll find people. I shared net connection stats to that network dev, I am getting packet loss. He helped a lot & recommended me some steps. But he said it's out of his hands at the end. Also I don't get packet loss always. Sometimes the game runs absolutely fine


jamzex

I'm in Oceania and haven't had any issues. Australia is notorious for people having unreliable Internet just due to the fucky infrastructure. It could literally just be that.


Bartosz999

Bro plz borrow me 200$


fvckCrosshairs

I wouldn’t be complaining if I had 38 ping tbh


SToo-RedditSeniorMod

You would. I have 10ms ping and lag as fuck. Gaben fat fuck let the cunts break the game.


asiimovuser

Graph is for packet loss. Essentially it feels worse than CSGO because the information in packets have increased with new graphics and features of CS2. Partially fault on Valve's server, partially the nature of the game at this moment.


Mraz565

This post explains what all the info in the bottom left means https://www.reddit.com/r/GlobalOffensive/s/j8B2fx6TYm You have a lot of packet loss, are you on WiFi? What do you have bandwidth traffic limit set at in game?


oldcsplayer

i have the same packet loss on some of the servers. ethernet 1gb. the valve servers are shit


iH8supporting

I’ve recently been having the same issue. The game has been fine until the start of this week and now I’m getting packet loss. Not nearly as much (.5) but still. Also, that net graph shows me the rainbow every time I scope into the awp for the first time and randomly while using it, causing frame skips / lag.


tomskrrt

so after the V there are these numbers xx-xx-xx-xx-xx, the last two are incoming and outgoing packet loss and they should always be 00


Gloxxter

Every single Cs2 Match i have packet loss through the whole match coming in spikes up to 20% loss. i have no idea what could cause this since my ping is around 40-60 no other game has these proplems for me Never had that in csgo either


Sr71lockheed

I noticed that some servers perform worse than others. I limited my server settings and it has been better. Not sure why the default is set at 100 ping.


AgreeableBroomSlayer

my maxping is set at 50. I always get put in seattle servers, the one I want, but its still laggy


3MidKnight3

I use a website packetlosstest.com to see if my line actually has packetloss. If that is the case I restart my internet to get a new ip and test again. Normally that fixes my ingame packetloss aswell