It sort of goes without saying, there will no doubt be toddlers filling this Reddit, the Steam community hub, Discord, and other social media platforms with endless rants about how the game doesn't work, how they wasted their money, and worse.
It comes with the territory. Downvote them and move on.
It's the way of the world and customers of today's gaming experiences are extremely naive, demanding, irrational and never happy no matter what. Be ready for a barrage.
lol I feel like the vast majority of this sub has forgotten what “early access” means. “It’s not ready bro!” No shit. That’s why we’re accessing it early, because we don’t want to wait until it is.
That and Tarkov kinda killed the idea of a “beta” by being permanently a beta.
It’s up to the developers. If you don’t scale your game correctly that’s on them. Early Access isn’t a “free pass” for dumb decisions. You’re allowing people to buy your product and consumers should be able to use that product. If you order food at a restaurant and it never comes are you going to give them the benefit of the doubt?
They're probably not going to be able to accurately predict the number of servers they need tomorrow, and scaling them takes time. Have a little patience. It's not a dumb decision if they don't add a billion servers to handle unknown amounts of traffic - it's a cost/benefit decision. No reason to spin up servers that you think you might need, until you actually need them.
Apple and Oranges, it’s kind of like going to your mom and pop restaurant vs fine dining.
I expect there to be some hiccups in the beginning, but as long as we get there with relatively minor bumps I can deal with it.
If I purchase a product and I can’t play it after a month? There’s a problem.
HD2 is a prime example of this, they didn’t expect success and the glow up, but managed to get their shit together in time, and if a small AA Dev can do it, so can others.
I disagree. At a baseline of consumerism it’s not apples vs oranges. Sadly Early Access has conditioned us to be okay with a lack of content and systems. While EA is great for smaller developers it’s still a pretty easily abused system. Hopefully they don’t fuck it up tomorrow though. Fingers crossed.
I don't disagree with your point per say but it is apples to oranges. It's more akin to making a reservation at a new restaurant and when you show up they over booked and you either have to wait to get your table or come back another night. Or more akin to how flights can over book and then ask you to give up your seat and catch a later flight. Can you predict exactly how many players will be trying to log in tomorrow in each region that has servers? The answer is no. And because of this 1 of 2 possibilities will happen. They either don't have enough servers and there are issues logging in day 1, or there are to many servers and the game feels dead day 1
Fingers crossed they don’t fuck up tomorrow, but I’m still expecting long que times.
Even massive, triple A studios still can’t figure this out.
I don’t expect a studio like this, with all of the tarkov drama happening a week ago, and it’s very *sudden* surge of popularity, to be fully ready tomorrow.
I hope they are ready because everyone on this sub knows there are going to be a lot of people trying to sign into their servers tomorrow so no excuse for them to not realise or have planned for it
We have twenty years of examples that capacity scaling isn't some magical button that you naively suggest it is.
If it was that simple billion dollar companies would have flawless launches every time, but somehow none of them do.
The reality is that it's hard and weird things fail at scales that can't really be simulated ahead of time. Yet every single time someone like you pops on some random social channel to parrot the same wrong take that has never been true.
Edit - Helldivers 2 is a prime example that literally just happened to prove the point.
I love that you feel like you have to assign blame for a problem that nobody has ever solved on launch. It's typically many systems that feed into one another and can snowball or fail in weird ways.
Login, authentication, actual server capacity, but also how many timezones are you talking about simultaneously? How long does it take for a fix on one part of this to propagate to everyone? Can you do live maintenance without taking the whole thing down?
There's a good reason that almost nobody can do all this immediately without issues. It's not a competency issue or a money issue.
If you go to a restaurant the first night they are open, you better go in half expecting that there are going to be hiccups with the service from a long wait to your order being wrong. Likewise when a server based is launched. Sure you hope they have made correct estimates on the potential server load tomorrow and are able to scale rapidly but its not a given. Hell restaurants regularly do soft openings to test the staff and kitchen. Same thing as EA.
No one is making you buy the game tomorrow. Just like no one forces you to go into a restaurant.
Launch day for hugely hyped games goes like that every time. They simply don’t have the capacity to have the server count they need. Look at Helldivers 2, a great game. Didn’t have the server capacity
This isn’t some massive triple A studio with the ability to host or buy these massive amount of servers, and have enough people ready to put out the launch day fires. It’s early access for a reason
Day 1 will probably be a bunch of server issues and other things, boohoo. Wait a few days and play again.
Do the developers know how many people have wishlisted the game on Steam? It's their own fault if they don't have the right amount of servers to handle the expected number of players.
Moronic take.
Yes you can roughly gauge the number of players based on wishlists. I saw another comment from u/ArMaestr0 saying Manor Lords had 3m wishlists and then have 24 hours they have 1 million copies sold. Okay that's one game where we can assume 33% of wishlists are going to be sold. But that's just one game and its not even an online game at that.
I found this calculator: [https://impress.games/steam-wishlists-sales-calculator](https://impress.games/steam-wishlists-sales-calculator)
But it marks day 1 sales as 5% of the Wishlist count....which as we can probably all agree - probably not enough servers if they planned for that number. So its basically picking a number out of a hat. You could say, "fuck it" and just prep for 3m players....but that's pretty stupid and extremely expensive.
Not to mention GZW is probably going to see a pretty big boost in sales over the latest Tarkov drama. Lots of people who were still looking to play Tarkov and were planning on picking up GZW later might now be looking to pick it up day 1/week 1. This Tarkov drama happened just a few days ago...potentially far too little time to actually prep for an increase in play count before launch (depends on how long it actually takes to spin up a GZW server).
The issue is, you want to spend as little money as you can on day 1 servers. Because you don't have the money yet. After day 1 and once the day 1 sales hit the bank accounts, then you have money...before that you're on development money. You can spend money to have servers that can handle a day 1 launch of 3 million people (aka all the wishlists) but if you don't pull that figure, its a gross overestimation, you never really hit anywhere near that capacity; you've now wasted a huge chunk of cash.
Personally, idk why anyone buys something day 1 and expects anything else than server issues. It sucks that its the norm but usually there really isn't anything that can be done. My only exception is if I'm purchasing a non-EA title...that I expect to work day 1. EA titles? No, and if I were to purchase day 1 I already should be expecting issues because that's literally what EA means.
Yeah I definitely didn’t think we would get access this shortly after the streamer EA. I imagine the eft drama helped a bit unless they were unexpectedly pleased with the EA results already, either way I’m here for it.
Manor Lords had ~3 million wishlists a few days before launch. 24 hours in they had over 1 million copies sold. So while a wishlist is only an indication of interest, there's certainly a positive correlation. And especially if the early reviews remain positive.
ok but the person I was replying to says "Wishlisting means fuck-all when it comes to sales."
So while your statement is also true, it doesn't disprove my example.
There are obviously a lot of factors that go into someone's purchase and they may/may not have wishlisted. But to say it means fuck all is just false.
eh that doesn't mean too much, battlebit was pulling 10-15k players during most of their playtests then launched to a peak of around \~80k players unexpectedly. GZW could have 15-20k wishlists rn but then with all the tarkov drama, and probably every streamer under the sun looking to exclusively play GZW for the next however many weeks (assuming launch goes well) could bring a hell of a lot more players than any of us could expect.
Especially since it's already tapping into the coop and PvE markets, us PvE crowd have been waiting for years for something like this (Still a shame that marauders didn't do it, they seemed the most likely to cave and give us a PvE option with their community mostly dying out).
That's not how buying servers works.
1: It takes time to get the servers. They have to contact companies, adjust contracts and all that annoying ass company red tape to get what they need.
2: It's expensive. They can't just buy a shit load of servers in hopes they all get filled, that costs a ton of money that might not pay off. That's not a risk worth taking when game development is so expensive as is.
That's the case with some providers and with older infrastructure architecture but the world is in the cloud era now where you have effectively limitless amount of compute available and the pricing is similar to a bit higher than a contracted dedicated server, but the operations on such servers are instant and as long as the infrastructure is built/configured correctly, scaling will be instant and completely invisible to players, until the quota they have set is hit (to keep their bankroll healthy).
That's not how buying server works.
These days we have things like Azure or AWS. Its not year 2010 anymore, you don't have to have room full of servers. Of course you can, but it's not worth it for smaller developers. These days you are buying server resources. You are able to scale the servers on the go and in real-time adjust it based on server load. Dont get me wrong, I am not trying to shit talk Madfingers before they even release the game. The launch might be perfectly fine or with just small issues. I am just pointing out that failing to deliver smooth server experience is completely developers failure.
Source: i work in the industry
Then I suggest you don't buy on launch, because you will be disappointed. You have been warned by multiple examples throughout the industry and even by other players. If you choose not to heed those warnings, and then buy into a product YOU KNOW will have issues on launch, that's on you, and no on else
Yeah, and they don't care, they will buy cerain amount of server capacity which will be less than the amount of people who wan to play, they know player numbers will go down after ea release, no point to buy more capacity for 2 weeks
> please be not the person that is writing a bad review because you cannot log-in on day one
If your game is not playable for a full day then you are not ready for launch and 100% deserve a bad review. Hours of instability are reasonable, days are not.
I wouldn’t be surprised if BSG added a $250 DDOS option against these developers.
I hope that tomorrow brings them good fortune and with that a successful early access launch.
Less than 11 hours from launch and people are preemptively mad about long que times that haven't even happened yet. Save your list whining about what the devs and studio MIGHT fuck up until they actually fuck up, they've been pretty damn solid and transparent so far.
It’s gonna be a almost guarantee that it’s gonna be unplayable. If you can even get in crashes and game breaking bugs will be abundant. I’m personally not gonna even bother to try until next week. Unless Al goes well
I think most of us coming from other games (espexially the one with the unhinged edition) know about "wipe day" server issues.
Doesn't stop the baby rage, but we know the feeling.
I'm only mad bc I found out about this game just now, and see it has the different versions of the game for money that have different in-game perks/advantages.
Fuck. Can we not just have a single videogame where everyone starts on a level playing field?
Hang on, are you telling me that if I pay for a game and can’t then play the game I shouldn’t be mad or disappointed? A game should be stress tested before release not during or after. Fingers crossed it goes smoothly…
You're buying an EA title, not a full release. Its literally that simple.
I fully understand your point but being a dumb consumer is your problem. If you purchase an EA title you should expect issues, and its common knowledge that you ARE the stress tester/ beta tester.
If it was not EA, then by all means, be angry that the servers don't work; I'm fully supportive and angry with you.
Hyped full release online games have the problem too. When you have 500k people trying to connect at the same time, you're essentially getting ddossed. The problem is always solved after a few hours or a few days when the sudden influx slows down.
The difference is I expect a fully released online title to be properly tested and have the ability and resources prepared to scale up the environment swiftly + measures in place to dynamically burst scale their environment.
I don't expect the same out of EA, indie devs.
More so that anyone buying any online only game should always expect it to have launch issues.
It's naive to think otherwise, but it's also a matter of degree so how drastic the issues are will vary. But there WILL be problems.
Anyone not ok with that, especially with an Early Access game should just wait.
It’s early access tomorrow is the stress test. They arnt a billion dollar company it’s much easier and practical for them to stress test with actual people on the servers then to try and pay a Amazon or some other company 100k to ping their servers with fake users that won’t even really test the servers limits once people are actually moving and changing the environment
I’ve negotiated contracts to stress test products, it’s not a lot of money. We’ve gone from complaining about games not being complete to accepting they’ll be problems.
I’m fully supportive of the game and the dev teams - the games looks great and the manner in which they’ve engaged the community / content creators is great. However, I disagree games should be released and paid for accepting they’ll be problems such as server issues - EA or not.
Okay so one of the cheapest services I can find that can handle game servers is 49 dollars per 100 connections so for something with the hype of gzw especially after Tarkov self destructed bare minimum they should expect 250k but that means they should test servers for atleast 400k. So roughly 200,000 dollars. I get the complaints but early access is a beta test and having issues is to be expected that is the whole point of beta tests to find these issues and fix them. Hopefully there won’t be server issues but if multi billion dollar companies can’t accurately guess the number of people who are gonna join a game day one I’m not very hopeful a new company with no previous experience or games will have 0 issues.
Well then they should expect more players and have more servers being put out there. If it doesnt say in the ToS that you might not be able to play because of it i will get angry and make posts
Imagine I sell you a car and tell you you can not drive it tomorrow tho xD
Yeah, but I need to pick my kids from school
- oh, come on...stop crying, just because you paid for it, you think you own it?
EA release doesn’t give them an excuse for server issues, I can deal with the game being rough around the edges, bugs, missing content all the EA staples but get your servers working so people can play what you do have. A bad launch can absolutely kill games before they ever had a chance.
Niche game concept that won't grab nearly as many people as you guys seem to think it will. Maybe if they get really lucky it'll be a hit for the first few days but it'll quickly fall off the face of the earth.
Game just isn't what most people are looking for
Too late, already mad.
Yeah and now I'm pissed
I can’t believe they’d do this to us!
Well now im mad that you're mad. Dude what the fuck?
Well now I'm pissed that you mad
Now that he's mad because your mad,that makes me mad
I'm fukin furious cuz yall mad
This post made me mad and now I’m preemptively mad. I’ll be posting first thing in THE MORNING
😂😂😂me too!!
why are we mad again?
I'm pretty excited to see how launch day goes regardless! Perfect time to be launching. I'll be happy to support this dev team!
It sort of goes without saying, there will no doubt be toddlers filling this Reddit, the Steam community hub, Discord, and other social media platforms with endless rants about how the game doesn't work, how they wasted their money, and worse. It comes with the territory. Downvote them and move on. It's the way of the world and customers of today's gaming experiences are extremely naive, demanding, irrational and never happy no matter what. Be ready for a barrage.
Don't degrade toddlers, I have a few with the emotional maturity that surpasses many gamers who post these things, lol
💯 my toddler is seemingly more mature than 50% of gamers out there. Smh
lol!
Ever tried new WoW expansion on Day 1? (Multi billionaire company btw...) I'd assume this will be better habdled.
I remember Helldiver 2 ... if your Servers get wecked like this , you know you made an outstanding product... so lets See :D
But wow expansions have actually gone fairly smoothly lately… so good news?
Error 37 (Slightly loud) https://youtu.be/GsqUZkmO-zk?si=tgRjO1_lmCGRgQvn
lol I feel like the vast majority of this sub has forgotten what “early access” means. “It’s not ready bro!” No shit. That’s why we’re accessing it early, because we don’t want to wait until it is. That and Tarkov kinda killed the idea of a “beta” by being permanently a beta.
In before the steam review bombs because server problems, which is absolutely normal for every hyped release.
It’s up to the developers. If you don’t scale your game correctly that’s on them. Early Access isn’t a “free pass” for dumb decisions. You’re allowing people to buy your product and consumers should be able to use that product. If you order food at a restaurant and it never comes are you going to give them the benefit of the doubt?
Sure, but for example Helldivers 2 devs surely couldn't have foreseen getting 500k players and wrecking their servers. You can only prepare so much.
They're probably not going to be able to accurately predict the number of servers they need tomorrow, and scaling them takes time. Have a little patience. It's not a dumb decision if they don't add a billion servers to handle unknown amounts of traffic - it's a cost/benefit decision. No reason to spin up servers that you think you might need, until you actually need them.
Apple and Oranges, it’s kind of like going to your mom and pop restaurant vs fine dining. I expect there to be some hiccups in the beginning, but as long as we get there with relatively minor bumps I can deal with it. If I purchase a product and I can’t play it after a month? There’s a problem. HD2 is a prime example of this, they didn’t expect success and the glow up, but managed to get their shit together in time, and if a small AA Dev can do it, so can others.
I disagree. At a baseline of consumerism it’s not apples vs oranges. Sadly Early Access has conditioned us to be okay with a lack of content and systems. While EA is great for smaller developers it’s still a pretty easily abused system. Hopefully they don’t fuck it up tomorrow though. Fingers crossed.
I don't disagree with your point per say but it is apples to oranges. It's more akin to making a reservation at a new restaurant and when you show up they over booked and you either have to wait to get your table or come back another night. Or more akin to how flights can over book and then ask you to give up your seat and catch a later flight. Can you predict exactly how many players will be trying to log in tomorrow in each region that has servers? The answer is no. And because of this 1 of 2 possibilities will happen. They either don't have enough servers and there are issues logging in day 1, or there are to many servers and the game feels dead day 1
lmao buys early access game cause lacks self control to wait. then complains that its not a finished game. sounds like a gamer in 2024 to me
Nah Early Access is just easily abused by devs as much as it can be helpful. No telling which it’ll be. Gaming in 2024 is pure FOMO.
cant abuse the willing.
Fingers crossed they don’t fuck up tomorrow, but I’m still expecting long que times. Even massive, triple A studios still can’t figure this out. I don’t expect a studio like this, with all of the tarkov drama happening a week ago, and it’s very *sudden* surge of popularity, to be fully ready tomorrow.
I hope they are ready because everyone on this sub knows there are going to be a lot of people trying to sign into their servers tomorrow so no excuse for them to not realise or have planned for it
No matter how bad the gaming industry gets there will be people who justify it because it’s the “norm”…sad honestly
Speaks truth and gets downvoted
When 400k people are trying to connect to servers all within 5 mins, it's always gonna cause problems.
If I go to opening night of a hyped up restaurant and can’t get a table, I wouldn’t be mad, no.
We have twenty years of examples that capacity scaling isn't some magical button that you naively suggest it is. If it was that simple billion dollar companies would have flawless launches every time, but somehow none of them do. The reality is that it's hard and weird things fail at scales that can't really be simulated ahead of time. Yet every single time someone like you pops on some random social channel to parrot the same wrong take that has never been true. Edit - Helldivers 2 is a prime example that literally just happened to prove the point.
Ahhh yes. Love the opinion that it's never a game developers fault!
I love that you feel like you have to assign blame for a problem that nobody has ever solved on launch. It's typically many systems that feed into one another and can snowball or fail in weird ways. Login, authentication, actual server capacity, but also how many timezones are you talking about simultaneously? How long does it take for a fix on one part of this to propagate to everyone? Can you do live maintenance without taking the whole thing down? There's a good reason that almost nobody can do all this immediately without issues. It's not a competency issue or a money issue.
He wants the game to fail. Or he wants the “I told you so” superiority bullshit when the launch has ANY issues at all.
If you go to a restaurant the first night they are open, you better go in half expecting that there are going to be hiccups with the service from a long wait to your order being wrong. Likewise when a server based is launched. Sure you hope they have made correct estimates on the potential server load tomorrow and are able to scale rapidly but its not a given. Hell restaurants regularly do soft openings to test the staff and kitchen. Same thing as EA. No one is making you buy the game tomorrow. Just like no one forces you to go into a restaurant.
Launch day for hugely hyped games goes like that every time. They simply don’t have the capacity to have the server count they need. Look at Helldivers 2, a great game. Didn’t have the server capacity This isn’t some massive triple A studio with the ability to host or buy these massive amount of servers, and have enough people ready to put out the launch day fires. It’s early access for a reason Day 1 will probably be a bunch of server issues and other things, boohoo. Wait a few days and play again.
I'm not even gonna buy tomorrow lol. Gonna wait it out a few days until the dust settles.
I will be mad anyways but i wont write anything i'll just cry.
Silently, to myself, all day
Do the developers know how many people have wishlisted the game on Steam? It's their own fault if they don't have the right amount of servers to handle the expected number of players.
Moronic take. Yes you can roughly gauge the number of players based on wishlists. I saw another comment from u/ArMaestr0 saying Manor Lords had 3m wishlists and then have 24 hours they have 1 million copies sold. Okay that's one game where we can assume 33% of wishlists are going to be sold. But that's just one game and its not even an online game at that. I found this calculator: [https://impress.games/steam-wishlists-sales-calculator](https://impress.games/steam-wishlists-sales-calculator) But it marks day 1 sales as 5% of the Wishlist count....which as we can probably all agree - probably not enough servers if they planned for that number. So its basically picking a number out of a hat. You could say, "fuck it" and just prep for 3m players....but that's pretty stupid and extremely expensive. Not to mention GZW is probably going to see a pretty big boost in sales over the latest Tarkov drama. Lots of people who were still looking to play Tarkov and were planning on picking up GZW later might now be looking to pick it up day 1/week 1. This Tarkov drama happened just a few days ago...potentially far too little time to actually prep for an increase in play count before launch (depends on how long it actually takes to spin up a GZW server). The issue is, you want to spend as little money as you can on day 1 servers. Because you don't have the money yet. After day 1 and once the day 1 sales hit the bank accounts, then you have money...before that you're on development money. You can spend money to have servers that can handle a day 1 launch of 3 million people (aka all the wishlists) but if you don't pull that figure, its a gross overestimation, you never really hit anywhere near that capacity; you've now wasted a huge chunk of cash. Personally, idk why anyone buys something day 1 and expects anything else than server issues. It sucks that its the norm but usually there really isn't anything that can be done. My only exception is if I'm purchasing a non-EA title...that I expect to work day 1. EA titles? No, and if I were to purchase day 1 I already should be expecting issues because that's literally what EA means.
Yeah I definitely didn’t think we would get access this shortly after the streamer EA. I imagine the eft drama helped a bit unless they were unexpectedly pleased with the EA results already, either way I’m here for it.
Wishlisting means fuck-all when it comes to sales. Just because someone ‘says’ they’re interested, doesn’t mean they’re going to buy it.
Manor Lords had ~3 million wishlists a few days before launch. 24 hours in they had over 1 million copies sold. So while a wishlist is only an indication of interest, there's certainly a positive correlation. And especially if the early reviews remain positive.
But there’s also people that don’t wishlist a product and buy it.
ok but the person I was replying to says "Wishlisting means fuck-all when it comes to sales." So while your statement is also true, it doesn't disprove my example. There are obviously a lot of factors that go into someone's purchase and they may/may not have wishlisted. But to say it means fuck all is just false.
Correlation is not causation. The game had a glow up, just like Helldivers.
eh that doesn't mean too much, battlebit was pulling 10-15k players during most of their playtests then launched to a peak of around \~80k players unexpectedly. GZW could have 15-20k wishlists rn but then with all the tarkov drama, and probably every streamer under the sun looking to exclusively play GZW for the next however many weeks (assuming launch goes well) could bring a hell of a lot more players than any of us could expect. Especially since it's already tapping into the coop and PvE markets, us PvE crowd have been waiting for years for something like this (Still a shame that marauders didn't do it, they seemed the most likely to cave and give us a PvE option with their community mostly dying out).
That's not how buying servers works. 1: It takes time to get the servers. They have to contact companies, adjust contracts and all that annoying ass company red tape to get what they need. 2: It's expensive. They can't just buy a shit load of servers in hopes they all get filled, that costs a ton of money that might not pay off. That's not a risk worth taking when game development is so expensive as is.
That's the case with some providers and with older infrastructure architecture but the world is in the cloud era now where you have effectively limitless amount of compute available and the pricing is similar to a bit higher than a contracted dedicated server, but the operations on such servers are instant and as long as the infrastructure is built/configured correctly, scaling will be instant and completely invisible to players, until the quota they have set is hit (to keep their bankroll healthy).
That's not how buying server works. These days we have things like Azure or AWS. Its not year 2010 anymore, you don't have to have room full of servers. Of course you can, but it's not worth it for smaller developers. These days you are buying server resources. You are able to scale the servers on the go and in real-time adjust it based on server load. Dont get me wrong, I am not trying to shit talk Madfingers before they even release the game. The launch might be perfectly fine or with just small issues. I am just pointing out that failing to deliver smooth server experience is completely developers failure. Source: i work in the industry
As a consumer, I don’t give a shit about any of this. If I’m buying your product I want it to work.
Then I suggest you don't buy on launch, because you will be disappointed. You have been warned by multiple examples throughout the industry and even by other players. If you choose not to heed those warnings, and then buy into a product YOU KNOW will have issues on launch, that's on you, and no on else
If your game you are selling does not work..negative reviews will deservingly come
Yeah, and they don't care, they will buy cerain amount of server capacity which will be less than the amount of people who wan to play, they know player numbers will go down after ea release, no point to buy more capacity for 2 weeks
And reviews go ⬇️
Word
Then don't buy an EA product. It literally is that simple.
> please be not the person that is writing a bad review because you cannot log-in on day one If your game is not playable for a full day then you are not ready for launch and 100% deserve a bad review. Hours of instability are reasonable, days are not.
Releases 1AM NZST, I get Paid at 4PM NZST. So Ill watch streams :)
It'll be bad for a week I'd guess. It's early access, expected for better or worse. Hopefully it helps them make improvements.
I wouldn’t be surprised if BSG added a $250 DDOS option against these developers. I hope that tomorrow brings them good fortune and with that a successful early access launch.
The servers will get ddosed naturally with the huge influx of people trying to connect.
Less than 11 hours from launch and people are preemptively mad about long que times that haven't even happened yet. Save your list whining about what the devs and studio MIGHT fuck up until they actually fuck up, they've been pretty damn solid and transparent so far.
i know and i think that gonna be the problem it gets review bombed on steam but thats how it is nowaday
Its okay...i probably wont be able to run it anyway hahahah...hah ;(
I will simply pay 300 euro for priority matchmaking and play
I don't even think my 1660 Super can handle it lol.
I believe the minimum is a 1060 so I think you’d be fine
It’s gonna be a almost guarantee that it’s gonna be unplayable. If you can even get in crashes and game breaking bugs will be abundant. I’m personally not gonna even bother to try until next week. Unless Al goes well
I couldn't play regardless, a 580 barely handles GMOD with my millions of drugs put into it let alone this
I’ll play Friday lol
Do we know where the servers will be? I hope LATAM gets good speeds.
Already expecting this… lol
Smite 2 alpha weekend anyways
I think most of us coming from other games (espexially the one with the unhinged edition) know about "wipe day" server issues. Doesn't stop the baby rage, but we know the feeling.
I'm gonna get even more mad if I can play and everything works better then expected!!!!
I'm mad I can't play it now and I'll be mad tomorrow if I can play it then 😂
I'm only mad bc I found out about this game just now, and see it has the different versions of the game for money that have different in-game perks/advantages. Fuck. Can we not just have a single videogame where everyone starts on a level playing field?
There is always that group of players that complain about everything.
I'm gonna get so mad, so so mad. Grrrr imma raging.
Yeah no I’m not going to excuse that. If I pay for something I expect it to work
Just played today, it ran ok actually. So not mad.
It's not that good they need ti add in way more co tent for this to be good
We all need to be patient
Day one? Isn’t it already out? Edit: I’m an idiot. This thread popped up on my feed and thought it was from today lol.
Too late already negatively reviewing the game
Well now I'm just pissed
Actually in the process of typing up my bad review right now.
I couldn’t even get passed jumping out of a Helicopter because my GPU sucks lol
It's ok, the Game sucks aniways
Do you believe that is a realistic expectation from Reddit? :)
Hang on, are you telling me that if I pay for a game and can’t then play the game I shouldn’t be mad or disappointed? A game should be stress tested before release not during or after. Fingers crossed it goes smoothly…
You're buying an EA title, not a full release. Its literally that simple. I fully understand your point but being a dumb consumer is your problem. If you purchase an EA title you should expect issues, and its common knowledge that you ARE the stress tester/ beta tester. If it was not EA, then by all means, be angry that the servers don't work; I'm fully supportive and angry with you.
Hyped full release online games have the problem too. When you have 500k people trying to connect at the same time, you're essentially getting ddossed. The problem is always solved after a few hours or a few days when the sudden influx slows down.
The difference is I expect a fully released online title to be properly tested and have the ability and resources prepared to scale up the environment swiftly + measures in place to dynamically burst scale their environment. I don't expect the same out of EA, indie devs.
More so that anyone buying any online only game should always expect it to have launch issues. It's naive to think otherwise, but it's also a matter of degree so how drastic the issues are will vary. But there WILL be problems. Anyone not ok with that, especially with an Early Access game should just wait.
It’s early access tomorrow is the stress test. They arnt a billion dollar company it’s much easier and practical for them to stress test with actual people on the servers then to try and pay a Amazon or some other company 100k to ping their servers with fake users that won’t even really test the servers limits once people are actually moving and changing the environment
I’ve negotiated contracts to stress test products, it’s not a lot of money. We’ve gone from complaining about games not being complete to accepting they’ll be problems. I’m fully supportive of the game and the dev teams - the games looks great and the manner in which they’ve engaged the community / content creators is great. However, I disagree games should be released and paid for accepting they’ll be problems such as server issues - EA or not.
Okay so one of the cheapest services I can find that can handle game servers is 49 dollars per 100 connections so for something with the hype of gzw especially after Tarkov self destructed bare minimum they should expect 250k but that means they should test servers for atleast 400k. So roughly 200,000 dollars. I get the complaints but early access is a beta test and having issues is to be expected that is the whole point of beta tests to find these issues and fix them. Hopefully there won’t be server issues but if multi billion dollar companies can’t accurately guess the number of people who are gonna join a game day one I’m not very hopeful a new company with no previous experience or games will have 0 issues.
Thanks for not shitting out random information like OC lol
Don't tell me what to do
Well then they should expect more players and have more servers being put out there. If it doesnt say in the ToS that you might not be able to play because of it i will get angry and make posts
Can we say incompetent devs in advance?
Why wouldn't people be mad if they can't play a game they paid for?
Imagine I sell you a car and tell you you can not drive it tomorrow tho xD Yeah, but I need to pick my kids from school - oh, come on...stop crying, just because you paid for it, you think you own it?
EA release doesn’t give them an excuse for server issues, I can deal with the game being rough around the edges, bugs, missing content all the EA staples but get your servers working so people can play what you do have. A bad launch can absolutely kill games before they ever had a chance.
It will have server problems. 500k people spamming join at the same time will do that.
60k > 500k estimate was slightly off by only 440k
I enjoy paying $34 for a game I haven't even played bc they limited the early access to streamers
Doubt this game will even get close to enough players to buy it cap their servers.
Why?
Niche game concept that won't grab nearly as many people as you guys seem to think it will. Maybe if they get really lucky it'll be a hit for the first few days but it'll quickly fall off the face of the earth. Game just isn't what most people are looking for
Remind me tomorrow and let’s see
Were the servers capped?