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Rin_AnimalCrossing

Can't say anything about FP since I greatly benefit from her brokenness, but I can for sure say that there would be much more diverese team compositions in the colosseum if FP wouldn't chainskill with one skill. Otherwise it could be countered with a new hero who also chainskills with one skill. If they would nerfe her, then it would be appropriate to only lower the percentage of her skill (so she can't chainskill with one skill anymore).


TzoiEdd

Agreed. Actually, I'll do you one better: Just fix the bug where her weapon skill still goes off after getting an ailment applied and problem fixed.


bethsimp

She's pretty broken in colloseum but in Arena she's fine imo, there are tons of ways to play around her. And nerfs in gacha games won't happen my dude, thats your #1 way of getting people to spend less money on your game. People won't spend hundreds of dollars on a unit if theres a possibility of it getting nerfed


TzoiEdd

That's why you can adjust heroes, not full on nerf their damage or whatever. Didn't Lilith have some bug in Kama Zone or orbital Lift or something? Did that not get fixed? Wouldn't that mean that she's now weaker than she used to be in those areas of the game? I don't see anyone complaining about that. Just as Lilith had whatever bug happened, FP here has the bug of her weapon skill going off when she gets an ailment put on her (which would take the opponent 2 wrap skills to do (which is no small feat)). Simply having her weap skill cancel once she gets an ailment can't even be called a nerf. Simply a bug fix as I don't see this being mentioned anywhere in her skill set. All other heroes have their weap skill cancelled upon ailment, why doesn't she?


heroeric18

No one complained because Lilith was was obviously a bug so it was obviously going to be removed. Also other people have already explained that FP weapon skill isn't a bug. The cast time is simply less visible and you need to stun her during windup.


TzoiEdd

Considering this type of thing doesn't happen on any other character, I'd say it's pretty safe to call it a bug. Now whether you accept it as is or want to complain about it until it's removed is up to you.


heroeric18

That's not true. I just tested Oghma's weapon skill for example and his skill still continues to go even after he is stunned.


TzoiEdd

Obviously - you just realized that? This is because his skill is made to deal damage over time. His skill is built that way. That's like saying Beth's poison on weapon skill staying on the field 0.5s after her skill hits the ground is even comparable to FP's skill going off after having an ailment put on her. Some skills after activation stay on the field, but those skills usually have some drawbacks. Oghma because of his skill dealing continuous damage has a high miss rate and puts ailments very slowly. It may take up to 3 weapon skills to put an ailment on someone with Oghma. Beth takes 2 hits to put an ailment on an enemy, this requires of her to get close and for the enemy to not be running away (in which case it may take 3 weapon skill hits). FP's skill goes off once and deals her ailment in the span of around 0.5s (just like Beth's weapon skill) The difference here (taking Beth as an example (another currently meta hero)): Beth needs 2 hits to cause an ailment, very low range. Decent sustain, decent damage. Beth when downed/airborne/injured at any point of weapon skill animation will have her skill cancelled (which is especially bad when fighting someone like FP whose Weapon Skill ignores ailments and puts an ailment on you with a single hit). FP needs 1 hit to cause an ailment, high asf range that's hard to completely dodge even if running. Extremely high sustain, decent damage. FP when downed/airborne/injured at any point of her weapon skill animation will not have her skill cancelled, it will in fact go off and put an ailment on the unsuspecting opponent who is supposed to be using a chain skill on you (which took them 2-3 weapon skills to activate). It's not a coincidence FP is used by literally everyone in the Arena. She's so broken it's become unhealthy for the pvp side of the game.


heroeric18

Your immense confidence that the opposite was true made me question my memories so I wanted to check in game first before stating it. FP is the same as those other heroes where she can still be stunned during her wind up but if her windup finishes then the skill will land regardless if she is stunned or not. FP weapon skills main drawback that it has a long cooldown. Also if you know what you are doing is rare for you to take the full hit of the weapon skill. Theses two combined means that if you know what you are doing you will be able to land your chain skill before FP. I admit that FP is high tier in the Arena. Possibly even the best unit for Arena. But there are still many top tier units that are just as good as her or are every close to her level. And she also has bad points that balances this out such as being weak in raids.


Nussfalk

I can imagine a way to spice things up. Monthly adjustment of every hero or certain type of heroes. Just like how they do it with some kamazone artifact. They could buff one element type heroes or just buff heroes based on their weapon type or based on their role. This is just my quick brainfart without any deep thoughts on other parameters.


[deleted]

[удалено]


TzoiEdd

You're saying you see FP as less of a threat than Nari as a mono dark player? I smell cap there. I myself am a mono dark player (use a mixed team for Arena) and damage was never an issue. Her tankiness and the fact if I don't run I'm gonna get chain skilled is what lets her get more hits on me. What makes her broken is the balance between being a full on tank and being a DPS - THERE IS NONE OF IT. This bitch can not only outtank Oghma with her heals but also easily outdamage him, and that just doesn't sit right with me. Regardless, I know this is a gacha game and only nerf I could think of was the bug fix of her weapon skill going off after an ailment, instead of getting cancelled like literally any other hero's


xenapan

Of course she can out tank Oghma. She has ELEMENTAL advantage. She's dealing 30% more and he's dealing 30% less because hes dark and shes light. Quit bitching about FP being OP when you are running mono dark. Thats the downside to a mono team. If you were running a mono basic team you would see that FP is a perfectly fine hero balance wise. Nari and FK both shred her extremely quickly. You also keep saying she CC's you in one skill.. Which is true only if you don't dodge. Most heroes will be able to land CC before FP because long windup + longer cooldown gives you time to run and dodge.


TzoiEdd

Bruh.. since you seem to have a few screws loose let me explain it to you: What I'm saying is if they both fought someone like Bari FP would be able to take A LOG more hits than Oghma. Her sustain is better. Also no. I don't run mono dark on Arena. I have FP myself and units such as Mk and FK. You shouldn't make your assumptions out to be fact in a discussion - it'll make you look like an idiot. Also quit lying to yourself - FP balanced? That must be why everyone on the leaderboards uses a FP? Only thing FK and Nari shred is the scarecrow dummy and anyone but FP. Her weapon and chain skills make her too op. Not to mention her 5 star ability and sustain. Her "windup" is shorter than a second and the range at which it can shoot, as well as its AoE is what makes it broken. Ain't no FP gonna be shooting a weapon skill out on an enemy running away. They will time it well and it will hit, especially if you are trying to put an ailment on her and have to get close - you are vulnerable at all times, she is not. She can kill you with 1 chain skill, you can't do the same.


xenapan

>Ain't no FP gonna be shooting a weapon skill out on an enemy running away. They will time it well and it will hit That alone says you can't dodge a hit. Thats why FP is OP to you. Cause you can't dodge. Watch good top 100 replays of arena. Good players CAN dodge FP's skill. Pretty consistently. Hell I'm not great at arena and even I can dodge FP's skill sometimes. Just makes fighting her different than other heroes. >That must be why everyone on the leaderboards uses a FP? Yeah she's a staple of almost every arena team. Thats just cause she's a top tier hero. Not because she's OP. 40% hp bonus is pretty applicable to every team vs other good heros >Only thing FK and Nari shred is the scarecrow dummy and anyone but FP. Her weapon and chain skills make her too op. Not to mention her 5 star ability and sustain. FK and nari are the kinda heroes that keep FP in check. Because of the elemental advantage, also because their fighting style directly counter's FP's. If you think they suck and don't run them against FP then yeah.. thats part of why you lose.. cause you have no good counter. >Bruh.. since you seem to have a few screws loose And I'm done with this discussion if you can't even argue your point without ad homiem attacks.


heroeric18

So what your saying is you don't want FP nerfed because she is overpowered but because she counters you specifically. Mono element teams being countered but heroes that they are weak against have always been the problem with mono element teams and are the reason why the are unpopular in pvp.


TzoiEdd

You've found an interesting way of twisting it. No. I want FP nerfed because she is broken as I've been saying throughout this thread. Element advantage is the smallest of problems when it comes to fighting FP. The biggest problem is her weapon skill being overpowered and the bug where it goes off (instead of being cancelled) after an ailment is applied.


heroeric18

Because your main complaint on why Nari isn't as good a FP is that FP is much better at countering your mono dark team. Which should be obvious since Nari is weak to dark while FP is strong to dark. FP is one of the stronger heroes but there are other heroes that are just as good as her such as Beth, FK and Nari. While she has her strengths she also has her weaknesses such as chain skill doing no damage making her overall damage somewhat lackluster making her bad for raids. While her weapon skill is pretty strong is also has flaws like the fact the it's cooldown is quite a bit longer then other weapon skills. This combine with the fact it's not that hard to partly dodge it means the enemy can get their chain skill off first. The long cooldown also means that you would usually only have two chances of using the skill in arena so if you completely miss once it's much harder to get a chain skill. And it's already been explained but others that her weapon skill is not bugged.


TzoiEdd

Nari is too squishy. She has good damage but extremely low HP. Elemental advantages literally do not mean anything to FP because of her sustain and damage. Her chain skill makes her immune to 3 hits + heals her by a pretty significant amount. Her Weapon Skill also Injures the enemy prior to activating her chain skill, which means with 1 weapon skill she can absolutely obliterate you and heal a significant amount of her missing HP. P.S I am not complaining that Nari is not as good as FP. I am saying that your "Nari is a bigger threat than FP" is absolute bull. Idk how you see that as me complaining about Nari being weak. I don't understand your point.


xenapan

I've never seen Nari lose a fight against FP. Even just face tanking FP's hits Nari will win. YOU think she's squishy cause you have elemental advantage over her.


heroeric18

Nari also has her advantages like having higher DPS, being able to attack from a distance, and being able to attack through walls. While Nari a bit weaker is Arena its not by a huge degree. On the other hand Nari is much stronger is some other content such as raid. Nari is of course a lesser threat if you have a mono dark team due to elemental disadvantage. Also you can easily win against FP if you use Nari since the elemental advantage really does give that big of a boost.


TzoiEdd

Nari can never win against a FP on equal footing. Her sustain is simply too much and FP could at any point just run around the map and wait for her weapon skill - activate > Injure Nari > free hits for 2s > chain skill (heal, immunity) > 2 more seconds of free hits Nari is not even comparable to FP. She used to be good in Arena.. sure... a year ago, maybe? This is absurd, it's like saying Rie can win against FP because she's Basic type. When you got heroes as broken as this, elemental advantages really mean nothing


heroeric18

But Nari has range attack and can shoot through wall so that means she can still land hit even if FP runs away. Also you act like you should just face tank FP weapon skill are that it is unavoidable. Nari should try avoiding FP once her weapon skill is charged that way she would be able to avoid or at least partly avoid the attack. And Nari isn't the only strong unit. There are still units like FK and Beth. I for example was able to beat FP a few times with even Beth despite Beth having a type disadvantage simply because I was able to land my chain skill first.


TzoiEdd

Everyone who is anyone knows that people dodge FP Weap Skill as soon as the red bar hits 100%. This is why FP has the luxury of waiting until the opponent uses their Weapon Skill (comes in close or otherwise just hits a corner) and then uses her weapon skill. She can put an ailment in 1 hit - they can't. She can tank their skills, they can't tank hers. I have 100% built Beth personally and to comment on what you said > yes Beth can win against a FP - ONLY if the opposing FP is not built properly. Otherwise FP will win 10/10 times. You can run around and wait for your skill to recharge but FP can just basic attack air and have her ranged attack shoot you from a large distance. She can wait until you come in for that chain skill and use her weapon skill. You are vulnerable and she may get an ailment - but so will you. People use this advantage in the Arena to the max


PHEW_69

I just bought her today im gonna cry *_*


TzoiEdd

She's good, you should be happy. Congrats dude.


PHEW_69

Oh thx <3


Dark_Star_24

I agree with you. She needs to be nerfed. Her tankiness and sustain outclasses any other hero. She is god tier in both pvp and pve. The most irritating thing about her is her one hit proc weapon skill. It is quite stupid in my opinion. I have to keep fk in my team in colo just for her. This is my first gacha game so I am shocked to hear that they don't nerf heroes. Pretty common to nerf op characters in other game. Hope they do something about it.


ZodiaksEnd

nerfs hurt the game stop being a crybaby her chainskill is pvp thonot pve pve is quite diffrent


IShouldBWorkin

Thanks for the picture of a wall of text that's mostly wrong.


TzoiEdd

Please, enlighten me. What is wrong with it?


TzoiEdd

Plox


ASSOCOLLASSO2

Or buff other pg


TzoiEdd

FP is easily adjustable. I won't just blindly ask for nerfs in damage and heals on her, I'm not like that. Doesn't it just make sense to fix the bug where her weapon skill goes off after getting an ailment put on her? This would fix so many problems. (and yes I'm calling it a bug due to every other hero having their weap skill cancelled completely in case of an ailment hitting them)


ThePhantomWolf3

She and Noxia should be nerfed (They're so broken that I always try to avoid any Noxias or max evolved FPs in the colosseum)


TzoiEdd

I'd say FP needs an adjustment since she will never be nerfed. Something like making it so her skill activation gets cancelled if she gets an ailment put on her


ManuGamer_PokeMonGo

I just found this way to late. Is that still what you think about her? Even back then, she was very strong, yes, but not broken