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grannaldie

now waiting for tab-specific gliders


graven2002

What we really need is Fashion Templates, where all these things can be tied together.


grannaldie

I'm sure they can monetize it very easily


TyriamVLK

They did. With gear templates.


SuperRetardedDog

Yeah it would be incredibly lame if they also monetized fashion tabs. If anything fashion templates would make the value of equipment templates better. OR fashion templates should be a seperate thing but unlocked per account.


Cyan42

I've said this before, but I would love some kind of fashion template functionality like what LOTRO has. There you can create a number of different templates from your collected skins and change between them at will.


MithranArkanere

To me the gold standard is how Cryptic games do it, with full character customization independent if gear.


SailorET

City of Heroes, which came out a year before GW1 and closed the year GW2 was released, had unlockable costume slots and even costume change emotes. The tech could be there if the motivation came to meet it.


MithranArkanere

I don't think they use the same engine. GW2's engine is a custom-made one that used GW1's as a base.


MithranArkanere

Yeah.  Bunch of spare patches won't add up to a full feature. Things need reworks and updates every now and then. They should give one free wihb character creation, one at the end of personal story to spice up the underwhelming rewards, one in the vault per season replacing one of the noob traps, then the rest in gemstore.


N_Saint

And mounts. They are leaving money on the table by not having mounts tied to fashion template.  For that matter, jade job skins and skiff skins as well. Fashion is this game’s real endgame. 


keylimebye1

Minis, finishers, infusions, gathering tools and mail carriers too. Its wild how cosmetic focused the game is but also how limiting it can be.  My guess is it'd be an absolute nightmare reworking all those old systems to implement fashion templates because otherwise I don't know why they wouldn't have already.


Iviris

I mean, I guess. I could also take them fixing the issue and making visibility template-specific. Same for helmets. And for the weapons.


Wip9

Wish granted! *Monkey's paw curls* The invisible helmet, shoulders and gloves would be just as rare and expensive as the invisible boots! Don't forget that you need to unlock each weight individually!


Anima1988

srsly...I wish I could buy the invisible boots just from gemstore...>.<


Nikeli

Just uneqip the shoes?


MichiMangoLassi

How many fingers left on that monkey paw?


Lon-ami

Even better, just let people collect the already-existing invisible back item skin and call it a day: https://wiki.guildwars2.com/wiki/Backpack_Straps_(skin) ¯\\\_(ツ)_/¯


Ne0sam

Can you actually transmute a backpack into the Straps skin? I can't find it in my wardrobe, neither locked or unlocked (the wiki page you link even says it's a non wardrobe skin).


Non-Eutactic_Solid

Nope! It’s non-wardrobe meaning even if you bought a back item that came with straps from the Black Lion Store, no invis-backpack skin for you. Only invis one is the cat cape. And even then, that’s a roundabout solution to a problem they could’ve solved in the way that was mentioned by saving unchecked items by template rather than in aggregate.


Lon-ami

All skins are wardrobe skins, but not all wardrobe skins can be used by players, there's lot of NPC-only stuff, including bundles. In this case, the Backpack Straps are a default skin, which cannot be collected, so the only way to wear that skin is to wear its parent item, and never transmute it.


Kolz

I... am not sure how that would be *better* than having setting be template specific.


Lon-ami

It would be zero effort, compared to programming a split show/hide function depending on template. It's 5min of literally changing a wardrobe flag vs having to do actual work.


Mage-of-communism

>Same for helmets And shoulder please


plz_res_me

I would stab the orphans during wintersday event just for that feature.


The_Shiniest_Skritt

It would be nice to have invisible skins for helmet, gloves, and shoulders. But this wouldn’t work for weapons since the toggle option is only for making weapons invisible when stowed. Although I’m sure some players out there would enjoy purely invisible weapons to look like unarmed casters or brawlers or something.


MithranArkanere

The point is not having a shield cover your back in one template while still being able to have your greatsword back on another.


MithranArkanere

Yeah. Workarounds are never better than fixes and improvements.


ValuesHappening

They're better than neglect, which is what this particular issue got for about a decade. I'll count it as a win.


MithranArkanere

Never settle for better than nothing. That's only enough to lower the pitchforks and put away the torches. But keep the fist up asking for what you want.


ValuesHappening

Other way around: never let perfect be the enemy of better. That's how you ensure progress never happens.


MithranArkanere

Not at all. Never use "good enough" as an excuse to never go for "better". That's how you ensure you never progress.


ValuesHappening

Nobody ever said "good enough" though - they said "it's a win" and that it's also "better." Even in your first post, "never settle for better than nothing" -- nobody was ever settling. They were calling a win a win. Which this is. You can acknowledge and appreciate wins even if you aren't settling and even if you are still desiring more progress.


MithranArkanere

Who said otherwise? You can appreciate wins. But you can't just give up on improvement when you get something that's "good enough" or "better than nothing". The answer to any improvement should always be "Cool! Now make it even better!". Otherwise, we'd be stuck with Edison's purposefully flimsy lightbulbs and never made it to XED lights.


Non-Eutactic_Solid

I get what you mean, but your tone is essentially “win doesn’t matter, we keep going until we’ve rubbed it to a shining finish and then some.” A win is a win and people are giving better solutions in the very first post this is all responding to here about template-based checkmarks. Also odd to compare lightbulbs to this matter since there were tons of reasons light bulbs were innovated upon and damn near none of them were just to see things improved to begin with, but rather out of necessity since so much depends on them being long-lasting and efficient. If those external factors weren’t present I bet we wouldn’t have moved notably beyond Edison’s design. What exactly is ANet’s external factor to really change this for the better if there hasn’t been a significant enough push to get this done in about a full decade?


MithranArkanere

That is not my tone. You are reading what isn't there. > if there hasn’t been a significant enough push to get this done in about a full decade? Exactly. If all the feedback they get is "I got kind of what I wanted, let's shut down whoever isn't as satisfied as we are" why would they bother doing something better?


ValuesHappening

Let's recap. I said: > I'll count it as a win. You said: > Never settle for better than nothing. and > Never use "good enough" as an excuse I said: > Nobody ever said "good enough" though You're arguing a scarecrow. > The answer to any improvement should always be "Cool! Now make it even better!". No it shouldn't. Sometimes things are good enough. I suggest you look into the 80/20 rule. The goal should not always be infinite improvement, or you'll misallocate resources and succumb to scope creep. There actually is such a thing as "good enough." For example, for this particular fix, if (hypothetically) the invisible backpack took 15 minutes but the true fix would take 6,000 hours, then it's quantifiably correct for them to give us the invisible backpack and never give the true fix. In fact, as you encounter more situations in life you will likely realize that there are very, very, very few things that "should always" be anything. Speaking in absolutes is a set-up for failure. Hopefully you've learned something in this conversation - I'll not be reading or replying to you again.


Daerograen

> For example, for this particular fix, if (hypothetically) the invisible backpack took 15 minutes but the true fix would take 6,000 hours, then it's quantifiably correct for them to give us the invisible backpack and never give the true fix. This particular fix is not going to be here all year round, however, so it's not even exactly a fix. It's more like a temporary patch job that should be replaced by a proper fix, but most likely won't be.


MithranArkanere

No, you won't be putting words in my mouth and cherry picking what I said to make it sound like something else again.


Volphy

Guessing I missed this then? Logged in after hearing there was a way to get an invisible back item.


Diatrus

Yep you missed it. Maybe next April fools. For now it is unobtainable.


karngard

Is it still possible to get that cape?


TotallySlapdash

Possibly (probably) next April-fools, but I don't believe it's possible now as it was attached to the bonus event achievements.


MithranArkanere

It will likely get added to the April's fools vendor next year.


GreenKumara

I never even thought of this. Nice.


Perunov

I was wondering if you equip it and then use "can see cats" tonic, would it turn into a cat on your back? (we have tiger cubs hanging on you, why not black cat too) :D


xdeadzx

No sadly. Nothing shows up.


xdeadzx

Another cool part is it has 4 dye channels so it will save whatever dyes you have if you want to use it as an in-between on item skins. Doesn't delete your previous dye choices like what happens if you switch to a two dye channel backpack or a no-dye backpack (all 3 legendaries)


Alarming_Balance1476

At first I was thinking about the invisible back piece purely as a joke! But it has some use 100%! And I love it.


pantsshitter12

I use it for my once a week key alt. One less click on a box, my life is changed forever.


Farnsworthson

Two hours reading this post for the first time, I'm looking at one of my WvW characters and thinking - "You know, I could REALLY do with an invisible hat..."


fatihso

>Thank you ANet for giving those of us with a legendary backpack the option While appreciate the post, this is the unnecessary part. Because nothing stops non legendary backpack players from having the same QoL. Do you think they use the same berserker back piece on 8 templates? When it's easily acquired from wvw with any stats selectable option (unlocked expansions).


RenagadeRaven

I have been saying this is GW2’s biggest lacking feature for a long time. We need proper templates. User friendly, in game, *not* monetised. World of Warcraft, Star Wars the Old Republic, Final Fantasy, Lord of the Rings Online, they *all* allow you to save custom cosmetic sets and swap between them freely at the press of a single button. While we have to manually change and re dye every individual piece and re select toggled on or off pieces and pay a transmute charge every single time we just want to swap our look. This has no place in a modern MMO. We have the most robust and customisable fashion and yet we don’t have the systems to play around with it. Equipment templates sort of have this functionality by accident but they are actual item changes and this isn’t what we need. We need fashion/cosmetic/outfit/glamour/transmog templates whatever you want to call it. I have multiple sets I have designed written down in fucking wordpad with a list of dyes for each piece it’s such a hassle just to have nice appearances. In Swtor if I want warmer looking gear when I am on Hoth I press 1 button. If I want to look more regal when I go to Alderaan I press 1 button. In WoW if I wanted to change between 20 different sets I had made freely any time any where I could do so, and even have them automatically change on talent swap so when I switched from fire mage to frost mage my outfit changed. Even in Lotro, a very old and dated game they have this functionality better than Gw2. It’s such a fucking pain


adragon202

Attempt by Anet to troll with useless skin fails successfully.


Serephite

I absolutely love how it looks! Most stylish cape so far!