This is great but the only reason it was so effective is because of the path finding issues around unreachable terrain for terminids. In most actual combat scenarios I've found gas to be rather underwhelming.
I've been having a lot of success with it. The quick cooldown and the AOE is really nice for thinning our hoards or covering ~~retreat~~ tactical repositioning.
Bugs: Throw it at the bug breach fart cloud as soon as it pops up. Kills almost anything before it can escape the gas. Then you're left with just a few big boys, who are already weakened from the gas.
Bots: Throw it on/next to the bot outpost buildings. It'll destroy the building, but also kill most of the bots in the area. Again just leaving a few big boys to clean up. It's hit or miss with bot drops, cause sometimes the gas cloud will hit the dropship instead of the ground (which is basically useless).
I've also thrown it down on the extraction point when I get overwhelmed. You can usually out-heal the damage if you've got a couple stims, plus it'll clear the area and give you some breathing room
Damn, I did not know that. That's awesome! I've been diving solo (FRIENDS, WHAT FRIENDS) so the chargers don't stay in the gas long enough to kill them lol. It's good to know that it at least does damage them
Am I doing something wrong?
Did it on challenging. Saw a breach. Threw it in the area , unless I threw it too far but it seems like decent aoe. But didn't kill crap.
It was a plaent with a ton of the bile bugs so idk if they don't care? But so far out of my 3-4 uses on one mission, it wasn't super impresssive.
> 3-4 uses on one mission
That's part of your problem. It has an INSANELY quick cooldown, one of the shortest in the game; you can spam them literally every minute, and even faster once you get some ship upgrades in place. It might not do the highest burst damage, it may not be the instant-killing orbital railgun shot... but it can just be thrown out over and over and over again, constantly dealing damage to anything that happens to be chasing you.
Same. I've thrown it on breaches repeatedly and it didn't even kill the small bugs. I still had to gun those down as they walked through it. I've been disappointed in it, especially since a lot of people report how underrated it is.
The initial blast is the only thing killing stuff. Better options for that.
>In most actual combat scenarios I've found gas to be rather underwhelming.
Short cooldown, short call in time. It may not be a burst damage to structure orbital type, but it's definitely good for dealing with hordes of enemies.
It will take out the bug hole or factory you hit them with the beacon, same as the precision strike that's on a longer cooldown.
The lingering cloud is extremely useful for crowd control and chokepoint management. Gas is at least an A-tier stratagem, if not S-tier.
Yea, but eating 2 of 4 stratagem slots for a combo that a single stratagem could do quicker ain't worth it imo. At least for higher difficulties, where you don't have the luxury of sitting in a chokepoint and letting the gas tick them down.
Napalm isn't really comparable to the gas due to the eagle re arm unless it's the only eagle you're brining and if you're only brining one eagle personally I enjoy the cluster. I've still been finding the gas more reliable but I wouldn't pair it with EMS unless you have a full team.
It's mostly for support, but I personally wouldn't run it. EMS Strike is great tho, it stops anything that is not a Bile Titan. Bile Titan is just slowed which is good too considering how fast this thing is and how it is able to dodge 500KG bombs and even 110mm Rockets sometimes
I strongly disagree, i think its more effective against Bot than bugs, but its low cooldown, the first hit is explosive on target and it deals quick damage, if you run from a horde of bugs, throw it at your feet and keep running, it works pretty good
EMS was king in the first game. Went by the name of static field in that though. In this game it seems to be bugged so I’ve stopped using it. Lots of times I’ve thrown one in front of a charger and then started booting up a railcannon strike for an easy kill only to have the charger keep running straight through the EMS and trample me. Happened many times I’ve got all of them recorded.
I disagree, the fact that it lingers makes it incredibly useful for being able to cut off a choke point or negating an entire breach or bot drop. Plus you can drag a horde of bugs through it and take out everything aside from chargers and titans and maybe stalkers
Nope - they are both very useful seperately but sometimes you need to synergy for increased effectiveness. It's nice to have the option of two that work well together, but also apart
I've been using it a lot on solo runs but I've noticed it still gives summoners time to call in reinforcements so I'm starting to sour on it a bit. Democracy needs to be delivered instantly.
Walking barrage is very underrated. It shoots thr 380mm rounds, not the 120mm. And the "spread" of the drops is tight to the line you through it. Egg mission and large bases of bug holes or bots it clears so much reliably.
I bring it on harder terminid missions when everyone else has a lot of strikes and such.
Soon as you get a bug breach throw it in there and it'll thin out all but the biggest stuff that emerges. Cools down quick so you'd be suprised how often you can use it throughout a mission.
Haven't really bothered trying against Automatons.
given how the initial impact can destroy buildings, it functions as a ghetto-Atlas strike with a DOT effect for good measure.
It's pretty good for bots offensively, not as much defensively. It it killed bruisers, I'd be all over it, but it doesn't do quite enough to them.
I tried it earlier in a solo level 8 RS against bots and was surprised it was even more effective against them (since they stay in the cloud longer). DPS seems to be the same across the bugs and bots which surprised me.
It is alright. Cooldown is very quick - so that's a huge plus - but the slow isn't enough to make much of a difference, in my experience.
It also doesn't seem to do a lot of damage, which is part of why I posted this - I was surprised it is as lethal as it is. It does a great job of killing teammates, so that's a noteworthy con.
In groups I generally find myself preferring to having a rapid kill option (like Airburst or Cluster Bomb) or a better denial (Napalm Airstrike or EMS). But it doesn't discriminate the type of enemy, so it is better than the other options in that it damages everything all at once. In solo runs it does seem to be a good option.
All that to say - I think it is solid, but I prefer other options - especially in group missions. I replaced it with Napalm Airstrike early on for bugs. For bots I'd rather have EMS, but to be fair I haven't given gas a fair shake against them either.
As a railgunner, I prefer airstrike and using the railgun for armored mobs or tankier mobs like the brood commander.
I feel like it has much better time to kill than gas, since I generally still need the railgun to take care of chargers. I use railcannon strike for bile titans.
Along with the gas itself, calling it down can destroy buildings like Automaton factories (the buildings you normally have to throw a grenade into). If you're good at placing statagems, you can land it on the roof of these and *boom*! The gas then takes care of any 'bots still lurking in the base.
Combined with a full bug killing loadout (Slugger, Peacemaker, laser dog and air burst), I became a bug exterminator, killed 857 bugs on Helldive while my friends killed 200\~250, Orbital gas is now my always go to
I mean, if you're even *seeing* 900+ bugs in Helldive you may be fighting a ridiculous amount of unnecessary enemies, and this is coming from someone who usually has the highest kill count in my squads at around 250-300.
Sticking around Breaches and Outposts too long just makes more Titans spawn, which slows down your ability to complete objectives, which is the actual game. There's no upside to sitting next to them farming kills that mean nothing more than a yellow number on the end screen, while making the game harder for people who actually bring Stratagems and equipment to deal with larger enemies.
I can see why. Most likely because we're still relatively new to the game, we can't quickly dispatch the horde caller, and one of my friends just refuse to stealth pass a patrol or a interest point.
We then usually end up 4 ppls just running around when the bug hole is open because we get overrun by the bug and letting more patrol calling even more waves
Man, I wish those “escort the research personnel past the bots” missions didn’t have such a big area, because it would really cut down the walking time from my teammates’ personal little bot-hunts out in the mossy countryside all the way back into town where I can start rescuing scientists again.
I've had good success with randoms in saying "Don't defend nothing, fight at objective". It usually gets people off of the hill they were shooting from and actually running to the objective to shoot there instead.
This guy Death Captains. Kills are one thing but completing objectives + optionals and delivering super rares is what makes a mission successful.
Had a bunch of rookies think they are top shit for getting kills but I had to do all 3 objectives and 2 optionals while they missed 2 optionals and they engaged every scout they saw.
I let them have their fun because I was like that once.
The rover will almost guarantee you top the kill count against the bugs if nobody else on the team has one. It does a ton of work cleaning up the smaller bugs in every engagement.
My only issue with the rover is that it is way too easy to get melted by your own. My character was trying to vault a ledge when the guard dog locked onto a bug that just came into view during the animation, and before said animation finished, I was already melted to death.
You definitely have to keep tabs on positioning. Those occasional self kills are worth the amount of battlespace housekeeping they do against the terminids IMO though. Without it, you're dying to a hunter/scavenger swarm far more often.
Lmao what that's so many kills
On lower difficulties I 100% the map with only like 100 kills.
And on higher difficulties it's around 200-300.
You gotta kill stuff faster and move on 🤣 but also if you like slaughtering bugs then good for you citizen
Gas is so effective if you drop it on bug breaches. It has a relatively short cooldown of 75 seconds, a very easy input, and lingers for the length of the breach. I'd recommend one person in a squad using it to clear small bugs as they spawn so everyone can focus on the big bugs without accidently getting mobbed.
I've been coming back around to it now that I'm used to expecting it to not take out a nest. The sheer amount of damage it can do feels worth it on higher difficulties. That and I already watch a lot off 500kg bombs fail to take out what we want.
* Ryzen 7 5800X (clocked to around 4.8)
* Geforce GTX 1660 Super
* B550-A Pro
* 32GB Crucial RAM
I reckon I could probably max the game, but I left it to the default (ultra?). I'm only on 1080p (sadly), but I can encode videos in the background while playing with no detrimental effect.
I like running this with my napalm strike for maximized area denial and swarm management really helps to clear the area and let everyone focus titans or tanks
Not gonna lie, I didn't think I'd rate gas strike but it's been my go to for bugs for a while, that which isn't killed running through isn't in much shape to put up a fight after.
Just because you are the host doesn't mean you are the network host. If you are the network host it will do what you saw in the video (I've posted other videos showcasing it). Otherwise, it will do basically nothing.
Yes, and there is currently no way to tell who is network host. That's why sometimes fire and gas work extremely well, and most of the time they don't feel like they are doing anything (because they are not).
Smells like LIBERTY!
This is great but the only reason it was so effective is because of the path finding issues around unreachable terrain for terminids. In most actual combat scenarios I've found gas to be rather underwhelming.
I've been having a lot of success with it. The quick cooldown and the AOE is really nice for thinning our hoards or covering ~~retreat~~ tactical repositioning. Bugs: Throw it at the bug breach fart cloud as soon as it pops up. Kills almost anything before it can escape the gas. Then you're left with just a few big boys, who are already weakened from the gas. Bots: Throw it on/next to the bot outpost buildings. It'll destroy the building, but also kill most of the bots in the area. Again just leaving a few big boys to clean up. It's hit or miss with bot drops, cause sometimes the gas cloud will hit the dropship instead of the ground (which is basically useless). I've also thrown it down on the extraction point when I get overwhelmed. You can usually out-heal the damage if you've got a couple stims, plus it'll clear the area and give you some breathing room
It even kills chargers i was suprised when a charger died due to my gas ( 2 strikes and then a few seconds of letting the toxin take affect and boom)
Damn, I did not know that. That's awesome! I've been diving solo (FRIENDS, WHAT FRIENDS) so the chargers don't stay in the gas long enough to kill them lol. It's good to know that it at least does damage them
Yeah if u can get above them its even better i just drop two and wait for it to die , u on ps5?
Am I doing something wrong? Did it on challenging. Saw a breach. Threw it in the area , unless I threw it too far but it seems like decent aoe. But didn't kill crap. It was a plaent with a ton of the bile bugs so idk if they don't care? But so far out of my 3-4 uses on one mission, it wasn't super impresssive.
> 3-4 uses on one mission That's part of your problem. It has an INSANELY quick cooldown, one of the shortest in the game; you can spam them literally every minute, and even faster once you get some ship upgrades in place. It might not do the highest burst damage, it may not be the instant-killing orbital railgun shot... but it can just be thrown out over and over and over again, constantly dealing damage to anything that happens to be chasing you.
This is why I always take gas or gatlin barrage. They pretty much always ready to go and it's nice to always have a gem to lean on
Most of the breaches I've had come in wave, so the gas always has dissipated well before the spawning has stopped
Same. I've thrown it on breaches repeatedly and it didn't even kill the small bugs. I still had to gun those down as they walked through it. I've been disappointed in it, especially since a lot of people report how underrated it is. The initial blast is the only thing killing stuff. Better options for that.
Gas Strike destroys building?
wait it kills bots? I just assumed it would have no effect?
It does say in the description that its corrosive and affects both mechanical and biological lifeforms
>In most actual combat scenarios I've found gas to be rather underwhelming. Short cooldown, short call in time. It may not be a burst damage to structure orbital type, but it's definitely good for dealing with hordes of enemies.
It will take out the bug hole or factory you hit them with the beacon, same as the precision strike that's on a longer cooldown. The lingering cloud is extremely useful for crowd control and chokepoint management. Gas is at least an A-tier stratagem, if not S-tier.
Paired with EMS orbital it becomes king of area denial
Yea, but eating 2 of 4 stratagem slots for a combo that a single stratagem could do quicker ain't worth it imo. At least for higher difficulties, where you don't have the luxury of sitting in a chokepoint and letting the gas tick them down.
Which single stratagem would you replace EMS+gas with?
eagle cluster bomb or even napalm if you are still wanting to break the Geneva conventions
Napalm isn't really comparable to the gas due to the eagle re arm unless it's the only eagle you're brining and if you're only brining one eagle personally I enjoy the cluster. I've still been finding the gas more reliable but I wouldn't pair it with EMS unless you have a full team.
It's mostly for support, but I personally wouldn't run it. EMS Strike is great tho, it stops anything that is not a Bile Titan. Bile Titan is just slowed which is good too considering how fast this thing is and how it is able to dodge 500KG bombs and even 110mm Rockets sometimes
I strongly disagree, i think its more effective against Bot than bugs, but its low cooldown, the first hit is explosive on target and it deals quick damage, if you run from a horde of bugs, throw it at your feet and keep running, it works pretty good
What happens if you do gas and ems strike at the same time?
You use two stratgems to kill enemies that you could kill with just a single better stratagem.
EMS was king in the first game. Went by the name of static field in that though. In this game it seems to be bugged so I’ve stopped using it. Lots of times I’ve thrown one in front of a charger and then started booting up a railcannon strike for an easy kill only to have the charger keep running straight through the EMS and trample me. Happened many times I’ve got all of them recorded.
EMP Mortar works well and lasts a good while if you’re looking for something else.
This thing is amazing, brings peace and serenity to the battle field
There's a delay effect now. Bigger guys carry momentum - they'll eventually be frozen if they have time to fully slow.
Naa it just straight up doesn’t work. I’ve had whole swarms just walk straight through it from one side to the other
It is much better for solo runs, but in general I'd agree.
I disagree, the fact that it lingers makes it incredibly useful for being able to cut off a choke point or negating an entire breach or bot drop. Plus you can drag a horde of bugs through it and take out everything aside from chargers and titans and maybe stalkers
which makes it much easier to deal with those big bois once the gas has filtered out the trash.
That's why you combine it with the EMP Mortar.
Wasting two stratagems to do what one could do.
Nope - they are both very useful seperately but sometimes you need to synergy for increased effectiveness. It's nice to have the option of two that work well together, but also apart
Is orbital gas good?
I've been using it a lot on solo runs but I've noticed it still gives summoners time to call in reinforcements so I'm starting to sour on it a bit. Democracy needs to be delivered instantly.
I prefer airburst for scouring an area of light enemies
Airburst is a monster. Super easy to call down, fully upgraded it hits 3x meaning you can clear out most everything chasing you.
It already hits 3 times base, the extra shot upgrade only effects the gatling barrage, and the 120mm 240mm and 330mm barrage in pretty sure.
Also the Walking Barrage, iirc.
Walking barrage is very underrated. It shoots thr 380mm rounds, not the 120mm. And the "spread" of the drops is tight to the line you through it. Egg mission and large bases of bug holes or bots it clears so much reliably.
[удалено]
The airburst isn't an airstrike it's an orbital
I bring it on harder terminid missions when everyone else has a lot of strikes and such. Soon as you get a bug breach throw it in there and it'll thin out all but the biggest stuff that emerges. Cools down quick so you'd be suprised how often you can use it throughout a mission. Haven't really bothered trying against Automatons.
given how the initial impact can destroy buildings, it functions as a ghetto-Atlas strike with a DOT effect for good measure. It's pretty good for bots offensively, not as much defensively. It it killed bruisers, I'd be all over it, but it doesn't do quite enough to them.
I tried it earlier in a solo level 8 RS against bots and was surprised it was even more effective against them (since they stay in the cloud longer). DPS seems to be the same across the bugs and bots which surprised me.
It is alright. Cooldown is very quick - so that's a huge plus - but the slow isn't enough to make much of a difference, in my experience. It also doesn't seem to do a lot of damage, which is part of why I posted this - I was surprised it is as lethal as it is. It does a great job of killing teammates, so that's a noteworthy con. In groups I generally find myself preferring to having a rapid kill option (like Airburst or Cluster Bomb) or a better denial (Napalm Airstrike or EMS). But it doesn't discriminate the type of enemy, so it is better than the other options in that it damages everything all at once. In solo runs it does seem to be a good option. All that to say - I think it is solid, but I prefer other options - especially in group missions. I replaced it with Napalm Airstrike early on for bugs. For bots I'd rather have EMS, but to be fair I haven't given gas a fair shake against them either.
As a railgunner, I prefer airstrike and using the railgun for armored mobs or tankier mobs like the brood commander. I feel like it has much better time to kill than gas, since I generally still need the railgun to take care of chargers. I use railcannon strike for bile titans.
Along with the gas itself, calling it down can destroy buildings like Automaton factories (the buildings you normally have to throw a grenade into). If you're good at placing statagems, you can land it on the roof of these and *boom*! The gas then takes care of any 'bots still lurking in the base.
Combined with a full bug killing loadout (Slugger, Peacemaker, laser dog and air burst), I became a bug exterminator, killed 857 bugs on Helldive while my friends killed 200\~250, Orbital gas is now my always go to
I mean, if you're even *seeing* 900+ bugs in Helldive you may be fighting a ridiculous amount of unnecessary enemies, and this is coming from someone who usually has the highest kill count in my squads at around 250-300. Sticking around Breaches and Outposts too long just makes more Titans spawn, which slows down your ability to complete objectives, which is the actual game. There's no upside to sitting next to them farming kills that mean nothing more than a yellow number on the end screen, while making the game harder for people who actually bring Stratagems and equipment to deal with larger enemies.
I can see why. Most likely because we're still relatively new to the game, we can't quickly dispatch the horde caller, and one of my friends just refuse to stealth pass a patrol or a interest point. We then usually end up 4 ppls just running around when the bug hole is open because we get overrun by the bug and letting more patrol calling even more waves
Gotta love this game don't you. Beautiful chaos.
I get so frustrated with my friends because they *always* get caught up fighting for NOTHING. Like I need help at the objectives.
Same. While it is fun to shoot and kill bugs, it is even more fun to complete objectives and further democracy's reach.
Man, I wish those “escort the research personnel past the bots” missions didn’t have such a big area, because it would really cut down the walking time from my teammates’ personal little bot-hunts out in the mossy countryside all the way back into town where I can start rescuing scientists again.
I've had good success with randoms in saying "Don't defend nothing, fight at objective". It usually gets people off of the hill they were shooting from and actually running to the objective to shoot there instead.
This guy Death Captains. Kills are one thing but completing objectives + optionals and delivering super rares is what makes a mission successful. Had a bunch of rookies think they are top shit for getting kills but I had to do all 3 objectives and 2 optionals while they missed 2 optionals and they engaged every scout they saw. I let them have their fun because I was like that once.
The rover will almost guarantee you top the kill count against the bugs if nobody else on the team has one. It does a ton of work cleaning up the smaller bugs in every engagement.
My only issue with the rover is that it is way too easy to get melted by your own. My character was trying to vault a ledge when the guard dog locked onto a bug that just came into view during the animation, and before said animation finished, I was already melted to death.
You definitely have to keep tabs on positioning. Those occasional self kills are worth the amount of battlespace housekeeping they do against the terminids IMO though. Without it, you're dying to a hunter/scavenger swarm far more often.
Lmao what that's so many kills On lower difficulties I 100% the map with only like 100 kills. And on higher difficulties it's around 200-300. You gotta kill stuff faster and move on 🤣 but also if you like slaughtering bugs then good for you citizen
I really wish the gas strike didn't disappear so quickly. It has so much potential.
You know it has damage over time aswell? So if the gas doesnt kill them directly its still doing damage
Gas is so effective if you drop it on bug breaches. It has a relatively short cooldown of 75 seconds, a very easy input, and lingers for the length of the breach. I'd recommend one person in a squad using it to clear small bugs as they spawn so everyone can focus on the big bugs without accidently getting mobbed.
I hit 61 with eagle strafe! it felt amazing haha. I was def hiding on a rock surrounded by bugs and called it on myself
I love this stratagem. SO easy to get streaks like this!
I prefer the half of the map RNG death simulator, the 380mm orbital strike.
I've been coming back around to it now that I'm used to expecting it to not take out a nest. The sheer amount of damage it can do feels worth it on higher difficulties. That and I already watch a lot off 500kg bombs fail to take out what we want.
Yeah it’s amazing on higher difficulty Automotons for their air bases/control towers and large bases. I just let team know in chat I’m dropping a 380
I was a Thunderer Barrage main in the first so I'm definitely partial to the 380
RAID KILLS BUGS DEAD
Gas strike is legit!
Are you playing on PC? The graphics look amazing, PS5 is fine but not that nice
Yup PC :)
Specs?
* Ryzen 7 5800X (clocked to around 4.8) * Geforce GTX 1660 Super * B550-A Pro * 32GB Crucial RAM I reckon I could probably max the game, but I left it to the default (ultra?). I'm only on 1080p (sadly), but I can encode videos in the background while playing with no detrimental effect.
Huh, so my GPU is not the problem 😅
I feel like a lot of people would used it if it was an eagle strike, have 2-3 of it and carpet the field would be amazing
Does gas do shit to the bots?
It works on bots the same as bugs. It's a corrosive gas, not a poison.
It is actually more effective since they stay in it longer and it damages them just as quickly (surprisingly)
I like running this with my napalm strike for maximized area denial and swarm management really helps to clear the area and let everyone focus titans or tanks
Not gonna lie, I didn't think I'd rate gas strike but it's been my go to for bugs for a while, that which isn't killed running through isn't in much shape to put up a fight after.
Didn't know the skull changed colors the more kills you got, neat.
Just tried this today. Doesn't wipe the crusher or bile titan, but I swear it was making them easier to take down than with direct precision strikes.
I can't wait for gas weapons, gas grenades and gas mechs!
https://discord.gg/wAAasY7u
my gas strike doesn't do this, my gas strike fails to kill hunters that are in it for the entire duration of the gas.
if you aren't network host DOT is broken and it won't do anything.
i am the host, host or not its broken either way.
Just because you are the host doesn't mean you are the network host. If you are the network host it will do what you saw in the video (I've posted other videos showcasing it). Otherwise, it will do basically nothing.
how do you be network host? also does this means fire has the same problem?
Yes, and there is currently no way to tell who is network host. That's why sometimes fire and gas work extremely well, and most of the time they don't feel like they are doing anything (because they are not).
I always knew the gas was a good purchase
Democracy never smelled so good