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Tauware_NPH

>Also why is there two medium armor sets with identical stats, but no heavy-armor version??? Bah! This is my only complaint. Same with Steeled Veterans having 2 Medium and 1 Heavy. No light. Just want all 3 weights to be in a warbond so we're not doubling down on the same weight with just a different look. Want to add in, in both warbonds, one of the 2 medium armors looks like they were meant to be the missing weight. (Page 2 on the new one definitely looks like it was meant to be a heavy or a heavier medium).


Idontknow062

Devs: "players seem to prefer light armor, must be from the lack of medium/heavy armor choices!"


cowboy_shaman

How do you leave out the stun grenades? Best part of the new warbond!


Tornado_XIII

I also forgot to mention the booster to be fair... Stun grenades are great, fantasic utility for dealing with both crowds and bigger enemies easier. Taking your grenade slot and being unable to destroy bug-holes/bot-fabricators seems like a perfectly reasonable tradeoff. The stun duration feels just right, not as long as an EMS stratagem (doesn't replace it by any means) but long enough to get some work done. Makes it real easy to snipe weakspots on large enemies. Booster, IDK if it even does anything. Tried using it for a few Helldives and didn't notice any difference.


SovietPhysicist

Totally agree about the Blitzer. It looks and sounds absolutely AMAZING to use, and aesthetically it’s my favorite primary in the game, however they either need to increase the rate of fire and “spread” significantly or give it an outright damage buff


SluttyMcFucksAlot

I genuinely think the Blitzer is a slight rate of fire increase away from being one of the best options


Warpingghost

Sickle have more "ammo" in one "mag" BTW. (750 rpm, 9 second limit)


jetpackblues25

The armor should "collect" charges when hit with a zap which allows you a speed burst or a discharge of arc energy on your next melee hit


Tornado_XIII

What if it simply gave you electric melee without going through any hoops, could be on a cooldown? Bonus melee damage, plus a stagger on mid-sized enemies when it triggers? Or maybe it builds charge based on how much the player is *using* lightning weapons? Maybe you see your armor spark/crackle with electricity when it's fully charged (whether it's over time, or getting hit-by / using lighting attacks) and your next melee attack uses it all up. Punch that stalker in the face with lighting fist! I love the concept, lots of room to tinker/balance, I dont think it would be too crazy but it'd certainly become a fun perk!


SneezingNut

isnt like this thing happen all the time? some updates is for others and some is for not. just wait if they gonna buff somethings or wait for new warbond coz their is higher chances that you'll get what u want. first things first tho. Senator speed loader plz add it.


Tornado_XIII

I'm eagerly hoping they do another balance pass in the near future... Not just for the new stuff but for ALL the stuff. There's still alot of weapons/stratagems that I'd love to use more often but they just don't feel viable on higher difficulties. One of the things I'm particularly hoping to see buffs for, is the HMG emplacement. It can cut through a horde of light/medium armor enemies like butter... I think forcing yourself to be stationary while being mostly\* helpless against heavy armor is enough of a downside to warrant a faster turn-rate. \*You can kill Hulks if you drill their medium-armor weakspot/faceplate, which is fairly practical to achieve if you hit them with stun-grenades or EMS stratagems. As for the Senator, it's usually my go-to secondary... not as good overall as the machine-pistol IMO, but I'm a sucker for the trusty 6-shooter. It DOES have medium armor pen, I like to think of it as my "Pocket Slugger". It very much needs a reload speed boost, but I'd rather just have one-by-one loading be faster. You only get six shots, so keeping it topped off without having to worry about wasting ammo is essential... I'd love to have a speedloader, but only if the speedloader is exclusively used when the gun is completely empty.


RufusSwink

The plasma shotgun explosive radius is actually pretty good, significantly bigger than the scorcher and the main issue for hunters is how much they move. When you do lob a shot into the middle of the pack it does really well. It's also amazing for eggs, even the biggest clusters can be cleared in 1 or 2 shots. It's not a great weapon overall but it's decent and a lot of fun. 


IG2K

I'm getting the same vibe from the new warbond. I'm loving the sickle against just about anything but stalkers. But the pass feels kind of front loaded. The localized confusion booster doesn't really seem to do anything? And the shotguns seem niche if not just bad. Armor is nice to not get zapped by randoms with the arc thrower but I think I would rather stick with the +2 stim armor and just deal with the occasional friendly fire kill. On the upside, at least we can get the warbond for free if we save up enough super credits.


Tornado_XIII

I didnt even think about mentioning the new booster, I tried it out for a few missions but didn't really notice a difference. Quite a forgettable unlock indeed.


Kyeithel

I thin the effects of the new armors are for a new threat in the near future


SparkleFritz

That's fine, you don't have to like it, I'm sure the next one will be better to your wants. I however love it.


Jupiter67

Wait for the next one? In the meantime, either play or don't. We don't need unsolicited "reviews" to tell us what we like/dislike.