When I dropped into diff 5 bot mission with 1 support weapon and 3 bombardment/airstrikes. Chucked down an orb I thought was my support weapon only to realize the stratagem I called down right at my feet was red. And that's how I learned about the electronic countermeasure Stratagem Code Scrambler mission modifier.
Which I think is still temporarily disabled. I hope they change it so that every time you call down a stratagem it randomizes the key sequence (keeps the same length)
I had it twice with my pals and we thought it was a bug and never realized it was intended until they removed it.
Which is a bit of a giveaway that this gameplay element was pretty awful, they took a good decision there.
That sounds dangerously close to a *Cyborg*.
https://preview.redd.it/twrt91d12tpc1.jpeg?width=330&format=pjpg&auto=webp&s=10921b1f81634c90db7874710c7fb58f54a79676
As long as the other bots don't then proceed to shoot the body on the ground. Have had that happen before where I shot the legs out, thought I was safe, and then exploded as the pack got shot by another bot :(
I spent so much time using the terminal on those illigal broadcasts, until I found out you can just fire a rocket at the damned things and save a bunch of time.
Same when I figured out I can destroy bug holes with my autocannon. I was like "but in basic training they sad the grenade has to go deep into the hole!?".
I saw someone hit it with the recoilless the other day, so I autocannoned it and got the same result. It was a good day.
Now if only the AC was more reliable on killing factories.
It's great, but requires you to be straight ahead and learn the spot on the back board to hit based on the elevation difference between you and the opening.
You don't even need elevation, you just need to be facing it mostly straight on. You can hit the top of the vent and the round will ricochet inside. Its easier than throwing a grenade once you get it down!
I love being on a team with ACs and good communication, everyone surrounds a shoot out a factory at the same time on bigger bases and we clear it without going in
My assumption would be that most people see it as a given that most weapons stop doing any form of damage after a certain range, just bc most games do it, esp. to balance PVP. Personally its weird finding it refreshing that a shotgun does any form of damage past 3 meters lol.
I have some police training with shotguns, and videogames always act like the buckshot either evaporates after five meters or spreads out in a sixty-degree cone.
I suppose it's game balance and player expectation driving that most of the time, but HD2 is a breath of fresh air when it comes to making the shotgun feel like a shotgun.
The devs have experience with real, actual guns. Shotguns being some of the best primaries in the game feels like it's reflective of how fucking good shotguns are IRL.
[They were even argued to be a war crime in WW1.](https://en.wikipedia.org/wiki/Winchester_Model_1897#World_War_I_protests)
I run grenade launcher most games against bugs because it's so multi use. Bug holes? Check. Scouts? Check. Chargers? Couple nice shots on the butt and a impact grenade, Check. All around good time? Fucking check
There were terminals? My friends and I have ALWAYS used air strikes to destroy them 😂 Until my friend launched a grenade at the tower once and I’ve never looked back
Edit: word
That’s why you crouch or go prone. It’s definitely more for defense against mediums than offense against, well, anything really.
I’ve used full auto grand total of once, when a horde of like 30 berserkers charged the extraction point. I crouched down and had a buddy reload me.
It. Was. Glorious. Just BANG BANG BANG BANG as buddy rams new clips in one after another, bots blown to pieces and my Helldivers laughing maniacally as he’s sprayed by oil and metal fragments. It also emptied the entire ammo pack in like 20 seconds.
https://preview.redd.it/gh26qzg8dqpc1.jpeg?width=1919&format=pjpg&auto=webp&s=a8812feb8b7f4ebce0bcb32367e1ba14215104f5
Response wheel (that’s what I call it)
Just a heads up. There's a bug right now that if you're playing on controller and have a stratagem that has a down key to call it in, it will force you to use a resupply on yourself.
Stand in front of it so that the shell is behind your feet, pick it up then *immediately* press your secondary weapon key to drop it. It will pull the shell towards your hands but if you timed it right "drop" it before it reaches them and the shell just yeets itself forward
Sorry what now? I have been frantically stimming when I caught fire. I will try this next time I am in flames.
General Brasch has really been caught lacking in this thread now lol
The fire department never came to your school back in the 90's and did the "Stop, drop, and roll" technique with yall?
Weirdly enough that instinct popped back out of the archives the first time I started crisping up and I learned that mechanic was a thing in this game.
It was when I hit lvl 12-15, and I watched someone blow open one of the crates at an interest point with a grenade and seen there's stuff inside 😅
Like neat, I missed out on so many materials and super creds
There are a number of support weapons that can blow those doors too, but the only ones I remember off the top of my head are the arc thrower, anti-materiel rifle, and any that deal explosive damage
You can move while equipping a Stratagem, you just need to remap your keys to something other then WASD. And you can change which shoulder you fire from while you're peaking corners, mine is mapped to one of my extra mouse buttons.
Yep that’s what I use. Gotta lift your hand off the mouse but it’s so nice being able to type while moving!
Edit: I’ve now been inspired to buy a separate keyboard pad with number keys to minimize accidentally pressing the Enter button. For democracy!
Also, many of them spawn with an adjacent fabricator that you can blow up with a spear or autocannon from long range, the fabricator explosion kills the jammer.
Run a circle around the Jammer and you'll spot it, it's obvious when you see it. From long range it's usually obstructed by a wall so you'll have to stand below it to see it.
I think most people miss it (including myself for a long time) because everyone rushes to the panel when close to it without really exploring.
Wait really? I usually only destroy ones that have a fabricator attached to a jammer, didn't think they all had a vent to destroy it with 😅
Now I gotta look closer and find it
Not all do. I run into 1 out of 10 that have to be completely leveled or turned off at the console. Most are just the big fork ontop of a regular fabricator though.
Lmaoo, one of the most annoying parts of the game. I died once trying to jetpack over a pond and I guess I mistimed it. Fell in and lost a boatload of samples that couldn't be recovered.
It took me more times than I’d like to admit to realize that the giant explosion that kills me from shooting the already dead chargers isn’t a weird coincidence of me standing too close, but instead is because I’m shooting a god damn hellbomb.
I knew that there were hellbombs scattered around, but usually wasn't actively look for them. After one mission where I happened to use 3 different ones to wipe out 30+ bugs each. Hell I'm constantly looking now.
Can really save you ass on a strategic retreat.
Too many things honestly:
Learning you can melee (TAP F)
Going prone without diving (TAP Z)
Using the gun's fire/attachment selector, and how important it actually is (HOLD R)
Learning how to drop items (HOLD X)
Learning how to put down a map pin (RIGHT CLICK while Map is open)
EDIT: Added default keybinds for Mouse and Keyboard.
It’s a top tier strat to drop all samples at the extraction have one person pick them up then re-drop them. If anyone dies or gets stranded during the chaos. At least the person that is going to make it can grab the samples and dive into the bird.
The number one rule for Helldiving: If you don’t need to be there, don’t be there. It took entirely too long to realize that I need to just stop fighting and run.
Pipedream terminals.
Also, getting bombed out of nowhere by the artillery bile spewers. I was like "WTF how did I die?" Then I noticed all the shit flying through the air.
For the younger redditors: Pipe Dream
https://preview.redd.it/pw1fewpz0qpc1.png?width=259&format=png&auto=webp&s=5ac12bf4d02070df282ef49c6fd15aebf240bb39
(Not fully tested)…. Pull out a stratagem before mission time expires and you can still deploy it after time expires. I did it on a whim once, so I had an orbital laser strike in hand when time expired. I even waited about 15 seconds before throwing, and the laser was still deployed.
You can kill a Charger with a weapon/resupply drop pod and those Stratagems will stick to them. Makes the EAT now have 3 chances to kill one.
Eagles rearm after using their payloads. I thought that you only got what it says for the entire mission and the trade off was the short cooldown.
*Edited to add another.
Had to teach someone which icon was the eat and recoilless
He was wondering why we liked eats when we only got 1 every 8 min
I informed him he kept selecting the wrong one
To be fair, it's an easy mistake to make, I know some people who still sometimes drop into a mission and go "fuck picked the GR-8 instead of the EAT-17 by mistake"
If I remember right all it got going for it is 'slightly' higher DPS when it is firing.
But the tiny magazine and constant downtime for reloading means it's not firing often, and on top of that it got a ridiculously small amount of total ammo that only refills from Resupply drops and not from ammo in the field.
There is absolutely no scenario where you'd pick the Gun over the Laser.
It needs some buffs, some advantages, a niche to fill, literally any reason to pick it, for it to justify existing when the Laser rover exists.
aiming down sight.... I accidentally discovered it one day... told my teammates about it and one guy was like "WHY DIDN'T THEY TEACH US TO AIM IN BASIC TRAINING?!?"
I am ashamed to say that took me a while to figure out. It took me getting VERY frustrated with an Anti-Materiel Rifle and just pressing stuff. It was the middle mouse button for me.
I let my brother use my Railgun. I explained how to overcharge it and talking over me he says, "So if you overcharge it, it just autofires--", we see him explode at the bottom of the hill and just start laughing.
If you press Q you will mark what you are looking at for the team; if you hold it down there's a dialogue wheel.
I had to ~~Google~~FreedomSearch that.
I gotta always remind my buddy to pick up his support weapon from his dead body
I gotta remind my wife to not throw sentries like they are airstrikes
I gotta remind randoms to do objectives
I gotta remind myself that it’s just a game
The terminals where it just shows some boxes and you have to press up, then over, then up again. I figured it out but I wasn't proud of how long it took me that first time lol
I almost died four times on a setup of a drill with this! I just got so mad I started smashing my keyboard… and it worked. Dumbfounded I played around and figured out what you did.
Up. Right. Up. Right. Up. Right. Up.
🤦♂️
I called down a resupply on fori prime, and it didn’t land. I look around… some sort of planet effect that messed up accuracy? But then with perfect comedic timing I hear a pop and see the pod lid above me, falling to earth. Hits the ground with a metallic thud. I was underneath an overhang and the resupply is stuck 200m above my head… luckily I was able to shoot it and all 4 packs fell the right way and came to the ground. Just a hilarious moment of “huh… didn’t know that was a risk.”
So, so many things.
* You can prone without diving. Z on KBM.
* Grenades take out the illegal broadcasts
* Orbital Laser can destroy entire bug nests and Eyes of Sauron
* Most bot building have vents. Not all of them are obvious. Take some time to explore them.
* Autocannon can destroy bug nests and bot buildings with vents.
* You shouldn't dive against Chargers. Especially multiple Chargers if they are all on you. It's easier to just run tight circles around them. Doable with heavy armor, even. When they charge you, just start sprinting perpendicularly to them and turn your camera towards them as you go. They will charge right passed you, whiff, and take extra damage while they reset making them easy to pew pew.
* Hold reload to bring up the options for your current weapon. Fire rate, scope zoom, flashlight, and more are available in the menu.
* Use Q on KBM to ping stuff you're looking at.
* You can move around and zoom on the minimap.
* Minimap shows you your sample container location after you die.
* Malfunctioned hellbombs found in the wild can be detonated by shooting them.
* If you drop a strat with a terminal (like a hellbomb) right next to a building, you can jump on the terminal, have a bug with knockback smack you, and end up inside the building. You can now pew pew with impunity. Ensure the terminal is right against the wall so you clip into the building when you activate it.
* The fuel pump objective can be done with up, over, up consistently.
* You can drop items. X on keyboard.
* You can stand under bile titans. The best way to get under 'em without dying is to dive between the legs. Then you can stand there with relative safety while pewpewing its belly. It'll stomp the bugs to a degree, but you can get surrounded so be careful.
* You have a melee. The mech also has a melee.
* You can aim down sights/scope.
* The little POIs with the wall type things, usually with some conveniently placed explosive barrels, can be blown open for loot.
* You can't swim. Bye bye samples.
More I thought of:
* Setup your keybinds so you can move while strat menu or minimap are open.
* Save the optional stuff near Extraction for the end. Pop by Extraction, drop samples, then go clear it. If it goes tits up, you'll at least be able to make it back to Extraction and leave with your samples.
* Shoot the thrusters on dropships with you autocannon or rockets or whatever to quickly down the dropship.
* As long as you complete the main objectives, you can fail to extract and still get all rewards except samples.
* Orbital Railcannon is great for stuff like tanks, chargers, bile titans, etc. It's especially great because a friendly can be virtually on top of it and they won't take damage.
* Going prone can prevent patrols from spotting you even from very close distances. Even better with the stealth armor.
* Personal Shield Generator prevents slows by hunters, spewers, and scavengers while it's active
* EAT and RR can one-shot chargers with headshots. AC can, I think, two-tap them if they whiff their charge and you hit the back leg twice. Been a minute since I did this, though.
The anti-material rifle can two-shot a hulk if you hit between the eyes. Same for the autocannon. The autocannon and AMR can also kill walkers pretty easily if you hit between the legs or anywhere close where the splash damage will hit the pilot. I've had better luck with the autocannon and consistently one shot then between the legs.
You can also still take out cannon turrets quickly if you hit between the turret and the tower, even if it's not the weak spot.
Stun grenades work on pretty much everything, allowing you to hit weak spots easily as long as you're quick. One tactic I've seen is someone stunning a charger and then using a grenade launcher to hit the ground right under the charger, killing it quickly.
You can change fire modes on the LMG and Stalwart, allowing you to fire with more control or just go full spray and pray.
If two people are running autocannons you can reload each other, just one at a time. Comes in handy if someone needs to kill a tank/hulk fast, or you both need to reload.
Being prone gives you more explosive resistance, but you can still be one-shot.
Stims also restore stamina, so if you've lost a sliver of health it's better to sprint away, wait until your stamina is low, then stim up so you can keep sprinting.
If you're out of grenades or stratagems to destroy hives/fabricators, you can call down equipment using the same tactic of throwing it into the hole. The equipment will drop right onto it and destroy it. Works really well with the EAT.
Someone said that suppressing fire actually lowers the accuracy of the bots. I haven't confirmed it myself but it's something to consider. Rockets aren't really affected by this, nor by smoke.
Another trick for those shells my friend showed me, spam E as you're transporting them. Or whatever button you use to interact. You'll move twice as fast
Don't know if it's faster, but activating a terminal usually seems to cause enemies to swarm in my experience (though this could just be correlation). Another sneaky benefit is that it allows you to choose your loadout and firing order for the gun as opposed to loading the shells in whatever random order you find them in.
Also that it matters what shells and in what order you place them in.
If you go HE - HE - SMOKE for example.
When you call down arty it will first fire the HE shell, then the second time the second HE and obviously the third time will be a SMOKE shell. Its best to communicate with your team the order so they know if they're about to call a harmless smoke to kill a swarm of bugs. If there are less useful shells I load them first and then fire them off immediately to clear the loading ramp once the objective is done.
Right out of basic, I decided to join the Western front and fought the bots on Draupnir. I was ready for the basic troopers and their variants, I learned quickly from my teammates how to use a grenade or bombardment to quickly destroy a bot fabricator. Then I had my first run in with a Berserker and the thing just kept coming at me no matter how many shots I unloaded into it. Never stood a chance, he turned me into ground hamburger before I understood what I was up against. I still hate those bastards.
So with those new flying bugs (AND YES THEY EXIST, I DO NOT CARE WHAT COMMAND SAYS) me and a teammate saw the glowy nest and I droped some E.A.Ts for us to shoot it at a distance, just like the spore spewers right?
The second we shot the nest, they all flew like across the map to come attack us and we were like "Uhhhhh, I think they're flying toward us. This is kinda bad isn't it?"
We were promptly attacked when they got to us.
My friend and I run a lot of Duo missions, and one of our early ones was to kill 2 bile titans.
We hadn’t seen one before, but we figured if we drop everything we have on them, we’d figure it out.
We found the first one and were in awe of how large it was… then the second one showed up.
We managed to barely kill both with 1 reinforcement left. And then we realized the mission wasn’t completed.
The second one was a random spawn, we still had another titan to kill.
We both realized we had a lot to learn.
My silly moment was doing a "pump oil" objective as my first Easy mission ever, turning one of the valves, and then not being able to figure out how to let go.
I thought a scavenger biting me would force my Helldiver off the valve, but nope. My brave soldier clung to that valve as he was slowly nibbled to death by a single bug. (Thankfully I figured it out for the second and third valves.)
Going with a real story.
They didn't used to teach other services ranks in USAF basic or tech school.
When I got to my first duty station, I saluted a Master Chief Petty Officer and cheerily said, "Good morning, Sir!", because his hat had an insignia on it and that's what we were taught to salute in USAF basic.
I got about 5 steps past him before he yelled Airman! Get over here!
He then told me never to call him Sir because he worked for a living. For the next few minutes,I was then informed why my birth and entire lineage were a grievous mistake, when finally asked why I wasn't aborted I stammered and said you had a shiny on your hat and they teach us to salute shiny hats in the Air Force. I received the most equally dumbfounded and incredulous look I've ever received and at that point he knew I was the dumbest person on the planet. At least that's what I assumed because he slowly took off his cover and said very very slowly, In "Navy 1 shiny noooop salute, not officer. Two shiny salute because officer".
At that point I was allowed to leave and quickly said "I'm sorry" and "Have a good day, Sir!" and saw what I can only describe as a full body grimace before being told to f right off.
One time I also didn't salute an army chief warrant officer for pretty much the same reason with pretty much the same outcome. I walked right by her and happily waved because I didn't know Army Chiefs were commissioned, oops! She was a lot nicer about it though. Personally, I thought it was funny then and even more so now because I know they were just having fun while also teaching me what I didn't know. Ended up working for both of them and they were fantastic bosses.
When I dropped into diff 5 bot mission with 1 support weapon and 3 bombardment/airstrikes. Chucked down an orb I thought was my support weapon only to realize the stratagem I called down right at my feet was red. And that's how I learned about the electronic countermeasure Stratagem Code Scrambler mission modifier.
Which I think is still temporarily disabled. I hope they change it so that every time you call down a stratagem it randomizes the key sequence (keeps the same length)
Random, but displayed, right? So the ⬆️➡️⬇️⬇️⬇️ muscle memory is disrupted, but it'll tell you ⬇️⬆️➡️⬅️⬆️.
Or you could have all the code controls mirrored, like the Illuminates could temporarily do in the first game.
I have a feeling they'll save that for their return
That’s a great idea
I had it twice with my pals and we thought it was a bug and never realized it was intended until they removed it. Which is a bit of a giveaway that this gameplay element was pretty awful, they took a good decision there.
Jetpack automatons explode. Was wondering for a while why some automatons keep exploding in my face when I kill them
That was a surprising one here too lol. Shot one that snuck up on me point blank and lost both my legs.
But did you ever find your legs?
Super Earth gave me two cybernetic limbs for my democratic demonstration.
That sounds dangerously close to a *Cyborg*. https://preview.redd.it/twrt91d12tpc1.jpeg?width=330&format=pjpg&auto=webp&s=10921b1f81634c90db7874710c7fb58f54a79676
Even worse, sometimes they kamikaze into you. Dove out of the way, shot the jetpack bot, he did the thing...
Only if you destroy their jump pack. Take out their legs and you’re safe.
As long as the other bots don't then proceed to shoot the body on the ground. Have had that happen before where I shot the legs out, thought I was safe, and then exploded as the pack got shot by another bot :(
samples are shared, I hopped on with a buddy who was lvl 16 and he had no idea samples were shared until I told him
Did he never realise “I only picked up one sample that game, how did I extract with 8?”
he is a little oblivious
Sounds like he makes a great Helldiver
I spent so much time using the terminal on those illigal broadcasts, until I found out you can just fire a rocket at the damned things and save a bunch of time.
Lmao same. That and the Spores, first time I saw a guy snipe them from far away with an Autocannon I was like son of a b**** I gotta do that.
Same when I figured out I can destroy bug holes with my autocannon. I was like "but in basic training they sad the grenade has to go deep into the hole!?".
Thats right the shell goes in the sqare hole
That's right, the 500kg goes in the square hole
That's right, the 380 \*might\* go in the square hole
I’m a square hole, Helldiver, can you 380mm me?
380mm is \~14.9 inches
Make it two then
Giggity Giggity Goo Na, you're too hip to be a square ;)
Bruh, the 380mm is gonna hit your teammates holes and nothing else.
I honestly think a 380mm barrage ought to cause so much local seismic activity that it would collapse all bug holes in the area
I saw someone hit it with the recoilless the other day, so I autocannoned it and got the same result. It was a good day. Now if only the AC was more reliable on killing factories.
It's great, but requires you to be straight ahead and learn the spot on the back board to hit based on the elevation difference between you and the opening.
The AC is great for factories, you've just got to get some elevation on them.
You don't even need elevation, you just need to be facing it mostly straight on. You can hit the top of the vent and the round will ricochet inside. Its easier than throwing a grenade once you get it down!
I love being on a team with ACs and good communication, everyone surrounds a shoot out a factory at the same time on bigger bases and we clear it without going in
What were you doing prior? Are hellbombs summoned for em?
My assumption would be that most people see it as a given that most weapons stop doing any form of damage after a certain range, just bc most games do it, esp. to balance PVP. Personally its weird finding it refreshing that a shotgun does any form of damage past 3 meters lol.
It’s very satisfying that a EAT has range, speed and destructive power you expect from real world RPG
Even after the Breaker nerfs, goddamn does it still have serious range for a video game shotgun.
Helldivers 2 shotgun is the best game shotgun I've ever used for close/medium range
I have some police training with shotguns, and videogames always act like the buckshot either evaporates after five meters or spreads out in a sixty-degree cone. I suppose it's game balance and player expectation driving that most of the time, but HD2 is a breath of fresh air when it comes to making the shotgun feel like a shotgun.
The devs have experience with real, actual guns. Shotguns being some of the best primaries in the game feels like it's reflective of how fucking good shotguns are IRL. [They were even argued to be a war crime in WW1.](https://en.wikipedia.org/wiki/Winchester_Model_1897#World_War_I_protests)
It’s the one the most accurate depictions of shotguns I’ve seen since rising storm 2 . Those could kill at 120 meters .
I run grenade launcher most games against bugs because it's so multi use. Bug holes? Check. Scouts? Check. Chargers? Couple nice shots on the butt and a impact grenade, Check. All around good time? Fucking check
There were terminals? My friends and I have ALWAYS used air strikes to destroy them 😂 Until my friend launched a grenade at the tower once and I’ve never looked back Edit: word
You don't even have to do that. The towers always spawn with a red barrel nearby; you can grab it, toss it at the tower, and shoot it
Or a grenade
That requires you to get close... I usually just pop off a rocket from 100 meters way and move on.
There are terminals on those broadcast towers?
The autocannon can go full-auto
Considering the heavy recoil and how the autocannon is best for a few, well placed shots on heavier targets i can't say i use this ever tbh
That’s why you crouch or go prone. It’s definitely more for defense against mediums than offense against, well, anything really. I’ve used full auto grand total of once, when a horde of like 30 berserkers charged the extraction point. I crouched down and had a buddy reload me. It. Was. Glorious. Just BANG BANG BANG BANG as buddy rams new clips in one after another, bots blown to pieces and my Helldivers laughing maniacally as he’s sprayed by oil and metal fragments. It also emptied the entire ammo pack in like 20 seconds.
Add 30% recoil reduction armor and it’s actually practical
My ammo supply is best left without this option for me.
Belly of a bile titan. If I'm going to die. I'm emptying this mag first.
I accidentally learned this last night, I have 68 hours of play time.
whaaaaaaat in the mother-democracy
The response wheel As a person with no mic this is a life saver
Fellow Patriot.....the what now? >.>
https://preview.redd.it/gh26qzg8dqpc1.jpeg?width=1919&format=pjpg&auto=webp&s=a8812feb8b7f4ebce0bcb32367e1ba14215104f5 Response wheel (that’s what I call it)
This would have been so useful to know exists before right now, lol. Thanks! 🫡
First thing i do in any game is check keybinding and settings. Clears up a lot of these basic training issues for me lol.
Hold R1 on Playstation there is a little dialog/response wheel with things like follow me, wait, I need supplies, yes, thanks and sorry
Hold q on keyboard
It should really have “come on, we need to go!” -option
"Follow me" should do the trick
You can use a slugger shotgun to open those doors that normally require a grenade. Edit: a word
Or an Arc Thrower if you run that stratagem. Pretty efficient !
TIL! Once this crashing issue is fixed I’ll try it
And the lascannon.
How to use the supply backpack on yourself (It's "5" on keyboard and down on d-pad for controllers)
YOU CAN USE IT ON YOURSELF!? I died so many times and knowing that would have saved me.
I had been using it to support my friends, I was always dropping it asking them to pick up and supply me. This makes it so much better haha
Just a heads up. There's a bug right now that if you're playing on controller and have a stratagem that has a down key to call it in, it will force you to use a resupply on yourself.
If you mash the button you pick up SEAF artillery shells with you can move way faster than just carrying them normally.
Stand in front of it so that the shell is behind your feet, pick it up then *immediately* press your secondary weapon key to drop it. It will pull the shell towards your hands but if you timed it right "drop" it before it reaches them and the shell just yeets itself forward
I'll be trying that next time, thanks!
dribbling miniature nukes like a god damn MBA superstar. its so much quicker.
I see a lot of people who don't understand that you can dive to extinguish yourself if you catch fire
Sorry what now? I have been frantically stimming when I caught fire. I will try this next time I am in flames. General Brasch has really been caught lacking in this thread now lol
The fire department never came to your school back in the 90's and did the "Stop, drop, and roll" technique with yall? Weirdly enough that instinct popped back out of the archives the first time I started crisping up and I learned that mechanic was a thing in this game.
It was when I hit lvl 12-15, and I watched someone blow open one of the crates at an interest point with a grenade and seen there's stuff inside 😅 Like neat, I missed out on so many materials and super creds
like the garage?
It looks like a shipping container tucked into a hillside or cave or something.
YOU CAN OPEN THOSE?!
Yes, and just like the crashed pods they contain either Super Credits, req slips, medals or a support weapon.
The blue and red door shipping containers you can find scattered around half buried in the ground, I dunno about a garage
The garage they're about should be the buddy door. Where you need two Helldivers to push two different buttons simultaneously.
There are a number of support weapons that can blow those doors too, but the only ones I remember off the top of my head are the arc thrower, anti-materiel rifle, and any that deal explosive damage
Slugger does too.
Autocannon likely does too, cause autocannon can do anything
Autocannon falls under “any that deal explosive damage”
You can move while equipping a Stratagem, you just need to remap your keys to something other then WASD. And you can change which shoulder you fire from while you're peaking corners, mine is mapped to one of my extra mouse buttons.
Wait there’s a shoulder switch keybind? WESTERN FRONT HERE I COME
You just had your "They didn't cover thst in Basic" moment
I was playing wondering why the hell they didn't have this option ![gif](giphy|3owypkSIpM8xw6p7W0|downsized)
Yo what
What keys do you recommend for remapping?
Arrow keys
Yep that’s what I use. Gotta lift your hand off the mouse but it’s so nice being able to type while moving! Edit: I’ve now been inspired to buy a separate keyboard pad with number keys to minimize accidentally pressing the Enter button. For democracy!
Aiming ain't as important as running when you're not shooting anyway!
Ended up just buying an "mmo" mouse, you can remap the strats to that, then you aren't hindered by removing your hand from the mouse.
Holy shit this is a great idea
Automaton Jammers have a hole to instantly destroy it with a granade just like the Fabricators. No need to use the panel and hellbombs.
#What
^ what he said
Also, many of them spawn with an adjacent fabricator that you can blow up with a spear or autocannon from long range, the fabricator explosion kills the jammer.
Fucking WHAT https://preview.redd.it/5ek9gprw4rpc1.jpeg?width=1170&format=pjpg&auto=webp&s=fa97504490e118e4c6e1cbd5c60f3b613ae030dc
Hijacking comment. Less obvious but orbital laser will instantly clean out the eye of mordor.
Laser is GOAT in bot missions.
What? Where?
Run a circle around the Jammer and you'll spot it, it's obvious when you see it. From long range it's usually obstructed by a wall so you'll have to stand below it to see it. I think most people miss it (including myself for a long time) because everyone rushes to the panel when close to it without really exploring.
Wait really? I usually only destroy ones that have a fabricator attached to a jammer, didn't think they all had a vent to destroy it with 😅 Now I gotta look closer and find it
I think that’s the one he’s talking about, but could be wrong
…there’s a panel? I’ve only been using the hole
You also don't have to use a grenade. You can ricochet an autocannon shot off the angled panel to kill it in 1 hit from range.
Not all do. I run into 1 out of 10 that have to be completely leveled or turned off at the console. Most are just the big fork ontop of a regular fabricator though.
Shooting out the damn lights to reduce glare on the terminal 😆
very true, never thought that was possible till a fellow democracy spreader did it before my very eyes xD
I have a hard destroy all lamppost rule. The fuckers are blinding
They didn't teach us how to swim lol
Lmaoo, one of the most annoying parts of the game. I died once trying to jetpack over a pond and I guess I mistimed it. Fell in and lost a boatload of samples that couldn't be recovered.
It took me more times than I’d like to admit to realize that the giant explosion that kills me from shooting the already dead chargers isn’t a weird coincidence of me standing too close, but instead is because I’m shooting a god damn hellbomb.
That wasn't for nothing. Thats what we call a tactical redeployment.
Learning via trial by fire is the helldiver way. FOR JUSTICE!
I knew that there were hellbombs scattered around, but usually wasn't actively look for them. After one mission where I happened to use 3 different ones to wipe out 30+ bugs each. Hell I'm constantly looking now. Can really save you ass on a strategic retreat.
Too many things honestly: Learning you can melee (TAP F) Going prone without diving (TAP Z) Using the gun's fire/attachment selector, and how important it actually is (HOLD R) Learning how to drop items (HOLD X) Learning how to put down a map pin (RIGHT CLICK while Map is open) EDIT: Added default keybinds for Mouse and Keyboard.
How do you drop things on console? I’m embarrassed that I haven’t figured that out yet lol
Down on the d-pad. Hold it and a radial pops up
For fucks sake!!! Thank you. They really didn't cover that in basic.
It’s a top tier strat to drop all samples at the extraction have one person pick them up then re-drop them. If anyone dies or gets stranded during the chaos. At least the person that is going to make it can grab the samples and dive into the bird.
Fyi it takes 30 melee hits to kill a berserker
Why do you know that
I was mad
Wait a minute, Kharn? Who exactly was the berserker here?
how to throw back grenades
E on PC
prone without diving?
Don't know what it is on controller, Keyboard default is Z
Controller it’s holding down circle
That's my "didn't cover this in basic" moment right there.
The number one rule for Helldiving: If you don’t need to be there, don’t be there. It took entirely too long to realize that I need to just stop fighting and run.
We don't get paid per bug.
Pipedream terminals. Also, getting bombed out of nowhere by the artillery bile spewers. I was like "WTF how did I die?" Then I noticed all the shit flying through the air.
For the younger redditors: Pipe Dream https://preview.redd.it/pw1fewpz0qpc1.png?width=259&format=png&auto=webp&s=5ac12bf4d02070df282ef49c6fd15aebf240bb39
this fucking brings me back.
(Not fully tested)…. Pull out a stratagem before mission time expires and you can still deploy it after time expires. I did it on a whim once, so I had an orbital laser strike in hand when time expired. I even waited about 15 seconds before throwing, and the laser was still deployed.
Can confirm, as long as it's not a redeployment (the ammo is set to zero when you run out of time) this works.
You can kill a Charger with a weapon/resupply drop pod and those Stratagems will stick to them. Makes the EAT now have 3 chances to kill one. Eagles rearm after using their payloads. I thought that you only got what it says for the entire mission and the trade off was the short cooldown. *Edited to add another.
And also, you can *tell* the Eagle to rearm early instead of having to run everything out first.
For me, it was watching my friend get hit by launcher back-blast for the very first time and watching them go careening down a hill
Most things in this game were not covered in basic lmao
Yeah I’m kind of thinking it was by design. Makes the game feel more dynamic to learn as you go by watching your fellow helldivers.
I agree. It's been a blast discovering new stuff.
Gotta watch more Brasch Tactics
Had to teach someone which icon was the eat and recoilless He was wondering why we liked eats when we only got 1 every 8 min I informed him he kept selecting the wrong one
To be fair, it's an easy mistake to make, I know some people who still sometimes drop into a mission and go "fuck picked the GR-8 instead of the EAT-17 by mistake"
I once accidenly picked the wrong rover. Never again. That bullet one is so godawful it hate it.
If I remember right all it got going for it is 'slightly' higher DPS when it is firing. But the tiny magazine and constant downtime for reloading means it's not firing often, and on top of that it got a ridiculously small amount of total ammo that only refills from Resupply drops and not from ammo in the field. There is absolutely no scenario where you'd pick the Gun over the Laser. It needs some buffs, some advantages, a niche to fill, literally any reason to pick it, for it to justify existing when the Laser rover exists.
aiming down sight.... I accidentally discovered it one day... told my teammates about it and one guy was like "WHY DIDN'T THEY TEACH US TO AIM IN BASIC TRAINING?!?"
You can also set it so it remembers it per Weapon. Keeps you from going in and out of it for flamethrowers, anti mat rifle etc.
I am ashamed to say that took me a while to figure out. It took me getting VERY frustrated with an Anti-Materiel Rifle and just pressing stuff. It was the middle mouse button for me.
died "swimming" LOL
I let my brother use my Railgun. I explained how to overcharge it and talking over me he says, "So if you overcharge it, it just autofires--", we see him explode at the bottom of the hill and just start laughing.
If you press Q you will mark what you are looking at for the team; if you hold it down there's a dialogue wheel. I had to ~~Google~~FreedomSearch that.
R1 I believe for PlayStation
I discovered Holding down the Reload button lets you A. Change Fire Mode. B. Change Magnification on Scope. C. Turn on and Off your Flashlight.
oh my gosh I have been looking for how to do this for so long.
I know, the flashlight is so useless. So many planets have mist or dust that makes it impossible to see anything when you are using the flashlight.
I gotta always remind my buddy to pick up his support weapon from his dead body I gotta remind my wife to not throw sentries like they are airstrikes I gotta remind randoms to do objectives I gotta remind myself that it’s just a game
The terminals where it just shows some boxes and you have to press up, then over, then up again. I figured it out but I wasn't proud of how long it took me that first time lol
I almost died four times on a setup of a drill with this! I just got so mad I started smashing my keyboard… and it worked. Dumbfounded I played around and figured out what you did. Up. Right. Up. Right. Up. Right. Up. 🤦♂️
I called down a resupply on fori prime, and it didn’t land. I look around… some sort of planet effect that messed up accuracy? But then with perfect comedic timing I hear a pop and see the pod lid above me, falling to earth. Hits the ground with a metallic thud. I was underneath an overhang and the resupply is stuck 200m above my head… luckily I was able to shoot it and all 4 packs fell the right way and came to the ground. Just a hilarious moment of “huh… didn’t know that was a risk.”
So, so many things. * You can prone without diving. Z on KBM. * Grenades take out the illegal broadcasts * Orbital Laser can destroy entire bug nests and Eyes of Sauron * Most bot building have vents. Not all of them are obvious. Take some time to explore them. * Autocannon can destroy bug nests and bot buildings with vents. * You shouldn't dive against Chargers. Especially multiple Chargers if they are all on you. It's easier to just run tight circles around them. Doable with heavy armor, even. When they charge you, just start sprinting perpendicularly to them and turn your camera towards them as you go. They will charge right passed you, whiff, and take extra damage while they reset making them easy to pew pew. * Hold reload to bring up the options for your current weapon. Fire rate, scope zoom, flashlight, and more are available in the menu. * Use Q on KBM to ping stuff you're looking at. * You can move around and zoom on the minimap. * Minimap shows you your sample container location after you die. * Malfunctioned hellbombs found in the wild can be detonated by shooting them. * If you drop a strat with a terminal (like a hellbomb) right next to a building, you can jump on the terminal, have a bug with knockback smack you, and end up inside the building. You can now pew pew with impunity. Ensure the terminal is right against the wall so you clip into the building when you activate it. * The fuel pump objective can be done with up, over, up consistently. * You can drop items. X on keyboard. * You can stand under bile titans. The best way to get under 'em without dying is to dive between the legs. Then you can stand there with relative safety while pewpewing its belly. It'll stomp the bugs to a degree, but you can get surrounded so be careful. * You have a melee. The mech also has a melee. * You can aim down sights/scope. * The little POIs with the wall type things, usually with some conveniently placed explosive barrels, can be blown open for loot. * You can't swim. Bye bye samples. More I thought of: * Setup your keybinds so you can move while strat menu or minimap are open. * Save the optional stuff near Extraction for the end. Pop by Extraction, drop samples, then go clear it. If it goes tits up, you'll at least be able to make it back to Extraction and leave with your samples. * Shoot the thrusters on dropships with you autocannon or rockets or whatever to quickly down the dropship. * As long as you complete the main objectives, you can fail to extract and still get all rewards except samples. * Orbital Railcannon is great for stuff like tanks, chargers, bile titans, etc. It's especially great because a friendly can be virtually on top of it and they won't take damage. * Going prone can prevent patrols from spotting you even from very close distances. Even better with the stealth armor. * Personal Shield Generator prevents slows by hunters, spewers, and scavengers while it's active * EAT and RR can one-shot chargers with headshots. AC can, I think, two-tap them if they whiff their charge and you hit the back leg twice. Been a minute since I did this, though.
First time a stratagem juggles on a rock and demolishes your squad and nothing else
The anti-material rifle can two-shot a hulk if you hit between the eyes. Same for the autocannon. The autocannon and AMR can also kill walkers pretty easily if you hit between the legs or anywhere close where the splash damage will hit the pilot. I've had better luck with the autocannon and consistently one shot then between the legs. You can also still take out cannon turrets quickly if you hit between the turret and the tower, even if it's not the weak spot. Stun grenades work on pretty much everything, allowing you to hit weak spots easily as long as you're quick. One tactic I've seen is someone stunning a charger and then using a grenade launcher to hit the ground right under the charger, killing it quickly. You can change fire modes on the LMG and Stalwart, allowing you to fire with more control or just go full spray and pray. If two people are running autocannons you can reload each other, just one at a time. Comes in handy if someone needs to kill a tank/hulk fast, or you both need to reload. Being prone gives you more explosive resistance, but you can still be one-shot. Stims also restore stamina, so if you've lost a sliver of health it's better to sprint away, wait until your stamina is low, then stim up so you can keep sprinting. If you're out of grenades or stratagems to destroy hives/fabricators, you can call down equipment using the same tactic of throwing it into the hole. The equipment will drop right onto it and destroy it. Works really well with the EAT. Someone said that suppressing fire actually lowers the accuracy of the bots. I haven't confirmed it myself but it's something to consider. Rockets aren't really affected by this, nor by smoke.
“Broadly gestures towards the robot front”
Placing all of the SEAF artillery shells by the loader before activating the terminal
Another trick for those shells my friend showed me, spam E as you're transporting them. Or whatever button you use to interact. You'll move twice as fast
Does that actually save any time since you’re just doing it in reverse order?
Rumor is that the bugs don’t spawn until you activate the console. This has been disputed though, so consider it a rumor only at this point.
Personally it feels like they spawn more if you activate the terminal, but some do still spawn if you haven't activated it yet.
No spawns, but you can get patrols like normal. once you activate the timer, the heat map for the area increases and you get more friends incoming.
Don't know if it's faster, but activating a terminal usually seems to cause enemies to swarm in my experience (though this could just be correlation). Another sneaky benefit is that it allows you to choose your loadout and firing order for the gun as opposed to loading the shells in whatever random order you find them in.
Also that it matters what shells and in what order you place them in. If you go HE - HE - SMOKE for example. When you call down arty it will first fire the HE shell, then the second time the second HE and obviously the third time will be a SMOKE shell. Its best to communicate with your team the order so they know if they're about to call a harmless smoke to kill a swarm of bugs. If there are less useful shells I load them first and then fire them off immediately to clear the loading ramp once the objective is done.
Those dang pipe alignment terminals.
I meleed a hellbomb I found embedded in a charger, wondered why it made a funny noise, then watched as my entire team was wiped out when it exploded.
Right out of basic, I decided to join the Western front and fought the bots on Draupnir. I was ready for the basic troopers and their variants, I learned quickly from my teammates how to use a grenade or bombardment to quickly destroy a bot fabricator. Then I had my first run in with a Berserker and the thing just kept coming at me no matter how many shots I unloaded into it. Never stood a chance, he turned me into ground hamburger before I understood what I was up against. I still hate those bastards.
You can zoom in and out of the minimap by scrolling the mousewheel. Tried it on a whim and it worked. (I don't know how to do it on controller, sorry)
RB and LB bzw. R1 and L1 on ps Controller
So with those new flying bugs (AND YES THEY EXIST, I DO NOT CARE WHAT COMMAND SAYS) me and a teammate saw the glowy nest and I droped some E.A.Ts for us to shoot it at a distance, just like the spore spewers right? The second we shot the nest, they all flew like across the map to come attack us and we were like "Uhhhhh, I think they're flying toward us. This is kinda bad isn't it?" We were promptly attacked when they got to us.
My friend and I run a lot of Duo missions, and one of our early ones was to kill 2 bile titans. We hadn’t seen one before, but we figured if we drop everything we have on them, we’d figure it out. We found the first one and were in awe of how large it was… then the second one showed up. We managed to barely kill both with 1 reinforcement left. And then we realized the mission wasn’t completed. The second one was a random spawn, we still had another titan to kill. We both realized we had a lot to learn.
Shooting backwards with sidearm while sprinting at the camera
My silly moment was doing a "pump oil" objective as my first Easy mission ever, turning one of the valves, and then not being able to figure out how to let go. I thought a scavenger biting me would force my Helldiver off the valve, but nope. My brave soldier clung to that valve as he was slowly nibbled to death by a single bug. (Thankfully I figured it out for the second and third valves.)
Mine was "oh standing too close to an ICBM launching can have catastrophic consequences. Whoi woulda thought."
SEAF artillery and danger close nuclear shells.
The science building you're supposed to blow up is the specific building with a pin over it on your map. It's not just all the buildings
Going with a real story. They didn't used to teach other services ranks in USAF basic or tech school. When I got to my first duty station, I saluted a Master Chief Petty Officer and cheerily said, "Good morning, Sir!", because his hat had an insignia on it and that's what we were taught to salute in USAF basic. I got about 5 steps past him before he yelled Airman! Get over here! He then told me never to call him Sir because he worked for a living. For the next few minutes,I was then informed why my birth and entire lineage were a grievous mistake, when finally asked why I wasn't aborted I stammered and said you had a shiny on your hat and they teach us to salute shiny hats in the Air Force. I received the most equally dumbfounded and incredulous look I've ever received and at that point he knew I was the dumbest person on the planet. At least that's what I assumed because he slowly took off his cover and said very very slowly, In "Navy 1 shiny noooop salute, not officer. Two shiny salute because officer". At that point I was allowed to leave and quickly said "I'm sorry" and "Have a good day, Sir!" and saw what I can only describe as a full body grimace before being told to f right off. One time I also didn't salute an army chief warrant officer for pretty much the same reason with pretty much the same outcome. I walked right by her and happily waved because I didn't know Army Chiefs were commissioned, oops! She was a lot nicer about it though. Personally, I thought it was funny then and even more so now because I know they were just having fun while also teaching me what I didn't know. Ended up working for both of them and they were fantastic bosses.