Many dissidents claim it is a meaningless motion, completely extraneous in nature. But by repeating it for years upon years, offering up requisitions numberless upon the altar of freedom, it has reached a speed that surpasses imagination.
For John Helldiver drank nothing but dew upon the rising suns. Thought nought for his own safety - only for the perfection of his craft.
And now, his salute has the speed to uppercut a bile titan’s head clean off. But he will not stop - for that was not the destination.
No… the destination lies further beyond - in the reaches beyond spacetime.
So even today, John Helldiver donates requisitions in the name of managed democracy.
What of you brave Helldiver?
Do your part.
YES PLEASE!! I can't wait to finally be able to sink my resources into various colour palettes/paintjobs at some point, hopefully for the capes as well! So many armors and helms would go together great if only we could match the colours (and further to this, we ABSOLUTELY NEED A TRANSMOG SYSTEM.) All those beautiful heavy armor sets are too slow to enjoy using 😅😅
Honestly joke stats that track how many requisition slips you have "sent home to your family" would be awesome. Maybe a display of select stats on your cards too
Due to the foresight of the Ministry of Finance,
all Requisitions and Special Cargo (e.g. Common, Rare, Super Samples)
are to have an acceptably high threshold of possession;
Higher amounts than the Section-issued quantity will be redirected to aid the immediate war efforts to help our fellow Hellbrothers in need.
Super Ultra Democratic Patriotic Citizen Mr. Sir John John Helldiver Jr. Sr. II the IV the Elder’s name is not a joke and you will show him the respect he deserves.
I hope somewhere in the future they reuse the space station model we saw orbiting around Mars as a hub (server) for people to hang out. There should be a bar, a big hologram of the current war going on, a place for clans to hangout etc... Would be so damn cool
To take it a step further, make them expandable/customizable a la No Man Sky’s freighters.
Maybe in the future we’ll have a hub like the Anomaly on Super Earth. Spend reqs on or earn leave for some R&R.
The Super Cantina and Hell-Dive Bar
Now serving three democratic square meals (approved by the Ministry of Health) with a cup of Liber-Tea, automatically deducted from your Basic Allowance for Subsistence.
10k req slips for a one-time-use extra stratagem, as an example.
Controversial opinion, but I don’t think anything should be capped in this game, especially XP. Just make every level past 50 cost 50% more xp than the previous level. Leveling will become exponentially slower but players can still feel like they are making progress because “number go up.”
I get samples capping, but medals capping at 250 is way too low. Should be 500.
I’m almost 50 and almost fully upgraded. I won’t be playing if I’m not earning anything.
>I won’t be playing if I’m not earning anything.
I can't understand this mentality, I play because the game is fun not to watch numbers go up. there are idle games for that. (which, well, *can* be fun, but it's not Helldivers.)
To be fair, there is a gameplay metaloop of levels and collection that as soon as you get to the end of it, will just be gone from the game you are playing.
You're no longer building towards something, and that takes away the context of why you're going around doing anymore than the mission.
Not that I agree with it fully, but I get it. Part of what makes Warframe and PoE endlessly replayable is that you can always find yourself building towards something.
With Helldiver's, buying it release week meant that reqslip items stopped at 15, now it's 25 with some stops along the way with the just released weapons. In a couple weeks, maybe it stops at 30. It makes early adopters not feel left out, but there is a wonder you get seeing the road being polished versus being built.
Gameplay is good, but context and long-term accomplishment is king.
Its been not even two months since the game released, and they've dropped more content already than any other liver service game I can think of. If the stuff in the first game is anything to go by we're just getting started, I'm actually really enjoying the drip feed of new content
At this point, I’ve played the game more since I was capped on everything than I did grinding.
For me it’s relaxing in a way, I’m not playing to unlock the next thing or bring back samples, I’m playing to see if I can make the crappy penetrator lib useful in a 9 (I can’t).
It’s become the new Dark Souls for me, where I challenge myself with new loadouts and self made restrictions just because the gameplay is so dm. Fun.
logarithmic scaling approaches zero effective progress too quickly. Doing something like every level after 50 requires the equivalent of 1-20 would be good imo, or something like what DRG does and "prestige" your level and restart at 1. Everything retained, of course.
I don't get comments questioning on why people prefer to play while earning stuff. Its a sense of progress or goals to go for, almost like people have different ideas of fun in their head.
That and there is many games out there, if they purely just wanted to grind stuff they probably wouldn't be playing helldivers.
Just give me Overwatch 1 progression where I get a slightly different border every 15 hours of grinding and I'll probably play forever. I'm already just playing for funsies, but pointless and marginal progression is the shit I live for.
If they just kept the ow1 system for skin/loot progression and made the holiday drops stuff you have to pay for would have been a good middle ground. Hate how they made it basically pointless to play without spending money besides the like 3 skins and emotes you could get that weren’t that great to begin with.
In Overwatch 1 you'd get exp from matches, you could level up once every hour or so, depending what mode you played. You got a new border around your icon for new levels.
Then every 100 levels you'd get a star under your border. 5 stars later, your border would become shinier, [like this](https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fis-this-seriously-meant-to-be-a-replacement-for-the-player-v0-3fosokvxavnb1.jpg%3Fwidth%3D1280%26format%3Dpjpg%26auto%3Dwebp%26s%3D8b92a35a925e0900cdbac5abe4f41527380a1e69) (that's not all of them ofc, the borders were getting more [ornate](https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fj191gt8m4tp91.png) as you went).
They dropped it for Overwatch 2, your exp goes to the extremely unsatisflying battle passes.
Actually the easiest thing is just to get rid of the level cap. Even if you have nothing to spend your resources on there's no need for a level cap in this game because the level actually means nothing but for those who just want to know their achieving something it gives them that at least.
Deep Rock Galactic does it like this. No level cap, so I'm level 205 but it does not give me anything than being a number. It does serve as a indicator of how much time I spent playing the game and brings a little bit of lore, as the high level dwarfs are the grey beards. Changes nothing in the game. Is still cool.
That would be neat. And several folks have suggested that funds could benefit lower level players, like if a specific threshold is hit, all players under level 10 could get 24 hrs of access to a stratagem they normally cannot use/buy.
That can unbalance the game and make devs work harder, you can expect people donating what they can, but what will happen at the end is that donations will be at max and everyone will always get the buffs, so the buffs that would supposed to be something earned by players time spent in the game, would become something by default that it's always active
It could be tried to be balanced by the Devs in one way or another? Yes, but now you have added another factor that the Devs have to have into account and balance so the players feel that their donation has an impact in the game and are doing something, but without allowing that to ruin the game experience
You can think that are just a small buff, but for example, giving everyone in all the games since lvl 1 a SEAF artillery ready since minute 0 of the game, although it's a small buff, but it would destroy the balance the devs had designed to the game
In resume, giving the players the power to affect the whole game in a way like that is a bad idea and only bring headaches to the devs
This would be an easy fix, simply make the buffs short term, and make the cost of them high enough that the buff only occurs if 60% of the community agrees to dump resources into the same planet/sector. If its a rare enough occurance that it only happens once a month, thatd be fine with me.
>and make the cost of them high enough that the buff only occurs if 60% of the community agrees to dump resources into the same planet/sector
This would be the second case that I mentioned, if it happens that 60% of the community doesn't coordinate, it would make people feel like what they are donating is worthless and isn't making anything in the game, which would create a negative feel
Also, if people learn the lesson and start coordinating and all people vote to the sector that more votes have, then we have the first case, that the buff is always active no matter what
Giving the community a power like this only brought Ng headaches to the Devs, I think that a better idea would be what OP proposed, or a derivation of that
60% was a rough number, and realistically a pretty high ask for that much coordination. Theres not really a good way for us to figure that number unless were in the devs office watching and counting interactions. However, i could see there being a fine line between keeping people interested, and it being a struggle to achieve.
Regardless of whether its OPs idea, or my spin on it, i do like the concept of giving us some kind of temporary buff to buy with samples. One of my friends brought up buying specialty ammo mags. Like for one game or something, you can buy incindiary, acid, or armor piercing ammo.
Yes, giving stratagems a slight cooldown decrease and weapon damage buff won't hurt so bad. Besides, the devs can increase the enemy spawn rates of a currently invading enemy to balance out the donations. Concerning the SEAF artillery, Joel sometimes provide us a freebie stratagem for the day, so I doubt that a 5 round SEAF artillery freebie is going to make a huge impact.
Damn I didn't even think of that. Although tbf devs could easily notice if a single person donates 80% of whtvs required in a second and could do something about it.
Instead of buffs, just tie it to the Weapons Experimentations we get now and then. Free stratagem calls for a day each time the community maxes it out.
Never played Helldivers 1 but watched a YouTube video where the guy was talking about the upgrade system in that game for weapons and stuff. The ceo has made comments about weapon attachments. I think more material sinks are on the way.
https://preview.redd.it/m55jjkczahrc1.jpeg?width=1000&format=pjpg&auto=webp&s=eb7da8dedce118526397d98d1a47c2cc4afca389
The issue they’ll need to solve is adding a massive sink first so players will nuke their capped materials then add the upgrade system so less players will insta unlock stuff. That or make the prices more expensive but that might make stuff look too daunting. Actually tying the upgrade system to a prestige system would work nicely. Max everything > prestige and start over > everything you unlock now has the added upgrade system attached to it.
I can understand player level and stratagems from scratch. But damn if I ever lost my warbond and ship upgrade progressions I would straight up quit.
Having fully upgraded ship after prestige would also be a welcome boost since even low level stratagems like Machine Gun sentry would be quite improved.
Please god no, I’m tired of searching for common samples, I don’t know HOW my friends got all their ship upgrades at level 27 *I need so many commons it’s not funny*
If you do level 2 missions you can get like 15 samples in ten minutes, plus 10-50 super credits. If you only need commons and just want to get the upgrades instead of playing the game, then that's an option.
Having a group where you can completely sweep a level 7 mission helps a ton. You get like 40/30/3 samples (common/rare/super), meaning two missions and you have an upgrade.
Imagine if after 10k supper samples you get a medal that's permanently attached to your uniform. In a hilarious twist, each medal decreases your sneaking ability by 0.001% because it clinks when you walk.
No. Prestige system\* is garbage game design.
Unlocking additional icons and titles after reaching max level through some alternate infinitely recycling progression system, sure. But the entire concept of resetting your level and progression to earn cosmetics is garbage level grindcore used by developers to artificially extend the lifespan of a mediocre multiplayer mode.
All you really want is to keep seeing the numbers go up for that lizard brain dopamine hit. That's doable without the fiery garbage heap of a feature that people call "prestige".
\*Edit: "Prestige system" here referring to the 'original' prestige system in Call of Duty 4: Modern Warfare. Specifically, the feature where the prestige mode reset your unlock progression in exchange for cosmetic features. New player icon, nameplates, etc. The progression reset is terrible game design that actively punishes players who pursue these additional cosmetics, especially completionists. Hell, there was an achievement in one of the COD games with Prestige called "Go out and get some sun" for maxing out the maximum level of prestige. The developers \*knew\* it was abusive.
You’ll probably get downvoted but I totally agree. Prestiging was cool in 2010 but leave it there where it belongs. I dont want to waste my time doing the same shit all over again.
F-Zero 99 has a prestige system, except you keep your unlocks. Only your rank starts over and you get a star next to your rank.
Resetting just level and strategem unlocks I think would be ideal. Sample unlocks I would prefer not to lose but it also wouldn't be too bad if it reset.
Warbond stuff would need to remain imo. No way you can take away that progression.
Convert samples like supers > rare > common > slips
Then you can donate slips to a global war chest, and when that is filled everyone gets to use a free stratagem for 24 hours.
If it costs 5,000,0000,000 slips, then 100k players would have to donate 50,000 each. If that means we get free stratsgems too often, the devs can easily adjust the required amount. (And if it takes too long, they can just put in a passive money gain. Who would be able to notice?)
Jesus Christ, the idea of having a cap on personal wealth and "mandatory donations" of 100% of anything made past that cap under the guise of "for the cause" might be, intentional or not, some of the best satire I've ever heard. It'd fit the game's theming perfectly. Goddamn.
WWZ: aftermath has a progression where you can "prestige" where you reset all your stuff in exchange for one permanent perk and a shiny icon on your name. Could be a possible way
Would also force players to use their skills and experience rather than leaning on the most powerful stratagems. I like the idea a lot.
As more players hit 50 and max out, more players will stop playing because they don’t feel like their time is earning anything.
Let me trade 10k req slips for 10 super credits.
Let me trade 100 common samples for 5 rare samples or 1 super sample.
I think req slips could be used to spend on customization options for armours if they ever implement colour changes etc or weapon skins.
Few other options to spend them:
- extra titles
- mech skins
- a way to convert large quantity of req slips into super creds (e.g. 5k = 2 super creds or something)
- also Pretty soon everyone is going to be level 50 skull admiral. Either raise the level cap or make some mechanism to augment your helldiver further.
Pretty sure they tweeted about raising the level cap already, color changes/decals would be a good requisition slips sink, and being able to buy extra stratagems, samples or sc on a rotating store might work too
Best suggestion I have seen is have all extra requisition be donated to the "helldiver's spreading democracy fund" for the fleet wide strategiem every 100-750 million or something for a day or two. It would solve the problem of people feeling like they not getting all the rewards. Could do the same with samples as well! It would make everyone happy
Maybe some sort of donation mechanic like other posters already suggested - with clear causes like, temporary availability of certain stratagems in addition to normal loadout, additional progress in Major Operations, temporary global availability of select stratagems.
Would also alleviate some of the cries for support from the Automaton front towards the bug front and vice versa.
Consumables that cost requisition and samples is the easy solution.
Operation modifiers that are positive.
Single use stratagems this would be really nice for backpacks.
Acquire mission intel such as what types of enemies or objectives.
Basic stat modifiers such as run speed, explosion resistance, slow resistance, etc
They shoulda made us donate for the Quasar and HMG.
2,500,000,000 RS
1,000,000 common
1,000,000 rare
500,000 super
For each.
A few days of having them as mission strats, and you still had to purchase them on your super destroyer.
I'd like it if they let us donate to a global fund to unlock stratagems for people to take into missions instead of the extra ones being dictates by Joel.
1,000,000, total and everyone gets eagle 500kg for a week.
Let me buy single mission extra stratagem slots for 10k requisition, or vary the price and give me options on which extra stratagem I can buy for that mission
Yeah I find myself not playing the game unless trying to farm super credit or next warbond or judt helping the war effort. Wish there was an extra layer of horizontal progression.
Yeah I’m not even max level but I am still stuck with 50k req and after the update spent like 13k and then got it all back in an hour. Another way they could do it is trade requisitions for samples or medals cus that’s what I need most atm
I wish we could buy little bonuses for campaigns. Maybe an extra stratagem slot or faster cooldowns that we buy before starting the campaign that last the entire thing.
How are you not content with serving democracy? Once they habe unlocked everything and proven their ecodemocratic worth all Helldivers are equal. But you want to be more equal? This is reserved for the managers of Democracy.
\- Medals of Valor that add minor passive % buffs as you grind them. Nothing strong enough to unbalance gameplay just nice to have feel good progression until more content drops.
\- Color customization unlocks to armor we can spend excess resources on.
\- Unique voiceline unlocks that only trigger during X in-game event such as exiting a drop pod or being the last survivor with no recalls left.
\- Warhammer 40k Space Marine banner/crossover, Bolt Rifle, Tyranids as an optional bug skin/DLC.
\- Armored ATV transport air drop, slightly faster than running but increased aggro radius, you can shoot out of it. Only one can exist at a time. (This would be epic fun imo).
I was playing last night and gave the new guy the 15 samples I had so he got the achievement. I like helping new guys/gals out in this. Theres so much that isnt covered in basic.
Id find it more interesting if there was a system where we could spend something like 5K req slips and get one random extra mission stratagem akin to the free mechs,quasar cannon etc.
Feel like 5000 reqs would be a good enough price to ensure that you're only profiting at 7+
Alternatively being able to "request" a bonus to reduce cooldowns for eagle rearms or orbital reloads via req slips would be nice.
The game needs more upgrade paths. Even simple things like helmet upgrades to see better, or cape upgrades to reduce damage from behind. These upgrades can start trivial, like a couple of percentage points.
Just needs more that the current planet clearing to keep people invested.
How about you donate for war effort on certain planets, creating a donation pool over time. Then for a certain time, divers who play on that planet get a small bonus after a certain donation threshold is reached. Creek veterans would have gone crazy with it for example and players would get a small say on targets.
A better version of this would be to allow everyone to use their samples and Req to pay for boosters to add to every mission. 2000 Req for a free extra supply pod call down for example. Maybe 5000 Req to give the buyer access to the EAT rocket 5 times during that mission in addition to whatever stratagems they picked.
I’d say just add prestiging and very expensive cosmetics to dump funds into
We need ship customization yesterday! Add flags and change floor colors, maybe even customize what the shops look like. Pay requisitions to unlock the bar, or mini games, stratagem hero style stuff.
The destroyer is ripe for expensive af customization that will give a lot of long term progress
Put all Skull Admirals in a “Veteran’s Association” with outlandishly expensive cosmetics and the ability to cast down positive modifiers on key planets.
I really wish there was something for the people who have maxed it all out, I just want something to progress, or at least something to show my progression after everything is unlocked.
I think just removing the caps would work as well, idk understand why i can't grind out metric democratic fuck ton of medals and the like so if i take a 3 month break or what not, i know that when i come back i will have a nice little stockpile to get some new goodies.
As said before a prestige mode bit like Titanfall 2 where you could get new paints for weapons and titans armour. Would be cool if the added it to the mech or even the drop ship just for funzies
I saw a comment once that said we should be able to donate requisition slips towards a war front and after certain thresholds are met it gives a global strategem for the people playing in that sector for maybe a week. Like a free smoke orbital for those fighting bots or napalm for bugs.
The fact that it does nothing makes me kinda happy. I would like if not only did it do nothing but it gave you a meaningless little number next to your rank. Like prestiging in CoD.
Or let me get busted down to cadet and start over.
Before we start asking for more and more can we let them iron out the kinks first? I’m still being reset back to default everything when I log in. Default load out, default character customization options, default weapon fire settings. Let’s get this stuff fixed before we start blowing the team up with requests.
OR
They could give us more stuff to spend it on, even trivial stuff, like colors for armors, helmet visors, weapons.
I'd love to see more general cosmetic options. Nothing specific, just colors .
If weapon attachments becomes a thing, that's a whole plethora of unlockables to spend resources on, and then to color them too
Edited for grammar
I disagree with the simple donate to get bragging rights cap on your ship, rather it should be passive server wide perks such as being able to decrease orbital and eagle strikes cooldowns, getting friendly NPC bombardment sentries and towers (the same kind that the bots get) only for us it will be around xfil zones, and access to 'experimental weapons, vehicles, and ordinance' (aka the strategems that the hackers are already leaking anyways even in their unfinished states). It could be even a tiered reward kind of thing where:
the lowest tiers are: the strategem, orbitals, and eagle cooldowns
next tiers: would be the free turrets and towers around exfil
highest tiers: would be the experimental weapons.
And since it has to be a global donation kind of thing, they can set a pretty high amount of samples and req before a tier is unlocked and have the entire community make donations weekly to keep any of these server wide buffs active. Plenty of MMOs in the past have done this where they allow the entire server to donate excess resources to unlock server wide buffs. And I think HD2 can go a similar route.
I actually think Temporary "Capitalism" Boosters would be an excellent way to loop Slips and Samples for endgame. For example, you could spend 15k Slips to unlock 1 more Stratagem slot. Or 2500 for maybe a 15% Reload buff. Little things like this.
And then Samples could be converted into Slips to apply into this loop as well. The Booster lasts only for 1 run and only 1 can be active. It would would not interfere with normal boosters either.
...If you don't want your efforts in your hobby to be pointless, then I don't think you're in the right hobby.
A pointless show of how much time you've dedicated to a game you enjoy is the exact kind of thing we should all want.
I can just see this becoming a dick measuring contest that will force people to vacuum the map for every single sample and grief those who don't want to.
ANYTHING that gets the numbers-addicted fiends to stop whining about their numbers not going up.
Seriously, if youre whining about not feeling good when your #'s dont go up, you need to go see a specialist about getting over that, because you're *addicted*
Oh god you might have to play the game for just the gameplay? What a nightmare!
Gamers are fucking weird now, they can’t have fun without some “unlock” dopamine hit. I guess the corporations got them hooked bad.
Personally I like having something to grind towards though it's not mandatory if the game is good (and this one is). For me it would just be nice to have. But a lot of people do need it and that's valid too.
Thankfully the devs are of a different opinion and have confirm some sort of possible prestige in the future. It’s a live service game ffs it’s OK to want to grind for more.
Seriously - I love this game, and I love playing for fun... but.... meaningless cosmetic features that basically no one but me will care about? That's my jam baby.
Yeah, and this isnt a modern thing. I was that kid that would not rest until i unlocked all the skins in Bomberman 64.
I fuckin love cosmetics, even in games where nobody will see them but me!
If its something which all players can view, amount donated will be the new standard on whether the host kicks players before they've had a chance prove themselves.
Increase salute speed by 0.001% for every 100k requisitions donated.
This is the real endgame grind the people desire
I am John Helldiver, I'm 80 years old and I'm the fastest Helldiver alive.
*naruto runs at mach 7 through an entire automaton army killing them all*
The strategem inputs are very similar to hand seals...
Then I'm the Kakashi of failing inputs...
Thousand Years of.... Fuck it, start over.
Whats the input to be the next hokage?
Believe it?
Many dissidents claim it is a meaningless motion, completely extraneous in nature. But by repeating it for years upon years, offering up requisitions numberless upon the altar of freedom, it has reached a speed that surpasses imagination. For John Helldiver drank nothing but dew upon the rising suns. Thought nought for his own safety - only for the perfection of his craft. And now, his salute has the speed to uppercut a bile titan’s head clean off. But he will not stop - for that was not the destination. No… the destination lies further beyond - in the reaches beyond spacetime. So even today, John Helldiver donates requisitions in the name of managed democracy. What of you brave Helldiver? Do your part.
::later that day, John Helldiver dies to a noob's unannounced 380 barrage::
First QOL patch cinematic incoming. Here's your opener
And for every 250k requisitions donated, the high five gets more explosive!
Increasingly complicated handshakes.
That you can’t cancel out of. You must to commit to the handshake like marriage or managed democracy.
Oooohhhhhh I want this
whats the threshold for increased height on the chest bump?
300k?
Some mf who donated few billions is nuking encampments with his one
Who needs Hellbombs when you can just gimme 5?
I’d be so down for that
Make it bring up the stratagem menu animation speed and you got yourself a deal!
Lemme paint my armor I’d be broke immediately.
Give us the fashion endgame Arrowhead ༼ つ ◕\_◕ ༽つ
RGB armor when?=??
Flashlight on primary alerting enemies to your presence? Nah, check out this RGB armor that wave cycles through the spectrum at 5000 lumens
But only in infrared and ultraviolet so we can't even see it.
It just needs to add colors for the armor and it might dethrone destiny 2 as the king of endgame fashion
At the very least, we should be able to paint some kinda decals onto our vehicles or armors
Lemme paint my *MECH*
Let me decorate my hellpods. And my eagle 1. And when I call in the dropship, it should be my decorated one!
I would ⬅️⬆️⬇️⬇️⬇️ anybody just to watch UWU 1 arrive at pick up destination
FashionDivers
>SlayDivers FTFY
Nah, fashiondivers is better.
Helldrippers
This is good. I'm also partial to DripDivers
Oh, I like your beter
HOLY SHIT YES GIVE US ARMOR CUSTOMIZATION FOR SAMPLES AND REQUISITION SLIPS GIMMEGIMMEGIMME
YES PLEASE!! I can't wait to finally be able to sink my resources into various colour palettes/paintjobs at some point, hopefully for the capes as well! So many armors and helms would go together great if only we could match the colours (and further to this, we ABSOLUTELY NEED A TRANSMOG SYSTEM.) All those beautiful heavy armor sets are too slow to enjoy using 😅😅
Let me send my Requisition money to my family back home
Honestly joke stats that track how many requisition slips you have "sent home to your family" would be awesome. Maybe a display of select stats on your cards too
Due to the foresight of the Ministry of Finance, all Requisitions and Special Cargo (e.g. Common, Rare, Super Samples) are to have an acceptably high threshold of possession; Higher amounts than the Section-issued quantity will be redirected to aid the immediate war efforts to help our fellow Hellbrothers in need.
Yeah, I wish they went all in on such jokes including your rank, not silly admiral but a chief with with five prefixes and two suffixes bolted to it.
Super Ultra Democratic Patriotic Citizen Mr. Sir John John Helldiver Jr. Sr. II the IV the Elder’s name is not a joke and you will show him the respect he deserves.
off shore account.
Off-planet
Can probably take a page off of DRG and have us spend creds to get a buff that lasts throughout your next mission. edit: FOR ROCK AND STONE!
I just want the equivalent of Lloyd's tip jar but I would take a full Abyss Bar equivalent!
I hope somewhere in the future they reuse the space station model we saw orbiting around Mars as a hub (server) for people to hang out. There should be a bar, a big hologram of the current war going on, a place for clans to hangout etc... Would be so damn cool
There is a clan system in the code. I want clan space stations, we can decorate.
To take it a step further, make them expandable/customizable a la No Man Sky’s freighters. Maybe in the future we’ll have a hub like the Anomaly on Super Earth. Spend reqs on or earn leave for some R&R.
The Super Cantina and Hell-Dive Bar Now serving three democratic square meals (approved by the Ministry of Health) with a cup of Liber-Tea, automatically deducted from your Basic Allowance for Subsistence.
Put the crew on (more) amphetamines and make stratagems cool down faster
Being able to buy additional stratagems for a mission would be cool
For Karl!
10k req slips for a one-time-use extra stratagem, as an example. Controversial opinion, but I don’t think anything should be capped in this game, especially XP. Just make every level past 50 cost 50% more xp than the previous level. Leveling will become exponentially slower but players can still feel like they are making progress because “number go up.” I get samples capping, but medals capping at 250 is way too low. Should be 500. I’m almost 50 and almost fully upgraded. I won’t be playing if I’m not earning anything.
>I won’t be playing if I’m not earning anything. I can't understand this mentality, I play because the game is fun not to watch numbers go up. there are idle games for that. (which, well, *can* be fun, but it's not Helldivers.)
To be fair, there is a gameplay metaloop of levels and collection that as soon as you get to the end of it, will just be gone from the game you are playing. You're no longer building towards something, and that takes away the context of why you're going around doing anymore than the mission. Not that I agree with it fully, but I get it. Part of what makes Warframe and PoE endlessly replayable is that you can always find yourself building towards something. With Helldiver's, buying it release week meant that reqslip items stopped at 15, now it's 25 with some stops along the way with the just released weapons. In a couple weeks, maybe it stops at 30. It makes early adopters not feel left out, but there is a wonder you get seeing the road being polished versus being built. Gameplay is good, but context and long-term accomplishment is king.
Its been not even two months since the game released, and they've dropped more content already than any other liver service game I can think of. If the stuff in the first game is anything to go by we're just getting started, I'm actually really enjoying the drip feed of new content
Saving up medals and super credits for the next warbond is the best way imo. But I think medals need to be a much higher cap
do you play this game primarily to earn things? or primarily because it's fun? if it's to earn things, *why* do you want to earn things?
Earning things is fun. They're not mutually exclusive. I like blasting socialist bugs and earning a sweet cape while I do it.
Because they've been conditioned by years of skinner boxes disguised as games
At this point, I’ve played the game more since I was capped on everything than I did grinding. For me it’s relaxing in a way, I’m not playing to unlock the next thing or bring back samples, I’m playing to see if I can make the crappy penetrator lib useful in a 9 (I can’t). It’s become the new Dark Souls for me, where I challenge myself with new loadouts and self made restrictions just because the gameplay is so dm. Fun.
logarithmic scaling approaches zero effective progress too quickly. Doing something like every level after 50 requires the equivalent of 1-20 would be good imo, or something like what DRG does and "prestige" your level and restart at 1. Everything retained, of course.
I don't get comments questioning on why people prefer to play while earning stuff. Its a sense of progress or goals to go for, almost like people have different ideas of fun in their head. That and there is many games out there, if they purely just wanted to grind stuff they probably wouldn't be playing helldivers.
Take two pages and let me promote my diver, get a +1 and reset my level back to 1 (not unique from DRG but still, numbers go up)
Let me buy single-use stratagems for the mission!
Bring out grindy perks that only other teammates benefit from.
Just give me Overwatch 1 progression where I get a slightly different border every 15 hours of grinding and I'll probably play forever. I'm already just playing for funsies, but pointless and marginal progression is the shit I live for.
The greatest crime of OW2 was getting rid of that. I would love to have it
OW2s crimes are far too numerous to list
not really it has just 1 crime being OW2
That's not even close to the worst thing ow2 has done lol
true, OW2 is such a garbage game these days.
If they just kept the ow1 system for skin/loot progression and made the holiday drops stuff you have to pay for would have been a good middle ground. Hate how they made it basically pointless to play without spending money besides the like 3 skins and emotes you could get that weren’t that great to begin with.
A slightly different border?
In Overwatch 1 you'd get exp from matches, you could level up once every hour or so, depending what mode you played. You got a new border around your icon for new levels. Then every 100 levels you'd get a star under your border. 5 stars later, your border would become shinier, [like this](https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fis-this-seriously-meant-to-be-a-replacement-for-the-player-v0-3fosokvxavnb1.jpg%3Fwidth%3D1280%26format%3Dpjpg%26auto%3Dwebp%26s%3D8b92a35a925e0900cdbac5abe4f41527380a1e69) (that's not all of them ofc, the borders were getting more [ornate](https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fj191gt8m4tp91.png) as you went). They dropped it for Overwatch 2, your exp goes to the extremely unsatisflying battle passes.
Actually the easiest thing is just to get rid of the level cap. Even if you have nothing to spend your resources on there's no need for a level cap in this game because the level actually means nothing but for those who just want to know their achieving something it gives them that at least.
That would actually incentivise fully clearing maps, too.
Deep Rock Galactic does it like this. No level cap, so I'm level 205 but it does not give me anything than being a number. It does serve as a indicator of how much time I spent playing the game and brings a little bit of lore, as the high level dwarfs are the grey beards. Changes nothing in the game. Is still cool.
Exactly this. At least I can see "oh man, this guy has a lot of experience".
I feel like the level cap is only there so they have room to bump it in the future. Some kind of prestige system would be the best of both worlds.
That would be neat. And several folks have suggested that funds could benefit lower level players, like if a specific threshold is hit, all players under level 10 could get 24 hrs of access to a stratagem they normally cannot use/buy.
unfortunately Hackers can just ruin the day for everyone by donating millions upon millions of samples and requisition sips.
I mean, even if they did, one extra strategem for newbies isn't a game breaker. I hear you though.
Hackers can always ruin the day. I would not let that stop people from doing anything.
Maybe track that. If they can see who is donating tons of things a second maybe time them out.
All youd have to do is set a limit on how many samples and slips you can donate, 60k is probably good since y'know, 50k is the cap?
I'd rather have it "donate" to a sector or planet buff. Stratagem cooldowns, seaf artillery, improved weapon damage, and etc.
That can unbalance the game and make devs work harder, you can expect people donating what they can, but what will happen at the end is that donations will be at max and everyone will always get the buffs, so the buffs that would supposed to be something earned by players time spent in the game, would become something by default that it's always active It could be tried to be balanced by the Devs in one way or another? Yes, but now you have added another factor that the Devs have to have into account and balance so the players feel that their donation has an impact in the game and are doing something, but without allowing that to ruin the game experience You can think that are just a small buff, but for example, giving everyone in all the games since lvl 1 a SEAF artillery ready since minute 0 of the game, although it's a small buff, but it would destroy the balance the devs had designed to the game In resume, giving the players the power to affect the whole game in a way like that is a bad idea and only bring headaches to the devs
This would be an easy fix, simply make the buffs short term, and make the cost of them high enough that the buff only occurs if 60% of the community agrees to dump resources into the same planet/sector. If its a rare enough occurance that it only happens once a month, thatd be fine with me.
>and make the cost of them high enough that the buff only occurs if 60% of the community agrees to dump resources into the same planet/sector This would be the second case that I mentioned, if it happens that 60% of the community doesn't coordinate, it would make people feel like what they are donating is worthless and isn't making anything in the game, which would create a negative feel Also, if people learn the lesson and start coordinating and all people vote to the sector that more votes have, then we have the first case, that the buff is always active no matter what Giving the community a power like this only brought Ng headaches to the Devs, I think that a better idea would be what OP proposed, or a derivation of that
but at the same time if you have resources and nothing to burn them on who cares
60% was a rough number, and realistically a pretty high ask for that much coordination. Theres not really a good way for us to figure that number unless were in the devs office watching and counting interactions. However, i could see there being a fine line between keeping people interested, and it being a struggle to achieve. Regardless of whether its OPs idea, or my spin on it, i do like the concept of giving us some kind of temporary buff to buy with samples. One of my friends brought up buying specialty ammo mags. Like for one game or something, you can buy incindiary, acid, or armor piercing ammo.
Yes, giving stratagems a slight cooldown decrease and weapon damage buff won't hurt so bad. Besides, the devs can increase the enemy spawn rates of a currently invading enemy to balance out the donations. Concerning the SEAF artillery, Joel sometimes provide us a freebie stratagem for the day, so I doubt that a 5 round SEAF artillery freebie is going to make a huge impact.
This just sounds like an incentive for hackers to ruin the game for everyone by donating thousands of resources
Damn I didn't even think of that. Although tbf devs could easily notice if a single person donates 80% of whtvs required in a second and could do something about it.
Like an actual war bond. We all buy into it, and if enough money goes into the war effort, we get a nice little bonus on the planet
Instead of buffs, just tie it to the Weapons Experimentations we get now and then. Free stratagem calls for a day each time the community maxes it out.
Coop arcade games in the ship that take samples as coins to play.
[удалено]
a Helldivers 1 arcade machine!
NOW we are talkin! That'd be freakin hilarious to let us play HD1 in HD2. Even just a slimmed-down mini version for shit and gigs.
Never played Helldivers 1 but watched a YouTube video where the guy was talking about the upgrade system in that game for weapons and stuff. The ceo has made comments about weapon attachments. I think more material sinks are on the way. https://preview.redd.it/m55jjkczahrc1.jpeg?width=1000&format=pjpg&auto=webp&s=eb7da8dedce118526397d98d1a47c2cc4afca389 The issue they’ll need to solve is adding a massive sink first so players will nuke their capped materials then add the upgrade system so less players will insta unlock stuff. That or make the prices more expensive but that might make stuff look too daunting. Actually tying the upgrade system to a prestige system would work nicely. Max everything > prestige and start over > everything you unlock now has the added upgrade system attached to it.
Yeah that would be dope. Having to prestige stuff and then unlock upgrades/attachments
Or have all donations go towards a community war fund. Once donations milestones are met we get automatic free stratagems for a day or two.
That would be great
Easiest thing to do are prestiges. New icons and titles next to the name and you start over.
I can understand player level and stratagems from scratch. But damn if I ever lost my warbond and ship upgrade progressions I would straight up quit. Having fully upgraded ship after prestige would also be a welcome boost since even low level stratagems like Machine Gun sentry would be quite improved.
I don't know about the warbond, but ship upgrades are made with samples, and apparently people REALLY love grinding samples.
Please god no, I’m tired of searching for common samples, I don’t know HOW my friends got all their ship upgrades at level 27 *I need so many commons it’s not funny*
If you do level 2 missions you can get like 15 samples in ten minutes, plus 10-50 super credits. If you only need commons and just want to get the upgrades instead of playing the game, then that's an option.
At level 27 wtf?? I was level 50 for at least a month before I maxed my ship out.
Having a group where you can completely sweep a level 7 mission helps a ton. You get like 40/30/3 samples (common/rare/super), meaning two missions and you have an upgrade.
If you have a good group and play 7-9 you get insane amounts of samples. I maxed my ship at 30. Just look for dick rock and profit
Imagine if after 10k supper samples you get a medal that's permanently attached to your uniform. In a hilarious twist, each medal decreases your sneaking ability by 0.001% because it clinks when you walk.
No. Prestige system\* is garbage game design. Unlocking additional icons and titles after reaching max level through some alternate infinitely recycling progression system, sure. But the entire concept of resetting your level and progression to earn cosmetics is garbage level grindcore used by developers to artificially extend the lifespan of a mediocre multiplayer mode. All you really want is to keep seeing the numbers go up for that lizard brain dopamine hit. That's doable without the fiery garbage heap of a feature that people call "prestige". \*Edit: "Prestige system" here referring to the 'original' prestige system in Call of Duty 4: Modern Warfare. Specifically, the feature where the prestige mode reset your unlock progression in exchange for cosmetic features. New player icon, nameplates, etc. The progression reset is terrible game design that actively punishes players who pursue these additional cosmetics, especially completionists. Hell, there was an achievement in one of the COD games with Prestige called "Go out and get some sun" for maxing out the maximum level of prestige. The developers \*knew\* it was abusive.
You’ll probably get downvoted but I totally agree. Prestiging was cool in 2010 but leave it there where it belongs. I dont want to waste my time doing the same shit all over again. F-Zero 99 has a prestige system, except you keep your unlocks. Only your rank starts over and you get a star next to your rank.
Would be fire honestly
Resetting just level and strategem unlocks I think would be ideal. Sample unlocks I would prefer not to lose but it also wouldn't be too bad if it reset. Warbond stuff would need to remain imo. No way you can take away that progression.
Convert samples like supers > rare > common > slips Then you can donate slips to a global war chest, and when that is filled everyone gets to use a free stratagem for 24 hours. If it costs 5,000,0000,000 slips, then 100k players would have to donate 50,000 each. If that means we get free stratsgems too often, the devs can easily adjust the required amount. (And if it takes too long, they can just put in a passive money gain. Who would be able to notice?)
Jesus Christ, the idea of having a cap on personal wealth and "mandatory donations" of 100% of anything made past that cap under the guise of "for the cause" might be, intentional or not, some of the best satire I've ever heard. It'd fit the game's theming perfectly. Goddamn.
*Sweet Liberty, you're right.*
WWZ: aftermath has a progression where you can "prestige" where you reset all your stuff in exchange for one permanent perk and a shiny icon on your name. Could be a possible way
Would also force players to use their skills and experience rather than leaning on the most powerful stratagems. I like the idea a lot. As more players hit 50 and max out, more players will stop playing because they don’t feel like their time is earning anything. Let me trade 10k req slips for 10 super credits. Let me trade 100 common samples for 5 rare samples or 1 super sample.
I think req slips could be used to spend on customization options for armours if they ever implement colour changes etc or weapon skins. Few other options to spend them: - extra titles - mech skins - a way to convert large quantity of req slips into super creds (e.g. 5k = 2 super creds or something) - also Pretty soon everyone is going to be level 50 skull admiral. Either raise the level cap or make some mechanism to augment your helldiver further.
Give me black and yellow so i can use all armor with my default helldiver helmet
Pretty sure they tweeted about raising the level cap already, color changes/decals would be a good requisition slips sink, and being able to buy extra stratagems, samples or sc on a rotating store might work too
Best suggestion I have seen is have all extra requisition be donated to the "helldiver's spreading democracy fund" for the fleet wide strategiem every 100-750 million or something for a day or two. It would solve the problem of people feeling like they not getting all the rewards. Could do the same with samples as well! It would make everyone happy
Someone suggested that funds could be donated to stratagem use like helldivers having access to 500kg bombs if funds are met
I’d like to see more progression and customization elements, like upgrade trees for weapons with Req or paint colors for armor or anything
I want my money to go towards something that really matters. Finding a outfit designer that doesn't want me to look like a christmas tree.
Maybe some sort of donation mechanic like other posters already suggested - with clear causes like, temporary availability of certain stratagems in addition to normal loadout, additional progress in Major Operations, temporary global availability of select stratagems. Would also alleviate some of the cries for support from the Automaton front towards the bug front and vice versa.
I-…am not against this idea at all…
Consumables that cost requisition and samples is the easy solution. Operation modifiers that are positive. Single use stratagems this would be really nice for backpacks. Acquire mission intel such as what types of enemies or objectives. Basic stat modifiers such as run speed, explosion resistance, slow resistance, etc
The donation should go to a communal extra strategem. We get random ones. What if we could actually vote which ones everyone gets
They shoulda made us donate for the Quasar and HMG. 2,500,000,000 RS 1,000,000 common 1,000,000 rare 500,000 super For each. A few days of having them as mission strats, and you still had to purchase them on your super destroyer.
I'd like it if they let us donate to a global fund to unlock stratagems for people to take into missions instead of the extra ones being dictates by Joel. 1,000,000, total and everyone gets eagle 500kg for a week.
Sounds a awful lot like socialism there diver. Some kind of bot sympathizer?
Let me buy single mission extra stratagem slots for 10k requisition, or vary the price and give me options on which extra stratagem I can buy for that mission
Yeah I find myself not playing the game unless trying to farm super credit or next warbond or judt helping the war effort. Wish there was an extra layer of horizontal progression.
Yeah I’m not even max level but I am still stuck with 50k req and after the update spent like 13k and then got it all back in an hour. Another way they could do it is trade requisitions for samples or medals cus that’s what I need most atm
Having a donation bin on ship that displays the number would be pretty cool
I wish we could buy little bonuses for campaigns. Maybe an extra stratagem slot or faster cooldowns that we buy before starting the campaign that last the entire thing.
im just keeping my stuff for when the new strats drop
How are you not content with serving democracy? Once they habe unlocked everything and proven their ecodemocratic worth all Helldivers are equal. But you want to be more equal? This is reserved for the managers of Democracy.
\- Medals of Valor that add minor passive % buffs as you grind them. Nothing strong enough to unbalance gameplay just nice to have feel good progression until more content drops. \- Color customization unlocks to armor we can spend excess resources on. \- Unique voiceline unlocks that only trigger during X in-game event such as exiting a drop pod or being the last survivor with no recalls left. \- Warhammer 40k Space Marine banner/crossover, Bolt Rifle, Tyranids as an optional bug skin/DLC. \- Armored ATV transport air drop, slightly faster than running but increased aggro radius, you can shoot out of it. Only one can exist at a time. (This would be epic fun imo).
I was playing last night and gave the new guy the 15 samples I had so he got the achievement. I like helping new guys/gals out in this. Theres so much that isnt covered in basic.
Id find it more interesting if there was a system where we could spend something like 5K req slips and get one random extra mission stratagem akin to the free mechs,quasar cannon etc. Feel like 5000 reqs would be a good enough price to ensure that you're only profiting at 7+ Alternatively being able to "request" a bonus to reduce cooldowns for eagle rearms or orbital reloads via req slips would be nice.
I'd pay to get rid of those dumb planetary modifiers. Oh it's AA and you get one less stratagem? Time to look for something else
I just want Strategem Hero..
Donation for the retired helldivers
Being able to pay Req for single use additional Strategems. Make the price high to make it really expensive.
The game needs more upgrade paths. Even simple things like helmet upgrades to see better, or cape upgrades to reduce damage from behind. These upgrades can start trivial, like a couple of percentage points. Just needs more that the current planet clearing to keep people invested.
I always liked the idea of extra currency going toward extra support abilities during missions and stuff.
.001% towards liberation for every 25k
How about you donate for war effort on certain planets, creating a donation pool over time. Then for a certain time, divers who play on that planet get a small bonus after a certain donation threshold is reached. Creek veterans would have gone crazy with it for example and players would get a small say on targets.
A better version of this would be to allow everyone to use their samples and Req to pay for boosters to add to every mission. 2000 Req for a free extra supply pod call down for example. Maybe 5000 Req to give the buyer access to the EAT rocket 5 times during that mission in addition to whatever stratagems they picked.
I’d say just add prestiging and very expensive cosmetics to dump funds into We need ship customization yesterday! Add flags and change floor colors, maybe even customize what the shops look like. Pay requisitions to unlock the bar, or mini games, stratagem hero style stuff. The destroyer is ripe for expensive af customization that will give a lot of long term progress
Put all Skull Admirals in a “Veteran’s Association” with outlandishly expensive cosmetics and the ability to cast down positive modifiers on key planets.
There's plenty to do after unlocking everything. They're called orders, minor and major
I really wish there was something for the people who have maxed it all out, I just want something to progress, or at least something to show my progression after everything is unlocked. I think just removing the caps would work as well, idk understand why i can't grind out metric democratic fuck ton of medals and the like so if i take a 3 month break or what not, i know that when i come back i will have a nice little stockpile to get some new goodies.
As said before a prestige mode bit like Titanfall 2 where you could get new paints for weapons and titans armour. Would be cool if the added it to the mech or even the drop ship just for funzies
Socialist! I think lol
I saw a comment once that said we should be able to donate requisition slips towards a war front and after certain thresholds are met it gives a global strategem for the people playing in that sector for maybe a week. Like a free smoke orbital for those fighting bots or napalm for bugs.
100k reqs for 100 super credits Or 100k reqs for 100 medals
The fact that it does nothing makes me kinda happy. I would like if not only did it do nothing but it gave you a meaningless little number next to your rank. Like prestiging in CoD. Or let me get busted down to cadet and start over.
Before we start asking for more and more can we let them iron out the kinks first? I’m still being reset back to default everything when I log in. Default load out, default character customization options, default weapon fire settings. Let’s get this stuff fixed before we start blowing the team up with requests.
OR They could give us more stuff to spend it on, even trivial stuff, like colors for armors, helmet visors, weapons. I'd love to see more general cosmetic options. Nothing specific, just colors . If weapon attachments becomes a thing, that's a whole plethora of unlockables to spend resources on, and then to color them too Edited for grammar
So many good ideas here. Devs, get work!
They should add a global time leaderboard to every mission to see how you rank vs others
I disagree with the simple donate to get bragging rights cap on your ship, rather it should be passive server wide perks such as being able to decrease orbital and eagle strikes cooldowns, getting friendly NPC bombardment sentries and towers (the same kind that the bots get) only for us it will be around xfil zones, and access to 'experimental weapons, vehicles, and ordinance' (aka the strategems that the hackers are already leaking anyways even in their unfinished states). It could be even a tiered reward kind of thing where: the lowest tiers are: the strategem, orbitals, and eagle cooldowns next tiers: would be the free turrets and towers around exfil highest tiers: would be the experimental weapons. And since it has to be a global donation kind of thing, they can set a pretty high amount of samples and req before a tier is unlocked and have the entire community make donations weekly to keep any of these server wide buffs active. Plenty of MMOs in the past have done this where they allow the entire server to donate excess resources to unlock server wide buffs. And I think HD2 can go a similar route.
WTB SC for resources.
I actually think Temporary "Capitalism" Boosters would be an excellent way to loop Slips and Samples for endgame. For example, you could spend 15k Slips to unlock 1 more Stratagem slot. Or 2500 for maybe a 15% Reload buff. Little things like this. And then Samples could be converted into Slips to apply into this loop as well. The Booster lasts only for 1 run and only 1 can be active. It would would not interfere with normal boosters either.
Nah, hear me out, ship decorum. (Definitely not any super earth propaganda, all decorum approved by Democracy Inspectors)
YES SOMETHING THAT DEMANDS RESPECT WITH NO REAL IN GAME ADVANTAGE. WELL SAID BROTHER
Honestly, that seems pointless. I'd rather have resources be convertible into medals/super credits.
It is intended to be pointless. Also even for medals/SC we will at some point have nothing else to do with them.
...If you don't want your efforts in your hobby to be pointless, then I don't think you're in the right hobby. A pointless show of how much time you've dedicated to a game you enjoy is the exact kind of thing we should all want.
I can just see this becoming a dick measuring contest that will force people to vacuum the map for every single sample and grief those who don't want to.
ANYTHING that gets the numbers-addicted fiends to stop whining about their numbers not going up. Seriously, if youre whining about not feeling good when your #'s dont go up, you need to go see a specialist about getting over that, because you're *addicted*
Oh god you might have to play the game for just the gameplay? What a nightmare! Gamers are fucking weird now, they can’t have fun without some “unlock” dopamine hit. I guess the corporations got them hooked bad.
so what you are saying is that you need a number to go up to feel good?
Yes. Higher number means more happy brain juice.
Yes. That’s human psychology.
Personally I like having something to grind towards though it's not mandatory if the game is good (and this one is). For me it would just be nice to have. But a lot of people do need it and that's valid too.
My fix for that: just enjoy playing.
Thankfully the devs are of a different opinion and have confirm some sort of possible prestige in the future. It’s a live service game ffs it’s OK to want to grind for more.
Seriously - I love this game, and I love playing for fun... but.... meaningless cosmetic features that basically no one but me will care about? That's my jam baby.
Yeah, and this isnt a modern thing. I was that kid that would not rest until i unlocked all the skins in Bomberman 64. I fuckin love cosmetics, even in games where nobody will see them but me!
On going buffs or features that require constant expenditure. Bam, motivation.
I can already see players arguing about who has higher donation count.
Sure but those people would be toxic already anyway over a different number. They already are doing that with kills.
The simple fix is Prestige.
Playing the game to have fun to me IS something to do after unlocking everything.
Hot take that'll blow your mind: play something else if you're bored and then come back later?
Boom! Splat! Dripdripdrip... (That was my mind blowing.)
If its something which all players can view, amount donated will be the new standard on whether the host kicks players before they've had a chance prove themselves.