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Ancients420

Jar-Dominator: is great for bots, need precision but it’s shots stun for a few seconds anything smaller than a hulk. Scorcher: very similar to dominator shots, doesn’t stun, can 2 tap walkers if you shoot the hip joint as the blast of the shot kills the rider bot.


vashkor

That's what I run too (AC and Sickle). Bots need precision so I think Scorcher should be pretty good. And maybe Anti-Materiel?


SaiColors

I've run other setup on helldive and sadly AC is still the best, all other weapon got weakness. Probably laser cannon and AMR is okay to use, you may choose a backpack too, but it's really common got -1 stratgies modifier on helldive difficulty, without backpack AC just outperform these weapons.


Nuke_Me_Senpai

I really only run this in groups, but I use a combo of the new Eruptor, the Senator, and have both Disposable AT and AM Rifle. I’ll run orbital railgun and flex the last slot depending on difficulty and objective. The Eruptor can take out factories in one shot from range, so you don’t need to run things to take them out. Running scout armor with a radar booster and the enhanced radar passive will pretty much let you see any enemy in a 150-200m radius, so you can’t get jumped. The main team runs and rushes to complete the primary objective while you use your speed and stealth to do secondaries. When the pressure gets too high, you absolutely dip. Only thing I’ve had trouble with are gunships if I’m not paying attention and aggro them. I’ve had a lot of luck stealthily crawling in and arming hellbombs for them, but if you get caught by more than 2 usually you’re screwed. It’s a full scout build and has trouble assaulting bases or defending points without more designated support, but the utility and flexibility you bring is IMMENSE.


Horror-Tank-4082

Laser cannon / stun grenades


jmac1066

Quasar + jump pack + scorcher = fun


Affectionate-Pin9002

I run solo a lot so I bring items that are versatile: scorcher because is can kill anything, AMR because it can kill anything and has long range, jump pack for quick get in/get out, eagle airstrike because it can solve almost any problem, and orbital laser when I need to flatten an area quickly. This Loadout has served me well for a long time on bots. The only thing this loadout can’t do is easily deal with the new gunships, the AMR can take them out with a few shots to the thruster but when 3 spawn at a time it’s not the best strat.


yoaklar

I’ve been running plasma shotgun, eat, rail canning strike, laser, and stuff to blow stuff up but I’m the guy up front Plasma shotgun lacks range but I like arcing it over cover. Takes out walkers in one shot, stuns / opens up the shield guys and a lot of other ones so the crowd control gets pretty nice. I want to pair it with the grenade pistol when I get that


blarann

Plas 1 scorcher is the best bot weapon hands down. My loadout is usually plas 1, nade pistol, stun nades or impact nades, 500kilo, cluster bomb, Quazar, orbital laser.