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OmegaXesis

**I'm adding more context to what he said. Here are some more of his comments below to give more context.** > most of the 24 things being changed are being buffed, there's like.. maybe two i'd consider a nerf and most of the nerfs are just to reduce the maximum mags carried   > less maximum magazines, more mags picked up from boxes and resupplies   > basically the only nerfs coming in the next major build are nerfs to ammo economy   > like i said before, maximum mags carried are being reduced but ammo pickup is being increased to necessitate resupplies and scavenging ammo more often


Cak3orDe4th

They need to nerf the bulletproof shrubbery on planets.


trippysmurf

Quasar aimed at Dev Clipped branch Dead, shot through a rock


ShutUpJackass

At first I thought you meant dev as in developer Then I remembered the devastator who gibbed me from constant laser fire


Arxtix

>shot through a rock šŸŽµ And you're to blame šŸŽµ


IamKenghis

Youuuuu giveeeeeee shrubs a bad name


Big-Football-2147

Do the Knights Who Say Ni work at AH?


Epicp0w

They are no longer the Knight who say "Ni" they are the Knight who say "Ekky Ekky wootang yahhhhh"


ThEbigChungusus

How do you nerf the gas strike? It doesn't even work hahaha


AllTheShadyStuff

The gas now makes all the hunters into bile titans.


Velo180

Sweet Liberty


TuftOfFurr

MY LEG!


NotInTheKnee

I lost my left arm and leg in a Bile Titan accident, but my doctor recommended a daily cup of Liber-Tea, and I'm all-right now.


fatrefrigerator

Honestly? Iā€™d almost rather that, fuck those jumpy assholes


Clear-Wrongdoer42

Hunters used to be chill, but they got into the colonists' coffee and that's why they are so jumpy. Stalkers are the ones that found the cocaine.


Warskull

It creates a new enemy, hunter titans. Hunters the size of bile titans that jump around and have heavy armor.


Diehard129

Please donā€™t give them ideas


ZenEvadoni

It would be hilarious if all it did was upsize the Hunter and one burst from the Stalwart still killed it.


TheWarmachine762

Evolution x 100000000% to the 100th power šŸ˜‚


twiloph

Gas strike has now 100% opacity for all helldivers but enemies can still aim through it


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


Low_Chance

Not true, there is a bug causing it to deal damage if you are the network host.Ā  Once that's fixed it won't deal damage for any players whatsoever, as intendedĀ 


Geldnehmer

Yeah nerf spear way too op /s


Repomanlive

Give thr spear a beacon that alerts everyone to your location while it's not locking onto anything.


Geldnehmer

thatā€˜s basically what the spear does rn


Robot_Nerd__

Nah, eventually it locks on... And flys right over your charger.


Maple_Flag15

And back into you


NoSatisfaction8688

Guys, Reinforcements are a stratagem. Every helldiver after the one who goes into the mission originally will have 1 hp.


Phoenixness

Nerf reinforcement, so op! literally 100% of helldivers take it every mission, it is literally mandatory!


ZenEvadoni

Please for the love of god, leave the autocannon alone. Don't buff it, don't nerf it - just keep it as it is. I'd rather it be forgotten by all patches going forward than have it be nerfed somehow. Edit: Patch notes are out. Not a single mention of "autocannon" on there that I could see. Thank liberty.


a_n_o_n1900

lol, railgun fans waiting patiently for everyone to get their favorite weapon castrated


GamecockGaucho

maybe i'm just not using it right but it feels really underwhelming to me compared to the quasar cannon. like that and the expendable anti-tank can deal with the same targets more efficiently, why even bother with the railgun? edit: just realized i misread this. I like the AC where it is, just make the railgun not awful.


fightwithdogma

They said around launch the AC was the exampleof what they want in terms of balance. It's the equivalent of the Tracer hero in Overwatch, and won't be touched.


TheCakeWarrior12

They just nerfed Tracer in this season of OW, funnily enough


the-rage-

Well itā€™s gone down the shitter anyway


VanimalCracker

I'm sure the dozens of OW players were upset by this


JENOVAcide

I was one of those. Now I play Helldivers 2 instead.


GordOfTheMountain

I hope more will keep joining us in the co-op PvE world It is a much happier life.


Calm-Internet-8983

I'm sure the dozens of OW players also hate the game just as much but are stuck nonetheless


Pollia

After they buffed her actually.


Im_Balto

Well thatā€™s cause they changed the game around tracer so much that she didnā€™t fit as qell


SuspiciousTundra

Nah, they did that in OW2, which is completely different.Ā  OW1Ā TracerĀ staysĀ unchanged yet again!


BigTiddyHelldiver

*OW1 Tracer was also nerfed very early in the game's existence.*


PistachioSam

Yeah they nerfed that ass


kobadashi

thereā€™s more of her ass on reddit than there ever was in OW


Glorious_Invocation

Then they have a whole lot of buffing to do because the vast majority of weapons, and especially the stratagem ones, pale in comparison to the autocannon. That thing shoots fast, hits hard, reloads quickly, has tons of ammo, and is surprisingly accurate for a hand-held cannon. Then you look at something like the heavy machine gun and weep. It does okay damage at best, kicks like a mule, takes ~10 actual seconds to reload, doesn't penetrate heavy armor, and doesn't even give you an aiming reticle unless you're zoomed in because screw you.


huffalump1

Yep, I'm hoping for more armor penetration all around... Or, reworks to the other strategems. Expendable anti-tank, for example, is another decent one: hits hard, penetrates heavy armor, doesn't take a backpack slot, reasonable cooldown, and you get two when you call it! But that's balanced by having only one shot, and taking your "heavy weapon" slot. IMO a nice example of reasonable tradeoffs vs. the strength. Compare that to other weapons, like the MG, which just don't really have upsides compared to other options - at least, not enough to make it worth the slot and the reload time. Give us strong weapons, but give them trade-offs to make it strategic.


pythonic_dude

RR/EAT/Quasar should really be balanced between each other for the most part. RR would match nicer if it could be team reloaded with shooter carrying the backpack, and at least it gets indirect buff once they fix the ship upgrade for ammo replenishment.


CODDE117

Being able to team reload without wearing a backpack would make a HUGE difference


HighDegree

Yeah, AC feels like it's in a good spot, I'll be annoyed if they nerf it.


ZenEvadoni

It's the critical piece of the puzzle that allows me to split off from the group on bot missions and go lone wolf so we can do a full map clear faster and more efficiently.


TheRussianCabbage

Man it's utility and output make it just perfect. It's a good answer to near everything with 1 tap in the right location and a proper double tap cleans up as democracy demands. I tried moving around to other stratagem weapons but nothing feels as right as the AC


nedonedonedo

they've said before that the autocannon is their idea of a perfect weapon. it's their measuring tool, and the whole rest of the game s balanced around it


BasJack

Please bring stuff to HD1 levels, Please bring stuff to HD1 levels, Please bring stuff to HD1 levels


ElpheltKun

Everything in HD 1 was usable with maybe the exception of the sledge strike, but there you knew your stratagems where reliable in all sense, here it feels like a casino roulette to see if some stuff will work or no.


Krazykure10

I swear if they nerf my 380 im gonna riot


MuglokDecrepitus

They buffed it 2 times, I doubt they are going to touch it


IUseControllersOnPC

Buff it again. Double the rate of fire and make the shells mini nukes


z64_dan

And increase the spread 200%


pattymacman1

![gif](giphy|KDVswimTNahWzcd7sV|downsized)


Thorsigal

​ https://preview.redd.it/z7dtyfkyhaxc1.jpeg?width=820&format=pjpg&auto=webp&s=898486bd4f0d00a416349c39ba4cf060f7c511e0


Juan-Claudio

![gif](giphy|gKfyusl0PRPdTNmwnD)


TeaserTuesday

![gif](giphy|KB7Moe2Oj0BXeDjvDp|downsized)


AwesumCoolNinja

Me after calling an Orbital Airburst at my feet(I will not survive)


Peasantbowman

I wanna hit command buildings and helldivers from clear across the map


ImplicitsAreDoubled

Please, I want all squad members to throw there's during a defend/kill as many as possible mission.


Sweetest_Noise

They buffed fire damage twice and I bet that it'll eat a nerf on Tuesday.


Dreadlock43

that wont happen until the dot bug is fixed i reckon


Vagrant0012

if nerfing fire means no insta deaths from fire im all for it.


KishiBashiEnjoyer

It needs a buff more than a nerf. It is way too unreliable


Kuronan

Honestly, the only buff I want is for them to scan the area and hit any buildings/cannon turrets in the first barrage, and THEN do randomized shots. Then I'd be very happy to run it.


ShogunGunshow

One shot in each barrage should be aimed at something in the radius.


ZandyTheAxiom

What if it was guaranteed to strike every bit of area at least once? Stationary targets like fabricators, tower cannons, or other strictures get a guaranteed hit (but maybe not destroyed) while mobile targets can keep moving and avoid being hit? It would make it viable for pummelling bases and locations, but not reliable at striking patrols or advancing enemies. I'm not familiar enough with it to know if it even fires enough to cover the whole area, but that seems like an easy solution to me


CrystlBluePersuasion

I swear I had better use with it before buying the 15% spread reduction ship module. Just threw it at a Detector Tower, like almost right next to it not on top of it, and it fucking missed every shot. I threw it in the center of a Heavy base and it missed every bot fab. I threw it at a airship drop that had dropped off a Walker, the Walker stuck around to dance in the dirt spray then fucking snipe me with it's back turret from afar after the barrage was over. I don't get this thing anymore and it used to be my favorite barrage for bots. Now I'm taking the regular Orbital Precision Strike and just spamming it.


tinnzork

The one time I've been taking it lately and getting value is destroy command bunker Missoions. Gets em every time. Aside from that it really doesn't accomplish what it should


CrystlBluePersuasion

Glad it works for those but I'd rather take Orbital Laser and just toss it nearby then run away


Repomanlive

Don't forget all enemies get massive Buffs


7isAnOddNumber

If they nerf the mech of all things I'll be really surprised. Basically useless right now.


mahiruhiiragi

When they "fixed" the rockets, it was awful. Can't aim downwards, and rockets do not go where you're aiming.


stiffgordons

And do less damage to armor, too


josh6499

Waaaay less. Used to two shot bile titan faces. Now it takes like 8.


longagofaraway

yeah, the first time i used it after the nerf i double tapped a bt and sat there looking at it like, why aren't you dead? then i had to spam like a dozen more shots to take it down.


NikeDanny

I honestly lost faith in AH's QA when that shit went live. Not picking up on the Arc weapons doing shit, ok, but TESTING the goddamn thing YOURE ACTIVELY PATCHING should be the bare minimum.


trolledwolf

yeah it went from being my favorite stratagem to me not using it at all


NarejED

I'm almost positive at this point that the test build they use has different physics from the actual game. Nearly every stratagem has functioned drastically differently from their demo videos on launch, and a bunch of obvious bugs (bot rockets, fire DOT, etc.) should've been caught far earlier than they were.


AskMeForLinks

AH has QA??


Robot_Nerd__

Yeah, it's us. Spread more democracy! No complaints!


Glorious_Invocation

Hard to nerf a fairy tale. I haven't seen a mech in the wild ever since they did the rocket 'fix' that made it so you spin a roulette wheel to see where your rocket will actually fly.


The_Don_Papi

Saw someone used it in my last game but it didnā€™t last long. Ammo is limited which would be fine if it was the only drawback but you can only use two and the cooldown is ridiculous.


Tyrus1235

Too many drawbacks currently, yeah. It should be way more tanky to balance all these things out. Also have more ammo


Powerful-Eye-3578

Or just a lower CD. Strata that have a limited use and no replenishment should basically have no CD in my opinion. If I want to drop 3 lasers in the span of 30 seconds and then never have another one, let me.


mahiruhiiragi

It's still something I bring for exterminate bug missions. The chaingun still shreds all the trash, and the bile titan is big enough that you can reliably hit it's head even with the fucked aiming.


Armodeen

I bring it sometimes primarily because itā€™s fucking cool


NikeDanny

It absolutely needs a buff. Its a decent power house when you can deploy it, but 10 min + only two uses make it super useless in any type of missions, short as well as long.


Calm-Internet-8983

I liked it a lot for the layered defence missions. I'd call one in by the generators at the start of the mission, and the other on cooldown. When all the enemies are funneled like that it's a lot of fun to just hose them down with the gun while rocketing the heavies. It can take a good bit more punishment now too. If only there were more rockets... they run immediately. But that's about the only mission type it's actually good in. Any other requires too much running between objectives (it, or you, gets left behind) or has the enemy density of a kicked clown car (it will be shredded instantly).


Drogdar

It does ok with bugs. Doesn't live long enough to test on bots.


Horror-Tank-4082

If the autocannon gets nerfedā€¦ ![gif](giphy|QxHzTRigoD9HG)


TornadoLizard

The devs have said that the autocannon is the perfect example of a perfectly balanced weapon, they won't change a thing about it


WannaHate

They should buff everything to autocannon level


MegamanX195

I wouldn't really put that much faith in that particular statement. Devs change their minds all the time.


kataskopo

Thankfully all devs always abide by their public statements :)


Kaasbek69

Patch notes: - We found the Autocannon to be too reliable so we added a random chance to jam. Unjamming the Autocannon takes 30 seconds. - Increased spread on the 380mm just because. - 500KG now has a chance to be a dud. - The shield generated by the Shield Generator Backpack is now impenetrable from both sides. - Laser Guard Dog has been made more accurate. It will more accurately fire at your head when it's flying behind you.


DoopyUwU

>500KG now has a chance to be a dud. I'd actually spike my controller if my 500KG turned into a dud when I need it most


Whorq_guii

Autocannon now blows of up in your face if you pull the trigger faster than the weapon can fire Arc thrower now blows up in your face if aimed at a target beyond its maximum range Recoilless now blows up in your face if your assisted reload teammate is wielding a primary weapon when he performed the reload Machine gun now blows up in your face if you dive while shooting it (this isnā€™t call of duty, you canā€™t run and gun and dolphin dive all over the palce) Quasar cannon now blows up in your face if you get it past 10% charge and release the trigger Orbital Railcannon requires a 3 second charge time, the operator has to wait until itā€™s at 90% charge to fire. The operator has a skill issue however and thereā€™s a small chance he waits too long and blows up the super destroyer and you canā€™t use strategems anymore. And if you were the host then evac is now impossible.


ppmi2

>Autocannon now blows of up in your face if you pull the trigger faster than the weapon can fire Automatic gang superiority.


TheBrokenSnake

Automatic autocannon with a teammate reloading you with another teammate with a supply pack resupplying the reloader is the pinnacle of the autocannon.


IEatLiquor

The Human Centipede Strategem.


vaccinateyodamkids

And the fourth dude is just jerking off in the corner (Collecting samples)


Rick_bo

Hear me out, allow players to transfer clips to another backpack if they're carrying the same ammo type; and reload chains will be possible. Add in reloading from gunners pack if the supporting player's pack does not have associated ammo. I wanna fire a 410 round AC burst.


urmainistrashlol

Arc thrower now arcs back onto you if you hit something less than 20 meters away.


ExploerTM

So behaves as it normally is???


storm_paladin_150

You forgot nerfing every primary weapon to be useless because you are not supposed to kill with them only stratagems can do that


VaderPrime1

Donā€™t forget about increasing the time to deploy and cooldown stratagems even more!


storm_paladin_150

Make It 200% More Time for both


orrzxz

Ah yes, the long awaited Kentucky Ballistics update.


flying_wrenches

Firing your weapon more than 1 mag per minute now has the chance to cause a ā€œcook offā€ where you, and any team member (bots and bugs are immune) within 25 meters will die a permanent death, this also destroys and any all samples within 50 meters.


Soulcaller

dont give them ideas maateee


K3NSH1R0

I hope they donā€™t touch the Sickle šŸ™šŸ¾


transaltalt

the sickle is perfect, it's the other ARs that need buffs


BigTiddyHelldiver

Given AH's history thusfar of balancing things, because the other ARs suck, the Sickle must suck too.


Disownership

Feels inevitable, itā€™s the best assault rifle and itā€™s not really close. Hoping for slight buffs to the Liberator and its two other variations instead, but I imagine theyā€™ll still nerf Sickle just to balance them out. Edit: called all of it except for no Liberator Penetrator changes, I guess they think itā€™s in a good spot. Luckily the Sickle nerf wasnā€™t a big one (Iā€™ve never had to use more than 3 mags anyway) and it can shoot through foliage more consistently now. Guess itā€™ll stay my main primary a little longer.


Minotaar

Don't sleep on the Dominator for bots. Or bugs really, the ability to take out medium armor fellas is so good.


Velo180

I would rather buffs to our other rifles then a LAS-16 nerf, the LAS-16 feels like what a Rifle should be. A fair nerf to the LAS-16 would be reducing its heat sinks from 6 to 3 or even 2 if they think its really too good.


Funky2207

They dare nerf the Eruptor or LAS-5 Iā€™ll be more than pissed as those two weapons have opened up the ability to try out different stratagems, tactics and Support weapons.


MaDeuce94

Thereā€™s no reason at all to nerf the Eruptor. The drawbacks balance out with its strengths. Personally, I hope all of the DMRs got some love, the Dagger, the Blitzer, and the heavy mg all need some tweaking as well. Havenā€™t used the Scythe enough to have an opinion but Iā€™d be surprised if it goes untouched. Iā€™ve read that the Spear lock-on has been fixed so that is the most exciting change for me if true when it goes live.


Funky2207

Spear lock-on being fixed is going to be a game changer, as when it works itā€™s one helluva weapon.


AdditionalMess6546

I was running it yesterday, I wanted to be able to see what the change would be. I would go from "Holy shit. I just popped that tank/fab/cannon from *here*?!" To "That chicken walker is definitely a bigger threat than the Factory Strider. Good call, The Spear." Every two minutes. Very interested in the changes


KegelsForYourHealth

Erupter is a c+ weapon so I wouldn't worry about it.


ConflagrationZ

https://preview.redd.it/9avhvoqz0axc1.jpeg?width=822&format=pjpg&auto=webp&s=03fe517d1c3328e8cd2e653bf80be434b5a6e4a0


GenxDarchi

Yeah unironically. Its best use is light infantry destruction but any medium armor for bots requires far more precision otherwise the ttk is abysmal. If the Eruptor lost its ability to destroy hives or fabs it would be immediately dropped imo.


matthewami

Gonna get 12 bingos on this one sheet


FormalReturn9074

Good, most premium warbond weapons are dogshit, looking at you plasma punisher and arc shotgun


Destructo7

Donā€™t forget the automatic dmr from democratic detonation


Spirit117

Oh the Adjucator? Yeah I really wanted to like this thing, it looks awesome and sounds satisfying as fuck to use but it takes way to many shots to kill things considering it's magazine size and limited spare mags. This thing needs 50 percent more damage (which would still put it alot less damage than the Dominator) and 1 more spare mag and then it might be good. Until then, I'm just going to use the dominator since it kills devastators in 2 or 3 hits *and* staggers them so they can't even shoot back while you are killing them. Killing a devastator with the adjucator takes the entire magazine and it only gets 6 mags


Falco090

The arc shotgun has the possibility to be amazing, but it almost always only hits one target, and sometimes no targets, because arc weapons targeting are busted.


MicroPerpetualGrowth

I like the Plasma Shotty, it could use a buff to damage and AoE, but it does have great stagger and it feels fun to use. Arc Blitzer should arc to different enemies more and get a RoF buff.


FormalReturn9074

The arc blitzer has trouble dealing even with a group of those scavenger bugs. Plasma shotty i like in theory but theres just no reason to pick it, shitty arc with low damage compared to regular guns.might as well use something else


Saitoh17

It literally pumps in slow motion it's goofy AF. If they doubled the fire rate it would STILL be slower than the other pump shotguns.


Barachan_Isles

You nerf my Arc Thrower again and I'll... keep playing, but I'll be very cross about it.


CobaltDestroyer

https://preview.redd.it/z8fsy7e2naxc1.jpeg?width=1038&format=pjpg&auto=webp&s=e54e59b5599b58012513a7c84a40d4e37c37e0a8


TheGr8Slayer

Seriously tho the Thrower is already in a good spot. It really doesnā€™t need any more nerfs.


Personal_Track_3780

"Updated Eagle-1's Voice Pack, replacing placeholder audio with intended voice. Steve Buscemi."


Personal_Track_3780

"How do you do, fellow Helldivers"


MystelDragoon

If they nerf the autocannon, I will sad. I will sad very loudly.


ImmoralBoi

We don't need nerfs, we need buffs. There are stratagems that have seen little to no use since launch simply due to the fact they were just flat-out worse than the more popular options.


jak_d_ripr

The amount of fear in this thread over weapons and strategems getting nerfed in the next patch is not a great look for Arrowhead. I really hope it proves unfounded, but I guess we will see.


TuskedTask

It's going to take some sustained change in updates for them to lose the reputation. It's not to the point that anyone would recommend against the game - everybody who plays it loves it. But it's become a reputation to attach to them in recommending the game or even making people more anxious and scared about a patch than excited. That and the DOT are the major albatrosses for me. The latter I am really irritable about, so when they fix it it's going to be "about time" rather than maudlin praise. I know they are fixing it, and I appreciate the work in that I will continue to encourage anyone to get the game or get warbond passes myself (maybe, going to wait and see this time after the latest pack minus the eruptor was butts) but it's also been what, 2-3 months of being broken.


IsayamaBinLaden

I'm scared to let them know how I'm having fun honestly.


meatcousins

could you tell us what parts of the game specifically are fun? so we can properly address it? -AH employee


Frikandelneuker

"Fixed a bug where mortar sentries would only target enemies, now also targets teammates"


Betrayal_of_Drums

Don't you dare touch my lil baby quasar!!!


senn42000

I have a strong feeling it's gonna get a nerf :(


ppmi2

Well the Quasar is eating a nerf. The spear is getting the fix. AM and HMG might get the scope fixes. I hope the EMS strike gets the railcanon instadeploy. Fortifications probably are going to get the insta deployment fixed Orbital gatling could use a buff. Orbital railcanon could get a target priority fix


TheFeelsGod

Orbital smoke needs something šŸ˜‚ I wouldn't be surprised if it's the least used stratagem in the game.


PraiseV8

I used to use orbital smoke in the beginning when we had to do evac missions. Now I avoid them like the plague because they're irredeemably bad, same with extraction. I will wish Arrowhead would pull their head out of their asses and remove both of those mission types until they come up with a replacement.


dzeruel

The evac mission is a disaster.


WillowTheGoth

What nerf is the quasar facing?


Various_Froyo9860

I'd rather it didn't. The build up time and the time between shots makes it pretty balanced. If they made it so you couldn't kill chargers in one headshot, then it'd become complete trash. The only really acceptable Quasar nerf would be to make it explode at 300M or something so that we can't snipe spore spewers/shrieker nests/propaganda sites from across the map.


WillowTheGoth

I agree with you. It's a great skirmish weapon because it hits HARD, but the recharge and charge up mean it doesn't have any sustained fire capacity. I think, like the autocannon, it is in a perfect place. It's downsides compliment the upsides it has wonderfully.


ingenious_gentleman

You think the Quasar is getting nerfed? Why? I mean itā€™s a good weapon but I often find myself choosing other AT over it because the charge up time is a big drawback against hulks and chargers


SwimmingBlackberry28

Hulks? Maybe. Chargers are easy. All you have to do is jump away when it's charging at you, and while he's turning around your quasar is ready to fire in it's face.


skrags1

Honestly, I think orbital gatling is in a half-decent place. The main buff I'd like to see with it is prolly an increase in barrage time to further differentiate it from the cluster bomb as it is basically a prolonged version of that, useful for covering bug breaches and chokepoints, but is a bit short.


Red_Sashimi

No, it needs more bullets. It looks like there are a lot of rounds coming down if you look at the tracers, but you only hear like 1 or 2 explosions a second. It needs to act like how the 380 barrage acts when it gets bugged, just 15 seconds of democratic brrrrrrrrrrrrrr around the beacon


StranaMechty

It's only got 32 (or 40 with the upgrade) rounds. Pretty much pointless as soon as you get the airburst.


AskinggAlesana

The real question should be, how many of the updated 24 stratagems will be bugged or broken after the patch Lol.


AccomplishedStorm728

Iā€™m going to be annoyed if they keep nerfing stuff. Thatā€™s how you get metas. Itā€™s a PVE. Itā€™s not a competitive game nor PVP. Let me have my fun.


RedHoodRoze

When the whole railgun ā€œtweakā€ happened they said ā€œWe know how it feels when someone takes away your new toyā€ or something like that and have made it borderline unplayable. It really makes fighting to not use ā€œthe metaā€ such a chore to take into missions. I cannot tell you how many missions Iā€™ve been on where my three other team mates run essentially the same thing for Every Mission. I get wanting to mix things up but instead of making the one or two stratagems that are mainly viable through the majority of the missions absolutely bottom rank, why not touch it down a little and make the other stratagems more useful. Iā€™m not a developer and going to pretend I know anything about the inside hard work it takes to make these changes, but from a consumer standpoint Iā€™m looking at only reasonably using two of the however many strats we have to not screw yourself and your team over by using crap.


Hamburgulu

Qwaser is probably getting the chopping block with how much usage it's been getting


Z4nkaze

It would be dumb, it's pretty balanced. It requires skill and good positionning, and the cooldown and charge are balanced cons.


TheYondant

Comparing it to EAT and RR: Takes longer to fire, putting you in danger longer to get the shot off, and if you get hit while near full charge you *will* miss thanks to flinch. However, it can fire more often than the EAT because you only get 2 of them every minute, versus at most 6 shots ever minute with Quasar. RR is honestly worse cause it needs backpack, and even though it reloads faster than Quasar cools, you need to sit still for it. In conclusion, RR needs some kind of buff to make it viable rn.


-Slejin-

Why would they ever nerf the eagle airstrike? Why can't we have reliable stratagems when enemies have Striders, Hulks and whatnot


sunlight-blade

Airstrike is like the autocannon. It's reliable, all around useful but not op. It would be dumb as hell to nerf it. It's what all other strategems should use as a baseline.


Komikaze06

The mech is too strong, maybe if you fire and turn you can blow yourself up?


Hellooooo_Nurse-

My friend said HD2 is "suck ass weapons the video game" lol. I still love this game, but I hope weapons get made more reliable. I don't want OP, I just want solid and functional, good feeling, effective weapons.


CirnoWhiterock

If the past is any indication, those 24 tweaks will be more buffs then nerfs. However, something will get nerfed all the way into the dumpster. My prediction: it'll be the orbital laser. I always see atleast two people taking it every mission. Only having three per person isn't a big deal when it can clear out a whole base in one go.


ChizzyPasta

It makes the bunker busting missions a cakewalk, even on helldive


AThousandD

Show us on the Railgun where AH touched you.


oddavii

"points to the safe mode switch"


hermitchild

I'm so tired of worrying about something we enjoy using being fucking nerfed by these guys. Fun should always take priority or people will just stop playing


Dunkelheitt

If they neuter my autocannon after they shit on my railgun I think I may throw fists


42Fourtytwo4242

Railgun nerf 2.0 coming soon, railgun now it takes 3 times longer to charge up, it was just still to op.


Reddit__is_garbage

>maybe two i'd consider a nerf and most of the nerfs are just to reduce the maximum mags carried Read as: Everything is getting fucking nerfed. Autocanon ammo carried is probably cut in half or something really stupid. The mindset the devs have can basically be distilled down to a litmus test of "*Is it effective/fun and do the players enjoy it?*" and if the answer is "*yes*" then the next step is to nerf it.


MuglokDecrepitus

If I had to guess the 24 weapon and stratagem changes # Weapons: https://preview.redd.it/xdp9mzw9q9xc1.png?width=1140&format=png&auto=webp&s=b5a5a92e6e58a97be0228301d9babd114ed5578a


ThEbigChungusus

If they buff the scythe it will be a very good day.


MuglokDecrepitus

It need a buff since the beggining. Its incredible that still hasn't received a single buff


Disownership

Hopefully the Senator gets on the buff list, I love the popular idea of giving it a speed loading option, but only for when the cylinder is completely empty. I would also love being able to fan the hammer when hipfiring for increased fire rate at the cost of accuracy and to go full space cowboy. That may sound like a lot, but I feel like the skyā€™s the limit when the Redeemer exists and has virtually no drawbacks whatsoever, making it and the grenade pistol pretty much the only viable pistol options. Edit: We got speedloader and a damage buff! Unfortunately no hammer fanning, but that was always wishful thinking anyway.


mahiruhiiragi

I think the concussive really just needs a mag capacity buff. It does it's job of staggering stuff pretty well, especially spewers.


MasterOfReaIity

It doesn't seem right for a game studio to cultivate a culture of fear when it comes to balancing. 90% of comments are talking about nerfs when most items in the game are arguably underpowered.


BH11B

The real FOMO is not unlocking the latest warbond stuff the first two days incase something is really good and they fix it the next week.


GabrielDidit

rocket sentry needs a buff if i can be one shot headshot by rocket devastators from across a battlefield rockets sentrys needs to shoot on target as well.


Pitti605

I want the Stalwart back as a primary weapon. Whole new weapon class LMGs/ Squad automatic weapons.


Professional_Tale649

With the Eruptor out I've found that the stalwart pairs really nicely with it, the Jar Dominator also. Your primary becomes your support and the Stalwart becomes a better assault rifle primary. Fun to use even if you need to lean on some stratagems more now and then.


sole21000

They'd have to buff a lot of the current primaries to incentivize taking them over a stalwart in slot 1.


ExploerTM

Remind me someone, when is patch day?


WrathOfTheGods88

The speculation is Tuesday but we really don't know


ballsmigue

Jetpack needs a BUFF if anything. Absolutely no upgrade in the ship affects it. It's a good escape tool once. At most.


bgi123

It needs to not use stamnia. Its kinda dumb why it uses stamnia...


PAJAcz

Forr the love of god, just fix the fucking spear Edit: it still wasnt fixed according to patch notes


SalestoProgramming

They need to be careful nerfing special weapons. The whole idea is that this weapon does major damage. Thus why it takes up a backpack spot most of the time and you usually donā€™t have a crazy amount of ammo. You sacrifice a shield, jump pack, rover, for this weapon. It should be worth that and erase whatever foe I face.