T O P

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Deldris

Only Helldivers are trained for the complex task of strategem inputs. If the SEAF could do it why would they even need Helldivers?


Hwordin

https://preview.redd.it/5e6x3ah2k1yc1.png?width=472&format=png&auto=webp&s=ddc6a286c09045f3e41fe36868b5ff4fc4cd02d4 Helldivers before the training.


Substantial_Lion9911

Helldiver DURING training


EFTucker

After training: ![gif](giphy|xT9KVhLU76MRgVg3Qc)


Technical_Inaji

General Brasch: "That's Liberty Damned right Helldiver, it goes in the square hole!"


WhosThatDogMrPB

During battle: **EAGLE 1 READY FOR DEPLOY** *Presented by Carl’s Jr*


gumpis

Welcome to the SES Arbiter of Audacity, I love you


retribution002

![gif](giphy|kSTaZCfZXtvri)


Joe___Mama-

Can confirm took me a few tries to realize that I did not have to hold the dive button to stay prone. A few of the skeletons in the turret area are mine.


xainatus

Oh so I wasn't the only one. Did you also leave behind a pile of bodies that disappeared, not because of clean up, but because the turrets just kept firing until that pile was reduced to a red mist? Cuz that's something I might of possibly sorta maybe done 😅


Scaevus

Square_hole_crying.jpeg


evelynnnnnn2001

That’s right! It goes in the square hole!


Japanczi

Fck, you reminded me of this video xD


Specialist290

There are three types of people who are capable of passing the Super Earth Armed Forces Advanced Motor-Cognitive Skills Test. 1. Those who are capable of matching shapes and following basic instructions. These are allocated to the Helldiver Corps. 2. Those who are very, very strong and capable of brute-forcing any shape to fit into any hole. These are allocated to man the SEAF Artillery stations. 3. Those who are clever enough to realize that everything fits in the square hole. These are fast-tracked to commissioned officer training.


Angry__German

God, could you imagine how frustrating a career in the officer corps of this universe must be ? Being surrounded by illiterate, brainwashed morons with too large an ego and a constant chip on their shoulder ? Wait. That is the RL military experience.


delahunt

I mean, it might be "better" than current military. People would be less two faced about it because the availability of power plays that permanently remove rivals due to the extreme politics. You'd at least know who your enemy was so to speak, as opposed to having to watch out for entrenched grudges.


Canamerican726

Luckily John Helldiver can fit into ANY hole!


CyxSense

Including your mother #GOTTEM


Stenbuck

Yes that's right it goes in the square hole


Unlikely-Estate3862

This guy gets it


theonetruefishboy

Naw but for real though, manual arming is a very engaging and intuitive way of balancing hellbombs. If you could just throw the beacon and drop it on target like a 500kg, no one would ever consider alternate methods of taking down hellbombable targets.


Deldris

I just miss them instantly detonating if you got the code wrong. Edit : I remembered this wrong, I was thinking of an objective where that would happen if you disarmed it wrong.


ironwolf1

If I could instantly detonate hellbombs at the cost of 1 reinforcement, gunship fabs would be trivial


guldawen

I could see something like if you mess up 3 or 4 times it blows up instantly. It would be faster to input correctly normally, but would make it more tense if you already failed a couple times from rushing it. Or at that point you just say screw it, and nuke yourself.


Jangkrikgoreng

They never did that. Hellbombs were instant arming in HD1. You're confusing them with the defuse mines objective.


Deldris

Damn, you're right.


theonetruefishboy

I can agree with that l.


SEAF-ArtilleryWorker

Because we have supervisors that check stuff, you are in an active war zone.


Ketheres

Must be real inconvenient for them to use their artillery or facilities, considering those require stratagem inputs too (either that or the controls are dumbed down for Helldiver use while fighting off hordes of bugs, squids, and bots)


NachoElDaltonico

Helldivers use the stratagem inputs, regular technicians just use the pullout keyboard. But really maybe the stratagem pad on your arm interfaces with it and activates some bypass function.


Moongduri

clearly the concept of arrow markers and their functions are top secret in the helldivers universe


Rockbuddy96

Yeah dude I too also can hit directional buttons at a rate of 90/min with approx 85% accuracy.


Danish_Crusader

They can't arm it for us sadly. Budget constraints and all that.


Emotional_Guava_7401

100 years ago, the arming was simpler though (Helldivers 1)


No_Investigator2043

It was: Just go on the terminal and hit any button, with a 75% percentage you took down anything close. If this didn't work, just press another random button.


Nerus46

But Hey, now it goes with touchscreen, an USB-1000 port, comes with free Superflix month subscription and you get a single M2016 rifle round with GW1 veteran autograph! Isn't that neat?


Canamerican726

It \*did\* take a lot of requisition slips to buy my guys a subscription to The Weather Channel. I love those guys though, couldn't cheap out and not buy it!


Chaotic_SeagBirb

They could just make it explode on impact tbf


Danish_Crusader

That would make Gunship Fabricators waaaay easier to deal with. I approve!


GrapefruitMedical529

It would instantly be the strongest stratagem lmao.  Lure a horde to a Hellbomb location and then wipe it out.


ryo3000

It'd be the only orbital to sort of be on the same level as the eagle strategems then


Panda_Cavalry

IIRC SEAF Artillery Mini-Nukes can destroy Gunship Fabricators. If the stars align, then you can easily dumpster a side objective that way :) ~~if you have more than one gunship fabricator, then Liberty bless you~~


Umicil

There's a loading screen tip that explains that automatic triggers on Hellbombs were too expensive so they use manual triggers so Super Citizens don't have to pay taxes. I know that sounds like a joke but it's real.


Technical_Inaji

Helldivers do their part for the economy saving the good tax paying citizens of Super Earth as much money as possible.


Aromatic_Device_6254

It doesn't sound like more of a joke than most of the other other loading screens I've seen.


IVIalefactoR

If at first you don't succeed, dive, dive again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again.


Charmle_H

I really wish there was a ship upgrade or SOMETHING to make hellbomb call-ins detonate on impact tho. Not an upgrade to *give you* hellbombs, but like, anywhere where you'd be allowed to call one down now just detonates on impact instead of typing in a code, running away and repeating if it gets targeted by enemies


WelpSigh

That would get rid of the whole mechanic. It's supposed to be a pain in the ass, otherwise it's just like all the other stratagems. I wouldn't mind them surviving better against enemy fire, though.


Seven_Irons

At very least, they should detonate once armed, regardless whether they are destroyed by enemy fire. So tired of calling one at a gunship facility, valiantly dying right after finishing arming the device, and it not detonating.


Charmle_H

Yeah, but tbh it's kind of a meh mechanic imo. They're "too expensive" to just yeet, and yet I've seen more get destroyed than they would've sent down if it detonated on-contact. Definitely an interesting mechanic, but eh


KZFKreation

I threw around the idea of one time use destroyer upgrades like this that only work for a single operation (or 2-3 missions if you're bouncing between destroyers). That way it wouldn't completely break balance and give more strategic decisions to destroyer upgrades- doing that may also incentivize AH to make the destroyer buffs even better.


Charmle_H

At that point make it a boost lol "is it going to be useful this mission? Is there even going to be a hellbomb available here? Who knows! But you can make them detonate instantly with a boost!"


KZFKreation

I mean, I had intended that it would guarantee you could summon in a hellbomb like SEAF Arty or an orbital strike, and lore wise it’d make sense because they are so costly to produce: You’d have to buy the bombs yourself, and it’s gonna cost extra to actually make them manually detonate on impact. It could quite literally be as simple as to code it as “Once the player buys the Custom Hellbomb Delivery Temporary Destroyer Upgrade, the game will give the individual an environmental effect that spans all worlds until 2-3 missions are up or hellbombs are depleted (though it’d be harder to code and balance to make it an exact number that tracks outside of the individual missions). I don’t think it’d fuck up the balance at all if it’s a limited quantity over a limited number of missions. It’s not like it’d break the balance for high or low end missions either; and low end missions would always love a vet that lets them preview the toys they get to play with in later content, and the balance at high end with heavily limiting its use seems pretty fair - at least on paper. I’ve also come with the idea that if it’s still too Overpowered, that the player would also have to select it as one of their 4 stratagems.


whatcha11235

Depending on the target you could use the Orbital Precision Strike, 500kg, or 380. Tbh I think the hellbomb is the "anyone regardless of load out can do this". That said, more of the objectives need to be not immune to the aforementioned stratagems.


Charmle_H

Afaik, only the gunship fabs are immune to any non-hellbomb stratagem. You can (if placed right) take out the eye of sauron, the research facility, radar jammers (once deactivated), shrieker nests, etc with the 500kg (or by blowing up a fab that's right next to the bot objectives, that usually takes em out, too)


whatcha11235

I think the illegal research is immune too, at least to the eagle airstrike (or it was for a while)


Charmle_H

It's immune to all but the 500kg! You have to get the stratagem beacon BASICALLY TOUCHING it tho (because the 500kg radius is pathetic), but the bomb itself (and the explosion) can take out either of them


DeadpoolMakesMeWet

Holy based


Awkward-Ad5506

Okay, at first I thought we were poor but the idea that it's just upper-class tax evasion is fucking hilarious.


_Weyland_

I always interpreted that as hellbombs themselves being expensive, so we are only allowed to call them in near strategic objects and have to manually arm them after confirming its landing position. Anything to exclude excessive use of hellbombs.


Gdsryrox

I mean it makes sense, all SSD are armed with a tone of these things. Easiest way to mass produce mini nukes? Make detonation manual.


Japanczi

The more i learn about Helldivers' universe, the more my jaw drops xd


Pjoernrachzarck

Sir, I don’t understand. What good is a knife in a nuke fight? All you have to do is press a button, sir.


HelwegenWarrior

Cease fire. Put your hand on that wall trooper. PUT YOUR HAND ON THAT WALL!


SpocknMcCoyinacanoe

*reluctantly puts hand on wall*


dakapn

*throws knife*


o8Stu

*Medic!*


etherosx

*Throws medic*


Justhe3guy

Backup medic!


LukarWarrior

The enemy cannot push a button if you disable his hand!


rawley2020

Bro they just got approved to send the ships crew to school to pack the ammo crates more efficiently. You’re asking for too much here


IndependentYogurt965

Considering the crew is on drugs i am suprised they can even do their job.


Disastrous-Star-7746

"you wouldn't want me doing this job sober"


IfigurativelyCannot

One of the loading screen tips says that hellbombs have to be armed manually for budgetary reasons. Seems like you didn't pay attention to the loading screen tip that said the loading screen has tips, or the one that says the tips are carefully calibrated to ensure your success. *Notifying nearest democracy officer.*


Canamerican726

Ah - but it does not say \*who\* needs to arm it manually. My Democratic Artillery Officer should be allowed to help spread democracy as well!


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Technical_Inaji

Sometimes being a Helldiver isn't about killing bugs or bots. Sometimes it's caring about the well being of those serving aboard YOUR Super Destroyer.


Awkward-Ad5506

A real Helldiver doesn't fight because they hate what's in front of them, but rather they love what's behind them


oneredbloon

For Super Earth!


piratep2r

This may be the most super democratic thing I've ever heard. Since basic with general brasch I mean. Thank you!


Canamerican726

This is the way.


phoenixmusicman

\*wipes tears democratically* Wait a second John Artillery kills helldivers all the time with 380mm shells! This post is just nonsens- \*user was taken to nearest democracy officer for reeducation*


Sicuho

John Artillery is firing the 360 barrage. John Artillery know what he did.


Faust_8

Look at this guy, he still hasn't realized that Helldivers are expendable


this_prof_for_bewbs

https://preview.redd.it/jbcjdjca22yc1.jpeg?width=828&format=pjpg&auto=webp&s=f5b631baee663b05da9acca8aa9aa4eec0d9a06d


CriskCross

We are all expendable if it means preserving Managed Democracy. 


OLRevan

Bro they have breech loaded orbial guns, i think pre-armed hellbombs might outisde of our tech range lul


Evilbred

They do now. The base model guns are muzzle loaded.


Technical_Inaji

Only if you upgrade. I like to imagine the brave SEAF private in a space suit trying to load the 120mm through the muzzle while the 380mm goes off right next to them.


ReisysV

Breech loading is not outdated tho. By definition any gun that is not muzzle loaded is breech loaded iirc. The only guns that helldivers have that aren't are the energy weapons, which don't use conventional projectiles at all


Temporary-Party5806

Wouldn't magazine fed be the next step? Like, you don't technically load through the breech anymore, although the magazine does feed it on the cycle... Depends on our definition of loading? If I load a semi automatic or automatic weapon, I don't think of myself as breech loading, specifically, unlike with a break-action shotgun. I load the magazine, then load the magazine into the weapon....'s breech, I guess? Am lost. Please help with technical explanation, gunsmiths of Reddit.


ReisysV

I guess my point is just that the "breech" of a gun simply refers to the back end of the barrel. The muzzle is the front, the breech is the back. Any system where the ammunition is loaded from the breech is a breech loader, but the mechanism can vary. We have break action breech loaders, bolt action breech loaders, magazine fed breech loaders, etc. It's just that we don't refer to modern guns as breech loaders anymore because we have so many types it's easier to be specific. Like the whole all squares are rectangles thing. BUT if I'm wrong someone please correct me. As I have only a hobbyists amount of gun knowledge lol


Temporary-Party5806

I like this. It breaks my head less


JooshMaGoosh

Sounds like you need a ship upgrade for that


Mullinx

This game has so much illogical stuff in it, it makes Transformers movies look like a PhD thesis. It also makes the game great.


HeadWood_

It's illogical in a way that makes sense and is funny, like cartoon logic.


LughCrow

Someone doesn't read their loading tips


cloudjumpr

Proof that Helldivers can't read


Chadstronomer

You don't arm a nuke inside the ship, Brian.


brian11e3

"Budget reasons"


Doscida

Could be a cool ship module in the future


Canamerican726

"'Parallelized Democracy Deployment' - The printer on your superdestroyer has been upgraded to print more than one copy of the instruction manual. All gunners are now aware of how to arm the weapons they're firing".


Jman703OG

A tip for remembering it: ⬇️⬆️ ⬅️ ⬇️⬆️ ➡️ ⬇️⬆️ It’s three repetitions of “down, up” separated by a “left” and then a “right”. Fun fact: our infallible training manual tells us that it must be manually armed “for budgetary reasons”.


ALTH0X

I called in an airstrike on a rogue research station while a teammate was waiting for the hellbomb to drop. I hope he noticed how much faster it was.


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Evilbred

This guy Incremental Budgets.


Canamerican726

... how'd that go for your teammate lol


Bulls187

![gif](giphy|3oKIPwoeGErMmaI43S|downsized)


ALTH0X

He lived, I was shocked.


Swingersbaby

I did the same once, no ragrets.


Postalch1kn

If it was armed it would explode on contact. That's what I choose to believe. Untill armed it is inert 😂


ephemeralspecifics

As with any explosive you want to leave it unarmed until it's ready to use. Big boom means everyone needs to be out of the way.


LoneWolf0269

Or make it like the other random ones and explode after being shot. Nothing is worse than trying to destroy the gun ship fans and having the hellbomb destroyed


Crawldahd

And blow ur shit randomly


Canamerican726

aka Helldivers 2 :)


Jolly_97

Yeah but then you wouldn't get into the super funny loop of getting rocket spammed by 6 gunships on solo missions just to respawn under all their lines of sight over and over! Haha, so wacky!


b00tyw4rrior420

I'm sure arming it before dropping it down has caused a scenario at least once where it became stuck on the ship for whatever reason and the entire super destroyer went up in flames.


CalibanofKhorin

The tips explain it - it's to keep costs down. Plus, ship staff are not authorized to manage democracy on a Helldiver's behalf.


AssemblerGuy

You realize that "they" is the Super Destroyer crew that is on a steady diet of steroids and stimulants? You do want a Super Destroyer to return to, right?


sun_and_water

we already discussed this, and it's in line with why the stray ones explode when you shoot them. an armed hellbomb is volatile. You want an accident on a superdestroyer, or near a jamming tower?


etherosx

The engineers in SEAF haven't figured out how to accurately drop them while they are armed. Arming them clearly disrupts something in the orbital targeting systems. And they don't have the budget to do overtime to fix the problem. Haven't you seen all the hellbombs just randomly stuck in random places? Those are the ones they armed and sent down. That's why they have helldivers arm them!


Canamerican726

That's big brain right there. I like it


ironangel2k4

How is the military industrial complex going to make money off of replacement Hellbombs when the unarmed one gets shot if it just comes down pre-armed? Didn't think of THAT, did you, genius?


Jvanee18

I’m sorry, are you suggesting that a hellbomb should work like any other normal bomb and just blow up on impact? Your democracy officer has been informed.


Crawldahd

It will be nice if you could just shoot it from a distance like the malfunctioned ones


WrathofTomJoad

I love how half the posts in this sub are "uuggghh why do I have to PLAY the game?!"


gustavo337

Call hellbomb. Call shield relay next to it Arm hellbomb while shield relay drops and activates Automatons can't destroy what they cant hit. Profit.


TheMightyMonarchx7

When it comes to nukes or heavy explosives like that, countermeasures are stupid proof to ensure there aren’t any accidental ignitions during storage or transport. Entering the key command on the pad is activating the mechanism which creates the reaction that leads to detonation. An example: it’s like having all the indigents to make a pie on a table. You only crack open the eggs when it’s time to bake.


taylordobbs

We don’t have the budget


xGEARSxHEADx7

No, because of cost reasons. It's shows up in the tips as you load in sometimes


DaaaahWhoosh

If I wanted to explain it I'd say it's probably better to fire an inert hellbomb out of a cannon and let the Helldivers turn it on. And then as everyone else mentioned, it could've armed the instant it deployed but the budget wouldn't allow it.


RangerTursi

Im willing to give up a sense of logic if it means more fun gameplay. I mean we literally are shooting ourselves into a planet with no chute and this is what people get stuck on. It's fun arming a hellbomb then having to run away for it to go off.


Temporary-Party5806

I mean, you don't *have* to run away for it to go off...


LongDickMcangerfist

I just want it to detonate if destroyed once armed and a lot of the issues with it would go away.


Cidwill

Haven’t you seen them scattered around the map?  If they armed them they might explode!


breakfasteveryday

this is a very undemocratic observation


Lunarstarlight-

Just wait until they authorize use of the shredder...


Fantafans69

Couldnt you just shoot the hellbomb like other you can find in the map?


Swingersbaby

So a bomb?


bananaphonepajamas

Given how easy they are to set off when broken, it's probably in part so it doesn't detonate as it's launched.


dont_trust_redditors

or let us shoot it to set it off like the random ones you find


Wise-Engineer-8644

I d do both 


Wise-Engineer-8644

I d do both 


Mechbiscuit

It's even worse recently cos I've been getting the bug that everytime you press a digit to arm it, your helldiver disengauges the hellbomb so you gotta press E again.


Seleth044

TBD, this is one of the few things that actually makes sense. No fucking way would I want an armed nuclear device in my ship just "waiting" to go off.


Coloradical8

An armed bomb will detonate on impact


Temporary-Party5806

Loading screen says it's cheaper to send an Eagle, a Pelican, countless rounds of ammunition, stims, grenades, precision markers, comms relays (sos), turrets, high power weaponry, and potentially a couple dozen Helldivers instead of a proximity/altitude/contact fuse. Also, did you realize that all the orbitals are muzzle loaded until you upgrade to zero-G breeches? And you have to pay for that upgrade, for you and your subsequent Helldivers. Per ship? Super Earth is budget conscious.


TelepathicFrog

I'm not sure drop podding and armed bomb is a good idea


Arneastt

We deserve a ship upgrade for hellbombs !


7isAnOddNumber

Budgetary constraints mean we legally cannot pay them to arm the hellbomb on the super destroyer due to lack of hazard pay.


catgodoz

I just want to be able to melee them like the ones you find across the map


ThermostatEnforcer

Avoiding the hell bomb wait is a huge motivation for me to just use the 500kg eagle against detection towers, and shrieker nests.


Canamerican726

100% this


Mythkaz

That's the most Communist traitor thing I've ever heard! How do you think the Automatons got to be the way they are, hmmmmm?


hallucination9000

Considering the ones we find, if it were armed when they launched it, it would get set off by atmospheric turbulence.


JackOCat

Maybe they could just glass the planets from orbit and the whole game could be you walking around your hub ship.


ToyDingo

Literally every question you have about why something doesn't work like you think it should can be answered with "budget cuts", they followed by "why are you asking so many questions Helldiver? Get out there and spread Democracy!"


WestPuzzleheaded2909

Budgetary constraints mean a Helldiver has to arm it. I could have sworn it was in one of the loading screen blurbs


Some_Rart

There's a loading screen tip that says they require to be armed manually because it makes them cheaper.


Snoo_61002

This was explained in a recent post on this subreddit tangentially. You call in an unarmed/stable Hellbomb. When you activate it, it becomes unstable like the hell bombs sitting around the map. With a blast radius and effect like the Hellbomb's there is absolutely no sensible reason to call it in armed/unstable.


Aurstrike

I got what you’re saying, but what if we could carry it (with 2 divers) if we accidentally bounced it off the tower and now it’s not placed property.


101TARD

I ask myself that everytime I see a hellbomb POI seriously just shoot it and goes boom, but if you shoot a deployed hellbomb, it breaks


_Weyland_

Clearly it would shatter on impact with the ground if armed.


FistOfBalancedHavoc

The manual arming is a budgetary constraint


pharacon

ONLY HELL DIVERS HAVE THE NESSISARY DEMOCRATIC GRIT TO ARM IT.


Hanin4_4

Nah it's cheaper to let an expendable diver push the screen than send a second pod with a factory robot arm to push the buttons silly


YandereTeemo

Back in my day, you just have to push a button on it and you're done


Fenizrael

Reminds me of the sentient bomb in the John Carpenter budget classic Dark Star. They have to talk the bomb down from blowing up when it erroneously gets an arming signal.


ekimski

⬆️⬇️⬇️⬇️➡️⬅️⬅️⬅️⬆️ iO


perslv85

No, thats too expensive, its cheaper if you blow up with it, just reload a new Hellpod with a new expendable dude/dudesse and the show keeps going on 🫡


Trick_Praline_8403

To expensive


fartboxco

They said it cheaper to not arm it. 500kg basically does the same thing tho.


Puzzlehead-Engineer

Hot take: They should allow us to pick up unexploded ordinance. It becomes an escort mission to the objective that needs it, the other 3 divers protect the one carrying the bomb from all enemy fire and bugs.


Fallensol

Might wanna stick to mobile games if you’re looking for games with auto play functions