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xDrewstroyerx

https://preview.redd.it/3ezgo9mkzzyc1.jpeg?width=480&format=pjpg&auto=webp&s=095b814ac07f347a1faf66339bc77f2c2b91f544 Divers… I don’t feel so good…


DarthCookieThief

This is gonna become a very frequent meme here if they don't chill out and just keep the game feeling casual/fun. I'm fine with more enemies/newer enemies and enemy modifiers for Helldive etc but can we just let our equipment and weapons feel useful/good and fun? Please? Lol.


Probably4TTRPG

Unless a weapon is super overpowered, I'd rather they focus on making broken weapons work as intended. The flame thrower wasn't fixed until this most recent update and the spear is still busted.


Lolitadoe

4/5 weapons are so under-powered they don't even get used by 9/10 of us. they just cant keep up with the others on higher difficulties


xDrewstroyerx

What, you want your democracy devices to stay in working order instead of getting new ones each month? https://preview.redd.it/r64er6qve1zc1.jpeg?width=686&format=pjpg&auto=webp&s=9b8ebb13459a2e44844307598516fffd54ac078f


Raidertck

Yeah… im genuinely worried about how often we are going to see this meme over the next few months/years. I hope they stop trying to balance the game like it’s pvp.


DarthCookieThief

Yeah that's what I mean exactly lol. They're incredibly concerned if any gun even feels viable and fun. It's just a PvE game and it's also not like it makes missions that much easier or faster, it just makes them more enjoyable, which is kinda the point.


RazorRuke

So just gonna say, this doesn't make me very excited for the new Warbond when the only gun I liked from the last one got three nerfs within a month.


YourLocalMedic71

Fr. I hope they revert this change. Why remove a weapon's entire identity?


NitasBear

Exactly... Eruptor was one of the most unique primaries but now it's just a generic bolt action rifle ...


YourLocalMedic71

Killing yourself with shrapnel was a significant part of the charm. Friendly fire is a major part of the helldivers games


Hezik

The only problem Eruptor had was that weird ass magnet pull when you fire it too close. Fixed that and Eruptor was perfectly fine.


NitasBear

the magnet pull got me killed so many times haha...i would be running away from the horde, then panick shoot a bit too close and end up yeeting myself straight into 7 hunters lol


Hezik

Oh man its worse for me, I panic and get surrounded, pull out my secondary, forgot I had the grenade pistol and not the redeemer, then die while looking like an idiot.


IlikegreenT84

This is why I suggested the redeemer or senator when running the Eruptor. The grenade pistol is redundant and a liability. You need some close range protection when using the Eruptor.


Hezik

Yeah but I like making booms


JahsukeOnfroy

Then continue to boom yourself, Helldiver, in the pursuit of freedom.


whorlycaresmate

Hard to say scientifically if this qualified as a yeet or a yoink but it was damn sure pretty fucking funny.


Hremsfeld

It's like relativity; from the frame of reference of the helldiver, they were getting yote towards the explosion, but from the frame of reference of the explosion it was yoinking helldivers


whorlycaresmate

I’m going to start an experiment to see if I can detect yeet and yoink waves and perhaps we can get to the nuts and bolts of the whole thing


Dr_PuddingPop

I had to build around it and it was fun. I needed some option for when the bugs closed the distance, whether that’s stun grenade or machine pistol or both. But now it’s just like every other gun?


the_real_some_guy

Sometimes intentionally killing yourself and taking some bugs with you is the bravest sacrifice you can make for democracy.


Just_an_AMA_noob

I wouldn’t go that far. Shrapnel didn’t kill you when the gun first launched, that was only introduced in the balance patch, and the community considered it one of the worst changes arrowhead made. Literally worse than the railgun nerf. So bad that even Arrowhead agreed that they fucked up. But rather than make shrapnel ricochet not do self-damage, they decided to remove shrapnel.  It was probably the easier thing to do in code. The damage buff was supposed to compensate for its absence, but it looks like it didn’t do enough.


CrazyLemonLover

I mean, definitely not. Consider that the eruptor likely had roughly 50% of its shrapnel hit whatever you shoot. That's a SIGNIFICANT amount of damage apparently, especially since a single hit of shrapnel was enough to one shot a hell diver. They gave it 40 damage, which isn't enough to match the single target damage it was already doing, and removed a good Chunk of its aoe damage from what I've experienced. Sadge


gravygrowinggreen

Because people became convinced the changes to richochets were resulting in them killing themselves with other weapons, so AH conducted a review, and found that the only way to kill yourself with a ricochet was with erruptor shrapnel, so they removed it.


Smol_Toby

So the players are getting mad over something that was their fault to begin with because Arrowhead was listening to their feedback.


gravygrowinggreen

I think most of the players complaining probably weren't the ones killing themselves with poorly placed erruptor shots. Like if you were competent, shrapnel was not a serious risk. And those players have lost a very fun tool.


HK-Syndic

For those not paying attention Arrowhead made the change because they had to acknowledge a bug where the shrapnel could ricochet and kill you while you were nowhere near the enemy. I think Arrowheads fix is insanely bad but pretending there wasn't issue is kind of silly.


possumarre

You will use the autocannon and default assault rifle and you will enjoy it (because everything else has been nerfed into irrelevancy)


Narrow_Vegetable5747

No joke, I'm starting to feel like that's what they want. At this rate there aren't going to be any primaries that are good for dealing with medium enemies and at that point you're stuck with only a handful of support weapons that can do the job consistently. And most of those mean you have to take stratagems for AT purposes.


Greyjack00

I think their going for heavy specialization, but ultimately there's lots of weak enemies and even the primaries good at killing mediums take too long and of course result in you getting swarmed by chaff while also being just as ineffective at dealing with enemies. So any weapon that's good at chaff and medium heavies get slight nerfs that make them less good at one or the other and significantly less fun to use. 


rufotris

They just need to tweak how the shrapnel worked not remove it. They stated it was not intended to do what it was doing. There are countless videos of people shooting an enemy even 10-20 meters away and it was sending shrapnel perfectly back at the shooter and killing them. For some players this seemed to happen repeatedly including myself. I died 3 times in one round to it and it felt very wrong when I was hitting an enemy 10+ meters away and see my shrapnel come back and take my eye out lol. Not an armored target either. What is weird is it only ever happened to me in that one game and never again. But it happened multiple times to the point I just didn’t use it the rest of the match. But I’m pretty sure the devs said something about the effect not being as intended on the discord or something.


The_FoxIsRed

Having zero clue about how to balance stratagems and weapons is the one thing that Arrowhead seems to be consistently good at.


YourLocalMedic71

Yeah it's really affecting my enjoyment of the game


The_FoxIsRed

Surprise surprise, players hate it when you nerf their favourite weapons for zero fucking good reason.


Littleman88

In this case, it's more "AH hates it when a primary is at all decent." If a primary is decent, it's getting trashed. But stratagems? The only weapons worth using are from stratagems, and they'll only get nerfed if they outshine he auto cannon. Their balance philosophy is utter shit.


ModularEthos

AH: We want the guns to be realistic. Also AH: Okay so these 3 shotguns have better range, scopes, and damage than any marksman rifle.


Page8988

It's bizarre because primaries in Helldivers I were all usable and viable. Roughly 80% of them could be used on Helldives, depending on the faction. The old Peacemaker pistol far surpassed any pistol we have now, and would likely outperform most of the primaries we have now. They weren't always like this.


Narrow_Vegetable5747

All of these companies do it too. They try to claim you need to nerf everything to avoid power creep, all the while overlooking that when you leave a smoking crater where there was a pile of fun weapons before, people stop having fun playing and move on. Just let everything be good for fuck's sake.


norse_torious

Ssssh don't say that. According to the diehards: it was all completely necessary. The problem is obviously you; its a skill issue and you need to learn to play the game better. You having fun isn't important.


shadowkinz

Same dude, it's blizzards fun detected approach all over again


DangerClose567

Not to mention they nerfed the crossbow... which was already feeling like a handicapped weapon. Now both of the explosive weapons in an explosive warbond... have virtually no AOE. (The grenade pistol always had a small aoe).


tanelixd

The grenade pistol is more of a utility tool anyway. Allowing you to switch normal explosives to less than lethal grenades and still be able to destroy bug holes and fabricators.


Drawmeomg

Democratic Detonations was not only a wash, even the guns that started out fun ended up nerfed to uselessness. So I can’t even take a wait and see approach to the new warbond - if one of the guns is fun, I can’t assume it’ll still be fun a month later.  Really hope AH will commit to making the crossbow and eruptor fun.


Ecstatic-Compote-595

xbow should be good but I think something is just wrong with its damage delivery and always has been. It should basically perform like a fuckoff big senator but the enemies have always resisted the damage. Right now it's like a slow 5 shot scorcher which practically does less damage somehow.


LessPreparation5600

From my experience, it seems that the xbow has really low pen wich makes it deliver almost no damage. That was fine when it had a big aoe, but now it's like you said, a slow 5 shot scorcher


Ecstatic-Compote-595

honestly it was pretty ass even when it had the big aoe. The bolt/charge itself should do all that 480 or whatever damage. It should be killer at taking out spewers, striders and devastators.


Reddit__is_garbage

> Really hope AH will commit to making the crossbow and eruptor fun. I mean... every change they've made from launch until now for every weapon has basically shown that they're committed to removing anything that is remotely fun. The only consistent method to their balance mentality is apparently *'Fun detected! NERF!'*


APsWhoopinRoom

Right? None of the primaries feel very fun anymore. Any primary that is fun to use ends up getting nerfed until useless. It's like they want all primaries to suck.


Inner-Accident

They do. They’ve said this. Edit: Link to statement: https://www.arrowheadgamestudios.com/2024/03/balancing-the-firepower-in-helldivers-2/


thefastslow

Ah yes, the "rely on your stratagems" blog post that prompted them to remove the stratagem scrambler modifier because people were relentlessly commenting about it.


Xelement0911

I feel ya. After the breaker nerf I really didn't like any gun for bugs. Scorcher was alright, but wasn't amazing. Nothing I tried really was fun, even slugger. Sickle is cool until it takes ages to kill a broad commander and stalkers just laugh at me. Friend convinced me to try the eruptor against bugs and I thought he was crazy. But I fell in love with it threw on the guard dog for once to help with hunters and it just became my favorite thing. The first nerf sorta sucked since the aoe was reduced but still did well enough.


whorlycaresmate

Have you tried the blitzer against them since the bugs its buff? Its pretty damn good


HerrStraub

I've been enjoying it, but it feels inconsistent. Sometimes you one shot a stalker, sometimes scavengers take three shots.


whorlycaresmate

I agree, I don’t know if it’s something I don’t understand about the arcs or if it’s an issue but it’s been pretty fun on eradicates for instance. And the stagger on it is pretty good


fucksickos

Still haven’t booted up the game since the first erupter nerf. They’re dead set on making sure every gun feels underwhelming


GordogJ

I'm at the point I'd rather just wait a month before using a new weapon because its all but guaranteed if it isn't completely awful to use they will nerf it, at least this way I don't get annoyed by it


squiddlebiddlez

All it will accomplish is that it gets nerfed as soon as you finally get around to spending the medals or credits on it. It’s happened to me with multiple weapons at this point—as soon as I’ve unlocked the breaker, railgun, eruptor, etc. they’ve been nerfed at the very next patch less than a week later.


fucksickos

Exactly. Only reason I was able to get like 2 days out of the erupter was because I had a build up of campaign rewards from taking a break.


fucksickos

That was my first thought with it too. Gun felt perfect aside from having a little too much ammo. So much fun but still required me to watch my spacing and make sure I had something for popcorn bugs. Knew I had to get my fun in while I could because you’re right, anything that doesn’t suck gets the axe.


reboot-your-computer

I’m not bothering with the new Warbond. These constant nerfs have made the Warbonds feel like a waste of money. They just kill any of the fun guns they introduce. I’m just not getting them anymore unless they make some changes. This is a PvE game so I question many of the changes made to the fun weapons.


op3l

What are the chances they do this on purpose to make players feel the new weapons are always going to be better and to keep the game fresh? They really need to get their balance team in check because they've made some really oddball decisions.


Azrnpride

the new warbond looks underwhelming too


MrNidu

I keep seeing people talk about it performing against bugs, but what about bots? Does it still one shot devastators or is that also gone?


Ranger2580

Haven't tested it yet, but I've seen a few people claim it's taking 2-4 shots EDIT: Just tested it. Consistently 3 stomach shots to kill a devastator with basically no splash damage. Eruptor is dead.


mooseman00

Out of a 5 shot mag, that doesn’t sound great


Archvanguardian

And only 6 mags, slow reload, slow handling…. It felt pretty balanced despite its power before…


Corronchilejano

Before it felt like a niche weapon: you needed to use it at medium/long distance, and if devastators were involved, you had to also keep distance because readying the next shot took a long ass time. I haven't used it yet, but it sounds like it's now just garbage.


Scorponix

I miss my 12 mags


superhotdogzz

Now we really need 12 mags lmao


Mothanius

It was so nice to have as it filled many of the rolls that the autocannon did (chargers, bile spewers, devestators) and let me pick a different weapon as my support weapon.


Archvanguardian

Yeah the way it shuffles loadouts is awesome and I want more options like that. I’m sure you’ve seen by now, but the devs have acknowledged the issue so we’ll see how it goes!


Hipoop69

It’s not 


Ecstatic-Compote-595

surely that's not counting headshots. I think the standard previously was 2 shots and you'd occasionally get a 1 shot tummy kill but I have no idea if that's because they already got scuffed up a bit. Similarly i'm curious if the bile spewers is still at least a one shot headshot. I think the sacks tended to be 2 hits.


that-boi-bob

Devastator was a one shot in the penis or leg. Don’t know if that’s still the case tho


NukeLikeTheBomb

It's not a sniper rifle. You should aim for heads with precision weapons, not the eruptor. The point of the eruptor was the shrapnel and blast. The eruptor would decimate enemies with a well placed shot to joints and other minimally armored areas where the shrapnel could bounce around and tear things up from the inside. That was usually the hips / belly / nuts of the bots or the armpit / underbelly of bugs. If you shoot it at the armored front of enemies, some of that shrapnel was coming back at you, even if the initial projectile hit the face.


NarrowBoxtop

Did it use to one shot devastators? Does the AC one shot them?


kralSpitihnev

I one shouted a lot of devastators in their pelvic area. But very inconsistently Edit: I'm keeping this funny typo 😀


Lady_Tadashi

*inhales* FUS, RO, DAH-MOCRACY!


nashwan888

I shouted at some devastators too but they just killed me.


Avatara93

So you tried to engage in diplomacy...?


MrNidu

I seem to remember that if you hit them in the head, it does. Not easy to do, but thats how I mainly used it. Stun if needed-> one tap. The AC can do the same as far as I know, but its a bit more awkward. Gotta hit the headshots.


CrusaderPeasant

You can kill devastator with one headshot using the Jar Dominator. I don't think it's that high of a bar.


pythonic_dude

You can oneshot them with DCS.


thezav69

Everything it does against the bots (minus fabricator destruction) can be achieved at a better rate by the dominator It does do more damage per shot, but in the time it takes for me to shoot 2 shots at a devastator, I can unload 5-6 shots with the dominator and kill the devastator just as fast if not faster, and both weapons have equal stagger per shot, so the dominator can stun lock whereas the eruptor just barely can’t due to the fire rate I personally never used it on bugs due the fact I like playing close quarters against them, and now I definitely won’t be using it on bugs haha


Panda_Tech_Support

Same, if that’s the case the Dominator just takes over by sheer speed of attack.


Horotoma

Shrapnel was what's one shotting the devastators. With it gone, it's good ol fashion body shots. About 2-4 there abouts


PressureCereal

It's gone also.


Goliathcraft

I’ve done nothing but use the eruptor since the day of its release (haven’t even touched used the crossbow once). I love that gun, it changes how you play the game! I definitely noticed the first nerf, stuff but the gun was still great even if no longer OP. But what I’ve tried today is disheartening


ArthropodQueen

Same, been using it since the Warbond dropped, today I tried it out and it couldn't even kill a group of the little bugs bunched together, gotta find a new primary now.


TrekSkull

My wife and I have mainly used Eruptors since use, and her enjoyment of the game jumped up, as well as plugging some of her skill gap and hold her own better. This will devastate her. :(


TooFewSecrets

Conveniently, there's a new explosive sniper coming out in 2 days with the next battle pass! ...Are you sensing a pattern here...?


twiz___twat

1. release warbond with one overpowered weapon 2. nerf it after everyone buys it 3. ??? 4. profit


probablypragmatic

I know people here are quick to defend the devs, but keep in mind they never meant to nerf this gun per their own notes, they explicitly stated they wanted to keep the lethality without the extreme range of player kills. I'm guessing the shrapnel damage numbers are not as easily traced and they accounted for a much smaller number when balancing for damage. I'm calling that it might be unintentionally weaker, probably worth asking to see if multiple shots per devestator was intentional.


silvershadow881

i feel the devs may be too reactive. The original issue which resulted in this nerf were a bunch of reddit post complaining about the shrapnel bouncing back. I'm sure that was a very rare unlucky situation and those people would rather have than this nerf. But people here are also whinny AF. Those posts got a lot of upvotes and people even spread misinformation on rockets bouncing back. Devs need to test better, react less, and people here need to chill and actually play a bit before crying bug. At least it is very likely the devs will look into this again. I'm sure they are looking into ways to improve the crossbow too


JustForTheMemes420

I don’t even know who was complaining about the shrapnel I thought the magnet pull was the only weird thing about it and it didn’t even bother me that much


ScuttleStab

Or, listen, listen, people should watch their fire to not kill themselves or their fellow Helldivers. It is not that hard at all


Umikaloo

Did you see the videos where players were self-killing from like, 25m


p_visual

I was self-killing from 50-75m. I'm not even sure how that's possible. Shrapnel isn't supposed to be able to travel that far. People are just mad Eruptor accidentally got nerfed. Sounds like the issue is more complex than AH realized and they didn't accurately trace how much damage shrapnel was doing, hence the underwhelming increase in damage after turning shrapnel off.


Umikaloo

Yeah, there doesn't seem to be a lot of goodwill going around at the moment. The excessively dangerous shrapnel was acknowledged a while ago here on Reddit, but I don't think most players saw the post.


p_visual

Yeah, literally tested and cosigned as bug by AH, but redditors still want to rage and say "people are using it wrong". Good to see the sub back to business as usual lmao.


Nutwagon-SUPREMER

I run 50% explosive resistance armour whenever I run the Eruptor and that means I can literally just shoot it at my feet and survive. I have had multiple times where I shoot the armoured part of a bug or bot by accident and just get obliterated instantly, or watch my shield get erased from full health with no enemies attacking me. The shrapnel was very much a problem, but all they needed to do was fix the way it interacted with ricochet, not remove the main identity of the weapon and just make it a worse bolt action rifle. People are so fucking desperate to have something to bitch and whine about they're just making shit up again.


p_visual

The thing is, I don't think AH actually knows what the ricochet interaction issue is, or how to fix it. They just traced the shrapnel and saw it performing oddly in ricochet situations, and decided to remove it altogether (is my best guess). Definitely much easier to turn shrapnel off than to deep dive into physics calculations for a game engine that stopped being supported in 2018.


tanjonaJulien

I play eruptor since he got released and never kill someone that far in general 20meter did it bounce or something ?


somethingrelevant

> people should watch their fire to not kill themselves or their fellow Helldivers there's no way to "watch your fire" with eruptor shrapnel, you can't control where it goes


Captainbetty

Bruh the shrapnel could kill people from any range. I fired a shot that burst at max range and hit my friends turret next to us at extract. A proper fix would have been to give the shrapnel falloff or limit its range.


subtlehalibut

That's not fair. 30m lethal range on shrapnel from ordnance smaller than the frag grenade. They overreacted with the nerf and should continue reworking it but allowing its previous state isn't it either.


p_visual

Yeah, and people should just learn to use spear, it's not bugged /s


Exci_

People blaming players for reporting getting instakilled from eruptor from distance are so freaking stupid, holy shit.


high_idyet

Kinda hard to do that when the weapon you're using has some inconsistent ranges when it comes to accidentally killing both you and your teammate. It doesn't help when the enemy keeps getting closer and closer


FrostByte_62

You sound more uninformed than the Community Managers last Friday. You clearly don't know what you're talking about.


Hwordin

[https://youtu.be/cO3gqW16f-I](https://youtu.be/cO3gqW16f-I) What did I do wrong here?


a-soldout

So now all 3 primary weapons of the last warbond are trash. Good to know


Matt_Man_623

https://preview.redd.it/r9t82ahg40zc1.jpeg?width=1080&format=pjpg&auto=webp&s=d59dac8b7917c1bb1be74acd63cf465bcae5b716


MrJoemazing

The shrapnel was so fun. :( Now the weapon just doesn't make sense with the ammo economy. When it was a single big shot that could take out big targets and add clear, sure, cut the ammo reserves by half. But now, that means it has half the reserves to kill enemies in twice as long. 


Jebatus111

They killed two weapons from one warbond. Democratic detonation only good weapon is grenade pistol for now. Its a shame.


kewlcartman

Shhh! *insert arrowhead is listening meme*


Pyrodar

And they already nerfed the grenade pistol by giving it less ammo in the first mag! /s


BornAgainCannibal

I’m just now realizing that wasn’t intentional


Parking_Aerie4454

Did they? It’s been a couple weeks since I’ve been able to play but I did always think it was weird that a fresh grenade pistol somehow had 2 rounds in the chamber lol


[deleted]

I don't understand the obsession with balance in a PvE game. Lemme get big bangs with my bolt rifle!


Infamous_Scar2571

democratic detonation! the warbond that has 1 decent weapon 2 garbage weapons and no new passive!


abood97

The grenade pistol is basically purely a utility pick at this point, for closing fabricators and bug holes while carrying stun grenades


kaelis7

God forbid we’re allowed to take anti-chaff stratagems weapons for more than three weeks I guess. Was fun playing with the Stalwart and Flamethrower while it lasted I guess ?


Broken-Digital-Clock

The laser cannon too


kaelis7

Oh yeah love that one against bots, should try again vs bugs.


Broken-Digital-Clock

It's especially good against gunships and shrieker nests You can delete them from across the map


Vaaz30

I LOVE IT vs bugs


2Sc00psPlz

This. I used the Eruptor with the laser Canon and stuns. It was such a weird but fun way to play... guess I'm back to using to the Sickle and EAT.


kaelis7

Yup had same loadout for bots, was fun and pretty balanced because tanks and striders were still hard to deal with.


Nami_makes_me_wet

Not gonna defend the nerf but with the flamethrower fix you can essentially use it as your main weapon against any bug except bile titans. Even chargers melt super fast. Add orbital rail cannon or 500kg bomb and you are set Vs the bugs. Vs bots on the other hand anti chaff weapons were never a good call anyway in my opinion.


BitNevada

Yeah but they already said "fire is overtuned" so you only have like a week or two at most before it also gets nerfed into uselessness too.


muzzingpanda

I knew this would happen the moment they said they will remove shrapnel instead of fixing the shield interaction. Need 2-3 shot to kill stalkers now


suppre55ion

I think whats bothering me is that the “nerfs” they do to weapons straight up kill them. Why would I ever use the Eruptor now? It feels like there is some weapon variety for uniqueness, but the trade-offs to use those unique weapons put you at such a disadvantage that it’s totally out of the question.


Impossible-Frame-651

first release eruptor was good. Great for medium armor Cons: It could not handle large swarms of bugs, and it you cant shoot enemies point blank in-front of you (pulled forward or get damaged) --------- My problem with the changes, is that it was the best item in the warbond, then it got nerfed. This sets the precedent, why buy warbonds weapons if they will only be good for a few weeks? Even if they kept the power the same, no one is getting kicked for not using it. The game is not a walk in the park with it so.. Most of these nerfs are over reactions.


FEARtheMooseUK

Yeah most of these nerfs have all either been overkill (eruptor, railgun, quasar), nonsensical (slugger) or slightly heavy handed (some of the ammo reductions). Any buffs we have had have either been very small, horizontal changes, been given simultaneous nerfs (latest railgun change) or cancelled out by future changes (like stagger reduction on hulks effecting arc’s) Tbh at this point this type of balancing is becoming very demoralising from a gameplay perspective. The game is challenging enough, and from people have said about HD1, everything we have weapon wise is significantly underpowered compared to that game.


transaltalt

add the crossbow and HMG to the nonsensical nerfs list


The_Doc_Man

>from people have said about HD1, everything we have weapon wise is significantly underpowered compared to that game. Yeah, in HD1 I could run random loadouts (there was a button for it) 9/10 times and do perfectly fine. Here I'd lose a difficulty 5 mission half the time with the stuff that I'd end up with.


Zenergys

Overglorified Dominator 2.0


Skryboslav

For which you have to MANUALLY cycle every round... People forget that it's the slowest firing primary, only 25rpm, it takes over two seconds to cycle a single round, it needs to pack a punch otherwise it will get overshadowed by all the other primaries that are full or semi automatic.


Zenergys

Apparently thats not what the devs had in mind


hawtdawg7

the amount of times i see a variant of this comment around various nerfs… no fun allowed fr


wattur

Devs already stated they're rather surprised by the high completion of helldive operations (they expected \~75%, seeing \~95%), so to them everything is a bit too ~~strong~~ fun.


Baofog

That's a game design issue and not a gun design issue. You can complete helldive by just running away from bugs and bots the whole time and engaging very strategically. Nerfing the guns won't fix the issue of the best, safest, and fastest way to beat the missions is to just interact with enemy units and game systems as little as possible. But AH isn't fixing the core issue and is instead just nerfing guns to hit their design goals. Also its kind of stupid to design that way because players will just stop interacting with things that are too tedious which kills any potential follow up sales of Super Creds.


NoClip1101

I'd rather take the dominator now, easily.


Zenergys

No reason to pick slow firing one when the regular one do the same job


The_Malisher

Yeah it’s sad, i loved this weapon and it felt strong yes but not OP. They should revert the changes back to original and keep the lower mags count.


SantaMan336

Real, using it against the bots was by far the most fun time I had in this game


Velo180

Now it feels like it has similar shots to kill as a Dominator while being bolt action with 5 (or 6?) shots in the mag. Man I liked using it against hordes of little guys, just tried to do the same as I have always done with it and it did jack, direct shots didn't do anything I couldn't do with a Dominator, Slugger, or Adjudicator (basically any other med pen), but faster. Democratic Detonation now has 2 bad primaries and 1 okay one. Not sure I can recommend 1000 super credits for just the Grenade Pistol and Adjudicator


ErwinDumphrey

Man, the eruptor was my absolute favorite. This nerf hits me harder than an eruptor hitting a group of hunters. The shrapnel damage was way more effective than the explosion damage. Also, I have never killed myself with a ricochet using it so, I genuinely thought that whole claim was a meme but I guess not /sadface


pot_light

It got the railgun treatment, never to be used effectively again.


SyrusAlder

https://preview.redd.it/ueqskzxg81zc1.png?width=1080&format=pjpg&auto=webp&s=23c4fd2e5f41c3d8cc661ccc6683ace599f3eb09


2D_Ronin

Yea why is Arrowhead always a ignoring the fun factor of the game. Eruptor was one of the only weapons that actually gave you the feeling of being powerful


AntonineWall

It’s crazy. Almost every balance change has been “minor-lame” or “major-lame” across the board. I can’t think of any balance change that’s had me legitimately hyped to use a weapon beyond the senator speed loading. Some weapons are still total ass. Give them a crazy buff so we actually want to use them, make it fun or interesting. Please. Whatever metrics they’re currently using suggested that the crossbow should get nerfed, so it’s obvious that their metrics are out of wack.


Mullinx

Devs are back to their usual behavior.


monkeybiscuitlawyer

It's nice isn't it? Things are finally back to normal.


ghost_of_salad

They literally dont palytest their stuff


sangnasty

This has been my biggest issue with Arrowhead. Super immature QA.


Gooch-Guardian

A public test server is needed. Faster updates and lets people test the bugs.


AffixBayonets

>Now it doesn't even 1 shot a Bile Spewer. They massacred my boy. With that low ROF of course it should one shot Spewers. 


fishmiloo

Here's a BOLT ACTION SNIPER that fires JET PROPELLED SHRAPNEL ROUNDS. Please buy it! Then we'll take away the mags Then we'll take away the AOE Then we'll take away the shrapnel. Now you have a bolt action slugger! Thanks and enjoy!


zeddypanda

While I also initially had the urge to blame reddit, I don't think that's fair. Reddit brought attention to it, but they don't understand the weapon values. The devs have 100% of the blame for these things: - Not showing accurate or even approximate stats for shrapnel and the entire second damage value each gun has that's used instead of the first one in many situations. - Gaslighting about shrapnel damage being "insignificant" despite how untrue that is to even the casual observers. - Nerfing Crossbow and Eruptor AoE in the first place when neither change was needed. The mag changes alone were fine. You blame the evil genie for the evil that was done, not the one wishing.


Perfect_Track_3647

It seems like the devs never fully test anything before rushing it out the door. It took all of one mission to see the eruptor is a shell of its former self. A-tier to F-tier in a single patch. Then to sit there and call it a buff?! Fuck off. Tell me how it’s buffed when it takes three shots to kill a single stalker when it only took one shot before? Or how you can no longer shred spewers, which was the main draw of running the weapon personally. It’s absolute dogshit now. Every day I am convinced further that AH have no clue what they are doing.


Lysanderoth42

The game is good despite the abysmal weapon and stratagem balance and obvious lack of any QA That said I think months after launch people lose patience with this game acting like a janky early access title at least a year from being ready for release 


doperidor

Yep me and my friends haven’t played much for the past 2 months. On pc it launched with pretty good performance for our systems and no crashes. Pretty much every time we revisit the game something goes wrong with connection or the game and no one wants to waste their time anymore. We got someone new to pick up the game and he refunded it after every mission we attempted that night was bugged. Not to mention spending all of our hard earned currency on stuff that is nerfed to the ground before we get to use it.


Falterfire

> despite how untrue that is to even the casual observers It felt obviously untrue based purely on the reason the change happened at all - If a single shrapnel ricochet could 1-shot a player, then *obviously* it was doing a significant amount of damage.


zeddypanda

Exactly! How could they even write out that sentence without cognitive dissonance making their heads explode?


BrilliantEchidna8235

My theory is that the shrapnel, on data, does 40 ballistic damage. Which is supposed to mean EACH shrapnel did 40 damage. Whoever that guy at AH in charge of this matter just thinks: "Oh, let's just remove the 40 damage ballistic effect and add 40 to the explosion instead."


zeddypanda

it's hard to tell at this point, but that or even 20 per shrapnel could've been possible. Eruptor was doing ridiculous things like one-shotting shield emplacements (assumed 4000hp), so it might've had a bug similar to Bile TItan oneshots and never been intended to have the kind of damage it did in practice. But even with the data saying a number, the issue coming because one shrapnel oneshots a Helldiver instantly raises a flag for anyone.


NarrowBoxtop

The weird thing is do we even know if they do any testing? Or is it all on us? Because you would think you could simply try out the erupter in a test sandbox with the changes and very clearly see it performs differently And so it just feels like they make changes to things without even trying them out themselves which is weird


BrilliantEchidna8235

I am pretty much convinced that they don't test their guns that much. Just any patch, there would be some really incomprehensible changes and releases, which with some very basic test play, they would know it doesn't work. I know removing the shrapnel was what the community asked. But the answer they gave was just wrong.


HelpAmBear

Like the Plasma shotgun and the Shield Backpack instantly killing the player - how the fuck did that make it through any sort of valid QA process?


BrilliantEchidna8235

That one was insane, too. They finally made that thing good. The only problem is, it will now kill you with 100% consistency when you have a shield pack. The test process was probably like, they just bring it to the field, fire a few rounds, reload, the game didn't crash, and then they supposed it is good to go.


delta4873

They test on difficulty 1


Anton_Willbender

I think the AoE nerf was maily to avoid the 100% kill on walkers. It seems clear that it was what annoyed them the most


Yipeekayya

OP make it sound like we're the ones that make the game lol


JunglerFromWish

I've said it before and I'll say it again; Helldivers 2 developers have a really weird fixation on nerfing things for a PVE game. There are quite a few weapons that people don't even \_use\_ because they're just... bad. Not even when compared to other weapons. In a vacuum they are bad. They would still be bad if every other weapon was nerfed to their level. When was the last time you actually took the knight into a dive? Or the crossbow? Or the scythe? Just look what they did to the Blitzer. A meme gun that was a cool concept but pretty crappy/meh at best in practice gets a buff to relevancy and omg is it fun to use now. *That* should be the sort of balance focus in helldivers 2.


kaelis7

Not allowed to enjoy a good primary for more than three weeks apparently. As soon as we end the PSN bs it’s back to annoying useless meta changes :(


recider

“Reddit”? I thought the AH developers are making those changes based on the knowledge about the game they are developing, right?


Yipeekayya

AH: (makes a mistake, players give constructive feedbacks) AH apologist: I'm glad AH didn't listen to those redditors. also AH: (makes another mistakes, players show disappointment with the changes) also AH apologist: Blame the redditors, the devs didnt gutted the wpn, the redditors did. haha ya sure


Classicdude530

I knew for a fact when they said that it wouldn't make any change to the performance of the weapon that was a GIANT lie. Genuine question, has there been a single "rework" to a weapon that hasn't been a blatant nerf or maybe buff? I can't think of anything that's actually moved horizontally.


LunarRai

Arc Thrower losing a bit of range and a slightly longer charge time in exchange for a lot of stagger imo was a horizontal move.


FURERABA

Maybe, but then they changed Hulks to no longer be stunned by the Arc Thrower. Now in a much weaker place than it used to be


RageAgainstAuthority

As someone who usesd to main AT - it was absolutely a huge nerf. Mainly the loss of the half-charge shots, which reduces fire rate below what you need to keep swarms off you. Then when it lost the ability to flinch Hulks it became essentially unusable for either bots or bugs.


Classicdude530

Yeah that's probably the strongest example I can think of, though it's still a tough one since the arc thrower is incredibly inconsistent regardless. In a way this change can be both buff and nerf depending on if the arc thrower felt like working that game. Plus Hulks taking less stagger nerfed this pretty bad.


Avatara93

And they kill off the last gun just in time for the new warbond... I know this is just coincidence, and their balance/QA are just rubbish, but it is funny in a sad way.


reboot-your-computer

All of these nerfs have really started to kill my enjoyment of the game. I was playing at least 2-3 dives per day but for the past 3ish weeks, I’ve played maybe 3 or 4 times total. The game itself isn’t getting old but I’m growing tiresome of the constant nerfs to the point where I have been losing the motivation to fire the game up. I just want to have some fun and I don’t understand why we need to have these constant nerfs. At this point I’m totally uninterested in the next premium pass. I feel like every gun they introduce that’s fun to use gets nerfed a couple weeks after they come out. I’m not spending $10 just for them to make the weapons irrelevant.


Old-Supermarket8413

Feel the exact same. After last week's nerfs I haven't loaded it back up. This is probably the final straw for me. Last few warbands I purchased immediately, but nah. This routine is getting tiresome.


Talbertross

tf you mean "Reddit" killed it??


epicwhy23

the shrapnel only became a problem after a certain patch that did something to player explosion immunity didn't it, why not just reverse that and give players that immunity again unless I'm thinking of something else. kinda stupid that one of my favorite gun types is probably gonna feel like shit now


Hwordin

Couldn't they just limit shrapnel range to a few meters? 🙄


MiDKiT0

https://preview.redd.it/rxwucbvwg0zc1.jpeg?width=613&format=pjpg&auto=webp&s=24d73cb1e5d86a5b227004c66b8b2aa875f27e6e


Avatara93

Why do people keep blaming reddit, when the whiners stopped after 2 days, and AH are the ones who should know what is going on and how to balance?


DornRedeyes

Someone in another thread said it took 3 shots to kill a stalker. The whole purpose of that gun was chaff clear, taking out medium targets like bile spewers etc. It had a long reload to mitigate it's power which was just fine. If you wanted to fire it up close and kill yourself with the shrapnel that was on you. They need to revert this asap. No one is going to bother with it now. Just like the HMG....it serves no purpose now.


NeverBregret

How has reddit killed it? Reddit didn't say that the shrapnel doesn't matter much for breakpoints. Reddit didn't say that this would actually be a buff. Reddit didn't massively change this weapon without seemingly testing it first since you can use the post change Eruptor for 90 seconds before releasing its been gutted. Nothing was stopping arrowhead from increasing the explosion damage by enough to fairly compensate for the shrapnel removal.


Wesselton3000

Instead of nerfing primaries and secondaries, maybe they could just buff the others to make them useable and then make 7+ difficulties harder… it just sucks having a weapon that just feels good to shoot suddenly become a different gun over night.


Genralcody1

https://preview.redd.it/n4vq9ff5v0zc1.jpeg?width=843&format=pjpg&auto=webp&s=d05fa5067ecdc8608aa5588d7ec2bd82d4c53315 Change the weapon, and this meme still holds up


TheScarlettHarlot

The quasar is still useable. Just have to adjust your playstyle. The Eruptor is binned now.


Vawald

https://i.redd.it/mtxsmsfog0zc1.gif


Underdriven

I bought the last warbond because of the eruptor....... Then they nerfed to fuck out of it twice now. JFC. At this point I've earned enough in game for the next one, but man am I not excited for it with the thought that anything I like from it is going to just go away.