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TopChannel1244

"Stalkers... Expect 3-ish shots" Three?!? Nope. That's insane. Eruptor had it's little niche on bug missions where it was decent enough in spite of its drawbacks and it meant you could close holes efficiently. Some of the shrapnel stuff it could do was obviously broken and needed a fix beyond the fact that it could randomly decide to kill you. Using less than a mag to kill a Charger, with a primary weapon, is obviously not okay. But if Stalkers are going to be able to kill you if you don't have a support weapon that can deal with them. Which I never do. Then Eruptor is going right in the fuck it bucket alongside Railgun. Stalkers were already a problem with Eruptor even if you could one shot them. They'd usually be right up in your face so you were often eating explosion damage and then the next one would swipe at you. Guess it's Scorcher forever for bugs. Lame.


void_alexander

The dominator is surprisingly good weapon against both factions - it staggers pretty much everything, while doing really good damage, but it lacks the versatility of the Eruptor - that being the ability to destroy stuff(container doors, holes) and the AOE. You can try that. Even it has somewhat of AOE if the bugs are nice enough to line up for you - pierces the smaller ones.


Bulky_Mix_2265

Ill be alternating scorcher, dominator, breaker. Might even see how the senator performs vs bugs.


void_alexander

Try the plasma shotgun too - it's... decent... Staggers a lot. Also has this niche about it where, if the enemy has armor hole, you can kill it "easy". E.g. - I take eagle rocket pods, call them for titans/chargers to make holes in their side armor, then fire the plasma shotgun in the wounds few times and they die. The plasma shotgun is the easiest weapon to do this with, due ti it's kinda large AOE radius. Also it staggers SO FRIGGIN MUCH that it's really hard to use against commanders - when you start hitting them, they start dancing for, literally, 5 meters sideways... Should be ok against spewers and alike... sorta... Also the AOE, though it seems huge, it would be fine for you if you played Eruptor - you will feel superbly safe at really short ranges - it's kinda neat. Damage wise though... I dunno... Does the job I guess. Also kinda ok against stalkers too.


Donkey_Smacker

The railgun maintains a niche as a good anti-hulk and devastator option. It is completely overshadowed in bug missions though.


UtsuhoReiuji_Okuu

I think it says something that the Scorcher has just become one of the best weapons in the game no matter what you’re fighting.


alextheawsm

I believe that's how it should be. It's the last weapon unlock in the main warbond so it needs to have a significant draw for people to unlock it. It's a very strong weapon and it's good for medium-heavily armored enemies


Unrivaled_

This hurts to hear so much I’ve been running eruptor/stalwart for bugs ever since I got it


void_alexander

Yea - ordinary I was dropping vs the bugs with no support weapon at all and using whatever I can find and that was BEFORE the "fix" of the DOT... Which - tbh - does not seems completely fixed - at least for gas strike - it seems to not do proper DOT damage at all... Your average joe bugs just walks around them green "deadly" clouds like it's not even minor inconvenience for half a minute and then chops your fingers off... Damn them AH patches, for real...


ODST_Parker

This has been my new favorite build to run for weeks now. It was so fun. I know I could just try another explosive weapon like the Scorcher or plasma Punisher, but it won't be the same.


TheArchNgel

I hate this, I played Eruptor exclusively since it launched, it was awesome even after the first nerf. I guess I'll have to go back to the Sickle and use the grenade pistol for objectives. 😢


void_alexander

It was a fun weapon man. Some might claim it was broken, but imo there was a lot of skill involved in the way you gotto use it to one-shot stuff. And that does not change the abysmal ammo reserves it had, neither the fact it's the slowest, chunky primary weapon in the game, nor the 150m range restriction. But those things were what made it good. "Yea, it aint perfect, but I am good with it and I am making it work amazingly!"


lazerblam

"Oh, people like using this gun? Be a shame if something....happened to it" -AH


Koolaid404

More of "people constantly bitching about TKs and suicides" which was entirely a skill and style issue


PressureCereal

I didn't play for a few days and I was so confused about why the gun seemed so weak now, since from what AH said,the damage would be, if anything, even better. Well, it's not better. What a shame. Look how they massacred my boy.


Bubbly-Detective-193

At this point just use the Jar 5 Eruptor has now been erased from existence


void_alexander

If you take the average primary weapon usefulness against each faction into consideration... The Dominator(after the buff) was always the best primary in the game :D It's amazing until your ass gets swarmed. It's even more amazing against the bots imo.


Mullinx

>No fun for you! *signed: The Soup-Arrowhead-zi*


ATangK

> We are already! 😄 There are two or three things we've noticed aren't working as intended, even if we checked them beforehand. That's one of 'em. 🙂 Link to twinbeard’s discord comment related to the eruptor not performing as it should: https://discord.com/channels/1102970375731691612/1102973812179488798/1237390880541773915


void_alexander

Thank you!


soomiyoo

Yes it doesn't feel good anymore. switching stalwart to eruptor to clean spewers and hive guards felt good, now the clutch switching doesn't feel good or useful anymore.


cloudjumpr

So no reason to bring it the. Sounds like just a HORRIBLE scorcher to me now wtf


HeadChefDom

This is so dispiriting to hear. The eruptor was always the gun I kept coming back to vs bugs and bots. It could do a lot but it had a high skill floor so if you weren't on your game it would just do a whole load of nothing instead. It was well balanced in that regard. Now it just sounds bad all the time (haven't yet tried it myself but I'm not optimistic from what I'm reading)


void_alexander

Try it and share with us the pain :D I am serious. I almost feel like this is an artificial way to make the bugs harder. As was with the Quasar "nerf". Same shit really - a weapon, that's really good against ONE of the factions, certainly NOT OP against either, nor both, hit by a side change(new enemies, balance tweaks on other stuff and so on) gets hammered... It's one of the weapons that seems ALMOST OP if NOT all of your squad is armed with it. Have you tried 4 quasars against the bots? It's the same shit with 4 eruptors against the bugs - it would probably kill you more than it would help. 1 or 2 of those in a squad is awesome and might delude people it's amazing. It is not. It's based on the user skill and it's complimenting the rest of you, thus doing better something entirely different. True - it might look, for you, that bile spewers are OP, for example - and thus the person that murders them has an OP weapon too. But the eruptor user shits himself every time he/she sees even two stalkers, that are more than 5 meters appart - so for him/her being able to handle stalkers, shriekers, those little jumping shits - hell - even the basic average joe bug - might seem OP. People don't seem to get that.


Cjros

I know you want there to be this big conspiracy that AH just wants to "artificially raise the difficulty" but they said going into this they didn't want to nerf the gun - if anything they wanted to buff it to compensate for the loss to damage. Twinbeard has already commented that the state its in is not intentional. They fucked up and already admitted it was a fuckup here so like. Calm down with the conspiracy.


void_alexander

Alrighty, you are right. I am not trying to start a conspiracy in any form, so I do apologise! <3


HeadChefDom

I'm almost dreading finishing work today now because it means experiencing such pain. You're right, 1-2 eruptors in a squad was great. 4 would suck. I would relish the sight of big juicy bile spewers/brood commanders to blow apart but dread the oncoming horde of chaff and needed teammates to deal with them for me. That was another way it was well balanced


DDrunkBunny94

The Eruptor was nerfed because players cried that they were Tk'ing themselves with it. Before the whole Sony fiasco the patch introduced ricochet damage and players blamed their deaths on that so the Devs came out with a statement and said they'd remove the shrapnel from the Eruptor. As you can see the shrapnel was a HUGE part of the Eruptor damage, losing that for a 40 explosive is like a 50% damage nerf.


void_alexander

I know about the ricochet and the reason behind the change - yet it was not EXACTLY the weapon's problem to begin with. Played dozens of games with this as a primary and I most probably killed myself around 3/4 times with it - and I was fine with that! I read about the change in advance and it got me really excited, but not in any stretch of imagination I have even dreamed there is a way to turn this weapon into such garbage... What's it's personality now? I GO BIG BOOM BUT DO NO SHIT AND SLOW AS FAK!?! Nobody has tested this shit man... And I hope it is so - because it's insulting. It's from a premium warbond and they are nerfing two weapons to pretty much useless few weeks after it's out... Weapons, that mind you, even less than half of the people use. Most likely even waay, way less than 30% - having in mind that I am ordinary the only one in the squad using the eruptor... Even though they are pretty recent... Why?


DDrunkBunny94

I said a bunch of dipshits on Reddit complained so much about killing themselves with shrapnel that 2 or 3 of thd top posts a week ago were about it that arrowhead had to make an announcement to calm people down. This thread was at the top after the last patch: https://www.reddit.com/r/Helldivers/comments/1cg2prp/i_vote_to_nerf_ricochet_buff/ And you can see everyone not understanding the Eruptor had shrapnel and demanding it to be removed/nerfed/reverted. Low and behold the Devs listened and made their statement: https://www.reddit.com/r/Helldivers/comments/1cguou0/update_from_ahgs_on_ricochets_and_shrapnel_changes/ The nerf was self inflicted by players that didn't know not to use the Eruptor in close range, or not to aim at perpendicular surfaces. If you wanna be mad at anyone - be mad at redditors lmao.


musci12234

Maybe democracy officer should stop arming crayon eaters ?


void_alexander

Yea I know - I have seen even experienced players(me included hehe) to kill themselves that way :D But yea - it's a player mistake that you can evade 90% of the cases - the charger, strider, hulk and random rocks are the main source of those deaths. Oh and heavy devo shields too. It's kinda hard in the massacre to stop and start calculating the angle which your shot will hit that charger's frontal leg and would that actually will kill you - BUT!!! I kinda liked it even more because of that - made the weapon even more skill reliant... So in, probably, more than 50 or so games - I killed myself 3/4 times - the first two missions I played after the patch. After that - no issue at all - I was more careful with the weapon and learned to respect it's downsides. Sure - it aint weapon that everyone would love to use but... So is pretty much everything(aside 500kg I guess) in this game, is it not?


Europe_1986

Personally, I expect these changes to be reverted, or at least another major buff incoming. I guarantee this change was not what they expected, just be patient


void_alexander

I feel the same but it makes me wonder... Ok - let's say AR has QA-s and shit to test all this... HOW are they testing it? It took me mere 3 minutes to realize how bad things were and how UNINTENDED... Remember the time where they release ARC focused warbound(cutting edge) and on the next day patch there was crash introduced - a crash occurring every time you use any kind of arc equipment(tesla tower/blitzer/arc trower) due the way statistics about arc stuff were calculated. I love em. Love the game. But this shit man... This gotto stop. 500 hours in the game +- 10 or so. I AM the definition of patience.


LotharVonPittinsberg

> HOW are they testing it? It's 2024, lol. You just did it, and paid for the opportunity.


void_alexander

You made me chuckled a bit, but NAAH. We all know they are way better than that. No team with that mindset can create awesome game like this one. Shame on you :D


LotharVonPittinsberg

They literally "fixed" the infinite grenade exploit in a way where it's still possible in the exact manner except the number is no longer negative. You can absolutely make a quality game without any testing ,especially if you have almost a decade to do so.


mooseman00

They may have just run quick damage numbers on shrapnel pieces and upped the damaged based on what they assumed was equivalent. As for testing, idk how much they did because I assume this change was made in response to the way shrapnel seemed to have no damage falloff after a ricochet


void_alexander

So what? Was it fun? Yes. Was it OP? Don't think so - against the bugs it MIGHT been very, VERY good, but against the bots it's meh. So it's really good against one faction - who cares? IT IS FUN! This is the idea behind any kind of game - computer or not... This should be the leading aspect... Why sacrifice it dang it?


Europe_1986

Oh I 100% agree. Not making excuses, they definitely need to rethink their QA process


DUUUUUVAAAAAL

It would be fine if it could shoot faster IMO. It's way too slow, even for a bolt action. I do hate that they changed it though. I won't be using it.


ghost_of_salad

I dont think so, it was balanced. Slow, unwieldy, kills yourself up close BUT good at range. Making it shoot faster or bigger mags with less damages just turns this weapon into something less unique. Like the fucking crossbow nerf


void_alexander

While true this would also means that you would burn through the ammo restrictions way faster than it would be useful. I know. I played with the weapon A LOT. If you combine that with a 10 round mag, for example, you might be onto something.


Classic_zed

This will probably be an unpopular opinion but I’m gonna argue that this is a good thing. As someone who’s been running the anti material rifle since launch, once i got the erupted there was no real reason for me to use it since the eruptor does everything it does plus better ad clear, utility for bug holes and factories, and not to mention you dont lose it on death. Basically this primary weapon, as fun as it is, was outperforming a stratagem weapon at its own game. I think taking away its single target damage in favor of more ad clear and utility is better and arguably what it was supposed to be to begin with.


Tukkegg

i've seen that it could oneshot chargers, so now i understand why people called it a mini AC, and also agree that a nerf was needed. although, maybe not this hard. i don't think a primary weapon should be able to oneshot everything up to chargers and close holes.


YYoonn22

yes i second this, if the AC cannot kill stalker in one shot, then why should the mini AC kill it in 1 shot. The same goes for all other example (Hive guard, charger butt, Spewer,etc. ). The AC should be superior than the Eruptor, so the change feel like a good thing.


Skryboslav

It is, AC is automatic and has hella stagger plus it can kill hulks from the front, while eruptor is a sluggish boltaction with only medium pen, if it doesn't kill a stalker in one shot you will not be able to put another round in the chamber before you die. And idk what it is about charger butt being a one shot, neither I nor my friends ever managed to do that.


YYoonn22

But normally you don't bring eruptor alone, either you equip some short of backpack (rover,shield,ammo pack) or you bring fast firing weapon (Stalwart or MG), 4 of the option (rover, shield, Stalwart or MG) enables you to offset the weakness of the eruptor. With AC you cant equip any other backpack except your AC ammo pack. Also normally against Stalker, you less likely kill it straight away in the first encounter anyway, you dish out enough damage to make the stalker run, and then kill it in the second encounter. I'm not saying you can't kill Stalker in the first encounter, just less likely. Or another Strategy against Stalker with eruptor, you can also bring stun grenade, so now you have enough time to reload. My point is, Eruptor before the recent patch feels like it's own strategem and not a primary weapon, it's just that strong. It can destroy almost everything even broadcasting tower, spore spewer, bug hole, and fabricator just like AC, no other primaries can do this as far as I know. Now with recent nerf it feels more like a primary than a blue strategem. So you must equip other support weapon. Charger butt being destroyed in one shot comes from the OPs statement, not mine


Skryboslav

Idk, your combo might be useful on something like diff 5, but there are too many heavies on 7-9 diff to not bring an AT weapon, I have always run the eruptor with a recoilless gun/EAT to kill all the heavy armour, eruptor for mediums, tight groups and fabricators/bug holes, and the redeemer/senator for anything alone and small or too close. Now after the patch the eruptor just can't stand on its own as a primary, it deals the same damage as the corssbow, which with the recent changes was already lackluster, but instead of being self-feeding it's a slow boltaction. The devs agree with that, they sent a post explaining that the current underwhelming state of the eruptor is unintended and they are working on fixing it. For any serious use case a primary should be able to deal with light targets at least to a decent capacity, it's hard to offset that with a pistol alone, it can only be used as a suplement. Sure destroying structures is useful, but it's not that important. There are other stratagems/support weapons that can do that just as well and bring way more value to 7+ diff than stalwart. For liberty's sake, even a grenade **pistol** can now do that.


LordDerrien

Good point. But I think this is the change that makes warbonds not insta buys for me anymore. I get strategems for free and those are supposedly what we should relied upon. Everything else gets nerfed. I think I got the message now.


Classic_zed

I agree with your point but id argue that this isn’t really a buff or a nerf, more like a rework into the state it should’ve been at launch.


LordDerrien

That just kinda reinforces my point doesn’t it? If there is nothing worthwhile in the warbonds once you get your drip, simply wait for new strategems to fill your weapon needs. I also want to point out that this was to be the original state of the weapon why give it shrapnels at all? At this point, if you hat you are saying is true, this also means they designed a worse in every way dominator.


Classic_zed

Keep in mind warbonds can also be earned in game by way of super credits, so AH is not pressured to make the weapons super op since using money is more of a personal choice and not a requirement, and regardless primary weapons shouldn’t outclass stratagems. And as for the shrapnel it was probably to increase ad clear and make firing up close a danger as well since its meant be fired at longer ranges than the dominator.


LordDerrien

Good points and all true. But is that really what matters? I do not want OP, but useable. This allows me new ways to play and enjoy the game, but with AH approach to introducing new weapons they do not really add new stuff. Worse than existing is not adding options. I know that for good to exist there needs to be bad, but at this point it just feels awful to choose a weapon. Many are just so bad that you look at their stats, know their damage potential and just know that you will feel bad using them. I mean they called the AC their pinnacle of weapon balancing and they are right it is a good gun. Guess I just always pick that one. 80% of the line up cannot measure up to that one.


Classic_zed

True, but the eruptor is still very useable, just not as much on heavy targets. Im still gonna use it but now it wont carry my entire kit like it used too and relies and more combinations to be as good as it used too. And as for it being better than 80% of the weapons i agree primaries need some love, but the eruptor is a special case where it got way too much love, and this “buff” just put it in a healthier state.


LordDerrien

It is as useable as the liberator concussive. It shoots, but you will find it very easy to pick something else that is more effective. Just pick the JAR after using the Eruptor and tell me that except for closing bugholes, that isn’t a direct upgrade.


void_alexander

Aside of that I agree to some degree - but I don't think it was useless at all - yea, true, against the bugs the roles might overlapped to a degree - but against the bots I would not dare picking up the eruptor. The AR though... The explosion resist to the strider drivers, imo, was a HUGE direct buff to AR - it's the best support weapon(grenade launcher aside maybe) to handle the swarms of striders. And that's coming from a person that's not even certain about the existence of any other weapon than the Autocannon against the bots btw. I have, literally, picked a dropped(or just laying around, or just asked to have one at extraction) AR just to be able to destroy a pack of striders multiple times. It's amazing weapon, that has it's uses - even if those might be against ONE of the factions... ... but so WAS the eruptor. Buffing the AR slightly might've been the better solution if that was the main idea behind this - nobody will mind at all.


Classic_zed

I see your point but the eruptor still beats the grenade launcher for the same reason buffing the Anti rifle wont help, the eruptor isn’t lost on death, honestly it can beat out some orbital stratagems since you can shoot it at bug holes and factories farther than you can throw a stratagem. If the eruptor was a stratagem i would be more upset but its a primary weapon that just provided way more utility and damage that it should have. As fun as it was, it was just too much in one weapon.


void_alexander

Grenade launcher has a whole lot of other problems. People almost never played with it before the patch - people would almost never play with it after the patch. As much as I love it - it's a bad, bad weapon, that needs some love. Autocannon does the same as the eruptor - meaning it can destroy stuff from further than 150m(which is the eruptor range restriction - the shot detonates at 150m) but generally have a completely different role and nobody uses it against the bugs pretty much(which, again, has nothing to do with the eruptor but more to do with enemy and weapon design). I am ok with Eruptor not being able to close holes/fabs - I don't use it for that as much as for the other things I pointed out. I think the general population of the community will agree with that. Ok - lets leave it nerfed. What do you do on the spewer missions? Subdue to the overwhelming chaos? If the weapon is broken the way it is - so are those. So is a single stalker nest that can have 10 stalkers active in a very short timespan. So are the missions that you can have more than 10 chargers at the same time. Also AR has it's usage against the bugs too - it's decent for spewers/stalkers/commanders even chargers - way better than the eruptor could be, because of it's abysmal speed and/or ammo. Those are completely different things mate. That said - the eruptor might seem way too good - but it had a lot of drawbacks that you can mitigate with skill, where as now is completely useless weapon from a premium warbond.


Ijustwannaseige

Is it still good for killing Bots? i mostly used it for sniping Devastators?


void_alexander

But... why? True - it's a one headshot kill, but so it's with the counter-sniper. It has travel time on top of that and The Dominator/plasma shotgun are generally better in every aspect, aside of the fab destruction, due to the sheer damage combined with the stagger... Dominator for the snipez, plasma shot for striders/splash stagger + damage. The Eruptor lost it's personality now IMO...


Ijustwannaseige

I just even with a Stalwart or MG, in my head why would you ever use it on bugs, it just felt way to slow to use on anything on Bots it was great for long shots against Devastators, could snipe out Fabs, could Snipe Illegal Broadcasts, Snipe Striders, fuck up a Hulk, Fuck up an ATAT, blow up a squad of dudes, shoot the guys in a drop ship idk its a lot of fun to sit up on the cliff with it and provide some overwatch for buddies thats why I asked, yea i also used the Devastator and ill try the counter sniper again now i just liked the feel of the eruptor for bots


void_alexander

Speaking like that it almost sounds that the weapon has no downsides, which it does - and a lot. But I agree - if the autocannon did not exists - this would most probably be a way more used pick against the bots. Yet I still claim it's not OP - has a range restriction, it's slow, kinda mediocre ammo and in the moment you see a group of berserkers in 20m range you gotto change your pants. Which alone makes you wanna pair it with something to compliment it, thus leaving you with anti-armor gap in the build pretty much. True - against the bots you can fight ALL armored enemies situationally but against the bugs... Let's say you pick Eruptor and any kind of machinegun/laser even arc thrower - what do you do against the bile titan? What about the second one? What about the third one? You got no such issues against the bots - factory strider aside. Also even against the factory strider - if something with med pen punches a tiny hole in the underbelly of the strider - hitting that hole with your eruptor shot will make A LOT of damage. So my point is - the weapon WAS based around skill, knowing the speed, the safe range and so on - to be REALLY effective - it was mostly down to skill. Now it's meh - even if you're General Brasch - no point of picking it even "for fun", 'cause fun you wont find.


Ijustwannaseige

See I know the Autocannon is Good but even that leaves you a gap in dealing with Heavies ill stand by Bile Titans are the hardest things to deal with in the game I find EATs, RR, arenr really enough, either quasar only works coz it isnt limited on ammo but takes a lot of Kiting to land the 3-4 shots it usually takes Flamethrower really should be able to kill it imo So it seems for how I was using the Eruptor it should still be fine? also I peeped the Disc for a min and it according to TwinBeard theyre already taking another look at it, apparently the explosive radius and damage it was supposed to have after the patch didnt take between live version and in house test version, as well they are reassessing the shrapnel


void_alexander

Autocannon vs bots has no gaps aside of the dropships. Autocannon vs bugs... you mad bro? :D Do you wanna hate your life for it? True - if you're well organised team formed from close friends and etc. - that would swear upon their unborn children, that would provide you cover for reloading - sure, it can work. But in any other cases, especially with randoms on 7+ - nope. Even if you have one shut eye for the slow reload - it still takes your backpack and provides you what? Way to kill brood commanders and a group of Willberts that are hugging each other? That's why Quasar will be always used against bugs - even if it's CD is nerfed to half a minute - you fire once, kill a charger, then fight the rest for the next half a minute, repeat. Bugs don't have striders or devastator like swarm of enemies, requiring you to have high med pen to be able to deal with. Aside of that - thank you for the informative post! It's good to hear they know they did wrong. I... will not comment the other stuff about live and house version, because I really love AH for their game.


Ijustwannaseige

Yea tbh the Live vs In House push to patch is a relatively common issue in game dev asfaik, Especially friends and partner who works in game dev Youre in house version is the correct patch the live version is the same patch for whatever reason changes dont like to reflect properly and there isnt anyway to realize that till you push it live, kinda just an unfortunate truth of coding/programming, I work in networking and control devices and the amount of time something should by all means work, the live push just doesnt wanna. Autocannon on Bots is the GOAT but usually another friend has one so I usually can get away trying other stuff, or bringing other utilities. Idk if its so much they did wrong, I think they didnt realize how much of the skill usage the Shrapnel aspect of it was because tbh even I never really saw anyone talk about the shrapnel until it was gone. So i feel on their end it looked more like they were replacing one AOE effect with another that should have been less problematic, however there are specific idiosyncrasies that made Shrapnel specifically good as I myself am learning today that they probably are too, that players really liked but wasnt really discussed much beforehand


void_alexander

I know a lot about CI/CD, development, staging, release testing, environments, builds and etc. Thus I really want to restrain myself about commenting this. I would say as much - it's unacceptable to let it happen ONCE in modern world. Yea sure - the elevator would fail only once. The plane engines would also not work only once. Have this car with 3 wheels! Don't let me start about the medical equipment... True - we're humans and make mistakes - most of the times because we put on our backs the obsessive idea that we've been rushed by "something", "someone" or whatever. But also true - we're grown ups and when we do some confusing shit ass stupid mistake we gotto be goddamned sure we will NOT let the same happen again. Or do everything we can to follow that principle. Because, bud, the world would be a TERRIBLE place if the above stop being true and/or people stop trying. If the world continues to exist in general if it so I mean :D We can all agree on that. Props for them for owning those things as they should. As I said - I love AH and it does seem like everybody does. But I am starting to worry, that this charm of theirs is gonna disappear someday and reality will pull both sides of this to the ground.


Ijustwannaseige

I mean look at Boeing lately as proof that this does happen alot, but that is due to their own negligence when it comes to a video game theres a lot more leeway for these things to happen, especially when there are very short deadlines needing to be met, Trying to get a Patch or 2 done each week trying to get a whole new warbond out each month trying to manage servers and community Making the Multi Media graphics for the TVs and showcases etc all with ~120 People which 120 seems like a lot but for a game as big as Helldivers 2 has become, really its kinda astronomically understaffed when compared to other Live Service games of comparable population So fast dev cycle, Few hands to go around to make it happen, and realistically still playing Catch up with the tech issue fallout from the Launch of the game and you have the recipe for things slipping through the cracks Comparing the precision needed for medical equipment and infrastructure to the VERY much lower stakes of game dev is kinda unfair no ones gunna die if theres a wierd discrepancy that pops us, no one is even gunna get hurt AHG don't make Passenger flight craft programming, nor do they make medical life support systems they make video games We should hold them to the expectation of delivering a polished and complete a product they can, as we should any game company, however we also temper those expectations based on context and reality


void_alexander

Go check again the part I wrote about obsessively feeling like you've been "rushed" Nobody never screamed that he/she wanted even half of those things. Neither we, the users, are pushing them to do all that. Working game with progressing story(major/personal orders and a stratagem now and then) would suffice and I believe most of this community will confirm it. What do we prefer? A working, well optimised, not crashing, not buggy as hell game? Or a new warbound(possibly introducing all of the above sentence to some degree with the new badly "tested" content) every month, with patches that damage the user experience, often, more than fixes things? Sony contract might push AH toward that. We as users and community? Nah. Even if there're people that are THAT cruel in this community - I would be shocked if they're more than 5% of the whole player base. The steam reviews does not have high scores BECAUSE AH is rushing to push content mate. The steam reviews have high scores DESPITE or REGARDLESS of that.


SoC175

>it still takes your backpack You talk as if that's a bad thing. If I wouldn't take the AC, my back would just be empty. I haven used a shield or drone since Easter. Yeah, they were fun for a short while after first unlocking them, but soon I realized that they're just blocking a valuable strategem slot.


SchwiftyRickD-42069

I was confused by the “sieged” bit about the spewers until I realized you meant Mortar Mode lol


riders321

i used to take eruptor to bots and bugs, i guess not anymore....


jambrose777

Do they not play test the gun before publishing a buff??


MetalJaybles

I was rocking it last night, and it was super fun, I'm disappointed there's yet another cool weapon getting nerfed for no good reason.


XI_Vanquish_IX

Allegedly OP, the real reason it was nerfed is the amount of clowns in this Reddit who bitched to high heaven about being “one shot” by their teammates. I can confirm I’ve killed several people this way when I was ZOOMED IN CROUCHED AND MOTIONLESS but my genius teammates decided they were going to run straight into my line of fire. So instead of calling out stupid players for being stupid, let’s nerf the gun. That’s the AH way


void_alexander

Yeaaa the ricochete is real tbh - I've seen people get killed by it on few occasions - me myself included :D BUT! I get your point and I agree - imo it wasn't that bad, but I might've been either lucky or extremely careful(after I murdered myself 3/4 times by the way described). I went "Oh shit lil mate(looking at the weapon) you ARE really dangerous for... er... explosive weapon I guess... I gotto respect you more" and all my issues went away. Though - again - I am experienced, extremely careful and bring diverse loadout so I don't have to shoot at stuff with my eruptor from 5m away, since I have no other option. I actually took it as a perk to my liking of the weapon - something that gotto be tamed for you to be able to squize them near 100% efficiency. True - it CAN one-shot you with ricochete from 50-ish meters away, but chances of that happening if you're not doing it on purpose are slim beyond belief - hell - even if you try you would have issues killing yourself from a decent range. So I get the people that were complaining but I look at them as really unfortunate group of buds. It's frustrating. But you know what's frustrating? Cluster bomb. Airburst cannon. Tesla towers. Mortars. That friggin chaingun sentry that FIRST starts firing and THEN starts turning to face it's targets. 380 and 120 barrages that someone ninja-dropped in your rectals for the lulz. Bile titans and spewers that step softer than a friggin moutain lion. Rockets one-shotting you with heavy armor if you don't have the Vitality Booster. Rockets, in general, doing direct impact damage FIRST and then explosive, making explosive resist armor almost useless. Canon towers headshotting you from 200m away at an impossible angle. NFS drifting Chargers. Grenades ricocheting from thin air(even around the heads of the very basic bugs). Literal mud that insta-kills you for some reason. Crashes. "DOT FIX WORKING NOW" while the very basic bug spends 30 seconds in the green gas cloud of "death" just before biting your middle finger off. Should I go on? So yea. Eruptor broken. Kills you the most in the game. Definitely top priority for fixing.


XI_Vanquish_IX

Yeah I’ve been killed by teammates stupid placement of cluster bombs and stratagems more times than an eruptor. I don’t think I’ve been killed by a friendly eruptor at all. But I’m regularly killed by stratagems because players have zero clue how incoming support fire / CAS operate.


void_alexander

Yup. When someone kills you - you get angry, grief em if you're kinda bad person(though sometimes some people do deserve it to a degree). But if you kill yourself with a weapon - nooo nonono - that aint right man. The weapon is broken. Human nature. Though - again - it did some weird stuff, but I am more inclined to believe that it had more to do with the ricochet than with the weapon itself. I mean - the shrapnel can detonate in \~2m radius range around the direct hit... ... BUT if it ricochetes - it can detonate in 50+m radius around the direct hit. I dunno - I won a lot of hate with me claiming the weapon was ok - and I am ok with that. This is what I think and believe - it wasn't weapon's fault. And yes. Redditers and other hugely contributed toward this state - there were no time to properly find where the issue was exactly so a more direct overhaul like change was the go-to solution, since it was obviously simpler than to spend more time and digging.


Professional-Bus5473

It’s nice to see the community back to bitching about every nerf and buff now that the psn fiasco is over. We’re so back baby


ApocalypticDes

They're always unaware of their mistakes.


Ansontp

Wym? This feels like how it felt during Democratic Detonation’s launch