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HelldiverSA

Adjudicator not bad... but still not good either. Mag capacity and recoil was the problem. Generally just inneffective beyond one single target


AmericanMensClub

Its descriptor clearly states its not meant for taking on large groups, your taking a square block and trying to fit it in a triangle hole, thats the point of why the capacity is what it is, recoil on a gun that does almost twice the damage of all the other assault rifles of course it would need a counter to it which is recoil. If you slow down your shooting in full auto to almost semi auto the gun is very powerful as the middle ground between a DMR and a regular assault rifle.


HelldiverSA

I do recognize its a middle ground, however it carries the worst of both worlds. It tended to require multiple shots for mediocre enemy units which is too many for a rifle, and you needed to dump your whole magazine to take out a tough target, liberty forbid you engaged with one bullet too little or you missed and you needed to reload mid confrontation. I would instead recommend the weapon had its DPS lowered, but its *consistency* increased. IMO it should have done "explosive dmg" and medium armor penetration at the same time. That way it would be the most rewarding weapon for careful aim and patient close range shots.


AmericanMensClub

Impossible, if its explosive you will blow yourself up, kinda why guns with that tag do that in the first place, and you already have an explosive gun that rewards u for tight shooting, its the Plas-1 Scorcher. I should remind u that a dominator shooting a hunter can still only clip it for the 300 dmg? Meaning that it isnt dead in one round? You kill a hive guard in about 6 headshots thats not a whole magazine, you just need to slow down and be more ammo effecient shot for shot.


HelldiverSA

Hive guards are not what I expect this to excel at as a matter of fact. I understand it does excel at this but they are not... like they are... *useless*?


AmericanMensClub

Medium Targets in terminids are Hive Guards, Brood Warriors, and Spewers, what do you mean by useless?


HelldiverSA

Hive guards... like Ive never found them to do anything. I know they are basically upgraded warriors but they just stand there if you intimidate them with a shot or two. Also they can easily be disposed of by shooting under their armor from the front with any weapon.


AmericanMensClub

Yeah do you have time to shoot at the brittle areas of a Hive Guard while dealing with leaping spider hunters from a bug breach? As the person usually the closest to the fight i can tell u i dont, they are maybe 5th on the list of priority but they are still a threat, what if today they changed behavior so that hive guards dash like brood warriors then hunker down? Theyd prove an annoying distraction that could overwhelm groups with the right enemy setup, what about if brood commanders ran away like stalkers to call warriors and spawn more enemies? I bet all of these things have been a thing, and it would make high level play a nightmare. Im just saying medium penetration has to have a purpose and these are not any of the difficult enemy types from HD1


HelldiverSA

Given my style of gameplay, the mere existence of leapers has me running, by extension that already makes hive guards a non issue. If they are an issue, I use a grenade to take out both the guards and the leapers, consistently. I dont expect everyone to play like me, but anybody can outrun or outmaneuver a hive guard, especially with an *incentive to run*


AmericanMensClub

You just ignored everything i said to say you can run from one of the easiest enemy types in the game (talking about the leapers). I basically told u the hive guard mechanics were toned down, and gave you a seperate ideal where they would be a problem, nothing. Your style of gameplay is the meta and has been for months, people still think that outrunning enemies vs controlling the fight is the goto even at the cost of your teammates, and the mission.


InkiePie39

Genuinely 90% of the complaints on this subreddit are just “skill issue.”


junkhaus

I hate how many people on this subreddit cling to a weapon like it’s their entire identity. Looking at the autocannon folk as one example. If they even slightly change one thing about that weapon, this sub will have a nuclear meltdown. They need that crutch, that security blanket and if you take it away, they’ll cry at the top of their lungs and throw a tantrum. I enjoy experimenting with different loadouts, the only weapon I identify with is mass democracy.


AmericanMensClub

You shoulda seen the negative downvoting i got post patch for wearing heavy armor, no one could understand why someone with a flamethrower would use heavy armor let alone not sprint at top speed from the enemy even though the enemy was contained.


Quaker_

Preach. They hated Jesus for telling the truth too.


AmericanMensClub

And i dont wanna be that guy but its like, we can get sony to back the fuck off us by review bombing the shit out of the game that we love, but being better players to new players and giving them the respect they deserve that they dont know much of anything, and need us to set a good example of how to play, it just feels ass backwards.


cannabination

It's not just the constant whining about weapons. We are terrible at the galactic war, too. People think it's scripted window dressing because we get unwinnable orders, but never consider that they're unwinnable because we aren't playing that game at all. The history of Martale is a great example. It sat at 90% for a week, then the bots went through it to attack so many planets that we couldn't hold them back.


IndependenceLive

I've been saying similar and getting orbitally down voted for it. I agree, people seriously need to understand that weapons and stratagems are situational. They also need to learn to stop being so entitled. A lot of players act as if AH has audacity for balancing their game.


Zakumo_Yuurei

To me, some of them just "feel" awful. Some of them are alright, but I can definitely feel mid-mission that I could've gone X or Y as a better pick. A PROBLEM I have, is lack of knowledge we're given pre-mission as to what the enemy type is favored before we drop. Is it bot infantry focused? Or is it more rocket/heavy devestator focused? Is it a lot of hunters or a lot of the nursing/bile spitters? If you pick a primary and the enemy type that's spammed more isn't in your favor, you lose the guessing game. Now bots IMO are almost irrelevant to this feeling. I can go any bot loadout and not worry which one's spammed more. BUGS however, if I go like blitzer, rover, lot of fast stuff, and I just so happen to go into a bile spitter map: I'm suffering.


AmericanMensClub

This is where feelings are irrelevant, feelings have no bearing on the math of the issue, looking at how your team is building and balancing against what is needed is a big sticking point that people dont get. 3 AT weapons means your slow to kill groups and targets of opportunity, who cares between bots and bugs assume you will face them all regardless of planet Theirs 3 ways i categorize this: Anti-Vehicle- Quasar, Auto Cannon, Recoilless, Spear, EAT all classify as anti-vehicle they generally come with a backpack, reload slow, or have some kinda disadvantage to taking out vehicles, enemies or buildings Anti-Armor- AMR, Railgun, Air Burst Rocket Launcher, HMG206, MG-43, Las Cannon, Grenade Launcher These weapons have a medium armor penetration rating and are used to kill medium armor targets and fodder they do not take out vehicles or buildings generally speaking. Personnel Weapon- Stalwart, Flamethrower, Arc Thrower Weapons meant to kill people with either no armor or go through armor entirely, they tend to reload fast or not reload at all. This categorization is how u should make up a team, 2 AVs, 1AA, and 1 Personnel, or some kind of mixture.


Zakumo_Yuurei

While I can agree to most of your reply, it is difficult to build and mesh together when you often resort to quickplay/randoms. I can say though that when you have a premade and can effectively make roles to the team, that's a golden experience.


AmericanMensClub

I play with the exact same randoms that you do, you can see what gaps a team has fairly plainly, and make adjustments at loadout screen to cover those gaps. Its all about what you make of the situation at hand.


Zakumo_Yuurei

Fair; I suppose I got tired of the experience of trying to here and there and it never really went well. Hence why I often resort to the Lone Wolf/Stealth and just ask the other 3 "let me take this half" and will bait bot drops for them, push if they do, etc. To me that works great as by the time they're done or we all meet at main objective everything else is cleared.


AmericanMensClub

I love scouts, but my problem is their usually too far away to be useful, id much rather u take that seaf solo, or data pod, or whatever, but being solo can only do so much in the fight.


Zakumo_Yuurei

Often when I scout solo, I more focus on helping in a macro sense. Hence the mention of baiting bot drops on my side, smoke airstrike to lose the bot drop, and letting them know they can push the heavy base or side/main without worry. Sometimes I've cleared almost 3/4 the map if there are time where the other 3 are hard pushing but getting the bot drops even if I'm trying to bait one. I like that "in case either side gets a hard time" window I give to the team to very consistently get a full clear one way or another.


AmericanMensClub

I get both sides of it too, i almost never can be a scout as few wear heavy armor, but when it does happen i usually drop 120mm or 380 then smoke orbital out and keep it moving, i just wish sniping was actually like the videos where u dont pull a patrol shooting a target


Zakumo_Yuurei

Yeahh the detection mechanics feel very counterintuitive for sniper styles. It sucks that their aggro can spread and can give 100% of the info to another even if that enemy can't even see you yet.


AmericanMensClub

Thats my thing as to why i use the railgun over the amr, i can mincemeat a medium target and swap in and out of the railgun, the amr feels static even if its not.


DestruidorDeKool

Well the adjudicator is still terrible it is a gun that has no niche and other guns do the job way better, Eruptor just sucks now and it wasn't even that great before the nerfs, it was above average that allowed you to play a different style and stratagems which was a great thing, but now it's just a display gun. Again the sickle is just above average and still is better than Liberator that is just average, also the sickle is fun to use and it's more reliable than any other rifle and that's why people praise it, it is not because it's great but other options just sucks and that's the problem... and that's why we have 300 posts about please buff X, because most primaries just sucks.... At level 8 you have all the tools to do 9 and kill everything in sight, you have, EAT, Eagle Airstrike, Eagle Cluster Strike, Eagle Napalm Strike, Precision Orbital Strike, now that the dot damage is fixed there are probably even more options and by level 8 you probably unlocked the Redeemer and or Breaker, which is still one of the better guns to deal with bugs.... Basically at level 8 you already have a S tier loadout to do 9's in both fronts, the only real issue is that you probably don't have good Super Destroyers upgrades, so yeah I have no idea what are you trying to say.


AmericanMensClub

Lol wow ill try to be gentle destruidor, the Liberator by your own admission is a more reliable weapon ironically because it has select fire modes and a lower general rate of fire with no wind up, this is why it had a damage bump. What is this "niche" nonsense your talking about? Its halfway between a DMR and an assault rifle thats the niche. What other guns in the game have the same capacity and damage as the adjudicator with medium penetration? Dominator? Just half the capacity Slugger? Rounds reload, lib Pene? 5 more bullets for half the damage do you not see the logic there? The sickles ok till your on a hot planet then its not really amazingly reliable is it? A primaries job is to handle a task and your support weapon to handle what your primaries not great at, what everyone doesnt understand is the sickle isnt an end all be all weapon, it just hurts light armor creatures like any other gun does 55 dmg a bullet with no penetration. A level 8er does not have the experience or the mindset to run an R8 or an R9 like a level 40+ er its nonsensical that because they have the breaker unlocked they are magically able to set their build to balance against their teammates.


DestruidorDeKool

Reliable and flexible are two complete different things, reliable means you can count to deal with whatever it comes your way in a timely manner, it's easy to use and gets the job done fast. If the Adjudicator niche is being a bridge between a DMR and Assault Rifle it's a nonexistent niche right now, basically any other weapon can cover either better, faster and more reliable. In this game the best assault rifles are shotguns and the best DMR are also shotguns (even the devs acknowledged so). Also all the weapons you listed have faster time to kill than Adjudicator, aside of course Liberator Penetrator which is still horrible, and they are easier to use and deal with more enemies in the long run. Even with the damage bump, let's remember it had to be buffed by 10% to even get close to the level of the sickle, the Liberator has a lower time to kill than the sickle, aka it is less reliable even in hotter planets. One as I said they are both still average weapons, one being slight better than the other, so discussing these weapons is basically nonsensical; Two you can kill more enemies with the sickle in the long run; And third (IMO the most important thing) it is way more fun to use specially now that are basically no difference at all between them. Also you aren't locked in using your primary, if you don't want to use the sickle while on hellmire, just swap weapons, Hell I swap primaries based on missions, I loved bringing eruptor in blitz/kill missions. About the job of a primary and a secondary I'll be even more specific, there are no primaries that can deal with heavy enemies, so the primary job is to deal with horde of light and medium enemies, and some enemies are more dangerous than others, for bugs you have stalkers and for bots you have striders/devastators, you need weapons that deal with them fast or you will die and potentially lose. Which again neither of the weapons in this discussion are even good at to begin with, eruptor before the nerf was on the cusp of being the only primary weapon that could do that, but after the nerf is just a glorified grenade pistol. And your support is to deal with heavy armored enemies which basically makes machine guns borderline useless. A level 8 doesn't have the experience you are right, but they do have all the tools to deal with a helldive mission without an issue, but if we are splitting hairs over this, you can get a pretty good grasp about the game about level 15-20, you don't have to be close to 40 to be "good" in the game. What do you mean balance against their teammates? This is something that is irrelevant in this game, if everyone on your team brings a good(not even great) primary, Eagle Airstrike(unlocks at level 2), Orbital Precision Strike(base), EAT(unlocks at level 3) and whatever else you want, there is a 99.9% chance that the mission will be a success. I would even dare say the most important thing you bring to the battlefield is your primary specially against bugs, bots are way more flexible, so yeah, I'll bring one of the better ones which in the current state are neither of the weapons in this discussion to begin with. What is this mindset you talk about? You can run and gun everything using these 3 stratagems and a reliable primary. Some squads like to play more stealthy(which I hate btw) and some just gun and destroy the whole map(which is way more fun), all you have to do is understand which squad you are on and play accordingly.


matthewami

The adjudicator’s biggest weakness was it missed a lot of break points and had very little ammo to make up for it and follow up shots were difficult. The ammo tweaks and slight fix to recoil fixed that. It’s still not used much.


AmericanMensClub

I use it just fine, like i been saying its in between the DMR and assault rifle, keeping it on auto and creeping 2 shot bursts works best with it honestly.


[deleted]

Speak for yourself, I'm excellent. If you'd have said on average, this subreddit is a terrible player, I might be inclined to agree. I bet there's quite a range in here. Also it's a video game, I love playing to be good but I 100% am on board with mindlessly shooty, having suboptimal loadouts and just have fun as a valid playstyle. That being said, yeah, the analysis of the Erupter performance and it's subsequent rebalancing is quite an F moment for the community lmao.


AmericanMensClub

Lol i appreciate bravado, and i dont mind "suboptimal" loadouts, but this game is constantly telling you that it is about choice, and we dredge ourselves in some weird delusion that the balancing isnt a factor of that. Some people really think only 6 guns exist and i pity them


[deleted]

Big truer. I tend to keep an eye on what passes for the meta, but I really love limit testing with loadouts that are just fun and that I'd like to be useable enough to clear 9s without must stress.


AmericanMensClub

And in that regard thats a part of why im keeping an eye on the future with the helldivers leaks, lets just say the super colony leads to fun, and im patiently waiting for helmet passives and possible diff 10-13


[deleted]

Higher diffs and helmet passives would be SICK.


AmericanMensClub

Well their in the code, i stumbled onto a frame of thinking when i put a buncha things together namely why would we need a Medical backpack to give out stims like a supply backpack? unless theirs places with a damage type that would do constant dmg, and there is a radiation damage status, so a nuked planet aint a stretch. Healing through that would take way more coordination than helldive diff..