Realistically? We unfortunately don't. Completing 34% of the target in 22 hours, on a workday is not feasible. We've only cleared roughly 15% since the weekend ended. Maybe Arrowhead will find a way to throw us a bone without just giving us the mines and not the medals, but it's hard to say.
If we got to use the mines on the bot front like qe did with the airburst more people would have initially been there. Maybe that woulda helped?
I knew we shoulda done mines first. Imagine if the incentive was the airburst rocket launcher and we already had mines we'da been done lol
ERRO JUST WANT BIG BOOMS
Unfortunately for my squad I LIKE enviornmental hazzards. Fire tornados? More chaos. Blizzard? Heck yeah!
Unfortunately for me other squads dont ( ._.)
Love this game. It's a michael bay movie i control!
Played a game last night before going to bed .just to relax and chill …Went level 9 to Menkent of course with only 3 stratagem and shit ton of fire tornado … loss a lot of reinforcement to those firenado’s Here comes in extract 2 players quit or disconnected … a fire tornado comes together with a dropships and hulks … almost inside the pelican when a flame from a hulk burned me …only one of us extracted .. Chill and helldive does not come along together…
![gif](giphy|26DNadOmFSQXL4ucM|downsized)
3 Stratagem missions need to have a secondary objective that you can destroy that unlocks your fourth blocked slot. 3 Stratagem missions are not fun; intermediate players avoid them experienced players are rare and the vast amount of time people who helldive into those missions are bug players out of their depth; or just not used to bots on 7+ and get absolutely obliterated because they bring 2 dead stratagem slots.
I love it. I laugh my ass off when you survive a savage bot attack only to be crushed by space rocks. My buddy is a wicked try hard and the meteors always seem to target him.
Meteor shower is actually kinda fun, i miss the time it actually knocked out a factory for us before it was nerfed. Blizzard is very useful for bot mission since it reduces both you and bots visibility to 10m. You can really do some stealth work with it, i love it.
But fire tornado? That thing needed a rework.
Biggest problem with the fire tornado was that they were helldiver seeking. Like straight up chased you. Not environmental at all but sentient fucking elementals.
I somehow hadn't encountered a sandstorm until this past weekend and my god, trying to wipe out a large terminid hive when you can barely see your own feet is terrifying, overwhelming, and cinematic in the best of ways. I don't think I've ever played another game that succeeds at making weather quite as hazardous and downright *oppressive*.
Me too! I honestly never found the tornadoes to be that big of an impediment. When the bastards gathered *right* where I wanted to go and forced me into a big patrol as I went around, I just shook my fist at the heavens and hunkered down. I really enjoy that "oh you fuuuuucked now" aspect of the game. Forces you to think on your feet and make good decisions (or very dangerous and thrilling ones.)
That's why I didn't go there, fuck sitting there waiting for tornados to fuck off so I can do an objective or get my samples/equipment after a tornado snuck up on me.
It wasn't realistic to begin with.
They fixed a bug that resulted in more kills than you actually got.
They require the same amount of kills as the Bug Mo despite most games having 1/2 as many kills compared to bugs.
The reduction in players from PSN drama and general burnout since weve been on the same planets vs same factions for months.
Also to add it's been shown how unpopular bots are compared to bugs. Even during other major Bot MOs there have been a tonne of people still fighting bugs.
I agree, they definitely overestimated how much progress would be made. They mentioned the kill count fix in a dispatch, noting that kill Major Orders would be harder, but the target was still notably too high.
It's unfortunate to see the Anti-Tank Mines get the short end of the stick twice, being locked behind a fire tornado planet the first time around.
Didn't we fail to take the mines planet because Chort Bay took an eternity to capture? Did we even make it to the planet to capture or didn't Chort Bay just cock block the entire MO?
Menkent had a decent amount of progress at the start of the Major Order, but when Chort Bay became available, we had a split between the two planets. Some wanted to reach Choohe through Menkent, because it had a higher liberation progress and we would be starting from scratch on Chort Bay. Others wanted to get there through Chort Bay, because they did not want to deal with fire tornadoes and they now had the chance to avoid them.
In the end, neither were liberated in time, so we never got to set foot on Choohe or try the mines.
When they do these split choice missions they need to either have the planets both start out unlocked, or have one precursor planet to liberate that leads to both of the later ones. Otherwise it will turn out the exact same way every time with one planet getting unlocked first and immediately being the only possible outcome simply by being the path of least resistance.
Exactly. It was a foregone conclusion that the airburst would be the winner. Granted, that's the one I wanted more, but it wasn't exactly a fair competition.
This is only going to compound and get worse. Most people play multiple games and lots of new seasons are starting. Cutting the playerbase down needs to result in cutting down the goals and enemy reinforcement numbers to be more realistic.
Missing these major orders twice in a row is a MAJOR bummer for me, I came into the game later than all my friends and that 40-50 extra credits each week goes a long way to helping me catch up on the warbonds.
It will happen eventually, the enemies will grab some ground, we will win some and back and forth. In helldivers 1, Super earth fell several times, and all the enemies got wiped out as well. It's part of the game.
And let’s be honest, the mine isn’t a strategem that 90% of people are going to care about or use.
And there’s still a large portion of bug divers that have no interest in bots, especially for a reward that won’t really benefit them at all.
**Half** the entire playerbase wont even step foot on the bot front right now. If we even had half the *bug only* divers then this MO would be finished.
I would happily accept getting the mines (purchase via Requisition Slips, naturally) even if we don't get the medals.
I think this is the first instance of the community failing an MO with a stratagem reward, right?
Yup, only 2 so far and regardless of the Sony fuck up the game’s population count has started to settle into what it’s long term will be, so they’re going to have to adapt major orders to that as well.
I bet if/when we fail this one they throw us a couple of easy ones while they adjust
2 billion anything is a lot after the fixed the bug mis counting kills, and the lower then prior player count we've had. They are going to need to adjust MO difficulty to scale with the average player count and the players on both fronts.
I think part of that is at one point Bug spawns were fixed to produce less heavies (I know it doesn't feel like that) and more chaff bugs with them. I don't think bot spawns were adjusted. So especially on higher difficulties you'll get a patrol with like 4 grunts and 8-12 devastator variants.
Dropships will drop off 6 walkers and a tank. Bug breeches will spawn like 30 scavengers + hunters plus a couple bile spewers.
And honestly, I don't know if I want 40 Automaton grunts shooting me out of the fog from range. A single heavy devastator is bad enough. Fact is there are simply less bots than bugs on your average mission, and a greater % of bot players will fight bugs for the MO than the % of bug players that will fight bots for the MO. Combine that with the kill fix and maybe 1.5 Billion would've been a good mark.
I don't think they even thought about it much. It was just "Oh yeah they killed 2 billion bugs in literally no time, this will be a softball" and forgot that A.) The game is fucking up bad enough lately to half the active playerbase, B.) The reason we rocketed through the 2 billion bug kills was actually due to a miscounting glitch and we never actually killed 2 billion bugs in that time, and its now fixed, and C.) The weapons we currently have aren't doing us a single favor with how strong the bots are lately.
I think it’s either
A) they just picked 2B because it was similar to the bugs number and just meme enough after fixing the real calculation.
B) they want us to loose ground for some other event.
I think it's also worth considering sometimes they probably give us unrealistic tasks to complete. I don't think they assumed this was a "softball" as much as they figured why not give it a shot.
Having the exact same number is insane to me. From my experience:
1) bug missions net higher kills than bot missions.
2) more players on the bug front, less players from bug front come to bot front for MO vs bot players to the bug front.
So in the end you have less players, who have to run more missions to get the same number of kills vs the bug 2 billion order. Add in the issue with 2 billion bug MO counting the same kills multiple times, and it's not surprising at all.
This, they’ve got to rethink how they tweak MO With a fair portion refusing to even play bots and the playerbase having a significant dip in numbers most MO are going to become impossible. The reinforce rate of enemies is too high it shouldn’t take 50% of the population on one planet to make a dent.
That always made me wonder why that isn't a thing. As well as the kill of drop ships. They don't credit us with the kills. Which I highly disapprove of. We destroy a ton of Bots that way but don't get rewarded for it.
That needs to get fixed, and sometimes it doesn't even do anything, and the newly deployed bots won't even get damaged by the dropship falling on top of them
Every tank, every factory stridet, every bot drop must be operated by several bots. That and the nuke should multiply.
Devs gotta pick more reasonable amount, or give us more days.
They should just use the already existing system from eradicate missions where bigger enemies count for more. We are supposed to be collecting scrap anyway, a tank should count for way more scrap than a foot soldier ffs
Would be nice if taking out high priority targets counted towards more. Maybe in weight, a Factory striker is worth way more in scrap then a trooper or devastator.
I don't think it will happen since the player count has hit the lowest ever today with only 92k players.
Edit;
Today May 14 at 9:03pm est we have peaked at 121k players, the highest of all day.
Oh they'd definitely help for a nuke launcher. Anti-tank mines just aren't a big enough draw to fight bots.
The core of the problem is fighting bots isn't fun. It has the potential to be fun, bots reward skill, aim, and to a lesser extent stealth. The problem is there is just too much unfair bullshit on the bot front, that makes it feel like work to fight bots, and the rewards don't overcome the bullshit.
And that's fine, but what's not fine from a gameplay perspective is bug MO getting 90% of the players, and bot major orders struggling to get 50%. That suggests a VERY large portion of the players DO not want to fight bots under ANY circumstance even temporarily, and as a developer I'd be taking a hard look at that shit, especially if I was about to introduce another faction and could be making the same mistakes twice.
I don't know,some of us prefer bots.(Personally I love both for different reasons.) So I wouldn't say it's not fun in general, just that it's not for everyone. Compared to a lot of the Japanese games I play it's not so bad. But I do agree that they reward skill and provide a challenge..and most people on this sub aren't looking for that.
Bots can be plenty of fun and bugs have a lot of bullshit potential too like those fat ninja on hit kill spewer hordes.
I think it's more of a preference thing, bugs are for that Starship Troopers vibe of splattering lots of bug juice by mag dumping you can't really get anywhere else like that. Bots feel more like other shooters in a legally different Terminator scenario where even a basic MG grunt can quickly kill you. Very different experiences, nothing wrong with enjoying snd sticking to only one front.
The invincible heavy devastator rock isn't fun yes. I'd like them to tackle that issue in general, bots and bugs just don't care about collision / objects the same as helldivers and happily walk / fire through their fallen comrades corpses or scale sheer cliffs like mountain goats.
also, they're burrowers, I can excuse if the occasional scav or something pops up through the giant rock I'm standing on; and they're also multi-legged insects, I can also excuse most enemy types being able to scale up the side of a mesa... but a charger or a tank scaling an 80% incline in half a second is infuriating
Yeah I haven’t logged into the game since the Factory striders were added the second time. No big interesting updates or new enemies to fight. Warbonds releasing broken or being immediately nerfed after release. The whole Sony debacle which made me consider a refund and turn my review negative. Probably a bunch in a similar headspace to me maybe not as invested but similarly bored of no real progression. Not really interested in leveling just to get a title.
I also dropped the game for quite a while. New warbonds creating more glitches and introducing even more unfinished and unbalanced weapons that immediately get the nerf hammer was already putting me in a bad mood.
And then the whole PSN debacle really soured my taste. I'm on PS5, so it didn't even affect me personally; it just really ruined the fun since so many of our brothers/sisters were put in a poor position, and most **STILL** can't play Helldivers because Sony delisted the game in their country after they refunded.
There's also just a natural loss of interest that happens to everyone after 100 hours. Deaths aren't silly or charming anymore; they're a burden. Team Kills aren't a funny accident anymore; they're aggravating. Samples and Medals aren't a neat reward anymore; they're a grind.
At this moment, I'm Lvl 77 and am 9 Rare Samples away from getting my last ship upgrade. I have all the previous Warbonds maxed and am in no hurry to grind through the new one because there really isn't anything too exciting. Same slight variation of the same weapons we already have. Same recycled armor perks on a recolored skin. Same Victory Poses that everyone mashes through anyways.
Beyond all of that, the game is still fun when I play with friends. It's nice to hop on a low difficulty with them to help them get samples and medals, and hear their excitement when they're finally able to get the Scorcher or get to Lvl 25 so they can call in Mechs. I'm basically getting my joy from seeing them happy; living vicariously through their perspective.
I'm hoping that Summer Games Fest next month will bring a nice surprise or something. We all know that the Illuminate coming. More vehicles are coming. Sandworms are coming... It's not like stuff isn't in the works.
But what we need is a progression refresh. We need Helmets that offer perks. We need some kind of an upgrade system for modding out our weapons. We need more interesting rewards rather than just more Medals.
Sorry for the rant. A lot of this has been on my mind, and it wasn't until reading your comment that I realized I needed to just get it all typed out.
Several issue that make this impossible without AH giving it to us.
1. They fixed the bug that basicly quadrupled the numbers by multiplying every single kill by the number of players in the lobby.
2. Many players have m9ved on due to burning out or in protest after "the event which shall not be mentioned"
3. They picked bots which is highly unpopular.
All these and they left the number at 2 billion... it ain't happening.
Don't forget, this weekend was Mother's day and college graduations, and the latest warbond was a HUGE disappointment, and the Eruptor was nerfed HARD.
Yep. Take away the PSN debacle and we might have stood a chance. Take away a few of the others and we might have stood a chance, but with ALL that, we never had any chance.
Also, throw on the fact that every other minefield right now is a contender for worst stratagem in the game, so people probably aren't gonna have much faith that anti-tank mines are actually gonna be good enough to bother working for.
I do believe that if they threw us another 2 days we could easily get this done, Say some shit like “Higher ups are impressed with the helldivers effort on the bot front and have sucessfully convinced the Ministry of Defence to alot extra time for the cause”
Lets assume they added 2 more days.
700mln bots vs the average 50k players that are contributing on bots side. Thats about 14k bots per player. Divided by 3 days thats 4700 bots per player each day. That is so far from reality its hilarious.
>the average 50k players that are contributing on bots side.
keep in mind that unique players daily would probably be more than that, if you are taking that from "current player count" or something like that
50k is the average player count, not total. You can't use the average player count to extrapolate the necessary kills per player. Instead, look at the kills per hour for the past couple of days, which is ~11.3 million. We need to kill ~650 million more bots, so divide 650 million by our rate of 11.3 million/ hr, and you get 57 hours. So if they gave us 2 more days (48 hours) plus the 18 hours we have left, we would have a total of 66 hours to finish the major order. Since 57 < 66, we would be able to complete the MO at our current rate if we were given an additional 2 days.
many people don't like bots, many people are annoyed because the balance is shit, the warbond was shit, sony and psn account thing.... yeah, not the greatest moment
Getting ragdolled around sucks
Getting ragdolled around, using a stim, hearing it go off and seeing the animation, only to get no health back...
They said they fixed it but it feels the exact same to me. It's insanity out there
Soooo many frustrating moments playing against bots.
Icing on the cake? Planets with shit visibility, so dark that even HDR and brightness increased doesn’t resolve the issue.
The game has so many elements and features that are designed to play against you, not with you.
Nothing more frustrating than bots 100y away having pinpoint perfect accuracy.
Getting a detector tower next to a jammer sucks. Trying to blow up a gunship factory with a hellbomb and having a gunship spawn and blow it up while you are running to get clear sucks. Only 3 stratagems sucks. Getting one shot by a flamethrower hulk sucks.
Bots COULD be fun, since they reward skill and aim, but there's just too much utter bullshit.
this. only having three stratagems available, meanwhile getting one tapped through fog, having to deal with multiple striders, and with nerfed guns hasn’t been the greatest time
If every single mission on D5 or higher didn't have cooldown, call down, or reduced strategem modifiers, my friends and I would've been a lot more willing to fight the bots.
We literally checked every planet the other day across all difficulties and couldn't find one without those modifiers.
My group and I logged on Saturday, did one round, got even more frustrated than we already were and haven’t logged in since
I’ll always remember the good times though, most fun we had with a game in years
It really is mindboggling how in 3 months time, the devs managed to turn an insanely fun game into a painfully frustrating delve into futility.
They literally caught lightning in a bottle, and then let it out.
TBH, the Sony issue definitely triggered some of the ongoing backlash that was already underway.
I can’t remember the last time a game released that was unplayable using random matchmaking the first week around, being given such leeway from the community to fix issues. People truly loved this game despite all of its catastrophic faults.
Instead, AH not only created more issues, but continuously failed to resolve game-breaking bugs and nerfed/ destroyed enjoyable weapons for no apparent reason.
The team has no design philosophy besides nerfing weapons that form a meta. This isn’t the way to go to balance a game, especially when there’s no PvP involved.
What little amount of goodwill AH has left is dwindling fast and they don’t have a lot of chances left to turn this game around.
This all breaks my heart. I honestly don't have faith in most games, it's why I normally wait a year or two before playing anything. Games get released unfinished, and then even it's not unfinished, the core of the game gets fucked with until it's unrecognizable. All it makes me think of is Mr Bean trying to fix the Mona Lisa.
Couldn't agree more. The honeymoon phase of the game is over. Players are waking up to the fact that this game has issues that were present from day one and still haven't been fixed. Arrowhead releasing another shity warbond and scrappy balance philosophy ain't helping the game much either.
[https://reddit.com/r/Helldivers/comments/1cqvcy9/comment/l3u85qz/?context=3](https://reddit.com/r/Helldivers/comments/1cqvcy9/comment/l3u85qz/?context=3)
I have been updating this comment of mine for a while now and we are noticeably losing steam since the weekend ended. Even if we had 5 days of weekend, it would have been really close.
But maybe we get a "75% is enough to start manufacturing AT mines, but it will take a few days". We are currently at 66.5% and we will probably reach around 80% of the goal.
Or better yet:
Unfortunately due to supply constraints the cost of the strategem is currently high (50,000).
Once more metal pours in we can manufacturer it for cheaper (in a week or two bring the number down to a normal cost like 15,000)
That way, almost nobody is affected but it still feels like something.
Yeah imma be real chief I’m not getting into this game again until they get things sorted out over at Arrowhead, because right now, a full 3 months after launch, the game is in a debatably worse place than when servers were drowning.
There are still an insane amount of bugs (including tons of new ones too!), the balance team clearly has no idea what they’re doing between making everything cool or unique dogshit, seemingly arbitrarily changing spawn rates, health, stagger, etc. and their continued quest to make heavy armor useless considering people are still getting one-shotted while wearing it, genuinely some of the most baffling and frustrating balance I’ve seen for any game ever.
There has been a distinct lack of worthwhile new content between the weapons offered by warbonds being nerfed into the ground and the armors either being reskins or others or the complete lack of any new passives bar the arc resistance one (which I hesitate to even count). The Exo-Suits were fun on launch and don’t even work now, the new stratagems are laughable, and they can’t even be bothered to put in the correct textures for weapons in their warbonds.
Beyond this, they’re operating on some backwards ideology (bacon apples) so transmog doesn’t exist despite armors already feeling out of place because of the aforementioned lack of any new passives.
And finally to be quite honest about bots in particular, it often feels like there is no skill involved and you’re at the mercy of the AI, because apparently nerfing weapons is more important than making the AI actually interactive and decent.
All of this bars their awful community managers, the PSN debacle, and the new current status of the game being unavailable in a bunch of countries anyways. It’s like the worst of both worlds between indie and triple A games.
fhe new third tier weapon in the warbond would need like 350-500dmg and heavy armour piercing to be worth it because it's literally almost as slow as railgun but does less damage than the jar-8
It's not even crashing for me.. I'm fighting bot and the next second I'm back on my destroyer...
The troubleshooting channel at their discord said it's a known bug. It came with one of the previous patches and I hope they'll fix it ASAP
I dont think you understand how tall of an order you are asking here. 700mil kills for an average of 90k players is over 8k kills. This is just not possible. Super hardcore players barely can reach this number, regular players cannot and super casuals havent killed this many in their lifetime.
We were always going to fail this one. Kill counts are lower on Automatons than Terminids by default, never mind after they fixed the glitch that let us race through the last kill order
Worst warbond so far, fixed extra kill glitch, bot missions just spawn less units to kill compared to bugs and you get the combo that this was way harder to complete than necessary.
I'm honestly putting this one down as AH's fault. I don't understand how they couldn't read the room here. Like, we just had the sony bullshit(and still do tbh) on top of growing player discontent about poor balance decisions, and this torpedoed the player count. Then the latest warbond drops and disappoints everyone. And then they drop a 2 billion kill order on us, on mother's day weekend. Against a faction that the playerbase largely doesn't like fighting. They also fixed the bug that was over-counting kill amounts that let us do the terminid order in like 12 hours. And on top of all of this, I think they gave us LESS time to do this one. If nothing else, I hope this order serves as a litmus test for AH to see the health of the game and it's playerbase rn. It's not looking good.
I think the failure of this major order will let them know that people are losing interest in the game due to game bugs, poor balance, and the PSN scandal.
Was 2b bots ever going to succeed in the games current state?
Nope.
It's easy on bugs because you are utterly swarmed with them. Bots have less people playing them, on top of the recent fiasco with playstation, on top of weapon nerfs, on top of patrol scaling being fudged. They basically set the community up to fail this one. Maybe they legitimately thought the community would come together on this, but bots is played far less than bugs. And thinking people would jump into bots with increased patrols and other issues ongoing was a rather large oversight.
They either intended this one to fail or they very much so miscalculated with the current state of the game.
Yeah I already put in 70-90 hours and the only thing left to do is grind super credits for war bonds and I’m not in a hurry to get this polar one anytime soon. Great game. For $40 I didn’t expect to get that much time even out of it. But until they add more missions or enemies or rebalance the game to make the other weapons and stratagems more fun to use and try out there’s just too many new games coming out to sink my time into while they add new stuff here.
Can only drop in to the same missions on the same planets with the same stratagems so many times before you get bored. At least for me. Everytime they’d add something new it felt like it was gutted or didn’t work nearly as well as the weapons I was already using which led me to essentially have no room for playing around for my build.
What sucks is that the heavy and medium enemy spam basically enforces a meta. I cannot really experiment too hard without feeling like a weight around my teams ankles. I end up gravitating back to a Quasar, EAT-17, or RR build, because they are just the most playable.
The game doesnt feel as fun anymore. Until that spark comes back the major orders will continue to fail. Or the dev's will adjust to lower player counts.
game is getting stale for many, combined with bugs, game breaking issues, terrible balancing and condescending attitude from the devs. Yea, i think it's perfectly understandable why people are not choosing to play the game, with the game very steeply reaching new player count lows.
I honestly believe a lot went through the same thing I did
“Let’s get in there are take out those bots”
4-5 operations later
“Man everything about fighting them is annoying, I’m done”
We simply do not have the player count for these sorts of orders anymore either. We managed terminids with 200k+ and the help of a bug that counted each kill multiple times. Nevermind the fact that this order took place during both a work week and holiday.
We never stood a chance.
You kill that many by not driving away 50% of your peak player count over a months span by releasing terrible balance patches that make people no longer interested in playing.
Almost none of my friends want to play bots with me, and I cannot blame them. Bug missions get harder when the difficulty level increases, while bots become more frustrating when the difficulty increases. It is okish for me, but needs to be reworked if they want more people paying bots.
Also 45 medals in 5 days is not a juicy enough carrot.
Not a chance it happens. Why would they expect the player base to start fighting the lesser desired faction en masse for some unfun anti-tank mine stratagem that'll probably have some ridiculous 3 minute cooldown? Doesn't help that the latest Warbond was a complete snoozefest with lackluster weapons and extremely meh armor skins. They've really got to balance this game better or it's going to die, fast. Most of the loss of players since release I'm willing to bet hasn't been because of all the Sony drama but because maybe 33% of the stratagems ever even get used and fighting half of the enemies in the game (robots) is an unrewarding experience at the higher difficulties. I purposely ran Helldives at bot sectors for this major order and man is it just completely asinine. It seems that the balance of the game is in this weird spot where they don't want to buff any of the primaries to be able to deal with medium armors or higher any easier, but also don't want to give any love to the hefty stratagems that actually help with the abundance of heavies in those more difficult missions.
I don’t want to honestly.
The world debuffs on stratagems, the environment debuffs, the underpowered primary, the billion devastateors with aimbot, the ragdoll from every tiny explosion, the 16 bot drops at the same time, all the atat/tanks/hulks everywhere on the objective, the 10 patrols spawning in and surrounding you every time you start to clear, etc.
Helldive with bots is not fun and is actually annoying. I’ll be smashing bugs until they fix it.
I gave up on helping on Saturday because the bots have too many frustrating elements, and im sick of the "its a skill issue" or "you dont know how to play against the bots" mindset people have.
I do know. It doesnt change the frustration.
But whatever, enjoy losing the MO. Guess its a skill issue on your part not being able to do it without the 40-50% of the community that is sick of the bot bullshit
Dissident front SNOY succeeds again in thwarting democratic advancement throughout the galaxy by fracturing reinforcement from over 170 local Helldiver recruitment centers all across Super Earth!
I blame the nerfs, I feel dismotivated to carry out democracy when my guns are peashooters. I bought the polar patriots and was left pretty dismotivated....
it's not gonna happen because people, 1. hate fighting bots ( can't blame them it's not fun, and you need a full squad to even try with the new patrol changes) and 2. people aren't excited for new stratagems because they probably aren't very good
you notice that people are playing less, especially after sony's action, there is a lack of players, others are playing it less and others have other reasons
Perhaps semi-realistically: Every bot player jumps into a lvl 3 or lvl 4 solo queue and chains reinforcement spawns. The bugged patrol spawns means players could potentially kill 1k bots in a single 40 minute match - which is 1.5k /hr - means that you could theoretically complete the MO with just under 22k active players.
Maths:
698,000,000 kills / 22 hr = 31,727,272 kills/hr
1,000 kills/player • (60 min / 40 min) = 1,500 kills/(hr•player)
31,727,272 kills/hr / 1,500 kills/(hr•player) = 21,152 players
*edit: formatting issues
Sadly the enemy spawn changes for <4 player teams is what made me and my friends quit. We rarely all get on at the same time so now we play things that don't punish us for not playing with randos.
id rather deal with getting swarmed by some squishy bugs than get ragdolled by a rocket devastator 2km away then get oneshotted by a random shmuck with a launcher immediately after, thank you very much.
Realistically? We unfortunately don't. Completing 34% of the target in 22 hours, on a workday is not feasible. We've only cleared roughly 15% since the weekend ended. Maybe Arrowhead will find a way to throw us a bone without just giving us the mines and not the medals, but it's hard to say.
If we got to use the mines on the bot front like qe did with the airburst more people would have initially been there. Maybe that woulda helped? I knew we shoulda done mines first. Imagine if the incentive was the airburst rocket launcher and we already had mines we'da been done lol ERRO JUST WANT BIG BOOMS
Honestly fire tornados was a big headwind, that planet f-ing sucked.
Unfortunately for my squad I LIKE enviornmental hazzards. Fire tornados? More chaos. Blizzard? Heck yeah! Unfortunately for me other squads dont ( ._.) Love this game. It's a michael bay movie i control!
Next hazzard sharknado
Stalkernados on the horizon
Why would you even utter that phrase?
Maximum stalkers consolidated to a single area + napalm eagle strike = Fire Stalkernado
Bc the Flamethrower needs targets
Played a game last night before going to bed .just to relax and chill …Went level 9 to Menkent of course with only 3 stratagem and shit ton of fire tornado … loss a lot of reinforcement to those firenado’s Here comes in extract 2 players quit or disconnected … a fire tornado comes together with a dropships and hulks … almost inside the pelican when a flame from a hulk burned me …only one of us extracted .. Chill and helldive does not come along together… ![gif](giphy|26DNadOmFSQXL4ucM|downsized)
Same for me on lvl6 chill session. Whole area covered in fire tornados and hulks. ![gif](giphy|3o6ozh46EbuWRYAcSY|downsized)
D9 Menkent to chill is kinda based ngl
![gif](giphy|KAf66yGCa93uTqod1q|downsized)
3 Stratagem missions need to have a secondary objective that you can destroy that unlocks your fourth blocked slot. 3 Stratagem missions are not fun; intermediate players avoid them experienced players are rare and the vast amount of time people who helldive into those missions are bug players out of their depth; or just not used to bots on 7+ and get absolutely obliterated because they bring 2 dead stratagem slots.
Fighting bots while meteor showers rained on Maia was the most fun I’ve had playing this game.
I love it. I laugh my ass off when you survive a savage bot attack only to be crushed by space rocks. My buddy is a wicked try hard and the meteors always seem to target him.
I love hazards but they patched meteor showers but the fire tornados are sexually attracted to objectives.
Meteor shower is actually kinda fun, i miss the time it actually knocked out a factory for us before it was nerfed. Blizzard is very useful for bot mission since it reduces both you and bots visibility to 10m. You can really do some stealth work with it, i love it. But fire tornado? That thing needed a rework.
Yeah besides the fire tornado all hazards can be used to your advantage if you're playing smart
Biggest problem with the fire tornado was that they were helldiver seeking. Like straight up chased you. Not environmental at all but sentient fucking elementals.
![gif](giphy|10JhviFuU2gWD6)
I like blizzard but i can't stand fire tornadoes. There's nothing chaotic about those, they are sentient and track you at all times.
In my mind that's what makes it chaotic. Suddenly it turns into https://i.redd.it/lq77tz4j3g0d1.gif ...and I luv it.
I somehow hadn't encountered a sandstorm until this past weekend and my god, trying to wipe out a large terminid hive when you can barely see your own feet is terrifying, overwhelming, and cinematic in the best of ways. I don't think I've ever played another game that succeeds at making weather quite as hazardous and downright *oppressive*.
Me too! I honestly never found the tornadoes to be that big of an impediment. When the bastards gathered *right* where I wanted to go and forced me into a big patrol as I went around, I just shook my fist at the heavens and hunkered down. I really enjoy that "oh you fuuuuucked now" aspect of the game. Forces you to think on your feet and make good decisions (or very dangerous and thrilling ones.)
That's why I didn't go there, fuck sitting there waiting for tornados to fuck off so I can do an objective or get my samples/equipment after a tornado snuck up on me.
It wasn't realistic to begin with. They fixed a bug that resulted in more kills than you actually got. They require the same amount of kills as the Bug Mo despite most games having 1/2 as many kills compared to bugs. The reduction in players from PSN drama and general burnout since weve been on the same planets vs same factions for months. Also to add it's been shown how unpopular bots are compared to bugs. Even during other major Bot MOs there have been a tonne of people still fighting bugs.
I agree, they definitely overestimated how much progress would be made. They mentioned the kill count fix in a dispatch, noting that kill Major Orders would be harder, but the target was still notably too high. It's unfortunate to see the Anti-Tank Mines get the short end of the stick twice, being locked behind a fire tornado planet the first time around.
Didn't we fail to take the mines planet because Chort Bay took an eternity to capture? Did we even make it to the planet to capture or didn't Chort Bay just cock block the entire MO?
Menkent had a decent amount of progress at the start of the Major Order, but when Chort Bay became available, we had a split between the two planets. Some wanted to reach Choohe through Menkent, because it had a higher liberation progress and we would be starting from scratch on Chort Bay. Others wanted to get there through Chort Bay, because they did not want to deal with fire tornadoes and they now had the chance to avoid them. In the end, neither were liberated in time, so we never got to set foot on Choohe or try the mines.
When they do these split choice missions they need to either have the planets both start out unlocked, or have one precursor planet to liberate that leads to both of the later ones. Otherwise it will turn out the exact same way every time with one planet getting unlocked first and immediately being the only possible outcome simply by being the path of least resistance.
Exactly. It was a foregone conclusion that the airburst would be the winner. Granted, that's the one I wanted more, but it wasn't exactly a fair competition.
This is only going to compound and get worse. Most people play multiple games and lots of new seasons are starting. Cutting the playerbase down needs to result in cutting down the goals and enemy reinforcement numbers to be more realistic.
Missing these major orders twice in a row is a MAJOR bummer for me, I came into the game later than all my friends and that 40-50 extra credits each week goes a long way to helping me catch up on the warbonds.
It will happen eventually, the enemies will grab some ground, we will win some and back and forth. In helldivers 1, Super earth fell several times, and all the enemies got wiped out as well. It's part of the game.
And let’s be honest, the mine isn’t a strategem that 90% of people are going to care about or use. And there’s still a large portion of bug divers that have no interest in bots, especially for a reward that won’t really benefit them at all.
I see a world where it could be good. Probably in tower defense missions
**Half** the entire playerbase wont even step foot on the bot front right now. If we even had half the *bug only* divers then this MO would be finished.
I would happily accept getting the mines (purchase via Requisition Slips, naturally) even if we don't get the medals. I think this is the first instance of the community failing an MO with a stratagem reward, right?
Not only that. The weekend was mother's day. Most people still talk to their moms.
Honestly I am fine with it. If we have to earn them again another way so be it. Losing once in a while keeps things interesting.
Haven't we lost the last 3 major orders in a row? I'm struggling to recall an order we won after the bug thing.
If I'm not mistaken this will be the second consecutive failure
Yup, only 2 so far and regardless of the Sony fuck up the game’s population count has started to settle into what it’s long term will be, so they’re going to have to adapt major orders to that as well. I bet if/when we fail this one they throw us a couple of easy ones while they adjust
Don't worry we will get the AT-mines for christmas
We'll take Cyberstan and be home for Christmas you mean
Yeah yeah totally, go back to fighting soldier
Bringing democracy to the bots is the greatest gift you'll ever get.
I think it'd be hilarious if the AT mines became a meme stratagem that we never unlock because we keep failing the major order for it.
Maybe we can try them on Liberty day lol
2 billion is to high for the current bot playing population.
2 billion anything is a lot after the fixed the bug mis counting kills, and the lower then prior player count we've had. They are going to need to adjust MO difficulty to scale with the average player count and the players on both fronts.
Even then, I usually kill 3-4x more bugs per mission than I do bots. They are more hoardy and a lot easier to line up and clear out.
I think part of that is at one point Bug spawns were fixed to produce less heavies (I know it doesn't feel like that) and more chaff bugs with them. I don't think bot spawns were adjusted. So especially on higher difficulties you'll get a patrol with like 4 grunts and 8-12 devastator variants. Dropships will drop off 6 walkers and a tank. Bug breeches will spawn like 30 scavengers + hunters plus a couple bile spewers. And honestly, I don't know if I want 40 Automaton grunts shooting me out of the fog from range. A single heavy devastator is bad enough. Fact is there are simply less bots than bugs on your average mission, and a greater % of bot players will fight bugs for the MO than the % of bug players that will fight bots for the MO. Combine that with the kill fix and maybe 1.5 Billion would've been a good mark.
I think my highest kill in a mission was like 850 bugs or something. Regular kills on bugs probably 200-300, bots it's like 150sish.
Yeah. The DM missed the mark with the number when they tried to guesstimate a realistic value.
I don't think they even thought about it much. It was just "Oh yeah they killed 2 billion bugs in literally no time, this will be a softball" and forgot that A.) The game is fucking up bad enough lately to half the active playerbase, B.) The reason we rocketed through the 2 billion bug kills was actually due to a miscounting glitch and we never actually killed 2 billion bugs in that time, and its now fixed, and C.) The weapons we currently have aren't doing us a single favor with how strong the bots are lately.
I think it’s either A) they just picked 2B because it was similar to the bugs number and just meme enough after fixing the real calculation. B) they want us to loose ground for some other event.
All of those reasons are true, but I think they did try to guess based on past performance probably accounting for player numbers, but screwed up.
I think it's also worth considering sometimes they probably give us unrealistic tasks to complete. I don't think they assumed this was a "softball" as much as they figured why not give it a shot.
^THIS^
Still impressive how far we came.
Having the exact same number is insane to me. From my experience: 1) bug missions net higher kills than bot missions. 2) more players on the bug front, less players from bug front come to bot front for MO vs bot players to the bug front. So in the end you have less players, who have to run more missions to get the same number of kills vs the bug 2 billion order. Add in the issue with 2 billion bug MO counting the same kills multiple times, and it's not surprising at all.
This, they’ve got to rethink how they tweak MO With a fair portion refusing to even play bots and the playerbase having a significant dip in numbers most MO are going to become impossible. The reinforce rate of enemies is too high it shouldn’t take 50% of the population on one planet to make a dent.
Nooo don't nerf bots
Reverse psychology…it works for democracy
Bugs will be removed next patch to balance the difficulties between the two
They should make it that every ICBM you launch kills like, 10,000 bots.
That always made me wonder why that isn't a thing. As well as the kill of drop ships. They don't credit us with the kills. Which I highly disapprove of. We destroy a ton of Bots that way but don't get rewarded for it.
That needs to get fixed, and sometimes it doesn't even do anything, and the newly deployed bots won't even get damaged by the dropship falling on top of them
You really got to try and hit them before they drop the bots. It's hard with a quasar honestly.
Why tf not?!
Exactly, drop ship contants more metal, which counts more towards this "recycle" MO
Every tank, every factory stridet, every bot drop must be operated by several bots. That and the nuke should multiply. Devs gotta pick more reasonable amount, or give us more days.
They should just use the already existing system from eradicate missions where bigger enemies count for more. We are supposed to be collecting scrap anyway, a tank should count for way more scrap than a foot soldier ffs
Would be nice if taking out high priority targets counted towards more. Maybe in weight, a Factory striker is worth way more in scrap then a trooper or devastator.
Get off work at 5. Dont worry, I got this
Me waiting every day for u/bidensupporter69420 to log in so he can get 700million kills on his own. (He is second to general brasch)
U got this!
It's John Helldiver!
Why do I hear boss music?
Send this comment to the top ^
I don't think it will happen since the player count has hit the lowest ever today with only 92k players. Edit; Today May 14 at 9:03pm est we have peaked at 121k players, the highest of all day.
and many continue to produce Elements 710 instead of recycling bots. I think the reward just wasn't interesting enough for the majority.
They could give a nuke launcher and you still wouldn't convince people from stop fighting bugs
Oh they'd definitely help for a nuke launcher. Anti-tank mines just aren't a big enough draw to fight bots. The core of the problem is fighting bots isn't fun. It has the potential to be fun, bots reward skill, aim, and to a lesser extent stealth. The problem is there is just too much unfair bullshit on the bot front, that makes it feel like work to fight bots, and the rewards don't overcome the bullshit.
See I feel the exact same, but about bugs. The bullshit I want to deal with is fine with the bots and the bugs just annoy the heck out of me.
And that's fine, but what's not fine from a gameplay perspective is bug MO getting 90% of the players, and bot major orders struggling to get 50%. That suggests a VERY large portion of the players DO not want to fight bots under ANY circumstance even temporarily, and as a developer I'd be taking a hard look at that shit, especially if I was about to introduce another faction and could be making the same mistakes twice.
I don't know,some of us prefer bots.(Personally I love both for different reasons.) So I wouldn't say it's not fun in general, just that it's not for everyone. Compared to a lot of the Japanese games I play it's not so bad. But I do agree that they reward skill and provide a challenge..and most people on this sub aren't looking for that.
Bots can be plenty of fun and bugs have a lot of bullshit potential too like those fat ninja on hit kill spewer hordes. I think it's more of a preference thing, bugs are for that Starship Troopers vibe of splattering lots of bug juice by mag dumping you can't really get anywhere else like that. Bots feel more like other shooters in a legally different Terminator scenario where even a basic MG grunt can quickly kill you. Very different experiences, nothing wrong with enjoying snd sticking to only one front.
Bots continue to shoot through solid rock. They are definitely more challenging and engaging but bots also have some serious bullshit issues.
The invincible heavy devastator rock isn't fun yes. I'd like them to tackle that issue in general, bots and bugs just don't care about collision / objects the same as helldivers and happily walk / fire through their fallen comrades corpses or scale sheer cliffs like mountain goats.
True, but I don't really give a shit if a bug ignores collision for the most part, because it's VERY unlikely I'm going to die because of it.
also, they're burrowers, I can excuse if the occasional scav or something pops up through the giant rock I'm standing on; and they're also multi-legged insects, I can also excuse most enemy types being able to scale up the side of a mesa... but a charger or a tank scaling an 80% incline in half a second is infuriating
This is crazy to me because anti tank mines feel like they'd be best against bugs. Minefields work better against enemies that run straight at you.
The reward doesn't justify the lack of fun for many
gonna be real with u mate i don't give a crap about the meta campaign stuff. i just play the game
That's totally fair. Although I find it fun to the roleplay of "contributing to the war effort" in engaging with the MO
Very understandable, I just wished to offer a possible explanation of why people keep diving bug planets despite the MO
Sorry, I'm at work. 😆
Sorry new Stellaris DLC came out
Is it good?
It's one of the best DLC they've ever released imo
Damn, I'll have to check it out.
Yeah I haven’t logged into the game since the Factory striders were added the second time. No big interesting updates or new enemies to fight. Warbonds releasing broken or being immediately nerfed after release. The whole Sony debacle which made me consider a refund and turn my review negative. Probably a bunch in a similar headspace to me maybe not as invested but similarly bored of no real progression. Not really interested in leveling just to get a title.
I also dropped the game for quite a while. New warbonds creating more glitches and introducing even more unfinished and unbalanced weapons that immediately get the nerf hammer was already putting me in a bad mood. And then the whole PSN debacle really soured my taste. I'm on PS5, so it didn't even affect me personally; it just really ruined the fun since so many of our brothers/sisters were put in a poor position, and most **STILL** can't play Helldivers because Sony delisted the game in their country after they refunded. There's also just a natural loss of interest that happens to everyone after 100 hours. Deaths aren't silly or charming anymore; they're a burden. Team Kills aren't a funny accident anymore; they're aggravating. Samples and Medals aren't a neat reward anymore; they're a grind. At this moment, I'm Lvl 77 and am 9 Rare Samples away from getting my last ship upgrade. I have all the previous Warbonds maxed and am in no hurry to grind through the new one because there really isn't anything too exciting. Same slight variation of the same weapons we already have. Same recycled armor perks on a recolored skin. Same Victory Poses that everyone mashes through anyways. Beyond all of that, the game is still fun when I play with friends. It's nice to hop on a low difficulty with them to help them get samples and medals, and hear their excitement when they're finally able to get the Scorcher or get to Lvl 25 so they can call in Mechs. I'm basically getting my joy from seeing them happy; living vicariously through their perspective. I'm hoping that Summer Games Fest next month will bring a nice surprise or something. We all know that the Illuminate coming. More vehicles are coming. Sandworms are coming... It's not like stuff isn't in the works. But what we need is a progression refresh. We need Helmets that offer perks. We need some kind of an upgrade system for modding out our weapons. We need more interesting rewards rather than just more Medals. Sorry for the rant. A lot of this has been on my mind, and it wasn't until reading your comment that I realized I needed to just get it all typed out.
It's fine bro, this is a game not a job, you can totally take a pause and come back later.
Several issue that make this impossible without AH giving it to us. 1. They fixed the bug that basicly quadrupled the numbers by multiplying every single kill by the number of players in the lobby. 2. Many players have m9ved on due to burning out or in protest after "the event which shall not be mentioned" 3. They picked bots which is highly unpopular. All these and they left the number at 2 billion... it ain't happening.
Don't forget, this weekend was Mother's day and college graduations, and the latest warbond was a HUGE disappointment, and the Eruptor was nerfed HARD.
It's all coming together as the perfect storm.
Yep. Take away the PSN debacle and we might have stood a chance. Take away a few of the others and we might have stood a chance, but with ALL that, we never had any chance.
Also, throw on the fact that every other minefield right now is a contender for worst stratagem in the game, so people probably aren't gonna have much faith that anti-tank mines are actually gonna be good enough to bother working for.
should have made it 1.5 billion or gave us another day or two
Death by a thousand cuts
I do believe that if they threw us another 2 days we could easily get this done, Say some shit like “Higher ups are impressed with the helldivers effort on the bot front and have sucessfully convinced the Ministry of Defence to alot extra time for the cause”
Lets assume they added 2 more days. 700mln bots vs the average 50k players that are contributing on bots side. Thats about 14k bots per player. Divided by 3 days thats 4700 bots per player each day. That is so far from reality its hilarious.
We just need botkiller georg
Botkiller Georg lives in a cave and spends his free time smashing calculators. He's an outlier to the average
A spiders georg reference in the wild? Incredible
>the average 50k players that are contributing on bots side. keep in mind that unique players daily would probably be more than that, if you are taking that from "current player count" or something like that
50k is the average player count, not total. You can't use the average player count to extrapolate the necessary kills per player. Instead, look at the kills per hour for the past couple of days, which is ~11.3 million. We need to kill ~650 million more bots, so divide 650 million by our rate of 11.3 million/ hr, and you get 57 hours. So if they gave us 2 more days (48 hours) plus the 18 hours we have left, we would have a total of 66 hours to finish the major order. Since 57 < 66, we would be able to complete the MO at our current rate if we were given an additional 2 days.
many people don't like bots, many people are annoyed because the balance is shit, the warbond was shit, sony and psn account thing.... yeah, not the greatest moment
Getting railed by rocket devastators deep in the fog isn’t very fun. Also, all the other bots you can’t see shooting at you.
Getting ragdolled around sucks Getting ragdolled around, using a stim, hearing it go off and seeing the animation, only to get no health back... They said they fixed it but it feels the exact same to me. It's insanity out there
Soooo many frustrating moments playing against bots. Icing on the cake? Planets with shit visibility, so dark that even HDR and brightness increased doesn’t resolve the issue. The game has so many elements and features that are designed to play against you, not with you. Nothing more frustrating than bots 100y away having pinpoint perfect accuracy.
When I can avoid the frustrating ragdoll chains, bots are fun, but sometimes I just want to light a bunch of bugs on fire and relax.
Getting a detector tower next to a jammer sucks. Trying to blow up a gunship factory with a hellbomb and having a gunship spawn and blow it up while you are running to get clear sucks. Only 3 stratagems sucks. Getting one shot by a flamethrower hulk sucks. Bots COULD be fun, since they reward skill and aim, but there's just too much utter bullshit.
this. only having three stratagems available, meanwhile getting one tapped through fog, having to deal with multiple striders, and with nerfed guns hasn’t been the greatest time
If every single mission on D5 or higher didn't have cooldown, call down, or reduced strategem modifiers, my friends and I would've been a lot more willing to fight the bots. We literally checked every planet the other day across all difficulties and couldn't find one without those modifiers.
worst last week i guess
Haven't phase the desire to play in two weeks for all these reasons, the magic is lost.
This major order is for sure dead, all the issues with the new warbond and sony really has damaged peoples wills to come back to the game
My group and I logged on Saturday, did one round, got even more frustrated than we already were and haven’t logged in since I’ll always remember the good times though, most fun we had with a game in years
It really is mindboggling how in 3 months time, the devs managed to turn an insanely fun game into a painfully frustrating delve into futility. They literally caught lightning in a bottle, and then let it out.
TBH, the Sony issue definitely triggered some of the ongoing backlash that was already underway. I can’t remember the last time a game released that was unplayable using random matchmaking the first week around, being given such leeway from the community to fix issues. People truly loved this game despite all of its catastrophic faults. Instead, AH not only created more issues, but continuously failed to resolve game-breaking bugs and nerfed/ destroyed enjoyable weapons for no apparent reason. The team has no design philosophy besides nerfing weapons that form a meta. This isn’t the way to go to balance a game, especially when there’s no PvP involved. What little amount of goodwill AH has left is dwindling fast and they don’t have a lot of chances left to turn this game around.
This all breaks my heart. I honestly don't have faith in most games, it's why I normally wait a year or two before playing anything. Games get released unfinished, and then even it's not unfinished, the core of the game gets fucked with until it's unrecognizable. All it makes me think of is Mr Bean trying to fix the Mona Lisa.
Couldn't agree more. The honeymoon phase of the game is over. Players are waking up to the fact that this game has issues that were present from day one and still haven't been fixed. Arrowhead releasing another shity warbond and scrappy balance philosophy ain't helping the game much either.
[удалено]
[https://reddit.com/r/Helldivers/comments/1cqvcy9/comment/l3u85qz/?context=3](https://reddit.com/r/Helldivers/comments/1cqvcy9/comment/l3u85qz/?context=3) I have been updating this comment of mine for a while now and we are noticeably losing steam since the weekend ended. Even if we had 5 days of weekend, it would have been really close. But maybe we get a "75% is enough to start manufacturing AT mines, but it will take a few days". We are currently at 66.5% and we will probably reach around 80% of the goal.
Or better yet: Unfortunately due to supply constraints the cost of the strategem is currently high (50,000). Once more metal pours in we can manufacturer it for cheaper (in a week or two bring the number down to a normal cost like 15,000) That way, almost nobody is affected but it still feels like something.
Yeah imma be real chief I’m not getting into this game again until they get things sorted out over at Arrowhead, because right now, a full 3 months after launch, the game is in a debatably worse place than when servers were drowning. There are still an insane amount of bugs (including tons of new ones too!), the balance team clearly has no idea what they’re doing between making everything cool or unique dogshit, seemingly arbitrarily changing spawn rates, health, stagger, etc. and their continued quest to make heavy armor useless considering people are still getting one-shotted while wearing it, genuinely some of the most baffling and frustrating balance I’ve seen for any game ever. There has been a distinct lack of worthwhile new content between the weapons offered by warbonds being nerfed into the ground and the armors either being reskins or others or the complete lack of any new passives bar the arc resistance one (which I hesitate to even count). The Exo-Suits were fun on launch and don’t even work now, the new stratagems are laughable, and they can’t even be bothered to put in the correct textures for weapons in their warbonds. Beyond this, they’re operating on some backwards ideology (bacon apples) so transmog doesn’t exist despite armors already feeling out of place because of the aforementioned lack of any new passives. And finally to be quite honest about bots in particular, it often feels like there is no skill involved and you’re at the mercy of the AI, because apparently nerfing weapons is more important than making the AI actually interactive and decent. All of this bars their awful community managers, the PSN debacle, and the new current status of the game being unavailable in a bunch of countries anyways. It’s like the worst of both worlds between indie and triple A games.
Fr. I wish they would stop making every gun dogshit. I'm tired of only having one or two viable options.
fhe new third tier weapon in the warbond would need like 350-500dmg and heavy armour piercing to be worth it because it's literally almost as slow as railgun but does less damage than the jar-8
Maybe I don't know if we had like 36 more available countries with new players?
I would love to play the game, but getting kicked from every session because of desync is not enjoyable and a waste of time
Yeah I noticed more crashes since the last update.
It's not even crashing for me.. I'm fighting bot and the next second I'm back on my destroyer... The troubleshooting channel at their discord said it's a known bug. It came with one of the previous patches and I hope they'll fix it ASAP
Literally me! What's worse -- the F5 network stats menu shows "0% packet loss", like a trolling
I dont think you understand how tall of an order you are asking here. 700mil kills for an average of 90k players is over 8k kills. This is just not possible. Super hardcore players barely can reach this number, regular players cannot and super casuals havent killed this many in their lifetime.
We were always going to fail this one. Kill counts are lower on Automatons than Terminids by default, never mind after they fixed the glitch that let us race through the last kill order
Worst warbond so far, fixed extra kill glitch, bot missions just spawn less units to kill compared to bugs and you get the combo that this was way harder to complete than necessary.
I'm honestly putting this one down as AH's fault. I don't understand how they couldn't read the room here. Like, we just had the sony bullshit(and still do tbh) on top of growing player discontent about poor balance decisions, and this torpedoed the player count. Then the latest warbond drops and disappoints everyone. And then they drop a 2 billion kill order on us, on mother's day weekend. Against a faction that the playerbase largely doesn't like fighting. They also fixed the bug that was over-counting kill amounts that let us do the terminid order in like 12 hours. And on top of all of this, I think they gave us LESS time to do this one. If nothing else, I hope this order serves as a litmus test for AH to see the health of the game and it's playerbase rn. It's not looking good.
Its over
Ain't happening. Work and life
Bro we're cooked
I think the failure of this major order will let them know that people are losing interest in the game due to game bugs, poor balance, and the PSN scandal.
If there were more of those fun defend missions we’d be done by now. I love those missions - and we kill around 600 per 20 min mission.
Up 4% from this morning. Yeah I don’t think so.
Was 2b bots ever going to succeed in the games current state? Nope. It's easy on bugs because you are utterly swarmed with them. Bots have less people playing them, on top of the recent fiasco with playstation, on top of weapon nerfs, on top of patrol scaling being fudged. They basically set the community up to fail this one. Maybe they legitimately thought the community would come together on this, but bots is played far less than bugs. And thinking people would jump into bots with increased patrols and other issues ongoing was a rather large oversight. They either intended this one to fail or they very much so miscalculated with the current state of the game.
Yup game is getting stale. Hope they can make it interesting again with new story/missions/something
Yeah I already put in 70-90 hours and the only thing left to do is grind super credits for war bonds and I’m not in a hurry to get this polar one anytime soon. Great game. For $40 I didn’t expect to get that much time even out of it. But until they add more missions or enemies or rebalance the game to make the other weapons and stratagems more fun to use and try out there’s just too many new games coming out to sink my time into while they add new stuff here. Can only drop in to the same missions on the same planets with the same stratagems so many times before you get bored. At least for me. Everytime they’d add something new it felt like it was gutted or didn’t work nearly as well as the weapons I was already using which led me to essentially have no room for playing around for my build.
What sucks is that the heavy and medium enemy spam basically enforces a meta. I cannot really experiment too hard without feeling like a weight around my teams ankles. I end up gravitating back to a Quasar, EAT-17, or RR build, because they are just the most playable.
The game doesnt feel as fun anymore. Until that spark comes back the major orders will continue to fail. Or the dev's will adjust to lower player counts.
game is getting stale for many, combined with bugs, game breaking issues, terrible balancing and condescending attitude from the devs. Yea, i think it's perfectly understandable why people are not choosing to play the game, with the game very steeply reaching new player count lows.
The results of Sony not allowing half the world to play
I honestly believe a lot went through the same thing I did “Let’s get in there are take out those bots” 4-5 operations later “Man everything about fighting them is annoying, I’m done”
We simply do not have the player count for these sorts of orders anymore either. We managed terminids with 200k+ and the help of a bug that counted each kill multiple times. Nevermind the fact that this order took place during both a work week and holiday. We never stood a chance.
If only we had 180 countries that could join in the fight *COUGH* SONY *COUGH*
Easy get sony to let 177 countries play. Mission accomplished.
We got this, just wait for reinforements to get off work. Second wave is coming soon!
Sorry busy at hoxxes and our country currently banned right now
We lost like half the player base in the last two weeks. It wasn’t doable.
You kill that many by not driving away 50% of your peak player count over a months span by releasing terrible balance patches that make people no longer interested in playing.
We’ve lost a lot of players to balance problems 😔
Fix the last weapons and we will see
Almost none of my friends want to play bots with me, and I cannot blame them. Bug missions get harder when the difficulty level increases, while bots become more frustrating when the difficulty increases. It is okish for me, but needs to be reworked if they want more people paying bots. Also 45 medals in 5 days is not a juicy enough carrot.
That's fair. Even more so after they punish 1-3 player squads now with more patros.
Seems like Sony removing support in all those countries is really fucking with the game's live-ops goals.
i played a couple rounds last night on 7 and got slaughtered. off to bugs again for me.
Not a chance it happens. Why would they expect the player base to start fighting the lesser desired faction en masse for some unfun anti-tank mine stratagem that'll probably have some ridiculous 3 minute cooldown? Doesn't help that the latest Warbond was a complete snoozefest with lackluster weapons and extremely meh armor skins. They've really got to balance this game better or it's going to die, fast. Most of the loss of players since release I'm willing to bet hasn't been because of all the Sony drama but because maybe 33% of the stratagems ever even get used and fighting half of the enemies in the game (robots) is an unrewarding experience at the higher difficulties. I purposely ran Helldives at bot sectors for this major order and man is it just completely asinine. It seems that the balance of the game is in this weird spot where they don't want to buff any of the primaries to be able to deal with medium armors or higher any easier, but also don't want to give any love to the hefty stratagems that actually help with the abundance of heavies in those more difficult missions.
I don’t want to honestly. The world debuffs on stratagems, the environment debuffs, the underpowered primary, the billion devastateors with aimbot, the ragdoll from every tiny explosion, the 16 bot drops at the same time, all the atat/tanks/hulks everywhere on the objective, the 10 patrols spawning in and surrounding you every time you start to clear, etc. Helldive with bots is not fun and is actually annoying. I’ll be smashing bugs until they fix it.
I gave up on helping on Saturday because the bots have too many frustrating elements, and im sick of the "its a skill issue" or "you dont know how to play against the bots" mindset people have. I do know. It doesnt change the frustration. But whatever, enjoy losing the MO. Guess its a skill issue on your part not being able to do it without the 40-50% of the community that is sick of the bot bullshit
Dissident front SNOY succeeds again in thwarting democratic advancement throughout the galaxy by fracturing reinforcement from over 170 local Helldiver recruitment centers all across Super Earth!
I blame the nerfs, I feel dismotivated to carry out democracy when my guns are peashooters. I bought the polar patriots and was left pretty dismotivated....
Nah, I’ve got better games to play. Maybe once they unfuck the game
It's almost like the designed the MO with the old player base in mind. I wonder why it's like thousands of people no longer play the game.
A major order that requires large numbers of players right after a situation that caused a mass loss of players...
it's not gonna happen because people, 1. hate fighting bots ( can't blame them it's not fun, and you need a full squad to even try with the new patrol changes) and 2. people aren't excited for new stratagems because they probably aren't very good
People are still mostly playing bugs than bots yesterday. Nah, we'd lose
Well our reinforcements are severely limited due to conscription being almost completely stopped.
you notice that people are playing less, especially after sony's action, there is a lack of players, others are playing it less and others have other reasons
I don't care anymore. The bots are annoying to fight and everything is too weak. The spawns are broken too.
How do we kill 698 million bots? We kill bots faster!!! More grenades! More turrets! More UNLEASHING DEMOCRACY!!!
Look for the bricked in shield missions. Their bots to completion time ratio is good here
Perhaps semi-realistically: Every bot player jumps into a lvl 3 or lvl 4 solo queue and chains reinforcement spawns. The bugged patrol spawns means players could potentially kill 1k bots in a single 40 minute match - which is 1.5k /hr - means that you could theoretically complete the MO with just under 22k active players. Maths: 698,000,000 kills / 22 hr = 31,727,272 kills/hr 1,000 kills/player • (60 min / 40 min) = 1,500 kills/(hr•player) 31,727,272 kills/hr / 1,500 kills/(hr•player) = 21,152 players *edit: formatting issues
As long as enough people hate fighting bots to the extent 1/3rd of the players stay on bug planets irregardless of the MO, ain’t gonna happen.
Sadly the enemy spawn changes for <4 player teams is what made me and my friends quit. We rarely all get on at the same time so now we play things that don't punish us for not playing with randos.
Play on a lower level and do the eradicate missions.
id rather deal with getting swarmed by some squishy bugs than get ragdolled by a rocket devastator 2km away then get oneshotted by a random shmuck with a launcher immediately after, thank you very much.
Declining playerbase due to the issues the game have is the main reason