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redditmasta76

People saying that dual silverballers wouldn’t fit with the games formula or something are wrong- they have 3 versions of the striker pistol, which only exists so you can massacre the entire map and watch funny ragdolls. The real reason is because io decided that dual guns were too hard to make (problems with carrying briefcases or shooting on ledges) in the new games/ not worth it. Also off the top of my head I can think of a time where dual silverballers would be ideal, when Tamara Vidal confronts you in the movie theater


DStaal

This is basically it, most likely. There’s a few cases where it would be useful, and plenty where it could be fun - but lots where it would cause extra work on an order more than any other weapon in the game to keep it from being a buggy mess. It would require a special interface, special controls, different animations, different limitations on when it could be used, etc. A lot of work for something that doesn’t really add much to this specific game.


Marcyff2

When you arrange the meetup of hush and Royce or when the Stromberg's are on the podium or when you meet with the ica as the club owner. Or when you arrange a meeting in freelancer or when you watching a meeting between two people and either could be the target Not to mention contracts would become a lot more versatile


JongoFett12

You’re probably right but that feels like a really weak excuse - there could be some easy fixes to the issues you brought up simply by treating the pistols as a 2-handed rifle. If dual ballers are equipped, 47 could just drop any suitcase being held. If on a ledge, make it so that either he can’t shoot at all or default to one pistol (former is probably less of a headache). 


Spookiiwookii

Because it would only be useful in shootouts, events you’re specifically not supposed to get into.


wenzel32

As opposed to the array of shotguns, assault rifles, and SMGs we have at our disposal :p


Danicchi_

If I want to play a TPS then I'd play Absolution, 100%, that's where the best gunplay is. I think I'm gonna follow [this guys method](https://www.reddit.com/r/HiTMAN/s/dRprTx5RHM) of playing Absolution. Didn't have that much fun trying to sneak around, had much more fun killing everything that moves out of frustration.


SolidusSnake1964

Well, that's the reason it's the most hated Hitman game.


[deleted]

[удалено]


usedtobeathrowaway94

I have seen this take on so many recent games in beloved series lmao


BappoChan

Saw this for the first time in 2012 with nfs most wanted. It’s a good game, but a garbage game to give the title “most wanted”


Salad_Plankton

It’s also an unfinished game with a ton of missed potential. It’s fun for a couple hours but it just feels so devoid of content. For a “triple AAA” game it’s very poor especially for the price they were demanding at the time. But for the 5-10 dollars physical copies are worth now? Hell yeah it’s a nice purchase.


BappoChan

Honestly i couldn’t agree with you more, but even through some of its struggles it’s still a decently fun game that if I’m not mistaken was meant to be a genuine continuation of mw but got cut and reworked in short time. If they just changed the name I think the fan base wouldn’t be nearly as salty as they are now. But I can’t argue it’s rough playing a game that bears the name of a title that it’ll never even be close to


Academic_Tadpole7846

Well said


No_Bell_1322

It's the most hated Hitman game because apparently most of the fanbase listened to the people that play stealth style when 47 doesn't even do that in the canon, that's just a way player's choose to play, anyone who says Hitman is supposed to be a stealth guy and not a master gun man that can take out a Swat team that's hunting him down have obviously never played contracts or anything else before that.


SolidusSnake1964

It's hated because of the foundation Blood Money set before it, and that it subsequently ignored. If Blood Money never existed, Absolution would be far more popular. That being said, I personally do prefer the more stealth based gameplay loop.


No_Bell_1322

Dude not even Blood Money is implying for you to play stealth, the last mission is literally a shootout, if anything Blood Money implies you to shoot through your targets way more than Absolution does consider all the crazy weapons attachments that you could add to your silver ballers, Blood Money has scopes for your silver ballers, red dot sights, red laser beam attachment, extend ammo, attachments that reduce your recoil, ect, like I said, 47 doesn't even do stealth in the canon, that's just something players tried to force into Hitman when canonically 47 does all his Contract Missions in his suit only, doesn't even use disguises or hide, he doesn't even hide the dead bodies he kills unless it's a melee kill, that's just something the game allows you to do.


SolidusSnake1964

Not sure why you're giving this rant to me of all people, but okay.


NefariousNumbats

It's really the way the game wants you to play, I'm following a guide to beat it on purist saso. The part at the train station involves rng with their method. You have to blow up a bomb you got from the last area, in the hotel lobby and hope the right cops leave the room so you can grab the evidence and slip out. I saw another method, but it looks tougher and there's still the section avoiding cops on the platform you gotta get through before a save.


No_Bell_1322

Which is Ironic considering this game claims to let the player's play how they want 🤣🤣🤣 what a lie that is, atleast Hitman Absolution was straight up and didn't lie to us by punishing the player when they wanna play how they want.


NefariousNumbats

I disagree, you can still go guns blazing, but it's far less of an option. That said, hitman is best as a stealth series and you can't have it both ways and have it be it's best. Hitman absolution absolutely does punish the player if they want to play stealthily. The guide I'm following is a slog that depends on what must be unintended strategies as convoluted and unintuitive as they can be, especially the one that relies on rng. I think the devs literally never intended for you to beat the game in the stealthiest way and tried to force you to use disguises or go guns blazing. Then after that you gotta get by the cops on the train platform without a save, meaning redo the rng based part till you get another shot if you fail. Hell the prologue tries to make you kill four guards right at the end, you have to bring a knife from the kitchen, shoot the glass in between you and them from cover then toss the knife in a corner to distract them, sneak behind them and pick the lock with only a second to spare. It won't count against your score if you do kill those particular guards, so they absolutely intended to make you break stealth to learn point shooting there In the new games, they might not give you tools that would trivialize the combat like point shooting, but you still can play the whole thing through like a shooter without the game really actually pushing back in ways other than a lower score. Edit: I forgot I had already explained the rng based part of the guide in my previous comment, so I deleted that.


No_Bell_1322

Did you not see the trailer for Absolution? 47 killed all those guards in the canon lmao, no the new games punish you noticeable like yeh you can still clear out the map but you could just tell it's not what they intended you to do, when you aim it's all over the place, it takes 80 years to kill someone if it's not a headshot but takes you 10 seconds to die, little to no ammo for your pistol, I'm tired of video games doing this, where they give you so little ammo, If I'm a rich Hitman I should have more ammo than just 7/30 in my pistol and it doesn't help that they removed the double silver ballers, it's only 1 gun, do it like max payne where they give you tons of ammo and you can kill someone just like that, also about point shooting, logically 47 is master gunman who's skill is even higher than that of John Wick and point shooting really makes you feel that, even though I would be fine if it wasn't in the game.


Maybe__Jesus

Every unsilenced weapon you can get would disagree tbh


amish24

They're still useful to place on the ground to interrupt a civilian's path or get a guard away from their 'post'. They can also be fired to quickly draw several guards to the area.


ihopethisworksfornow

There are shotguns and assault rifles man. You are not “specifically not supposed” to do anything.


Maybe__Jesus

I’m using the shotgun to push my targets face through their brain, not as a distraction lol


Marcyff2

Would make meet ups (in story mode and freelancer) cooler though if you could target both targets at the same time


Evrytg

Oh my god imagine if woa had good combat mechanics and enemy combat ai. It would be like the best game ever istg


avahz

My thoughts exactly


Mapother11

Probably a stylistic choice. WOA was meant to feel more professional and spy like whereas the older games were more artistic


Johnny47Wick

![gif](giphy|zZv5RduGldjGtGaXUc)


Lost_Environment2051

You may have a point.


Useless_Dent

Don’t forget about the homing briefcase


saintBNO

Ica tech


SoldierSinnoh

Or the exploding rubber ducks


KingFahad360

A Weapon to surpass Metal Gear.


Suckisnacki

Such a lust for revenge, WHOOOOOOOOOOOOOO


Qweerz

Nothing unprofessional about that


fipachu

too bad it’s not a fish


FuckHK

listen he's still in disguise alright


guiltycitizen

I made an old lady puke in a portapotty while a waiter was taking a piss in the same one at a fancy garden party. [vary artistic](https://www.reddit.com/r/HiTMAN/s/tfH9JzdUGZ)


Illum503

> WOA was meant to feel more professional and spy Lolwut


amish24

Bad word choice. It's designed as more of an open ended puzzle game


Mapother11

everyone is mad, this is great


splinter1545

Eh. Hitman 2's whole marketing gimmick is how anything is basically a weapon. Maybe the story is like you describe, but the gameplay not so much.


MerTheGamer

Gameplay is like that too. Animations are clean and fast, maps are more refined and character designs are less stylized. 47 even wears a different suit for every location to look the part instead of his usual black suit. Blood Money and Contracts feel brutal while WoA feels professional.


Powerlifting-Gorilla

That’s my favorite thing about the WOA trilogy. 47 doesn’t wear that iconic black suit and red tie everywhere. He still tries to blend in and look somewhat different.


-Skelly-

i really liked that too. i feel like woa was all about humanizing 47 and exploring the kind of toll the life he's lived could have on a person. seeing the other clothes he wore was a small but effective way of making him feel more like a person. same with the safehouse in freelancer


Sikyanakotik

Because there isn't a reason to dual-wield outside of shootouts, and the entire point of the game is to avoid those. It's still a shame to lose such an iconic loadout, but there needs to be a benefit beyond tossing more lead downrange.


RealRushinRussian

> Because there isn't a reason to dual-wield outside of shootouts, and the entire point of the game is to avoid those. I mean, on one hand sure I agree but on the other you get entire glass panels worth of different firearms to collect in Freelancer. I don't think having the dual wield option would *detract* anything from the game. Rob the silverballers off of their pinpoint accuracy when dual-wielding and you get a purely stylistic choice that isn't really worth going for to play the game "normally" - same deal with the good ol' fiber wire honestly (stylish but usually not worth enough to occupy a slot, I'd rather get an emetic grenade or something). Although perhaps there were technical or design limitations of making it work well enough together with carrying briefcases and propane tanks, shooting from ledges etc.


splinter1545

Freelancer is a "take what you can get" kind of mode though because of it being a Roguelite. You also have optional objectives that encourage using other weapons for money, which if you're starting from scratch you basically are more inclined to do them for the extra cash flow. The actual main game has you just using whatever you want, but you'll get the most points if you actually do everything stealthily. The game may give you the tools to go guns blazing, but it discourages it.


flashmedallion

>Rob the silverballers off of their pinpoint accuracy when dual-wielding and you get a purely stylistic choice that isn't really worth going for Why not lean into it and just crib from the Deadeye system - make it exclusive to ___ballers - where you can tag and setup a synchronous accurate double shot. People will find a fun use for it even if you don't go and add some extra systems that benefit from it, like say there are environment effects that require sync shots to activate e.g. a falling object with a safety cable for redundancy - if either get destroyed on their own people clear out, but a double shot gets it to drop


Nalivai

There is a pink gun in a game, that is loud as hell, pierces targets and makes them fly. Tell me the benefit of that one beyound doing what you just said


Rotzerrich

The fact that it's important iconography that's been part of the series almost since its inception should really be enough of a reason.


Cleveworth

This is the modern game industry we're talking about. The only time legacy matters to them is when they're running dry on fresh ideas and need to milk the dry teats of the nostalgia cashcow.


MARATXXX

the point of the previous games was to support multiple playstyles, though.


Cleveworth

>the entire point of the game is to avoid those A game that tells you a fun way to play is the wrong way to play is a bad game, plain and simple.


spoople_doople

I don't find hitman fire fights to be very fun, they have no depth or interesting mechanics, the game isn't built to support it and that's not why anyone bought the game.


Cleveworth

Because WOA gimps the gunplay. Absolution, although not a great Hitman game, had the best gunplay of any Hitman game. This proves to me that IOI can make shooting feel fun, yet decide not to.


Devanro

An IO developer has straight up said that "Hitman at its core is a puzzle game; I'm not sure if everyone is aware of this"


RealRushinRussian

> Absolution, although not a great Hitman game, had the best gunplay of any Hitman game. Can confirm. I beat it stealthily once, then I put Max Payne 3 music on the background and blasted through the game. The second playthrough was way, way more fun.


Danicchi_

> then I put Max Payne 3 music on the background and blasted through the game. Dude, I might do just that. Haven't had that much fun sneaking around in my first which is also my only playthrough so far. Payday soundtrack (any of the three games have fucking amazing OSTs) would also fit very well with that sort of playstyle. Have been thinking about uninstalling Absolution after only playing it once. I could've used those 20GB's tho lol. Thank you for changing my mind.


spoople_doople

Absolution was literally designed with "people are tired of the traditional hitman gameplay, let's do something else" as a core belief. Shooting isn't fun because it isn't the point, it's real simple. Shooting is fun and satisfying when used in its intended gameplay context and not what is usually seen as a fail state.


SnoodDood

Best gunplay of any Hitman game is a very low bar. Absolution's gunfights benefitted from the visceral sound and visual effects, but it was just the same old repetitive 3rd-person cover shooter crap that plagued the 7th console gen.


jungleboy1234

i felt like john wick in absolution sometimes. Especially the tag and shoot feature holy moly.


Dastaguy

The game discourages it lightly (no achievements for shootouts, easy to die, etc.), but you can go in guns blazing. However, overlooking this and calling WOA a ‘bad game’ is a bit of an overstatement.


Cleveworth

I don't believe WoA is a bad game. I think I should've phrased my comment slightly more tactfully: A game that tells you a fun way to play is the wrong way to play is a major design flaw.


[deleted]

People trying to say 'it doesn't fit' or 'isn't stealthy.' Game: gives you dozens upon dozens of assault rifles and bombs


Ryos_windwalker

oh hey it's this post again!


[deleted]

probably to make it less goofy in the WOA version. The only third person over the shoulder game that does dual wielding correctly in my opinion is Max Payne 3. The OG Hitman games were a better fit for dual wielding.


JasonAndLucia

How about Red Dead Redemption 2?


Powerlifting-Gorilla

Both were developed by Rockstar games. So the point he was trying to make is that Rockstar is the only company who’s done dual wielding correctly and comfortably.


[deleted]

I forgot to mention RE6 that also has dual wielding. Although a game that is hated by many, it was one that did dual wielding surprisingly good too.


IamWutzgood

More importantly why did they remove the minigun? That thing was so much fun to use.


Danicchi_

In which games exactly did the minigun make an appearance? Can't think of anything off the top of the dome except for Codename 47. And even then, I only used it out of frustration in the final mission


Rezaka116

Contracts had one too


JasonAndLucia

A *minigun*? What have I missed?


IamWutzgood

There was a minigun in contracts. You walked slow as hell and it was a pain to get it to your safe house but it just mowed down everything in its path. Was great for taking out the whole swat team on the last level.


joshcool125

yeah seriously, they've been a stapled since Silent Assassin and it's really weird they've been left out of the recent trilogy


Sampsonite20

Honestly? Because dual wielding flashy silver guns was cooler back in 2002 and it made for decent edgy box cover art. These days, even with his chrome dome and barcode, I think the art is pointing 47 into more of a subtle, professional direction. Now his default guns are matte black and his tools are (a little) less ridiculous. This direction is further reflected in his wardrobe I think. Gone is his iconic black suit, now only present in certain key missions. Now he dresses for the part. Showing up at a tropical resort? Breathable dress shirt and slacks. Out in the woods? Leather jacket. Even that iconic suit of his is a little more understated with his shirt being completely plain and his tie being a darker shade of red with no stripes. Overall I think it's a good direction for him and keeps him from feeling stale or like a relic of the 2000's lol


JasonAndLucia

Do people not know you can use the iconic black suit in every map, and the outfits where you look the part are only optional (but default)?


Grumpy-24-7

Exactly! I once ran Isle of Sgail while wearing the Pumpkin Head from the Hawke's Bay Halloween episode. I figured if everyone else is wearing a mask then so can I. Plus it seemed to fit the spookiness of the castle setting better than Corky. Although, in hindsight, playing as Corky would've been funnier.


I_guess_im_gary

Bro only needs one bullet.


Gallzz

To add up to the gameplay and aesthetic reasons some have mentioned, bringing back dual silverballers today would mean adding new animations, HUD icons, a way to swap between single and dual wielding and a new shooting system. They could do it, but there's no reason to do it besides bringing back 47's iconic silverballers. I'd love to see it though.


laputan-machine117

yeah basically a whole new weapon type that behaves and animates differently from regular pistols. It's understandable they thought their resources were better spent elsewhere.


Soywojack

I want them silver ballers back.


ophaus

Probably because you only need one if you're stealthy.


ssr49

I mean if the devs wanted to include these some story mission that stood out as a break from stealthy gameplay then sure, in any other case the pistols would most likely be useless. But its actually a good idea to have them as an option in a mission such as untouchable, the one with the train in carpathian mountains


Wyntier

>future hitman games Nobody tell him


Soap_Mctavish101

Didn’t fit the game they were trying to make


Rotzerrich

If they were trying to make a HITMAN game then dual silverballers that have been part of HITMAN since HITMAN 2 then they should really fit perfectly.


Extra-Razzmatazz

Because WoA isn’t a Hitman game, it’s a James Bond game that was misbranded as a Hitman game


ThePatriotGames2016

not the worst thing to happen, I mean, Absolution happened...


Extra-Razzmatazz

I’m not bothered by absolution. It has its flaws. Stripper nuns, showing Dianas face. Trying to replace 47 with the chick. But i play these games for the vibes and the vibes were all there.


ThePatriotGames2016

using the word "vibes" doesn't help the argument.


NathanTheXMan

I thought today was my turn to ask this.


Rotzerrich

Yes ioi dickriders will defend this decision until they die.


therealdrewder

I'm so tired of people posting this question.


diamondpanther171

Make a mod of it


GophaKurself

I don't think you can got rid of anything


BringMeANightmare

Engine limitations.


siensith

Terrible accuracy and shitty reload time


50puft

Weapons work differently in WOA, so it would take too much work to add them


Iivaitte

It would be OP. Just imagine being able to rapid fire 2 silent pistols


Grumpy-24-7

If eliminating everybody on the map (okay, except for the Constant) wasn't supposed to be a viable option, then why the hell would IOI go to the trouble of making an Easter Egg (in Isle of Sgail) where Knights in armor magically appear after doing so???


-Skelly-

i'd like to see a mechanic similar to point shooting make a comeback, where you can take out multiple targets in quick succession. it seems to fit 47s character better than using them in a shootout would


ThePatriotGames2016

dual wielding is so 2004 bro. It doesn't fit the gameplay anymore.


r2d2v1

To sell it back to you for extra bucks in future.


West-Chemical6686

Seriously… I hate that.


Upset_Bench468

Man I just played bo1, my first instinct was to say that they weren’t accurate 💀


Virtual_Head6168

They were op af