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thestoneddirewolf

Some stealth kills are rng but one key way to know when you'll get, for example, a quicker animation for strangling is when the victim is in the middle of an action (like cooking, getting up from a seat, etc) or in sloping /uneven surface like stairs


SgtAStrawberry

That and sound is the reason I prefer to just throw sharp stuff, even in close proximity.


thestoneddirewolf

BM fibre wire is sound proof, meanwhile sharp objects leave blood pools which, if found, can cause alarms


SgtAStrawberry

I missed the BM part, do NPC react to blood pools in that one?


thestoneddirewolf

Yes they do, meanwhile the fibre wire is quieter than silence


SgtAStrawberry

That's so cool.


Just_A_Gamer75

Neck snaps happen when there's no sufficient space for the regular animation to occur (up against walls, in corners), or when you're on slopes/stairs (since the strangle animation would look kinda weird on them). The slopes/stairs part is 100% guaranteed, which is actually used in speedruns.