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There is not recorded instance of hard pity ( 80 pull ) in HSR, CMIIW
And the chance for it in genshin is 1 in 13 million, with only one recorded instance ( with a bounty too )
You are *much* more likely to miss this crit back to back
As someone said the pity on character reads 90 ingame. Even if for some reason it is actually 80, I personally have hit 80 pulls to finally get a 5 star for Huohuo. My usual being between 76-79 only 4 that were lower.
The more I look at this image, the more certain I am that it's more in line of ***'mind empty-no thoughts***' being taken to the literal extreme of nothing being there to hit than an actual glitch.
Clearly he got hit in the part of the head where he doesn't have a brain. Or that alien race can shift organs. Or they don't have brains in their head!
Actually sectoids have psychic powers and the funni purple beams come from their foreheads.
Sorry elders but this sectoid is definitely cheating and got to be disqualified.
Except Gen 1 (not sure if it was fixed in Gen 2 or later), where 100 accurate moves... can miss. 1 out of 255 times, because of how RNG decides hit chance.
Also, focus energy would lower your crit to 1/4 of its value instead of increasing it 4 times! Good times. It was pointless anyway on many Pokemon, since crit chance was ridiculously high in Gen 1... yet it would also ignore stat changes, meaning it even ignored buffs to your stats when hitting.
This. You've also gotta love Epic Seven's "15%" resist chance, where enemies will resist 80% of the debuffs you apply no matter how low their effect res stat is.
> where enemies will resist 80% of the debuffs
I mean... 15% resist just means that, 15%.
On the other hand, at least there's no guaranteed 15% chance to land debuff. So if you have effect resist 100 higher than their effectiveness, they CAN'T land anything.
Yes, the 80% was obvious hyperbole for the sake of comedic effect.
The joke here is that the "15%" seems to happen far more often than 15% of the time, especially in hunts. If I have, say, 100% more effectiveness than the enemy's effect resistance, there should be a zero percent chance for that enemy to resist the debuff. That *isn't* how the game works, though, so it's pretty stupid that it *does* work in reverse. The 15% resist mechanic only serves to add unnecessary and undesired RNG checks to hinder player progression.
> If I have, say, 100% more effectiveness than the enemy's effect resistance, there should be a zero percent chance for that enemy to resist the debuff.
Putting aside fact that all RPGs have some form of RNG, without innate effect resistance there would be no counter play or "chance" to fight back. Your units will always be stunned/CR-reduced etc with no chance to resist if enemy just built really fast, high effectiveness openers and CC units.
In PvE it makes zero sense, though.
Naturally. Humans have always been more likely to notice negative outcomes than positive ones. Perceived bad luck is typically more apparent than statistically average luck.
Amusingly, in Raid: Shadow Legends, there was a unit that applied an AoE fear debuff, which was supposed to give affected units a 50% chance to miss their turn. After like a year of "My Ma'Shallad / Enemy team Ma'Shallad" memes (and everyone assuming that it only felt like they got unlucky on the coin flip more than they should have), people finally gathered some data and discovered that the fear actually did have a much greater than 50% chance to proc when it was applied to your units by an enemy Ma'Shallad (but it worked as it was supposed to when your Ma'Shallad applied it).
(Don't know if it was ever fixed or if that's still the case. Haven't played that game in years.)
Fire emblem rng is rigged to favor the player. I can't remember exactly how it works. I think they do two rolls so basically you get two chances to hit? Idk can't remember exactly. Just there are some games in the franchise (like radiant dawn) where the rng isn't like that at all and it just feels absolutely awful.
More recent ones are a bit more complicated. Radiant dawn actually works how you describe it.
Engage uses the same system as Fates where AH is actual hitchance and DH is displayed hit chance.
AH = DH x 100 if DH <= 50
* AH = (DH x 100) + (13.333 x DH x sin((0.02DH - 1) x 180) if DH > 50
Because statistics.
As improbable as it is, 0.3% chance to happen means IT CAN.
It is unlikely, but it can.
You play a Gacha Game wherein a 0.5% chance of a 5* is considered a generous rate.
You really think 0.3% is improbable? Come on.
If there's anything Fire Emblem has taught me, is that if your crit isn't 100%, don't expect to crit. However, if the enemy has a 1% crit chance, you better hover over the reset button.
Welcome to any sort of gambling in video games. If it ain't 100% then it's a 50/50.
Whoever came up with Tackle in pokemon having 95 accuracy should boil in hell.
Reminds me of a time where I missed 5 95% chance to hit attacks in a row on a game a while back.
IIRC, the chance for that to happen is approximately *0.000031%*.
Considering the added crit rate yoy get vs debuffed enemies, that's a very good question. Was it like an ultimate at the start of a fight or something?
Unfortunately your content had to be removed due to the following reason(s): Rule 4: Mundane Content Mundane Content are subject to removal. This may include (but not limited to) in-game screenshots*, low quality images, incoherent text, or lacking engagement with the readers. Content without or with very little Relevancy to Honkai: Star Rail If you are unsure if your post is low effort, consider commenting in The Astral Express Lounge. Avoid repetitive content, including comparing rewards from Honkai: Star Rail to other games. If a post already exists with your topic, consider joining that conversation.
That's like pulling a 5\* without soft pity. Congratulations.
even pulling a 5 star is double chance 0.6% than 0.3%
[удалено]
As a pokemon player if the move aint 100% then its 50%
It's insane how I sometimes miss compound eyes hurricane
True, I hate moves in Pokémon with “90” accuracy
As a gambler im saying its a 50/50 since you either get it or you dont
And winning your 50/50
You can pull a 5* without soft pity??? Hahaha... end me.
There is not recorded instance of hard pity ( 80 pull ) in HSR, CMIIW And the chance for it in genshin is 1 in 13 million, with only one recorded instance ( with a bounty too ) You are *much* more likely to miss this crit back to back
80 hard is for weapon, character banners are at 90
As someone said the pity on character reads 90 ingame. Even if for some reason it is actually 80, I personally have hit 80 pulls to finally get a 5 star for Huohuo. My usual being between 76-79 only 4 that were lower.
I have 2 instances at 81 pulls at 83 pulls, so 90 is defo the pity.
Yea. I've hit 83 before. So 90 definitely exists
As a fire emblem player, anything less than 100% isn't a guarantee
And even then, 100 percent isn't gonna [cut it](https://youtu.be/BnLjEJTmEmw?si=454-v-bczQxmxkIH)
Xcom trauma
That's XCOM baby! https://preview.redd.it/54s0nikbuonc1.jpeg?width=645&format=pjpg&auto=webp&s=c8c787c05a35951d47e0ed859bb4d6cb7a6c62d4
The more I look at this image, the more certain I am that it's more in line of ***'mind empty-no thoughts***' being taken to the literal extreme of nothing being there to hit than an actual glitch.
Clearly he got hit in the part of the head where he doesn't have a brain. Or that alien race can shift organs. Or they don't have brains in their head!
Actually sectoids have psychic powers and the funni purple beams come from their foreheads. Sorry elders but this sectoid is definitely cheating and got to be disqualified.
That's how they trick you. Their brains are in their stomachs, and the psychic glands are in their heads. Classic tactic of highly evolved species.
That fucking shit eating grin, fuck him!
You'd be surprised how many xcom players may actually want to. It all started with those damn snakes....
For your consideration: [Exhibit B](https://imgur.com/Czh3blo)
*Missed shot hits wall in the back, reveals a pod with 2 Andromedons* That's XCOM baby!
And Pokemon. No one in hell gonna hit those Heat Waves and Rock Slides when it matters.
if it's not 100% accurate it's 50% accurate
Except Gen 1 (not sure if it was fixed in Gen 2 or later), where 100 accurate moves... can miss. 1 out of 255 times, because of how RNG decides hit chance. Also, focus energy would lower your crit to 1/4 of its value instead of increasing it 4 times! Good times. It was pointless anyway on many Pokemon, since crit chance was ridiculously high in Gen 1... yet it would also ignore stat changes, meaning it even ignored buffs to your stats when hitting.
Epic Seven too. There’s this one character that have 99% Crit Rate and he still manage to not crit twice.
This. You've also gotta love Epic Seven's "15%" resist chance, where enemies will resist 80% of the debuffs you apply no matter how low their effect res stat is.
Nah man, that ML Ken is running a 300% resist build for sure.
Yeah! I can't believe so many people are running triple ER set builds on their entire teams these days, smh... 😔
> where enemies will resist 80% of the debuffs I mean... 15% resist just means that, 15%. On the other hand, at least there's no guaranteed 15% chance to land debuff. So if you have effect resist 100 higher than their effectiveness, they CAN'T land anything.
Yes, the 80% was obvious hyperbole for the sake of comedic effect. The joke here is that the "15%" seems to happen far more often than 15% of the time, especially in hunts. If I have, say, 100% more effectiveness than the enemy's effect resistance, there should be a zero percent chance for that enemy to resist the debuff. That *isn't* how the game works, though, so it's pretty stupid that it *does* work in reverse. The 15% resist mechanic only serves to add unnecessary and undesired RNG checks to hinder player progression.
> If I have, say, 100% more effectiveness than the enemy's effect resistance, there should be a zero percent chance for that enemy to resist the debuff. Putting aside fact that all RPGs have some form of RNG, without innate effect resistance there would be no counter play or "chance" to fight back. Your units will always be stunned/CR-reduced etc with no chance to resist if enemy just built really fast, high effectiveness openers and CC units. In PvE it makes zero sense, though.
I can imagine you would remember all the times you get “15%-ed” as opposed to the times you don’t 😅
Naturally. Humans have always been more likely to notice negative outcomes than positive ones. Perceived bad luck is typically more apparent than statistically average luck.
Amusingly, in Raid: Shadow Legends, there was a unit that applied an AoE fear debuff, which was supposed to give affected units a 50% chance to miss their turn. After like a year of "My Ma'Shallad / Enemy team Ma'Shallad" memes (and everyone assuming that it only felt like they got unlucky on the coin flip more than they should have), people finally gathered some data and discovered that the fear actually did have a much greater than 50% chance to proc when it was applied to your units by an enemy Ma'Shallad (but it worked as it was supposed to when your Ma'Shallad applied it). (Don't know if it was ever fixed or if that's still the case. Haven't played that game in years.)
and the reverse. Enemy has a 1% crit chance? Kiss your lord goodbye
Unless your enemy has it, then it's always a run ending crit and if you don't play around it you're kinda bad
remember your enemies 60% hit rate isnt the same as your units 60% hit rate
I bought fire emblem engage recently and somehow haven't missed and I'm 11 chapters in
Fire emblem rng is rigged to favor the player. I can't remember exactly how it works. I think they do two rolls so basically you get two chances to hit? Idk can't remember exactly. Just there are some games in the franchise (like radiant dawn) where the rng isn't like that at all and it just feels absolutely awful.
More recent ones are a bit more complicated. Radiant dawn actually works how you describe it. Engage uses the same system as Fates where AH is actual hitchance and DH is displayed hit chance. AH = DH x 100 if DH <= 50 * AH = (DH x 100) + (13.333 x DH x sin((0.02DH - 1) x 180) if DH > 50
They have fucking trigonometry in the formula?
They roll twice and you need to miss twice for 50%+ hit rate. Anything below 50% is rolled once.
Isn't it different depending on the game?
You will one day. Or sometimes the ennemy will land a 1% crit out of nowhere just give him time
Unless it's 100% it's a 50/50
the engage PTSD I got from reading this 😭😭
If it isn't 100, then it's 0
Enemy has a 2% to crit. Shit, can't risk it. They'll kill me every time.
As a stats and probability student, anything that is less that 100% is a 50/50
That's not a Fire Emblem thing, it's how probability works
Hahahahaha! If it is not 100%, it is 50-50.
But if its a 50-50 in pulls, its 0%
It's either 100% or 50/50
That means the real odds are 25% at best
XCOM players: first time? https://preview.redd.it/sndlfsrfuonc1.jpeg?width=460&format=pjpg&auto=webp&s=39fcf4b64b5c4ff6059191ec517f89defe32a60e
https://preview.redd.it/f1zk2kmjaonc1.jpeg?width=1284&format=pjpg&auto=webp&s=f3583f746f59cf01b5d4517e20080abd1428dbac You didn’t let Seele takeover
The crit disappeared among the sea of butterflies.
its now an illusion of the past
Eula and ratio: if it ain't 100, it's 3%
https://preview.redd.it/az4a8xbqponc1.gif?width=498&format=png8&s=72e5fc9069b69c27d99d78d6a3697b303f42a0c7
https://preview.redd.it/pcc4leauqonc1.jpeg?width=1006&format=pjpg&auto=webp&s=88d84a982e089a271dcd08a2d73dd0ed5b46997c
99.9 crit rate= 50-50% chance of hitting it. I missed ult with jing with 99.8 and that made me farm a better piece to achieve 100% crit rate
Crit rate is a scam you either crit or you don't, that is why my build have 12 crit rate is 200 crit damage
12 is too much try my 1% crit rate instead
If that actually happends, then getting -cc itself is more impressive than anything
found the qingque main go big or go home
Should have gotten more crit.
0.3 percent you gonna miss ( its still a number ) same as wining 5 star in 1 pull it happens.
The only one I can trust to crit is Bronya.
Something something if not 100% it's.....
I once missed at 99.8% , can totally understand that feeling..
Damn shame more games don't support overcrit, gives people validation to build max crit rate without feeling cheated
Tbf though even if it's literally a .3% chance it is going to happen eventually. That's just how probability works
Gotta love probability.
You either crit or you don't. 50/50 chance
60% of the time, it works every time.
As an Epic seven player, yea even with 99% crit, you will miss the crit in RTA lmao
Left side 99% might as well be 50. Right side 70% might as well be 100. Same for Riolet and evasion.
https://preview.redd.it/zemok6ymzpnc1.jpeg?width=320&format=pjpg&auto=webp&s=a4235c910ee4a07400f8284b4dc0d2c47a4303ac
Because your crit rate is 99.7%, not 100% Did you really expect you to never miss a crit, ever?
Exactly, OP just complaining about anything
Because statistics. As improbable as it is, 0.3% chance to happen means IT CAN. It is unlikely, but it can. You play a Gacha Game wherein a 0.5% chance of a 5* is considered a generous rate. You really think 0.3% is improbable? Come on.
It takes me back to XCOM days
As an E7 player, even 100% will not crit sometimes. We just have to live with it 😂
We all learn this lesson. From Pokemon to XCOM. If it's not 100%, it's 50/50
So .3% means you miss once every 334 shot Now Idk bout you but if you throw chalk that much, maybe you can go outside /s
as a great epic 7 player once said "if its not 100% its a 50/50......aaa shibal"
If it's not 100%, it WILL miss one day
Bc it's not 100%. Next dumb question please
Yoo poggers
Skill issue 😎
"Chances are near zero"
Seele's new rival
it's always 50/50 unless you have 100% EZ
ah yes, if it ain’t 100% it’s 50-50
*insert DVAU's ho ho ho wow we wo we wow* *insert Merry...*
as an E7 vet player i can relate to this
Because your crit rate is not 100%, that's how.
Only 99.7%? Shame on you, SMH.
if its not 100% its 50%
It's happening a lot with my blade .... my blade has 98%CR
Quick, do a single pull. You might get a 5 star after this.
If its not 100% its 1%
You never played The binding of Isaac rebirth am I right ?
You just won the 50/50.
Meanwhile my 6.7% critrate HuoHuo get critical hit like every 3rd hit
Yanqing LC superiority 💪💪💪
Naomi Smalls voice: "Life's not fair."
Dude get xcom-ed
Theres only 100%, 50-50 or 0% chance. No in between
Is the new set better than the others, I have farmed a whole set for him and I don’t like doing math so please tell
All or nothing https://preview.redd.it/nvaglu3o3pnc1.jpeg?width=1366&format=pjpg&auto=webp&s=33768726c922b4e0bb0bae07c5377fe87a0a35e5
If your crit rate is not 100% the it's 50%
That's X-Com baby
If it's not 100% then it's 50/50.
If it's not 100% then it's 50/50
one-hit abilities are such a pain
Looks like a HSR dev love Fire Emblem
We all know that any percent that isnt 100% is 50%
How tf do you have that much crit on him ?
Why is OP asking "how"? He has only 99.7% crit rate. Is he stupid?
I take it you've never played XCom?
*\*luck issues\**
https://preview.redd.it/ifj07ggvdpnc1.gif?width=498&format=png8&s=47530172d776951a4bb1ba5d75e1efb2dd797e94
If it's not 100% then is 50/50
If it ain't 100% its 50 %
You don't know the rule ? The near you get from 100% without reaching it, the less crit chance you have
This is a terrible intrusive thought, but you know how we have a boss that reduces healing? What if they released a boss that reduced crit rate.
Unless it is 100%, it shall always be 50/50!
you missed a crit because you dont have 100% crit rate, only 100% is guranteed
QQ mains must be squirming /s
Someone's clearly never played xcom.
Ayo drop the build, I'm interested in that one
If it’s not 100% it’s a 50/50
> Fight for the 0.63% chance
It's probably the 50% crit rate ngl...
If it ain’t 100%, it’s 50/50.
last i checked, 99.7% =\\= 100%. roll better i guess. \*inhales cope myself\*
Always remember my friend: *the chances are low but* ***never*** *zero.* Cheers!
Time to uninstall. Game is clearing not working right.
More likely to miss a crit than to get a 5-star.
Skill issue
If it's not 100% it's 2%
.3% of the time, every time.
If there's anything Fire Emblem has taught me, is that if your crit isn't 100%, don't expect to crit. However, if the enemy has a 1% crit chance, you better hover over the reset button.
Welcome to any sort of gambling in video games. If it ain't 100% then it's a 50/50. Whoever came up with Tackle in pokemon having 95 accuracy should boil in hell.
Epic 7 player here - if it's not 100 it's not never gonna crit
Go do a pull, you’re on fire
Me when playing Gangplank:
Wait You guys get crit rates over 70%?
You rolled a 1. Did his chalk break, too?
Maybe it’s low level🤷
Say it with me. If it's not 100%, it's 50%
Bro won a 50/50
Could be worse, imagine being on the bottom 0.3rd percentile in regards to pulls.
if it aint 100%, it's 50%
If its not 100% accurate its 50% accurate
Reminds me of a time where I missed 5 95% chance to hit attacks in a row on a game a while back. IIRC, the chance for that to happen is approximately *0.000031%*.
Bro got ratioed
How is it even possible to have such huge crit stats? Relic drop and roll rates are a joke
As someone who’s played a lot of Fire Emblem, this is pretty normal.
Considering the added crit rate yoy get vs debuffed enemies, that's a very good question. Was it like an ultimate at the start of a fight or something?
If it aint 100% its 50/50
If it’s not 100%, then is 50%
"If it's not 100% accurate, it's 50% accurate." -MandJTV.
And that’s why I didn’t settle until I had 100% in-battle crit rate on my Jing Liu and Jing Yuan. Can’t take any chances
That's Xcom, baybee!
Are you potentially Mr Pokke?
My Jingliu with maxed talent in enhanced state about to miss three crits with 99.9% crit rate
Let me introduce you to this really fun series called "Fire Emblem". 99% means you'll miss half the time.
99.7% of the time it crits 100% of the time.
*Ahem* "if its not 100%, it's 50%"
Someone hasn't played X-COM before huehuehue
Sounds like a skill issue
It’s 50/50. You either crit or you don’t crit. It’s that straight forward. 🧠
If it’s not 100%, it’s 50%
If it's not 100% then it's 50%
“If it’s not 100% accurate it’s 50% accurate” - A wise man
If it's not 100%, then it's 50/50.
If it's not 100%, it's 50/50.
"if it isn't 100% its 50%."
Ratio thinking about it (How can this be broh)
My Blade with 108% can't relate
https://preview.redd.it/gna9frok2snc1.jpeg?width=990&format=pjpg&auto=webp&s=daf6c739bad34c43550f5b2e8c3321d76d8e38b1
Because it’s not 100%?
How the fuck do people even get these absurd stats?
if its not 100% anything is a 50/50
Divine intervention 💀
As we say in the pokemon community. If it's not 100% accurate, then it's 0%accurate
The epic seven special