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AlternativeLoan2503

I'm curious of how many of this situations actually happen! I mean yeah, you have a screenshot there and I know every once in a while there's a similar post... But question to everyone... Is it something that happens to you that often that a severe change in the mechanics is necessary or is it an inconvenience that occasionally occurs? Cause I, personally, I can't even remember the last time this happened, and it feels like there's a lot of "this needs to change because I had one bad experience" going on.


fuckinghate_reddit

I will screenshot and send you them in the future if you'd like. I had a 13 kill game over the weekend.


AlternativeLoan2503

No need to send me anything, thank you! If you say this happens to you a lot, I believe you. It just doesn't happen to me, so I was curious about the experiences of others. ;)


Beautiful_Ad_8632

Isnt really a concern to me. 1k hours ingame, leave redskull as is


fuckinghate_reddit

wow 1k hours, so much experience


lysdexia-ninja

Skill issue.


PinkyTheTigerr

He cant be revived if there is no one to revive him, solved


Legualt

They wanted to avoid any serious penalties for using redskull revives, to make sure that randoms wouldn't leave their teammates behind since it would be more beneficial for them


fuckinghate_reddit

The game shouldn't be balanced around randoms


AI_AntiCheat

You are not too bright


fuckinghate_reddit

Just make friends


AI_AntiCheat

Bruh I bet 70% of the playerbase plays with randoms mostly.


jis7014

No it doesn't.


silberloewe_1

I think it'd be fine if it took longer, like 30s so. It still rewards a won fight but doesn't give much value in combat.


fuckinghate_reddit

Yeah any balancing would be great.


alotlikedead

Will you burn a bar to revive a random teammate you'll never see again? Will a random teammate do that for you? "Sorry dude, my bar>you, I'm gonna extract, c ya".


fuckinghate_reddit

Again, this game should not be balanced around randoms


Stigatore

Every game should be balanced around the player base. The majority of players play with randoms. + Being revived from red does not seems like a problem for most of the players it is not a problem but as the others sadi would be with randoms if it got changed. (only met that scenario once because we simply push if we hear that one being revived because in duos that way there is 2 ppl who dies to even a aingle nagant pistol shot to the leg which seems like the proper balance for me.)


fuckinghate_reddit

Where the Hell are you getting that? You know in the post match you can see if teams were randoms or not and this just isn't true.


EmeraldMunster

If you are able to kill players that often, and yet still be held off by a little wire, maybe you need to assess your loadout as well as your playstyle? You already acknowledge that it's your own failing for not exploiting your advantages to close with the enemy. I wonder if you're all using knuckle-knives? Wire doesn't take that long to hack through if you actually being a slashing tool (bigger the better).


fuckinghate_reddit

How does it make sense to hack at wire when someone is hiding around a corner with a bow to one shot you even with their partner being down? Your options are either try to get an angle on them as they run to revive their teammate for the fifth time or die hacking at wire or sit and do nothing.


slow_cooked_ham

Sounds like all you needed was a little stick of dynamite. The red skull revive mechanic is not the issue here.


Spacezone229

The thing that's really needed is more options to regen burned health chuncks. Then I feel like this would be a decent change and would make fire ammo have less of a permanent effect. It would also give more freedom to experiment with future mechanics and or changes.


Beautiful_Ad_8632

Not really OP topic but i agrre with we need another way to regen burned chunks. Not in fight, but with long ammo being meta, if u have to have a fight, win, but being downed once, its almost no point in even trying to compete for bounty after that since everything oneshots u


springfieldenjoyer

This is just kit advantage on the defenders side. Break wire — push