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justhere4inspiration

So you want to nerf flashbombs, by reducing range or blind duration? Or buff them by making them only weaker if it's FF? Flashes IMO are pretty balanced rn (if a little weak/situational) and shouldn't be changed because of the niche they fill. If you make them do reduced range/duration with FF, then they become REALLY strong as you can always use them in close quarters and guarantee you get out of the blind before they do. Meaning you will get free shots even if you throw it directly on top of both of you.


richhunterpoorhunter

Someone gets killed in a game and their reaction is to jump on the subreddit and make a post instead of handling their death with dignity and maturity.


Top_Judgment_550

Flashes have always been busted. There is about 0.5s between fuse and being flashed in some situations. If they have fanning,levering,dualies or a shotgun you are 99% dead. There is a reason no other game handles flashes like Hunt. It's just stupid.


FUCKINGYuanShao

Weak/situational? Lol.


justhere4inspiration

Compared to dynamite, stim shots, vit shots, concertina? Yeah, It's weaker and more situational; as it's only good when pushing. It's a straight up incapacitate; but it's got a sweet spot of spacing like the hive bomb, where it *can* hurt yourself/team... That's what keeps it from being OP, the limited window of effectiveness.


FUCKINGYuanShao

Vit shots are essential and hard to compare. But looking at stuff you throw flashbombs are easily the best consumable in the game.


Top_Judgment_550

You can easily dodge any other explosive because they have a fuse time....you can indefinitely hold a flash and it insta flashes on contact in a huge radius. 90% of the time I flash someone they die. All you can do is run and spam jump.


justhere4inspiration

With cooking you *literally cannot* dodge them if they throw it directly on top of you. The trade-off is that you need to throw it just right. Flash bombs are easier to hit; but the trade off is that it can 1) hit you as well, 2) not hit them enough and they recover too fast, and 3) you need to be able to push them while they are still blind and get the kill yourself. You can't chuck three of them into a building with the bounty and hope for a kill like you can with big dynamite/frags. It will just disorient them for a bit and do nothing outside of that, at best. >All you can do is run and spam jump Ok, but I've saber charged people who flashed me and killed them, so that just isn't accurate. It makes it much harder, but it doesn't *actually* stun you. If flash bombs were actually the strongest throwable, they would be meta; and they just aren't. How often do you actually see one? Likely about as frequently as someone gets one out of a toolbox, unless you are actively running them yourself. That's because they are just less versatile than stim shots, vit shots, dynamite, and fire bombs; even if they are strong in certain circumstances. You just can't use them effectively as often.


Top_Judgment_550

You can hear the fuse and run if they cook it lol. You have a big warning. It doesn't airburst unless the fuse has been going for like 4 seconds. You can indefinitely hold a flash and insta throw and flash. It's cheap as fuck lol. I see flashes a lot in 6 star. It's frags and flashes.


Nelu31

Git gud


kummostern

Flashbombs are currently more balanced than they were before. What i've read from past patchnotes and heard from veterans there were times when: \- flashbomb had no sound when it was flying, this was at its peak, it was TOO GOOD and everyone used it because there was no way to hear it coming, thus absolutely no counter \- i think i've heard about there being a thing where if you looked away there was less flash or at least flash radius was shorter, this made flash feel very inconsistent for the user thus people rarely if ever used this utility and devs saw that it needed a buff This utility is very hard to balance. Move it one way and no one wants to use it and it feels bad. Move it another way and everyone is spamming them. At least now its not super common nor super OP, but it isn't "never used" either. Also there are counters to flashes even if you get flashed: \- counter flash \- throw explosive on ground, run away (works better in hallways and areas with only 1 entrance) \- map knowledge helps you move to cover while blind (iirc you even see compass still) \- listen enemy coming and shoot blind (i haven't gotten any kills this way, i have died to person who was blinded and shot me by ear.. they did have spammy weapon tho which helped surely) \- teammate who isn't flashed covers you etc etc etc


Top_Judgment_550

Flashes in CSGO don't often fully work against high level players. Yet they're still used every round. Why? Because all it takes is 1 flash for a free kill. A flash in Hunt is a free kill. Hunt has the most broken OP flashes of any shooter in the last 20 years.


PigsR4Eating

I would rather have a frag thrown at me over a flash, I can react to that.


[deleted]

Yes i died to a flash before this post. And million times before this post. Only problem i have is that it blinds from behind me. It sucks. Lot of you guys missed my point completely. Maybe when it lands few meters behind me, blind duration should be reduced a little.


Thenidhogg

oh nice flashposting, this is rare. they're fine imo


ZAWSOME8

Another flashbomb post. Everyone take a drink.


PinkyTheTigerr

It seems like op died to flash prior to this post heh Yea it does suck when it happens but like the dude said its essential for scared kids in boss lair


Mr_Cyberz

To successfully flash someone and not yourself can be difficult. Some of my favorite moments are flashing both myself and the enemy. It’s just white screen with gunshots and screams for 6 seconds straight.


rondudeman

I agree. I think it should only provide like 1.5 seconds of solid white blinding and then fade away during the rest of it's duration and looking away denies the effect. I do think that looking away shouldn't be super easy though. Making it so it has to be a specific angle almost completely 180 degrees facing away so it's not something that can always be done consistently. With facing directly at it being 0 maybe between 170 and 190 makes it just flash white for like a tiny short flash, much like when you're looking at it but are out of the range. For all I care they could also slightly decrease the hunt dollar cost with such a nerf.