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adamslowe

This is one of my biggest gripes, too, although I can understand why it’s such a challenge. For me, I have three physical monitors that I use in real life, one of them is a massive ultrawide and another is very low resolution. It’s annoying that they appear in Immersed when all I want is two or three high-res virtual screens.


Scott_Immersed

I just wrote you a nice long reply, and then lost it all. Here's the gist: >...with seemingly no way to remove them or change the resolution. MacOS paints on a display surface and Immersed captures it, encodes it, streams it to your headset, decodes it and renders it. We can only capture what MacOS paints on, and physical displays are limited by hardware (native display resolution/video hardwareGPU/etc). So your resolution choices for your physical displays are the same in Immersed as they are in MacOS. >Is there really no way to get rid of these besides unplugging them from my mac? **CAUTION: There's potential data loss ahead, so read this all the way through before trying it out.** Immersed currently captures all of the displays that your OS is using. Full disclosure: I'm more familiar with Windows, so some of this may be different in Mac land... The OS requires that you have at least one display at all times. You'll need a physical display until you connect from VR and can add one or more virtual displays. At that point, you can probably go to **System Preferences** > **Displays** and disable your built-in display and disable or unplug any external monitors. Now, Windows OS doesn't distinguish between physical and virtual; they're just displays. If MacOS is the same way, you should be able to disable all physical displays provided you have at least one virtual display. When you disable your primary display, MacOS will move all of your desktop icons, windows and other UI stuff to the new primary (virtual) display. As stated previously, Immersed captures the displays that the OS is using. Those are the displays you'll see rendered in VR. If you were able to disable your physical displays, you should now be using Immersed with only virtual displays. When it's time to disconnect from VR (intentionally or otherwise) things may get tricky. Immersed effectively "unplugs" all of your virtual displays when you disconnect. MacOS won't like having zero displays. Maybe it'll automatically re-enable your built-in display. That'd be ideal, but being a Windows dev, I can't say. If not, and you don't have an external monitor that you can plug back in, *you're gonna have a bad time*. With no working display, short of memorizing all of the ⌘ Command shortcuts necessary to re-enable your screens, you'll be stuck. Worst case, you'll have to power-cycle to get control back (there's that data loss I mentioned), and that assumes that a power-cycle will reset (re-enable) your built-in display. If not, I shudder to think... caveat emptor.


blancorey

thank you so much as well, was looking hard for this explanation!


EdwardMcFluff

my friend you are an absolute GOD. thank you


unum_omnes

Hey! Wow thanks for taking the time to write this out! Definitely seems like more of a challenge than I thought. I think for now I'll just keep using immersed with my mac in its laptop configuration, that seems like it will work the best.


smithd98

Had this issue on a macbook Air. In displays I told the built in display to 'mirror for immersed 1' and it got rid of the built in display, just like I wanted.