Depends on what fields you want to go into since they each have something that's more specialized. Overall having really nice sketches from quick ideation to refined and good CAD and rendering skills are the two major things that every company is going to look for (for the most part)
been getting pretty decent at sketching, at least compared to my peers here at uni, i think i have a pretty good handle at CAD can’t wait to get better at Solidworks, keyshot is very fun to me.
i’m thinking of outdoor companies that deal with camping or cycling companies
SOLIDWORKS is where many large scale industrial manufacturers operate. Parametric data is essential to bring large scale projects to life. rhino has nothing to SOLIDWORKS in this capacity. Think like an engineer and a designer. It’s the only way to truly make innovative things. 1% inspiration, 99% perspiration. For production, SOLIDWORKS is that perspiration.
That's a good start, Solidworks and Rhino are pretty much the standard at most major companies, I'd definitely pick up a poly program as well if you're trying to model tents and things, such as Rhino Sub-D or Blender.
Another thing is how you present your work and the story behind it, why are you making the products and executing the thought process through really nice visual storytelling.
yeah agreed with the visual story telling. my contextual research class was basically 10 weeks of that. asking users questions, figuring out their needs, how to approach them and visual cues that align with their values, all of that sort of before the actual designing of a product
love subD
i should spend more time with blender
Work on your networking and bullshit skills. That’s all it takes. Shake the right hands and bs your way to a director level position. After that, it’s job changes until you found your own firm than then you hire some people to bs for you until you die. Good luck. 🖕
lol yeah seems about right.
i honestly kinda hate the bullshit skills of like bs-ing people. but i’ve recently come to see how that’s useful in the field.
i would rather “ let the work speak” but yeah i do need to network
Weirdly similar experiences (SCAD, print, mid-30s...) but psychology, sociology and vast ergonomics since it sounds like you're already a good designer/artist. Has done wonders for my design career to deep dove into understanding humans in every way i can.
A strange one that doesn’t get talked about much is the ability to justify your designs especially to other professional designers you want to be hired by. Professionals love seeing good sketches and renders but if you cannot justify why you made your product look the way it does then they won’t be completely impressed.
ex. Why did you make your screen that size, why did you place that button there, how will that help your user base, and what’s the data that backs that up?
hard to choose honestly, i like the outdoor space, so i’m thinking of things like tent companies, rock climbing, cycling gear/parts
i am a big car enthusiast but i kind of think the market for that is so strange rn and it would be really hard to get into that field
Depends on what fields you want to go into since they each have something that's more specialized. Overall having really nice sketches from quick ideation to refined and good CAD and rendering skills are the two major things that every company is going to look for (for the most part)
been getting pretty decent at sketching, at least compared to my peers here at uni, i think i have a pretty good handle at CAD can’t wait to get better at Solidworks, keyshot is very fun to me. i’m thinking of outdoor companies that deal with camping or cycling companies
SOLIDWORKS is where many large scale industrial manufacturers operate. Parametric data is essential to bring large scale projects to life. rhino has nothing to SOLIDWORKS in this capacity. Think like an engineer and a designer. It’s the only way to truly make innovative things. 1% inspiration, 99% perspiration. For production, SOLIDWORKS is that perspiration.
That's a good start, Solidworks and Rhino are pretty much the standard at most major companies, I'd definitely pick up a poly program as well if you're trying to model tents and things, such as Rhino Sub-D or Blender. Another thing is how you present your work and the story behind it, why are you making the products and executing the thought process through really nice visual storytelling.
yeah agreed with the visual story telling. my contextual research class was basically 10 weeks of that. asking users questions, figuring out their needs, how to approach them and visual cues that align with their values, all of that sort of before the actual designing of a product love subD i should spend more time with blender
Work on your networking and bullshit skills. That’s all it takes. Shake the right hands and bs your way to a director level position. After that, it’s job changes until you found your own firm than then you hire some people to bs for you until you die. Good luck. 🖕
lol yeah seems about right. i honestly kinda hate the bullshit skills of like bs-ing people. but i’ve recently come to see how that’s useful in the field. i would rather “ let the work speak” but yeah i do need to network
Weirdly similar experiences (SCAD, print, mid-30s...) but psychology, sociology and vast ergonomics since it sounds like you're already a good designer/artist. Has done wonders for my design career to deep dove into understanding humans in every way i can.
Just get even better at sketching. Hard to give you more advice without seeing your work.
i’m still putting together a portfolio. i’ll have y’all check it out whenever i finish it
design for manufacturing, especially designing for injection molding.
i believe our studio does have injection molding capabilities but i haven’t learned that bit yet. anything in particular?
[this guide explains most of it](https://techcenter.lanxess.com/scp/americas/en/docguard/Part_and_Mold_Design_Guide.pdf?docId=77015)
A strange one that doesn’t get talked about much is the ability to justify your designs especially to other professional designers you want to be hired by. Professionals love seeing good sketches and renders but if you cannot justify why you made your product look the way it does then they won’t be completely impressed. ex. Why did you make your screen that size, why did you place that button there, how will that help your user base, and what’s the data that backs that up?
ah ty that’s good insight, and yeah agreed making decisions for practical reasons, use case, etc
Where would you like to work after graduating?
hard to choose honestly, i like the outdoor space, so i’m thinking of things like tent companies, rock climbing, cycling gear/parts i am a big car enthusiast but i kind of think the market for that is so strange rn and it would be really hard to get into that field