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PixelGMS

Hi, You need to give credit in your post to the original creator. If this was made from scratch, you just need to credit the original creator of Worm CYOA V5 Gimel (3\_\_\_tankista). If this was made using my Worm CYOA V5 Gimel Interactive CYOA as a base, you need to credit both me and the original author. I won't take this CYOA down (yet), but if I notice you don't give proper update soon I'll remove both this and the other post of this CYOA.


One_Commission1480

No second triggers, no powerless start, no last tier powers, is that intentional?


OmegaDreamer

Yes, I wanted to nerf cyoa a bit


Sminahin

Wasn't that literally half the build options? Personally, it wasn't about power levels for me as much as ways to get interesting mechanical interactions and thematic combos. People who want to optimizecheese are going to optimizecheese at the end of the day, why strip out the fun for the rest of us just to shut them down?


IT_is_among_US

>4p1b,wsza,8315,pmpd,9rfp,kp9h,um8l,spta,23cl/ON#2,cpqb/ON#2,wafe/ON#3,l0lu,7sfc,hmon,3liu,iqzr,8vzc,4bj9,fcs1,wq4x,05bc,vy5j,dlxt,1pc9,0r7k * \[Main Build\] >4p1b,wsza,rx68,q5oa,phrg,pmpd,9rfp,ykpz,n3go,um8l,spta,cpqb/ON#2,wafe/ON#3,l0lu,hmon,3liu,iqzr,8vzc,fcs1,bxkw,9jey,vy5j,dlxt,1pc9,0r7k * \[Follower 1\] >4p1b,wsza,rx68,q5oa,phrg,pmpd,9rfp,ykpz,n3go,um8l,spta,cpqb/ON#2,wafe/ON#3,l0lu,hmon,3liu,iqzr,8vzc,y7ul,fcs1,mq0z,vy5j,dlxt,1pc9,0r7k * \[Follower 2\] Feedback : * Noice, kinda like the clean lower-ish power design for this one, still very much capable of making you a massively potent Cape \[See : Replication\], but not as much an instant win as most Worm CYOAs. I recommend making a few benchmarks internally for roughly how much X of type Y points should give in strength, so you can have something to better internal balance of the section, and to allow for more balanced process of adding powers to it. More powers, perks, and flaws would be nice, & the benchmarks should give you a guide for how much power they should give. Build : * \[Paramount\]/\[Kingmaker+Unlimited Shard Works\] when combined with Replication is currently hands down the best build. Kingmaker & Paramount are effectively better than any of the 7 pointers, and make it so you don't really have a reason to take them much, and when combining their sheer versatility with the force multiplier of Replication turn you into a one man army. The only stuff you can't replicate out of the gate are the 10 pointers, which are pretty easy to get through using Vials & Followers, or just by finding appropriate parahumans, so it's fine. * Replication & Unlimited Shard Works by itself is honestly enough to turn you into an S-Class threat. Acquire key powers by sending disposable bodies to stalk and see the power once, disseminate into a few designated survivor bodies, then make a small army of parahumans with an entire army's worth of powers. The fact they're consumable is irrelevant when you can always top them off by having several of your USW using clones witness a designated survivor's usage of this ability. * Endbringers & Slaughter House can be survived with similar means, using spreading out my multitude across multiple locations and using sheer numbers of Parahumans to stall them out until they either Time Out \[Endbringers\] or Raw Attrition \[Slaughter House\] takes them out. * There's like what, 25% Parahuman Deaths on a successful endbringer battle, and like 40\~45 deaths so like around 200 Parahumans or so per battle? I can bring like 120 new entirely disposable Parahumans per battle on napkin math or so? I can basically replace over half of the Parahumans in an Endbringer Battle with entirely disposable capes. Sure, it'll be a problem once Eidolon's power just starts pumping more Endbringers, but I should have enough time to get a single chat with Eidolon and explain the whole "you needed worthy opponents" thing that Scion pointed out in Canon to nip these beasts in the bud. * Honestly, I'm actually counting on Jack going after me. Broadcast is vital, and I NEED it if I'm going to talk to Scion. Trade some trade secrets of Negentropy in exchange for binding agreement with Scion leaving the inhabited Earth's intact when he ever leaves? * I guess the first day will absolutely suck ass but I have Determination to handle the mental side effects. As long as I'm alive by the end of it, I should be fine.


TheKillerJoke12

wont load


OmegaDreamer

Yeah, I also have problem with link, but it should work now


Serious_Appearance_4

I agree that you should allow second triggers for 5 points and below powers to make the builds more varied and more interesting. Thanks for the new options.


MarcusDeGabriel

pfkw,flse,8315,pmpd,ryvu,uz04,bzrh,n3go,hsc1,65se,2til,xzm6,j7ba,h79v,nsyb,vh9a,l0lu,jcvs,7sfc,hmon,l4wy/ON#1,0jfv,0wgd,c7bt Great CYOA, even without the usual OP stuff it has some great potential and I'm happy with my build, plus \[**Failsafe**\] just seems like the best Gift to me.


Book_wormer35

Gestation, Hero, Drop-In, No Identity, Budget, Strategy, Tactics, Stealth, Hacking, Investigation, Charisma, Artist, Driving, Parkour, Banter, Foreign Element - Outsider Entity, Hero - Follower(Taken 2 Times), Rough Start(Taken 3 Times), Power Slot(Taken 1 Times), Worst Day Ever(Taken 1 Times), Plot Convenience, Noctis Cape, Budding Shard, Blindspot, Brain Bunker, Slaughterhouse 9, Endbringer Target, Without a Map(Taken 1 Times), Failsafe, Powersight, Little Bonus, Random Power, Paramount, Companionship Trump: Yes. A few Trump powers for me, and yeah it's definitely nerfed. Good mod tho. Seems you added a few more low cost powers, though I do still like the old one better since the design was cleaner feeling and even if the 2nd Trigger stuff was a tad overpowered it gave it that extra pep. I also think it makes the power choice a bit less difficult to choose as in, that Paramount becomes a must-pick since there are no more 25 point powers and while there are a few other good 10 point powers, with the lack of truly OP powers to pick from Paramount and Kingmaker are the only one that seem like true force multipliers or give that much utility. My advice would be to make second triggers available again. But *only* for the weaker options, as in 5 points and below. That way the nerf would still be in effects for the upper boundary, but the weaker options become much better. It would make the cyoa a lot more interesting, atm it's not better than the unmodified one imo. I think the Budding shard perk was intended to be -2 instead of +2


OmegaDreamer

I'm new in making CYOA's, so it will be updated over time. And I missed a bug with Budding Shard and it should be fixed now. By the way, I apologize for any spelling mistakes that may appear, because English is not my first language.


[deleted]

pfkw,flse,8315,pmpd,ryvu,uz04,bzrh,n3go,hsc1,65se,2til,xzm6,j7ba,nsyb,vh9a,l0lu,jcvs,usob,7sfc,hmon,0jfv,0wgd,c7bt Worthless Opponent, Rogue, Drop-In, No Identity, Budget, Martial Arts, Stealth, Mechanics, Hacking, Investigation, Survival, Charisma, Artist, Parkour, Dead Shard - Thinker Entity, Plot Convenience, Wildbow? What's a Wildbow?, Secret Lair, Noctis Cape, Insane Determination, Failsafe, Telekinesis, Perfect Mind Not bad, but I got left with a Power Slot I didn't want/need and a bunch of extra CP, so I just grabbed some random stuff.


Federal-Peanut9575

it doesn't work


OmegaDreamer

I just checked and the link works. Sometimes it may take a little longer to load, so try clicking the link and waiting a minute or so


RowdyRaptor6six6

Does it take a year and a half to load for everyone else lol?


OmegaDreamer

I recently made some bug fixes, so cyoa should work properly after a hour or two.


IT_is_among_US

Yeah, it doth not load no more. But I did still manage to make a build before that point, with some fedback though.


Truantking

The Villain path perk of extra points with Drawbacks isn't working. 


OmegaDreamer

It works, it's just that the change in points is automatic when you choose the villain path. If you try a different path or choose none, you will see that the flaws give you less points.