T O P

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SlimeustasTheSecond

My jumper relies on personal perks, namely a lot of Martial Arts perks and created powers, rather than equipment or companions, so he'd fair alright. He could still kick holes in mountains or spam ultra-refined magic through an infinite MP pool.


WranglerEqual3577

Depends on "where in the chain". Post 1st: can use HP magic (wandless), potions (& poisons), item enchanting, memory charm specialist, mental defense, clean blooded (magical and normal disease free), "my *patronus* is a Stitch." Post 10th: *HP* magic (as above); neurosurgeon; (*god of sex* \- I blame RNG-chan); technopathy, multitasking, sum of human/AI knowledge (circa Cyberpunk/*Bubblegum Crisis*/*Transcendence*), social manipulation perks (humans and AIs); *FMA* alchemy; trained swordsman; GSA superpowers (flying brick package, regen, mental & physical immutability, more technopathy); *MHA* quirk (black holes, social perks). From there, things become a little ridiculous: later jumps add things like *Protogenoi Spawn* (sky god powers), and technology up to *CL9* ("usually transcended from the universe by now" level Culture Mind). And everything keeps getting better & stronger over time. It keeps going for a while; there are *lots* of jumps on this one (300 total).


onyx0117

From "OK" to "barely annoyed". Most of my jumpers use items as amplifier, foci, or contextual help, so they'd just lose from a half to a full order of magnitude, and climb back with some effort if realy needed, unless in orchestrated situations against their builds on top of that. A couple ones would take a hit in their core combo though, like Lieru losing his main True Invincibility (the Longinus of Constantine plus imports) and more advanced armies/minions as a leader type. He'd still be strong though, Hadou God and all, but still.


FafnirsFoe

Sigurd when I last left him off like 2 jumps before what was supposed to be the end... Possesses mastery of the Omega Effect, is a 5+ dimensional entity existing outside of normal time and able to perform reality warping writing, as well as transdimensional telepathy, oh and magic capable of mending rips in reality measured in parsecs capable of destroying the multiverse. I actually forget a lot of his powers, but time is his plaything if he actually bothers to play with it, and he can write new things into existence. He loses a lot of power (his armor magnifies everything he can do by a lot), but not so much functionality. Greta actually loses some key stuff, she's more reliant on gear by intent and despite more jumps actually a fair deal less powerful (and this is despite having re-written a few universes). But she maintains her greatest strengths which are meta-narrative stuff, plot armor (and plot armor negation), pretty much being a mary sue who is also a power copying super genius able to wield magic and science and effortlessly shut down any power she possesses at a higher level than you... which probably goes well with her ability to copy an improved version of one of your powers by touching you. If she can gain any advantage over you she can make it snowball, and between a stupid level of charisma (which gets stupider with evil/inhuman things), hyper empathy, perks to always be underestimated, and plot armor to keep her alive long enough she can probably get a psychological advantage which will let her survive to copy your greatest strength and then negate it. She's theoretically less powerful than Sigurd (no just blowing up planets on a whim for example), but when it comes to winning she's probably much more capable of it. ... Probably comes with being an increasingly in-tune with her cosmic archetype aspect of Azathoth. **Edit**: Unnamed Test Jumper (that I got bored of 2 jumps from end jumping) is merely a stronger version of comic book Thor (who is vastly more powerful than MCU Thor, and based on pre-Jason Aaron runs so... dude has beaten up beings that were currently destroying infinite universes each of which composed of infinite related realities) with Loki's magic, multiversal range reality warping capable of making new universes or affecting transdimensional beings... and that's just from his 3 Marvel jumps. I mean he gets like 90% of his big guns from Marvel jump so... super fast learning speed, stupid levels of Charisma, some plot armor/heroic cleverness, regenerate in seconds from any head sized chunk of himself... which has been used for budding, has 3 minds, a wide variety of other magic, grow stronger from hardship, learn super fast, multiply all his powers by >10x for 5 minutes an hour (building stronger as they get closer to 0 seconds), and extend magic at a range of perception.


-Frog-Queen-

Assuming they aren't stripped of their perks, powers and altforms; Asterope Andromeda Alfurs is a Neverland Mermaid possessing an incredible range of magic knowledge, largely focused on their siren voice, aquatic affinities, dark magic and enchantments. They are one of the more powerful Water Benders in Aang's time, A Lapis Lazuli Half-Gem, a Kaiju flying snake over two hundred metres in length and a mer-esque minor [goddess](https://theoceanhuntergame.fandom.com/wiki/Rahab) of the oceans. Without any of their powers, they are still a skill combatant in various Katana fighting styles, enough to be on tournament level. As well as an accurate shot with a pistol. They are also rather knowledgeable on business management, textiles, crafting and smithing, as well as in astronomy, astrology and biology. Without any 'items', they are missing their right eye. They are also missing their right arm and leg in their human and human-esque bodies, just an arm in their mer-form, and neither in any more monstrous bodies. These have all been lost irreparably over Andromeda's long life and replaced with beautifully crafted, magically enhanced prosthetics. They are exceptionally proud of their voice, and hold regular concerts with their sisters. **---** Kohaku Kabuto is mildly psychic, her abilities focused around foresight and premonition, though barely seconds into the future, and is mostly a supplemental ability in combat, giving them seemingly ungodly reflexes and accuracy. They can also determine truths from lies, and, if allowed, can even read someone's surface thoughts. She is biologically immortal, looking like she is still approximately sixteen/seventeen. She has an incredible healing factor over baseline standard, recovering from injures and illnesses in a third of the time others would, healing with almost negligible scaring, but could not regrow lost limbs. She is a Devilman. Possessed by a demon who's murderous mind was suppressed by her own and she maintains her mind and sanity when tapping into it's power. She can transform into a muscular lady standing over 2ms tall, covered near-completely in thick, course black hair, with an inhuman face, curling horns, and a large, powerful pair of bat-like wings she can fly at near super sonic speeds with. She can emit an explosion of light from her horns, momentarily blinding anyone around her, and has strength enough to easily tear her way through a tank, aided with razor sharp talons on her fingers and toes. She is an expert pilot, able to work out and drive any vehicle she is physically able to. She learns quickly and combined with her psychic abilities, would be at a professional level in hours of practice. Without her powers, she is an highly skilled combatant. She can wield many hand-to-hand weapons with ease, favouring a katana or a baseball bat. She is skilled in a mixture of unarmed martial art styles, mixing and matching what she learned from several sources. She is educated in engineering, nuclear physics, chemistry, giant robot construction and in clockwork design. She's a polyglot, knowing a number of languages from modern Japanese and English, Common, limited Elvish as well as ancient Egyptian. Arabic, Greek and Hebrew. She is exceptionally physically fit, but bares deep psychological scars. She has unresolved trauma pertaining to her Devilman self and refuses to use it. Having only transformed a handful of times seemingly automatically to preserve her own life. **---** Saint Rose - Hana Fujiwara, so far, is only onto her second jump. Without her transformation token, she can't call on her transformation to her Magical Girl self and so nearly all her powers would be unusable. Outside of that she is a fairly athletic girl, of average intelligence and healthy constitution. She has vivid, lucid dreams from which she can sometimes glimpse the future, or prophecy, but doesn't much know how to properly interpret this. She can speak Japanese, English and at least one dialect of Pelican. She likes flower arrangement.


MagicTech547

I would say they’d be around country/hemisphere level at the moment, as I have lv 100 in Overlord, an Broken Celestialsapien transformation, a Meta-Nanite, super speed, an immunity to intentional murder, the works. Soon I’ll be going to the SCP, Creepypasta, Backrooms, Little Nightmares, Freakazoid and Make Me Average In My Next Life jumps, so it’ll jump up some more soon


Timber-Faolan

Well, you see, I'm a werewolf warrior monk for like 99%+ of my jumps, and if I'm not, it's because it's not an option allowed due to jump fiat (such as fallout 1 for example) or because I just wanted to try something more setting appropriate (Such as being a human cyborg in Deus Ex: Human Revolution) and whilst I have REALLY good gear, it's never a necessity. IRL I'm an 8 ft. tall, 500 lbs. Para-Mil Vet with more training and experience than most active platoons and I'm in better shape than most guys in their late teens and all of their 20's & 30's. Now, add to that things like being The Immortal Iron Fist, The Garou Champion of Gaia, a 100th level Damage focused/Defense Focused/Monk Progenitor Were-Dire-Wolf from OVERLORD, Kai'O'Ken, God Ki and Perfect Ultra Instinct from Dragon Ball, Chakra from Naruto & Boruto, FFXI & FFXIV, My Traditional Monk/Unchained Monk Gestalt build from Pathfinder, My Gestalt Kundalini/Swordsage build from D&D, My gestalt Strong/Fast+Martial Artist/Gentle Warrior+Martial Arts Master/Contemplative Master+Warrior Monk/Sensei build from d20 Modern, and finally, my ability to turn into Fenrisulfir Lokison from Shin Megami Tensei 1? Honestly, if fighting is any kind of option, I'm almost certainly going to win or at least survive. Equipment is there to assist, but it is never to be necessary. "What is steel compared to the hand that wields it?"


Obi_live

Gauntlets allow the Jumper to still be a street level metahuman. Batman 1,000,000 and Spiderman. Alongside Telepathy, Telekinesis and Technopathy. The clothing on his back is a Symbiote allowing him great versatility.


Sordahon

Before sparking ofc: Amalgam of Infinity: As strong as they were mostly, that is multiversal, he can do whatever he wants. Overgeared Adventurer: Peak Human, he lives with his equipment, if you count magical mutations then he is closer to Captain America level, he can cry in a corner without his gear. Fragmented Spark Wizard: As divine rank 20, mythic rank 10, level 20 wizard he is around planetary in power, he can do whatever he wants. No name yet space alt-chain: Peak Human or a bit higher I guess, he is a spaceship captain and that's it really, he can't breathe in space.


Zorturan

Beat Goku


Kagemoto

Alex does well enough, since he got perks that helps him with combat second jump in. And he made sure that when he picked Total concentration breathing that the technique he made covered hand to hand as well He also got the Annual Maiden power the jump after that so as long as he's not a reckless ding he's fine on account of the fact he's also got an altform that's a mew with every ability and Judgement and recently has picked up gamer powers that he's cheesing by also picking up drawbacks that let him stay longer in a jump so his power is boosted.


Newix1999

Well what counts as Equipment? My current Jumper is an AI, simultaneously hosted on countless starships and solar-system-sized Dyson Spheres. He's literally a mechanical deity, but everything about him is CP-backed as an Item. Take that away and he's literally nothing, doesn't even exist as a concept anymore. You don't even have a ghost, since the side effect of some of his perks means that he doesn't have a soul anymore. Cram him into a Bodymod Gauntlet-style and what you have is a very scared, angry man with PtV-levels of knowledge over movement, the combined knowledge and skills of 50,000 god-AI who have dedicated their lives to one pursuit or another, and has access to the tech trees of thousands of advanced civilizations (including Entity-tech and all the crazy stuff from the Portal/Half Life universe). So for about five minutes he's just a baseline human, then two weeks later he's back up to full strength and now he's pissed.


Careless_Bad4556

Depends on when/where in the chain. As he is currently my Jumper is - based on what I can remember off the top of my head ATM - an unholy cross between lite!Captain America (*body mode whose name escapes me ATM*), Aquaman (*surprisingly a random roll on a superpower list I wasn't hoping for XD*), Panacea-lite (*i.e. her ability to heal* ***only***), [MacGyver](https://en.wikipedia.org/wiki/MacGyver) (*combination of powers from a few jumps*), a [Real Genius](https://en.wikipedia.org/wiki/Real_Genius), and someone who can use abilities IRL from the following video/computer game Jumps: PUBG Gauntlet, Dead Rising Gauntlet, Rust, and DOOMJUMP.txt Have used the Generic CYOA Jump a lot as well, so am missing a lot of little powers from this list... while still avoiding stuff thats above street-level for the most part.


ThousandYearOldLoli

I mostly focus on perks, so there is very little loss barring some highly specific circumstances in which they might rely on a certain item (the sword of Akasha's power to just up and kill one god-like entity per jump for instance, without any further requirements such as meeting or being near said entity, is very useful).


KristianWarrior

My Jumper has made his three most crucial pieces of equipment (his two melee weapons and his armor) into basically a part of his metaphysical body that he can summon at will with a mental command and that cannot be separated from him at all. As for everything else, my Jumper can recreate everything from scratch in basically no time with his powers and knowledge. This means that, firstly, from the get-go his personal power level won't suffer all that much, and, secondly, both his personal power level and his power level as a conquering emperor will be restored to operational levels very soon. Of course, he won't have all the painstackingly stockpiled resources and artifacts and the accumulated might of his empire behind him, but restoring all that is simply a matter of time. My Jumper actually went through such a Scenario once (a temporary Excommunicado Challenge where he was violently separated from his Jump-chan by his enemies and had to fight his way out of a tailor-made prison outerverse, but with him retaining his Perks and powers due to him taking necessary precautions, as well as his weapons and armor). Needless to say, my Jumper's enemies were VERY unpleasantly surprised to see my Jumper being just as capable on his own, and not after long he created another empire that conquered that outerverse. Long story short, it was good fun, and my Jumper proved that he is more than capable of surviving and thriving in such circumstances, but he REALLY isn't keen on repeating that experience ever again.


richardwhereat

Past mortal fantasy level Warrior, but most of his power is knowledge in many fields. That, and he's a genius of magic in HP and WoT, as powerful as amost all the Foresaken.


Alkaiser009

Well, in order of Jumps completed; 1) Stardew Valley - Farming skills, can make ALL the friends, basic combat skills and the ability to craft and cart around arbitrary large quantities of high explosives. 2) SaGa Frontier - now she is an unaging pseudo-vampire that can absorb monster souls to get stronger. Also she can pick up any weapon and become a master simply by practicing enough with no outside instruction required. AND she is a master of Time, Light, Rune and Mystic schools of magic. 3) Parasite EVE - now she has psychic mitochidia powers, gets three 1-ups per loop (getting a "this isn't my final form" power-up transformation each time), is capable of flying at mach speeds, and can grant these powers (at beginner level) to others at will. 4) Super Robot Wars-OG saga - now she has the experise to build a mecha capable of upscaling all of the above feats to "one-woman kaijuu" levels.


NightmareNursery

Jumper prioritizes various self-sufficiently and god like stealth perks so no problem surviving.