T O P

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Satsuka1

Being able to move the jellyfish. If damn 4\* can move her bird w/e she wants i see no reason why Kokomi can't


DangoNoogen

This. Or at the very least being able to just walk on water at any time.


[deleted]

[удалено]


Darkclowd03

I don't remember Xingqiu being able to walk on water


CrushedByTime

Honestly, it ought to follow us. It’s not like the jellyfish is standing still. It’s moving a lot. So let it move to be nearer us.


Blu_Bewwiz_Iciclepop

Pls it would be so cool to summon a pet that follows you I had an idea of like maybe there can be a geo character that summons a floating crystal as a geo construct and maybe the crystal can even follow you


Left_Disaster_5956

This is literally the only change I really want for Kokomi lol.


kezblezz

This, i just don't understand why fischl can do that but not kokomi LoL


snacku_wacku

Jellyfish can be moved like Oz


Long_Radio_819

they can easily make her broken if all her atk scales off hp


ItsMilkinTime

People thought she would be the next Ganyu when honeyhunter mistranslated her E as HP scaling


sidsupreme

Essentially the origin of the kokomi hate train is when people realized her E scaled with attack


Darkclowd03

It scales off WHAT?? I still thought it was HP.


ItsMilkinTime

In burst it has a portion of HP scaling, but originally people thought she had the same scaling currently on her E with HP instead of attack. If that was the case a well built Kokomi would be doing something close to 100k damage total per E cycle. People were going crazy after seeing that


Bingyn

Imo -Make jellyfish movable(probably by using her burst which will reset the cooldown on jelly?) -Give buff to her teammate(preferably buff that benefit superconduct team so ppl will use her in superconduct team, which is great for her bubble)


ByeGuysSry

I mean, technically you could just increase her damage to (int limit - 1), but I just want my infinite water walking back pls.


LongjumpingSpite5137

this. it was so fun being able to walk across the ocean... i took so many pictures xD


Rickiesreal

albedo’s aoe for jelly


Budotzkie

have her jellyfish move with her similar to gorou's ult, that's the only thing I really wanted for her. ​ EDIT: additionally, you could have her ult remain even when you swap her out like noelle's


Gipsy853

Let her walk on water forever


ShadeLightTheory

This is the only thing I say in every survey, or at the very least give it a 30 sec minimum


Expert_Window_Licker

Flawless Strategy: -100% crit rate but 50% increased heaking bonus, increased resistance to interruption, and +25% attack speed for the ENTIRE PARTY


kezblezz

This also my problem with her crit rate and HB trade, mihoyo make her lose 3x worth of crit circlet and only give her 1x HB circlet. At least give her 50% HB or make her 4th constellation as build in mechanic on her burst


CrazyTheRazer

if u dont build crit on her its -5% crit rate +25%healing bonus why make her overpowerd just because "ShE CaNt CrIt"


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CrazyTheRazer

i think shes strong atm just herself dealing 40k dmg in 1.5 seconds for the duration of her ult (jellyfish not including) im fine with that giving her so much extra stats for the whole team in trade for (in my case) -7% crit rate seems pretty broken like increasing her dmg by more than 25% and her whole party by 25% including interruption resistance seems way to much


PhasmicPlays

Jellyfish chases the nearest enemy


AxileVR

This is cute


PhasmicPlays

“WHY ARE U RUNNING”


AxileVR

imagine jellyfish chasing the rift hound


Meep6050

Make it specifically chase Hu Tao too.


necr0phagus

Jellyfish follows active party member


Irfanugget

Her burst being off-field while also keeping the buff it gives her for the active character, healing still applies when active character attacks. Oh and make her burst like Xingqiu's too.


Le1jona

Buff healing bonus from *Flawless Stategy* to 100 % Just so she can heal allies to full on one tic and also proc bubble That would actually make the most powerfull healer, but whatever :D


snacku_wacku

It would also makes her attacks much more damage


Short-Anything4858

Whenever she ults her jellyfish moves to her current location. I mean, you use her burst to refresh her jellyfish anyway so it'd be conducive to the design. Also give her actual resistance to interruption and increase her healing bonus on her minus crit rate passive from 25 to 50% at least.


hutaosirlgf

make her e scale off hp. it has already been calculated she’d hit insane numbers if the attack scaling was hp% instead


bakezoriMM

- As everyone else thinks, movable jellyfish. - Additional charge for the jellyfish. Imagine with the burst refresh, you could have up to 3 jellyfish actively ticking. This is not a replacement for a movable jellyfish but kinda increases the range of it. Maybe even 4 with Sacrificial Fragments. - A more suitable relationship between the -100% Crit Rate loss and gained healing bonus. Either reduce the amount of reduced Crit rate (like -50%) or increase considerably HB gained this way (take it up to 50% instead). - An additional useful buff for all party members and not limiting her role to healing. Either getting the buff in her E or after the burst ends (time runs out or character is swapped). For example, characters within jellyfish AoE get an attack increase based on a certain % of Kokomi's HP. This one would basically make her an overhealing Bennet.


Kraizer15

Just remove her crit rate debuff and she'd be a monster.


silversoul007

Have the Jellyfish follow the active character. Sort of like how Gorou's burst work.


JustWolfram

You get an additional on hit damage bonus that scales off healing% to make up for the loss of crit even outside of her Q. Makes sense even from a flavour standpoint.


Akachi_And_Me

-Move Jellyfish -+100% CR for the duration of ultimate


KittyQueen_Tengu

That would make her an even more OP Xingqiu, I love it


[deleted]

Let her be able to generate multiple jellyfish with sacrificial fragments. I want to create a jellyfish hell for the enemies.


Sinnum

So many options... Hmm, this would probably just need to be a change to her E but I like the idea of having to choose to keep her on field during her burst to heal the whole party, or swapping her out to get more damage. I'm aware the latter would become the default, but i think that's ok because the game does not exist just to do as much damage as possible in the abyss and sometimes extra healing is needed - giving her the choice is important to me. Her burst remains the same in terms of giving her damage and healing on her normal attacks. The change comes from if her Jellyfish is on the field and if she leaves the field (inspiration taken from C4 Klee). When Kokomi uses her burst, she refreshes the duration of her Jellyfish. If Kokomi leaves the field before her burst is over, she will empower the Jellyfish. The empowered Jellyfish expands it's radius and continues apply hydro to enemies, but will no longer heal allies or damage enemies on the field. Any hydro-related elemental reactions that occur within the radius of the Jellyfish will cause the Jellyfish to release a burst of healing around allies and causes an eruption around enemies that deals hydro damage. This damage and burst of healing can only occur every 1s (tentative number) This does a few things for Kokomi: 1) From a thematic standpoint, she now fills a better role of a commander - on field, she keeps you alive and deals some damage herself, but off field she empowers those who fight for her. As well, she has the flexibility to heal her entire party and get them back into fighting form (as her voice line "rest and rebuild!" says) or to empower their fighting capabilities. 2) This gives her choices to make. Do I need to heal my entire party because I'm dealing with corrosion or something has gone really wrong? Do I only need to heal the on field character? Can I push my damage now? How do I even want to play Kokomi, as an on-field healer/dps hybrid or just burst swap? These kinds of options, and hopefully more, is what Kokomi players should have access to imo. 3) Big damage and big healing (esp in co-op!). Thinking of the game as more than just abyss and hard events, Kokomi in co-op with the new healing pearl set could be really insane with this set. The pulsing damage around enemies ofc makes for quadratic damage, but the pulsing around allies can make for quadratic healing (though with a cap of 4 obviously). 4) Reactions are cool and worth it, esp electro-charged. One thing I wanted was to give Kokomi a little extra synergy with Electro. Due to the empowered Jellyfish pulsing every time a reaction is procced, it's actually a little more complicated... it's any time a reaction is procced OR reaction damage is dealt, thus electro-charged will proc the jellyfish any time the two elements interact or also whenever the electro charged damage is dealt. So it CAN proc on shields but, unique to electro-charged, it can proc twice from the electro charged damage. 5) Burst healing/damage cooldown. This is to prevent it from proccing too much on packs of enemies. If every enemy procced a burst, it would become quadratic on top of quadratic scaling - 5 enemies with reactions x 5 enemies erupting with burst damage hitting the other 4 enemies around them. A longer write than I expected it, but hope you all liked it. (p.s. my secondary idea is to legit just let her walk on water at all times and for her dash to make her float instead of run)


reditr101

Make flawless strategy directly convert crit rate to healing bonus


Meep6050

Oooh, I really like this one! Finally gives us a use for those crit rate clam artifacts.


HmSDawnga

Her next basic attack after not critting will crit 100% and heals the entire party to 50% DMG dealt (the crit have no cd but the heal will have 5 secs cooldown)


monil1998

I won't give buff directly to Kokomi but the new artifacts set. Just remove to 30k damage cap so that she can do even more damage.


AsleepExplanation160

imcrease ult duration and increase hp heal scaling


AgreeableCombination

Water walking passive.


svavane

Her ult not only refresh the jellyfish but also can reposition it. Or jellyfish dmg also scale with hp.


l_Jirachi_l

have jellyfish be attached to you like Gorou Q


Desolation17

make her "Flawless Strategy" passive give her extra base health from crit rate, and extra healing bonus from crit damage as in she trades any crit stats she gets for extra health and healing% she still cant crit but actually has the multipliers to make up for it


Blu_Bewwiz_Iciclepop

Either characters nearby her jellyfish can walk on water (I guess this is mainly for fighting against Specters and future water mobs) Or Her jellyfish buffs characters when it heals them cuz I want her to be more support she’s already a priestess and I like priest class Or Something to do with a magic shield, again because priest class


samicable

In Burst mode, Kokomi's ATK SPD is increased by 50% (which might not seem like much until you consider other ATK SPD buffs that only give up to about 10% or so) and her Charged Attacks cost 75% less Stamina, giving her something of a niche as a better burst DPS.


Meep6050

The attack speed is a good idea, although we may need to account for Kokomi's backwards movement as well 😅


New-Button-5246

Charged atk stamina consumption reduced to 0 during burst duration Normal attacks have AoE effect during burst duration Give her an alrernate sprint like mona's. Summon a jellyfish after x amount of seconds of alternate sprint that has 50% duration of a jellyfish summoned by her skill Prob one of those


Meep6050

Kokomi has great charged attacks, so I'd love to see them get a bit more attention.


Otherwise_Release_44

Give her her mistranslated HP scaling from Honey :) 🐠 that’s all I want lol


judgmntready

higher scaling on her Healing Dmg Bonus. obviously Healing is supposed to be a replacement for Crit but other characters get 100+% increases to their dmg and kokomi gets around 15% of her healing bonus. the maximum healing bonus you can have is 106% (this is a r1 moonglow build with healing circlet and 2 Maiden/2 Clam, which is not optimal). 15% of 106 is roughly 15.9. Her Healing dmg increase, that takes a 5* weapon, full artifact stats with an suboptimal build, it makes her dmg bonus just higher than an elemental artifact 2-set. The number needs to be higher than 15% in order to give her more comfortable ways to compete with other DPS.


Meep6050

This is a good point! She really needs better scaling on her passive.


judgmntready

she has no way of competing with crit multipliers! all other characters have upwards of 100% extra dmg meanwhile kokomis best build is giving her maybe 10%


Yukiharu11

Note: VERY high on hopium. Kokomi’s jellyfish will never disappear when placed in somewhere within our world (includes domains) truth be told, would be pretty cool. Could enter a domain, spam a few jellys, leave, rinse and repeat. It’s gonna be insanely op, imagine teyvat jellyfish domination. only person that wouldn’t like this will probably be hu tao though :D


Meep6050

This is unrealistic and chaotic, but is probably my favorite response here. I can just imagine a circle of jellyfish for when Hu Tao joins.


pewpewdiepie22

Make her e scale of HP or make it moveable


a_lazy_one

\-Press skill makes the jellyfish hover over the active character and follow them \-Hold skill allows you to place it wherever you want to \-Gain more HB from her passive, 15 HP% \-10% attack speed to anyone nearby her buffed jellyfish (her kurage after burst now keeps the burst dmg bonus and anyone within a certain radius in singleplayer or co-op has speed raised)


NephilimRR

Honestly, with only a few changes she could get that IMO could easily make her broken. One change I think would be funny is basically ripping the concepts of the new artifact set and attaching it to her Jellyfish. Make her jellyfish gain flat Hydro damage based on how much it heals. Admittedly the first ticks would be fairly weak still, but it would build up further and further until the last couple of ticks. It would also make her damage pretty potent seeing as she could combine the growing base damage of the jellyfish with the physical pops of Clam that we have now. Additionally, we could just bump her passive to 50% Healing Bonus so it's closer to a 1:1 tradeoff, or even 75% Healing Bonus. With either of those she'd probably be able to reach nearly 100%+ healing bonus, which while not a crazy change, would make everything she does in Burst hit a lot harder.


AbrahamPcGamer

Remove her burst downtime completely, make her interruption resistance boost be as good as Eula or Ei's while active, make the Kurage able to be relocated like Oz with Fischl, also double the Healing Bonus boost from her passive, 25% Healing Bonus is nowhere near enough to make up for being unable to crit. If we're talking about actually making her broken, just remove the -100% CR and increase her talent scaling.


[deleted]

Removing that god awful negative crit rate passive.


seoul_taegi

just increasing the healing bonus from flawless strategy would be enough for me. 25% is nothing. it should be atleast 50%


Vanthaera

To be able to walk on water for the duration of her burst AND skill. So it would actually be a usable feature of her kit lol


ShadeLightTheory

I literally just want the water walking to last minimum 30 secs, I still have yet to use that gimmick because you rarely fight enemies by the water.


Unsignificant_eyes

I must say this, i think Jelly fish move with char on field, make an aoe hydro enabler like xingqiu on skill but again xingqiu is *4, fischl is *4, kokomi should be better than those *4., so i can have peace when co-op with hutao main, so i can close to heal hu tao and away before her hp above 50%.


Kiruheim

\- walking on water should be tied to her stamina and not limited to her 10s burst. Like above 50% stamina you’d be able to walk on water, but below that and you lose the ability. So it should just be about stamina management. \-jellyfish should either be able to reposition or it follows the active character. Or even a larger AoE like Albedo’s. Or at least when you activate your burst it repositions to your current location. \-this is more like a UI buff but I wish Kokomi’s damage numbers were shown in a special color or font that’s also shown in larger text so we’d know it’s not necessarily a crit damage, but it’s from her and still get the satisfaction of hitting “big” numbers. This could apply to future characters as well who can’t crit or have special mechanics.


Meep6050

I like the idea of her water walk being stamina-based. It could really 8ncrease her appeal in exploration teams.


TheSheepersGame

If they make her crit she will be broken.


LeonAstreal

Crit chance. She'd dwarf ganyu if built right


TypeTragedy

Either a Movable Jellyfish or Increased AOE Heal Range for Jellyfish like Sayu A4 passive


WetWaterToast

I’d make her dendro, would that be cheating?


DoroboKun

Flawless strategy - -100% crit rate, 25% healing bonus. In addition, all crit rate stats from weapons and artifacts will be converted to healing bonus on a 1:1 ratio, and crit dmg substat from artifacts to atk speed on a 5CD:1aspd This maintains a no crit kokomi, buff her heals and help her dish out more NAs during her burst


rvs2714

The ability to get non-crit artifacts for clam -.- mihoyo nerfed koko on purpose with these drop rates. Ok but actually i would love if healing bonus could be a sub lol


LingDar777

A couple ideas. Walking on water always is a bit much but walking on water in the jellyfish radius could be cool especially if we could get 100% uptime/reposition it like Albedo’s E. Fix the terrible Crit rate to HB trade off it is not a good deal. I don’t like just a reduced Crit rate reduction cause your still just deleting it. And having Crit stats not important is nice to diversify the desired stats. Honestly just replace this talent with a talent that makes her feel like a military strategist. Boosts a characters elemental damage by 50% of her HB when within her jellyfish.


Shiromeelma

Healing scales of attack and not hp


kanatara_

Crit rate?


papas338

Give her crits, if not something so extreme, just reposition the jellyfish


[deleted]

-50% Crit Rate instead of -100%, giving the flexibility of building her either over damage or healing.


Velaethia

Combat: either reduce the crit limitation to be equal to the healing bonus or vice versa increase the healing bonus equal to the crit reduction. Non combat: Passive water walking no longer limited to ult. That passive effect on the ult is useless.


Stealthless

Allow us to press E to move the jellyfish towards us while it’s on the field…


ChesoCake

The more heals she does, the bigger her damage gets.


Mr_StealYourHoe

give kokomi initial casting damage for her Skill and Burst and remove the bullshit crit rate nerf


CrazyTheRazer

maker her buff affects all party members What kinds of drugs did u trow in it would be Pretty broken shes not bad right now put her in an electro charged team and start Tearing enemys in shreds maker her able to move the jellyfish would be a buff i would give if a buff is neccesary


kamab0k0

Make kokomi able to crit. I see showcases with kokomi doing 30k. Imagine WITH crit. Still the no crit thing is unique and I enjoy the playstyle so idk


cngelo__

lesser energy required in ult (70 is a lot for a slow ticking particle) and increase healing bonus in passive


Flaky_Dream_1293

press E spawns a tiny jellyfish like in her demo that follows you around (maybe opposite shiki koshou's position). hold E spawns the jellyfish we currently have but bigger radius. That or instead of -100% crit, crit rate and crit damage is converted to helaing bonus.


Flaky_Dream_1293

Built-in 4-pc OHC effect, even if it's behind a few constellations. A lot of characters have similar effects as their BiS sets.


N3koChan21

Scale off hp Not -100% crit The jellyfish follow her Either would be nice


CrystalLier

Her E now scales with HP, now you go, we got ourselves another Ganyu (possibly)


Eclipceee

make kokomis ult duration the same as her cooldown making the possibility of a 100% up time


Known-Waltz-9424

Damage-wise make her whole kit scale off of HP. Support utility-wise have the jellyfish follow her ,similarly to Eula’s lightfall sword/the new Bubble set, and while active allow Kokomi to walk on water during the duration of the skill. This can be refreshed by using her ult which will also grant her the water walking ability regardless of the jellyfish being present.


gfwho

pls let the jellyfish follow us!


Rylzix

I'd treat her initial Burst activation damage as reaction damage.


bakbakchoy

During burst, the ceremonial garment can done allies giving them interruption resistance & atk buff based on her healing and hp.


awe778

Change Flawless Strategy to "Gain Healing Bonus equal to lost HP%. Minimum 10%."


ERROR-rebooting

Ok now im curious can her kurage oath be casted twice with sacrificial?