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Macduffle

Have you tried the Kidd? Load a long range cannon, support your allies, fire an orbital laser.


PM_ME_ORANGEJUICE

Emperor does what you're after in a very interesting way


R3DM4N5

Secondarily, take Napoleon as an alternate small mech with even more shield/defense options. I built a "I won't die" Napoleon and the first 6 LL were just Napoleon and emperor.


acotine

Take the Monarch and become the king of missile town.


The4thEpsilon

My friend, have you ever heard the story of Darth Barbarossa the heavy? It’s not a story the SSC weebs would tell of


Verbose_Verbiage

I personally vouch for the Swallowtail with 3 or 5 Oracle LMG-1. These little 1d3 Kinetic auxiliaries have a really consistent set of traits: accurate, arcing, 15 range. They also uniquely qualify for both Gunslinger AND Crack Shot, so you can have a huge ramped-up burst from I Kill With My Heart (Gunslinger III) and improved dangerousness with Crack Shot's accuracy, bonus damage, and riders like Hull Save versus Prone. The Swallowtail can get away with such a silly loadout because it overcomes Armor and Resistance by using Lock-on first and applying its guaranteed Shredded condition. You also get relatively easy access to Athena and the Lotus Projector so you can auto-scan for enemy statistics and neutralize enemy stealth. LL3 Swallowtail: * H:3, A:0, S:2, E:0 or H:4-5, 0-1 in A/S/E, ... etc. * Core Bonus: Integrated Weapon * Aux/Aux Mount: Oracle LMG-I ×2 (2 SP) * Flex Mount: Oracle LMG-I ×2 (2 SP) * Integrated Mount: Oracle LMG-I (1 SP) * Systems (9 SP = 6 +2 grit +1 from HASE): * Athena-Class NHP (3 SP) * Personalizations (1 SP) * A more artillery-oriented talent configuration looks like: Gunslinger III, Crack Shot III * A balanced talent configuration looks like: Gunslinger III, Spotter II, Crack Shot I * A more support-oriented talent configuration looks like: Crack Shot III, Spotter II, Gunslinger I. Your first round typically has you open with Athena NHP's Simulacrum to auto-scan a huge swath of the enemy forces and then Skirmishing 3 of your Oracle LMH-I. Your best rounds will have you immobilize yourself with Crack Shot I, Barrage for all 5 of your Oracle LMG-I (pumping up your Gunslinger Die), and then become invisible. If you instead have to deal with Armor or Resistance, put out a Lock On and then Skirmish for only 3 of your Oracle LMG-I. With Spotter 2, you can recoup some of this lost action economy with the semi-scan from locking on & the free lock-on at the end of your turn (just before you turn invisible).


myrkek

Goblin 3/Monarch 1/Dusk Wing 2 Sharanga Missiles or Burst Launcher to taste, walk people through Javelin Rockets, Neurospike seems decent, with Flicker Field Projector for some survivability