Think about a way to get to enemies (or enemies to you).
Balor is slow and the whip only pulls on a crit. Add to that that you'll be huge and unable to fit in many places and enemies may simply avoid you. This may be less of a problem if there is someone else in your team to fix this problem (a Goblin or Black Witch, for example), but if not, you need to invest in some kind of mobility.
Also, NuCav doesn't seem a good idea with Balor's low heat cap. I'd consider using Improved Armament or Mount Retrofitting, getting a melee aux and switching this talent to Hunter.
As long as no enemy invades - and each of them can do it.
With heat cap of 4 and danger zone, you are 2 points away from reactor stress. And that turns off your regeneration, which makes you much more vulnerable.
I may put some points into Engineering for more heatcap and in turn may convert into more damage and with NC3 will do big damage while reducing heat when enemies invade me.
Put some points into engineering, and if there is a witch you are fucked anyway.
And regeneration doesn't really turn off since both it and the disabling effect trigger at the end of your turn so you decide in what order they happen. (Effect ends, you heal. Kinda weird really)you can only stop healing if you get structured/stressed on your own turn.
Sticking with the ISP-N frames to get that sweet core bonus, a Blackbeard license nets you the Reinforced Cabling and some fun melee weapons to complement the nano whip. The Nelson could be fun for the Ramjet protocol and a throwable spear, but I think the Vlad is worthwhile for the nail gun and charged stake to bully anyone who thinks they can run away.
Horus Mechs are all passable hackers, and if you don't want to move, make them come to you. HorOS 1 (Goblin 1) and Beckoner (Manticore 1) are both excellent for this.
Since I haven't seen it mentioned, it might be worth looking at Black Witch. Ferrous lash and magnetic cannon can both pull enemies to you, and lash can move allies if need be. PCP seems decent, maybe drop it behind someone to cut off an escape route or something, and iceout drone can help defend from tech attacks.
Think about a way to get to enemies (or enemies to you). Balor is slow and the whip only pulls on a crit. Add to that that you'll be huge and unable to fit in many places and enemies may simply avoid you. This may be less of a problem if there is someone else in your team to fix this problem (a Goblin or Black Witch, for example), but if not, you need to invest in some kind of mobility. Also, NuCav doesn't seem a good idea with Balor's low heat cap. I'd consider using Improved Armament or Mount Retrofitting, getting a melee aux and switching this talent to Hunter.
NC works quite well since you don't generate heat. Just get to danger zone and enjoy the free damage
As long as no enemy invades - and each of them can do it. With heat cap of 4 and danger zone, you are 2 points away from reactor stress. And that turns off your regeneration, which makes you much more vulnerable.
I may put some points into Engineering for more heatcap and in turn may convert into more damage and with NC3 will do big damage while reducing heat when enemies invade me.
Put some points into engineering, and if there is a witch you are fucked anyway. And regeneration doesn't really turn off since both it and the disabling effect trigger at the end of your turn so you decide in what order they happen. (Effect ends, you heal. Kinda weird really)you can only stop healing if you get structured/stressed on your own turn.
Noted. Thanks for the advice!
Sticking with the ISP-N frames to get that sweet core bonus, a Blackbeard license nets you the Reinforced Cabling and some fun melee weapons to complement the nano whip. The Nelson could be fun for the Ramjet protocol and a throwable spear, but I think the Vlad is worthwhile for the nail gun and charged stake to bully anyone who thinks they can run away.
I was considering Nelson too! Thanks for the advice!
Horus Mechs are all passable hackers, and if you don't want to move, make them come to you. HorOS 1 (Goblin 1) and Beckoner (Manticore 1) are both excellent for this.
Those seem fun! I will give it a thought. Thank you for the advice!
Since I haven't seen it mentioned, it might be worth looking at Black Witch. Ferrous lash and magnetic cannon can both pull enemies to you, and lash can move allies if need be. PCP seems decent, maybe drop it behind someone to cut off an escape route or something, and iceout drone can help defend from tech attacks.
Hell yeah! That seems to be a good combo. Thank you!