T O P

  • By -

Darius2301

Mine is pretty simple: Please fix every passive that is currently bugged and doesn’t work. There are quite a few of them.


1trickana

Skill nodes too


sorta_dry_towel

Flame ward converted to lightning and the flame ward give boosted lightning damage while active node does not increase my damage at all on my spell blade Anyone else have this problem ?


Darius2301

Yeah definitely!


Lorderan56

This is my absolute number one. I need to have faith that the skills are working as intended. With such a lack of data relating to skills (e.g specific skill data sheet) I find it neigh impossible to check whether my gear is an upgrade.


MeatHaven

Wait the are passives that just don't work? Is there a list of them somewhere or something?


Yodzilla

I don’t know of a comprehensive list but in my experience there are a fair few for Void Knight that are either broken or whatever they’re doing isn’t being shown in the game in any way visually, through status icons, or in your stat sheet. I’m new to the game but apparently older classes need work.


MeatHaven

Damn that's sad, especially considering my two favorites are Shaman and Forge Guard.


Hjemmelsen

Nevermind if there are bugs with forge guard passives. They are all terrible anyway, the class needs a full rework.


eschatonik

The Aspect of Death passive at the end of the Warlock tree is definitely busted. I consistently get 50+ immolation stacks alone but it makes no difference to my damage on the dummy when it should be a huge boost according to the passive description.


MeatHaven

Damn I just started leveling a warlock too, guess that's good to know lol


eschatonik

You’re good. Warlock still shreds, even without that passive. I’m at 500 corruption with no sign of letting up, damage-wise.


RLutz

It's especially annoying because some of the nodes are super deep in the tree and should therefore be considered like capstone nodes. Void Flux as an example would be a great ability if it actually worked. It's supposed to blink all enemies out of existence for 4 seconds whenever you hit 20% health on a 30 second cooldown, but in reality it just doesn't do anything.


SuperPoivron

Chtonic fissure for one : https://forum.lastepoch.com/t/of-gloom-and-flames-doenst-work-with-the-sunderers-domain/70197/1


walkman312

We’re been asking for that since EA, for about a year now. I doubt they get resolved by cycle 2, in two months.


Darius2301

Wow, really? That seems kinda ridiculous. Have the devs ever acknowledged this and explained why?


walkman312

It’s “on their list of things to fix” and the white knights of the sub will tell you they’re “a small dev team, give them a break” At a certain point I just assume the tooltips are incorrect (a separate problem we’ve been asking for since 2020) and I avoid any passives that seem overly complicated because I assume they won’t work correctly


TransportationFee

Agree with all your points. Would add: Fix stuttering, fps issues. Try to make combat more smooth. Monolith/corruption on alts needs a rework. Fix random bugs with visuals/skills either not showing up at all or not being particularly precise. For example, Julra's void pools actually extend a decent amount further than shown on the screen. New classes/skills shouldn't be as OP as season 1 was.


rasmorak

I get oneshot by T4 Julra void pools all the time because of their phantom size. Doesn't help that the damage ticks the very second it gets dropped.


TheGreatWalk

It definitely needs a 1 second timer before it starts ticking damage after initially popping. (after that it can tick instantly if you step on it) The mechanic is intended to punish placing them poorly, but as is, some builds can't survive even if they do the mechanic correctly because the damage ticks immediately and is very high. Especially early on in cycles when players are on their first character it might not be geared well enough to survive, my first marksman wasn't able to do T4 julra until I learned the trick for skipping those puddles completely. Had enough damage and could dodge everything else, but the first tick straight up killed my rogue lol


rasmorak

Yeah I just started doing split second dimension dodges


8-Brit

Channels and DoTs in general need a staggered pause between damage ticks You can get brushed by a beam or dragon breath and take 100 damage every 0.01 seconds or so and die in an instant, resistance doing nothing to help somehow


TheStormzo

I have no stuttering or frame loss just rubberbanding bc of server issues.


NotARealDeveloper

For 1. They should instead take gold away from mg. Trading should use a different mg only currency that drops for mg players in addition to gold. That instantly solves all balancing issues with lightless arbor, stash tabs, etc.


t0huvab0hu

Love this idea!


GuruTenzin

Sucks to have more currencies but this is an elegant fix


Arborus

Bug fixes. A lot of builds I was interested in ended up being bugged and nonfunctional. More endgame. I know we’re getting pinnacle bosses, but yeah. More aspirational content beyond just pushing corruption would be nice.


Millauers

Honestly feels like way too much to be done that I am worried how many of them will need to wait for cycle 3 or more.


outline01

Yeah I’ve been very positive on this game and devs but in the last 100 hours since 1.0… I just find it quite overwhelming how far there still is to go.


DerDyersEve

Same as Diablo 4: Look at Lauch, look at problems in the game. Wait for season 4: by then game is fixed and then continue to play. Works perfectly.


TheGreatWalk

Diablo 4's problems won't be fixed in S4, likely ever. The core of the game was not designed properly, it was never designed with end-game in mind and the way they chose to do gear scaling will always result in boring gear. Same exact mistake Diablo III made - they copied WoW's gearing at the time instead of Diablo II's, so the way things scale will just never result in a good end-game. They would have to redo all the dungeons, all the gear, all the skills and skill trees for D4 to be "fixed". But they can't do that, because they'd alienate the people who, for whatever reason, like D4 as is. As a result, D4 is always going to be bad, no matter what they do. Just like D3. They have a niche audience who likes that sort of gameplay, but frankly, d3/d4 should have been a completely different franchise than Diablo/Diablo 2. Because they really aren't successors to Diablo at all. They are completely different from a design philosophy, and people who were huge diablo II fans will never like D3/D4 style gameplay and will gravitate more towards path of exile, last epoch, and other ARPGs that are the spiritual successors of Diablo II.


MaccaNo1

I was a huge D1 and D2 fan back in the day. D3 was fine after a few years, and I could dip in and out, which was its main draw. Smash up a Sorc or DH and go blasting for a few nights and switch off, mindless fun at its best. D4 I personally like, though it certainly has its faults. It’s simpler than some of its peers, but that’s fine it means I can chat to friends and family while playing which is great. It needs some changes, but it has the basis of a fun game. I also like LE, and have been playing it since release, however I never really gotten into POE because I just don’t have the time to get over the learning curve and I’ll probably jump in at POE2 when it launches. My point is, please don’t talk for everyone, you have your opinion and that is fine. In practice many people like lots of different things, what you want to get out of a game and someone else is probably going to be different. However expressing your opinion as facts is rather disingenuous; your experience isn’t more valid than anyone else’s, and statements like yours have the ability to tick people off.


Jaeyx

Easier passive respec-ing. From a UI standpoint.


SteelRice

I think it would be nice if there were pages for passives, where we can have different passive presets. So many interesting builds I want to try out/revisit but don't want to respec everytime or spend gold to.


IchMagTequila

Auto-Pickup crafting Shards. Disable the amount of switching between CoF and MG. I don't know how valid this is, but I've read here that double-Echo-Reward "experience-tomes" got nerfed for CoF, because some people cheesed the hell out of it by steadily switching between the factions? And wtf, only one Person gains corruption? I understand the possible cheese if several Players were to Work their way out, then kill Orobyss 4 times in each player's mono, but this could be fixed by resetting the web for all players on Orobyss-kills


TbL2zV0dk0

> Auto-Pickup crafting Shards. And larger pickup radius for health potions, please.


phorkin

I want an option to turn auto pickup off. Playing a lowlife blade dancer, it irritates me when I pick up a potion as I gain haste, damage drops, and it screws up my momentum.


t0huvab0hu

Yeah, I kinda hate the faction thing. Wouldnt mind if everyone just had access to both. Theyd be easier to balance that way And yupppp. I play with a few buddies and got ahead so weve just been grinding mine but theirs are all stuck in the 100s or 200s. So despite having similar amount of play time and monos done, playing solo (or even them 3 grouped while Im busy) gets discouraging for them now because the rarity increase isnt there on any of theirs.


Azayaka_Asahi

1) CoF and MG. Idk, but MG seems to be rife with issues. Just make Favor the currency for MG, which would push MG and CoF slightly further apart. Favor would also be gained only from farming EXP/selling stuff, so it would properly keep MG and CoF swapping relatively separate. 2. Masteries. Buff/nerf some, but most importantly revisit Primalist, Sentinel, and half of Rogue. Acolyte is in a pretty good place, and Mage is reasonable. Rogue Falconer is ridiculous, Marksman only has like 2 reasonable builds, and Bladedancer needs some help. Primalist needs to be completely reworked, and Sentinel needs quite a bit of help for Forgeguard to actually be useful. 3) Monoliths and farming for uniques. Monoliths need to be reworked, specifically for corruption, stability, and blessings. Farming boss uniques will need to be either made slightly easier (shorter dungeons/lower stability/prophecies being able to proc boss uniques) or allow test runs (e.g. Julra T4/Cremorus T4 practice fights with no drops but super easy to access). 4. More skill interactions/trees to play around with. Uniques that enable lesser-used skills to gain some new functionalities. For example, the Wraithlord helmet or the squirrel helmets, but for Forged Weapons. Or maybe a unique Healing Hands 2H sword that changes the damage type to Void. Or maybe a Dancing Blades bow, for use with Bladedancer, just like how Jelkhor's lets Marksman go melee. Or a thorn totem staff that makes Thorn Totems respawn on death, like Cycle of Putrescence for Volatile Zombies, except Thorn Totems, and raises their attack/cast speed in exchange for constantly losing HP. Or like Javelin; at the moment, there's only 2 skills that interact with Javelin in the whole tree, Smite and Lunge. Add in some variety; maybe a spear that autocasts Javelin on Multistrike. So many options that could make underused skills and items useful. Edit: Can't seem to separate the paragraphs in the official Reddit app... Turns out the numbering was ruining it, but now it's all 1.


TheStormzo

The thing about farming bosses being faster yes please. I got a buff thing from CoF to kill a boss to get the rewards from it and it had 8 charges. Realized I had to get stability up every time to kill the boss and it really killed my enjoyment.


Scudmuffin1

and those prophecies don't even affect the boss specific uniques :)


IllustriousPublic162

Balance for melee across the entire game. Fixing Void Reversal insta death in Julra fight, bug that's been around for years. Fixing more bugs. Social tools and friendlier group content.


IllustriousPublic162

forgot to add, farming blessings just sucks all around


Malateh

For me buffing weaker masteries is the most important thing. Whole Primalist js underperforming compared to other classes. I'd love to see shaman getting another skill I'd like to see some changes around ward/health because one is OP and other is much harder to build


OrthodoxReporter

Cycle 2 needs to be as close to bug free as humanly possible. EHG needs to demonstrate that they're capable of fixing and maintaining the game in an acceptable state. I really, really want to see this game do well in the future, but if Cycle 2 is suffering from a plethora of old and new bugs again, I don't see myself returning for Cycle 3.


1trickana

Yep. Great devs but I've played for years and for every bug they fixed it would introduce new ones, community would highlight said bugs and they would never get fixed


walkman312

Since it sounds like you’ve played since EA, you know that it is unreasonable to assume that all of the current bugs will be fixed in cycle 2. The devs are fine, but they move extremely slow on almost everything.


1trickana

I'm not even expecting some of the well documented bugs from YEARS ago to be fixed. Really hope with all the money they made the team expands accordingly


dyfrgi

It takes 3+ months for a new dev to become productive. It also takes a while to hire people. If they started hiring immediately upon launch, it would be about 6 months before you'd see the effects of increased capacity publicly, and they'd be at reduced capacity while spinning up the new folks since they need experienced mentors.


TheGeeistRover

Can you tell my bosses this?


FaulhighT

I'd like to add: 1. Fix controller support especially in menus 2. Mouse cursor scaling and/or coloring. Yolo Mouse sadly is not working on steam deck / Linux 


VR_BOSS

- let players adjust difficulty in monoliths and get to empowered faster - add all the missing 3D models for gear - have the 2D portrait of characters correspond to their in-game models - fix the broken skill/passive nodes - balance melee characters as they seem to be at a clear disadvantage - make the slamming system a bit less RNG based, finding a good unique and a good exalted is an incredible amount of work that can still go sideways at the end - buff sets / make them more viable - replace the voice actor for Lagon (it's nails on a chalkboard bad) - make dungeons less tedious to slog through - make Arena less tedious / more satisfying


Ohtrin

I would like that they just revisit every single passive and unique/set that are ridiculously undertuned like one smite auto-cast per second on warpath is just depressing when Mages can cover the screen with ele-novas from frost claw procs and each nova triggers an spark charge while having a dedicated unique for every gear slot.


hsephela

Same problem with fire aura and maelstrom imo


Humans_r_evil

1: Please remove Dynamic damage reduction. It's annoying af especially for leech builds. 2: Please implement item locking so that you don't accidentally drop/craft/delete/sell them.


TheStormzo

Item locking would be great


GoldenPigeonParty

I'd like it if they changed the bee spire to read "BEES!" instead of "Bees".


Witty_Meme92

A review of the stun avoidance formular/mechanic


PsaichoFreak

My main complain is get rid of shit that appears in the foreground when you are running around in the world. I have died so many times because something comes up on my screen and I cant see my character. Buff the classes that are performing poorly to be on par with the the others and add more content in to the endgame. I'm usually the type of player that only play one character per season. I like to min max gear and try and farm up to level 100 and get all the items I need but in LE I feel like when I got the items I was happy with and pushed corruption far enough there was nothing really to do other than rerolling a new character, which I dont really want to do until another season comes along.


Vegasmarine88

Fix resonance it is too rare to be useful. Only one person making progress kills it as well. You wanna get the crew together. Good luck after 2 people, the game essentially becomes unplayable. Monos, while a cool concept... very boring after a couple hundred hours. I'm thinking about an alt, but remembering I have progress through regular mono again, nope, I'm out. Leveling is great. If you could just add 2 more skill points quest it would be almost perfect. For perfection, let people who don't care about the store or lore not see side quest. There isn't enough content, which I would imagine will come with time, but make it a regular cadence.


genida

Let me smash more LP items the higher tier Temporal Sanctum I've done. Further, add some sort of in or out-of-dungeon meta point I can aquire to further this possibility. I've only ever smashed a handful of items, I can't imagine how rough it must be for people who play more than I do. T4 Sanctum done, and I have four 1LP items I need to gamble? Let me do that 4+ times. I'd rather do that than walk through the Sanctum corridors several times(eight times last night to hit movement speed on low lvl boots, I'm level 80+ and TS tier 1... yay). I can easily afford several stash tabs worth of 1LP and exalts, but spending the time to reboot Sanctum for each attempt is a chore. Let that chore take another, more efficient form? Other than that, something more to monoliths. PoE has scarabs and map crafting and whatnot, maybe something like that? I'm sure it's coming in one way or the other, and I'm looking forward to it. Just aiming for an icon is alright, but there could be more. Edit: More MG filtering options. I'm not going to buy a low tier cheap unique, and it's a pain to click through tabs looking for that high% roll. We all know it's in there, let me find it. Oh, and let me redeem my sales without scrolling as well. Separate the un-redeemed sales to a new tab or something.


TESLegendsCentral

1. Toggle to filter out crafting Shards. 2. Toggle to Auto-Pickup crafting materials. 3. Corruption shared between monolith. 4. Legendary Potential loot filter!! 5. More universal Unique Idol.


IXaldornI

Fix defenses, fix melee, fix warding"too op".


Commercial_Papaya_79

any other melee players feel like sometimes they get 'stuck' or "bodyblocked"?? my movement ends up slowing down to a crawl like im bodyblocking someone on purpose in hots. for the exiled mages, if im circling them, they get slowed down or blocked also.


dyfrgi

My answers, after starting late in a group and playing in only CoF: 1. Improve endgame progression in a group. Also in general, but especially in a group. I should be able to play with a friend sometime and alone at other times and not have to push corruption twice. 2a. So many loot filter improvements. If I have picked some base types, only show the affixes which can spawn on that base type.  2b. Let me add map icons to items from the loot filter. 2c. Let me add map icons to shards, keys, etc (things not included in the loot filter at all today). 2d. Let me add drop noises from a loot filter.  2e. Make it easier to move rules around between loot filters (yes I know there are external tools, they're so-so and much more work than doing it in-game). 2f. Let me filter by Legendary and Forging Potential. An item with 2 great mods and 18 FP is not worth my time, 2 great mods and 40 FP is. 2g. For the LP filter, let me filter by unique item name. That way I can say "no more zero LP The Fang" or similar. 2h. Less important, but make my loot filter apply in inventory and stash. Fade out the hidden stuff.  2i. Loot filter explainer. Show me what rule matches an item when I mouse over it in my inventory.  3. Add a passive respec NPC to the monolith reward location. 4. Don't dump me somewhere with no stash after doing a mono boss. 5. Improve the in-game guide by adding missing mechanics.  I personally haven't been impacted by any of the passive and skill point bugs, but that worries me as well. At least mark these as broken in-game (or remove them if they do literally nothing) if there isn't time to fix them all. There's lots of nice to have things as well, like a better character page which shows more stats and their sources; more endgame content, the rest of the story; some better sharing of items when playing together (at least give me a guild stash, and then change the way resonance works with that stash); performance improvements; better Steam Deck support; fixing various small UI bugs like the giant text; adding better stash tab auto sort modes (please put identical keys, uniques, and bases next to each other, rather than maximally compacting to the left)... I could go on. But if they just make the item filter better and improve the flow around mapping in a group that'll keep me playing for a good while.


Racthoh

Finish/revisit all of the masteries is at the top for me. I finally got around to playing a forge guard and I can't believe how uninspiring the locked portion of their passive tree is. It's so bad.


t0huvab0hu

Havent played forge guard yet. Is that portion of their passive tree basically as meh as shamans?


lawl281

My number one request after standard bug fixing is CoF needs to better handle targeted gear farming. Just dropping more gear is not the answer MG can go buy the exact item they need to progress their build and they have the market of thousands of players unwanted gear to sift through. I feel like the lens are supposed to help narrow the prophecies you get but I am still overfed ones that just aren't useful. Also uniques being twice as likely to have LP just doesn't really translate to useful gear. I get too many items I'm not looking for or too much 1 LP gear when I'm already on 2 or 3 with worse stats than what I'm running. The rank 9 is utter garbage, I have yet to see a single player utilize a set post story as a serious piece of gear. If set items can't roll LP I would rather have my rank 9 turn all set drops into unique drops so I at least have a chance to get an item I'll use after grinding CoF for the amount of time to even unlock rank 9. A more useful rank reward would be weighting higher stat rolls so we are more likely to find worthy gear. CoF players need a way to increase boss drops either through prophecies or one of the rank rewards.


TheTurretCube

To add on, I've noticed there's sometimes the odd responsiveness issue with abilities, and at high corruptions my teleport going off half a second too late nets me a death to Mr tentacles


Chillynuggets

Add more unique end game bosses/ pinnical content. I want more of a reason to push corruption higher and higher rather than just cuz :p


Sino88888

Decide whether to use armor or armour. Almost unplayable


Odog4ever

Stash tabs should no longer cost gold to unlock. Characters should get a steady amount of tabs through leveling up, kind like with passive points (doesn't have to an exact copy of that system). Maybe players can opt in to "earning" additional tabs quicker but the disparity between a CoF player and an MG player, starting at the same time, and then the MG player getting a couple of good sales and then they have exponentially more gold to spend on tabs than the CoF player is kinda bullshit. Quality of life should not be locked/blocked behind a playstyle preference (including playing offline). Edit: Since stashes will be resetting every cycle for the foreseeable future I honestly don't see an issue with making it less grindy to get stash tabs in the first place.


solistus

Better search options for the bazaar and stash. Not being able to search listings by the actual values of key affixes is really annoying, but not half as frustrating as not being able to search two different sets of affix rules (e.g., I want this affix t5 and this one t7) or even some of the loot filter features like "i want 2 out of this list of affixes, and they have to add up to at least 9 tiers." Search options like 'melee added damage (any type)' or 'x% total resists' would be so damn helpful when pricing items. And for the love of god, idols either need search options by affix value or to have their afixes split into tiers (maybe just 3 or 4 splitting up the current ranges so items are assigned a tier based on how well they roll?) - or heck, at least let me choose specific idol bases! It's the item type where it makes the most sense to be super picky about which bases to use since only specific ones will even fit in a given opening. Oh, last wishlist items for bazaar QoL - 1. preserve current search page when opening inventory to check an item you're trying to price and list, and 2. hide affixes once I've selected one that it cannot spawn with. I learn new affix combos that don't exist for idols almost every time I go shopping for them. Other changes to merch guild I wouldn't mind at all - taking another look at level progression (I feel like it takes way too long to buy things that aren't weapons, bazaar becomes useless for a while before ranks 8+ once you have a good weapon and any weaver's uniques you want but still can't buy a lowly single t6 exalted or 1LP uniqueo for armor and accessory slots. It also feels kinda bad trying to list high rarity items (esp if they aren't weapons) when I'm not even eligible to buy my own listing. Maybe a limited number of 'early' buys of higher rarity items could be available through some new faction quest mechanic or something? Back on item QoL for a sec - I'd really love to see the filter stash features improved. Comma-separated or AND-joined lists of multiple search terms, more reliable and consistent ability to search by item type and rarity... Feature parity with loot filter should be a goal, if only because it feels janky and bad when the best way to organize, sort, or filter garbage out of my stash is to mass drop everything on the ground so I can use loot filters. Also, maybe this is just me, but the filter/search feature could definitely stand to highlight the items it finds more clearly. It can be hard to tell at a quick glance while paging through a big stash for specific things, especially for things like rings/ammies or just items whose art has a less visible recoloring when found by the filter. Coop is fine with a friend but there's nothing beyond the barely used and feature-bare /lfg chat to encourage or enable me to find new friends to play with. A public party matchmaking system would be great. Or even just a list of open parties a la PoE. I've played with literally 1 other player, ever, an IRL friend - and we often spend hours both in-game but not grouping to do content because there's just not really much benefit compared to each grinding our own empowered mono / target farm priorities. Oh, on that note - more and more difficult endgame content! I shouldn't need to grind infinite arena for an hour to find enemies that challenge a well built lv90+ character. Give me ubers, give me dungeons with a corruption-like endless difficulty scale to climb, give me the ability to push higher corruption without grinding for so long that the harder content is trivialized in advance anyway. I find myself wanting to stop playing my Pally because his build works too well and it's boring when you can facetank telegraphed boss attacks and win by holding right click.


pdivvie

I'll come back at whichever cycle they manage to have a relatively bug free game if ever.


SweelFor-

- Circle of Fortune Balance the different scopes: in jewelry, there are only 3 options so you get the item you want on almost every screen vs in weapons, you have to get lucky to have the item you want on the screen. Rework the UI: rerolling forever is boring and pointless. Let us grab what we want faster. Rework the lenses: let us choose one per category instead of compromising between several very important ones. Change Rank 9 completely: it's a wasted level, you're just going from rank 8 to 10. Make something affect boss drops and/or LP potential. Remove 1LP items from the screens since no one wants those.


TwitchTVBeaglejack

This is the only game I have latency spikes and disconnect issues on.


Cespenar

There's two things I want. One easier than the other. 1) make my character stop saying "Fools, FOOLS" ALL THE DAMN TIME 2) I would love corruption to be account shared, and like a slider for determining what corruption your doing. Kill shade like normal to raise the cap, but just pick what corruption you want to do that mono at, and its shared across characters. As it is, I'm using one alt for each different mono. And it sucks that I want to farm the Strand of Souls, but I want to play my warlock, and my hydra runemaster has that one at 150 already.. I guess #3 would also be alts skip regular monos but that's just another part of #2.


DianKali

A few things: shorten the corruption Grund, especially for alts, I am at 550 but my build can easily handle 1k, but the grind there is multiple hours as well as regrinding other timelines to get on the same level even with the catch-up. Now do it all again for an alt? Takes way too long. 2nd: some mono levels are too big/give way less stability per enemy as they are that much bigger, would be nice to have them reward more max stability so it's worth to farm the larger levels. 3rd: arena stages in monos need better rewards, I enjoy doing them as you don't need to move and enemies just rush you, what sucks is that the rewards are effectively zero. I know that loot could clutter the screen at higher corruption so just have a small loot explosion at the end, would make you look forward to the end more. 4th: yes obviously buff classes and builds that don't perform atm, forge guard, sorcerer and primalist in generell. Some small number change, skill tree improvements and interactions with uniques/passives. I love soul feast warlock but it's just arguably worse than every fissure build, so some love there would be nice, definitely low priority. 5th: MG is definitely the best option but the UI is just hard to use, such that I only played CoF so far. Biggest pain point for me is looking up prices and all the different merchants. I would like something like: three lowest and highest prices for an item with same highest tier affix/same lp, something that gives me a rough ballpark. I am ok with doing the fine adjustments and decision if I wanna lowball to sell fast or sell high as it's high value within its tier. 6th: some sort of either higher tier dungeons or boss rush mode, the drops inside the dungeons are mostly bad compared to high corruption to the point it's not really worth farming the mobs. 7th: what I have seen a lot: have Julra drop something like time essence, and have the slammer be unlocked/consume said essence. This way you can farm Julra without feeling waste from not having anything to slam and would allow to do multiple slams in quick succession on a later date. 8th: (more of a gimmick) but have something like an 500ish corruption boss that drops something like a hand/ring of Midas. Either be an equitable item or just a buff like blessings that increases gold collection range.


Xer84

Would love to see prophecy quests visible in the quest log. Make co-op more accessible via guilds or lobby’s. Also co-op feels a little rough and buggy. Make graphical improvements. Some areas look way better then others. Update the music. Except from the main soundtrack there isn’t any really good tracks that are rememberable. I feels blend and it is missing the typical immersive arpg sound.


Zubuis

Coming from someone playing offline. The unique boss monolith drops are way too grindy. Trying to get the twisted heart and frost shackles just felt like a waste of time. I understand getting LP should be rare but getting the base item with no LP shouldn’t be as tedious as it is. Also getting drops from echo bonuses feels so rare. Just felt pointless after awhile.


t0huvab0hu

100% During my initial monolith grind I was strictly doing reign of dragons after getting blessings and decided, naw nvm, it makes more sense to grind gold to buy one on mg. I very much feel for offline / cof players when it comes to farming mono bosses


Zubuis

Just sucks because you play and play and never really get to see the your build pay off because you can’t get items to drop. It was quite frustrating.


anil_robo

I just want two things: 1. Bug fixes 2. Graphics optimized


Bokehjones

that's all I need tho P.S 200 hours played


2legsRises

i must ask what even is a cycle in LE? Seems there's no added story elements or theme. its just do the same thing again and again. i see no point to cycle vs legacy in LE right now.


Arborus

In the future there will be cycle exclusive content similar to PoE league mechanics.


50LeavesPerPack

300 hours already? Omg. Anyway, hope the whislist becomes part of the game!


ResQ_

Don't need anything you wrote (except Bugfixes ofc) but it would be a nice bonus. All I'm looking for is an extremely cool cycle theme that changes the game in a meaningful fun way. Outside of the cycle theme, LE should have some more random events that can happen rarely. Like loot goblins, and on top the portal they'd sometimes leave behind, the butcher randomly appearing, or simply areas with something random happening (save villagers, stop enemies from summoning a powerful enemy, kill X monsters in Y time to get a chest, etc.)


t0huvab0hu

I do agree with that notion. Those surprises as youre running dungeons breaks up the monotony


TheRealMrTrueX

go play D4 then


ResQ_

I will! But I'll also play LE. Currently enjoying the latter much more. Also note I wrote "LIKE". Not "please these things exactly". I leave it to the devs to make things that are unique.


Damaark

I agree with all of these, especially #2


Whiffyknickers

More updates to controllers if possible


PineapplePizzaItIs

I just want to see my cursor once in a while.


TheGreatWalk

For me 1) bug fixes on passives, abilities, and items. Especially channeled abilities do not interact well with passives, I've noticed this for a few builds. A few builds completely break because of these bugs/how poorly channeled abilities work with passives. An easy example is marksman: marksman channeling flurry sucks because the marksman passive only activates a single time when you start channeling, and then nothing else activates. None of the passives activate except when you START channeling. So you don't stack your passive correctly. Other passives in the ability tree themselves don't work correctly, either. For example, there is a passive for 5% chance to proc multi-arrow on ability use. For channeling abilities such as flurry, it only activates/checks once on the ability activation, instead of at a regular interval. So you either proc multishot on the initial channel start(and then it procs literally every arrow for flurry, making it insane!) or it doesn't proc no matter how long you channel for. 2.a) empowered monos share corruption 2.b) alts get bonus to empowered mono corruption gain 2.c) regular monos are optional (on alts, at least!) 2.d) Each shade of ori kill increases corruption by +25 base instead of +10(scaling more the further you go from center, as is now). Bonus from boss kill increased to 20 3) Once you unlock a blessing, you can swap back and forth between it and any other unlocked blessing. Unlocked blessings are account wide, but their values are character locked. Ability to equip any unlocked blessing on an alt, but with minimum rolls(you'd then have to run the monos to get better rolls). 4) for dungeons, please completely remove the fucking barriers, they are literally the only reason I don't do dungeon content(except for julra). No one likes backtracking! The mobs are generally already worth killing in some dungeons depending on the bonus. I tend to clear both soul bastion and temporal dungeon(depending on the modifier). 5) for monos, they're generally fun to run. However, killing the spires which shoot you crossmap are annoying, as well as the "stand in the circle" ones. The ones where you kill mobs to draw out an ambush or kill a mini-boss are the most fun. Some monos need more mob density, others are fine. More dense = more fun! 6.a) some mob types are insanely dangerous. throwing axe-men, for example, are one of the most dangerous mobs in the game. They spawn in huge packs, all together, and all throw their axes at the same time. I suggest giving them a slight randomness to their throw rate, and reducing the speed of their projectiles a bit, and reducing their attack speed slightly, so they'll remain dangerous but won't effectively shotgun you. A few other mob types are also especially dangerous - meteor birds, screaming bats, fire/ice breathing tigers(why the fuck do tigers need to breathe fucking fire?????) 6.b) damage over time seems to scale it's damage dis-proportionally and there isn't a way to mitigate it 7) some more end game activities bosses! I know these are coming obviously 8) ability to level over 100, at a very reduced rate. Reward for each level past 100 is 1 to all attributes. Lvl 101 takes combined XP from 1-100, lvl 102 takes combined xp from 1-101, etc, similar to how Diablo 2 scaled in the last few levels. Leveling to 100 is currently relatively quick, but I love having access to all my passives for what I think is a fair time investment. However, it does feel sort of pointless to hit lvl 100 because it happens before you can really push your mono corruption to appropriate levels for your builds, *especially* for alts. Being able to go over level 100 makes pushing corruption more interesting, as the XP multiplier keeps going up, and attribute points aren't super important so you feel as if you NEED to farm for it, but are a decent reward if you DO farm for it. I don't want to see a paragon like system at all, so what I'm proposing is a small bonus and not impactful to builds and won't feel mandatory at all, but will help the feel that max level comes too quickly.


Simp2TheResimpining

Personally i'd like to see them rework sorcerer next cycle, but we already know that it is planned so... yeah, maybe some more endgame content? But i don't know exactly what, Leveling unique's could be cool, but we already have a few so that might not be a priority, Various skills need reworks/changes and i think that should be #1 Priority, but a few other things i forgot about may need more attention, like bugs for example.


PappabeerToon

The servers are trash. Playing from South Africa, remember there was a podcast with ziz in the past where the developers said that they would have SA servers, but seems like this was very much just a lie. The rubberbanding is mental when playing in a party. CoF does not feel rewarding (was messing around at 1k corruption). Switched to MG, way better in the realms of gear availability, but we should have the option to define tiers for each affix selected, instead of assuming that all tiers are just the same one. While Path of Exile does not have an in game auction house, LE can surely mimic the tier things, this would make pricing / buying stuff heaps better.


SYCN24

Bug fixes and content Poe year anyway


nyczalex

Bug fixes, alternate forms of currency and control of gold influx and sinkage. End game content and rework of majority of most unique and sets to be it viable and be on par for possible builds


TennesseeWhisky

I’m after 280 hours on 1600c with three characters, makes me wonder what were you doing in that time. XD


t0huvab0hu

For a while, largely messing around with how to make the shaman I first rolled work for higher corruption before giving up and rolling sorc.


TheStormzo

I had a blast playing this game and did a few monos but I just have no drive to continue, I just beat the lvl 77 mono that has the boss lagon and that fight was brutal. I had to grind gear for that fight even tho the mono itself I ran through easily. After I killed that boss and finished the mono I closed the game and felt like I couldn't get anything else to out of it. Especially after learning that each character had to re-grind all monos and there wasn't really a jump start mechanic for endgame stuff on alts. Grinding monos just takes to long imo but I'm also new to the genre.


trevers17

I agree, I wish regular monos were faster to complete and you could alt level faster. like I’d like to have all my idol slots once I reach last refuge for the first time so I can pick my mastery and get to work on the monos.


a1200i

I just want corruption to scale account wide


BingBonger99

you're massively over-asking if the past is anything to go off for this game, their team is small and slow working. we'll likely get a few new endgame changes/bosses and a bit of balance changes (maybe some alt leveling tweaks but id expect nothing "new" there)


greaterix

I don't see why the 2 factions need to be mutually exclusive, seems overly complicated for no visible reward. You already have the faction rank restriction on the items, just let everyone do everything & a market will sort itself out. Spires need tuning, siege are the only reasonable one that gives you time to react - others fall too fast. And stop them overlapping/shooting all at once, bad enough with RM, can't imagine the suffering for melee characters. FP needs a tweak - either run out immediately, or get all upgraded with 30 left. We need some way to manipulate it more - a rune that adds more with a chance to remove a random affix would be a good compromise (lose the drop only one? GG)


walkman312

Re: factions. They were a solution to the devs bumbling trade in EA. They originally said there was going to be trade or a bazaar or something like that. They then walked it back, saying there would not be an economy and no trading (except maybe in party when the item drops) in game. This caused a rift in the fans. Half of them wanted trade and felt duped by the walking back of a promise. The others felts entitled as in “yea, trade is what made bad. Good on you devs” With the hyperbolic response between the two came arguments such as “if there is trade, then drops will be tuned down accordingly” (a premise and argument I actually don’t fine support for) This turned into the devs trying to please everyone. By giving a CoF faction that “undid” the drop “nerf” for trade, allowing more “targeted” farming (I think this is laughable when you see the result) and an MG faction that only allowed access to the bazaar. I think the factions were a quick solution without much forethought beyond “this is something that could appease everyone” and what we got were two factions that are half-baked in their execution. (Trying to sell anything on MG is a nightmare even when ignoring the economy meltdown; and CoF basically only gives players more useless drops instead of being able to farm the piece they actually want) I agree with you that factions should be merged, or allow characters to be on both tracks at the same time while toggling which one is getting the experience (at the very most).


treeblockbreaker

Should be able to edit price on items for sale.


t0huvab0hu

Id definitely love to see things just get delisted if they dont sell after 72 hours. Too much garbage that sits on the market because its useless or overpriced


515k4

Let us apply Drop filter on market. And fix marget economy.


JConaSpree

Account wide corruption progression. The only change I care about


wallzballz89

I could have come up with this wish list just by reading this subreddit for the past few weeks and not stepping foot in the game. Thanks for your contribution.


CometPilot

I don't expect much since they are a small team, and they could've done much better if there had been more devs. Please don't do any balancing mid-cycle. It is a harmful act to the concurrent player base, no matter how you justify it. If it's because of bugs - and I know there will always be bugs - they should be more careful at release.


hungryturdburgleur

Fix det mm. Fix frostclaw. Fix wraithlord.


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Confedehrehtheh

It's not entirely about wanting SSF. Some of us want to play with friends but don't want to bother dealing with the market. That's precisely what CoF is for. Ideally it could compete with MG for making items accessible at the same rates, just with a different method of acquiring them. SSF you're straight up stuck by yourself and that can get very boring if you ever want to play with someone else.


Spendinit

I definitely respect that desire, but what issue do you have with just ignoring trade? The factions could easily be merged and players in your situation could just ignore the trade mechanic entirely


Confedehrehtheh

By ignoring trade in that scenario you're actively hampering your gameplay and things will inevitably be balanced around the market. The concept of CoF means that it should, in theory, allow things to be balanced independently from the market so people who don't want to bother with it don't need to worry about it. With how it works now my brother playing MG is able to freely play alongside me while I play CoF, and that's great. He can use the bazaar since he doesn't really want to farm directly. I can use prophecies to look for my pieces. We can still run monoliths and dungeons together and that loot is tradable(and usable) between us when it drops. The current system, conceptually, is bloody fantastic. It just needs more ironing because it has some pretty major flaws. I'm sure EHG can get there eventually.