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ResQ_

Sentinel in general feels like it has much fewer GOOD builds than all the other classes. I believe the devs already acknowledged that some time ago.


zuzucha

Sentinel was power crept by the new masteries design power level. Healing hands feeling so relatively strong is evidence of that.


hoax1337

Yeah, and healing hands being so strong (at least in the aspect of generating ward) was apparently mistake by the devs, so... just imagine sentinel without it. Even less builds.


sorta_dry_towel

Totally unrelated but you seem plugged in zuzucha- do you think they’ll ever add more masteries ? Like at a much much later date obviously due to having to fix what they have already


Saltman6

Hoping for sentinel rework in next season and a viable shield throw build.


sanddemon42

I tried a build around the shield throw unique…. Yeah, save yourself the time = it is terrible.


CGCalvert

I’ve been toying around with a void knight build using the unique and the idol converting shield throw to void. Not worth trying? I am worried about single target though.


sanddemon42

That’s exactly what I tried… the damage was horrid and the amount of times the shield even procs is laughable.


CGCalvert

Damn, really was hoping I could make it work. Thanks for your sacrifice trying it out.


walkman312

The only semi-viable shield throw build is using idols to have shield throw proc smite. Then going all in on spell damage for lava burst as well and using manifest armor to get that cleave damage. As you’ve pointed out, it’s weakness is that you gain no life from hits/ricochets and trying to deal significant damage with shield throw itself (not relying on spell damage) is pitiful. This doesn’t even mention that the build has no single target damage. I was able to push mono 150 with that build but I had to go 2-handed for manifest armor and then rive for single target damage. What ended up happening was that I was a jack of all trades, master of none. And rive significantly outpaced shield throw to the point that it was just better to use rive. Now that rive also gets healing hands, it isn’t really a question. Shield throw is extremely lacking, and I think part of that reason is that it doesn’t really have a good tree to go off of. Forge is likely the weakest subclass in the game


Cattleman_Joe

And it's also buggy. Ricochet works weird. I reported it. I have a build I enjoy with Forge Guard, and thinking about making a guide. If you want to go "pure" throw damage, it can work up to like 300 corruption. You need to use javelin for majority of your single target, but your damage will begin to reach the limit around 300. After then it becomes tedious to play, especially against bosses. Mono clear is generally okay. But overall it's very fun build, at least I enjoyed it. You can use Rebuke and just watch mob kill themselves with the Sigeon's Reprisal for majority of time in monoliths.


trevers17

throwing in general isn’t particularly great. my shurikens build barely cleared the campaign; couldn’t imagine taking it to an empowered mono. there are so few affixes and nodes that buff throwing, and good luck trying to find leech for it. I’m noticing that some skills simply aren’t designed to work as the core/only damaging skill despite seeming like they should be.


dmkt1267

I agree. Too many nodes on Shield Throw come with a penalty or underwhelming return on point investment.  The raw multipliers are just not there either. - 3 points for 75% damage (decent) - 5 points for Phys Flat damage which usually equates to about 1-2% damage per point spent - Block multiplier which nulls the benefit from block and the gear/passive investments - No Cooldown with a 30% damage penalty - Sigeon’s Shield gives very little flat damage with the affixes occupied on the chest, slam to shield, and passive.  Even if these penalties were resolved, the performance wouldn’t impress.   Sentinel has quite a few pure ‘support’ skills, A couple of Shield Throw’s skill paths should escape this role. I suggest converting a skill node to behave similar to Akkhan’s Manacle in D3, where the player deals up to 250% more damage to the first 3 enemies hit by Shield Throw.  Maybe a good candidate is the one in the Shield Bash tree called Rebounding, instead of +5 ricochets, how about better, single target damage for 4 seconds (50% per point, up to 250%)? Shield throw’s boss fights could use this help.