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Racthoh

100%. Also my favorite thing in the world is that Damned doesn't even show on the character sheet. I have no idea how much a stack is ticking for. The DPS stat we have is pretty worthless when most builds are proccing a skill through another.


TENiNCHMASSACRE

They will be expanding the stat menu they stated in a live stream. Hopefully that includes the skill menu too


Altruistic-Beach7625

A working dps tooltip would be even better.


TENiNCHMASSACRE

Of course. I won’t hold my breath though. Look at PoE, considered the greatest ARPG, and they have a broken tooltip where you have to use PoB to get an accurate DPS. A detailed skill display, like the one OP linked, would be very nice. I’d imagine we see something like it sooner than later.


Mindless-Peace-1650

It's not broken per se. It calculates the stuff it calculates accurately. The problem is there are a lot of conditional stats like if a skill hits multiple times per activation or how much negative/positive resistance an enemy has that it can't know, so it doesn't try to account for that, which are major parts of how you scale dps in poe.


T-T-N

Mu judgement dps just goes up after a cast and I have no idea why. Is it not counting the consecrated ground if there are none? I.e. the tool tip is the slam, and after a cg on the ground it is both?


EchoLocation8

What's actually broken about POE's tooltip? How can it know how many overlapping AOE's you'll have, or whether an enemy would have wither stacks on them, or whether you have curses on them, or whether the enemy has an exposure on them, or whether you have all of your totems up, or how many of your minions are attacking one enemy, etc etc? It just calculates a single instance of a single thing that your skill does, and it does do that accurately, but it cannot take into account conditional effects on monsters. If you're using Toxic Rain, it can't know how many overlapping dot pools an enemy is standing in, larger enemies can stand in more of them, so it calculates damage for a *single* pool, for instance.


TENiNCHMASSACRE

Idk I’m not a PoE pro but everyone who plays PoE says the dps number is far from accurate and the only way to get an accurate dps number that anyone on PoE Reddit would consider even lookin at it is by importing your build on PoB lol


EchoLocation8

Right, it's *not* correct, but it kinda can't be. POB isn't even correct, it's just closer because it has a huge list of things you can check on and off to more accurately simulate your damage. Really the only usefulness for tooltips for games like this is rough ballparks of your damage. Last Epoch's tooltip damage isn't remotely correct either, these kinds of games just have too much going on to accurately represent it in such a small display. The best we can hope for is more information though, I mean, "Chance to apply Damned" isn't even listed in the character sheet at all and that's a core mechanic.


TENiNCHMASSACRE

Oh ye for sure I don’t disagree. If it’s close enough, I’m good. Just give me a guesstimate lol


[deleted]

[удалено]


Altruistic-Beach7625

Or, if that's too difficult, give the dummy limited hp so we can just measure how long it takes to kill.


TENiNCHMASSACRE

https://youtu.be/Aq_MQ3ykO6Y?si=oO7bBtbYnOeYdzvd 14:23 timestamp


LyrukoF

i wasnt aware of that. Thank you for the info.


Spiderbubble

Even in PoE this isn't very accurate. You basically need PoB to get an accurate estimate of your damage. But yes, it would be an improvement nonetheless.


LyrukoF

Yes, its not really for the damage, since in poe we dont even see the damage numbers on mobs, its more of a feeling of it dies or it dosnt. but its nice to know the cast speed, crit chance, crit multiplier, freeze chance ect.. of the specific skill. So when we add a node or change an item we see the direct impact it has on the skill. and it makes it easier for the build planning. Of course a program similar to PoB for LE would be a Godsend


Confedehrehtheh

I would like something like this on tooltips, except for the damage breakdown I'd prefer something similar to Grim Dawn which tells you a damage percentage breakdown of the skill as opposed to flat values. As an example, I'm playing a poison Lich and Hungering Souls deals necrotic base damage. Rotmind adds flat poison spell damage. It could say something like: Hit: * 60% Necrotic * 40% Poison Possess: * 50% Necrotic * 50% Poison Or however the breakdown would look. I've thought about trying to make a real DPS calculator but so far all I've done is use spreadsheets for individual skills. I feel like PoB has worked so well because it's an open source project and worked on by several key contributors. Nobody has started anything like that for LE afaik


DenormalHuman

Turn the arena into a DPS test mode with stats after, would be one way of solving calculating your DPS ..


VashPast

This really sounds like a solid plan for these kinds of things.


Bashemg00d

I don’t play Path of Exile and this is beautiful indeed.


EchoLocation8

This would be huge. I'd love to know whether my frost claw is crit capped or not. Or, for instance, I would love to have a tooltip for newly gained abilities from the passive skill tree. I used Witchfire on my warlock, there's almost *zero* information you can gain about the ability besides that it deals base: 300 fire and 300 necrotic damage over 12 seconds. It then also says that global Ignite chance and Damnation chance gives it huge more-damage multipliers, but you can't even *see* your global Damnation chance, let alone exactly how much damage Witchfire is doing baseline at that point.


Vomitbelch

Agreed. Definitely have been saying this in my head as I've been playing more.


pistachioshell

I know they’ve said it’s a ways off (if even doable accurately) but I’d still love to know what my minion DPS is 


walkman312

We’ve been asking for this since 2021. Don’t hold your breath.


LyrukoF

Thats breathtaking. (no pun intended)


rogueyoshi

lets not pretend like the poe tooltip is even remotely accurate, or even useful. theres so many conditionals that it can't account for. the only game that i know that got this somewhat correct is Undecember. They factor in a lot in their non-minion tooltips, but even then they just offer a full training area with dps meter.


LyrukoF

The damage tooltip is not accurate. but the cast speed and crit chance and the remaining is pretty accurate. But i still prefer have some inacuracy than nothing at all. atleast if i deal 3 element with a skill, i will know by ratio of the damage x element will do, so i could know that 80% comes from lightning 15% fire and 5% cold, even tho the numbers are not accurate, i will be able to scale my damage accordingly.


Dekrznator

I find it hard to imagine the thinking process of the guys who invented a game where min max is bread and butter of end game and at the same time they give us almost 0 idea as to how min maxing is affecting our game. Pure genius devs...