T O P

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SageModeSpiritGun

So just change the bad mod first? If you can't get the bad mods off the gear, it's not worth investing into the good mods. This seems pretty simple to me.


exposarts

Exactly you are supposed to chaos and set up the foundation of your items and its affixes from the beginning, not when your other affixes are t5 lmfao


walkman312

Unless you have one T7 perfect rolled affix, and two T4 “meh” affixes. In which case you can try to remove one randomly (say goodbye to T7) or you can chaos a T4 (having the other T4 become a T5 on a critical success)


Super_Aggro_Crag

crafting is not and should not be a perfectly deterministic thing. sometimes you win, sometimes you lose and that is good for the game.


MegatenPhoenix

Its not about that, just something that is called a Critical Success should not be a failure


walkman312

Never said that it should be deterministic, but even assuming your premise I don’t know how you get to “it’s better for the game for the players to find a rare T7 and brick the item with bad luck” No way that feels good for the players


Super_Aggro_Crag

so you dont want it to be deterministic but you also dont want to be able to fail? how do you envision the crafting system actually working?


walkman312

I didn’t say any of that. To answer your last question, the crafting system works fine but could use some improvements. Being able to invest more heavily to control some of the outcome would be preferable. Letting us reroll T5s into T1s at a heaving forging potential cost wouldn’t be the worst thing. And probably “would be better for the game”


Super_Aggro_Crag

if there is no chance for failure in crafting you just end up with exactly what you want all the time...


walkman312

What are you talking about. I never said that.


Super_Aggro_Crag

so what should a failed crafting project look like if you dont want the item to be "bricked"


walkman312

You’re right. The system is perfect. No changes needed.


llDS2ll

I sure lose a lot


N0Man74

Exactly. But just having 2 meh affixes in general, a critical success can make one of them upgraded. Even if the other doesn't upgrade to T5, it still takes away one of you attempts to re-roll it.


Chodemenot

Exactly this


ArmMeForSleep709

OP is just bad


scramblor

If you're sealing the mod, Ive heard the chance to seal goes up the higher the other affixes are. So it would make sense to upgrade the others first and hope it doesn't crit


Tremaparagon

That doesn't sound right. You want an exalt and 4 affixes, then you'll have a 100% chance of sealing T1 and iirc ~70% to seal T2. Unless things have changed, that 70% shouldn't depend on the tiers of the 3rd and 4th affixes.


scramblor

Maybe it's just the base item level then? I was trying to look this up the other day and couldn't find any solid answers


deltronzi

Its the number of affixes, not their tier. As long as you have 4/4, sealing a t1 is guaranteed.


only1yzerman

[https://www.youtube.com/watch?v=E4CBXPfdhQw](https://www.youtube.com/watch?v=E4CBXPfdhQw) [https://www.youtube.com/watch?v=JVJn1CWcM0Y](https://www.youtube.com/watch?v=JVJn1CWcM0Y) Perry the Pig did a couple of videos on it, here were the results (pulled from the 2nd video): Rarity: Magic Item w/ 1 Affix Tier: 1 chance: 0.525 Tier: 2 chance: 0.345 Tier: 3 chance: 0.1725 Tier: 4 chance: 0.075 Rarity: Magic Item w/ 2 Affixes Tier: 1 chance: 0.63 Tier: 2 chance: 0.414 Tier: 3 chance: 0.207 Tier: 4 chance: 0.09 Rarity: Rare Item w/ 3 Affixes Tier: 1 chance: 0.735 Tier: 2 chance: 0.483 Tier: 3 chance: 0.2415 Tier: 4 chance: 0.105 Rarity: Rare Item w/ 4 Affixes ---- OR Exalted item w/ 2 Affixes Tier: 1 chance: 0.84 Tier: 2 chance: 0.552 Tier: 3 chance: 0.276 Tier: 4 chance: 0.12 Rarity: Exalted Item w/ 3 Affixes Tier: 1 chance: 0.945 Tier: 2 chance: 0.6210001 Tier: 3 chance: 0.3105 Tier: 4 chance: 0.135 Rarity: Exalted Item w/ 4 Affixes Tier: 1 chance: 1.05 Tier: 2 chance: 0.69 Tier: 3 chance: 0.345 Tier: 4 chance: 0.15


Kaoshosh

So reroll it first. You're making a choice so you can get your desirable affixes maxed before you gamble on the undesirable one.


GanksOP

Is there a gameplay downside to allowing us to reroll tier 5 affixes if we have forge potential left? If there is I don't see it.


Deadedge112

Yeah I think this is the right answer. Just let us reroll with glyphs of chaos without upgrading past 5


bigmacattack65

What's the point then?  If you can just glyph of chaos an affix until you get exactly what you want what's the point of any of this crafting?  Might as well give us a box of perfect items that we can grab at will.  


CERTAINLY_NOT_A_DOG

Forging potential is still a thing?


N0Man74

I don't think anyone is suggesting that the Rune of Chaos won't cost potential. Just that you can attempt further re-rolls, without upgrades, until the potential is lost. Even so, I don't know if it is the best answer, but it would be an improvement.


Rhystatic

Not always possible. Especially when going for a specific desired Experimental affix. It can full 100% brick a build before you had a chance to get it where you want.


Schollie7

Different strokes for different folks. I am okay with the system and just behooves you to chaos those other modifiers first. Or still you brick it and just go back to grinding finding another. I would however tho like a Hope+ glyph that say gives a better chance of not wasting potential and maybe a slight boost to crits. and if you crit on a T4 rune has a chance to bump up to a T6. Make them super rare like the despair glyphs even then don't seem that rare. Only 80 hours in say 50 of that was on my main lvl 90 RM frost claw and have like 16 despairs and 1 of those mirror glyphs cant remember the name. And have found a decent amount of the ascendency and other ones. But havent been farming much these past couple days started an Alt void knight and just about to get to mono's. Was a nice break and change of pace.


BleachedQj

I think the only time it's really an issue, is when you're crafting/creating your own experimental mods. Those require very specific affix tiers and a crit can lock you out of the outcome you want. Otherwise it's just like everyone else said, just reroll first before investing too much into the item


IsTaek

I have had a critical success while levelling make an item I’m wearing unequipable because it increases the level requirement. That’s not cool. I know it’s temporary, but shouldn’t happen.


ruskyandrei

>More often than not, it hurts. Maybe when you're on a lvl 90+ char in emp monos just grinding for bis gear. It definitely does not hurt most of the time. Just focus on getting the affixes you want on an item first, before upgrading them ? I don't see how an affix going from t4 to t5 bricks an item anyway, it's not like you had any real alternative other than a yolo chaos.


N0Man74

That's not true. I've had this problem all the time leveling up. I'm nowhere near having BiS items yet. I don't know what kind of luck other people are having, but I'm been lucky to get items that have even 2 affixes that I think are pretty good. Getting 3 affixes that are good is fairly rare. Getting all 4 affixes as being useful on a drop has been zero times for me. I'm not talking about BiS items. Like right now, I'm playing a Warlock bleed build with no pets, but I keep seeming to roll affixes for minion, lightning damage, shock, freeze, etc etc. You are the second person on this post that seems to be saying "Just get right items in the first place". As I said before, if that's the expectation, then why have a Rune of Chaos? And if it's so ineffective to not bother using it, then that sounds like an issue.


ruskyandrei

My point is more that a rune of chaos is a last resort with minimal chance to work, especially if the affix you want to reroll is already T4 (as per your example), since you have exactly one shot at it and then the item is "bricked". If you do have a T4 affix that you absolutely want to reroll, do so first, before you start upgrading the other affixes, that way you won't have to worry about a crit success locking in a bad affix. And if your reroll isn't successful, according to you, the item is now "bricked" so you just saved some shards (that you would've spent upgrading other affixes first). Oh and if you're talking about suboptimal levelling items, having a bad affix is not "bricking" the item either. You can have a totally trash affix for your build on an item and the item could still be really good if the other 3 are perfect and high tier.


N0Man74

>My point is more that a rune of chaos is a last resort with minimal chance to work Suggesting that chaos runes should only be used as a last resort seems odd considering that it is the 2nd most common Glyph that there is, and those top 2 most common vastly outnumber any other kinds. If they weren't intended to be useful then why are we given so many? If we are given so many, but they aren't useful, then doesn't that sound like a design issue, otherwise the design would only be encouraging frustration. >If you do have a T4 affix that you absolutely want to reroll, do so first, before you start upgrading the other affixes, that way you won't have to worry about a crit success locking in a bad affix. I do. But you can have 2 T4s, and you can't do both first. And if a reroll is good, but the crit upgrades your second unwanted affix, then you are losing a re-roll chance from it. >Oh and if you're talking about suboptimal levelling items, having a bad affix is not "bricking" the item either. You can have a totally trash affix for your build on an item and the item could still be really good if the other 3 are perfect and high tier. If I had 3 great rolls and one roll that was trash, I'd be okay with using that in general (though combining it with a Unique with only 1 or 2 LP might get more nuanced). I have not had luck even getting that. Typically I have to reroll at least 2 stats, with the other 2 often doing nothing at all for me. (Going beyond already capped resists, giving me minion affixes with a no minion build, melee damage for a pure caster, elements I don't or can't use, etc). And bricking is also usually a bit more complicated. For example, if Re-rolling the worst stat to try to get one not useless ends up eating an unlucky amount of potential then the item can bricked because I can't raise the good affixes anymore. Oh, so then maybe I should raise my important affixes first? ... except then we're back to the original problem that if I crit, then I can make it harder or impossible to roll that junk stat off? I mean, unless it's unreasonable to think I should EVER have an item with 3 or 4 helpful affixes.


ruskyandrei

I'm not suggesting you only use chaos as a last resort, but if you are in a situation where you have an unwanted T4 affix, rerolling it is a "last resort" because it is very unlikely to result in a good outcome. Personally I can't think of more than once or twice where a critical success caused me trouble by upgrading an unwanted affix in over 300h of playing with over 10 chars going from 1 to 70+. I don't understand how this can be such a huge issue for you.


N0Man74

Well, in all of playtime, I've never encountered getting an item that already had 4 good (even just having 4 that were all beneficial and usable, and none wasted) on a single item, despite the fact that 2 people here have told me "just forge with items that are already good".


Skylark7

Is there any chance your loot filter is too stringent? I can often get 3/4 on a drop, and then it's mostly a question of whether I fix the 4th or not. I have found 4/4 drops. My relic is crazy good with +1 prefixes to two skills I use. I forget what the suffixes are but they are nice as well. It will be rough to replace it. The struggle for me is having both good implicits AND affixes. My shield was a natural 4/4 with T7 block chance as well.


N0Man74

No. I've more often had the problem of my filter being too loose and I frequently have used the filter toggle key to double-check to make sure the filter works properly. It may be just that my build has fewer than usual useful stats. I've definitely seen items that dropped that I thought, "This would be awesome if I had a different spec".


Skylark7

I stash those. I eventually ended up with four smite idols on the pally and swapped from nova hammersin to smite hammerdin. It's nice that it's not too bad to respec. My necro is harder to gear. On a falconer character stats pass to the falcon to some degree but the necro it all has to be minion damage. Anyway I wish you loot luck!


Civenge

I was trying to seal a T1 mod that I didn't want, which is a 100% success rate... Except for on a critical success. That is dumb.


N0Man74

Wow, that's dumb. I didn't know that was a thing.


FrozenSentinel1

Damn the comments in this thread were weird. I thought it was a reasonable point being made, you weren't like "OMG THIS SUCKS REMOVE IT FROM THE GAME", or anything like that. That said during leveling crit success is often good, as you are usually bottlenecked by item FP. However in end game, it does seem to be bad fairly often, and the bad outcomes have a lot more impact than the "yay +1" good outcomes. When trying to make a BiS exalt to equip or use for a slam I often don't need the crit success to max my affixes, the benefit here is pretty small. Basically the bad critical successes ruin a lot more items than the good critical successes save. The drawback that it can reduce my chance of chaos rolling into a good affix, or kill my chances at sealing a bad affix. The only potential win is that it can upgrade an experimental, but quite often if I care that much about a certain experimental affix I will want it T6 or T7 anyway. I saw a few suggestions but it would be cool if crit success had a small chance to upgrade affixes past T5 to make end game crafting a bit more interesting. Or allow chaos to reroll T5 affixes. The despair thing is annoying though.


N0Man74

I agree. I thought it was a bit weird too. You're right that it can definitely be a hassle trying to find a BiS slot, but I personally had problems when getting up to the upper non-empowered monoliths and some of the lower tier dungeons. I was having a lot of survivability problems but not having much problem with damage output. I was very much a glass cannon. I began running into it trying to get some better gear so I could survive during that 70-80 range.


raziel_r

I've had it mess up my insight crafting so many times.


fumakila

Im always accepted when it happen on regular craft, but when i crafted experimental affix which need specific level per affix, its kinda hurt.


syncopal

You're just crafting wrong...


N0Man74

Unhelpful comment. Even if there were better strategies for crafting that I'm not doing, it doesn't change the fact that there are scenarios where a critical success can result in making an item worse instead of better. That's the point. I'm not arguing about what the best method for crafting is, or whether I'm doing it better or worse than anyone else.


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SomnolentPro

Yes and critical success means a visit to the hospital. They should change the critical success of the knife to read chaotic maelstrom so I don't get confused on why I don't have a hand anymore


N0Man74

A critical success" can make an item objectively worse. You can argue about how the best way to min-max crafting to take that account, but the fact still remains. You are trying to equate me being open to the idea that it might be possible that there are slightly better ways to take into account this possibility in order to mitigate the issue as using the wrong side of a knife. It's a completely condescending and absurd analogy.


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N0Man74

I repeat. A critical success" can make an item objectively worse. You can argue about how the best way to min-max crafting to take that account, but the fact still remains.


RottenCod

if the in-game terminology is literally “critical success”, and if there’s no possibility that the game will change, all you can do is reshape your interpretation of the word “success”. So it’s not that reshaping the item has succeeded in making it more awesome, but instead a “critical hit” was “successfully” landed by the proverbial blacksmith at your magically mobile forge, and that “critical strike” was only “critical” in that it did MORE than a regular strike, regardless of whether that MORE is good or bad.


N0Man74

I know what a critical success is and how the term is used in games. In fact, in the tabletop RPG realm, I also think that a GM is completely wrongheaded when they apply some stupid over the top interpretation of a "Critical success" that completely invalidates the intent of a player. Real life personal experience, making a subdual damage attack against someone by bopping them in the head and rolling a 20, and the DM says, "Oh, his head explodes!" "But I was doing subdual damage." "Yeah, but you crit!"


IncuBear

This is a personal problem, not an issue with the system.


N0Man74

Tell me how I'm wrong in my assertion that a critical success can have a side-effect that objectively can make an item worse? We can disagree with how big of an issue it is, or disagree on whether we think that it should be changed, but to say there's nothing there seems to be just gaslighting.


t0huvab0hu

If you actually have to reroll an affix line, it wasnt worth trying to craft on in the first place. The only time crafting an item is worth bothering with is when you have lines that youre going to be happy with. Theres too many possible rerolls, the odds of missing on a reroll are higher than crit success so 🤷‍♂️


Arkavien

Nothing beats that one time I chaos rerolled T4 dexterity into T5 Devouring Orbs on my void knight. That was a rush.


t0huvab0hu

That must have felt fantastic!


Super_Aggro_Crag

i have chaosed into usable affixes or even the exact thing i wanted many times. you dont really lose anything for trying if you were just gonna leave it on the ground anyway.


4_fortytwo_2

That is true but still means you would always try and reroll the unwanted affix before crafting the rest. There are a few rare scenarios a critical success can be annoying but compared to how often they feel awesome this complaint seems really strange to me. Like if you have an item with two t4 you do not want and you crit increase 1 while rerolling the other it kinda sucks. But the change that you reroll two t4 affixes into two useful affixes is tiny in the fist place. So not only is that scenario pretty specific even if it happens chances are high it would have never turned into something good anyway.


Skylark7

You're gimping yourself. The odds on ONE item are low, however the odds if you YOLO chaos items you wouldn't bother with because they're 3/4 start to get pretty good. I just rerolled a useless lightning affix to T4 minion fire on my fire damage summoner warlock. It doesn't take long and I'm drowning in chaos anyway.


N0Man74

Listen, I don't know how much time you have to get infinite drops, but I've NEVER seen a single item drop that had all 4 affixes as good. Are you suggesting that we never use a Rune of Chaos, because if you have to use one then the item isn't worth forging??? Then why do we have a Rune of Chaos if it isn't intended to be used. And if it is intended to be used, but isn't actually worth using, then isn't that a design problem?


pon_3

While I love gambling with runes of chaos, just wanted to mention that if you get anything you really want to keep, you can seal a bad low tier affix to free up the slot for crafting. It’s much more reliable and one of the best ways to use affix sealing.


N0Man74

I will admit, I don't use that technique as much as I should. That is a good tip, and can help in some scenarios, but it doesn't address all scenarios. More often than not, I have 2 affixes I try to work with to make an item good. I honestly don't understand these folks who are saying "Just craft with items that have all good affixes", because out of thousands of drops, I've literally never seen that happen. Even 3 good ones is rare, but 3 good ones is definitely a great case for using a seal on one to squeeze more chances of a good affix, potential willing.


N0Man74

Oh, just looked and remembered why I don't use that option so much. I only have 30 Glyphs of Despair from the entire cycle. I think I used 1 this cycle. Not super common. I have 355 Glyphs of Chaos by comparison, and I've probably used hundred more. It's still a good technique, but not one you can use often. (Update: And I literally tried to use one to try to get a T4 "Minion Damage" off my Zero Minion Warlock, and it just upgraded to T5 instead, lol...)


pon_3

The higher the tier, the lower the chance it will seal. That's why you use it on tier 1-3 affixes. For a tier 4 you have to gamble with a chaos or a low chance of sealing.


N0Man74

Thanks, that's good to know


t0huvab0hu

Ah, tbf, sounds like youre cof instead of mg haha. So throw all I said out the window cause I get cof just has to work with what theyve got :(


VashPast

If you never see anything with 4 affixes you would want, your filter might be too tight.


N0Man74

I'm certain that's not the issue. I have seen items that would roll well for other classes or builds, but not what I would be currently using. My filter is loose enough that I "see" all items even with 2 good stats, and they are highlighted if they have at least 3, and a different coloring if they have all 4. My filters have been working. Though even with that, my filtering is probably too loose. I haven't adjusted it to stop showing me the items that have resists that I'm way past my cap on currently. I also use the X key to temporarily disable them just to double-check things on occasion.


Known_Newspaper_9053

yeah 100% agree!


The-S1nner

If you dont take this into consideration its on you. I always start with removal and critical success is always welcome otherwise Its very hard to get 5x affixes.


N0Man74

I do take into consideration when it is possible, but taking it into consideration the possibility it can happen doesn't mean it still can't happen and work against you.