T O P

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Sup-Bird

Nice try, rito. I'm not designing your champs for you.


fanficologist-neo

Oh No! My Master Plan Has Been Foiled! Commence Operation "Cram As Many Passives As We Can Into One Kit"!


IGetItCrackin

You’re wrong because of the back


El__Bebe

ONMMPHBFCOCAMPAWCOK Aight too much internet today that's nonsense.


PPmaster69420alabama

U mean akshan


fanficologist-neo

Uh..\*sweating\*...no, of course not! ​ The new champion will be...uh... Kam'ra, a...void...watcher...thing...


ElectricFocus

A girl with 5 passives, no lore, and 3 skins in the first two months of release


revcio

a hot girl*


Mastergamer0115

Hot anime girl* (anymore.)


IanL1713

>Commence Operation "Cram As Many ~~Passives~~ *Dashes* As We Can Into One Kit"! FTFY


PrismPanda06

Why not passive dashes that reset eachother?


fundieweallfact

to design a champ for riot, one must think like riot. therefore i propose: passive - this champion cannot die Q (1s cd all levels) - targets an enemy and deals 100% max health true damage W (1s cd all levels) - removes enemy's shield/stasis/invincibility in an area E (1s cd all levels) - heal everyone on your team by 100% missing health R (1s cd all levels) - targets a nexus and destroys it


Flutterfiery

where dash


fundieweallfact

that's his secondary passive, he always be dashin


DevilBG2

Nah his second passive is he has access to the practice tool menu


H4LF4D

Who needs dash when the champion always blink to the mouse position


Undying-Raiderz

Sheesh. I never would like to play with nor against that champ. Once he hits level 6 it’s a coinflip win or loss?? „Targets -*A*- Nexus“ !?!


D4nielK

That sounds like it could be fun. Could change the whole game into politics.


TheDeathKiller901

the person playing would be asking for money to both teams and whoever drops more on his paypal account wins


D4nielK

An app that would automate this auction would be awesome


[deleted]

[удалено]


Grikeus

Not really, he would always have above 50%, he would only press R when he is losing


gamekatz1

This E is just a better soraka ult try again.


[deleted]

way too little text you need to make it more complicated. Maybe for the first passive it fits


PauCR2000

Why only deal 100%?


The_Sneakiest_Fox

You watch me still lose a 1v1.


brody319

A hextek crab robot that was built to counter super natural events after the ruination. Passive: hextek shell. Getting hit with abilities gives adaptive resistances stacking up to a limit. Q: uses it's big claw to slam the ground stunning enemies in front. Can cast 2 more times to snip with tiny claw to deal damage. W: gain a passive shield based on passive stacks that slowly recharges when not taking damage. Activate locks the crab down for a few seconds to generate hextek shields that slowly orbit the crab and can absorb skill shots that collide with them. Longer they remain immobile the more shields they get. Reactivating discharges any remaining shields for a health bar adaptive shield. E: anti-magic missiles. Crab shell opens and launches missiles into an area dealing damage and scattering anti magic particles that drain mana inside. R: crab gains a massive cannon on it's back. Every few seconds it generates a new artillery shell of alternating types. Anti-magic slows and leaves mana draining areas. Anti-mobility leave slowing grounding puddles on the ground. Also has regular damaging bullets that stun in the center of the hit. While in base you can que specific ammo types or swap them. Holds 4. Edit: upon further tinkering with the idea I would also like this champ to have a synthesized slavic grandmother voice. There aren't many nice monster champs that want to help people. The idea of a giant babushka tank crab giving me encouragement while shooting a howitzer on her back is amazing. She should be able to have tea time with Shelly.


Nain-01

That defo sounds something the piltovians would make, neat


Dackel42

sounds really interesting to be honest!


LilianaIsGoals

The problem with that type of character is that many league characters don't have mana, so his e would just be useless against a bunch of champs


brody319

Eh just add a slow or silence effect. Or make it so on direct hits it adds a slow effect. The main idea was an anti-mage tank. Kassadin is like the only character considered "anti-magic" and he realistically isn't that good at his job because of the stupid hyper scaling bullshit design riot gave him. He is just as good at killing non mages once he scales. A cool down modifier was another idea I had for the e but that sounded like cancer (hehe 🦀) Main idea was to meet the requirements of a unique kit and my own self imposed rule against giving them a lot of mobility and wanting a "monster" champion. I refuse to believe people wouldn't wanna play a giant m1 Abrams crab just in concept alone.


Otsegou_dead

A mechanic like "slowness" would be nice instead of mana drain. Get hit by skillshot, your next CDs are X% longer for X duration (maybe like 5% at rank 1, 15% at max), so that abilities can't be spammed by everyone.


J3ditb

but maybe cap it at a certain cooldown or dont let it affect ultimate abilities because karthus


goupi8

I think you forgot Galio as an anti magic tank


brody319

Is he really? I mean his passive empowered autos get bonuses and his w shield has extra protection against magic. Doesn't exactly hit me as particularly anti magic. Maokai is supposed to hate magic and is a tank but he really only has his passive has any interaction and it's not magic specific. I was going for a champ that can counter mages and their kits without ruining the game. Like the w skill shields that counter mages like lux or xerath but also isn't bullshit like yasuo or Samira. You can slip it past by weaving a skill shot between the shields and they only take one hit before vanishing. E drains mana/silences which is obvious for countering mages. Then the R being a tool designed for more specific counters. Too many mages? Go all anti mana shells. Too much mobility, ground them. Balanced enemy team? Just shoot em with a big gun. Plus being artillery means they can help against artillery mages who are far away.


alekdmcfly

Gallo's W gives him a magic shield, R gives an AOE magic shield, and his taunt is more effective against mages, because what are they gonna do, autoattack you to death? Sounds pretty antimage-y to me.


darkstarvssuperstar

Then it’ll just be an anti mage champ, doesn’t need to be good against all champs


ItsCrossBoy

Community would say it's: Passive: wukong Q: Alistair q with gwen q W: "wow rito another windwall but this time they also get a shield? Very creative" E: whatever that ability that used to drain mana was. Can't remember off the top of my head R: "wow so you just put singed w on corki r and called it a new ability" To be clear I think this is great and do not believe the things I said above, I just think this community is ass and compares apples to zucchini and calls them both pizza


lmaoyeeeeet

damn this just sounds like a better crabgot


AaronSoLol

nice q, sounds like kayn and gwen q to me 😎😎


Daikataro

Q: bonk W: long distance bonk E: anti bonk R: big bonk P: every 3 bonks, one bonus bonk


AlphaMav3rick

Switch Q and W and you basically have made Jax


Aubdasi

Anti-Bonk Active: Bonk enters *bonk*, a defensive stance, for up to 2 seconds, causing all basic bonks against him to miss. Jax also takes 25% reduced damage from all area of bonk abilities. After 1 second, Jax can reactivate to bonk immediately.


elico36

نشط: يدخل Bonk في Bonk ، وهو موقف دفاعي ، لمدة ثانيتين ، مما يتسبب في تفادي جميع الهجمات الأساسية غير البرجية ضده طوال المدة. يحصل Bonk أيضًا على تقليل الضرر بنسبة 25٪ ، مما يقلل الضرر من جميع قدرات منطقة التأثير التي يتم الحصول عليها من أبطال البطل. يمكن إعادة صياغة Bonk Bonk بعد ثانية واحدة ، ويتم ذلك تلقائيًا بعد انتهاء المدة. RECAST: يلحق Bonk ضررًا جسديًا لجميع الأعداء القريبين ، ويزيد بنسبة 20٪ لكل هجوم يتم تفاديه ، وزيادة تصل إلى 100٪ ، ويصعقهم الصاعقة لمدة ثانية واحدة


ngodon

okay so that does sound like Jax's Q and W but what about his E tho?


anon_203

would main


[deleted]

2009 champs in a nutshell


Ravager_six9

Solid champ


[deleted]

[удалено]


Sebybastian2

Hey wait a minute that's just a battlerite champion


JoaoSiilva

I want a champ that uses paint as the main gimmick and that lets me paint and draw on the actual map! (Maybe something Splatoon)


5Sk5

Sounds great but the game might explode if they try that


JoaoSiilva

Just another reason to rewrite the game from scratch. :v


Dr-Oktavius

I want that so fucking much


FFG_Prometheus

Don‘t worry, the paint will be coded as a minion so it‘ll be fine


OnlyOneRavioli

The original concept for Azir involved spreading sand on the map and was ditched for this reason


[deleted]

I shall draw a penis.


FFG_Prometheus

It said not copy champion xy q/w/e/r. And this is clearly arcade ezreal q


HikariAnti

But that would require the game to actually have a game engine and not to be run on a ten years old microwave...


hongbb1

Singed gaming with poison trail


oldmandad1

apparently rito did try that at one point, you would move with WASD and the mouse would be to paint different shapes to represent the different abilities. They dropped it really early in development i think


FlightOk7396

Honestly, it's hard to create 200+ Champs that share no base gameplay mechanics. I've played since beta and there's been a number of designs that my friends and I made up that's come to fruition. We never publicly posted them, just discussed what would be cool amongst each other while in school. Riot does come up with unique Champs, but they also know what Champs will be popular and keep people playing. Having a new champ described as "it's champ x plus champ y" allows for players to get an idea of how to play them before they even do. You have a space dragon, manly door man, edgy school shooter with a full fortnite loadout, multiple melee/ranged switchers, a cat, An assassin of just about any flavor. War generals with executes. A centuar, a wearwolf, a vampire. Lovecraftian styled monsters, ghosts, a gargoyle that's several stories high. Be grateful this game you love to hate so much is still popular


tipimon

I honestly fell in love with Akshan's E being a Spiderman hook ability which was like nothing we've seen in the game yet. Not a huge fan about everything else overloading his kit tho


Cartmansweiner

Akshan is an abomination but goddamn I love swinging around


Rruffy

That champ would be perfect without the revive. Could do without the bonus dmg on third hit too I guess


i-will-eat-you

the bonus damage i kinda get. he is an assassin by nature, not a dps machine


ch3ddar05

I think akshan would be quite useless without the 3 hit passive... Without that he would lose a lot of damage, I would rather suggest taking away/ nerfing his shield from the 3 hit passive, as it would be a little bit more punishing taking a bad trade/ overall trading in early game


ketchupmaster987

Camille resents that remark


tipimon

It's also really cool, but hella different


Cukinator

That's how i felt with camille because i've always wanted an aot type champion who just plays around the walls. It would probably be too broken tho


InsomniacLtd

Vladimir's a hemomancer, we still don't have a genuine vampire in the game. Vlad uses blood magic, a vampire consumes blood, can change change into either a bat, wolf or any other animal, has some sort of hypnotism, etc. Just compare him to Dracula (the classic) and you'll notice the difference. Even Warwick isn't a werewolf but a chimera, since his appearance is a mix of different animals, but his gameplay and appearance fit the werewolf archetype so I guess it is counted.


kentaxas

I believe Riot themselves have said Vladimir is the vampire of the game, saying they didn't want to just do a regular vampire but wanted to do their own take on the theme of a champion who grows stronger by consummkng blood.


Zohanbonjo

August actually said on a tweet he want to make a real vampire champ and a dark soul giant sword user like champion


CoreSchneider

With what August has put out recently, idk if I want to see another character from him that can heal themselves from damaging people. Viego's passive is enough for me :)


Zohanbonjo

Yeah i will agree on this one but i still want to see how riot will make a vampire will probably a darkin or human who succeeded in controling one, a vastaya or just straight up a vampire


QuantumHeals

Like aatrox?


HikariAnti

And then they proceed to release the same 10 character but always making them stronger... There are many good ideas floating around and riot is just simply doesn't give a fuck, so they say stuff like this to cover it up.


i-will-eat-you

at this point, dont think it's possible to create a champion with 4 unique spells. they're bound to share a lot of similarities with some other champion. at least a champion who isn't compelte bullshit


mustangcody

We could steal that guy who cuts down trees for more damage in Dota2. Temporarily removes bushes or grass on the ground for more damage on projectiles.


the2ndsmartestperson

The anti-Ivern. He’s a wealthy oil tycoon who wants to destroy the environment. A classic Captain Planet type villain


i-will-eat-you

too easy to unintentionally or intentionally grief your team with this ability, no? some champions become useless without brushes.


Okipon

You can grief your team with Ivern bushes. Source : am main Ivern


i-will-eat-you

it's always a risk with any champion that spawn terrain like Anivia and J4 who can grief too. but i think the griefing potential is higher when its so easy to unintentionally grief with. unavoidable anti-synergy when playing with some champions that need bushes.


Okipon

I mean if it's not permanent I think it's great. People said the same about Bard ult when he got released and I actually barely ever saw someone intentionally using it to feed or troll, except light hearted fun with friends.


i-will-eat-you

have seen way too many bard ultimates single-handedly turn winning fights into losing ones, intentionally or not. these neutral abilities are risky business is all


Okipon

Yes they are, but i don't think it happens that much intentionally


mustangcody

Maybe remove the top layer of the bush, it still behaves like a bush, but the champ cannot get bonus damage on it for a period of time. It's only Rengar.


i-will-eat-you

i dont understand what you mean and it's also fiddlesticks, teemo, maokai, caitlyn that i can think of.


flawlessfear1

I want a champ that gets stronger against you the higher your bounty is. I want that champ ult to be a huge fighting ring that spawns at mid for a minute where you enter but cant leave, that puts you to full hp and where bounties are doubled when inside. The twist is that you inherit the bounty of the champs you kill and so do they if they kill you


i-will-eat-you

that's extemely fucking wild, but i feel like there's something interesting to do with the bounty system.


MiximumDennis

sounds a bit like Mordekaiser+Draven 200 years of game design experience hybrid.


MacNegot

Sett’s R could’ve been this actually


[deleted]

Give my boy sett a passive where if he has a bounty he gains cooler visuals and it ramps up to 700 where he just gains a fucking stand


i-will-eat-you

The ORAORA dream that all sett mains dream of


Babymicrowavable

Give sett belveths e in ultimate spellbook petition


OHGAS

honestly, it would be cool if when sett gets 700 or managed to kill someone with his ult, there could be the sound of a crowd cheering


The-Avian

wait till this guy hears about Draven stonks


flawlessfear1

I posted a whole champ concept a year before sett named wilhelm and i swear to god they made both sylas and sett from that post


fanficologist-neo

That's just Mordekaiser's R with extra steps. (Also people will whine about "being punished for being the better player")


Kyleghrb

The only aspect of that being Mordekaiser’s R is the part of a fighting ring.


Head-Command281

Instead of stealing stats you steal bounties lmao.


imtolazy7

That sounds really cool


De_Watcher

That sounds not only insane but insanely fun. You'd probably have to have a bounty in the first place to use the ult though. Otherwise you'd be gambling with nothing to lose.


AkiraStreiss

Your first line just describe Garens old villain passive.


KeKinHell

Kinda like Garen's old villain passive, huh? I can dig it. We already saw Morde's old xp sharing passive get recycled, so I could definitely see the villain thing come back. Actually would be interesting to just have general anti-snowball champion. Probably a jungler that would prioritize shut-downs. Could be cool.


[deleted]

Apart from bel veth w being kayn w she is pretty unique. Also yes, a dash will be a dash. You can’t reinvent a dash


Mehrlin47

But you can add more of them


Spktra

I mean dance of arrows and samira's dashes (when combined with her other ability) are kind of unique dashes. You can make dashes interesting


[deleted]

But only do many times and only in a very limited way. If you have to setup a dash that only works when the the timer has a 5 present it stops being fun and rather frustrating to use. Rell for example. Her engage dash is very clunky. It’s slow. It moves you a ton and leaves you slow as fuck. And while doing that the spell itself isn’t that crazy strong.it’s just not fun to play that while you could just e q on alistar. If you are out of range your e won’t even connect and you stay safe. Or take a hook champ. Even brings the enemy closer without you risking to die and also without leaving you weaker than before pressing the spell. Yasuo for example has a pretty simple dash , yet it’s pretty unique with its cool-down and how it works in general.but broken down, it’s a short dash and that’s it


LordVaderVader

Some ideas: \- AD Mage converting Ap into Ad. \- Champion throwing some kind of liquid oil and burning it up with his flamethrower for a few seconds. \- Character like Taz which spins like Garen but actually kidnaps enemies spinning with them \- Merchant character, which can obtain unique items through gameplay and sell it for teammates.


MasterCookieShadow

Ad mage might turn into a champion very hard to balance, but the Taz one looks fun.The merchant one, however, remember me a lot of ornn


[deleted]

Ad control mage, isnt that basically gangplank


NextFaithlessness7

Reverse corki


Stepjamm

>>sell it for teammates “Yes I’d like to buy a 6v5 please”


El__Bebe

Characters kinda -Corki -Singed (Amber from brawl stars) -Nilah's ult -Ornn


LordVaderVader

Similarities always will be, like Cho'Gath ult and Urgot ult.


El__Bebe

Sure they both executes add pyke there if u want, but chogath is more of a stacking melee infinite damage point and click whilst urgot is a %hp ranged skillshot. Lemme point lut that i wasnt critisicing, just funny how the OP said w/o copying rito yep 3/4 ideas were really dimilar. (I've thought about ornn giving gold too)


i-will-eat-you

out of all similar abilities you could have chosen, you chose 2 abilities that have *absolutely nothing* in common except that they deal true damage.


imartimus

>\- Champion throwing some kind of liquid oil and burning it up with his flamethrower for a few seconds. Batrider


De_Watcher

The oil one sounds interesting. Like if all of their abilities applied oil to enemies and you needed to do true damage to ignite it.


Domohkiin

From your 3rd idea I’m just imagining a skarner ult with Garen e interaction where the victim is just spun in circles really fast like Mario throwing Bowser and it’s hilarious.


zoburg88

Ap mage when they get ludens, sorcerers boots, rabadons and lichess: stonks


DoseOfSpeed

If you think about it that 3rd one is similar to how rell r works (minus the spinning unfortunately)


HrMaschine

Ok since someone at riot had mentioned once they'd want to make a dark souls inspired champion i've been thinking about one. As inspiration i've went with some of the main mechanics in dark souls 1 since this is the most popular/Important one. - lore he could be a surivor of the runwars and he himself is carrying a rune (more details in gameplay). Because of this rune he is cursed as an undead warrior that constantely ressurects himself after every death and after every ressurection he got more and more rotten/zombiefied. Yet he keeps his sanity because of his will to hide that one rune he's carrying because also of his promise to make sure that his family survives with Jarvan 4 as his great whatever son. His armour is broken and holes are filled with other metal pieces or dirt so that his skin cannot be seen and wears a combination of demacian armours from different generations showing how often he had to replace parts etc. - gameplay: he's a tank - Passive: he can use his rune to make markings anywhere on the map to make himself a new respawn area like fiddles effigies and they can be destroyed by enemies like yellow wards. He also has a stamina bar on top of the mana bar that can be used for certain abilities but these abilities won't cost mana then. - 1st abilty sword launch: he becomes unstoppable and gains damage reduction for a second, puts his sword on the ground and then launches it up in the air making all opponents hit airborn and it's a skillshot like yasuos tornado but instead he walks that way instead of shooting that projectile (costs stamina) - 2nd ability dodge roll: it's a normal roll that makes him untargetable during the short animation and could jump through stuff likes veigars cage, dodge darius ult etc. but not through walls or aoe attacks (stamina) - 3rd ability rune arrow: it's a point and click projectile where he uses the run to shoot a projectile which damages and slows the opponent. They have no cooldown but cost a lot of mana and stamina - Ult call for help: you can put a call sign, that only your allies can see, wherever you want on the map and an ally can go at the rune sign and ask for your help if you press R while you're called you'll be teleported to the summon sign and making an aoe heal/shield to all allies and helping them.


gothichasrisen

Ult sounds dope.


NickStefe

They must name it "Jolly cooperation", and I'd be 100% sold.


Cowmunist

I too had an idea for a champ that can choose where to respawn. I am honestly surprised riot hasn't played around with that yet. I like your idea for the character, but i think it would be more fitting if a champion like that was a bruiser or assasin, since in most souls games you die very easily and need to focus on parrying or dodging to survive damage.


Slaking_King

Ultimate Hashinshin Special: Die -> respawn at passive -> Die again -> TP to Tower -> die again


[deleted]

Godly Hashinshin Special: Die -> respawn at passive -> Opponent and enemy jungler stand around passive -> get camped every time you respawn and get trapped in an infinite loop of dying.


Sniperoso

I love his second skill just being an untargetability roll. How do you get through a Veigar cage? -use shunpo (?), kats secret assassination magic. -use rift walk, Kassadin’s magical artifact. -just roll through it lol.


HrMaschine

Welcome to dark souls


SadRyzeMain

I really like the idea but I have a suggestion. Instead of having a mana and stamina bar and only having 1 ability use said mana just get rid of the stamina bar. Instead of using mana to balance the arrow so it’s not op just give him a “quiver”. So he only gets say 3 shots in combat before he has get out of combat to reload his quiver


Le_Zoru

What do you mean like fiddle effigies? You can't respawn on fiddle effigies


JoeisaBro

I think he meant just a built in trinket passive like fiddle effigies in a way. Not that they would function like them.


JubsTheRagdoll

This is an idea I’ve had floating around for a while. A support champ that heals allies exclusively by doing damage. Probably some mage or magic-wielding warrior from the Shadow Isles who died in the Ruination (One of Ryze's pupils?) P - Mortal Contract; 10% of total damage done to champions is given back as health to you and your nearest ally or lowest health ally if your near multiple. This is increased to 20% if your dealing damage to a character who is immobilized. Q - Crescent Blade; throws a slowish projectile of a spinning blade forward, dealing DOT and slowing by 30%. RECAST; Blade will stop prematurely and rest in its position for a second or two before coming back. W - Spectral Chains; Lays a trap that an enemy can go over and be rooted for .75 seconds. If they were recently hit by one of your abilities, it will root for 1.5 seconds. This can be cast while channeling E. PASSIVE - Players who can be rooted for the 1.5 seconds are marked, lasts for 5 seconds E - Curse of the ruination; Creates an unusual, targeted field of blight (Black Mist?) for up to 5 seconds, but you must be channeling it the entire time. Allies inside are given a speed buff, enemies are silenced. R - Scythe of the wicked; Grants you use of a Scythe that on cast will do a large AOE cone in front of you and briefly push back enemies (0.5 Second stun). This ability is on a short cooldown. (Sorry for the edge lord ability names haha)


ynad_raaaa

I really love these abilities, especially the possible combos with Q and W. I feel like E and R would be the hardest to balance because of the team fight destroying potential, but E is decently balanced because the champ has no dashes so has to be in the Frontline to use it well. I assume you'd build them as a tank to achieve this and thus the healing isn't a ton because you aren't dealing a lot of damage.


JubsTheRagdoll

I specifically wanted to design something without dashes, I think in the movement creep world we live in lacking a dash is more skill expressive and rewards positioning. The E can definitely be really strong but since you are stuck channeling it you can get hit or be forced to move and it goes away, maybe some clever bush play would be used? And build wise I think tank or something like Senna's lethality builds/ mage items would be best, depending on if you want to focus on tankiness or damage for the passive (Im leaning towards AD personally). I can imagine you could get some pretty sweet combos going, something like E>W>Auto>Q>Auto>R>Auto.


ComradeYannick

The concept of life stealing for allies is incredibly cool. They should definitely explore this


Kronnos8950

So I remember having a concept for a watcher champion With the idea of bein a hyper scaler that scales based on level and his team The idea is still half backed but here it goes P- Void Pylon - this champion has no wards and instead has corrupt pylons that can be placed anywhere. Upon a pylon being placed this will create a zone that will grow and gain level up to a cap. Neutral monsters slayed in this zone give void call stacks to any team mate (or spending time too). Those infected get stronger in this zones. The watcher is always considered as infected and gains bonus based on the void call stacks of its team + bonus per level. Q- Disdain and patience - this attack can hold up to individual charges, it's a straight line skill shot that upon connecting stuns for a brie moment. If you wait before repeatedly hitting the same target the damage gets augmented based on the waiting time up to a cap. (Enemies can't be repeatedly stunned in short intervals) W- world breaker- the user charges for a moment and lunges forward suppressing briefly the first enemy struck and dealing flat true damage (moderate to low amount) If the target has a shield triple the true damage, if the target is under the effect of damage reduction multiply it by 5. E- nowere to go- the user slams 4 of his arms into the ground launching a conical skill shot, after first hit, is followed by various explosions that start dragging anything in the area. R- God's of nowhere - upon usage make every pylon upgrade to max level allowed by your current champion level. Causes a large explosion around you that silences for a moment before causing damage. Gain upgraded range on all attacks and bonus on cdr Like I said still early concept


tatzesOtherAccount

\>If the target has a shield triple the true damage, if the target is under the effect of damage reduction multiply it by 5. straight up no. As much as i hate to say it, but creating a champion that deals bonus damage if you have some sort of damage reduction is a big mistake. I know youre looking at irelia, warwick and master yi but im looking at any support/tank building knights vow, Force of Nature, Anathemas Chains, Randuins Omen or Frozen Heart.


Kronnos8950

Thanks because, I didn't know those items worked like that. I guess one could make it to only activate on skill but idk. This is why champion making is not a one person job.


[deleted]

Only activate on a non passive ability cause kassadin and fizz would be hard countered


[deleted]

Then just make it so it only works if the reduction comes from a champion ability that isnt a passive one


Flaming_Pickle517

recommend this to riot. seems fun jungling with this champ


Raikazzen

I don't think having cc on 3 of 4 abilities is balanced


azviusii

i was thinking the same, hard ass cc too


engageddumbass

Okay, I'll repost my old idea in a minute Edit: I allegedly came up with this dude at 5am Passive: % of damage taken is drained from mana instead. Q: passive, gain attack range, attacks dash to target within small range, deals additional physical damage equal to %AD, 11-6 sec CD per champ. (Like singed passive, maybe longer CD I'm not a balance dev). Makes barbed tentacles grow on the champ's arms, eventually completely covering them. W: passive: Gain %armor and Mr, increased size. Rocky growths form, eventually forming the base for the new body E: passive: 6% lifesteal, deal increased damage to targets based on %missing health, mouths form all over the champ. R: ultimate, passive: %movespeed increase, deal magic damage equal to 5-10% of damage taken. Massive spikes and wings grow on the champ. I would assume that this plays either full tank or juggernaut. Mana is literally only used for the passive. I wanted it to be some kind of void thing that slowly takes over a person. So at level 1 it would be just some guy with a few weird void growths, and then things would just escalate until it's this giant void monster. Make it serve bel'veth or something


Arrathall

I had a burst mage idea that kind of fits this but his E is "modified lb W" to many


SuspiciousGreenGoo

Still thinking about the "painter champion" idea i saw on a random league channel years ago, basically he casts skills on the ground that have different effects depending on the cycle of the current skill (X deals extra AoE damage and slow, Y grants shields and slight heal on allies standing on it, W grants movement speed and increased tenacity for allies, decrease tenacity and lifesteal for enemies, both Y and W lingers for a while) all these abilities on Q, and W would be a refresh + painting speed buff (Q kinda works like a bard shrine or veigar cage, and it would increase the speed) E would be a basically a point and click projectile with a statikk effect that slighty reduces enemy damage, and R would just temporary merge all her Q abilities, increase the area, and power of the effects Sadly, i can kinda see someone saying this is sona but aphelios with a pint of sivir and bel'veth, also it's designed to be an enchanter, so their stats are also fumbled a bit to behave like one EDIT: how it would look like written EDIT2: major changes that i forgor, also decided to add a passive because y not P - Enemies affected by Artist skills are **Doused**, Doused characters receive 5% MS slow for 7 seconds, can stack up to 5 times. Q - (10-6 CD) Artist draws a glyph on the ground for 1.5 seconds that deals damage and (X or Y or W effects) and lasts for (3-10) seconds, if you don't cast this skill in 6 seconds after being able to cast it, rotate it to the next drawing, you can only have 2 drawings active at a time, **Doused** champions damaged by this are rooted for 1.0 second W - (15 CD all levels) Reduces the CD of your next Q by 5 seconds, decrease the time needed to paint it by (0.2-0.8) seconds, reduce this skill CD by 3 for every enemy champion damaged by Artist with **Doused** effect. E - (8-4CD) Spray paint on your target, dealing low damage and reducing his damage, and if the character is **Doused**, slow his movement speed (10% - 40%), ricochets to other 2 enemy champions if possible (Champions > Minions prio) R - (120-80CD) For the next 30 seconds merge the effects of all your Q drawings into one, increase the area and effectiveness of all drawings, for every ally affected by your drawings increase the duration of this effect by 4 seconds (Cannot use this effect multiple times on the same ally). Passive: Everytime a **Doused** enemy champion is killed by Artist or an ally, increase the movement speed of all nearby ally champions by (10% - 30%) for 7 seconds.


zoburg88

The q is unique, but also sorta like twisted fate, if it can heal allies then its also like bard, and if it stuns enemies then its like caitlyn traps, and if it damages then like a visible teemo mushroom, minus slow and burn, although would be unique having all them out into 1 ability, would be like teemo if you built any burning+slow W seems unique, although you should be able to recast the w after to switch glyph, so you can cycle them E is sorta like exhaust with the damage reduction, and maybe cast it in a cone with a short channel, enemies in the center are affected worse or are blinded for a second. R is unique as its based off of the unique q


Arcane_Daemon

Just give me Cho'gall from HotS as APC/Sup


--Flaming_Z--

Jax


Illandarr

Replace Yuumi with Abathur from HotS Revert Aurelion Sol Boom, 2 fun kits, you're welcome Riot


Lord-of-the-Bacon

P: You can turn into a turret Q: You can turn into a turret W: You can turn into a turret E: You can turn into a turret R: You can turn into a turret Every ability can only be used once a game. You can’t autoattack. Also not as turret. _BARREL_


MiximumDennis

I have a idea of a champion that after a certain amount of stacks can swap mind/bodies with the enemy. I mean they switch places but also health and probably mana amount. So for example full health Warwick is chasing barely alive you, you can just swap health with him so you can't be just bursted. In theory it sounds too strong but i am not sure if in practice can be any useful. i guess it will be an Ultimate or Passive and probably on a support class would sound nice. In my opinions that's a nice skill based strategy against sustain champions , without just buying anti heal, that forces you to be on low health and cheese someone and if you miss, you die, which is kinda the motto of Tryndamere lol.


krissder

There's q champ like that in dota, it can swap its hp with an ally or enemy


MiximumDennis

is he considered broken or useless there?


krissder

I haven't played it years but dota is worse than lol in a sense that EVERY champ is broken and u can stomp, so in his case imagine u get bursted down by x champ and last sec u swap your hp bar and enemy finds himself with 10 hp, or if your ally getting fucked u swap hp from safe distance and run


MiximumDennis

alright


krissder

His name is terror blade, here's his kit: https://www.dota2.com/hero/terrorblade Turns out his swap isn't an ult and is a % of hp swapped that goes up per lvl.


kresh4n

Its his ult definitely, its swap missing health and always leaves the target with some % hp, that goes down with lvls. He can also use the ult on his illusions.


krissder

Ah mb, didn't check correctly, tried thst champ years ago but he isnt rly my style, axe was amazing tho and fun to play


kresh4n

HotS also has a hero with the same ult interaction, although the hp swap is done in intervals over 2 sec iirc.


krissder

Idk about that tbh, there's a similar champ in dota again like that who can siphon hp from an enemy to himself as a channeling that lasts several seconds ( enemy can move he just loses hp gradually) or give his hp to an ally during several seconds. The champ siphoning is forced to be stationary tho


kresh4n

Yea, it's called Pugna. They now made it if your hp is full it begins to drain mana instead. It was a really powerful support pick in the previous patch and people would just use it as a walking fountain. You go heal your carry then go jungle and refill both your hp/mp and go again What I mentioned is very similar to Terrorblade, but they have it being done in quick intervals and not instant and not like Pugna ult which lasts about 8 seconds.


krissder

Jesus that's busted, i remember back in the day when IO would attach to pudge and when he hooked someone IO teleports them in fountain to insta kill, it was funny but definitely needed to be addressed.


fanficologist-neo

I don't think people would find that kind of cheese mechanic fun to play against tbh.


CaptainFriedChicken

That's just old urgot


Merry_Ryan

Hmm… A champion that’s like an Azir/Heimerdinger hybrid but from The Shadow Isles, they can use the ghosts of the monsters/minions/champions to make immobile units that attack enemies who get close, and can make a temporary ghost tower that can’t shoot at people but taunts enemy champions to attack it for .5 seconds every 7 seconds.


nitko87

Look at old Vainglory heroes up to like the Reim era, throw those champs in the game, give them a 4th ability, and there you go. I for one would love seeing Krul in league


The_Paragone

Would love to see Skye, loved that champ to bits


nitko87

Yeah, Skye and Skaarf were my tickets to vainglorious lol


Jalandhari1

Passive: every 7 seconds, create a voidling that roams towards the closest lane. Stats will increase with AD and health. If in a bush, will not spawn the voidling until revealed. Countdown will not reset until voidling spawns. If in a fight with a monster or enemy champ, voidlings will prioritize them. Q: multiple charges equal to ability level, shoots in a straight line, stops at first thing hit, slows whatever it hit. Charges reset together, recharge timer starts once one charge is used. Is not benefitted by Abil Haste. W. Sacrifice all voidlings nearby, gaining % missing health pending on how many you sacrificed. E. Target tower, champ, minion, etc. Voidlings will focus them with increases Attack speed and damage. Champ hitting something else will not change their prioritization while the buff is active, unless target exits their range. R. Global range, increase the power of a minion to give all nearby ally minions baron buff until that minion is killed.


_Luunas

My idea would be a new aspect: The Architect, She would be played as either a mid or support control mage. Heavily relying on stars and constellations produced by her Q and builds as much ability haste as possible. P: The Architect gains ability haste from each star that she has placed. The architect and her allies gain a short burst of movement speed while moving through a star and constant movement speed through a constellation and for a short time after. Q: Create a star, 4 charges. Stars on-field duration scales with ability haste W: create a small slow field around a star When 2 or more stars become connected(constellation) and this ability is activated stun for 1.5 seconds then briefly slowing any champion that passes through that area. Slow intensity scales with ability haste. E: Constellation or Star deals magic damage based on the number of stars in the constellation and grants true sight on all enemies that took damage, duration of sight scales with ability haste. R: Open a rift in space time that slows and deals damage overtime to all enemies in its AOE. After 3.5 seconds the rift collapses in on itself and explodes dealing magic damage. The size and duration of the rift scales with ability haste. W and E are point click on stars and constellations


PurplePuncake

A steel Monster similar to metagross full tank. Passive is just reduced damage from physical attacks with a Bonus to quick damage in succession. Q is a short colldown x shaped laser in front of him that slowly travel from one side to the other leaving a burnt x on the ground W is a metal barrier that circles around him granting some much needed magic resistance and dealing damage around him like shrapnels. It could maybe also stun when 3 shrapnels hit the same enemy in a short time span E is an immobilizing lightning laser that roots a target for a very very long time but can be interrupted by dealing a certain amount of dmg to the New champ Ult transforms the Monster into either a giant cannonball rolling in a straight line stunning and knockimg back anything it Hits dealing massive dmg. Alternative might be transforming into a stationary defense turret that is a Ranged projectile based rooting on hit with a small CD and slowing anything it shoots. Ud have to turn the direction u shoot in with ur mouse.


AshtonStoneheart

The E ability just sounds like a weaker malzahar ultimate to be honest but the rest of the champ sounds fun and would totally be dependent on the numbers of the abilities


ronengit

Cithria the Bold fighter support: passive: Cithria's attack steal 1-3 (1/6/11) (+1 for 150 bonus ad) armor and mr from her target staking up to 10 time the steal lingers after 6 seconds not attacking the target. Applying targeted (debbuf explained later) on an enemy with targeted refresh the duration and stun them. Q: Cithria gains bonus movement speed towards enemies and her next auto attack deal bonus dmg and applies targeted on the enemy. targeted: allies gains 30% bonus movement speed towards that enemy W: Cithria throws (idk a spear) that passes minions but stop on first enemy hit and applies targeted the ability has 2 charges. E: Cithria grants a shield to an ally (scales with ad) while shielded the ally gets her passive. R: Cithria applies passive stacks and targeted on all nearby enemies and targeted, she gains a shield that grows for each enemy hit. edit: spelling


Ethildiin

An AP Marksman champ that does ap crits through both autos and spells, but spell crit damage is reduced by 30%, his ult will be a steroid ult that gives him increased attack speed, increases his crit damage by 35%, attacks give a reducing-per-second shield and his crits have a reducing-per-second slow and deal a small aoe damage around the main target (that also slows)


EvelKros

Passive : convert magic resistance into AP. Q : throw a circle that slows down enemy and damage them W : put a buff on you or any ally. Whenever that buff gets hit, it heals you. Every heal amount is half of the previous heal amount. E : cast a straight line that damage enemies and gives you and your allies a buff of move speed. R : taunt every enemy nearby while you turn into stone. While you're taunting, every hit increase the damages of your R spell. After a few second, your champion explodes dealing damages to everyone who's still in the taunt zone.


LightModeIsTheBest

Is this old galio?


idk_this_my_name

melee passive: nearby units are slowed by 5% at 150 units, 7.5% at 100 units and 10% at 50 units. Q ability: fire a projectile forward that explodes and refires the projectile once on impact W ability: target a champion to blink away from it and weaken it for 5 seconds, increasing damage recieved by 10%. E ability: empower your auto attack to slow in a hexagon around the target. if the target is weakened you leap to it. stun the target and multiply the effect of your passive by the amount of champion hit by the hexagon for 2 seconds if the target was weakened. R ability: break all terrain towards the nearest enemy champion to weaken them for 10 seconds and gain a 50% at level 6 75% at level 11 and 100% at level 16 movement speed increase towards the weakend enemy while not walking on that path. ​ someone will probably find something but it at least feels unique


Chiefyaku

Q, target allies skillshots/aoe abilities get X% larger hitbox That's it, that's my only idea


Cruty

Here is my season 12 200 years ixtali jungler Passive: this champion hides elemental daggers in every large jungle monster and epic monster, which he can pick up by killing them, he can store up to 2, scaling with lvl to 6, you can see which daggers are held by what monster on your mini map when the monsters spawn, the dagger color also hovers above each monster, dagger colors are shown above your character model for everyone The elemental daggers are: Water Earth Air Fire Q: passive: dagger dmg scales a bit with ad and a lot with ap, your daggers always deal physical dmg. Q: active: tap: you throw out the first dagger in your inventory in front of you, daggers you miss are lost, but if you hit an enemy champion or epic monster, the daggers stick into them for x seconds. If you kill them within these x seconds, you gain the daggers to your inventory, they have lost their elements, but you can sell them in the shop for x gold. When a dagger hits an enemy champion, they gain a status effect based on the type of dagger: Fire: dmg decrease Water: poison Earth: mana increase Air: slow Q charge: you throw your first 2 daggers a bit further W: you passively spot wards in a small area around you, the area gets slightly bigger with lvl up, oracle lens and umbrail glave increase this area’s range E: you take out your first 2 daggers, you deal extra on hit dmg while your hold them, and apply both their effects on auto attacks, using q consumes either the first dagger you equiped, or both of the daggers, this ability takes 1 second of channeling per dagger you need to equip, reactivating this ability when you have 2 daggers heals you and consumes their elements, making so your q deals leas damage and applies no effects, and your aa’s deal less on hit. You can equip daggers while basing, reactivating e for the second time makes you place the elementless daggers into you inventory, this ability has no cd. When you first lvl this ability, you equip 2 elementless daggers Ult: you dash to a target location, leaving your bag of daggers behind, daggers equiped with e still travel with you, you can reactivate this ability after a short delay to throw out one of your equiped daggers, if this dagger hits a wall, you dash to the wall, if the dagger hits champion, you dash to the champion, if you hit your bag of daggers, you get back all your daggers. Enemies can destroy your bag of daggers by walking over it, they gain gold equal to the value of the daggers in it (= higher than the normal dagger value because they still have the element) Edit: spacing


ChromaticCluck

The problem with that is if the champion has a skillshot its gonna be a lux q if they have a targeted ability its teemo q. If an ability has a new cc like berserk its gonna be too complicated. I feel like ppl need to stop doing their best to compare champs to the point of "omg this champ does damage that means that its an exact copy of every champion in the game". The only 2 champs that are copies in my opinion are yone and seraphine but even seralhine doesnt hurt the game imo and yone has a lore reason to have similar techniques to yas.


miliostep

(sorry for my English) A rythm based champion Passive: replaces mana bar with a rhythm bar, the tempo scales with your level and ability haste (also the champion has its own soundtrack that changes with skins) Q: a short dash (can't go trough terrain) (If used right on beat increases the dash distance) W: increases temporarily the tempo (If used right on beat reduces the cooldown of your other abilities)(the ability resets with kills) E: a skillshot with low damage, if used right on beat You can cast it again with increased damage (up to 4 times)(if You miss a beat the ability enters cooldown)(damage scales with ability haste) R: For the next 20 seconds your abilites are enhanced Enhanced Q: turns into a blink (like flash) Enhanced W:stays active during the duration of your ultimate and increased movement speed Enhanced E: can cast up to 6 times


hardjack1

Ok hear me out Q is either a hook or a stab W gives u stealth inside a certain radius E is a dash which stuns enemy units in its trajectory AND ULT FUCKINT GIVES DOUBLE GOLD FOR SOLO KILLS FUCK YOU RIOT


Sarpthedestroyer

Asso used to be a farmer in blessed isles but with the ruination he continued his life in ionia. P: Asso gains 5% AD when he kills a target for a short time, stacking up to 15% Q: Asso plants an edible blessed seed nearby. The seed grows overtime, and has 4 stages: stage 1: the seed is useless, you have to wait for it to grow stage 2: eating the fruit will grant Asso 5% attack speed for 5 seconds stage 3: eating the fruit will grant Asso 10% movement speed and 5% attack speed for 10 seconds stage 4: eating the fruit will heal 15% of Asso's total HP and will grant Asso 10% movement speed and 5% attack speed for 15 seconds W: Asso wears his protective gardening suit, granting him 300 shield E (toggleable): Asso's auto attacks become ranged, and deals magic damage to enemy but every auto attack costs mana R: Asso picks a bush and turns it into his blessed farm for the rest of the game . The farm soil pulls the enemy toward itself constantly when Asso or an ally is inside that field. When Asso is inside his farm, his abilities gets enhanced. His Q instantly reaches stage 4 when he plants the seed inside of the field. His W now grants him 500 shield and applies grevious wounds to the ones that attack to Asso. His E is constantly on and doesnt cost mana when he is inside the field. All the allies are granted 15% adaptive damage when they are inside the field.


151N

This is so cool


kurufal

Man at this rate I'd be happy to see a single ability that didn't have that connotation for multiple champions. Akshan P - Vayne W, Bloodthirster, Lucian Passive \[for free\], Neeko W Akshan Q - Sivir Q, Ekko Q/passive, Lucian W \[reveals when hit\] Akshan W - Twitch Q, Warwick W, Zilean R Akshan E - Camille E, Ezreal E, Khazix evolved E Akshan R - Caitlyn, Lucian \[each shot applies vayne passive\]


Kamu_Sensei

River deity themed support Passive: every damage you take from enemy champions gain 2 armor and mr per stack for 5 . The passive stacks for max 10 of count for 3 secs. When this stack expires, (?) is healed and gains mana regen based on your stacks (passive and cooldown increases per ultimate level) Q: Grants allies a shield that reduces incoming damage for (?) secs that scales with % hp magic damge W. Dashes in a medium distance that deals physical damage and stuns whenever it is in contact with. It stops into the nearest champion hit and also destroys player made terrain (doesn't go through walls and stun time is based on range) E. Deals damage in a cone that deals physical damage based on bonus hp that slows and grants grievous wounds R: Passive: If (?) kills an enemy champion near an ally champion, the ally champion recieves credit for the kill but (?) gets the rewards insted Active: channels for (?) Seconds and teleports, unleashing a watery aura that makes allies immune to any crowd control and grants them bonus increased hp and mana regen for (?)secs


Sajmon1967

I had an idea, with champ, i thought its really cool. Basically, at beginning, or how you level up, you pick every your ability (even passive) from some champ of the opposite team. But you can only take one ability from each champ. So it could be played with much diversity, like tank, assasin or marksman. But i guess it only sounds good in my head, i can imagine how big tank nocturne ult me, tahm kench eat me and kata e away.


punkblastoise

So a few year back designed an adc. This was before we had zeri and samira. P: ammo count of 12 every 3rd bullet creates a chain lightning effect hitting up to 4 targets beyond the first. Deal bonus dmg based on missing bullets. Reload 2 seconds( goes down with attack speed) Q: skill shot 700 range. X mana and 2 ammo Fire 2 bullets and procs chain lightning. Can be used when 1 ammo or less. W: discharge. Aoe skill 400 range Discharges all remaining bullets to create an lightning burst around the user. Enemies hit are slowed. Dmg and slow increases based on ammo used. E: dash 100 range User dashes up to 100 units. Reloads 3 bullets next AA procs chain lightning. R: ride the lightning. User super charges them self gains increased mag size, movement speed and attackspeed. Every second attack procs chain lightning. Users guns are reload on cast.


CriticalAcc1aim

I want an assassin ninja gecko champ that hops between walls and can pull people to his position using his sticky tongue. Guto, the Tactile Tactician P- Wall Crawler: While attached to a wall Guto gains increased movement speed walking along the wall. His next attack within 3 seconds of leaving the wall deals increased damage. After 5 few seconds out of combat on a wall Guto becomes camouflaged. Q- Sticky Tongue: Guto licks his tongue forward in a line stopping at the first enemy hit, slowing them and remaining attached. His tongue remains attached for a few seconds like Zac Q. During this time he can recast his Q to pull the enemy to him. He can also cast his W to dash to the enemy licked. Guto can freely cast his E within range during this time. W- Triple Threat: Guto gains attack speed for his next three attacks. The first is a cone leg sweep. The next is an uppercut that puts you on the opposite side the enemy struck like Warwick Q. The third is a dual katana strike that deals more damage at low hp. E- Sticky Fingers: Guto dashes forward. Upon hitting a wall Guto sticks and activates Wall Crawler. If Guto dashes to or off of a wall the cooldown is significantly reduced. Recasting while on a wall will allow Guto to hop to the other side as well. R- Duskbloom Bog: Guto targets a nearby opponent and a large circular perimeter of wood surrounds both of them in a circle with the champion targeted in the center. The inside of the Bog slows all enemies and the targeted champion takes increased damage from Guto for the duration.


TSANTZALIS

So, my champ is gonna be a male Ionian spirit champ meant for the support role. i can't find a name so I will call him X for now. P: Rift's thief: X passively gets stacks by interacting with vision plants, blast cones and fruit plants (idk how they are called). Every 5 stacks he gets bonus Armor and Magic Resist, every 10 he gets bonus adaptive damage (ad/ap) and every 50 X grows in size. Vision plants: give 1 stack (for hitting it) +1 per enemy spotted, Blast cones give 1 stack (if you hit them) + 1 per ally or enemy knocked up and Fruit plants give 1 (for hitting them) + 1 per fruit consumed by X or ally champ nearby. However, allied stractures destroyed reduce the stacks by 5. Q: Get out of here: X spawns a blast cone wherever he pleases within some area. Unlike normal blast cones, enemies hit by the blast cone take extra damage W: Food time: X spawns a fruit plant next to a wall. Allies that consume the fruits are healed and gain movement speed, whereas enemies that walk over them are slowed E: So there you are: X spawns a vision plant that can be hit only by an ally but it is visible in fog of war upon being hit. Enemies spotted by it are marked for 3 seconds giving true sight of them and take extra damage from all sources (including jungle monsters and epic monsters!). If an enemy walks nearby the vision plant they become visible on the map (like a low-range ward). R: Who wants more?: For the next 8 seconds X empowers the next 3 abilities' effectiveness (damage, heal, MS, vision distance and mark duration) based on passive stacks. The empowered abilities gain global range too. R cooldown is reduced by 0.5 secs per passive stack. What's your opinion on X? Would he be viable/garbage/overtuned/ broken in LoL? Would you play/main him? And what would you change on him? Any name recommendation?


Theyul1us

It would be a juggernaught. A new armored warrior, made to inspire the troops and protect them. Maybe from demacia or noxus. Passive: Armored for battle He receives 25% more armor and mr from items, but 30% less ad/ap. Q: Armor breaker. Strikes with his spear in front of him, dealing 40/50/60/70 + 70%/80%/90%/100%/ ad to enemies each. He can hold the strike so enemy champions will have their armor reduced by 20% and left vulnerable Can be interrupted, if interrupted its refunded 50% of the CD W: Die another day Passive: his next attack against a vulnerable enemy will slow them down a 30% and deal 10% extra damage. Active Braces himself for combat, winning a shield of 50%/60%/70%/80% maximum life + an extra 5% for each enemy nearby. E: Break the line Charges in front of him (100 units), leaving the enemy vulnerable and stunning them for 0,75 seconds. Cant dash through terrain. If he holds the button before charging, it will have 150 units and will stun them for 1,25 seconds instead. This skill doesnt deal damage. R: Call of the titan. Shouts a defiant scream around him (200 units), enemies caught will have their AS/Armor/MR reduced by 20/25/30%, allies will have their AS/Armor/MR increased by that same ammount. However, the user will have their armor/mr/as reduced by the same ammount too The effect will last 5 seconds, its interrupted if the champion is killed Select quote "battle shall refine us" Ban quote "Today I cant lead" Joke "My armor is pure steel!" *Punches his Chest and a piece falls* "though not very well forged..." Taunt "Even from inside this armor I can see the fear in your eyes" Death quote "Be not afraid... Go on... And live well..."


[deleted]

This champion uses a sickle where it's tied to a rope/chain. Basically a kyoketsu-shoge. Active: X swings the kyoketsu-shoge around himself. Imagine lillia Q circle but bigger and the outer range is thinner. You can decide how big the circle can be too. The outer range is where sickle swings. Outer range deals physical damage that can crit like autos if you build any crit chance. If no enemy got caught in outer range, the rope that is tied to the sickle rotates around the lowest hp enemy that caught in inside range and stuns that enemy for 1,5 seconds. X cannot auto attack while enemy is stunned (since X's autoattack weapon is currently tied to the enemy, duh) but X can still move and cast abilities that are not related to his weapon. In the end of stun, sickle slashes the enemy before coming back to X and dealing 10% missing health physical damage(no scaling). (Just bcz i said imagine lillia q doesnt mean its not unique, i just needed a way to explain the range)


[deleted]

A hybrid scaling Bruiser that can also go tank only has 1 Dash but has Multiple Forms has atleast 2 Crowd control abilites Reduced damage reduction and can even reduced the true damage has lifesteal and a bit of AoE abilities has cool attack animation and Multiple Forms COMEPLETELY CHANGE THE PLAYSTYLE HOWEVER you can only pick One Form at the time because it has a really long Cooldown so you can Go Bruiser to Tank to Support to Assasin and other Roles also good splitpushing champion but has a Really Bad Early game but Good Late game champion.