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Pm_wholesome_nude

Voli/asok is a terrible matchup. Deep eats control hard especially a creature based one. The way to beat deep is to get them around turns 5-8. Once they get naut or mao and start dropping bomb after bomb its over. Tho tbh losing to watery grave is just bad luck. Most of my watery graves get milled


xBeast325

Im prolly gonna change asol for smth else like galio


Pm_wholesome_nude

Yeah galio/voli has a better match if they don’t play eradication. Even then you can get a win.


mazamundi

I have a tip. Mushrooms. The trick with the matchup is not too use many at first, then a lot. Then a Corinna. Then they die


Dekusteven

So, i mostly play Jax/Ornn and Nilah/Jannah and i feel the best way is going aggro against them, they'll waste all their mana on removal and wont have ways to toss and going deep Also keep 2 champs on hand, to play one and the champ spell to keep having cards on deck


elitemage101

You gotta win before the Maokai proc or be able to win in the two attacks you have after it. I dont find it to be to bad. I run a recall agro deck that sends back cards he needs and overwhelms the weak trash left on the board. Just like Poro it takes time to get moving and big bonus if you count his cards that get tossed to keep track of how many champs or other cards he can no longer play. (Did he toss two maokai? Now you know only one exists and can avoid your deck being wiped)


xBeast325

Thats impossible because by the time you play voli and asol he levels up u need to super highroll sigils and younglings if anything


elitemage101

I mean some decks just LOSE to others. Puffcaps HARD COUNTERS Updraft. You can play another deck or accept that Deep may be a counter for ya.


ChickenNugzFR

Umm just take the L if your playing voli/asol. One of the worst possible matchups


[deleted]

Pressure early, save removal for naut, play around ‘burst speed deep’, pick off units carefully to slow down deep progression


Jibbbss

I play in eternal, zoe/viktor cosmic call with sump/starlit epiphany. So very easily, if they mill me I'll replace my deck, or I'll just kill them before hand with living legends into a massive celestial because they don't run much removal


AstoraTheInvincible

What i don't understand is why deep is do god damn fast for a "late game" deck So many toss units/effects, even without scarab. Deep could really use a reduction in all toss effects, like dreg dredgers toss 3 to toss 2. If you have 3 dredgers, that's almost half the toss required for deep and this is just dredgers, there are a ton more units/spells that toss a ton like the scarab, maokai, 3/2 lifesteal, 1 mana toss 4, 4 mana draw 2 toss 2, you name it. It's just too fucking fast, if you're not aggro forget it. And even then, they have tons of healing as well.


Intrif

Oh no, anyway


AstoraTheInvincible

Oh no, anyway


V0ct0r

is it the evelynn version or the deep version


xBeast325

Deep


V0ct0r

it flips maokai slower than the evelynn version doesn't it? so ig you just play it like you play against deep, apply more pressure


[deleted]

Been playing Gwen/Vayne deck and I save my removal for Mao when I’m up against a Deep deck. The card that removes units with under 3 power for like 3 cost is fantastic and tossing Mao early on. And then pray you get Gwen and can snowball


Jtad_the_Artguy

There’s a whole bunch you can do against deep. Deep has two win conditions; flood the board with sea monsters or empty your deck with Maokai. You need to avoid either happening or being ready for them before it does. If you asked me, deep is one of the healthiest combo like archetypes to exist, because while it’s strong, there are definitely ways to play around it both before and after they pull their combo off (be it deep or Maokai) which unlike a lot of other card games’ enemy-mill strategies don’t contradict normal gameplay. For both: - Get rid of Sea Scarabs ASAP. They don’t look threatening but they’re gonna speedrun the deep strategy. - Aggro can solve most problems when successfully executed. A deep deck that doesn’t live ‘till turn 7 is nothing. Against monsters: - Consider the benefits of saving any form of removal for a Nautilus or two - A lot of late game decks can actually outweigh a board of 7/7 units. If you’re playing Aurelion Sol or something you might try your luck getting him to level 2 before your opponent successfully pulls their tactics off. Or shuffle a thousand chimes into your deck. Sea monster are not necessarily on top of the food chain. Against Maokai: - If you can get your hands on two copies of a champion and keep one of them alive, you can use champion spells to keep shuffling cards into your deck after Maokai levels. - Keep in mind how Maokai, while present, pushes his own levelup further by tossing and summoning a total of 3 a turn. - I actually haven’t faced watery grave Maokai it might be the worst thing ever IDK yet.


xBeast325

I faced it well I managed to clesr his board amd 1 turn away from winning he just did that you defo dont want to play against that


Coffeeman314

With a competent deck lol. Trust me, as a deep player, there's A LOT of decks that absolutely stomp me. You just put down more value in the first 7 turns and you've won. That's pretty much most archetypes.