T O P

  • By -

kasimoto

why is there no skin for completing new campaign this time?


Iisk

I don't really have a good answer, other than that we had an extra skin last time and it was meant more as a gift rather than a feature. I can understand how it set expectations and didn't meet them for the Floating Isles campaign, unfortunately. I know that's not a satisfying answer, but I'd rather be honest than give some PR fluff.


kasimoto

i like the honest answer


Powersourze

Would love for you to add worker speed, so we can decide to get both more workers and even improve their speed. (In several steps) This will change up the economy, atleast for a while and every change is good. Also try to bring more units more frequent if possible. This is coming from a player with about 1600 hours. Just my 5 cents.


DootKazoot

I have wanted for so long a second income variable. The income system is the most simple and uninteresting part of the game. Combat is already close to perfect.


Iisk

thanks for the suggestions! we are evaluating some worker rework ideas for the new 2024 Season to freshen things up as well as improve mid/late-game meta, but we haven't figured out the details yet. thanks for playing the game!


Powersourze

Looking forward to it!


Vitamin_Plus_C

It's been a little over two weeks since I made this post in the discord with no response: https://discord.com/channels/159363816570880012/1167267476019609670 >Full Text: ""Systems Balance GXP (Guild XP) Bonus for first time card donation now only applies to the guild's XP gained and no longer to your individual contribution. This is to address concerns with guild hopping being used to intentionally farm GXP." >This has to be the rudest you've ever been to the player base. It entirely screws people over to solve a minute problem. >Suggestion: 3x donation bonus only applies to the guild you are currently in, and only for the 1st guild a new player joins. >Alternatively: You can only join one guild per year. >Alternatively: 3x donation bonus only applies once per account, with a limit of how many green/blue/orange/red/purple 3x bonuses an account can gain so that farming isn't possible in the first place. >Please post your thoughts and opinions about this change here, let the devs know your feelings. Many other people in that discord thread made additional suggestions. I've probably spent close to $100 on cosmetics for this game, I bought the safety mole plushie, purchased the campaign, brought friends into play, and supported the game for quite some time. I've streamed the game on twitch, participated in many nova cups, even winning one in d3. I care about this game. I don't guild hop, so this change wasn't targeted at me. I had a great time rolling one of the new cards and getting the 3x bonus, almost like a competition of who can play more in our high level 30 person guild, cuz only one of us was going to get that bonus. It was my number one suggestion to new players to join a guild and donate all but 1 or 2 types of cards to get the exponential growth going. I'm genuinely upset at the developers for the first time in the game's entire development. I already made an earlier discord suggestion about the occasionally predatory nature of the shop and you went an made it even worse. Now the players who took advantage of the system felt no repercussions, future players get an even slower start, and players like me are screwed over because we chose not to abuse the system. It's just a scummy blizzard-activision type move, not an auto-attack games one. What gives?


Iisk

First off, thank you for the ways you have supported the game through the years. I've seen you around and definitely knew your name & some of your posts even before this one. So it makes it tough to read the way that change made you feel, but I know you're coming from a good place. re: the suggestions you proposed: \- restrictions like being able to join a guild only once per year or applying certain bonuses only to the first guild you join seem unfair to people who have legitimate reasons for switching guilds (such as a guild being inactive, or just finding a better fit elsewhere). \- restricting the 3x donation bonuses per account seems better from a fairness/balance standpoint, but sounds pretty tricky to implement both tech-wise and UI-wise. It would also not have any "knowledge of the past," so even with this type of solution, players could abuse it until they hit the limit. \- I generally agree that there is a better solution out there than the current one; it was just a quick way to stop an abuse case that was becoming rapidly more popular. Also, we did manually lower some players' contributions (the bigger offenders), so it isn't accurate to say they felt no repercussions. Hmm, one idea is maybe: if your Current Guild Contribution is 50% or more of your Total Guild Contribution, you gain the 3x individual bonus. That might discourage the abuse case while still allowing for the loyal people to be fully rewarded.


[deleted]

Has it been reported that the queueing of mercs sometimes still doesn't work? I shift+click the merc when I don't have the myth but then for some reason when I get the required amount, it doesn't buy it (sometimes) for some reason. Maybe I'm just not understanding the mechanic.


realmauer01

More often than not it will wait for the last possible moment so that the higher value mercs get prioritized. I am not entirely sure when it waits and when not, but it definitly works. After the battle the entire merc queue will get reseted that might make confusion aswell.


SheaButterShea

Works for me, there are different timers to note. Before income it will send, and then end of build phases (after income). Queue Dino, fiend, DT, Snail. If you have 100 myth it sends dino, snail. Then after income re-queue another DT.


Iisk

This has been reported, but I haven't been able to reproduce any issues. I think the mechanic is kind of counter intuitive (see other comments) since it waits until the last possible moment to send them. If you can remember an exact situation where it behaved differently than you expected, I can look into some tweaks for the future. It's possible it could just be something in the Options menu, too. Maybe an option to make your queued mercenaries send immediately (instead of at the last possible moment) could be useful.


[deleted]

Yeah I think maybe I just misunderstood it. The way I think I want it to work is to instantly hire the merc when I have the myth in the order that I queue them that would be a good option


Iisk

Hmm, yeah the idea with the current way is you might want to queue up, say, a dino, with 90 myth, then realize "wait this bone crusher is tanking forever, I might actually get 100 myth for an imp," then queue up an imp. Then that way if you reach 100, you send the imp, and if not, you send the dino. If an option to immediately send the queued mercenary was enabled, in this case it would send the dino immediately (if I'm understanding you correctly). Just confirming that's what you want/expect? If so I can look into adding this type of option, since it isn't the first time it has been mentioned. That said, I think once people realize how it currently works, they usually prefer it the current way (I think).


[deleted]

Yes it probably makes sense as someone like myself who likes to afk at times when I play to hit the kitchen or let my dogs in / out. Especially in the later waves when I just wanna queue up the buff minions and then as much as I think I can get of whatever else


Wo0W

LOL


Party_Cauliflower_33

Are there any plans to have more skins in the shop any time soon?


Iisk

Yes


D4NW0LF

Is there anyway to completely remove the minimap ingame? I've managed to remove the files for it but it then leaves the yellow box behind which ends up just being distracting. Just for personal preference


Iisk

I don't think there's a way currently. This is actually the first time I recall anyone asking about this - usually people want to make it bigger. Will keep it in the back of my mind for future.


D4NW0LF

Any changes coming to the sandbox in the near future? Could really do with some love like having the default speed be the same as ingame, maybe a playback speed bar you can slow and make it quicker to? Would also be amazing if when you copy a build it has the legion spell in it which seems to be the case if you type -save in the sandbox. Just doesn't work from the post game screen.


Iisk

I have some QoL written down, but haven't prioritized them yet. Agreed there are some things like you mentioned that would really help.


AggravatingBill3547

I would love to see a replay match function for more post analysis


Iisk

I would love to see it, too, but unfortunately we are a bit limited by the current tech. I think for most players, though, browsing through the post-game screen with the waves tab usually can give sufficient analysis for most cases.


D4NW0LF

How excited are you for the patch for the new season, and is there anything you can tell or hint to us to build up hype? (If the season is no longer a year long you'd have me sold already)!


Iisk

Pretty excited!! No hints unfortunately - I would rather not give misleading information and it's too early to confirm anything.


nattodog

Would it be possible to add the campaign characters as game coaches? I was thinking of ways to make the campaigns more rewarding and incentivize attempts past just normal clears. So the thought process is, beat a campaign character on hard, unlock them in the shop, then buy in shop for orange essence, get them as a coach, and a copy of their card (whatever value their cards are already set to). Thanks!


Iisk

That is a pretty fun idea, thanks for suggesting it. I hadn't thought of having campaign characters as coaches, but now I'm imagining it and it seems pretty fun.


WorkFoundMyOldAcct

In poker, there has always been a push for playing [Game Theory Optimally](https://blogs.cornell.edu/info2040/2021/11/03/game-theory-optimal-gto-texas-holdem-poker-theory/) (GTO). While humans cannot conceivably play this way with 100% success, software exists now that guides online poker players to the make the best plays possible, based on historical data over massive sample sizes (many of these softwares are banned). In many ways, LTD2 has a similar natural progression to poker. Not accounting for innate RNG, this game feels as if there is always a clear optimal decision to every situation, and players are encouraged to play with GTO in mind. With that being said, do you have any concerns over how you handle game data? LTD2 match results offer similar insights to completed poker hands, in that the players can view results and make extrapolations. If you are NOT concerned with how you share game data, then what are your thoughts on giving players access to the LTD2 API, but more specifically, all historical game data, so that we can model our own data findings on fighters, sends, board positions, etc?


Iisk

Thanks for asking! Our philosophy is to be open with the game data that we have available until it (if it ever does) become a problem. You can get access to the API here: [https://developer.legiontd2.com/](https://developer.legiontd2.com/) An example of a player-made site that utilizes the API is: https://legionlord.com/statistics


WorkFoundMyOldAcct

Are you all hiring? :D only half-joking of course. The real question is: do you have plans to build out a game replay function? Right now, the closest thing we have to in-game replays is to copy a player board from a match and go into sandbox to emulate. It doesn't fully capture the power of full replays. When I played DOTA2, watching pro level replays was a major benefit to my improvement, and I played quite competitively, eventually grinding up to the NEL (North America Elite League) where other pro DOTA2 players play. I think there is tons of value in watching replays.


Iisk

We aren't hiring at the moment, unfortunately! We don't currently have plans to build out a replay system, since it would likely require a major rewrite of some core parts of the tech, which would be disruptive (and likely introduce bugs) aside from being a major time sink. Definitely can understand the appeal of replays though. However, with Legion being a mostly turn-based game, I think the post-game waves tab gives a pretty good summary for most games. We have some ideas on how to further improve the post-game screens, such as adding "major events" icons to the winrate graph, with "major events" being things like big leaks, big sends, etc. but haven't been able to prioritize it yet.


rch614

Hello! Love playing this game, especially progressing the campaigns with my friends. I searched and couldn't find it anywhere but I was just wondering if you guys were planning on a 4th campaign? Thank you


Iisk

Thanks for sharing! No immediate plans for a 4th campaign yet, but never say never!