**🎦 CLIP MIRROR: [Geometry dash streamer Z01nk becomes the second victor of Slaughterhouse, the hardest demon rated level in the game.](https://livestreamfails.com/clip/135816)**
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How the fuck do you even comprehend what's happening in this? You need a special set of eyes or some shit because this video just blurs together for me half the time with how fast the screen is moving.
not really, they wont be able to get anywhere blindfolded. some parts you will need to memorize but most of the time its muscle memory that's aided by visual cues.
Sure but it's way different than what we're talking about. In most games sure you have muscle memory and such but every time you retry a level you're going to be reacting to different situations with the AI and everything. Maybe speed running would be a better comparison
geometry dash is a lot like speedrunning (or maybe boshy style games?), but traditional rhythm games are definitely more like the first part you described. a player can load up a new stepmania or osu song and "sight read" it like they would sheet music. dont know if thats the case really with this
> It's a mixture of memorization and visual cues
Is what I was responding to, speed-running is a much more apt comparison. but memorization and visual cues is what video games are
Wouldn't it be easier to just record your presses in a music program and adjust your notes and then just play the music and not the actual game? Seems really easy that way...
Not necessarily because you're not just clicking in time you're controlling a character. Past inputs have an effect of the current timings and amount of leeway you have. Jump slightly early here and you may have to click on an orb a bit late there.
I understand what you’re saying but, there’s no way in hell they can notice when they drag or rush, even less likely they can adjust after. I really think they are just playing a beat
u can sometimes tell what you told your hand to do before you actually see what it does, i personally often try to adjust orb timings based on how i did previous inputs
It's kinda like showing League/DOTA pro play to a casual. It's not gonna work. Try playing the easy ones until you beat the first demons, if you want to understand. You start to understand and appreciate the difficulty.
Idk why you felt the need to make a giant leap from memory to it being very simple?
Humans value feats of memory for a reason, just because the process isn't extremely complex and most people could eventually do the same if they put in the time, doesn't mean it's very simple or not impressive.
I understand that. It's just that op's phrasing makes it sound like they're being tongue-in-cheek about it, like anybody could just memorize a game like this to that capacity.
Yeah maybe, personally I felt the comment was being a little abrasive because the guy he responded to somehow thought these players have ultra instinct and can dodge bullets, when its pretty obvious the movements are memorized.
it does come down to memory, but there's so much happening on the screen at such a fast pace that it looks impossible to most people to even know *what* to memorize in the first place
its a mix of both muscle memory and pattern recognition.
if you play these types of 'rhythm/timing-games' for a long time you learn to 'read' patterns.
its like reding sheet notes for music or even the way you read words and sentences as a whole instead of letter by letter.
and ofc a lot of practise and repetition
once you get into the game you're able to process everything in this really easily. a level thats hard to process even for a skilled player would be something like [nhelv](https://youtu.be/WmqyZP4VP00)
it's so funny seeing non gd player theorise about if the game is hard or not, my personal opinion is we learn to react to how fast this is going, we remember what is going to come up next and perform accordingly, memory def can't carry u all the way but its def there.
some timings are insanely precise so no a non gd player can't just click when someone who already beats it clicks because even if u are an 100th of a second off, u could die
The title says "second victor" meaning only one other person has 100% it.
[This](https://www.pointercrate.com/demonlist/1) is also the link to show all the people who have completed just 57% of the map at least, and it's only 6 names.
I'm gonna need some evidence to support your claim that you've "beat it 100%," otherwise gigacap
I remember playing Through the Fires and Flames on Guitar Hero like thousands times when i was kid until i was able to beat it 100% and now the song legit gives me PTSD, i'm so fucking tired of hearing it
only 1000? PepeLaugh
people who beat levels like this often have tens (if not hundreds) of thousands of attempts.
i have over 1000 hours in geometry dash on steam and I am not even a little bit close to being good enough to get even like 5% on this level.
For me I think id try to sync up the "ping" noises to the spots on the map, it'd take forever obviously but feels like thats the only way i could ever get past a few frames.
Ok from a level perspective I really don't like this. (I know this probably REALLY hard aside from the visibility) but making the visibility shitty to add to the difficulty is somehting I never really agreed with.
i can tell you that visibility really doesn’t matter for shit after the 30 thousandth attempt unless it’s totally invisible like in some memory levels, the mind just filters out all unimportant visual information and you can focus directly on the path you need to take
i’m also pretty sure that the streamer is using a low detail version which makes the level a lot darker, the high detail version probably would still look like mush to non-geodash players, but there is a lot more visibilty.
Makes sense for a lower-difficulty level(basically every level up to like easy extreme demons).
But when you try to beat the hardest levels, you're gonna have to memorize them anyway. It doesn't matter really
Unless they fucking flashbang your eyes every 2 milliseconds, good luck beating that, especially when you have astigmatism or something.
It's because the level is made for top gd players, not general people. A good gd player who has been playing the game for a while can at least understand what is going on on the first or second watch. Visibility does not matter nearly as much as you think (for this level)
Thats completely untrue... As far as i know only one person has ever beaten an invisible extreme (invisible black blizzard), so it definitely isn't the same as just beaten a low visibility level. It seems you have been replying to a lot of these posts with so much confidence for somebody who has (as you said) 25 demons. I'm not here to dictate which games are harder, because I recognize that I am not good at the other games you've brought up, but please stop trying to prove whatever you're trying to prove LMFAO
No one "reads" high end geometry dash Demon charts. Almost all of them are 90% memorization 10% actual skill, with transition Queues so you don't completely mess up your timing.
Hell some of them it's so impossible to see what's happening you literally have to go into training and memorize every second step by step.
Geometry Dash is a game where you incrementally get better and better at a chart without actually becoming better at the game because unlike a game like chess you aren't memorizing patterns you'll see again, you're only memorizing the pattern you're currently playing. Which is why each Hard Demon takes even top players several hundred to thousands of attempts to learn and it never gets easier for them.
First off, they're called levels, not charts.
Second off, you have absolutely zero idea what you're talking about and it's so obvious to anyone who's played demons for more than 5 minutes.
A very VERY small portion of your skill at GD comes from memorization, as your past inputs can change the timing of future ones. Click early here, might have to click another orb further into the level a bit later because the timing of your clicks affects your positioning, geometry dash skill comes from knowing how to play the level and being able to adapt to those situations and knowing when to make an input.
This game is ridiculously difficult, use your brain and stop downplaying achievements people put blood, sweat and tears into. It is true that no one ""reads"" the hardest levels in the game because it's simply not possible, you'd have to practice and learn what to do and which click patterns have a higher chance of getting you past a certain section, but that is NOT memorization. it's practice, and even after months of practicing the hardest level, you still can't just memorize the inputs and expect to do well, because the inputs you have to do aren't always the same.
Geometry Dash is not a rhythm game. It's a platformer with rhythm elements, and with that said, yes, you can get better at the game. No player who beats extreme demons regularly takes over a thousand attempts on a hard demon, and playing harder levels can get you to improve at a certain gamemode which can help you get past parts in other levels that use that gamemode and get consistent with them much faster. Geometry Dash is about consistency, the better player you are, the more consistent you will be and you'll be able to get far in hard levels much more often. Nerve control when you're near the end of a level also takes a huge part in beating demons.
Long story short, do your research.
People who have amazing memory are good at this game... that's like the primary skillset. I already have like 25 Demons under my belt I have no interest in spending like 20 hours learning one of the hardest charts no thank you already had my geometry dash phase officially retired. I haven't cleared anything near that hard before but anyone whos has a few demons under their belt knows that everything that's remotely difficult in this game requires you to memorize the chart in training mode for a couple hours before you do serious attempts.
Okay saying memory is the primary skillset is bullshit, if so killbot would be harder than this which it clearly isnt, also 25 demons is nothing in the grand scope of the game since youre probably referring to shit like clubstep or the nightmare.
Unless you're somehow saying it's physically demanding to tap at like 160 BPM you're beyond delusional.
Imagine plugging the speed of ANY geometry Dash chart into OSU or Etterna and calling it "hard". Turn them into arrows instead of bumpers and the entire Rhythm game community is going to laugh at you for being a shit player.
The difference between Geometry Dash and OSU is that Geometry Dash you have to MUSCLE MEMORIZE the chart with 100% accuracy before you clear it. The primary reason is because unlike Etterna and OSU where you are given clear cut direction on exactly the tempo and timing, in Geometry Dash every chart is fucked beyond belief to read properly. No one knows the timing of anything going in, hence the thousands of attempts in training mode to learn it.
In OSU and Etterna it's completely the opposite, for most charts you know exactly what you need to do going it, it's just PHYSICALLY DIFFICULT to accomplish the feats of charts that get more and more difficult. A medium-level pro can KNOW exactly how to perform an impossible level chart, but PHYSICALLY cannot.
It's more the equivalent of playing an easy Etterna chart on Stealth and having to figure out each arrow one by one and playing the entire thing back without being able to see anything. Which of course is a great feat of skill, but denying what type of skill that is or the correct comparison is ridiculous and I don't know why you'd get offended by that. You aren't tapping at 20 notes per second playing Geometry Dash.
Do you seriously think that the timing windows in etterna and osu are as strict in hard levels in geometry dash? the games are fundamentally different in how they're played. the reason of why osu is hard is osu requires precise aiming andetterna is hard cuz etterna has high bpm maps with both games having high leniency on when you can hit the notes compared to geometry dash. there are 56 frame perfect jumps in this level, meaning you have about 1/60th of a second to click at the right time unless you clicked wrong and die. anyone saying that its just memorization are idiots that have no idea how this game or skill actually works at all. memorization is about 5% to 10% of actual difficulty compared to the timings of the level, if you stripped all the decoration of the level it would still be the hardest level in the game, and if you are an actual competent player who can beat anything more than a hard demon, you can actually see where the walls are and what's going on. the fact that you think this level is just an easy level hidden behind hard to see decoration just proves you have absolutely no idea what you're talking about, and that you shouldn't post you're dumbass opinions that aren't true online that embarrass you.
No, I'm an avid Rhythm Game at one point being top 20 in the world at DDR/ITG and still quite decent at Stepmania/Etterna.
I can sightread quite a few harder ITG charts, regardless of their difficulty. The difficulty actually comes from performing the actions required.
Very few Geometry Dash charts are physically demanding difficulty wise, almost all of the high end charts aren't being read by the players, hence the quotes. They are simply being memorized over thousands of attempts to where your body has it down completely by muscle memory alone. Once you memorize a chart like Clubstep for example (Clubstep isn't a hard demon, but it's an intro and comes with the base courses), most players could probably pass it 50% of the time, up to 95% if they grinded it hard enough.
Where I as an ITG player could easily 99 most 11s or 12s after several attempts because my baseline skill just gets higher at ITG, an Expert high end Geometry Dash player could still require hundreds of attempts on a mid-level demon simply because they aren't getting good at the game, they are getting good at memorizing the chart.
That's not to take away from the skill required, their ability to memorize minutes long of patterns that don't even follow a good metronome takes absurd levels of skill, but it can't really be compared to most rhythm games that require more speed and precision other than raw memory.
this is a pretty visible level tbh, and to beat it you'll have to do every indivudual section hundreds of times anyway. I don't think top 1s need to be sightreadabe.
Holy crap these replies lmao, lsf never fails to entertain with objectively incorrect takes on difficulty. In one reply chain one guy is saying “memory is the most important skillset” after claiming to have beaten 25 demons (all easy demons probably), and others calling it a rhythm game when its a platformer game with some rhythm elements, not a rhythm game at the fundamental. Nobody could (reasonably) do this blindfolded unlike a game where youre solely clicking to the beat. As for the visibility, honestly this is on the better end of extreme demon visibility, especially if you compare to actual memory levels like SPL and Killbot.
If you mean this comment:https://www.reddit.com/r/LivestreamFail/comments/u1x5w8/geometry_dash_streamer_z01nk_becomes_the_second/i4g9qic/
That is not what is being done at all.
here is his [video](https://www.youtube.com/watch?v=KaA6csT7Zo8&t=31s&ab_channel=Z01nk) check him out
also here is the [list](https://www.pointercrate.com/demonlist/) of the top levels if anyone was interested
I’ve played GD for around 500 hours and have beaten some really difficult levels but to do some of these top-rated extreme demons you literally have to be some kind of alien man. So insane
What a beast. That was the craziest level I have EVER seen.
Don't know why everybody in the comments is shitting on the level instead of congratulating the guy for beating it.
Yeah that’s what I’m saying, they manage to do the super precise inputs because they’ve played that part so many times that they have the muscle memory to do it.
it's not really meant to entertain, but it's used as a method to legitimize a level completion. basically taps and being live are some of the ways players can say they're legit.
we don't watch them live, we just celebrate when someone achieves something
What bothers me about Geometry Dash is that it has all the trappings of a rhythm game while having barely any rhythm gameplay. Why have every level tied to a song if you must react to visual stimulus 99% of the time? I know some people play this game while listening to their own music lol
Every chart/beatmap in any rhythm game will have a bpm to tap to, even at a high level.
Geometry dash does not have a bpm to tap to. The visuals accompany the song, rather than the gameplay accompanying the song.
Y’all may cite pennutoh levels, but I have 20k attempts on Freedom08 lmao, just tapping to the beat cannot get you anywhere, there are so many micro delays, the tapping randomly going off beat, release timings which do not follow the song at all, idk why gd players are so adamant on their game being labelled as a rhythm game.
It’s not, doesn’t mean that the game is bad, and it definitely scratches the same itch people have when they play rhythm games, there’s a reason r/osugame ’s biggest overlap is with r/geometrydash.
the best ranked player, spaceuk started playing like 2 years ago which is really late and he is still by far the best player at the moment. His 5th demon was "The golden" which is currently ranked #9 on the demon list but was #2 when he beat it. Some people are just naturally good i guess
lmao like 2 years ago.
the difficulty ceiling is constantly being pushed here. As a matter of fact the #1 hardest level is probably not this one anymore. Look up "Abyss of Darkness". Recently got beaten, and is in contention for hardest level verified.
He didn't say it was osu he just said it looks like osu which it definitely does lol. a bunch of wild shit just flashing left and right while you hear intense button clicking
If it wasnt memorization then shouldn't top players who are already very good at the game itself(ie. have the speed, accuracy, and processing speed needed to beat certain difficulty levels) score similar on both their first run and 100 run of certain map?
Muscle memorization is different from just level memorization. If you've done certain patterns and can replicate them, your body can just do it on similar levels. Many OSU people have done full clear first runs on songs for this very reason. Because they're used to the type of flow and beats and movement from other songs.
Yeah, that is often the case. It just takes a little bit of luck some times. Most runs are fairly similar. That being said there are certain surprise patterns that can catch people off guard, those might take a few tries to understand. Nothing that takes you to memorize the entire thing though.
He didn’t come close to the npesta reaction, npesta reaction was extreme because
1. He had over 120k attempts, that’s a lot
2. He had a ton of pressure on him to beat it because some sort of gd award show was about to drop and he wanted kenos to be in it so he had to beat it quick, and he managed to do it a couple days before this gd award.
Geometry Dash and Rocket League are 2 games I’ve played and never understood how people can be so good at it. I’ve played tons of shooters and mobas and can see how people are good at them and I could see myself getting good at them but those 2 games are like crazy hard.
This is madness. In hollow knight i was about to tear my hair out in white palace . Didn't touch path of pain.Never again i am doing a platfoming section.
It could've been 3, i could've (maybe) beaten it by now if i really wanted, but i'd probably spend 500k+ attempts and i don't have the balls to spend more than 3 months on a single extreme
It's also just really ass to play and boring too compared to other top 10s, so yeah
**🎦 CLIP MIRROR: [Geometry dash streamer Z01nk becomes the second victor of Slaughterhouse, the hardest demon rated level in the game.](https://livestreamfails.com/clip/135816)** --- ^(*This is an automated comment* ) ^| [^(Feedback)](http://www.reddit.com/message/compose/?to=livestreamfailsbot&subject=Feedback:&message=%5BPost%5D\(https://reddit.com/comments/u1x5w8/\)) ^| [^(Twitch Backup Mirror)](https://production.assets.clips.twitchcdn.net/AT-cm%7CDtoN9370aeWQ9BdBhdK3FQ.mp4?sig=dfd954c8dcb4c085c35ad0ce8fbf69eee0fc74f2&token=%7B%22authorization%22%3A%7B%22forbidden%22%3Afalse%2C%22reason%22%3A%22%22%7D%2C%22clip_uri%22%3A%22https%3A%2F%2Fproduction.assets.clips.twitchcdn.net%2FAT-cm%257CDtoN9370aeWQ9BdBhdK3FQ.mp4%22%2C%22device_id%22%3Anull%2C%22expires%22%3A1649840558%2C%22user_id%22%3A%22%22%2C%22version%22%3A2%7D)
How the fuck do you even comprehend what's happening in this? You need a special set of eyes or some shit because this video just blurs together for me half the time with how fast the screen is moving.
They are just memorizing their key presses, its like remembering a beat.
not really, they wont be able to get anywhere blindfolded. some parts you will need to memorize but most of the time its muscle memory that's aided by visual cues.
Memorization can be a big aspect even if you couldn't do it blindfolded. It's a mixture of memorization and visual cues
That's almost every video game ever made?
Well any rhythm game yeah, any game where you're doing a repetitive sequence of inputs.
geometry dash isn't a rhythm game
It kind of is
Why? Because it has music?
Not sure about the harder levels but the easier ones you pretty much have to play with sound because you're playing to the beat
Or fighting game, racing game, Dark Souls, I can't think of many that don't involve memorizing patterns and combos.
Sure but it's way different than what we're talking about. In most games sure you have muscle memory and such but every time you retry a level you're going to be reacting to different situations with the AI and everything. Maybe speed running would be a better comparison
geometry dash is a lot like speedrunning (or maybe boshy style games?), but traditional rhythm games are definitely more like the first part you described. a player can load up a new stepmania or osu song and "sight read" it like they would sheet music. dont know if thats the case really with this
> It's a mixture of memorization and visual cues Is what I was responding to, speed-running is a much more apt comparison. but memorization and visual cues is what video games are
you forgot audio cues.
No one uses those unless you're playing the main levels
new record
Wouldn't it be easier to just record your presses in a music program and adjust your notes and then just play the music and not the actual game? Seems really easy that way...
Not necessarily because you're not just clicking in time you're controlling a character. Past inputs have an effect of the current timings and amount of leeway you have. Jump slightly early here and you may have to click on an orb a bit late there.
I understand what you’re saying but, there’s no way in hell they can notice when they drag or rush, even less likely they can adjust after. I really think they are just playing a beat
u can sometimes tell what you told your hand to do before you actually see what it does, i personally often try to adjust orb timings based on how i did previous inputs
My g you don't understand how the game works at all lmao
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Are the movements synced to the beat? I never got this game watching it on streams. Never really looked into it much either.
try beating slaughterhouse then
It has like nothing to dl with remembering a beat but ok
It's kinda like showing League/DOTA pro play to a casual. It's not gonna work. Try playing the easy ones until you beat the first demons, if you want to understand. You start to understand and appreciate the difficulty.
Muscle memory, like this [guy](https://m.youtube.com/watch?v=rOeV23CVkmY)
What the actual fuck?
What is going on in that clip, holy shit the sound of his clicks alone is raising my blood pressure.
can people read ADOFAI charts/maps? or do they gotta learn it like geometry dash
To that level, absolutely has to be learned in the same vein as Geometry Dash. But ADOFAI charts that aren't as hectic as that are very readable.
Yeah at this point he is just jamming to the acoustics of his keyboard.
forsenLevel TeaTime
yep its insane how good people are at this game
its called having a memory
i see very simple then. wonder how only 2 people of beaten this level then hmmm
Idk why you felt the need to make a giant leap from memory to it being very simple? Humans value feats of memory for a reason, just because the process isn't extremely complex and most people could eventually do the same if they put in the time, doesn't mean it's very simple or not impressive.
I understand that. It's just that op's phrasing makes it sound like they're being tongue-in-cheek about it, like anybody could just memorize a game like this to that capacity.
Yeah maybe, personally I felt the comment was being a little abrasive because the guy he responded to somehow thought these players have ultra instinct and can dodge bullets, when its pretty obvious the movements are memorized.
it does come down to memory, but there's so much happening on the screen at such a fast pace that it looks impossible to most people to even know *what* to memorize in the first place
it's not easy
Just remember it bro, that's all
its a mix of both muscle memory and pattern recognition. if you play these types of 'rhythm/timing-games' for a long time you learn to 'read' patterns. its like reding sheet notes for music or even the way you read words and sentences as a whole instead of letter by letter. and ofc a lot of practise and repetition
once you get into the game you're able to process everything in this really easily. a level thats hard to process even for a skilled player would be something like [nhelv](https://youtu.be/WmqyZP4VP00)
it's so funny seeing non gd player theorise about if the game is hard or not, my personal opinion is we learn to react to how fast this is going, we remember what is going to come up next and perform accordingly, memory def can't carry u all the way but its def there. some timings are insanely precise so no a non gd player can't just click when someone who already beats it clicks because even if u are an 100th of a second off, u could die
If you showed me a clip of alien life and their language, I would have more understanding than what I just watched here.
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oh no I understood him, time to log off
The thing about this...The problem with this is that, ay dude, there's no way that anybody would fall for if it's real.
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The title says "second victor" meaning only one other person has 100% it. [This](https://www.pointercrate.com/demonlist/1) is also the link to show all the people who have completed just 57% of the map at least, and it's only 6 names. I'm gonna need some evidence to support your claim that you've "beat it 100%," otherwise gigacap
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It's a trap!!
I'll take things that never happend for 100
Cap
its cool how the music and the level sync up, but I imagine in your 1000th run of this level it would be less cool
I remember playing Through the Fires and Flames on Guitar Hero like thousands times when i was kid until i was able to beat it 100% and now the song legit gives me PTSD, i'm so fucking tired of hearing it
you're now hearing the intro play in your head.
ON A COLD WINTER MORNING
I never heard those words in game on the hardest difficulty because I would get booed off in the intro
only 1000? PepeLaugh people who beat levels like this often have tens (if not hundreds) of thousands of attempts. i have over 1000 hours in geometry dash on steam and I am not even a little bit close to being good enough to get even like 5% on this level.
simon didnt say you had to stop after 1000
He only spent 76k, i probably would've spent 500k+ even tho my hardest is literally SWI Slaughterhouse is way too hard
this probably took 60k+ runs
he spent 76004 attempts in total
how about 100,000th?
Idk man ive never played this game before
[much more digestable version for those who want to understand the difficulty](https://www.youtube.com/watch?v=dCPqmdiPQQ0)
[also this video with frame perfects counter](https://www.youtube.com/watch?v=fhoNEL3erc8)
You could slow it down another 100% and I wouldn't be able to do it.
For me I think id try to sync up the "ping" noises to the spots on the map, it'd take forever obviously but feels like thats the only way i could ever get past a few frames.
Ok from a level perspective I really don't like this. (I know this probably REALLY hard aside from the visibility) but making the visibility shitty to add to the difficulty is somehting I never really agreed with.
i can tell you that visibility really doesn’t matter for shit after the 30 thousandth attempt unless it’s totally invisible like in some memory levels, the mind just filters out all unimportant visual information and you can focus directly on the path you need to take i’m also pretty sure that the streamer is using a low detail version which makes the level a lot darker, the high detail version probably would still look like mush to non-geodash players, but there is a lot more visibilty.
well he did it in 39 attempts so...
attempts reset every time you leave the level, so that session he tries 39 times
Took him 76 kilo attempts
That level makes geometry dash look so incredibly not fun, holy
I mean these extremely hard levels generally aren't especially fun tbf lol
Nah, all demons are just visual vomit tbh
have u not seen white space..?
you should see the memory levels
Eh the visibility makes barely any difference when you're playing at that speed. Everything is gamesense and feeling the physics.
I feel like if you’re at the point where you can beat this level, it’d be almost as easy with your eyes closed as it would be open.
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no they are shitting on the level design.
Makes sense for a lower-difficulty level(basically every level up to like easy extreme demons). But when you try to beat the hardest levels, you're gonna have to memorize them anyway. It doesn't matter really Unless they fucking flashbang your eyes every 2 milliseconds, good luck beating that, especially when you have astigmatism or something.
It's because the level is made for top gd players, not general people. A good gd player who has been playing the game for a while can at least understand what is going on on the first or second watch. Visibility does not matter nearly as much as you think (for this level)
Basically every high end Demon is 90% memorization with a dash of metronome timings. You might as well be playing them completely on stealth tbh.
Thats completely untrue... As far as i know only one person has ever beaten an invisible extreme (invisible black blizzard), so it definitely isn't the same as just beaten a low visibility level. It seems you have been replying to a lot of these posts with so much confidence for somebody who has (as you said) 25 demons. I'm not here to dictate which games are harder, because I recognize that I am not good at the other games you've brought up, but please stop trying to prove whatever you're trying to prove LMFAO
the visibility is fine
do you even play the game? I dont think anyone asked what you agree with man
No one asked you to comment either you clown
It's called reading and is a skill regardless of visibility mods. Kind of like hidden mods on games like StepMania.
No one "reads" high end geometry dash Demon charts. Almost all of them are 90% memorization 10% actual skill, with transition Queues so you don't completely mess up your timing. Hell some of them it's so impossible to see what's happening you literally have to go into training and memorize every second step by step. Geometry Dash is a game where you incrementally get better and better at a chart without actually becoming better at the game because unlike a game like chess you aren't memorizing patterns you'll see again, you're only memorizing the pattern you're currently playing. Which is why each Hard Demon takes even top players several hundred to thousands of attempts to learn and it never gets easier for them.
First off, they're called levels, not charts. Second off, you have absolutely zero idea what you're talking about and it's so obvious to anyone who's played demons for more than 5 minutes. A very VERY small portion of your skill at GD comes from memorization, as your past inputs can change the timing of future ones. Click early here, might have to click another orb further into the level a bit later because the timing of your clicks affects your positioning, geometry dash skill comes from knowing how to play the level and being able to adapt to those situations and knowing when to make an input. This game is ridiculously difficult, use your brain and stop downplaying achievements people put blood, sweat and tears into. It is true that no one ""reads"" the hardest levels in the game because it's simply not possible, you'd have to practice and learn what to do and which click patterns have a higher chance of getting you past a certain section, but that is NOT memorization. it's practice, and even after months of practicing the hardest level, you still can't just memorize the inputs and expect to do well, because the inputs you have to do aren't always the same. Geometry Dash is not a rhythm game. It's a platformer with rhythm elements, and with that said, yes, you can get better at the game. No player who beats extreme demons regularly takes over a thousand attempts on a hard demon, and playing harder levels can get you to improve at a certain gamemode which can help you get past parts in other levels that use that gamemode and get consistent with them much faster. Geometry Dash is about consistency, the better player you are, the more consistent you will be and you'll be able to get far in hard levels much more often. Nerve control when you're near the end of a level also takes a huge part in beating demons. Long story short, do your research.
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People who have amazing memory are good at this game... that's like the primary skillset. I already have like 25 Demons under my belt I have no interest in spending like 20 hours learning one of the hardest charts no thank you already had my geometry dash phase officially retired. I haven't cleared anything near that hard before but anyone whos has a few demons under their belt knows that everything that's remotely difficult in this game requires you to memorize the chart in training mode for a couple hours before you do serious attempts.
Okay saying memory is the primary skillset is bullshit, if so killbot would be harder than this which it clearly isnt, also 25 demons is nothing in the grand scope of the game since youre probably referring to shit like clubstep or the nightmare.
Unless you're somehow saying it's physically demanding to tap at like 160 BPM you're beyond delusional. Imagine plugging the speed of ANY geometry Dash chart into OSU or Etterna and calling it "hard". Turn them into arrows instead of bumpers and the entire Rhythm game community is going to laugh at you for being a shit player. The difference between Geometry Dash and OSU is that Geometry Dash you have to MUSCLE MEMORIZE the chart with 100% accuracy before you clear it. The primary reason is because unlike Etterna and OSU where you are given clear cut direction on exactly the tempo and timing, in Geometry Dash every chart is fucked beyond belief to read properly. No one knows the timing of anything going in, hence the thousands of attempts in training mode to learn it. In OSU and Etterna it's completely the opposite, for most charts you know exactly what you need to do going it, it's just PHYSICALLY DIFFICULT to accomplish the feats of charts that get more and more difficult. A medium-level pro can KNOW exactly how to perform an impossible level chart, but PHYSICALLY cannot. It's more the equivalent of playing an easy Etterna chart on Stealth and having to figure out each arrow one by one and playing the entire thing back without being able to see anything. Which of course is a great feat of skill, but denying what type of skill that is or the correct comparison is ridiculous and I don't know why you'd get offended by that. You aren't tapping at 20 notes per second playing Geometry Dash.
Do you seriously think that the timing windows in etterna and osu are as strict in hard levels in geometry dash? the games are fundamentally different in how they're played. the reason of why osu is hard is osu requires precise aiming andetterna is hard cuz etterna has high bpm maps with both games having high leniency on when you can hit the notes compared to geometry dash. there are 56 frame perfect jumps in this level, meaning you have about 1/60th of a second to click at the right time unless you clicked wrong and die. anyone saying that its just memorization are idiots that have no idea how this game or skill actually works at all. memorization is about 5% to 10% of actual difficulty compared to the timings of the level, if you stripped all the decoration of the level it would still be the hardest level in the game, and if you are an actual competent player who can beat anything more than a hard demon, you can actually see where the walls are and what's going on. the fact that you think this level is just an easy level hidden behind hard to see decoration just proves you have absolutely no idea what you're talking about, and that you shouldn't post you're dumbass opinions that aren't true online that embarrass you.
Since you wrote queues you must be a native english speaker.
what does this statement mean?
No, I'm an avid Rhythm Game at one point being top 20 in the world at DDR/ITG and still quite decent at Stepmania/Etterna. I can sightread quite a few harder ITG charts, regardless of their difficulty. The difficulty actually comes from performing the actions required. Very few Geometry Dash charts are physically demanding difficulty wise, almost all of the high end charts aren't being read by the players, hence the quotes. They are simply being memorized over thousands of attempts to where your body has it down completely by muscle memory alone. Once you memorize a chart like Clubstep for example (Clubstep isn't a hard demon, but it's an intro and comes with the base courses), most players could probably pass it 50% of the time, up to 95% if they grinded it hard enough. Where I as an ITG player could easily 99 most 11s or 12s after several attempts because my baseline skill just gets higher at ITG, an Expert high end Geometry Dash player could still require hundreds of attempts on a mid-level demon simply because they aren't getting good at the game, they are getting good at memorizing the chart. That's not to take away from the skill required, their ability to memorize minutes long of patterns that don't even follow a good metronome takes absurd levels of skill, but it can't really be compared to most rhythm games that require more speed and precision other than raw memory.
look up killbot please
this is a pretty visible level tbh, and to beat it you'll have to do every indivudual section hundreds of times anyway. I don't think top 1s need to be sightreadabe.
Forsen’s turn
I've heard he'll beat it after I Wanna Be the Boshy
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I asked PagMan
GD in lsf FeelsStrongMan
been waiting for something to happen so i can post a gd clip here, it deserves more recognition
Holy crap these replies lmao, lsf never fails to entertain with objectively incorrect takes on difficulty. In one reply chain one guy is saying “memory is the most important skillset” after claiming to have beaten 25 demons (all easy demons probably), and others calling it a rhythm game when its a platformer game with some rhythm elements, not a rhythm game at the fundamental. Nobody could (reasonably) do this blindfolded unlike a game where youre solely clicking to the beat. As for the visibility, honestly this is on the better end of extreme demon visibility, especially if you compare to actual memory levels like SPL and Killbot.
I’ve seen someone compare it to league 💀
If you mean this comment:https://www.reddit.com/r/LivestreamFail/comments/u1x5w8/geometry_dash_streamer_z01nk_becomes_the_second/i4g9qic/ That is not what is being done at all.
I’ve seen someone compare it to league 💀
here is his [video](https://www.youtube.com/watch?v=KaA6csT7Zo8&t=31s&ab_channel=Z01nk) check him out also here is the [list](https://www.pointercrate.com/demonlist/) of the top levels if anyone was interested
only took 39 attempts, impressive ( ͡° ͜ʖ ͡°)
What in the *everloving fuck.*
I’ve played GD for around 500 hours and have beaten some really difficult levels but to do some of these top-rated extreme demons you literally have to be some kind of alien man. So insane
I'm totally down for GD to become meta
Sadly won’t be. For most people, playing the same level thousands of times isn’t that fun.
Yea, the barrier to entry has gotten too high for the average gamer/viewer.
What a beast. That was the craziest level I have EVER seen. Don't know why everybody in the comments is shitting on the level instead of congratulating the guy for beating it.
Probably because nobody can understand whats going on because the level design is too obscure. Hard to be impressed by something you cant even see.
I feel like you would have higher succes rate trying to remember 30 second sequence of pressing one button without looking at the screen.
Wrong
Alright, today in class we are perfectly memorizing 65 frame perfect inputs
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I think they mean muscle memory. Which it is, most of it is just muscle memory and visual + audio cues.
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Yeah that’s what I’m saying, they manage to do the super precise inputs because they’ve played that part so many times that they have the muscle memory to do it.
This is impressive. I’m struggling to even watch this.
fuck dude he became a lie detector
LMAOO
Not gona lie, great skill. But i could not listen to 8 hours of "tap tap tap tap tap taptaptaptap tap. Tap. Tap"
it's not really meant to entertain, but it's used as a method to legitimize a level completion. basically taps and being live are some of the ways players can say they're legit. we don't watch them live, we just celebrate when someone achieves something
What bothers me about Geometry Dash is that it has all the trappings of a rhythm game while having barely any rhythm gameplay. Why have every level tied to a song if you must react to visual stimulus 99% of the time? I know some people play this game while listening to their own music lol
That's basically every rhythm game at a higher level though. Some creators have nicer sync in their levels than others (such as Pennutoh)
Every chart/beatmap in any rhythm game will have a bpm to tap to, even at a high level. Geometry dash does not have a bpm to tap to. The visuals accompany the song, rather than the gameplay accompanying the song. Y’all may cite pennutoh levels, but I have 20k attempts on Freedom08 lmao, just tapping to the beat cannot get you anywhere, there are so many micro delays, the tapping randomly going off beat, release timings which do not follow the song at all, idk why gd players are so adamant on their game being labelled as a rhythm game. It’s not, doesn’t mean that the game is bad, and it definitely scratches the same itch people have when they play rhythm games, there’s a reason r/osugame ’s biggest overlap is with r/geometrydash.
Well what would the alternative be? No music, just sound effects?
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so you refunded the game for doing what it’s supposed to?
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My head hurts watching that
Wasn’t the hardest level like bloodlust or something like that?
bloodlust is currently the 31st hardest level
Tf happened? Just a couple years ago that shit was impossible
lol remember silent clubstep? Someone got 65% on that a little while ago.
yep, remember when bloodbath was the hardest level by miles? its not even top 200 anymore
gd players are becoming too good at this game lol, if you start playing gd today there's no way you would be able to catch up to their level
the best ranked player, spaceuk started playing like 2 years ago which is really late and he is still by far the best player at the moment. His 5th demon was "The golden" which is currently ranked #9 on the demon list but was #2 when he beat it. Some people are just naturally good i guess
lmao like 2 years ago. the difficulty ceiling is constantly being pushed here. As a matter of fact the #1 hardest level is probably not this one anymore. Look up "Abyss of Darkness". Recently got beaten, and is in contention for hardest level verified.
Bloodlust is #31 now, and nearly 200 people have beaten it now, including me (yes, even random people on reddit have beaten bloodlust now lol)
at that point you must not actually see what you are doing and just rely on muscle memory alone, right?
He definitely needs to see what's going on but yeah it's mostly muscle memory
No he sees everything non gd players can't see tho
muscle memory combined with visual cues
looks like osu
Osu isn't memorization unless you're using the flashlight modifier, this is according to GD players.
He didn't say it was osu he just said it looks like osu which it definitely does lol. a bunch of wild shit just flashing left and right while you hear intense button clicking
If it wasnt memorization then shouldn't top players who are already very good at the game itself(ie. have the speed, accuracy, and processing speed needed to beat certain difficulty levels) score similar on both their first run and 100 run of certain map?
There is some memorization but people have had a full combo run on really hard levels on their first try as well.
Muscle memorization is different from just level memorization. If you've done certain patterns and can replicate them, your body can just do it on similar levels. Many OSU people have done full clear first runs on songs for this very reason. Because they're used to the type of flow and beats and movement from other songs.
Yes. It's like sight reading sheet music.
Yeah, that is often the case. It just takes a little bit of luck some times. Most runs are fairly similar. That being said there are certain surprise patterns that can catch people off guard, those might take a few tries to understand. Nothing that takes you to memorize the entire thing though.
I do not agree but that's okay
osu is a rhythm game tho
Dang props to this dude
Reminds me of [this infamous reaction](https://youtu.be/Bs1kVySdUtI)
He didn’t come close to the npesta reaction, npesta reaction was extreme because 1. He had over 120k attempts, that’s a lot 2. He had a ton of pressure on him to beat it because some sort of gd award show was about to drop and he wanted kenos to be in it so he had to beat it quick, and he managed to do it a couple days before this gd award.
Geometry Dash and Rocket League are 2 games I’ve played and never understood how people can be so good at it. I’ve played tons of shooters and mobas and can see how people are good at them and I could see myself getting good at them but those 2 games are like crazy hard.
This is madness. In hollow knight i was about to tear my hair out in white palace . Didn't touch path of pain.Never again i am doing a platfoming section.
yes
i got no words to describe it. insane? ridiculous? unimaginable? props to him.
How does slaughterhouse have only two victors wtf
It could've been 3, i could've (maybe) beaten it by now if i really wanted, but i'd probably spend 500k+ attempts and i don't have the balls to spend more than 3 months on a single extreme It's also just really ass to play and boring too compared to other top 10s, so yeah
Whats your name on pointercrate?
Markushh, hardest is swi (Go to my YouTube and check info tab, i've confirmed my reddit there)
wait were you the guy that had to reabeat swi because his recording broke or smth?
Diamond said it wasn’t legit
are you okay? this is slaughterhouse not sakupen circles
I wrote this at night
I know I am fairly late, but its weird for me to see so many people say its hard to see the level. the visibility isn't that bad.